Updating XTBs based on .GRDs from branch master
[chromium-blink-merge.git] / ash / wm / workspace / workspace_window_resizer.cc
blob2b30dd1701ce7744d3270c9f7cf42831c7f302fc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace/workspace_window_resizer.h"
7 #include <algorithm>
8 #include <cmath>
9 #include <utility>
10 #include <vector>
12 #include "ash/display/window_tree_host_manager.h"
13 #include "ash/metrics/user_metrics_recorder.h"
14 #include "ash/root_window_controller.h"
15 #include "ash/screen_util.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/default_window_resizer.h"
19 #include "ash/wm/dock/docked_window_layout_manager.h"
20 #include "ash/wm/dock/docked_window_resizer.h"
21 #include "ash/wm/drag_window_resizer.h"
22 #include "ash/wm/panels/panel_window_resizer.h"
23 #include "ash/wm/window_state.h"
24 #include "ash/wm/window_util.h"
25 #include "ash/wm/wm_event.h"
26 #include "ash/wm/workspace/phantom_window_controller.h"
27 #include "ash/wm/workspace/two_step_edge_cycler.h"
28 #include "base/command_line.h"
29 #include "base/memory/weak_ptr.h"
30 #include "ui/aura/client/aura_constants.h"
31 #include "ui/aura/client/screen_position_client.h"
32 #include "ui/aura/window.h"
33 #include "ui/aura/window_delegate.h"
34 #include "ui/aura/window_event_dispatcher.h"
35 #include "ui/base/hit_test.h"
36 #include "ui/compositor/layer.h"
37 #include "ui/gfx/screen.h"
38 #include "ui/gfx/transform.h"
39 #include "ui/wm/core/coordinate_conversion.h"
40 #include "ui/wm/core/window_util.h"
41 #include "ui/wm/public/window_types.h"
43 namespace ash {
45 scoped_ptr<WindowResizer> CreateWindowResizer(
46 aura::Window* window,
47 const gfx::Point& point_in_parent,
48 int window_component,
49 aura::client::WindowMoveSource source) {
50 DCHECK(window);
51 wm::WindowState* window_state = wm::GetWindowState(window);
52 // No need to return a resizer when the window cannot get resized or when a
53 // resizer already exists for this window.
54 if ((!window_state->CanResize() && window_component != HTCAPTION) ||
55 window_state->drag_details()) {
56 return scoped_ptr<WindowResizer>();
59 if (window_component == HTCAPTION && !window_state->can_be_dragged())
60 return scoped_ptr<WindowResizer>();
62 // TODO(varkha): The chaining of window resizers causes some of the logic
63 // to be repeated and the logic flow difficult to control. With some windows
64 // classes using reparenting during drag operations it becomes challenging to
65 // implement proper transition from one resizer to another during or at the
66 // end of the drag. This also causes http://crbug.com/247085.
67 // It seems the only thing the panel or dock resizer needs to do is notify the
68 // layout manager when a docked window is being dragged. We should have a
69 // better way of doing this, perhaps by having a way of observing drags or
70 // having a generic drag window wrapper which informs a layout manager that a
71 // drag has started or stopped.
72 // It may be possible to refactor and eliminate chaining.
73 WindowResizer* window_resizer = NULL;
75 if (!window_state->IsNormalOrSnapped() && !window_state->IsDocked())
76 return scoped_ptr<WindowResizer>();
78 int bounds_change = WindowResizer::GetBoundsChangeForWindowComponent(
79 window_component);
80 if (bounds_change == WindowResizer::kBoundsChangeDirection_None)
81 return scoped_ptr<WindowResizer>();
83 window_state->CreateDragDetails(window, point_in_parent, window_component,
84 source);
85 if (window->parent() &&
86 (window->parent()->id() == kShellWindowId_DefaultContainer ||
87 window->parent()->id() == kShellWindowId_DockedContainer ||
88 window->parent()->id() == kShellWindowId_PanelContainer)) {
89 window_resizer = WorkspaceWindowResizer::Create(
90 window_state, std::vector<aura::Window*>());
91 } else {
92 window_resizer = DefaultWindowResizer::Create(window_state);
94 window_resizer = DragWindowResizer::Create(window_resizer, window_state);
95 if (window->type() == ui::wm::WINDOW_TYPE_PANEL)
96 window_resizer = PanelWindowResizer::Create(window_resizer, window_state);
97 if (window_resizer && window->parent() &&
98 !::wm::GetTransientParent(window) &&
99 (window->parent()->id() == kShellWindowId_DefaultContainer ||
100 window->parent()->id() == kShellWindowId_DockedContainer ||
101 window->parent()->id() == kShellWindowId_PanelContainer)) {
102 window_resizer = DockedWindowResizer::Create(window_resizer, window_state);
104 return make_scoped_ptr<WindowResizer>(window_resizer);
107 namespace {
109 // Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset
110 // when resizing a window using touchscreen.
111 const int kScreenEdgeInsetForTouchDrag = 32;
113 // Current instance for use by the WorkspaceWindowResizerTest.
114 WorkspaceWindowResizer* instance = NULL;
116 // Returns true if the window should stick to the edge.
117 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) {
118 return distance_from_edge < sticky_size &&
119 distance_from_edge > -sticky_size * 2;
122 // Returns the coordinate along the secondary axis to snap to.
123 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
124 int leading,
125 int trailing,
126 int none) {
127 switch (edge) {
128 case SECONDARY_MAGNETISM_EDGE_LEADING:
129 return leading;
130 case SECONDARY_MAGNETISM_EDGE_TRAILING:
131 return trailing;
132 case SECONDARY_MAGNETISM_EDGE_NONE:
133 return none;
135 NOTREACHED();
136 return none;
139 // Returns the origin for |src| when magnetically attaching to |attach_to| along
140 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
141 gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
142 const gfx::Rect& attach_to,
143 const MatchedEdge& edge) {
144 int x = 0, y = 0;
145 switch (edge.primary_edge) {
146 case MAGNETISM_EDGE_TOP:
147 y = attach_to.bottom();
148 break;
149 case MAGNETISM_EDGE_LEFT:
150 x = attach_to.right();
151 break;
152 case MAGNETISM_EDGE_BOTTOM:
153 y = attach_to.y() - src.height();
154 break;
155 case MAGNETISM_EDGE_RIGHT:
156 x = attach_to.x() - src.width();
157 break;
159 switch (edge.primary_edge) {
160 case MAGNETISM_EDGE_TOP:
161 case MAGNETISM_EDGE_BOTTOM:
162 x = CoordinateAlongSecondaryAxis(
163 edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(),
164 src.x());
165 break;
166 case MAGNETISM_EDGE_LEFT:
167 case MAGNETISM_EDGE_RIGHT:
168 y = CoordinateAlongSecondaryAxis(
169 edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(),
170 src.y());
171 break;
173 return gfx::Point(x, y);
176 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds
177 // of window being resized, |attach_to| the bounds of the window to attach to
178 // and |edge| identifies the edge to attach to.
179 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
180 const gfx::Rect& attach_to,
181 const MatchedEdge& edge) {
182 int x = src.x();
183 int y = src.y();
184 int w = src.width();
185 int h = src.height();
186 gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
187 switch (edge.primary_edge) {
188 case MAGNETISM_EDGE_LEFT:
189 x = attach_origin.x();
190 w = src.right() - x;
191 break;
192 case MAGNETISM_EDGE_RIGHT:
193 w += attach_origin.x() - src.x();
194 break;
195 case MAGNETISM_EDGE_TOP:
196 y = attach_origin.y();
197 h = src.bottom() - y;
198 break;
199 case MAGNETISM_EDGE_BOTTOM:
200 h += attach_origin.y() - src.y();
201 break;
203 switch (edge.primary_edge) {
204 case MAGNETISM_EDGE_LEFT:
205 case MAGNETISM_EDGE_RIGHT:
206 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
207 y = attach_origin.y();
208 h = src.bottom() - y;
209 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
210 h += attach_origin.y() - src.y();
212 break;
213 case MAGNETISM_EDGE_TOP:
214 case MAGNETISM_EDGE_BOTTOM:
215 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
216 x = attach_origin.x();
217 w = src.right() - x;
218 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
219 w += attach_origin.x() - src.x();
221 break;
223 return gfx::Rect(x, y, w, h);
226 // Converts a window component edge to the magnetic edge to snap to.
227 uint32 WindowComponentToMagneticEdge(int window_component) {
228 switch (window_component) {
229 case HTTOPLEFT:
230 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
231 case HTTOPRIGHT:
232 return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
233 case HTBOTTOMLEFT:
234 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
235 case HTBOTTOMRIGHT:
236 return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
237 case HTTOP:
238 return MAGNETISM_EDGE_TOP;
239 case HTBOTTOM:
240 return MAGNETISM_EDGE_BOTTOM;
241 case HTRIGHT:
242 return MAGNETISM_EDGE_RIGHT;
243 case HTLEFT:
244 return MAGNETISM_EDGE_LEFT;
245 default:
246 break;
248 return 0;
251 } // namespace
253 // static
254 const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
256 // static
257 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
259 // static
260 const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
262 WorkspaceWindowResizer* WorkspaceWindowResizer::GetInstanceForTest() {
263 return instance;
266 // Represents the width or height of a window with constraints on its minimum
267 // and maximum size. 0 represents a lack of a constraint.
268 class WindowSize {
269 public:
270 WindowSize(int size, int min, int max)
271 : size_(size),
272 min_(min),
273 max_(max) {
274 // Grow the min/max bounds to include the starting size.
275 if (is_underflowing())
276 min_ = size_;
277 if (is_overflowing())
278 max_ = size_;
281 bool is_at_capacity(bool shrinking) {
282 return size_ == (shrinking ? min_ : max_);
285 int size() const {
286 return size_;
289 bool has_min() const {
290 return min_ != 0;
293 bool has_max() const {
294 return max_ != 0;
297 bool is_valid() const {
298 return !is_overflowing() && !is_underflowing();
301 bool is_overflowing() const {
302 return has_max() && size_ > max_;
305 bool is_underflowing() const {
306 return has_min() && size_ < min_;
309 // Add |amount| to this WindowSize not exceeding min or max size constraints.
310 // Returns by how much |size_| + |amount| exceeds the min/max constraints.
311 int Add(int amount) {
312 DCHECK(is_valid());
313 int new_value = size_ + amount;
315 if (has_min() && new_value < min_) {
316 size_ = min_;
317 return new_value - min_;
320 if (has_max() && new_value > max_) {
321 size_ = max_;
322 return new_value - max_;
325 size_ = new_value;
326 return 0;
329 private:
330 int size_;
331 int min_;
332 int max_;
335 WorkspaceWindowResizer::~WorkspaceWindowResizer() {
336 if (did_lock_cursor_) {
337 Shell* shell = Shell::GetInstance();
338 shell->cursor_manager()->UnlockCursor();
340 if (instance == this)
341 instance = NULL;
344 // static
345 WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
346 wm::WindowState* window_state,
347 const std::vector<aura::Window*>& attached_windows) {
348 return new WorkspaceWindowResizer(window_state, attached_windows);
351 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
352 int event_flags) {
353 last_mouse_location_ = location_in_parent;
355 int sticky_size;
356 if (event_flags & ui::EF_CONTROL_DOWN) {
357 sticky_size = 0;
358 } else if ((details().bounds_change & kBoundsChange_Resizes) &&
359 details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
360 sticky_size = kScreenEdgeInsetForTouchDrag;
361 } else {
362 sticky_size = kScreenEdgeInset;
364 // |bounds| is in |GetTarget()->parent()|'s coordinates.
365 gfx::Rect bounds = CalculateBoundsForDrag(location_in_parent);
366 AdjustBoundsForMainWindow(sticky_size, &bounds);
368 if (bounds != GetTarget()->bounds()) {
369 if (!did_move_or_resize_) {
370 if (!details().restore_bounds.IsEmpty())
371 window_state()->ClearRestoreBounds();
372 RestackWindows();
374 did_move_or_resize_ = true;
377 gfx::Point location_in_screen = location_in_parent;
378 ::wm::ConvertPointToScreen(GetTarget()->parent(), &location_in_screen);
380 aura::Window* root = NULL;
381 gfx::Display display =
382 ScreenUtil::FindDisplayContainingPoint(location_in_screen);
383 // Track the last screen that the pointer was on to keep the snap phantom
384 // window there.
385 if (display.is_valid()) {
386 root = Shell::GetInstance()
387 ->window_tree_host_manager()
388 ->GetRootWindowForDisplayId(display.id());
390 if (!attached_windows_.empty())
391 LayoutAttachedWindows(&bounds);
392 if (bounds != GetTarget()->bounds()) {
393 // SetBounds needs to be called to update the layout which affects where the
394 // phantom window is drawn. Keep track if the window was destroyed during
395 // the drag and quit early if so.
396 base::WeakPtr<WorkspaceWindowResizer> resizer(
397 weak_ptr_factory_.GetWeakPtr());
398 GetTarget()->SetBounds(bounds);
399 if (!resizer)
400 return;
402 const bool in_original_root = !root || root == GetTarget()->GetRootWindow();
403 // Hide a phantom window for snapping if the cursor is in another root window.
404 if (in_original_root) {
405 UpdateSnapPhantomWindow(location_in_parent, bounds);
406 } else {
407 snap_type_ = SNAP_NONE;
408 snap_phantom_window_controller_.reset();
409 edge_cycler_.reset();
410 SetDraggedWindowDocked(false);
414 void WorkspaceWindowResizer::CompleteDrag() {
415 if (!did_move_or_resize_)
416 return;
418 window_state()->set_bounds_changed_by_user(true);
419 snap_phantom_window_controller_.reset();
421 // If the window's state type changed over the course of the drag do not snap
422 // the window. This happens when the user minimizes or maximizes the window
423 // using a keyboard shortcut while dragging it.
424 if (window_state()->GetStateType() != details().initial_state_type)
425 return;
427 bool snapped = false;
428 if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
429 if (!window_state()->HasRestoreBounds()) {
430 gfx::Rect initial_bounds = ScreenUtil::ConvertRectToScreen(
431 GetTarget()->parent(), details().initial_bounds_in_parent);
432 window_state()->SetRestoreBoundsInScreen(
433 details().restore_bounds.IsEmpty() ?
434 initial_bounds :
435 details().restore_bounds);
437 if (!dock_layout_->is_dragged_window_docked()) {
438 UserMetricsRecorder* metrics = Shell::GetInstance()->metrics();
439 // TODO(oshima): Add event source type to WMEvent and move
440 // metrics recording inside WindowState::OnWMEvent.
441 const wm::WMEvent event(snap_type_ == SNAP_LEFT ?
442 wm::WM_EVENT_SNAP_LEFT : wm::WM_EVENT_SNAP_RIGHT);
443 window_state()->OnWMEvent(&event);
444 metrics->RecordUserMetricsAction(
445 snap_type_ == SNAP_LEFT ?
446 UMA_DRAG_MAXIMIZE_LEFT : UMA_DRAG_MAXIMIZE_RIGHT);
447 snapped = true;
451 if (!snapped) {
452 if (window_state()->IsSnapped()) {
453 // Keep the window snapped if the user resizes the window such that the
454 // window has valid bounds for a snapped window. Always unsnap the window
455 // if the user dragged the window via the caption area because doing this
456 // is slightly less confusing.
457 if (details().window_component == HTCAPTION ||
458 !AreBoundsValidSnappedBounds(window_state()->GetStateType(),
459 GetTarget()->bounds())) {
460 // Set the window to WINDOW_STATE_TYPE_NORMAL but keep the
461 // window at the bounds that the user has moved/resized the
462 // window to. ClearRestoreBounds() is used instead of
463 // SaveCurrentBoundsForRestore() because most of the restore
464 // logic is skipped because we are still in the middle of a
465 // drag. TODO(pkotwicz): Fix this and use
466 // SaveCurrentBoundsForRestore().
467 window_state()->ClearRestoreBounds();
468 window_state()->Restore();
470 } else if (!dock_layout_->is_dragged_window_docked()) {
471 // The window was not snapped and is not snapped. This is a user
472 // resize/drag and so the current bounds should be maintained, clearing
473 // any prior restore bounds. When the window is docked the restore bound
474 // must be kept so the docked state can be reverted properly.
475 window_state()->ClearRestoreBounds();
480 void WorkspaceWindowResizer::RevertDrag() {
481 window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_);
482 snap_phantom_window_controller_.reset();
484 if (!did_move_or_resize_)
485 return;
487 GetTarget()->SetBounds(details().initial_bounds_in_parent);
488 if (!details().restore_bounds.IsEmpty()) {
489 window_state()->SetRestoreBoundsInScreen(details().restore_bounds);
492 if (details().window_component == HTRIGHT) {
493 int last_x = details().initial_bounds_in_parent.right();
494 for (size_t i = 0; i < attached_windows_.size(); ++i) {
495 gfx::Rect bounds(attached_windows_[i]->bounds());
496 bounds.set_x(last_x);
497 bounds.set_width(initial_size_[i]);
498 attached_windows_[i]->SetBounds(bounds);
499 last_x = attached_windows_[i]->bounds().right();
501 } else {
502 int last_y = details().initial_bounds_in_parent.bottom();
503 for (size_t i = 0; i < attached_windows_.size(); ++i) {
504 gfx::Rect bounds(attached_windows_[i]->bounds());
505 bounds.set_y(last_y);
506 bounds.set_height(initial_size_[i]);
507 attached_windows_[i]->SetBounds(bounds);
508 last_y = attached_windows_[i]->bounds().bottom();
513 WorkspaceWindowResizer::WorkspaceWindowResizer(
514 wm::WindowState* window_state,
515 const std::vector<aura::Window*>& attached_windows)
516 : WindowResizer(window_state),
517 attached_windows_(attached_windows),
518 did_lock_cursor_(false),
519 did_move_or_resize_(false),
520 initial_bounds_changed_by_user_(window_state_->bounds_changed_by_user()),
521 total_min_(0),
522 total_initial_size_(0),
523 snap_type_(SNAP_NONE),
524 num_mouse_moves_since_bounds_change_(0),
525 magnetism_window_(NULL),
526 weak_ptr_factory_(this) {
527 DCHECK(details().is_resizable);
529 // A mousemove should still show the cursor even if the window is
530 // being moved or resized with touch, so do not lock the cursor.
531 if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
532 Shell* shell = Shell::GetInstance();
533 shell->cursor_manager()->LockCursor();
534 did_lock_cursor_ = true;
537 aura::Window* dock_container = Shell::GetContainer(
538 GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer);
539 dock_layout_ = static_cast<DockedWindowLayoutManager*>(
540 dock_container->layout_manager());
542 // Only support attaching to the right/bottom.
543 DCHECK(attached_windows_.empty() ||
544 (details().window_component == HTRIGHT ||
545 details().window_component == HTBOTTOM));
547 // TODO: figure out how to deal with window going off the edge.
549 // Calculate sizes so that we can maintain the ratios if we need to resize.
550 int total_available = 0;
551 for (size_t i = 0; i < attached_windows_.size(); ++i) {
552 gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize());
553 int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size());
554 initial_size_.push_back(initial_size);
555 // If current size is smaller than the min, use the current size as the min.
556 // This way we don't snap on resize.
557 int min_size = std::min(initial_size,
558 std::max(PrimaryAxisSize(min), kMinOnscreenSize));
559 total_min_ += min_size;
560 total_initial_size_ += initial_size;
561 total_available += std::max(min_size, initial_size) - min_size;
563 instance = this;
566 void WorkspaceWindowResizer::LayoutAttachedWindows(
567 gfx::Rect* bounds) {
568 gfx::Rect work_area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(
569 GetTarget()));
570 int initial_size = PrimaryAxisSize(details().initial_bounds_in_parent.size());
571 int current_size = PrimaryAxisSize(bounds->size());
572 int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
573 int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
575 int delta = current_size - initial_size;
576 int available_size = end - start;
577 std::vector<int> sizes;
578 int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
580 // leftovers > 0 means that the attached windows can't grow to compensate for
581 // the shrinkage of the main window. This line causes the attached windows to
582 // be moved so they are still flush against the main window, rather than the
583 // main window being prevented from shrinking.
584 leftovers = std::min(0, leftovers);
585 // Reallocate any leftover pixels back into the main window. This is
586 // necessary when, for example, the main window shrinks, but none of the
587 // attached windows can grow without exceeding their max size constraints.
588 // Adding the pixels back to the main window effectively prevents the main
589 // window from resizing too far.
590 if (details().window_component == HTRIGHT)
591 bounds->set_width(bounds->width() + leftovers);
592 else
593 bounds->set_height(bounds->height() + leftovers);
595 DCHECK_EQ(attached_windows_.size(), sizes.size());
596 int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
597 for (size_t i = 0; i < attached_windows_.size(); ++i) {
598 gfx::Rect attached_bounds(attached_windows_[i]->bounds());
599 if (details().window_component == HTRIGHT) {
600 attached_bounds.set_x(last);
601 attached_bounds.set_width(sizes[i]);
602 } else {
603 attached_bounds.set_y(last);
604 attached_bounds.set_height(sizes[i]);
606 attached_windows_[i]->SetBounds(attached_bounds);
607 last += sizes[i];
611 int WorkspaceWindowResizer::CalculateAttachedSizes(
612 int delta,
613 int available_size,
614 std::vector<int>* sizes) const {
615 std::vector<WindowSize> window_sizes;
616 CreateBucketsForAttached(&window_sizes);
618 // How much we need to grow the attached by (collectively).
619 int grow_attached_by = 0;
620 if (delta > 0) {
621 // If the attached windows don't fit when at their initial size, we will
622 // have to shrink them by how much they overflow.
623 if (total_initial_size_ >= available_size)
624 grow_attached_by = available_size - total_initial_size_;
625 } else {
626 // If we're shrinking, we grow the attached so the total size remains
627 // constant.
628 grow_attached_by = -delta;
631 int leftover_pixels = 0;
632 while (grow_attached_by != 0) {
633 int leftovers = GrowFairly(grow_attached_by, window_sizes);
634 if (leftovers == grow_attached_by) {
635 leftover_pixels = leftovers;
636 break;
638 grow_attached_by = leftovers;
641 for (size_t i = 0; i < window_sizes.size(); ++i)
642 sizes->push_back(window_sizes[i].size());
644 return leftover_pixels;
647 int WorkspaceWindowResizer::GrowFairly(
648 int pixels,
649 std::vector<WindowSize>& sizes) const {
650 bool shrinking = pixels < 0;
651 std::vector<WindowSize*> nonfull_windows;
652 for (size_t i = 0; i < sizes.size(); ++i) {
653 if (!sizes[i].is_at_capacity(shrinking))
654 nonfull_windows.push_back(&sizes[i]);
656 std::vector<float> ratios;
657 CalculateGrowthRatios(nonfull_windows, &ratios);
659 int remaining_pixels = pixels;
660 bool add_leftover_pixels_to_last = true;
661 for (size_t i = 0; i < nonfull_windows.size(); ++i) {
662 int grow_by = pixels * ratios[i];
663 // Put any leftover pixels into the last window.
664 if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
665 grow_by = remaining_pixels;
666 int remainder = nonfull_windows[i]->Add(grow_by);
667 int consumed = grow_by - remainder;
668 remaining_pixels -= consumed;
669 if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
670 // Because this window overflowed, some of the pixels in
671 // |remaining_pixels| aren't there due to rounding errors. Rather than
672 // unfairly giving all those pixels to the last window, we refrain from
673 // allocating them so that this function can be called again to distribute
674 // the pixels fairly.
675 add_leftover_pixels_to_last = false;
678 return remaining_pixels;
681 void WorkspaceWindowResizer::CalculateGrowthRatios(
682 const std::vector<WindowSize*>& sizes,
683 std::vector<float>* out_ratios) const {
684 DCHECK(out_ratios->empty());
685 int total_value = 0;
686 for (size_t i = 0; i < sizes.size(); ++i)
687 total_value += sizes[i]->size();
689 for (size_t i = 0; i < sizes.size(); ++i)
690 out_ratios->push_back(
691 (static_cast<float>(sizes[i]->size())) / total_value);
694 void WorkspaceWindowResizer::CreateBucketsForAttached(
695 std::vector<WindowSize>* sizes) const {
696 for (size_t i = 0; i < attached_windows_.size(); i++) {
697 int initial_size = initial_size_[i];
698 aura::WindowDelegate* delegate = attached_windows_[i]->delegate();
699 int min = PrimaryAxisSize(delegate->GetMinimumSize());
700 int max = PrimaryAxisSize(delegate->GetMaximumSize());
702 sizes->push_back(WindowSize(initial_size, min, max));
706 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
707 if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
708 gfx::Point point = OriginForMagneticAttach(
709 ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
710 magnetism_window_->GetBoundsInScreen(),
711 magnetism_edge_);
712 aura::client::GetScreenPositionClient(GetTarget()->GetRootWindow())->
713 ConvertPointFromScreen(GetTarget()->parent(), &point);
714 bounds->set_origin(point);
718 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
719 gfx::Rect* bounds) {
720 const uint32 edges = WindowComponentToMagneticEdge(
721 details().window_component);
722 if (UpdateMagnetismWindow(*bounds, edges)) {
723 *bounds = ScreenUtil::ConvertRectFromScreen(
724 GetTarget()->parent(),
725 BoundsForMagneticResizeAttach(
726 ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
727 magnetism_window_->GetBoundsInScreen(),
728 magnetism_edge_));
732 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
733 uint32 edges) {
734 // |bounds| are in coordinates of original window's parent.
735 gfx::Rect bounds_in_screen =
736 ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), bounds);
737 MagnetismMatcher matcher(bounds_in_screen, edges);
739 // If we snapped to a window then check it first. That way we don't bounce
740 // around when close to multiple edges.
741 if (magnetism_window_) {
742 if (window_tracker_.Contains(magnetism_window_) &&
743 matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(),
744 &magnetism_edge_)) {
745 return true;
747 window_tracker_.Remove(magnetism_window_);
748 magnetism_window_ = NULL;
751 // Avoid magnetically snapping windows that are not resizable.
752 // TODO(oshima): change this to window.type() == TYPE_NORMAL.
753 if (!window_state()->CanResize())
754 return false;
756 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
757 for (aura::Window::Windows::iterator iter = root_windows.begin();
758 iter != root_windows.end(); ++iter) {
759 const aura::Window* root_window = *iter;
760 // Test all children from the desktop in each root window.
761 const aura::Window::Windows& children = Shell::GetContainer(
762 root_window, kShellWindowId_DefaultContainer)->children();
763 for (aura::Window::Windows::const_reverse_iterator i = children.rbegin();
764 i != children.rend() && !matcher.AreEdgesObscured(); ++i) {
765 wm::WindowState* other_state = wm::GetWindowState(*i);
766 if (other_state->window() == GetTarget() ||
767 !other_state->window()->IsVisible() ||
768 !other_state->IsNormalOrSnapped() ||
769 !other_state->CanResize()) {
770 continue;
772 if (matcher.ShouldAttach(
773 other_state->window()->GetBoundsInScreen(), &magnetism_edge_)) {
774 magnetism_window_ = other_state->window();
775 window_tracker_.Add(magnetism_window_);
776 return true;
780 return false;
783 void WorkspaceWindowResizer::AdjustBoundsForMainWindow(
784 int sticky_size,
785 gfx::Rect* bounds) {
786 gfx::Point last_mouse_location_in_screen = last_mouse_location_;
787 ::wm::ConvertPointToScreen(GetTarget()->parent(),
788 &last_mouse_location_in_screen);
789 gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(
790 last_mouse_location_in_screen);
791 gfx::Rect work_area =
792 ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(),
793 display.work_area());
794 if (details().window_component == HTCAPTION) {
795 // Adjust the bounds to the work area where the mouse cursor is located.
796 // Always keep kMinOnscreenHeight or the window height (whichever is less)
797 // on the bottom.
798 int max_y = work_area.bottom() - std::min(kMinOnscreenHeight,
799 bounds->height());
800 if (bounds->y() > max_y) {
801 bounds->set_y(max_y);
802 } else if (bounds->y() <= work_area.y()) {
803 // Don't allow dragging above the top of the display until the mouse
804 // cursor reaches the work area above if any.
805 bounds->set_y(work_area.y());
808 if (sticky_size > 0) {
809 // Possibly stick to edge except when a mouse pointer is outside the
810 // work area.
811 if (display.work_area().Contains(last_mouse_location_in_screen))
812 StickToWorkAreaOnMove(work_area, sticky_size, bounds);
813 MagneticallySnapToOtherWindows(bounds);
815 } else if (sticky_size > 0) {
816 MagneticallySnapResizeToOtherWindows(bounds);
817 if (!magnetism_window_ && sticky_size > 0)
818 StickToWorkAreaOnResize(work_area, sticky_size, bounds);
821 if (attached_windows_.empty())
822 return;
824 if (details().window_component == HTRIGHT) {
825 bounds->set_width(std::min(bounds->width(),
826 work_area.right() - total_min_ - bounds->x()));
827 } else {
828 DCHECK_EQ(HTBOTTOM, details().window_component);
829 bounds->set_height(std::min(bounds->height(),
830 work_area.bottom() - total_min_ - bounds->y()));
834 bool WorkspaceWindowResizer::StickToWorkAreaOnMove(
835 const gfx::Rect& work_area,
836 int sticky_size,
837 gfx::Rect* bounds) const {
838 const int left_edge = work_area.x();
839 const int right_edge = work_area.right();
840 const int top_edge = work_area.y();
841 const int bottom_edge = work_area.bottom();
842 bool updated = false;
843 if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
844 bounds->set_x(left_edge);
845 updated = true;
846 } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
847 bounds->set_x(right_edge - bounds->width());
848 updated = true;
850 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
851 bounds->set_y(top_edge);
852 updated = true;
853 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) &&
854 bounds->height() < (bottom_edge - top_edge)) {
855 // Only snap to the bottom if the window is smaller than the work area.
856 // Doing otherwise can lead to window snapping in weird ways as it bounces
857 // between snapping to top then bottom.
858 bounds->set_y(bottom_edge - bounds->height());
859 updated = true;
861 return updated;
864 void WorkspaceWindowResizer::StickToWorkAreaOnResize(
865 const gfx::Rect& work_area,
866 int sticky_size,
867 gfx::Rect* bounds) const {
868 const uint32 edges = WindowComponentToMagneticEdge(
869 details().window_component);
870 const int left_edge = work_area.x();
871 const int right_edge = work_area.right();
872 const int top_edge = work_area.y();
873 const int bottom_edge = work_area.bottom();
874 if (edges & MAGNETISM_EDGE_TOP &&
875 ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
876 bounds->set_height(bounds->bottom() - top_edge);
877 bounds->set_y(top_edge);
879 if (edges & MAGNETISM_EDGE_LEFT &&
880 ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
881 bounds->set_width(bounds->right() - left_edge);
882 bounds->set_x(left_edge);
884 if (edges & MAGNETISM_EDGE_BOTTOM &&
885 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) {
886 bounds->set_height(bottom_edge - bounds->y());
888 if (edges & MAGNETISM_EDGE_RIGHT &&
889 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
890 bounds->set_width(right_edge - bounds->x());
894 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
895 return PrimaryAxisCoordinate(size.width(), size.height());
898 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
899 switch (details().window_component) {
900 case HTRIGHT:
901 return x;
902 case HTBOTTOM:
903 return y;
904 default:
905 NOTREACHED();
907 return 0;
910 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
911 const gfx::Rect& bounds) {
912 if (!did_move_or_resize_ || details().window_component != HTCAPTION)
913 return;
915 SnapType last_type = snap_type_;
916 snap_type_ = GetSnapType(location);
917 if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
918 snap_phantom_window_controller_.reset();
919 edge_cycler_.reset();
920 if (snap_type_ == SNAP_NONE) {
921 SetDraggedWindowDocked(false);
922 return;
926 DCHECK(snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT);
927 DockedAlignment desired_alignment = (snap_type_ == SNAP_LEFT) ?
928 DOCKED_ALIGNMENT_LEFT : DOCKED_ALIGNMENT_RIGHT;
929 const bool can_dock =
930 dock_layout_->CanDockWindow(GetTarget(), desired_alignment) &&
931 dock_layout_->GetAlignmentOfWindow(GetTarget()) != DOCKED_ALIGNMENT_NONE;
932 if (!can_dock) {
933 // If the window cannot be docked, undock the window. This may change the
934 // workspace bounds and hence |snap_type_|.
935 SetDraggedWindowDocked(false);
936 snap_type_ = GetSnapType(location);
938 const bool can_snap = snap_type_ != SNAP_NONE && window_state()->CanSnap();
939 if (!can_snap && !can_dock) {
940 snap_type_ = SNAP_NONE;
941 snap_phantom_window_controller_.reset();
942 edge_cycler_.reset();
943 return;
945 if (!edge_cycler_) {
946 edge_cycler_.reset(new TwoStepEdgeCycler(
947 location, snap_type_ == SNAP_LEFT
948 ? TwoStepEdgeCycler::DIRECTION_LEFT
949 : TwoStepEdgeCycler::DIRECTION_RIGHT));
950 } else {
951 edge_cycler_->OnMove(location);
954 // Update phantom window with snapped or docked guide bounds.
955 // Windows that cannot be snapped or are less wide than kMaxDockWidth can get
956 // docked without going through a snapping sequence.
957 gfx::Rect phantom_bounds;
958 const bool should_dock = can_dock &&
959 (!can_snap ||
960 GetTarget()->bounds().width() <=
961 DockedWindowLayoutManager::kMaxDockWidth ||
962 edge_cycler_->use_second_mode() ||
963 dock_layout_->is_dragged_window_docked());
964 if (should_dock) {
965 SetDraggedWindowDocked(true);
966 phantom_bounds = ScreenUtil::ConvertRectFromScreen(
967 GetTarget()->parent(), dock_layout_->dragged_bounds());
968 } else {
969 phantom_bounds = (snap_type_ == SNAP_LEFT) ?
970 wm::GetDefaultLeftSnappedWindowBoundsInParent(GetTarget()) :
971 wm::GetDefaultRightSnappedWindowBoundsInParent(GetTarget());
974 if (!snap_phantom_window_controller_) {
975 snap_phantom_window_controller_.reset(
976 new PhantomWindowController(GetTarget()));
978 snap_phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen(
979 GetTarget()->parent(), phantom_bounds));
982 void WorkspaceWindowResizer::RestackWindows() {
983 if (attached_windows_.empty())
984 return;
985 // Build a map from index in children to window, returning if there is a
986 // window with a different parent.
987 typedef std::map<size_t, aura::Window*> IndexToWindowMap;
988 IndexToWindowMap map;
989 aura::Window* parent = GetTarget()->parent();
990 const aura::Window::Windows& windows(parent->children());
991 map[std::find(windows.begin(), windows.end(), GetTarget()) -
992 windows.begin()] = GetTarget();
993 for (std::vector<aura::Window*>::const_iterator i =
994 attached_windows_.begin(); i != attached_windows_.end(); ++i) {
995 if ((*i)->parent() != parent)
996 return;
997 size_t index =
998 std::find(windows.begin(), windows.end(), *i) - windows.begin();
999 map[index] = *i;
1002 // Reorder the windows starting at the topmost.
1003 parent->StackChildAtTop(map.rbegin()->second);
1004 for (IndexToWindowMap::const_reverse_iterator i = map.rbegin();
1005 i != map.rend(); ) {
1006 aura::Window* window = i->second;
1007 ++i;
1008 if (i != map.rend())
1009 parent->StackChildBelow(i->second, window);
1013 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
1014 const gfx::Point& location) const {
1015 // TODO: this likely only wants total display area, not the area of a single
1016 // display.
1017 gfx::Rect area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(GetTarget()));
1018 if (details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
1019 // Increase tolerance for touch-snapping near the screen edges. This is only
1020 // necessary when the work area left or right edge is same as screen edge.
1021 gfx::Rect display_bounds(ScreenUtil::GetDisplayBoundsInParent(GetTarget()));
1022 int inset_left = 0;
1023 if (area.x() == display_bounds.x())
1024 inset_left = kScreenEdgeInsetForTouchDrag;
1025 int inset_right = 0;
1026 if (area.right() == display_bounds.right())
1027 inset_right = kScreenEdgeInsetForTouchDrag;
1028 area.Inset(inset_left, 0, inset_right, 0);
1030 if (location.x() <= area.x())
1031 return SNAP_LEFT;
1032 if (location.x() >= area.right() - 1)
1033 return SNAP_RIGHT;
1034 return SNAP_NONE;
1037 void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) {
1038 if (should_dock) {
1039 if (!dock_layout_->is_dragged_window_docked()) {
1040 window_state()->set_bounds_changed_by_user(false);
1041 dock_layout_->DockDraggedWindow(GetTarget());
1043 } else {
1044 if (dock_layout_->is_dragged_window_docked()) {
1045 dock_layout_->UndockDraggedWindow();
1046 window_state()->set_bounds_changed_by_user(true);
1051 bool WorkspaceWindowResizer::AreBoundsValidSnappedBounds(
1052 wm::WindowStateType snapped_type,
1053 const gfx::Rect& bounds_in_parent) const {
1054 DCHECK(snapped_type == wm::WINDOW_STATE_TYPE_LEFT_SNAPPED ||
1055 snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED);
1056 gfx::Rect snapped_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent(
1057 GetTarget());
1058 if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)
1059 snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width());
1060 snapped_bounds.set_width(bounds_in_parent.width());
1061 return bounds_in_parent == snapped_bounds;
1064 } // namespace ash