1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
10 #include "ash/wm/window_resizer.h"
11 #include "ash/wm/workspace/magnetism_matcher.h"
12 #include "base/compiler_specific.h"
13 #include "base/gtest_prod_util.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/weak_ptr.h"
16 #include "ui/aura/window_tracker.h"
19 class DockedWindowLayoutManager
;
20 class PhantomWindowController
;
21 class TwoStepEdgeCycler
;
28 // WindowResizer implementation for workspaces. This enforces that windows are
29 // not allowed to vertically move or resize outside of the work area. As windows
30 // are moved outside the work area they are shrunk. We remember the height of
31 // the window before it was moved so that if the window is again moved up we
32 // attempt to restore the old height.
33 class ASH_EXPORT WorkspaceWindowResizer
: public WindowResizer
{
35 // When dragging an attached window this is the min size we'll make sure is
36 // visible. In the vertical direction we take the max of this and that from
38 static const int kMinOnscreenSize
;
40 // Min height we'll force on screen when dragging the caption.
41 // TODO: this should come from a property on the window.
42 static const int kMinOnscreenHeight
;
44 // Snap region when dragging close to the edges. That is, as the window gets
45 // this close to an edge of the screen it snaps to the edge.
46 static const int kScreenEdgeInset
;
48 // Distance in pixels that the cursor must move past an edge for a window
49 // to move or resize beyond that edge.
50 static const int kStickyDistancePixels
;
52 ~WorkspaceWindowResizer() override
;
54 static WorkspaceWindowResizer
* Create(
55 wm::WindowState
* window_state
,
56 const std::vector
<aura::Window
*>& attached_windows
);
59 void Drag(const gfx::Point
& location_in_parent
, int event_flags
) override
;
60 void CompleteDrag() override
;
61 void RevertDrag() override
;
64 friend class WorkspaceWindowResizerTest
;
66 // The edge to which the window should be snapped at the end of the drag.
67 enum SnapType
{ SNAP_LEFT
, SNAP_RIGHT
, SNAP_NONE
};
69 WorkspaceWindowResizer(wm::WindowState
* window_state
,
70 const std::vector
<aura::Window
*>& attached_windows
);
72 // Lays out the attached windows. |bounds| is the bounds of the main window.
73 void LayoutAttachedWindows(gfx::Rect
* bounds
);
75 // Calculates the new sizes of the attached windows, given that the main
76 // window has been resized (along the primary axis) by |delta|.
77 // |available_size| is the maximum length of the space that the attached
78 // windows are allowed to occupy (ie: the distance between the right/bottom
79 // edge of the primary window and the right/bottom of the desktop area).
80 // Populates |sizes| with the desired sizes of the attached windows, and
81 // returns the number of pixels that couldn't be allocated to the attached
82 // windows (due to min/max size constraints).
83 // Note the return value can be positive or negative, a negative value
84 // indicating that that many pixels couldn't be removed from the attached
86 int CalculateAttachedSizes(
89 std::vector
<int>* sizes
) const;
91 // Divides |amount| evenly between |sizes|. If |amount| is negative it
92 // indicates how many pixels |sizes| should be shrunk by.
93 // Returns how many pixels failed to be allocated/removed from |sizes|.
94 int GrowFairly(int amount
, std::vector
<WindowSize
>& sizes
) const;
96 // Calculate the ratio of pixels that each WindowSize in |sizes| should
97 // receive when growing or shrinking.
98 void CalculateGrowthRatios(const std::vector
<WindowSize
*>& sizes
,
99 std::vector
<float>* out_ratios
) const;
101 // Adds a WindowSize to |sizes| for each attached window.
102 void CreateBucketsForAttached(std::vector
<WindowSize
>* sizes
) const;
104 // If possible snaps the window to a neary window. Updates |bounds| if there
105 // was a close enough window.
106 void MagneticallySnapToOtherWindows(gfx::Rect
* bounds
);
108 // If possible snaps the resize to a neary window. Updates |bounds| if there
109 // was a close enough window.
110 void MagneticallySnapResizeToOtherWindows(gfx::Rect
* bounds
);
112 // Finds the neareset window to magentically snap to. Updates
113 // |magnetism_window_| and |magnetism_edge_| appropriately. |edges| is a
114 // bitmask of the MagnetismEdges to match again. Returns true if a match is
116 bool UpdateMagnetismWindow(const gfx::Rect
& bounds
, uint32 edges
);
118 // Adjusts the bounds of the window: magnetically snapping, ensuring the
119 // window has enough on screen... |snap_size| is the distance from an edge of
120 // the work area before the window is snapped. A value of 0 results in no
122 void AdjustBoundsForMainWindow(int snap_size
, gfx::Rect
* bounds
);
124 // Stick the window bounds to the work area during a move.
125 bool StickToWorkAreaOnMove(const gfx::Rect
& work_area
,
127 gfx::Rect
* bounds
) const;
129 // Stick the window bounds to the work area during a resize.
130 void StickToWorkAreaOnResize(const gfx::Rect
& work_area
,
132 gfx::Rect
* bounds
) const;
134 // Returns a coordinate along the primary axis. Used to share code for
135 // left/right multi window resize and top/bottom resize.
136 int PrimaryAxisSize(const gfx::Size
& size
) const;
137 int PrimaryAxisCoordinate(int x
, int y
) const;
139 // Updates the bounds of the phantom window for window snapping.
140 void UpdateSnapPhantomWindow(const gfx::Point
& location
,
141 const gfx::Rect
& bounds
);
143 // Restacks the windows z-order position so that one of the windows is at the
144 // top of the z-order, and the rest directly underneath it.
145 void RestackWindows();
147 // Returns the edge to which the window should be snapped to if the user does
148 // no more dragging. SNAP_NONE is returned if the window should not be
150 SnapType
GetSnapType(const gfx::Point
& location
) const;
152 // Returns true if |bounds_in_parent| are valid bounds for snapped state type
154 bool AreBoundsValidSnappedBounds(wm::WindowStateType snapped_type
,
155 const gfx::Rect
& bounds_in_parent
) const;
157 // Docks or undocks the dragged window.
158 void SetDraggedWindowDocked(bool should_dock
);
160 wm::WindowState
* window_state() { return window_state_
; }
162 const std::vector
<aura::Window
*> attached_windows_
;
164 // Returns the currently used instance for test.
165 static WorkspaceWindowResizer
* GetInstanceForTest();
167 bool did_lock_cursor_
;
169 // Set to true once Drag() is invoked and the bounds of the window change.
170 bool did_move_or_resize_
;
172 // True if the window initially had |bounds_changed_by_user_| set in state.
173 bool initial_bounds_changed_by_user_
;
175 // The initial size of each of the windows in |attached_windows_| along the
177 std::vector
<int> initial_size_
;
179 // Sum of the minimum sizes of the attached windows.
182 // Sum of the sizes in |initial_size_|.
183 int total_initial_size_
;
185 // Gives a previews of where the the window will end up. Only used if there
186 // is a grid and the caption is being dragged.
187 scoped_ptr
<PhantomWindowController
> snap_phantom_window_controller_
;
189 // Used to determine whether the window should be snapped or docked when
190 // the user drags a window to the edge of the screen.
191 scoped_ptr
<TwoStepEdgeCycler
> edge_cycler_
;
193 // The edge to which the window should be snapped to at the end of the drag.
196 // Number of mouse moves since the last bounds change. Only used for phantom
197 // placement to track when the mouse is moved while pushed against the edge of
199 int num_mouse_moves_since_bounds_change_
;
201 // The mouse location passed to Drag().
202 gfx::Point last_mouse_location_
;
204 // Window the drag has magnetically attached to.
205 aura::Window
* magnetism_window_
;
207 // Used to verify |magnetism_window_| is still valid.
208 aura::WindowTracker window_tracker_
;
210 // If |magnetism_window_| is non-NULL this indicates how the two windows
212 MatchedEdge magnetism_edge_
;
214 // Dock container window layout manager.
215 DockedWindowLayoutManager
* dock_layout_
;
217 // Used to determine if this has been deleted during a drag such as when a tab
218 // gets dragged into another browser window.
219 base::WeakPtrFactory
<WorkspaceWindowResizer
> weak_ptr_factory_
;
221 DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer
);
226 #endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_