1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/dock/docked_window_layout_manager.h"
7 #include "ash/screen_util.h"
8 #include "ash/shelf/shelf.h"
9 #include "ash/shelf/shelf_constants.h"
10 #include "ash/shelf/shelf_layout_manager.h"
11 #include "ash/shelf/shelf_types.h"
12 #include "ash/shelf/shelf_widget.h"
13 #include "ash/shell.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/wm/coordinate_conversion.h"
16 #include "ash/wm/window_animations.h"
17 #include "ash/wm/window_properties.h"
18 #include "ash/wm/window_resizer.h"
19 #include "ash/wm/window_state.h"
20 #include "ash/wm/window_util.h"
21 #include "ash/wm/workspace_controller.h"
22 #include "base/auto_reset.h"
23 #include "base/command_line.h"
24 #include "base/metrics/histogram.h"
25 #include "grit/ash_resources.h"
26 #include "third_party/skia/include/core/SkColor.h"
27 #include "third_party/skia/include/core/SkPaint.h"
28 #include "ui/aura/client/focus_client.h"
29 #include "ui/aura/client/window_tree_client.h"
30 #include "ui/aura/window.h"
31 #include "ui/aura/window_delegate.h"
32 #include "ui/aura/window_event_dispatcher.h"
33 #include "ui/base/resource/resource_bundle.h"
34 #include "ui/compositor/paint_recorder.h"
35 #include "ui/compositor/scoped_layer_animation_settings.h"
36 #include "ui/gfx/canvas.h"
37 #include "ui/gfx/geometry/rect.h"
38 #include "ui/gfx/image/image_skia_operations.h"
39 #include "ui/views/background.h"
40 #include "ui/wm/core/window_util.h"
41 #include "ui/wm/public/activation_client.h"
45 // Minimum, maximum width of the dock area and a width of the gap
47 const int DockedWindowLayoutManager::kMaxDockWidth
= 360;
49 const int DockedWindowLayoutManager::kMinDockWidth
= 200;
51 const int DockedWindowLayoutManager::kMinDockGap
= 2;
53 const int DockedWindowLayoutManager::kIdealWidth
= 250;
54 const int kMinimumHeight
= 250;
55 const int kSlideDurationMs
= 120;
56 const int kFadeDurationMs
= 60;
57 const int kMinimizeDurationMs
= 720;
59 class DockedBackgroundWidget
: public views::Widget
,
60 public BackgroundAnimatorDelegate
{
62 explicit DockedBackgroundWidget(aura::Window
* container
)
63 : alignment_(DOCKED_ALIGNMENT_NONE
),
64 background_animator_(this, 0, kShelfBackgroundAlpha
),
66 opaque_background_(ui::LAYER_SOLID_COLOR
),
67 visible_background_type_(SHELF_BACKGROUND_DEFAULT
),
68 visible_background_change_type_(BACKGROUND_CHANGE_IMMEDIATE
) {
69 InitWidget(container
);
72 // Sets widget bounds and sizes opaque background layer to fill the widget.
73 void SetBackgroundBounds(const gfx::Rect bounds
, DockedAlignment alignment
) {
75 opaque_background_
.SetBounds(gfx::Rect(bounds
.size()));
76 alignment_
= alignment
;
79 // Sets the background type. Starts an animation to transition to
80 // |background_type| if the widget is visible. If the widget is not visible,
81 // the animation is postponed till the widget becomes visible.
82 void SetBackgroundType(ShelfBackgroundType background_type
,
83 BackgroundAnimatorChangeType change_type
) {
84 visible_background_type_
= background_type
;
85 visible_background_change_type_
= change_type
;
91 void OnNativeWidgetVisibilityChanged(bool visible
) override
{
92 views::Widget::OnNativeWidgetVisibilityChanged(visible
);
96 void OnNativeWidgetPaint(const ui::PaintContext
& context
) override
{
97 gfx::Rect
local_window_bounds(GetWindowBoundsInScreen().size());
98 ui::PaintRecorder
recorder(context
, local_window_bounds
.size());
99 const gfx::ImageSkia
& shelf_background(
100 alignment_
== DOCKED_ALIGNMENT_LEFT
?
101 shelf_background_left_
: shelf_background_right_
);
103 paint
.setAlpha(alpha_
);
104 recorder
.canvas()->DrawImageInt(
105 shelf_background
, 0, 0, shelf_background
.width(),
106 shelf_background
.height(),
107 alignment_
== DOCKED_ALIGNMENT_LEFT
108 ? local_window_bounds
.width() - shelf_background
.width()
110 0, shelf_background
.width(), local_window_bounds
.height(), false,
112 recorder
.canvas()->DrawImageInt(
114 alignment_
== DOCKED_ALIGNMENT_LEFT
? 0 : shelf_background
.width() - 1,
115 0, 1, shelf_background
.height(),
116 alignment_
== DOCKED_ALIGNMENT_LEFT
? 0 : shelf_background
.width(), 0,
117 local_window_bounds
.width() - shelf_background
.width(),
118 local_window_bounds
.height(), false, paint
);
121 // BackgroundAnimatorDelegate:
122 void UpdateBackground(int alpha
) override
{
124 SchedulePaintInRect(gfx::Rect(GetWindowBoundsInScreen().size()));
128 void InitWidget(aura::Window
* parent
) {
129 views::Widget::InitParams params
;
130 params
.type
= views::Widget::InitParams::TYPE_POPUP
;
131 params
.opacity
= views::Widget::InitParams::TRANSLUCENT_WINDOW
;
132 params
.keep_on_top
= false;
133 params
.ownership
= views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
134 params
.parent
= parent
;
135 params
.accept_events
= false;
136 set_focus_on_creation(false);
138 SetVisibilityChangedAnimationsEnabled(false);
139 GetNativeWindow()->SetProperty(kStayInSameRootWindowKey
, true);
140 opaque_background_
.SetColor(SK_ColorBLACK
);
141 opaque_background_
.SetBounds(gfx::Rect(GetWindowBoundsInScreen().size()));
142 opaque_background_
.SetOpacity(0.0f
);
143 GetNativeWindow()->layer()->Add(&opaque_background_
);
146 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
147 gfx::ImageSkia shelf_background
=
148 *rb
.GetImageSkiaNamed(IDR_ASH_SHELF_BACKGROUND
);
149 shelf_background_left_
= gfx::ImageSkiaOperations::CreateRotatedImage(
150 shelf_background
, SkBitmapOperations::ROTATION_90_CW
);
151 shelf_background_right_
= gfx::ImageSkiaOperations::CreateRotatedImage(
152 shelf_background
, SkBitmapOperations::ROTATION_270_CW
);
155 // Transitions to |visible_background_type_| if the widget is visible and to
156 // SHELF_BACKGROUND_DEFAULT if it is not.
157 void UpdateBackground() {
158 ShelfBackgroundType background_type
= IsVisible() ?
159 visible_background_type_
: SHELF_BACKGROUND_DEFAULT
;
160 BackgroundAnimatorChangeType change_type
= IsVisible() ?
161 visible_background_change_type_
: BACKGROUND_CHANGE_IMMEDIATE
;
163 float target_opacity
=
164 (background_type
== SHELF_BACKGROUND_MAXIMIZED
) ? 1.0f
: 0.0f
;
165 scoped_ptr
<ui::ScopedLayerAnimationSettings
> opaque_background_animation
;
166 if (change_type
!= BACKGROUND_CHANGE_IMMEDIATE
) {
167 opaque_background_animation
.reset(new ui::ScopedLayerAnimationSettings(
168 opaque_background_
.GetAnimator()));
169 opaque_background_animation
->SetTransitionDuration(
170 base::TimeDelta::FromMilliseconds(kTimeToSwitchBackgroundMs
));
172 opaque_background_
.SetOpacity(target_opacity
);
174 // TODO(varkha): use ui::Layer on both opaque_background and normal
175 // background retire background_animator_ at all. It would be simpler.
176 // See also ShelfWidget::SetPaintsBackground.
177 background_animator_
.SetPaintsBackground(
178 background_type
!= SHELF_BACKGROUND_DEFAULT
,
180 SchedulePaintInRect(gfx::Rect(GetWindowBoundsInScreen().size()));
183 DockedAlignment alignment_
;
185 // The animator for the background transitions.
186 BackgroundAnimator background_animator_
;
188 // The alpha to use for drawing image assets covering the docked background.
191 // Solid black background that can be made fully opaque.
192 ui::Layer opaque_background_
;
194 // Backgrounds created from shelf background by 90 or 270 degree rotation.
195 gfx::ImageSkia shelf_background_left_
;
196 gfx::ImageSkia shelf_background_right_
;
198 // The background type to use when the widget is visible. When not visible,
199 // the widget uses SHELF_BACKGROUND_DEFAULT.
200 ShelfBackgroundType visible_background_type_
;
202 // Whether the widget should animate to |visible_background_type_|.
203 BackgroundAnimatorChangeType visible_background_change_type_
;
205 DISALLOW_COPY_AND_ASSIGN(DockedBackgroundWidget
);
210 // Returns true if a window is a popup or a transient child.
211 bool IsPopupOrTransient(const aura::Window
* window
) {
212 return (window
->type() == ui::wm::WINDOW_TYPE_POPUP
||
213 ::wm::GetTransientParent(window
));
216 // Certain windows (minimized, hidden or popups) are not docked and are ignored
217 // by layout logic even when they are children of a docked container.
218 bool IsWindowDocked(const aura::Window
* window
) {
219 return (window
->IsVisible() &&
220 !wm::GetWindowState(window
)->IsMinimized() &&
221 !IsPopupOrTransient(window
));
224 void UndockWindow(aura::Window
* window
) {
225 gfx::Rect previous_bounds
= window
->bounds();
226 aura::Window
* old_parent
= window
->parent();
227 aura::client::ParentWindowWithContext(window
, window
, gfx::Rect());
228 if (window
->parent() != old_parent
)
229 wm::ReparentTransientChildrenOfChild(window
, old_parent
, window
->parent());
230 // Start maximize or fullscreen (affecting packaged apps) animation from
231 // previous window bounds.
232 window
->layer()->SetBounds(previous_bounds
);
235 // Returns width that is as close as possible to |target_width| while being
236 // consistent with docked min and max restrictions and respects the |window|'s
237 // minimum and maximum size.
238 int GetWindowWidthCloseTo(const aura::Window
* window
, int target_width
) {
239 if (!wm::GetWindowState(window
)->CanResize()) {
240 DCHECK_LE(window
->bounds().width(),
241 DockedWindowLayoutManager::kMaxDockWidth
);
242 return window
->bounds().width();
244 int width
= std::max(DockedWindowLayoutManager::kMinDockWidth
,
245 std::min(target_width
,
246 DockedWindowLayoutManager::kMaxDockWidth
));
247 if (window
->delegate()) {
248 if (window
->delegate()->GetMinimumSize().width() != 0)
249 width
= std::max(width
, window
->delegate()->GetMinimumSize().width());
250 if (window
->delegate()->GetMaximumSize().width() != 0)
251 width
= std::min(width
, window
->delegate()->GetMaximumSize().width());
253 DCHECK_LE(width
, DockedWindowLayoutManager::kMaxDockWidth
);
257 // Returns height that is as close as possible to |target_height| while
258 // respecting the |window|'s minimum and maximum size.
259 int GetWindowHeightCloseTo(const aura::Window
* window
, int target_height
) {
260 if (!wm::GetWindowState(window
)->CanResize())
261 return window
->bounds().height();
262 int minimum_height
= kMinimumHeight
;
263 int maximum_height
= 0;
264 const aura::WindowDelegate
* delegate(window
->delegate());
266 if (delegate
->GetMinimumSize().height() != 0) {
267 minimum_height
= std::max(kMinimumHeight
,
268 delegate
->GetMinimumSize().height());
270 if (delegate
->GetMaximumSize().height() != 0)
271 maximum_height
= delegate
->GetMaximumSize().height();
274 target_height
= std::max(target_height
, minimum_height
);
276 target_height
= std::min(target_height
, maximum_height
);
277 return target_height
;
280 // A functor used to sort the windows in order of their minimum height.
281 struct CompareMinimumHeight
{
282 bool operator()(WindowWithHeight win1
, WindowWithHeight win2
) {
283 return GetWindowHeightCloseTo(win1
.window(), 0) <
284 GetWindowHeightCloseTo(win2
.window(), 0);
288 // A functor used to sort the windows in order of their center Y position.
289 // |delta| is a pre-calculated distance from the bottom of one window to the top
290 // of the next. Its value can be positive (gap) or negative (overlap).
291 // Half of |delta| is used as a transition point at which windows could ideally
293 struct CompareWindowPos
{
294 CompareWindowPos(aura::Window
* dragged_window
,
295 aura::Window
* docked_container
,
297 : dragged_window_(dragged_window
),
298 docked_container_(docked_container
),
301 bool operator()(WindowWithHeight window_with_height1
,
302 WindowWithHeight window_with_height2
) {
303 // Use target coordinates since animations may be active when windows are
305 aura::Window
* win1(window_with_height1
.window());
306 aura::Window
* win2(window_with_height2
.window());
307 gfx::Rect win1_bounds
= ScreenUtil::ConvertRectToScreen(
308 docked_container_
, win1
->GetTargetBounds());
309 gfx::Rect win2_bounds
= ScreenUtil::ConvertRectToScreen(
310 docked_container_
, win2
->GetTargetBounds());
311 win1_bounds
.set_height(window_with_height1
.height_
);
312 win2_bounds
.set_height(window_with_height2
.height_
);
313 // If one of the windows is the |dragged_window_| attempt to make an
314 // earlier swap between the windows than just based on their centers.
315 // This is possible if the dragged window is at least as tall as the other
317 if (win1
== dragged_window_
)
318 return compare_two_windows(win1_bounds
, win2_bounds
);
319 if (win2
== dragged_window_
)
320 return !compare_two_windows(win2_bounds
, win1_bounds
);
321 // Otherwise just compare the centers.
322 return win1_bounds
.CenterPoint().y() < win2_bounds
.CenterPoint().y();
325 // Based on center point tries to deduce where the drag is coming from.
326 // When dragging from below up the transition point is lower.
327 // When dragging from above down the transition point is higher.
328 bool compare_bounds(const gfx::Rect dragged
, const gfx::Rect other
) {
329 if (dragged
.CenterPoint().y() < other
.CenterPoint().y())
330 return dragged
.CenterPoint().y() < other
.y() - delta_
;
331 return dragged
.CenterPoint().y() < other
.bottom() + delta_
;
334 // Performs comparison both ways and selects stable result.
335 bool compare_two_windows(const gfx::Rect bounds1
, const gfx::Rect bounds2
) {
336 // Try comparing windows in both possible orders and see if the comparison
338 bool result1
= compare_bounds(bounds1
, bounds2
);
339 bool result2
= compare_bounds(bounds2
, bounds1
);
340 if (result1
!= result2
)
343 // Otherwise it is not possible to be sure that the windows will not bounce.
344 // In this case just compare the centers.
345 return bounds1
.CenterPoint().y() < bounds2
.CenterPoint().y();
349 aura::Window
* dragged_window_
;
350 aura::Window
* docked_container_
;
356 ////////////////////////////////////////////////////////////////////////////////
357 // A class that observes shelf for bounds changes.
358 class DockedWindowLayoutManager::ShelfWindowObserver
: public WindowObserver
{
360 explicit ShelfWindowObserver(
361 DockedWindowLayoutManager
* docked_layout_manager
)
362 : docked_layout_manager_(docked_layout_manager
) {
363 DCHECK(docked_layout_manager_
->shelf()->shelf_widget());
364 docked_layout_manager_
->shelf()->shelf_widget()->GetNativeView()
368 ~ShelfWindowObserver() override
{
369 if (docked_layout_manager_
->shelf() &&
370 docked_layout_manager_
->shelf()->shelf_widget())
371 docked_layout_manager_
->shelf()->shelf_widget()->GetNativeView()
372 ->RemoveObserver(this);
375 // aura::WindowObserver:
376 void OnWindowBoundsChanged(aura::Window
* window
,
377 const gfx::Rect
& old_bounds
,
378 const gfx::Rect
& new_bounds
) override
{
379 shelf_bounds_in_screen_
= ScreenUtil::ConvertRectToScreen(
380 window
->parent(), new_bounds
);
381 docked_layout_manager_
->OnShelfBoundsChanged();
384 const gfx::Rect
& shelf_bounds_in_screen() const {
385 return shelf_bounds_in_screen_
;
389 DockedWindowLayoutManager
* docked_layout_manager_
;
390 gfx::Rect shelf_bounds_in_screen_
;
392 DISALLOW_COPY_AND_ASSIGN(ShelfWindowObserver
);
395 ////////////////////////////////////////////////////////////////////////////////
396 // DockedWindowLayoutManager public implementation:
397 DockedWindowLayoutManager::DockedWindowLayoutManager(
398 aura::Window
* dock_container
,
399 WorkspaceController
* workspace_controller
)
400 : SnapToPixelLayoutManager(dock_container
),
401 dock_container_(dock_container
),
403 dragged_window_(NULL
),
404 is_dragged_window_docked_(false),
405 is_dragged_from_dock_(false),
407 workspace_controller_(workspace_controller
),
408 in_fullscreen_(workspace_controller_
->GetWindowState() ==
409 WORKSPACE_WINDOW_STATE_FULL_SCREEN
),
411 alignment_(DOCKED_ALIGNMENT_NONE
),
412 preferred_alignment_(DOCKED_ALIGNMENT_NONE
),
413 event_source_(DOCKED_ACTION_SOURCE_UNKNOWN
),
414 last_active_window_(NULL
),
415 last_action_time_(base::Time::Now()),
416 background_widget_(new DockedBackgroundWidget(dock_container_
)) {
417 DCHECK(dock_container
);
418 aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
420 Shell::GetInstance()->AddShellObserver(this);
423 DockedWindowLayoutManager::~DockedWindowLayoutManager() {
427 void DockedWindowLayoutManager::Shutdown() {
428 if (shelf_
&& shelf_
->shelf_widget()) {
429 ShelfLayoutManager
* shelf_layout_manager
= ShelfLayoutManager::ForShelf(
430 shelf_
->shelf_widget()->GetNativeWindow());
431 shelf_layout_manager
->RemoveObserver(this);
432 shelf_observer_
.reset();
435 for (size_t i
= 0; i
< dock_container_
->children().size(); ++i
) {
436 aura::Window
* child
= dock_container_
->children()[i
];
437 child
->RemoveObserver(this);
438 wm::GetWindowState(child
)->RemoveObserver(this);
440 aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
441 RemoveObserver(this);
442 Shell::GetInstance()->RemoveShellObserver(this);
445 void DockedWindowLayoutManager::AddObserver(
446 DockedWindowLayoutManagerObserver
* observer
) {
447 observer_list_
.AddObserver(observer
);
450 void DockedWindowLayoutManager::RemoveObserver(
451 DockedWindowLayoutManagerObserver
* observer
) {
452 observer_list_
.RemoveObserver(observer
);
455 void DockedWindowLayoutManager::StartDragging(aura::Window
* window
) {
456 DCHECK(!dragged_window_
);
457 dragged_window_
= window
;
458 DCHECK(!IsPopupOrTransient(window
));
459 // Start observing a window unless it is docked container's child in which
460 // case it is already observed.
461 wm::WindowState
* dragged_state
= wm::GetWindowState(dragged_window_
);
462 if (dragged_window_
->parent() != dock_container_
) {
463 dragged_window_
->AddObserver(this);
464 dragged_state
->AddObserver(this);
465 } else if (!IsAnyWindowDocked() &&
466 dragged_state
->drag_details() &&
467 !(dragged_state
->drag_details()->bounds_change
&
468 WindowResizer::kBoundsChange_Resizes
)) {
469 // If there are no other docked windows clear alignment when a docked window
470 // is moved (but not when it is resized or the window could get undocked
471 // when resized away from the edge while docked).
472 alignment_
= DOCKED_ALIGNMENT_NONE
;
474 is_dragged_from_dock_
= window
->parent() == dock_container_
;
475 DCHECK(!is_dragged_window_docked_
);
477 // Resize all windows that are flush with the dock edge together if one of
478 // them gets resized.
479 if (dragged_window_
->bounds().width() == docked_width_
&&
480 (dragged_state
->drag_details()->bounds_change
&
481 WindowResizer::kBoundsChange_Resizes
) &&
482 (dragged_state
->drag_details()->size_change_direction
&
483 WindowResizer::kBoundsChangeDirection_Horizontal
)) {
484 for (size_t i
= 0; i
< dock_container_
->children().size(); ++i
) {
485 aura::Window
* window1(dock_container_
->children()[i
]);
486 if (IsWindowDocked(window1
) && window1
!= dragged_window_
&&
487 window1
->bounds().width() == docked_width_
) {
488 wm::GetWindowState(window1
)->set_bounds_changed_by_user(false);
494 void DockedWindowLayoutManager::DockDraggedWindow(aura::Window
* window
) {
495 DCHECK(!IsPopupOrTransient(window
));
496 OnDraggedWindowDocked(window
);
500 void DockedWindowLayoutManager::UndockDraggedWindow() {
501 DCHECK(!IsPopupOrTransient(dragged_window_
));
502 OnDraggedWindowUndocked();
504 UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED
);
505 is_dragged_from_dock_
= false;
508 void DockedWindowLayoutManager::FinishDragging(DockedAction action
,
509 DockedActionSource source
) {
510 DCHECK(dragged_window_
);
511 DCHECK(!IsPopupOrTransient(dragged_window_
));
512 if (is_dragged_window_docked_
)
513 OnDraggedWindowUndocked();
514 DCHECK (!is_dragged_window_docked_
);
515 // Stop observing a window unless it is docked container's child in which
516 // case it needs to keep being observed after the drag completes.
517 if (dragged_window_
->parent() != dock_container_
) {
518 dragged_window_
->RemoveObserver(this);
519 wm::GetWindowState(dragged_window_
)->RemoveObserver(this);
520 if (last_active_window_
== dragged_window_
)
521 last_active_window_
= NULL
;
523 // If this is the first window that got docked by a move update alignment.
524 if (alignment_
== DOCKED_ALIGNMENT_NONE
)
525 alignment_
= GetEdgeNearestWindow(dragged_window_
);
526 // A window is no longer dragged and is a child.
527 // When a window becomes a child at drag start this is
528 // the only opportunity we will have to enforce a window
529 // count limit so do it here.
530 MaybeMinimizeChildrenExcept(dragged_window_
);
532 dragged_window_
= NULL
;
533 dragged_bounds_
= gfx::Rect();
535 UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED
);
536 RecordUmaAction(action
, source
);
539 void DockedWindowLayoutManager::SetShelf(Shelf
* shelf
) {
542 if (shelf_
->shelf_widget()) {
543 ShelfLayoutManager
* shelf_layout_manager
= ShelfLayoutManager::ForShelf(
544 shelf_
->shelf_widget()->GetNativeWindow());
545 shelf_layout_manager
->AddObserver(this);
546 shelf_observer_
.reset(new ShelfWindowObserver(this));
550 DockedAlignment
DockedWindowLayoutManager::GetAlignmentOfWindow(
551 const aura::Window
* window
) const {
552 const gfx::Rect
& bounds(window
->GetBoundsInScreen());
554 // Test overlap with an existing docked area first.
555 if (docked_bounds_
.Intersects(bounds
) &&
556 alignment_
!= DOCKED_ALIGNMENT_NONE
) {
557 // A window is being added to other docked windows (on the same side).
561 const gfx::Rect container_bounds
= dock_container_
->GetBoundsInScreen();
562 if (bounds
.x() <= container_bounds
.x() &&
563 bounds
.right() > container_bounds
.x()) {
564 return DOCKED_ALIGNMENT_LEFT
;
565 } else if (bounds
.x() < container_bounds
.right() &&
566 bounds
.right() >= container_bounds
.right()) {
567 return DOCKED_ALIGNMENT_RIGHT
;
569 return DOCKED_ALIGNMENT_NONE
;
572 DockedAlignment
DockedWindowLayoutManager::CalculateAlignment() const {
573 return CalculateAlignmentExcept(dragged_window_
);
576 DockedAlignment
DockedWindowLayoutManager::CalculateAlignmentExcept(
577 const aura::Window
* window
) const {
578 // Find a child that is not the window being queried and is not a popup.
579 // If such exists the current alignment is returned - even if some of the
580 // children are hidden or minimized (so they can be restored without losing
581 // the docked state).
582 for (size_t i
= 0; i
< dock_container_
->children().size(); ++i
) {
583 aura::Window
* child(dock_container_
->children()[i
]);
584 if (window
!= child
&& !IsPopupOrTransient(child
))
587 // No docked windows remain other than possibly the window being queried.
588 // Return |NONE| to indicate that windows may get docked on either side.
589 return DOCKED_ALIGNMENT_NONE
;
592 bool DockedWindowLayoutManager::CanDockWindow(
593 aura::Window
* window
,
594 DockedAlignment desired_alignment
) {
595 // Don't allow interactive docking of windows with transient parents such as
596 // modal browser dialogs. Prevent docking of panels attached to shelf during
598 wm::WindowState
* window_state
= wm::GetWindowState(window
);
599 bool should_attach_to_shelf
= window_state
->drag_details() &&
600 window_state
->drag_details()->should_attach_to_shelf
;
601 if (IsPopupOrTransient(window
) || should_attach_to_shelf
)
603 // If a window is wide and cannot be resized down to maximum width allowed
604 // then it cannot be docked.
605 // TODO(varkha). Prevent windows from changing size programmatically while
606 // they are docked. The size will take effect only once a window is undocked.
607 // See http://crbug.com/307792.
608 if (window
->bounds().width() > kMaxDockWidth
&&
609 (!window_state
->CanResize() ||
610 (window
->delegate() &&
611 window
->delegate()->GetMinimumSize().width() != 0 &&
612 window
->delegate()->GetMinimumSize().width() > kMaxDockWidth
))) {
615 // If a window is tall and cannot be resized down to maximum height allowed
616 // then it cannot be docked.
617 const gfx::Rect work_area
=
618 Shell::GetScreen()->GetDisplayNearestWindow(dock_container_
).work_area();
619 if (GetWindowHeightCloseTo(window
, work_area
.height()) > work_area
.height())
621 // Cannot dock on the other size from an existing dock.
622 const DockedAlignment alignment
= CalculateAlignmentExcept(window
);
623 if (desired_alignment
!= DOCKED_ALIGNMENT_NONE
&&
624 alignment
!= DOCKED_ALIGNMENT_NONE
&&
625 alignment
!= desired_alignment
) {
628 // Do not allow docking on the same side as shelf.
629 return IsDockedAlignmentValid(desired_alignment
);
632 bool DockedWindowLayoutManager::IsDockedAlignmentValid(
633 DockedAlignment alignment
) const {
634 ShelfAlignment shelf_alignment
= shelf_
? shelf_
->alignment() :
635 SHELF_ALIGNMENT_BOTTOM
;
636 if ((alignment
== DOCKED_ALIGNMENT_LEFT
&&
637 shelf_alignment
== SHELF_ALIGNMENT_LEFT
) ||
638 (alignment
== DOCKED_ALIGNMENT_RIGHT
&&
639 shelf_alignment
== SHELF_ALIGNMENT_RIGHT
)) {
645 void DockedWindowLayoutManager::MaybeSetDesiredDockedAlignment(
646 DockedAlignment alignment
) {
647 // If the requested alignment is |NONE| or there are no
648 // docked windows return early as we can't change whether there is a
649 // dock or not. If the requested alignment is the same as the current
650 // alignment return early as an optimization.
651 if (alignment
== DOCKED_ALIGNMENT_NONE
||
652 alignment_
== DOCKED_ALIGNMENT_NONE
||
653 alignment_
== alignment
||
654 !IsDockedAlignmentValid(alignment
)) {
657 alignment_
= alignment
;
660 UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED
);
663 void DockedWindowLayoutManager::OnShelfBoundsChanged() {
665 UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_INSETS_CHANGED
);
668 ////////////////////////////////////////////////////////////////////////////////
669 // DockedWindowLayoutManager, aura::LayoutManager implementation:
670 void DockedWindowLayoutManager::OnWindowResized() {
671 MaybeMinimizeChildrenExcept(dragged_window_
);
673 // When screen resizes update the insets even when dock width or alignment
675 UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_RESIZED
);
678 void DockedWindowLayoutManager::OnWindowAddedToLayout(aura::Window
* child
) {
679 if (IsPopupOrTransient(child
))
681 // Dragged windows are already observed by StartDragging and do not change
682 // docked alignment during the drag.
683 if (child
== dragged_window_
)
685 // If this is the first window getting docked - update alignment.
686 // A window can be added without proper bounds when window is moved to another
687 // display via API or due to display configuration change, so the alignment
688 // is set based on which edge is closer in the new display.
689 if (alignment_
== DOCKED_ALIGNMENT_NONE
) {
690 alignment_
= preferred_alignment_
!= DOCKED_ALIGNMENT_NONE
?
691 preferred_alignment_
: GetEdgeNearestWindow(child
);
693 MaybeMinimizeChildrenExcept(child
);
694 child
->AddObserver(this);
695 wm::GetWindowState(child
)->AddObserver(this);
697 UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED
);
699 // Only keyboard-initiated actions are recorded here. Dragging cases
700 // are handled in FinishDragging.
701 if (event_source_
!= DOCKED_ACTION_SOURCE_UNKNOWN
)
702 RecordUmaAction(DOCKED_ACTION_DOCK
, event_source_
);
705 void DockedWindowLayoutManager::OnWindowRemovedFromLayout(aura::Window
* child
) {
706 if (IsPopupOrTransient(child
))
708 // Dragged windows are stopped being observed by FinishDragging and do not
709 // change alignment during the drag. They also cannot be set to be the
710 // |last_active_window_|.
711 if (child
== dragged_window_
)
713 // If this is the last window, set alignment and maximize the workspace.
714 if (!IsAnyWindowDocked()) {
715 alignment_
= DOCKED_ALIGNMENT_NONE
;
716 UpdateDockedWidth(0);
718 if (last_active_window_
== child
)
719 last_active_window_
= NULL
;
720 child
->RemoveObserver(this);
721 wm::GetWindowState(child
)->RemoveObserver(this);
723 UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED
);
726 void DockedWindowLayoutManager::OnChildWindowVisibilityChanged(
729 if (IsPopupOrTransient(child
))
732 wm::WindowState
* window_state
= wm::GetWindowState(child
);
733 if (visible
&& window_state
->IsMinimized())
734 window_state
->Restore();
736 UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED
);
739 void DockedWindowLayoutManager::SetChildBounds(
741 const gfx::Rect
& requested_bounds
) {
742 // The minimum constraints have to be applied first by the layout manager.
743 gfx::Rect
actual_new_bounds(requested_bounds
);
744 if (child
->delegate()) {
745 const gfx::Size
& min_size
= child
->delegate()->GetMinimumSize();
746 actual_new_bounds
.set_width(
747 std::max(min_size
.width(), actual_new_bounds
.width()));
748 actual_new_bounds
.set_height(
749 std::max(min_size
.height(), actual_new_bounds
.height()));
751 if (IsWindowDocked(child
) && child
!= dragged_window_
)
753 SnapToPixelLayoutManager::SetChildBounds(child
, actual_new_bounds
);
754 if (IsPopupOrTransient(child
))
756 // Whenever one of our windows is moved or resized enforce layout.
757 ShelfLayoutManager
* shelf_layout
=
758 ShelfLayoutManager::ForShelf(dock_container_
);
760 shelf_layout
->UpdateVisibilityState();
763 ////////////////////////////////////////////////////////////////////////////////
764 // DockedWindowLayoutManager, ash::ShellObserver implementation:
766 void DockedWindowLayoutManager::OnDisplayWorkAreaInsetsChanged() {
768 UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_INSETS_CHANGED
);
769 MaybeMinimizeChildrenExcept(dragged_window_
);
772 void DockedWindowLayoutManager::OnFullscreenStateChanged(
773 bool is_fullscreen
, aura::Window
* root_window
) {
774 if (dock_container_
->GetRootWindow() != root_window
)
776 // Entering fullscreen mode (including immersive) hides docked windows.
777 in_fullscreen_
= workspace_controller_
->GetWindowState() ==
778 WORKSPACE_WINDOW_STATE_FULL_SCREEN
;
780 // prevent Relayout from getting called multiple times during this
781 base::AutoReset
<bool> auto_reset_in_layout(&in_layout_
, true);
782 // Use a copy of children array because a call to MinimizeDockedWindow or
783 // RestoreDockedWindow can change order.
784 aura::Window::Windows
children(dock_container_
->children());
785 for (aura::Window::Windows::const_iterator iter
= children
.begin();
786 iter
!= children
.end(); ++iter
) {
787 aura::Window
* window(*iter
);
788 if (IsPopupOrTransient(window
))
790 wm::WindowState
* window_state
= wm::GetWindowState(window
);
791 if (in_fullscreen_
) {
792 if (window
->IsVisible())
793 MinimizeDockedWindow(window_state
);
795 if (!window_state
->IsMinimized())
796 RestoreDockedWindow(window_state
);
801 UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED
);
804 void DockedWindowLayoutManager::OnShelfAlignmentChanged(
805 aura::Window
* root_window
) {
806 if (dock_container_
->GetRootWindow() != root_window
)
809 if (!shelf_
|| !shelf_
->shelf_widget())
812 if (alignment_
== DOCKED_ALIGNMENT_NONE
)
815 // Do not allow shelf and dock on the same side. Switch side that
816 // the dock is attached to and move all dock windows to that new side.
817 ShelfAlignment shelf_alignment
= shelf_
->shelf_widget()->GetAlignment();
818 if (alignment_
== DOCKED_ALIGNMENT_LEFT
&&
819 shelf_alignment
== SHELF_ALIGNMENT_LEFT
) {
820 alignment_
= DOCKED_ALIGNMENT_RIGHT
;
821 } else if (alignment_
== DOCKED_ALIGNMENT_RIGHT
&&
822 shelf_alignment
== SHELF_ALIGNMENT_RIGHT
) {
823 alignment_
= DOCKED_ALIGNMENT_LEFT
;
826 UpdateDockBounds(DockedWindowLayoutManagerObserver::SHELF_ALIGNMENT_CHANGED
);
829 /////////////////////////////////////////////////////////////////////////////
830 // DockedWindowLayoutManager, ShelfLayoutManagerObserver implementation:
831 void DockedWindowLayoutManager::OnBackgroundUpdated(
832 ShelfBackgroundType background_type
,
833 BackgroundAnimatorChangeType change_type
) {
834 background_widget_
->SetBackgroundType(background_type
, change_type
);
837 /////////////////////////////////////////////////////////////////////////////
838 // DockedWindowLayoutManager, WindowStateObserver implementation:
840 void DockedWindowLayoutManager::OnPreWindowStateTypeChange(
841 wm::WindowState
* window_state
,
842 wm::WindowStateType old_type
) {
843 aura::Window
* window
= window_state
->window();
844 if (IsPopupOrTransient(window
))
846 // The window property will still be set, but no actual change will occur
847 // until OnFullscreenStateChange is called when exiting fullscreen.
850 if (!window_state
->IsDocked()) {
851 if (window
!= dragged_window_
) {
852 UndockWindow(window
);
853 if (window_state
->IsMaximizedOrFullscreen())
854 RecordUmaAction(DOCKED_ACTION_MAXIMIZE
, event_source_
);
856 RecordUmaAction(DOCKED_ACTION_UNDOCK
, event_source_
);
858 } else if (window_state
->IsMinimized()) {
859 MinimizeDockedWindow(window_state
);
860 } else if (old_type
== wm::WINDOW_STATE_TYPE_DOCKED_MINIMIZED
) {
861 RestoreDockedWindow(window_state
);
862 } else if (old_type
== wm::WINDOW_STATE_TYPE_MINIMIZED
) {
863 NOTREACHED() << "Minimized window in docked layout manager";
867 /////////////////////////////////////////////////////////////////////////////
868 // DockedWindowLayoutManager, WindowObserver implementation:
870 void DockedWindowLayoutManager::OnWindowBoundsChanged(
871 aura::Window
* window
,
872 const gfx::Rect
& old_bounds
,
873 const gfx::Rect
& new_bounds
) {
874 // Only relayout if the dragged window would get docked.
875 if (window
== dragged_window_
&& is_dragged_window_docked_
)
879 void DockedWindowLayoutManager::OnWindowVisibilityChanging(
880 aura::Window
* window
, bool visible
) {
881 if (IsPopupOrTransient(window
))
883 int animation_type
= ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT
;
885 animation_type
= ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DROP
;
886 ::wm::SetWindowVisibilityAnimationDuration(
887 window
, base::TimeDelta::FromMilliseconds(kFadeDurationMs
));
888 } else if (wm::GetWindowState(window
)->IsMinimized()) {
889 animation_type
= WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE
;
891 ::wm::SetWindowVisibilityAnimationType(window
, animation_type
);
894 void DockedWindowLayoutManager::OnWindowDestroying(aura::Window
* window
) {
895 if (dragged_window_
== window
) {
896 FinishDragging(DOCKED_ACTION_NONE
, DOCKED_ACTION_SOURCE_UNKNOWN
);
897 DCHECK(!dragged_window_
);
898 DCHECK(!is_dragged_window_docked_
);
900 if (window
== last_active_window_
)
901 last_active_window_
= NULL
;
902 RecordUmaAction(DOCKED_ACTION_CLOSE
, event_source_
);
906 ////////////////////////////////////////////////////////////////////////////////
907 // DockedWindowLayoutManager, aura::client::ActivationChangeObserver
910 void DockedWindowLayoutManager::OnWindowActivated(
911 aura::client::ActivationChangeObserver::ActivationReason reason
,
912 aura::Window
* gained_active
,
913 aura::Window
* lost_active
) {
914 if (gained_active
&& IsPopupOrTransient(gained_active
))
916 // Ignore if the window that is not managed by this was activated.
917 aura::Window
* ancestor
= NULL
;
918 for (aura::Window
* parent
= gained_active
;
919 parent
; parent
= parent
->parent()) {
920 if (parent
->parent() == dock_container_
) {
926 UpdateStacking(ancestor
);
929 ////////////////////////////////////////////////////////////////////////////////
930 // DockedWindowLayoutManager private implementation:
932 void DockedWindowLayoutManager::MaybeMinimizeChildrenExcept(
933 aura::Window
* child
) {
934 // Minimize any windows that don't fit without overlap.
935 const gfx::Rect work_area
=
936 Shell::GetScreen()->GetDisplayNearestWindow(dock_container_
).work_area();
937 int available_room
= work_area
.height();
938 bool gap_needed
= !!child
;
940 available_room
-= GetWindowHeightCloseTo(child
, 0);
941 // Use a copy of children array because a call to Minimize can change order.
942 aura::Window::Windows
children(dock_container_
->children());
943 aura::Window::Windows::const_reverse_iterator iter
= children
.rbegin();
944 while (iter
!= children
.rend()) {
945 aura::Window
* window(*iter
++);
946 if (window
== child
|| !IsWindowDocked(window
))
948 int room_needed
= GetWindowHeightCloseTo(window
, 0) +
949 (gap_needed
? kMinDockGap
: 0);
951 if (available_room
> room_needed
) {
952 available_room
-= room_needed
;
954 // Slow down minimizing animations. Lock duration so that it is not
955 // overridden by other ScopedLayerAnimationSettings down the stack.
956 ui::ScopedLayerAnimationSettings
settings(window
->layer()->GetAnimator());
957 settings
.SetTransitionDuration(
958 base::TimeDelta::FromMilliseconds(kMinimizeDurationMs
));
959 settings
.LockTransitionDuration();
960 wm::GetWindowState(window
)->Minimize();
965 void DockedWindowLayoutManager::MinimizeDockedWindow(
966 wm::WindowState
* window_state
) {
967 DCHECK(!IsPopupOrTransient(window_state
->window()));
968 window_state
->window()->Hide();
969 if (window_state
->IsActive())
970 window_state
->Deactivate();
971 RecordUmaAction(DOCKED_ACTION_MINIMIZE
, event_source_
);
974 void DockedWindowLayoutManager::RestoreDockedWindow(
975 wm::WindowState
* window_state
) {
976 aura::Window
* window
= window_state
->window();
977 DCHECK(!IsPopupOrTransient(window
));
978 // Always place restored window at the bottom shuffling the other windows up.
979 // TODO(varkha): add a separate container for docked windows to keep track
981 gfx::Display display
= Shell::GetScreen()->GetDisplayNearestWindow(
983 const gfx::Rect work_area
= display
.work_area();
985 // Evict the window if it can no longer be docked because of its height.
986 if (!CanDockWindow(window
, DOCKED_ALIGNMENT_NONE
)) {
987 window_state
->Restore();
988 RecordUmaAction(DOCKED_ACTION_EVICT
, event_source_
);
991 gfx::Rect
bounds(window
->bounds());
992 bounds
.set_y(work_area
.bottom());
993 window
->SetBounds(bounds
);
995 MaybeMinimizeChildrenExcept(window
);
996 RecordUmaAction(DOCKED_ACTION_RESTORE
, event_source_
);
999 void DockedWindowLayoutManager::RecordUmaAction(DockedAction action
,
1000 DockedActionSource source
) {
1001 if (action
== DOCKED_ACTION_NONE
)
1003 UMA_HISTOGRAM_ENUMERATION("Ash.Dock.Action", action
, DOCKED_ACTION_COUNT
);
1004 UMA_HISTOGRAM_ENUMERATION("Ash.Dock.ActionSource", source
,
1005 DOCKED_ACTION_SOURCE_COUNT
);
1006 base::Time time_now
= base::Time::Now();
1007 base::TimeDelta time_between_use
= time_now
- last_action_time_
;
1008 UMA_HISTOGRAM_CUSTOM_COUNTS("Ash.Dock.TimeBetweenUse",
1009 time_between_use
.InSeconds(),
1011 base::TimeDelta::FromHours(10).InSeconds(),
1013 last_action_time_
= time_now
;
1014 int docked_all_count
= 0;
1015 int docked_visible_count
= 0;
1016 int docked_panels_count
= 0;
1017 int large_windows_count
= 0;
1018 for (size_t i
= 0; i
< dock_container_
->children().size(); ++i
) {
1019 const aura::Window
* window(dock_container_
->children()[i
]);
1020 if (IsPopupOrTransient(window
))
1023 if (!IsWindowDocked(window
))
1025 docked_visible_count
++;
1026 if (window
->type() == ui::wm::WINDOW_TYPE_PANEL
)
1027 docked_panels_count
++;
1028 const wm::WindowState
* window_state
= wm::GetWindowState(window
);
1029 if (window_state
->HasRestoreBounds()) {
1030 const gfx::Rect restore_bounds
= window_state
->GetRestoreBoundsInScreen();
1031 if (restore_bounds
.width() > kMaxDockWidth
)
1032 large_windows_count
++;
1035 UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsAll", docked_all_count
);
1036 UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsLarge", large_windows_count
);
1037 UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsPanels", docked_panels_count
);
1038 UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsVisible", docked_visible_count
);
1041 void DockedWindowLayoutManager::UpdateDockedWidth(int width
) {
1042 if (docked_width_
== width
)
1044 docked_width_
= width
;
1045 UMA_HISTOGRAM_COUNTS_10000("Ash.Dock.Width", docked_width_
);
1048 void DockedWindowLayoutManager::OnDraggedWindowDocked(aura::Window
* window
) {
1049 DCHECK(!is_dragged_window_docked_
);
1050 is_dragged_window_docked_
= true;
1053 void DockedWindowLayoutManager::OnDraggedWindowUndocked() {
1054 DCHECK (is_dragged_window_docked_
);
1055 is_dragged_window_docked_
= false;
1058 bool DockedWindowLayoutManager::IsAnyWindowDocked() {
1059 return CalculateAlignment() != DOCKED_ALIGNMENT_NONE
;
1062 DockedAlignment
DockedWindowLayoutManager::GetEdgeNearestWindow(
1063 const aura::Window
* window
) const {
1064 const gfx::Rect
& bounds(window
->GetBoundsInScreen());
1065 const gfx::Rect container_bounds
= dock_container_
->GetBoundsInScreen();
1066 return (abs(bounds
.x() - container_bounds
.x()) <
1067 abs(bounds
.right() - container_bounds
.right())) ?
1068 DOCKED_ALIGNMENT_LEFT
: DOCKED_ALIGNMENT_RIGHT
;
1071 void DockedWindowLayoutManager::Relayout() {
1074 if (alignment_
== DOCKED_ALIGNMENT_NONE
&& !is_dragged_window_docked_
)
1076 base::AutoReset
<bool> auto_reset_in_layout(&in_layout_
, true);
1078 gfx::Rect dock_bounds
= dock_container_
->GetBoundsInScreen();
1079 aura::Window
* active_window
= NULL
;
1080 std::vector
<WindowWithHeight
> visible_windows
;
1081 for (size_t i
= 0; i
< dock_container_
->children().size(); ++i
) {
1082 aura::Window
* window(dock_container_
->children()[i
]);
1084 if (!IsWindowDocked(window
) || window
== dragged_window_
)
1087 // If the shelf is currently hidden (full-screen mode), hide window until
1088 // full-screen mode is exited.
1089 if (in_fullscreen_
) {
1090 // The call to Hide does not set the minimize property, so the window will
1091 // be restored when the shelf becomes visible again.
1095 if (window
->HasFocus() ||
1097 aura::client::GetFocusClient(window
)->GetFocusedWindow())) {
1098 DCHECK(!active_window
);
1099 active_window
= window
;
1101 visible_windows
.push_back(WindowWithHeight(window
));
1103 // Consider docked dragged_window_ when fanning out other child windows.
1104 if (is_dragged_window_docked_
) {
1105 visible_windows
.push_back(WindowWithHeight(dragged_window_
));
1106 DCHECK(!active_window
);
1107 active_window
= dragged_window_
;
1110 // Position docked windows as well as the window being dragged.
1111 gfx::Rect work_area
=
1112 Shell::GetScreen()->GetDisplayNearestWindow(dock_container_
).work_area();
1113 if (shelf_observer_
)
1114 work_area
.Subtract(shelf_observer_
->shelf_bounds_in_screen());
1115 int available_room
= CalculateWindowHeightsAndRemainingRoom(work_area
,
1117 FanOutChildren(work_area
,
1118 CalculateIdealWidth(visible_windows
),
1122 // After the first Relayout allow the windows to change their order easier
1123 // since we know they are docked.
1124 is_dragged_from_dock_
= true;
1125 UpdateStacking(active_window
);
1128 int DockedWindowLayoutManager::CalculateWindowHeightsAndRemainingRoom(
1129 const gfx::Rect work_area
,
1130 std::vector
<WindowWithHeight
>* visible_windows
) {
1131 int available_room
= work_area
.height();
1132 int remaining_windows
= visible_windows
->size();
1133 int gap_height
= remaining_windows
> 1 ? kMinDockGap
: 0;
1135 // Sort windows by their minimum heights and calculate target heights.
1136 std::sort(visible_windows
->begin(), visible_windows
->end(),
1137 CompareMinimumHeight());
1138 // Distribute the free space among the docked windows. Since the windows are
1139 // sorted (tall windows first) we can now assume that any window which
1140 // required more space than the current window will have already been
1141 // accounted for previously in this loop, so we can safely give that window
1142 // its proportional share of the remaining space.
1143 for (std::vector
<WindowWithHeight
>::reverse_iterator iter
=
1144 visible_windows
->rbegin();
1145 iter
!= visible_windows
->rend(); ++iter
) {
1146 iter
->height_
= GetWindowHeightCloseTo(
1148 (available_room
+ gap_height
) / remaining_windows
- gap_height
);
1149 available_room
-= (iter
->height_
+ gap_height
);
1150 remaining_windows
--;
1152 return available_room
+ gap_height
;
1155 int DockedWindowLayoutManager::CalculateIdealWidth(
1156 const std::vector
<WindowWithHeight
>& visible_windows
) {
1157 int smallest_max_width
= kMaxDockWidth
;
1158 int largest_min_width
= kMinDockWidth
;
1159 // Ideal width of the docked area is as close to kIdealWidth as possible
1160 // while still respecting the minimum and maximum width restrictions on the
1161 // individual docked windows as well as the width that was possibly set by a
1162 // user (which needs to be preserved when dragging and rearranging windows).
1163 for (std::vector
<WindowWithHeight
>::const_iterator iter
=
1164 visible_windows
.begin();
1165 iter
!= visible_windows
.end(); ++iter
) {
1166 const aura::Window
* window
= iter
->window();
1167 int min_window_width
= window
->bounds().width();
1168 int max_window_width
= min_window_width
;
1169 if (!wm::GetWindowState(window
)->bounds_changed_by_user()) {
1170 min_window_width
= GetWindowWidthCloseTo(window
, kMinDockWidth
);
1171 max_window_width
= GetWindowWidthCloseTo(window
, kMaxDockWidth
);
1173 largest_min_width
= std::max(largest_min_width
, min_window_width
);
1174 smallest_max_width
= std::min(smallest_max_width
, max_window_width
);
1176 int ideal_width
= std::max(largest_min_width
,
1177 std::min(smallest_max_width
, kIdealWidth
));
1178 // Restrict docked area width regardless of window restrictions.
1179 ideal_width
= std::max(std::min(ideal_width
, kMaxDockWidth
), kMinDockWidth
);
1183 void DockedWindowLayoutManager::FanOutChildren(
1184 const gfx::Rect
& work_area
,
1185 int ideal_docked_width
,
1187 std::vector
<WindowWithHeight
>* visible_windows
) {
1188 gfx::Rect dock_bounds
= dock_container_
->GetBoundsInScreen();
1190 // Calculate initial vertical offset and the gap or overlap between windows.
1191 const int num_windows
= visible_windows
->size();
1192 const float delta
= static_cast<float>(available_room
) /
1193 ((available_room
> 0 || num_windows
<= 1) ?
1194 num_windows
+ 1 : num_windows
- 1);
1195 float y_pos
= work_area
.y() + ((delta
> 0) ? delta
: 0);
1197 // Docked area is shown only if there is at least one non-dragged visible
1199 int new_width
= ideal_docked_width
;
1200 if (visible_windows
->empty() ||
1201 (visible_windows
->size() == 1 &&
1202 (*visible_windows
)[0].window() == dragged_window_
)) {
1205 UpdateDockedWidth(new_width
);
1206 // Sort windows by their center positions and fan out overlapping
1208 std::sort(visible_windows
->begin(), visible_windows
->end(),
1209 CompareWindowPos(is_dragged_from_dock_
? dragged_window_
: NULL
,
1212 for (std::vector
<WindowWithHeight
>::iterator iter
= visible_windows
->begin();
1213 iter
!= visible_windows
->end(); ++iter
) {
1214 aura::Window
* window
= iter
->window();
1215 gfx::Rect bounds
= ScreenUtil::ConvertRectToScreen(
1216 dock_container_
, window
->GetTargetBounds());
1217 // A window is extended or shrunk to be as close as possible to the ideal
1218 // docked area width. Windows that were resized by a user are kept at their
1220 // This also enforces the min / max restrictions on the docked area width.
1221 bounds
.set_width(GetWindowWidthCloseTo(
1223 wm::GetWindowState(window
)->bounds_changed_by_user() ?
1224 bounds
.width() : ideal_docked_width
));
1225 DCHECK_LE(bounds
.width(), ideal_docked_width
);
1227 DockedAlignment alignment
= alignment_
;
1228 if (alignment
== DOCKED_ALIGNMENT_NONE
&& window
== dragged_window_
)
1229 alignment
= GetEdgeNearestWindow(window
);
1231 // Fan out windows evenly distributing the overlap or remaining free space.
1232 bounds
.set_height(iter
->height_
);
1233 bounds
.set_y(std::max(work_area
.y(),
1234 std::min(work_area
.bottom() - bounds
.height(),
1235 static_cast<int>(y_pos
+ 0.5))));
1236 y_pos
+= bounds
.height() + delta
+ kMinDockGap
;
1238 // All docked windows other than the one currently dragged remain stuck
1239 // to the screen edge (flush with the edge or centered in the dock area).
1240 switch (alignment
) {
1241 case DOCKED_ALIGNMENT_LEFT
:
1242 bounds
.set_x(dock_bounds
.x() +
1243 (ideal_docked_width
- bounds
.width()) / 2);
1245 case DOCKED_ALIGNMENT_RIGHT
:
1246 bounds
.set_x(dock_bounds
.right() -
1247 (ideal_docked_width
+ bounds
.width()) / 2);
1249 case DOCKED_ALIGNMENT_NONE
:
1252 if (window
== dragged_window_
) {
1253 dragged_bounds_
= bounds
;
1256 // If the following asserts it is probably because not all the children
1257 // have been removed when dock was closed.
1258 DCHECK_NE(alignment_
, DOCKED_ALIGNMENT_NONE
);
1259 bounds
= ScreenUtil::ConvertRectFromScreen(dock_container_
, bounds
);
1260 if (bounds
!= window
->GetTargetBounds()) {
1261 ui::Layer
* layer
= window
->layer();
1262 ui::ScopedLayerAnimationSettings
slide_settings(layer
->GetAnimator());
1263 slide_settings
.SetPreemptionStrategy(
1264 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
1265 slide_settings
.SetTransitionDuration(
1266 base::TimeDelta::FromMilliseconds(kSlideDurationMs
));
1267 SetChildBoundsDirect(window
, bounds
);
1272 void DockedWindowLayoutManager::UpdateDockBounds(
1273 DockedWindowLayoutManagerObserver::Reason reason
) {
1274 int dock_inset
= docked_width_
+ (docked_width_
> 0 ? kMinDockGap
: 0);
1275 const gfx::Rect work_area
=
1276 Shell::GetScreen()->GetDisplayNearestWindow(dock_container_
).work_area();
1277 gfx::Rect bounds
= gfx::Rect(
1278 alignment_
== DOCKED_ALIGNMENT_RIGHT
&& dock_inset
> 0 ?
1279 dock_container_
->bounds().right() - dock_inset
:
1280 dock_container_
->bounds().x(),
1281 dock_container_
->bounds().y(),
1283 work_area
.height());
1284 docked_bounds_
= bounds
+
1285 dock_container_
->GetBoundsInScreen().OffsetFromOrigin();
1287 DockedWindowLayoutManagerObserver
,
1289 OnDockBoundsChanging(bounds
, reason
));
1290 // Show or hide background for docked area.
1291 gfx::Rect
background_bounds(docked_bounds_
);
1292 if (shelf_observer_
)
1293 background_bounds
.Subtract(shelf_observer_
->shelf_bounds_in_screen());
1294 background_widget_
->SetBackgroundBounds(background_bounds
, alignment_
);
1295 if (docked_width_
> 0)
1296 background_widget_
->Show();
1298 background_widget_
->Hide();
1301 void DockedWindowLayoutManager::UpdateStacking(aura::Window
* active_window
) {
1302 if (!active_window
) {
1303 if (!last_active_window_
)
1305 active_window
= last_active_window_
;
1308 // Windows are stacked like a deck of cards:
1317 // Use the middle of each window to figure out how to stack the window.
1318 // This allows us to update the stacking when a window is being dragged around
1320 std::map
<int, aura::Window
*> window_ordering
;
1321 for (aura::Window::Windows::const_iterator it
=
1322 dock_container_
->children().begin();
1323 it
!= dock_container_
->children().end(); ++it
) {
1324 if (!IsWindowDocked(*it
) ||
1325 ((*it
) == dragged_window_
&& !is_dragged_window_docked_
)) {
1328 gfx::Rect bounds
= (*it
)->bounds();
1329 window_ordering
.insert(std::make_pair(bounds
.y() + bounds
.height() / 2,
1332 int active_center_y
= active_window
->bounds().CenterPoint().y();
1334 aura::Window
* previous_window
= NULL
;
1335 for (std::map
<int, aura::Window
*>::const_iterator it
=
1336 window_ordering
.begin();
1337 it
!= window_ordering
.end() && it
->first
< active_center_y
; ++it
) {
1338 if (previous_window
)
1339 dock_container_
->StackChildAbove(it
->second
, previous_window
);
1340 previous_window
= it
->second
;
1342 for (std::map
<int, aura::Window
*>::const_reverse_iterator it
=
1343 window_ordering
.rbegin();
1344 it
!= window_ordering
.rend() && it
->first
> active_center_y
; ++it
) {
1345 if (previous_window
)
1346 dock_container_
->StackChildAbove(it
->second
, previous_window
);
1347 previous_window
= it
->second
;
1350 if (previous_window
&& active_window
->parent() == dock_container_
)
1351 dock_container_
->StackChildAbove(active_window
, previous_window
);
1352 if (active_window
!= dragged_window_
)
1353 last_active_window_
= active_window
;
1356 ////////////////////////////////////////////////////////////////////////////////
1357 // keyboard::KeyboardControllerObserver implementation:
1359 void DockedWindowLayoutManager::OnKeyboardBoundsChanging(
1360 const gfx::Rect
& keyboard_bounds
) {
1361 // This bounds change will have caused a change to the Shelf which does not
1362 // propagate automatically to this class, so manually recalculate bounds.
1364 UpdateDockBounds(DockedWindowLayoutManagerObserver::KEYBOARD_BOUNDS_CHANGING
);