1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/drag_utils.h"
7 #include "ui/gfx/canvas.h"
8 #include "ui/gfx/display.h"
9 #include "ui/gfx/geometry/size.h"
10 #include "ui/gfx/screen.h"
11 #include "ui/views/widget/widget.h"
15 float GetDeviceScaleForNativeView(views::Widget
* widget
) {
16 float device_scale
= 1.0f
;
17 // The following code should work on other platforms as well. But we do not
18 // yet care about device scale factor on other platforms. So to keep drag and
19 // drop behavior on other platforms un-touched, we wrap this in the #if guard.
20 if (widget
&& widget
->GetNativeView()) {
21 gfx::NativeView view
= widget
->GetNativeView();
22 gfx::Display display
= gfx::Screen::GetScreenFor(view
)->
23 GetDisplayNearestWindow(view
);
24 device_scale
= display
.device_scale_factor();
33 gfx::Canvas
* GetCanvasForDragImage(views::Widget
* widget
,
34 const gfx::Size
& canvas_size
) {
35 float device_scale
= GetDeviceScaleForNativeView(widget
);
36 return new gfx::Canvas(canvas_size
, device_scale
, false);