1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate_manager.h"
24 #include "ash/shelf/shelf_layout_manager.h"
25 #include "ash/shelf/shelf_menu_model.h"
26 #include "ash/shelf/shelf_model.h"
27 #include "ash/shelf/shelf_tooltip_manager.h"
28 #include "ash/shelf/shelf_widget.h"
29 #include "ash/shell.h"
30 #include "ash/wm/coordinate_conversion.h"
31 #include "base/auto_reset.h"
32 #include "base/memory/scoped_ptr.h"
33 #include "base/metrics/histogram.h"
34 #include "grit/ash_strings.h"
35 #include "ui/accessibility/ax_view_state.h"
36 #include "ui/aura/client/screen_position_client.h"
37 #include "ui/aura/window.h"
38 #include "ui/aura/window_event_dispatcher.h"
39 #include "ui/base/l10n/l10n_util.h"
40 #include "ui/base/models/simple_menu_model.h"
41 #include "ui/base/resource/resource_bundle.h"
42 #include "ui/compositor/layer.h"
43 #include "ui/compositor/layer_animator.h"
44 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
45 #include "ui/events/event_utils.h"
46 #include "ui/gfx/canvas.h"
47 #include "ui/gfx/geometry/point.h"
48 #include "ui/views/animation/bounds_animator.h"
49 #include "ui/views/border.h"
50 #include "ui/views/controls/button/image_button.h"
51 #include "ui/views/controls/menu/menu_model_adapter.h"
52 #include "ui/views/controls/menu/menu_runner.h"
53 #include "ui/views/focus/focus_search.h"
54 #include "ui/views/view_model.h"
55 #include "ui/views/view_model_utils.h"
56 #include "ui/views/widget/widget.h"
57 #include "ui/wm/core/coordinate_conversion.h"
64 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
= 0;
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
= 1;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
= 2;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
= 3;
69 // Default amount content is inset on the left edge.
70 const int kDefaultLeadingInset
= 8;
72 // Minimum distance before drag starts.
73 const int kMinimumDragDistance
= 8;
75 // Additional spacing for the left and right side of icons.
76 const int kHorizontalIconSpacing
= 2;
78 // Inset for items which do not have an icon.
79 const int kHorizontalNoIconInsetSpacing
=
80 kHorizontalIconSpacing
+ kDefaultLeadingInset
;
82 // The proportion of the shelf space reserved for non-panel icons. Panels
83 // may flow into this space but will be put into the overflow bubble if there
84 // is contention for the space.
85 const float kReservedNonPanelIconProportion
= 0.67f
;
87 // This is the command id of the menu item which contains the name of the menu.
88 const int kCommandIdOfMenuName
= 0;
90 // The background color of the active item in the list.
91 const SkColor kActiveListItemBackgroundColor
= SkColorSetRGB(203 , 219, 241);
93 // The background color of the active & hovered item in the list.
94 const SkColor kFocusedActiveListItemBackgroundColor
=
95 SkColorSetRGB(193, 211, 236);
97 // The text color of the caption item in a list.
98 const SkColor kCaptionItemForegroundColor
= SK_ColorBLACK
;
100 // The maximum allowable length of a menu line of an application menu in pixels.
101 const int kMaximumAppMenuItemLength
= 350;
103 // The distance of the cursor from the outer rim of the shelf before it
105 const int kRipOffDistance
= 48;
107 // The rip off drag and drop proxy image should get scaled by this factor.
108 const float kDragAndDropProxyScale
= 1.5f
;
110 // The opacity represents that this partially disappeared item will get removed.
111 const float kDraggedImageOpacity
= 0.5f
;
115 // A class to temporarily disable a given bounds animator.
116 class BoundsAnimatorDisabler
{
118 explicit BoundsAnimatorDisabler(views::BoundsAnimator
* bounds_animator
)
119 : old_duration_(bounds_animator
->GetAnimationDuration()),
120 bounds_animator_(bounds_animator
) {
121 bounds_animator_
->SetAnimationDuration(1);
124 ~BoundsAnimatorDisabler() {
125 bounds_animator_
->SetAnimationDuration(old_duration_
);
129 // The previous animation duration.
131 // The bounds animator which gets used.
132 views::BoundsAnimator
* bounds_animator_
;
134 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler
);
137 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
139 // TODO(bruthig): ShelfMenuModelAdapter does not appear to be used, remove it.
140 class ShelfMenuModelAdapter
: public views::MenuModelAdapter
{
142 explicit ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
);
144 // views::MenuModelAdapter:
145 const gfx::FontList
* GetLabelFontList(int command_id
) const override
;
146 bool IsCommandEnabled(int id
) const override
;
147 void GetHorizontalIconMargins(int id
,
150 int* right_margin
) const override
;
151 bool GetForegroundColor(int command_id
,
153 SkColor
* override_color
) const override
;
154 bool GetBackgroundColor(int command_id
,
156 SkColor
* override_color
) const override
;
157 int GetMaxWidthForMenu(views::MenuItemView
* menu
) override
;
158 bool ShouldReserveSpaceForSubmenuIndicator() const override
;
161 ShelfMenuModel
* menu_model_
;
163 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter
);
166 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
)
167 : MenuModelAdapter(menu_model
),
168 menu_model_(menu_model
) {
171 const gfx::FontList
* ShelfMenuModelAdapter::GetLabelFontList(
172 int command_id
) const {
173 if (command_id
!= kCommandIdOfMenuName
)
174 return MenuModelAdapter::GetLabelFontList(command_id
);
176 ui::ResourceBundle
* rb
= &ui::ResourceBundle::GetSharedInstance();
177 return &rb
->GetFontList(ui::ResourceBundle::BoldFont
);
180 bool ShelfMenuModelAdapter::IsCommandEnabled(int id
) const {
181 return id
!= kCommandIdOfMenuName
;
184 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id
,
186 SkColor
* override_color
) const {
187 if (command_id
!= kCommandIdOfMenuName
)
190 *override_color
= kCaptionItemForegroundColor
;
194 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id
,
196 SkColor
* override_color
) const {
197 if (!menu_model_
->IsCommandActive(command_id
))
200 *override_color
= is_hovered
? kFocusedActiveListItemBackgroundColor
:
201 kActiveListItemBackgroundColor
;
205 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id
,
208 int* right_margin
) const {
209 *left_margin
= kHorizontalIconSpacing
;
210 *right_margin
= (command_id
!= kCommandIdOfMenuName
) ?
211 kHorizontalIconSpacing
: -(icon_size
+ kHorizontalNoIconInsetSpacing
);
214 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView
* menu
) {
215 return kMaximumAppMenuItemLength
;
218 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
222 // Custom FocusSearch used to navigate the shelf in the order items are in
224 class ShelfFocusSearch
: public views::FocusSearch
{
226 explicit ShelfFocusSearch(views::ViewModel
* view_model
)
227 : FocusSearch(NULL
, true, true),
228 view_model_(view_model
) {}
229 ~ShelfFocusSearch() override
{}
231 // views::FocusSearch overrides:
232 View
* FindNextFocusableView(View
* starting_view
,
235 bool check_starting_view
,
236 views::FocusTraversable
** focus_traversable
,
237 View
** focus_traversable_view
) override
{
238 int index
= view_model_
->GetIndexOfView(starting_view
);
240 return view_model_
->view_at(0);
245 index
= view_model_
->view_size() - 1;
248 if (index
>= view_model_
->view_size())
251 return view_model_
->view_at(index
);
255 views::ViewModel
* view_model_
;
257 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch
);
260 // AnimationDelegate used when inserting a new item. This steadily increases the
261 // opacity of the layer as the animation progress.
262 class FadeInAnimationDelegate
: public gfx::AnimationDelegate
{
264 explicit FadeInAnimationDelegate(views::View
* view
) : view_(view
) {}
265 ~FadeInAnimationDelegate() override
{}
267 // AnimationDelegate overrides:
268 void AnimationProgressed(const Animation
* animation
) override
{
269 view_
->layer()->SetOpacity(animation
->GetCurrentValue());
270 view_
->layer()->ScheduleDraw();
272 void AnimationEnded(const Animation
* animation
) override
{
273 view_
->layer()->SetOpacity(1.0f
);
274 view_
->layer()->ScheduleDraw();
276 void AnimationCanceled(const Animation
* animation
) override
{
277 view_
->layer()->SetOpacity(1.0f
);
278 view_
->layer()->ScheduleDraw();
284 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate
);
287 void ReflectItemStatus(const ShelfItem
& item
, ShelfButton
* button
) {
288 switch (item
.status
) {
290 button
->ClearState(ShelfButton::STATE_ACTIVE
);
291 button
->ClearState(ShelfButton::STATE_RUNNING
);
292 button
->ClearState(ShelfButton::STATE_ATTENTION
);
295 button
->ClearState(ShelfButton::STATE_ACTIVE
);
296 button
->AddState(ShelfButton::STATE_RUNNING
);
297 button
->ClearState(ShelfButton::STATE_ATTENTION
);
300 button
->AddState(ShelfButton::STATE_ACTIVE
);
301 button
->ClearState(ShelfButton::STATE_RUNNING
);
302 button
->ClearState(ShelfButton::STATE_ATTENTION
);
304 case STATUS_ATTENTION
:
305 button
->ClearState(ShelfButton::STATE_ACTIVE
);
306 button
->ClearState(ShelfButton::STATE_RUNNING
);
307 button
->AddState(ShelfButton::STATE_ATTENTION
);
314 // AnimationDelegate used when deleting an item. This steadily decreased the
315 // opacity of the layer as the animation progress.
316 class ShelfView::FadeOutAnimationDelegate
: public gfx::AnimationDelegate
{
318 FadeOutAnimationDelegate(ShelfView
* host
, views::View
* view
)
321 ~FadeOutAnimationDelegate() override
{}
323 // AnimationDelegate overrides:
324 void AnimationProgressed(const Animation
* animation
) override
{
325 view_
->layer()->SetOpacity(1 - animation
->GetCurrentValue());
326 view_
->layer()->ScheduleDraw();
328 void AnimationEnded(const Animation
* animation
) override
{
329 shelf_view_
->OnFadeOutAnimationEnded();
331 void AnimationCanceled(const Animation
* animation
) override
{}
334 ShelfView
* shelf_view_
;
335 scoped_ptr
<views::View
> view_
;
337 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate
);
340 // AnimationDelegate used to trigger fading an element in. When an item is
341 // inserted this delegate is attached to the animation that expands the size of
342 // the item. When done it kicks off another animation to fade the item in.
343 class ShelfView::StartFadeAnimationDelegate
: public gfx::AnimationDelegate
{
345 StartFadeAnimationDelegate(ShelfView
* host
,
349 ~StartFadeAnimationDelegate() override
{}
351 // AnimationDelegate overrides:
352 void AnimationEnded(const Animation
* animation
) override
{
353 shelf_view_
->FadeIn(view_
);
355 void AnimationCanceled(const Animation
* animation
) override
{
356 view_
->layer()->SetOpacity(1.0f
);
360 ShelfView
* shelf_view_
;
363 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate
);
366 ShelfView::ShelfView(ShelfModel
* model
,
367 ShelfDelegate
* delegate
,
368 ShelfLayoutManager
* manager
)
371 view_model_(new views::ViewModel
),
372 first_visible_index_(0),
373 last_visible_index_(-1),
374 overflow_button_(NULL
),
375 owner_overflow_bubble_(NULL
),
378 start_drag_index_(-1),
380 leading_inset_(kDefaultLeadingInset
),
381 cancelling_drag_model_changed_(false),
382 last_hidden_index_(0),
383 closing_event_time_(base::TimeDelta()),
385 drag_and_drop_item_pinned_(false),
386 drag_and_drop_shelf_id_(0),
387 drag_replaced_view_(nullptr),
388 dragged_off_shelf_(false),
389 snap_back_from_rip_off_view_(NULL
),
390 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
391 layout_manager_(manager
),
392 overflow_mode_(false),
394 dragged_off_from_overflow_to_shelf_(false),
395 is_repost_event_(false),
396 last_pressed_index_(-1) {
398 bounds_animator_
.reset(new views::BoundsAnimator(this));
399 bounds_animator_
->AddObserver(this);
400 set_context_menu_controller(this);
401 focus_search_
.reset(new ShelfFocusSearch(view_model_
.get()));
402 tooltip_
.reset(new ShelfTooltipManager(manager
, this));
405 ShelfView::~ShelfView() {
406 bounds_animator_
->RemoveObserver(this);
407 model_
->RemoveObserver(this);
408 // If we are inside the MenuRunner, we need to know if we were getting
409 // deleted while it was running.
411 *got_deleted_
= true;
414 void ShelfView::Init() {
415 model_
->AddObserver(this);
417 const ShelfItems
& items(model_
->items());
418 for (ShelfItems::const_iterator i
= items
.begin(); i
!= items
.end(); ++i
) {
419 views::View
* child
= CreateViewForItem(*i
);
420 child
->SetPaintToLayer(true);
421 view_model_
->Add(child
, static_cast<int>(i
- items
.begin()));
424 overflow_button_
= new OverflowButton(this);
425 overflow_button_
->set_context_menu_controller(this);
426 ConfigureChildView(overflow_button_
);
427 AddChildView(overflow_button_
);
429 // We'll layout when our bounds change.
432 void ShelfView::OnShelfAlignmentChanged() {
433 overflow_button_
->OnShelfAlignmentChanged();
434 LayoutToIdealBounds();
435 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
436 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
437 view_model_
->view_at(i
)->Layout();
440 if (overflow_bubble_
)
441 overflow_bubble_
->Hide();
444 void ShelfView::SchedulePaintForAllButtons() {
445 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
446 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
447 view_model_
->view_at(i
)->SchedulePaint();
449 if (overflow_button_
&& overflow_button_
->visible())
450 overflow_button_
->SchedulePaint();
453 gfx::Rect
ShelfView::GetIdealBoundsOfItemIcon(ShelfID id
) {
454 int index
= model_
->ItemIndexByID(id
);
457 // Map all items from overflow area to the overflow button. Note that the
458 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
459 // list of invisible panel items. However, these items are currently nowhere
460 // represented and get dropped instead - see (crbug.com/378907). As such there
461 // is no way to address them or place them. We therefore move them over the
463 if (index
> last_visible_index_
&& index
< model_
->FirstPanelIndex())
464 index
= last_visible_index_
+ 1;
465 const gfx::Rect
& ideal_bounds(view_model_
->ideal_bounds(index
));
466 DCHECK_NE(TYPE_APP_LIST
, model_
->items()[index
].type
);
467 views::View
* view
= view_model_
->view_at(index
);
468 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
469 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
470 gfx::Rect icon_bounds
= button
->GetIconBounds();
471 return gfx::Rect(GetMirroredXWithWidthInView(
472 ideal_bounds
.x() + icon_bounds
.x(), icon_bounds
.width()),
473 ideal_bounds
.y() + icon_bounds
.y(),
475 icon_bounds
.height());
478 void ShelfView::UpdatePanelIconPosition(ShelfID id
,
479 const gfx::Point
& midpoint
) {
480 int current_index
= model_
->ItemIndexByID(id
);
481 int first_panel_index
= model_
->FirstPanelIndex();
482 if (current_index
< first_panel_index
)
485 gfx::Point
midpoint_in_view(GetMirroredXInView(midpoint
.x()),
487 int target_index
= current_index
;
488 while (target_index
> first_panel_index
&&
489 layout_manager_
->PrimaryAxisValue(
490 view_model_
->ideal_bounds(target_index
).x(),
491 view_model_
->ideal_bounds(target_index
).y()) >
492 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
493 midpoint_in_view
.y())) {
496 while (target_index
< view_model_
->view_size() - 1 &&
497 layout_manager_
->PrimaryAxisValue(
498 view_model_
->ideal_bounds(target_index
).right(),
499 view_model_
->ideal_bounds(target_index
).bottom()) <
500 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
501 midpoint_in_view
.y())) {
504 if (current_index
!= target_index
)
505 model_
->Move(current_index
, target_index
);
508 bool ShelfView::IsShowingMenu() const {
509 return (launcher_menu_runner_
.get() &&
510 launcher_menu_runner_
->IsRunning());
513 bool ShelfView::IsShowingOverflowBubble() const {
514 return overflow_bubble_
.get() && overflow_bubble_
->IsShowing();
517 views::View
* ShelfView::GetAppListButtonView() const {
518 for (int i
= 0; i
< model_
->item_count(); ++i
) {
519 if (model_
->items()[i
].type
== TYPE_APP_LIST
)
520 return view_model_
->view_at(i
);
523 NOTREACHED() << "Applist button not found";
527 ////////////////////////////////////////////////////////////////////////////////
528 // ShelfView, FocusTraversable implementation:
530 views::FocusSearch
* ShelfView::GetFocusSearch() {
531 return focus_search_
.get();
534 views::FocusTraversable
* ShelfView::GetFocusTraversableParent() {
535 return parent()->GetFocusTraversable();
538 View
* ShelfView::GetFocusTraversableParentView() {
542 void ShelfView::CreateDragIconProxy(
543 const gfx::Point
& location_in_screen_coordinates
,
544 const gfx::ImageSkia
& icon
,
545 views::View
* replaced_view
,
546 const gfx::Vector2d
& cursor_offset_from_center
,
547 float scale_factor
) {
548 drag_replaced_view_
= replaced_view
;
549 drag_image_
.reset(new ash::DragImageView(
550 drag_replaced_view_
->GetWidget()->GetNativeWindow()->GetRootWindow(),
551 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
));
552 drag_image_
->SetImage(icon
);
553 gfx::Size size
= drag_image_
->GetPreferredSize();
554 size
.set_width(size
.width() * scale_factor
);
555 size
.set_height(size
.height() * scale_factor
);
556 drag_image_offset_
= gfx::Vector2d(size
.width() / 2, size
.height() / 2) +
557 cursor_offset_from_center
;
558 gfx::Rect
drag_image_bounds(
559 location_in_screen_coordinates
- drag_image_offset_
,
561 drag_image_
->SetBoundsInScreen(drag_image_bounds
);
562 drag_image_
->SetWidgetVisible(true);
565 void ShelfView::UpdateDragIconProxy(
566 const gfx::Point
& location_in_screen_coordinates
) {
567 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
568 // crbug.com/34722, while the app list item is still being dragged around.
570 drag_image_
->SetScreenPosition(
571 location_in_screen_coordinates
- drag_image_offset_
);
575 void ShelfView::DestroyDragIconProxy() {
577 drag_image_offset_
= gfx::Vector2d(0, 0);
580 bool ShelfView::StartDrag(const std::string
& app_id
,
581 const gfx::Point
& location_in_screen_coordinates
) {
582 // Bail if an operation is already going on - or the cursor is not inside.
583 // This could happen if mouse / touch operations overlap.
584 if (drag_and_drop_shelf_id_
||
585 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
588 // If the AppsGridView (which was dispatching this event) was opened by our
589 // button, ShelfView dragging operations are locked and we have to unlock.
591 drag_and_drop_item_pinned_
= false;
592 drag_and_drop_app_id_
= app_id
;
593 drag_and_drop_shelf_id_
=
594 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
595 // Check if the application is known and pinned - if not, we have to pin it so
596 // that we can re-arrange the shelf order accordingly. Note that items have
597 // to be pinned to give them the same (order) possibilities as a shortcut.
598 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
599 // returns true. At this time, we don't need to pin the item.
600 if (!IsShowingOverflowBubble() &&
601 (!drag_and_drop_shelf_id_
||
602 !delegate_
->IsAppPinned(app_id
))) {
603 delegate_
->PinAppWithID(app_id
);
604 drag_and_drop_shelf_id_
=
605 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
606 if (!drag_and_drop_shelf_id_
)
608 drag_and_drop_item_pinned_
= true;
610 views::View
* drag_and_drop_view
= view_model_
->view_at(
611 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
612 DCHECK(drag_and_drop_view
);
614 // Since there is already an icon presented by the caller, we hide this item
615 // for now. That has to be done by reducing the size since the visibility will
616 // change once a regrouping animation is performed.
617 pre_drag_and_drop_size_
= drag_and_drop_view
->size();
618 drag_and_drop_view
->SetSize(gfx::Size());
620 // First we have to center the mouse cursor over the item.
621 gfx::Point pt
= drag_and_drop_view
->GetBoundsInScreen().CenterPoint();
622 views::View::ConvertPointFromScreen(drag_and_drop_view
, &pt
);
623 gfx::Point point_in_root
= location_in_screen_coordinates
;
624 ::wm::ConvertPointFromScreen(
625 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
626 ui::MouseEvent
event(ui::ET_MOUSE_PRESSED
, pt
, point_in_root
,
627 ui::EventTimeForNow(), 0, 0);
628 PointerPressedOnButton(drag_and_drop_view
,
629 ShelfButtonHost::DRAG_AND_DROP
,
632 // Drag the item where it really belongs.
633 Drag(location_in_screen_coordinates
);
637 bool ShelfView::Drag(const gfx::Point
& location_in_screen_coordinates
) {
638 if (!drag_and_drop_shelf_id_
||
639 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
642 gfx::Point pt
= location_in_screen_coordinates
;
643 views::View
* drag_and_drop_view
= view_model_
->view_at(
644 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
645 ConvertPointFromScreen(drag_and_drop_view
, &pt
);
646 gfx::Point point_in_root
= location_in_screen_coordinates
;
647 ::wm::ConvertPointFromScreen(
648 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
649 ui::MouseEvent
event(ui::ET_MOUSE_DRAGGED
, pt
, point_in_root
,
650 ui::EventTimeForNow(), 0, 0);
651 PointerDraggedOnButton(drag_and_drop_view
,
652 ShelfButtonHost::DRAG_AND_DROP
,
657 void ShelfView::EndDrag(bool cancel
) {
658 if (!drag_and_drop_shelf_id_
)
661 views::View
* drag_and_drop_view
= view_model_
->view_at(
662 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
663 PointerReleasedOnButton(
664 drag_and_drop_view
, ShelfButtonHost::DRAG_AND_DROP
, cancel
);
666 // Either destroy the temporarily created item - or - make the item visible.
667 if (drag_and_drop_item_pinned_
&& cancel
) {
668 delegate_
->UnpinAppWithID(drag_and_drop_app_id_
);
669 } else if (drag_and_drop_view
) {
671 // When a hosted drag gets canceled, the item can remain in the same slot
672 // and it might have moved within the bounds. In that case the item need
673 // to animate back to its correct location.
674 AnimateToIdealBounds();
676 drag_and_drop_view
->SetSize(pre_drag_and_drop_size_
);
680 drag_and_drop_shelf_id_
= 0;
683 void ShelfView::LayoutToIdealBounds() {
684 if (bounds_animator_
->IsAnimating()) {
685 AnimateToIdealBounds();
689 IdealBounds ideal_bounds
;
690 CalculateIdealBounds(&ideal_bounds
);
691 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_
);
692 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
695 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
696 // The overflow button is not shown in overflow mode.
697 overflow_button_
->SetVisible(false);
698 DCHECK_LT(last_visible_index_
, view_model_
->view_size());
699 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
700 bool visible
= i
>= first_visible_index_
&&
701 i
<= last_visible_index_
;
702 // To track the dragging of |drag_view_| continuously, its visibility
703 // should be always true regardless of its position.
704 if (dragged_off_from_overflow_to_shelf_
&&
705 view_model_
->view_at(i
) == drag_view_
)
706 view_model_
->view_at(i
)->SetVisible(true);
708 view_model_
->view_at(i
)->SetVisible(visible
);
712 void ShelfView::CalculateIdealBounds(IdealBounds
* bounds
) const {
713 int available_size
= layout_manager_
->PrimaryAxisValue(width(), height());
714 DCHECK(model_
->item_count() == view_model_
->view_size());
718 int first_panel_index
= model_
->FirstPanelIndex();
719 int last_button_index
= first_panel_index
- 1;
723 int button_size
= kShelfButtonSize
;
724 int button_spacing
= kShelfButtonSpacing
;
726 int w
= layout_manager_
->PrimaryAxisValue(button_size
, width());
727 int h
= layout_manager_
->PrimaryAxisValue(height(), button_size
);
728 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
729 if (i
< first_visible_index_
) {
730 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, 0, 0));
734 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
735 x
= layout_manager_
->PrimaryAxisValue(x
+ w
+ button_spacing
, x
);
736 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ h
+ button_spacing
);
739 if (is_overflow_mode()) {
740 const_cast<ShelfView
*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
744 // Right aligned icons.
745 int end_position
= available_size
- button_spacing
;
746 x
= layout_manager_
->PrimaryAxisValue(end_position
, 0);
747 y
= layout_manager_
->PrimaryAxisValue(0, end_position
);
748 for (int i
= view_model_
->view_size() - 1;
749 i
>= first_panel_index
; --i
) {
750 x
= layout_manager_
->PrimaryAxisValue(x
- w
- button_spacing
, x
);
751 y
= layout_manager_
->PrimaryAxisValue(y
, y
- h
- button_spacing
);
752 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
753 end_position
= layout_manager_
->PrimaryAxisValue(x
, y
);
756 // Icons on the left / top are guaranteed up to kLeftIconProportion of
757 // the available space.
758 int last_icon_position
= layout_manager_
->PrimaryAxisValue(
759 view_model_
->ideal_bounds(last_button_index
).right(),
760 view_model_
->ideal_bounds(last_button_index
).bottom()) + button_size
;
761 int reserved_icon_space
= available_size
* kReservedNonPanelIconProportion
;
762 if (last_icon_position
< reserved_icon_space
)
763 end_position
= last_icon_position
;
765 end_position
= std::max(end_position
, reserved_icon_space
);
767 bounds
->overflow_bounds
.set_size(
768 gfx::Size(layout_manager_
->PrimaryAxisValue(w
, width()),
769 layout_manager_
->PrimaryAxisValue(height(), h
)));
771 last_visible_index_
= DetermineLastVisibleIndex(
772 end_position
- button_size
);
773 last_hidden_index_
= DetermineFirstVisiblePanelIndex(end_position
) - 1;
774 bool show_overflow
= last_visible_index_
< last_button_index
||
775 last_hidden_index_
>= first_panel_index
;
777 // Create Space for the overflow button
779 // The following code makes sure that platform apps icons (aligned to left /
780 // top) are favored over panel apps icons (aligned to right / bottom).
781 if (last_visible_index_
> 0 && last_visible_index_
< last_button_index
) {
782 // This condition means that we will take one platform app and replace it
783 // with the overflow button and put the app in the overflow bubble.
784 // This happens when the space needed for platform apps exceeds the
785 // reserved area for non-panel icons,
786 // (i.e. |last_icon_position| > |reserved_icon_space|).
787 --last_visible_index_
;
788 } else if (last_hidden_index_
>= first_panel_index
&&
789 last_hidden_index_
< view_model_
->view_size() - 1) {
790 // This condition means that we will take a panel app icon and replace it
791 // with the overflow button.
792 // This happens when there is still room for platform apps in the reserved
793 // area for non-panel icons,
794 // (i.e. |last_icon_position| < |reserved_icon_space|).
795 ++last_hidden_index_
;
799 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
800 bool visible
= i
<= last_visible_index_
|| i
> last_hidden_index_
;
801 // To receive drag event continuously from |drag_view_| during the dragging
802 // off from the shelf, don't make |drag_view_| invisible. It will be
803 // eventually invisible and removed from the |view_model_| by
804 // FinalizeRipOffDrag().
805 if (dragged_off_shelf_
&& view_model_
->view_at(i
) == drag_view_
)
807 view_model_
->view_at(i
)->SetVisible(visible
);
810 overflow_button_
->SetVisible(show_overflow
);
812 DCHECK_NE(0, view_model_
->view_size());
813 if (last_visible_index_
== -1) {
817 x
= layout_manager_
->PrimaryAxisValue(
818 view_model_
->ideal_bounds(last_visible_index_
).right(),
819 view_model_
->ideal_bounds(last_visible_index_
).x());
820 y
= layout_manager_
->PrimaryAxisValue(
821 view_model_
->ideal_bounds(last_visible_index_
).y(),
822 view_model_
->ideal_bounds(last_visible_index_
).bottom());
824 // Set all hidden panel icon positions to be on the overflow button.
825 for (int i
= first_panel_index
; i
<= last_hidden_index_
; ++i
)
826 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
828 // Add more space between last visible item and overflow button.
829 // Without this, two buttons look too close compared with other items.
830 x
= layout_manager_
->PrimaryAxisValue(x
+ button_spacing
, x
);
831 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ button_spacing
);
833 bounds
->overflow_bounds
.set_x(x
);
834 bounds
->overflow_bounds
.set_y(y
);
835 if (overflow_bubble_
.get() && overflow_bubble_
->IsShowing())
836 UpdateOverflowRange(overflow_bubble_
->shelf_view());
838 if (overflow_bubble_
)
839 overflow_bubble_
->Hide();
843 int ShelfView::DetermineLastVisibleIndex(int max_value
) const {
844 int index
= model_
->FirstPanelIndex() - 1;
846 layout_manager_
->PrimaryAxisValue(
847 view_model_
->ideal_bounds(index
).right(),
848 view_model_
->ideal_bounds(index
).bottom()) > max_value
) {
854 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value
) const {
855 int index
= model_
->FirstPanelIndex();
856 while (index
< view_model_
->view_size() &&
857 layout_manager_
->PrimaryAxisValue(
858 view_model_
->ideal_bounds(index
).right(),
859 view_model_
->ideal_bounds(index
).bottom()) < min_value
) {
865 void ShelfView::AddIconObserver(ShelfIconObserver
* observer
) {
866 observers_
.AddObserver(observer
);
869 void ShelfView::RemoveIconObserver(ShelfIconObserver
* observer
) {
870 observers_
.RemoveObserver(observer
);
873 void ShelfView::AnimateToIdealBounds() {
874 IdealBounds ideal_bounds
;
875 CalculateIdealBounds(&ideal_bounds
);
876 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
877 View
* view
= view_model_
->view_at(i
);
878 bounds_animator_
->AnimateViewTo(view
, view_model_
->ideal_bounds(i
));
879 // Now that the item animation starts, we have to make sure that the
880 // padding of the first gets properly transferred to the new first item.
881 if (i
&& view
->border())
882 view
->SetBorder(views::Border::NullBorder());
884 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
887 views::View
* ShelfView::CreateViewForItem(const ShelfItem
& item
) {
888 views::View
* view
= NULL
;
890 case TYPE_BROWSER_SHORTCUT
:
891 case TYPE_APP_SHORTCUT
:
892 case TYPE_WINDOWED_APP
:
893 case TYPE_PLATFORM_APP
:
895 case TYPE_APP_PANEL
: {
896 ShelfButton
* button
= ShelfButton::Create(this, this, layout_manager_
);
897 button
->SetImage(item
.image
);
898 ReflectItemStatus(item
, button
);
903 case TYPE_APP_LIST
: {
904 view
= new AppListButton(this, this, layout_manager_
->shelf_widget());
911 view
->set_context_menu_controller(this);
914 ConfigureChildView(view
);
918 void ShelfView::FadeIn(views::View
* view
) {
919 view
->SetVisible(true);
920 view
->layer()->SetOpacity(0);
921 AnimateToIdealBounds();
922 bounds_animator_
->SetAnimationDelegate(
924 scoped_ptr
<gfx::AnimationDelegate
>(new FadeInAnimationDelegate(view
)));
927 void ShelfView::PrepareForDrag(Pointer pointer
, const ui::LocatedEvent
& event
) {
930 drag_pointer_
= pointer
;
931 start_drag_index_
= view_model_
->GetIndexOfView(drag_view_
);
933 if (start_drag_index_
== -1) {
938 // If the item is no longer draggable, bail out.
939 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
940 model_
->items()[start_drag_index_
].id
);
941 if (!item_delegate
->IsDraggable()) {
946 // Move the view to the front so that it appears on top of other views.
947 ReorderChildView(drag_view_
, -1);
948 bounds_animator_
->StopAnimatingView(drag_view_
);
951 void ShelfView::ContinueDrag(const ui::LocatedEvent
& event
) {
952 // Due to a syncing operation the application might have been removed.
953 // Bail if it is gone.
954 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
955 DCHECK_NE(-1, current_index
);
957 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
958 model_
->items()[current_index
].id
);
959 if (!item_delegate
->IsDraggable()) {
964 // If this is not a drag and drop host operation and not the app list item,
965 // check if the item got ripped off the shelf - if it did we are done.
966 if (!drag_and_drop_shelf_id_
&&
967 RemovableByRipOff(current_index
) != NOT_REMOVABLE
) {
968 if (HandleRipOffDrag(event
))
970 // The rip off handler could have changed the location of the item.
971 current_index
= view_model_
->GetIndexOfView(drag_view_
);
974 // TODO: I don't think this works correctly with RTL.
975 gfx::Point
drag_point(event
.location());
976 ConvertPointToTarget(drag_view_
, this, &drag_point
);
978 // Constrain the location to the range of valid indices for the type.
979 std::pair
<int, int> indices(GetDragRange(current_index
));
980 int first_drag_index
= indices
.first
;
981 int last_drag_index
= indices
.second
;
982 // If the last index isn't valid, we're overflowing. Constrain to the app list
983 // (which is the last visible item).
984 if (first_drag_index
< model_
->FirstPanelIndex() &&
985 last_drag_index
> last_visible_index_
)
986 last_drag_index
= last_visible_index_
;
988 if (layout_manager_
->IsHorizontalAlignment()) {
989 x
= std::max(view_model_
->ideal_bounds(indices
.first
).x(),
990 drag_point
.x() - drag_origin_
.x());
991 x
= std::min(view_model_
->ideal_bounds(last_drag_index
).right() -
992 view_model_
->ideal_bounds(current_index
).width(),
994 if (drag_view_
->x() == x
)
998 y
= std::max(view_model_
->ideal_bounds(indices
.first
).y(),
999 drag_point
.y() - drag_origin_
.y());
1000 y
= std::min(view_model_
->ideal_bounds(last_drag_index
).bottom() -
1001 view_model_
->ideal_bounds(current_index
).height(),
1003 if (drag_view_
->y() == y
)
1005 drag_view_
->SetY(y
);
1009 views::ViewModelUtils::DetermineMoveIndex(
1010 *view_model_
, drag_view_
,
1011 layout_manager_
->IsHorizontalAlignment() ?
1012 views::ViewModelUtils::HORIZONTAL
:
1013 views::ViewModelUtils::VERTICAL
,
1016 std::min(indices
.second
, std::max(target_index
, indices
.first
));
1017 if (target_index
== current_index
)
1020 // Change the model, the ShelfItemMoved() callback will handle the
1021 // |view_model_| update.
1022 model_
->Move(current_index
, target_index
);
1023 bounds_animator_
->StopAnimatingView(drag_view_
);
1026 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent
& event
) {
1027 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1028 DCHECK_NE(-1, current_index
);
1029 std::string dragged_app_id
=
1030 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1032 gfx::Point screen_location
= event
.root_location();
1033 ::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1036 // To avoid ugly forwards and backwards flipping we use different constants
1037 // for ripping off / re-inserting the items.
1038 if (dragged_off_shelf_
) {
1039 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1040 // the item back into the shelf.
1041 if (GetBoundsForDragInsertInScreen().Contains(screen_location
)) {
1042 if (dragged_off_from_overflow_to_shelf_
) {
1043 // During the dragging an item from Shelf to Overflow, it can enter here
1044 // directly because both are located very closly.
1045 main_shelf_
->EndDrag(true);
1046 // Stops the animation of |drag_view_| and sets its bounds explicitly
1047 // becase ContinueDrag() stops its animation. Without this, unexpected
1048 // bounds will be set.
1049 bounds_animator_
->StopAnimatingView(drag_view_
);
1050 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1051 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1052 dragged_off_from_overflow_to_shelf_
= false;
1054 // Destroy our proxy view item.
1055 DestroyDragIconProxy();
1056 // Re-insert the item and return simply false since the caller will handle
1057 // the move as in any normal case.
1058 dragged_off_shelf_
= false;
1059 drag_view_
->layer()->SetOpacity(1.0f
);
1060 // The size of Overflow bubble should be updated immediately when an item
1062 if (is_overflow_mode())
1063 PreferredSizeChanged();
1065 } else if (is_overflow_mode() &&
1066 main_shelf_
->GetBoundsForDragInsertInScreen().Contains(
1068 if (!dragged_off_from_overflow_to_shelf_
) {
1069 dragged_off_from_overflow_to_shelf_
= true;
1070 drag_image_
->SetOpacity(1.0f
);
1071 main_shelf_
->StartDrag(dragged_app_id
, screen_location
);
1073 main_shelf_
->Drag(screen_location
);
1075 } else if (dragged_off_from_overflow_to_shelf_
) {
1076 // Makes the |drag_image_| partially disappear again.
1077 dragged_off_from_overflow_to_shelf_
= false;
1078 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1079 main_shelf_
->EndDrag(true);
1080 bounds_animator_
->StopAnimatingView(drag_view_
);
1081 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1082 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1084 // Move our proxy view item.
1085 UpdateDragIconProxy(screen_location
);
1088 // Check if we are too far away from the shelf to enter the ripped off state.
1089 // Determine the distance to the shelf.
1090 int delta
= CalculateShelfDistance(screen_location
);
1091 if (delta
> kRipOffDistance
) {
1092 // Create a proxy view item which can be moved anywhere.
1093 CreateDragIconProxy(event
.root_location(),
1094 drag_view_
->GetImage(),
1096 gfx::Vector2d(0, 0),
1097 kDragAndDropProxyScale
);
1098 drag_view_
->layer()->SetOpacity(0.0f
);
1099 dragged_off_shelf_
= true;
1100 if (RemovableByRipOff(current_index
) == REMOVABLE
) {
1101 // Move the item to the front of the first panel item and hide it.
1102 // ShelfItemMoved() callback will handle the |view_model_| update and
1103 // call AnimateToIdealBounds().
1104 if (current_index
!= model_
->FirstPanelIndex() - 1) {
1105 model_
->Move(current_index
, model_
->FirstPanelIndex() - 1);
1106 StartFadeInLastVisibleItem();
1107 } else if (is_overflow_mode()) {
1108 // Overflow bubble should be shrunk when an item is ripped off.
1109 PreferredSizeChanged();
1111 // Make the item partially disappear to show that it will get removed if
1113 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1120 void ShelfView::FinalizeRipOffDrag(bool cancel
) {
1121 if (!dragged_off_shelf_
)
1123 // Make sure we do not come in here again.
1124 dragged_off_shelf_
= false;
1126 // Coming here we should always have a |drag_view_|.
1128 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1129 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1130 // operation must have removed it. In that case we shouldn't change the model
1131 // and only delete the proxy image.
1132 if (current_index
== -1) {
1133 DestroyDragIconProxy();
1137 // Set to true when the animation should snap back to where it was before.
1138 bool snap_back
= false;
1139 // Items which cannot be dragged off will be handled as a cancel.
1141 if (dragged_off_from_overflow_to_shelf_
) {
1142 dragged_off_from_overflow_to_shelf_
= false;
1143 main_shelf_
->EndDrag(false);
1144 drag_view_
->layer()->SetOpacity(1.0f
);
1145 } else if (RemovableByRipOff(current_index
) != REMOVABLE
) {
1146 // Make sure we do not try to remove un-removable items like items which
1147 // were not pinned or have to be always there.
1151 // Make sure the item stays invisible upon removal.
1152 drag_view_
->SetVisible(false);
1153 std::string app_id
=
1154 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1155 delegate_
->UnpinAppWithID(app_id
);
1158 if (cancel
|| snap_back
) {
1159 if (dragged_off_from_overflow_to_shelf_
) {
1160 dragged_off_from_overflow_to_shelf_
= false;
1161 // Main shelf handles revert of dragged item.
1162 main_shelf_
->EndDrag(true);
1163 drag_view_
->layer()->SetOpacity(1.0f
);
1164 } else if (!cancelling_drag_model_changed_
) {
1165 // Only do something if the change did not come through a model change.
1166 gfx::Rect drag_bounds
= drag_image_
->GetBoundsInScreen();
1167 gfx::Point relative_to
= GetBoundsInScreen().origin();
1169 gfx::PointAtOffsetFromOrigin(drag_bounds
.origin()- relative_to
),
1170 drag_bounds
.size());
1171 drag_view_
->SetBoundsRect(target
);
1172 // Hide the status from the active item since we snap it back now. Upon
1173 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1175 snap_back_from_rip_off_view_
= drag_view_
;
1176 drag_view_
->AddState(ShelfButton::STATE_HIDDEN
);
1177 // When a canceling drag model is happening, the view model is diverged
1178 // from the menu model and movements / animations should not be done.
1179 model_
->Move(current_index
, start_drag_index_
);
1180 AnimateToIdealBounds();
1182 drag_view_
->layer()->SetOpacity(1.0f
);
1184 DestroyDragIconProxy();
1187 ShelfView::RemovableState
ShelfView::RemovableByRipOff(int index
) const {
1188 DCHECK(index
>= 0 && index
< model_
->item_count());
1189 ShelfItemType type
= model_
->items()[index
].type
;
1190 if (type
== TYPE_APP_LIST
|| type
== TYPE_DIALOG
|| !delegate_
->CanPin())
1191 return NOT_REMOVABLE
;
1193 std::string app_id
= delegate_
->GetAppIDForShelfID(model_
->items()[index
].id
);
1194 // Note: Only pinned app shortcuts can be removed!
1195 return (type
== TYPE_APP_SHORTCUT
&& delegate_
->IsAppPinned(app_id
)) ?
1196 REMOVABLE
: DRAGGABLE
;
1199 bool ShelfView::SameDragType(ShelfItemType typea
, ShelfItemType typeb
) const {
1201 case TYPE_APP_SHORTCUT
:
1202 case TYPE_BROWSER_SHORTCUT
:
1203 return (typeb
== TYPE_APP_SHORTCUT
|| typeb
== TYPE_BROWSER_SHORTCUT
);
1205 case TYPE_PLATFORM_APP
:
1206 case TYPE_WINDOWED_APP
:
1207 case TYPE_APP_PANEL
:
1209 return typeb
== typea
;
1210 case TYPE_UNDEFINED
:
1211 NOTREACHED() << "ShelfItemType must be set.";
1218 std::pair
<int, int> ShelfView::GetDragRange(int index
) {
1221 ShelfItemType type
= model_
->items()[index
].type
;
1222 for (int i
= 0; i
< model_
->item_count(); ++i
) {
1223 if (SameDragType(model_
->items()[i
].type
, type
)) {
1224 if (min_index
== -1)
1229 return std::pair
<int, int>(min_index
, max_index
);
1232 void ShelfView::ConfigureChildView(views::View
* view
) {
1233 view
->SetPaintToLayer(true);
1234 view
->layer()->SetFillsBoundsOpaquely(false);
1237 void ShelfView::ToggleOverflowBubble() {
1238 if (IsShowingOverflowBubble()) {
1239 overflow_bubble_
->Hide();
1243 if (!overflow_bubble_
)
1244 overflow_bubble_
.reset(new OverflowBubble());
1246 ShelfView
* overflow_view
=
1247 new ShelfView(model_
, delegate_
, layout_manager_
);
1248 overflow_view
->overflow_mode_
= true;
1249 overflow_view
->Init();
1250 overflow_view
->set_owner_overflow_bubble(overflow_bubble_
.get());
1251 overflow_view
->OnShelfAlignmentChanged();
1252 overflow_view
->main_shelf_
= this;
1253 UpdateOverflowRange(overflow_view
);
1255 overflow_bubble_
->Show(overflow_button_
, overflow_view
);
1257 Shell::GetInstance()->UpdateShelfVisibility();
1260 void ShelfView::OnFadeOutAnimationEnded() {
1261 AnimateToIdealBounds();
1262 StartFadeInLastVisibleItem();
1265 void ShelfView::StartFadeInLastVisibleItem() {
1266 // If overflow button is visible and there is a valid new last item, fading
1267 // the new last item in after sliding animation is finished.
1268 if (overflow_button_
->visible() && last_visible_index_
>= 0) {
1269 views::View
* last_visible_view
= view_model_
->view_at(last_visible_index_
);
1270 last_visible_view
->layer()->SetOpacity(0);
1271 bounds_animator_
->SetAnimationDelegate(
1273 scoped_ptr
<gfx::AnimationDelegate
>(
1274 new StartFadeAnimationDelegate(this, last_visible_view
)));
1278 void ShelfView::UpdateOverflowRange(ShelfView
* overflow_view
) const {
1279 const int first_overflow_index
= last_visible_index_
+ 1;
1280 const int last_overflow_index
= last_hidden_index_
;
1281 DCHECK_LE(first_overflow_index
, last_overflow_index
);
1282 DCHECK_LT(last_overflow_index
, view_model_
->view_size());
1284 overflow_view
->first_visible_index_
= first_overflow_index
;
1285 overflow_view
->last_visible_index_
= last_overflow_index
;
1288 bool ShelfView::ShouldHideTooltip(const gfx::Point
& cursor_location
) {
1289 gfx::Rect active_bounds
;
1291 for (int i
= 0; i
< child_count(); ++i
) {
1292 views::View
* child
= child_at(i
);
1293 if (child
== overflow_button_
)
1295 if (!ShouldShowTooltipForView(child
))
1298 gfx::Rect child_bounds
= child
->GetMirroredBounds();
1299 active_bounds
.Union(child_bounds
);
1302 return !active_bounds
.Contains(cursor_location
);
1305 gfx::Rect
ShelfView::GetVisibleItemsBoundsInScreen() {
1306 gfx::Size preferred_size
= GetPreferredSize();
1307 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1308 ConvertPointToScreen(this, &origin
);
1309 return gfx::Rect(origin
, preferred_size
);
1312 gfx::Rect
ShelfView::GetBoundsForDragInsertInScreen() {
1313 gfx::Size preferred_size
;
1314 if (is_overflow_mode()) {
1315 DCHECK(owner_overflow_bubble_
);
1316 gfx::Rect bubble_bounds
=
1317 owner_overflow_bubble_
->bubble_view()->GetBubbleBounds();
1318 preferred_size
= bubble_bounds
.size();
1320 const int last_button_index
= view_model_
->view_size() - 1;
1321 gfx::Rect last_button_bounds
=
1322 view_model_
->view_at(last_button_index
)->bounds();
1323 if (overflow_button_
->visible() &&
1324 model_
->GetItemIndexForType(TYPE_APP_PANEL
) == -1) {
1325 // When overflow button is visible and shelf has no panel items,
1326 // last_button_bounds should be overflow button's bounds.
1327 last_button_bounds
= overflow_button_
->bounds();
1330 if (layout_manager_
->IsHorizontalAlignment()) {
1331 preferred_size
= gfx::Size(last_button_bounds
.right() + leading_inset_
,
1334 preferred_size
= gfx::Size(kShelfSize
,
1335 last_button_bounds
.bottom() + leading_inset_
);
1338 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1340 // In overflow mode, we should use OverflowBubbleView as a source for
1341 // converting |origin| to screen coordinates. When a scroll operation is
1342 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1344 if (is_overflow_mode())
1345 ConvertPointToScreen(owner_overflow_bubble_
->bubble_view(), &origin
);
1347 ConvertPointToScreen(this, &origin
);
1349 return gfx::Rect(origin
, preferred_size
);
1352 int ShelfView::CancelDrag(int modified_index
) {
1353 FinalizeRipOffDrag(true);
1355 return modified_index
;
1356 bool was_dragging
= dragging();
1357 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1358 drag_pointer_
= NONE
;
1360 if (drag_view_index
== modified_index
) {
1361 // The view that was being dragged is being modified. Don't do anything.
1362 return modified_index
;
1365 return modified_index
;
1367 // Restore previous position, tracking the position of the modified view.
1368 bool at_end
= modified_index
== view_model_
->view_size();
1369 views::View
* modified_view
=
1370 (modified_index
>= 0 && !at_end
) ?
1371 view_model_
->view_at(modified_index
) : NULL
;
1372 model_
->Move(drag_view_index
, start_drag_index_
);
1374 // If the modified view will be at the end of the list, return the new end of
1377 return view_model_
->view_size();
1378 return modified_view
? view_model_
->GetIndexOfView(modified_view
) : -1;
1381 gfx::Size
ShelfView::GetPreferredSize() const {
1382 IdealBounds ideal_bounds
;
1383 CalculateIdealBounds(&ideal_bounds
);
1385 int last_button_index
= is_overflow_mode() ?
1386 last_visible_index_
: view_model_
->view_size() - 1;
1388 // When an item is dragged off from the overflow bubble, it is moved to last
1389 // position and and changed to invisible. Overflow bubble size should be
1390 // shrunk to fit only for visible items.
1391 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1392 // items in the shelf.
1393 if (is_overflow_mode() &&
1394 dragged_off_shelf_
&&
1395 !dragged_off_from_overflow_to_shelf_
&&
1396 RemovableByRipOff(view_model_
->GetIndexOfView(drag_view_
)) == REMOVABLE
)
1397 last_button_index
--;
1399 const gfx::Rect last_button_bounds
=
1400 last_button_index
>= first_visible_index_
?
1401 view_model_
->ideal_bounds(last_button_index
) :
1402 gfx::Rect(gfx::Size(kShelfSize
, kShelfSize
));
1404 if (layout_manager_
->IsHorizontalAlignment()) {
1405 return gfx::Size(last_button_bounds
.right() + leading_inset_
, kShelfSize
);
1408 return gfx::Size(kShelfSize
,
1409 last_button_bounds
.bottom() + leading_inset_
);
1412 void ShelfView::OnBoundsChanged(const gfx::Rect
& previous_bounds
) {
1413 // This bounds change is produced by the shelf movement and all content has
1414 // to follow. Using an animation at that time would produce a time lag since
1415 // the animation of the BoundsAnimator has itself a delay before it arrives
1416 // at the required location. As such we tell the animator to go there
1418 BoundsAnimatorDisabler
disabler(bounds_animator_
.get());
1419 LayoutToIdealBounds();
1420 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1421 OnShelfIconPositionsChanged());
1423 if (IsShowingOverflowBubble())
1424 overflow_bubble_
->Hide();
1427 views::FocusTraversable
* ShelfView::GetPaneFocusTraversable() {
1431 void ShelfView::GetAccessibleState(ui::AXViewState
* state
) {
1432 state
->role
= ui::AX_ROLE_TOOLBAR
;
1433 state
->name
= l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME
);
1436 void ShelfView::OnGestureEvent(ui::GestureEvent
* event
) {
1437 aura::Window
* target_window
= static_cast<views::View
*>(event
->target())
1439 ->GetNativeWindow();
1440 if (gesture_handler_
.ProcessGestureEvent(*event
, target_window
))
1441 event
->StopPropagation();
1444 void ShelfView::ShelfItemAdded(int model_index
) {
1446 base::AutoReset
<bool> cancelling_drag(
1447 &cancelling_drag_model_changed_
, true);
1448 model_index
= CancelDrag(model_index
);
1450 views::View
* view
= CreateViewForItem(model_
->items()[model_index
]);
1452 // Hide the view, it'll be made visible when the animation is done. Using
1453 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1454 // the view's visibility.
1455 view
->layer()->SetOpacity(0);
1456 view_model_
->Add(view
, model_index
);
1458 // Give the button its ideal bounds. That way if we end up animating the
1459 // button before this animation completes it doesn't appear at some random
1460 // spot (because it was in the middle of animating from 0,0 0x0 to its
1462 IdealBounds ideal_bounds
;
1463 CalculateIdealBounds(&ideal_bounds
);
1464 view
->SetBoundsRect(view_model_
->ideal_bounds(model_index
));
1466 // The first animation moves all the views to their target position. |view|
1467 // is hidden, so it visually appears as though we are providing space for
1468 // it. When done we'll fade the view in.
1469 AnimateToIdealBounds();
1470 if (model_index
<= last_visible_index_
||
1471 model_index
>= model_
->FirstPanelIndex()) {
1472 bounds_animator_
->SetAnimationDelegate(
1474 scoped_ptr
<gfx::AnimationDelegate
>(
1475 new StartFadeAnimationDelegate(this, view
)));
1477 // Undo the hiding if animation does not run.
1478 view
->layer()->SetOpacity(1.0f
);
1482 void ShelfView::ShelfItemRemoved(int model_index
, ShelfID id
) {
1483 if (id
== context_menu_id_
)
1484 launcher_menu_runner_
.reset();
1486 base::AutoReset
<bool> cancelling_drag(
1487 &cancelling_drag_model_changed_
, true);
1488 model_index
= CancelDrag(model_index
);
1490 views::View
* view
= view_model_
->view_at(model_index
);
1491 view_model_
->Remove(model_index
);
1493 // When the overflow bubble is visible, the overflow range needs to be set
1494 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1495 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1496 // since the overflow bubble is not yet synced with the ShelfModel this
1497 // could cause a crash.
1498 if (overflow_bubble_
&& overflow_bubble_
->IsShowing()) {
1499 last_hidden_index_
= std::min(last_hidden_index_
,
1500 view_model_
->view_size() - 1);
1501 UpdateOverflowRange(overflow_bubble_
->shelf_view());
1504 if (view
->visible()) {
1505 // The first animation fades out the view. When done we'll animate the rest
1506 // of the views to their target location.
1507 bounds_animator_
->AnimateViewTo(view
, view
->bounds());
1508 bounds_animator_
->SetAnimationDelegate(
1510 scoped_ptr
<gfx::AnimationDelegate
>(
1511 new FadeOutAnimationDelegate(this, view
)));
1513 // We don't need to show a fade out animation for invisible |view|. When an
1514 // item is ripped out from the shelf, its |view| is already invisible.
1515 AnimateToIdealBounds();
1518 // Close the tooltip because it isn't needed any longer and its anchor view
1519 // will be deleted soon.
1520 if (tooltip_
->GetCurrentAnchorView() == view
)
1524 void ShelfView::ShelfItemChanged(int model_index
, const ShelfItem
& old_item
) {
1525 const ShelfItem
& item(model_
->items()[model_index
]);
1526 if (old_item
.type
!= item
.type
) {
1527 // Type changed, swap the views.
1528 model_index
= CancelDrag(model_index
);
1529 scoped_ptr
<views::View
> old_view(view_model_
->view_at(model_index
));
1530 bounds_animator_
->StopAnimatingView(old_view
.get());
1531 // Removing and re-inserting a view in our view model will strip the ideal
1532 // bounds from the item. To avoid recalculation of everything the bounds
1533 // get remembered and restored after the insertion to the previous value.
1534 gfx::Rect old_ideal_bounds
= view_model_
->ideal_bounds(model_index
);
1535 view_model_
->Remove(model_index
);
1536 views::View
* new_view
= CreateViewForItem(item
);
1537 AddChildView(new_view
);
1538 view_model_
->Add(new_view
, model_index
);
1539 view_model_
->set_ideal_bounds(model_index
, old_ideal_bounds
);
1540 new_view
->SetBoundsRect(old_view
->bounds());
1544 views::View
* view
= view_model_
->view_at(model_index
);
1545 switch (item
.type
) {
1546 case TYPE_BROWSER_SHORTCUT
:
1547 // Fallthrough for the new Shelf since it needs to show the activation
1549 case TYPE_APP_SHORTCUT
:
1550 case TYPE_WINDOWED_APP
:
1551 case TYPE_PLATFORM_APP
:
1553 case TYPE_APP_PANEL
: {
1554 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1555 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1556 ReflectItemStatus(item
, button
);
1557 // The browser shortcut is currently not a "real" item and as such the
1558 // the image is bogous as well. We therefore keep the image as is for it.
1559 if (item
.type
!= TYPE_BROWSER_SHORTCUT
)
1560 button
->SetImage(item
.image
);
1561 button
->SchedulePaint();
1570 void ShelfView::ShelfItemMoved(int start_index
, int target_index
) {
1571 view_model_
->Move(start_index
, target_index
);
1572 // When cancelling a drag due to a shelf item being added, the currently
1573 // dragged item is moved back to its initial position. AnimateToIdealBounds
1574 // will be called again when the new item is added to the |view_model_| but
1575 // at this time the |view_model_| is inconsistent with the |model_|.
1576 if (!cancelling_drag_model_changed_
)
1577 AnimateToIdealBounds();
1580 void ShelfView::ShelfStatusChanged() {
1581 // Nothing to do here.
1584 void ShelfView::PointerPressedOnButton(views::View
* view
,
1586 const ui::LocatedEvent
& event
) {
1590 int index
= view_model_
->GetIndexOfView(view
);
1594 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1595 model_
->items()[index
].id
);
1596 if (view_model_
->view_size() <= 1 || !item_delegate
->IsDraggable())
1597 return; // View is being deleted or not draggable, ignore request.
1599 // Only when the repost event occurs on the same shelf item, we should ignore
1600 // the call in ShelfView::ButtonPressed(...).
1601 is_repost_event_
= IsRepostEvent(event
) && (last_pressed_index_
== index
);
1603 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1604 drag_view_
= static_cast<ShelfButton
*>(view
);
1605 drag_origin_
= gfx::Point(event
.x(), event
.y());
1606 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1607 layout_manager_
->SelectValueForShelfAlignment(
1608 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
,
1609 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
,
1610 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
,
1612 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
);
1615 void ShelfView::PointerDraggedOnButton(views::View
* view
,
1617 const ui::LocatedEvent
& event
) {
1618 // To prepare all drag types (moving an item in the shelf and dragging off),
1619 // we should check the x-axis and y-axis offset.
1620 if (!dragging() && drag_view_
&&
1621 ((std::abs(event
.x() - drag_origin_
.x()) >= kMinimumDragDistance
) ||
1622 (std::abs(event
.y() - drag_origin_
.y()) >= kMinimumDragDistance
))) {
1623 PrepareForDrag(pointer
, event
);
1625 if (drag_pointer_
== pointer
)
1626 ContinueDrag(event
);
1629 void ShelfView::PointerReleasedOnButton(views::View
* view
,
1632 // Reset |is_repost_event| to false.
1633 is_repost_event_
= false;
1637 } else if (drag_pointer_
== pointer
) {
1638 FinalizeRipOffDrag(false);
1639 drag_pointer_
= NONE
;
1640 AnimateToIdealBounds();
1642 // If the drag pointer is NONE, no drag operation is going on and the
1643 // drag_view can be released.
1644 if (drag_pointer_
== NONE
)
1648 void ShelfView::MouseMovedOverButton(views::View
* view
) {
1649 if (!ShouldShowTooltipForView(view
))
1652 if (!tooltip_
->IsVisible())
1653 tooltip_
->ResetTimer();
1656 void ShelfView::MouseEnteredButton(views::View
* view
) {
1657 if (!ShouldShowTooltipForView(view
))
1660 if (tooltip_
->IsVisible()) {
1661 tooltip_
->ShowImmediately(view
, GetAccessibleName(view
));
1663 tooltip_
->ShowDelayed(view
, GetAccessibleName(view
));
1667 void ShelfView::MouseExitedButton(views::View
* view
) {
1668 if (!tooltip_
->IsVisible())
1669 tooltip_
->StopTimer();
1672 base::string16
ShelfView::GetAccessibleName(const views::View
* view
) {
1673 int view_index
= view_model_
->GetIndexOfView(view
);
1674 // May be -1 while in the process of animating closed.
1675 if (view_index
== -1)
1676 return base::string16();
1678 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1679 model_
->items()[view_index
].id
);
1680 return item_delegate
->GetTitle();
1683 void ShelfView::ButtonPressed(views::Button
* sender
, const ui::Event
& event
) {
1684 // Do not handle mouse release during drag.
1688 if (sender
== overflow_button_
) {
1689 ToggleOverflowBubble();
1690 shelf_button_pressed_metric_tracker_
.ButtonPressed(
1691 event
, sender
, ShelfItemDelegate::kNoAction
);
1695 int view_index
= view_model_
->GetIndexOfView(sender
);
1696 // May be -1 while in the process of animating closed.
1697 if (view_index
== -1)
1700 // If the menu was just closed by the same event as this one, we ignore
1701 // the call and don't open the menu again. See crbug.com/343005 for more
1703 if (is_repost_event_
)
1706 // Record the index for the last pressed shelf item.
1707 last_pressed_index_
= view_index
;
1709 // Don't activate the item twice on double-click. Otherwise the window starts
1710 // animating open due to the first click, then immediately minimizes due to
1711 // the second click. The user most likely intended to open or minimize the
1712 // item once, not do both.
1713 if (event
.flags() & ui::EF_IS_DOUBLE_CLICK
)
1717 ScopedTargetRootWindow
scoped_target(
1718 sender
->GetWidget()->GetNativeView()->GetRootWindow());
1719 // Slow down activation animations if shift key is pressed.
1720 scoped_ptr
<ui::ScopedAnimationDurationScaleMode
> slowing_animations
;
1721 if (event
.IsShiftDown()) {
1722 slowing_animations
.reset(new ui::ScopedAnimationDurationScaleMode(
1723 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
));
1726 // Collect usage statistics before we decide what to do with the click.
1727 switch (model_
->items()[view_index
].type
) {
1728 case TYPE_APP_SHORTCUT
:
1729 case TYPE_WINDOWED_APP
:
1730 case TYPE_PLATFORM_APP
:
1731 case TYPE_BROWSER_SHORTCUT
:
1732 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1733 UMA_LAUNCHER_CLICK_ON_APP
);
1737 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1738 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON
);
1741 case TYPE_APP_PANEL
:
1745 case TYPE_UNDEFINED
:
1746 NOTREACHED() << "ShelfItemType must be set.";
1750 ShelfItemDelegate::PerformedAction performed_action
=
1751 item_manager_
->GetShelfItemDelegate(model_
->items()[view_index
].id
)
1752 ->ItemSelected(event
);
1754 shelf_button_pressed_metric_tracker_
.ButtonPressed(event
, sender
,
1757 if (performed_action
!= ShelfItemDelegate::kNewWindowCreated
)
1758 ShowListMenuForView(model_
->items()[view_index
], sender
, event
);
1762 bool ShelfView::ShowListMenuForView(const ShelfItem
& item
,
1763 views::View
* source
,
1764 const ui::Event
& event
) {
1765 ShelfItemDelegate
* item_delegate
=
1766 item_manager_
->GetShelfItemDelegate(item
.id
);
1767 scoped_ptr
<ui::MenuModel
> list_menu_model(
1768 item_delegate
->CreateApplicationMenu(event
.flags()));
1770 // Make sure we have a menu and it has at least two items in addition to the
1771 // application title and the 3 spacing separators.
1772 if (!list_menu_model
.get() || list_menu_model
->GetItemCount() <= 5)
1775 ShowMenu(list_menu_model
.get(),
1779 ui::GetMenuSourceTypeForEvent(event
));
1783 void ShelfView::ShowContextMenuForView(views::View
* source
,
1784 const gfx::Point
& point
,
1785 ui::MenuSourceType source_type
) {
1786 int view_index
= view_model_
->GetIndexOfView(source
);
1787 if (view_index
== -1) {
1788 Shell::GetInstance()->ShowContextMenu(point
, source_type
);
1792 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1793 model_
->items()[view_index
].id
);
1794 context_menu_model_
.reset(item_delegate
->CreateContextMenu(
1795 source
->GetWidget()->GetNativeView()->GetRootWindow()));
1796 if (!context_menu_model_
)
1799 base::AutoReset
<ShelfID
> reseter(
1801 view_index
== -1 ? 0 : model_
->items()[view_index
].id
);
1803 ShowMenu(context_menu_model_
.get(),
1810 void ShelfView::ShowMenu(ui::MenuModel
* menu_model
,
1811 views::View
* source
,
1812 const gfx::Point
& click_point
,
1814 ui::MenuSourceType source_type
) {
1815 closing_event_time_
= base::TimeDelta();
1816 launcher_menu_runner_
.reset(new views::MenuRunner(
1817 menu_model
, context_menu
? views::MenuRunner::CONTEXT_MENU
: 0));
1819 ScopedTargetRootWindow
scoped_target(
1820 source
->GetWidget()->GetNativeView()->GetRootWindow());
1822 // Determine the menu alignment dependent on the shelf.
1823 views::MenuAnchorPosition menu_alignment
= views::MENU_ANCHOR_TOPLEFT
;
1824 gfx::Rect anchor_point
= gfx::Rect(click_point
, gfx::Size());
1826 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1827 GetWidget()->GetNativeView())->shelf();
1828 if (!context_menu
) {
1829 // Application lists use a bubble.
1830 ShelfAlignment align
= shelf
->GetAlignment();
1831 anchor_point
= source
->GetBoundsInScreen();
1833 // It is possible to invoke the menu while it is sliding into view. To cover
1834 // that case, the screen coordinates are offsetted by the animation delta.
1835 gfx::Vector2d offset
=
1836 source
->GetWidget()->GetNativeWindow()->bounds().origin() -
1837 source
->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1838 anchor_point
.set_x(anchor_point
.x() - offset
.x());
1839 anchor_point
.set_y(anchor_point
.y() - offset
.y());
1841 // Shelf items can have an asymmetrical border for spacing reasons.
1842 // Adjust anchor location for this.
1843 if (source
->border())
1844 anchor_point
.Inset(source
->border()->GetInsets());
1847 case SHELF_ALIGNMENT_BOTTOM
:
1848 menu_alignment
= views::MENU_ANCHOR_BUBBLE_ABOVE
;
1850 case SHELF_ALIGNMENT_LEFT
:
1851 menu_alignment
= views::MENU_ANCHOR_BUBBLE_RIGHT
;
1853 case SHELF_ALIGNMENT_RIGHT
:
1854 menu_alignment
= views::MENU_ANCHOR_BUBBLE_LEFT
;
1856 case SHELF_ALIGNMENT_TOP
:
1857 menu_alignment
= views::MENU_ANCHOR_BUBBLE_BELOW
;
1861 // If this gets deleted while we are in the menu, the shelf will be gone
1863 bool got_deleted
= false;
1864 got_deleted_
= &got_deleted
;
1866 shelf
->ForceUndimming(true);
1867 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1869 if (launcher_menu_runner_
->RunMenuAt(source
->GetWidget(),
1874 views::MenuRunner::MENU_DELETED
) {
1876 got_deleted_
= NULL
;
1877 shelf
->ForceUndimming(false);
1881 got_deleted_
= NULL
;
1882 shelf
->ForceUndimming(false);
1884 // If it is a context menu and we are showing overflow bubble
1885 // we want to hide overflow bubble.
1886 if (owner_overflow_bubble_
)
1887 owner_overflow_bubble_
->HideBubbleAndRefreshButton();
1889 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1891 if (launcher_menu_runner_
)
1892 closing_event_time_
= launcher_menu_runner_
->closing_event_time();
1893 Shell::GetInstance()->UpdateShelfVisibility();
1896 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator
* animator
) {
1897 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1898 OnShelfIconPositionsChanged());
1899 PreferredSizeChanged();
1902 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator
* animator
) {
1903 if (snap_back_from_rip_off_view_
&& animator
== bounds_animator_
) {
1904 if (!animator
->IsAnimating(snap_back_from_rip_off_view_
)) {
1905 // Coming here the animation of the ShelfButton is finished and the
1906 // previously hidden status can be shown again. Since the button itself
1907 // might have gone away or changed locations we check that the button
1908 // is still in the shelf and show its status again.
1909 for (int index
= 0; index
< view_model_
->view_size(); index
++) {
1910 views::View
* view
= view_model_
->view_at(index
);
1911 if (view
== snap_back_from_rip_off_view_
) {
1912 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1913 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1914 button
->ClearState(ShelfButton::STATE_HIDDEN
);
1918 snap_back_from_rip_off_view_
= NULL
;
1923 bool ShelfView::IsRepostEvent(const ui::Event
& event
) {
1924 if (closing_event_time_
== base::TimeDelta())
1927 base::TimeDelta delta
=
1928 base::TimeDelta(event
.time_stamp() - closing_event_time_
);
1929 closing_event_time_
= base::TimeDelta();
1930 // If the current (press down) event is a repost event, the time stamp of
1931 // these two events should be the same.
1932 return (delta
.InMilliseconds() == 0);
1935 const ShelfItem
* ShelfView::ShelfItemForView(const views::View
* view
) const {
1936 int view_index
= view_model_
->GetIndexOfView(view
);
1937 if (view_index
== -1)
1939 return &(model_
->items()[view_index
]);
1942 bool ShelfView::ShouldShowTooltipForView(const views::View
* view
) const {
1943 if (view
== GetAppListButtonView() &&
1944 Shell::GetInstance()->GetAppListWindow())
1946 const ShelfItem
* item
= ShelfItemForView(view
);
1949 ShelfItemDelegate
* item_delegate
=
1950 item_manager_
->GetShelfItemDelegate(item
->id
);
1951 return item_delegate
->ShouldShowTooltip();
1954 int ShelfView::CalculateShelfDistance(const gfx::Point
& coordinate
) const {
1955 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1956 GetWidget()->GetNativeView())->shelf();
1957 ShelfAlignment align
= shelf
->GetAlignment();
1958 const gfx::Rect bounds
= GetBoundsInScreen();
1961 case SHELF_ALIGNMENT_BOTTOM
:
1962 distance
= bounds
.y() - coordinate
.y();
1964 case SHELF_ALIGNMENT_LEFT
:
1965 distance
= coordinate
.x() - bounds
.right();
1967 case SHELF_ALIGNMENT_RIGHT
:
1968 distance
= bounds
.x() - coordinate
.x();
1970 case SHELF_ALIGNMENT_TOP
:
1971 distance
= coordinate
.y() - bounds
.bottom();
1974 return distance
> 0 ? distance
: 0;