1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/view.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "ui/aura/window.h"
9 #include "ui/compositor/layer.h"
10 #include "ui/compositor/layer_tree_owner.h"
11 #include "ui/compositor/test/test_layers.h"
12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/views/test/views_test_base.h"
14 #include "ui/views/view_constants_aura.h"
15 #include "ui/views/widget/widget.h"
16 #include "ui/wm/core/window_util.h"
22 // Creates a widget of TYPE_CONTROL.
23 // The caller takes ownership of the returned widget.
24 Widget
* CreateControlWidget(aura::Window
* parent
, const gfx::Rect
& bounds
) {
25 Widget::InitParams
params(Widget::InitParams::TYPE_CONTROL
);
26 params
.parent
= parent
;
27 params
.bounds
= bounds
;
28 Widget
* widget
= new Widget();
33 // Returns a view with a layer with the passed in |bounds| and |layer_name|.
34 // The caller takes ownership of the returned view.
35 View
* CreateViewWithLayer(const gfx::Rect
& bounds
, const char* layer_name
) {
36 View
* view
= new View();
37 view
->SetBoundsRect(bounds
);
38 view
->SetPaintToLayer(true);
39 view
->layer()->set_name(layer_name
);
45 typedef ViewsTestBase ViewAuraTest
;
47 // Test that wm::RecreateLayers() recreates the layers for all child windows and
48 // all child views and that the z-order of the recreated layers matches that of
49 // the original layers.
62 TEST_F(ViewAuraTest
, RecreateLayersWithWindows
) {
63 Widget
* w1
= CreateControlWidget(GetContext(), gfx::Rect(0, 0, 100, 100));
64 w1
->GetNativeView()->layer()->set_name("w1");
66 View
* v2
= new View();
67 v2
->SetBounds(0, 1, 100, 101);
68 View
* v3
= new View();
69 v3
->SetBounds(0, 2, 100, 102);
70 View
* w2_host_view
= new View();
72 View
* v1
= CreateViewWithLayer(gfx::Rect(0, 3, 100, 103), "v1");
73 ui::Layer
* v1_layer
= v1
->layer();
74 w1
->GetRootView()->AddChildView(v1
);
75 w1
->GetRootView()->AddChildView(v2
);
77 View
* v4
= CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v4");
78 ui::Layer
* v4_layer
= v4
->layer();
81 w1
->GetRootView()->AddChildView(w2_host_view
);
82 View
* v7
= CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v7");
83 ui::Layer
* v7_layer
= v7
->layer();
84 w1
->GetRootView()->AddChildView(v7
);
86 View
* v8
= CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v8");
87 ui::Layer
* v8_layer
= v8
->layer();
90 View
* v9
= CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v9");
91 ui::Layer
* v9_layer
= v9
->layer();
95 CreateControlWidget(w1
->GetNativeView(), gfx::Rect(0, 5, 100, 105));
96 w2
->GetNativeView()->layer()->set_name("w2");
97 w2
->GetNativeView()->SetProperty(kHostViewKey
, w2_host_view
);
99 View
* v5
= CreateViewWithLayer(gfx::Rect(0, 6, 100, 106), "v5");
100 w2
->GetRootView()->AddChildView(v5
);
101 View
* v6
= CreateViewWithLayer(gfx::Rect(0, 7, 100, 107), "v6");
102 ui::Layer
* v6_layer
= v6
->layer();
103 v5
->AddChildView(v6
);
105 // Test the initial order of the layers.
106 ui::Layer
* w1_layer
= w1
->GetNativeView()->layer();
107 ASSERT_EQ("w1", w1_layer
->name());
108 ASSERT_EQ("v1 v4 w2 v7", ui::test::ChildLayerNamesAsString(*w1_layer
));
109 ui::Layer
* w2_layer
= w1_layer
->children()[2];
110 ASSERT_EQ("v5", ui::test::ChildLayerNamesAsString(*w2_layer
));
111 ui::Layer
* v5_layer
= w2_layer
->children()[0];
112 ASSERT_EQ("v6", ui::test::ChildLayerNamesAsString(*v5_layer
));
115 scoped_ptr
<ui::LayerTreeOwner
> cloned_owner(
116 wm::RecreateLayers(w1
->GetNativeView()));
117 EXPECT_EQ(w1_layer
, cloned_owner
->root());
118 EXPECT_NE(w1_layer
, w1
->GetNativeView()->layer());
120 // The old layers should still exist and have the same hierarchy.
121 ASSERT_EQ("w1", w1_layer
->name());
122 ASSERT_EQ("v1 v4 w2 v7", ui::test::ChildLayerNamesAsString(*w1_layer
));
123 ASSERT_EQ("v5", ui::test::ChildLayerNamesAsString(*w2_layer
));
124 ASSERT_EQ("v6", ui::test::ChildLayerNamesAsString(*v5_layer
));
125 EXPECT_EQ("v8 v9", ui::test::ChildLayerNamesAsString(*v7_layer
));
127 ASSERT_EQ(4u, w1_layer
->children().size());
128 EXPECT_EQ(v1_layer
, w1_layer
->children()[0]);
129 EXPECT_EQ(v4_layer
, w1_layer
->children()[1]);
130 EXPECT_EQ(w2_layer
, w1_layer
->children()[2]);
131 EXPECT_EQ(v7_layer
, w1_layer
->children()[3]);
133 ASSERT_EQ(1u, w2_layer
->children().size());
134 EXPECT_EQ(v5_layer
, w2_layer
->children()[0]);
136 ASSERT_EQ(1u, v5_layer
->children().size());
137 EXPECT_EQ(v6_layer
, v5_layer
->children()[0]);
139 ASSERT_EQ(0u, v6_layer
->children().size());
141 EXPECT_EQ(2u, v7_layer
->children().size());
142 EXPECT_EQ(v8_layer
, v7_layer
->children()[0]);
143 EXPECT_EQ(v9_layer
, v7_layer
->children()[1]);
145 // The cloned layers should have the same hierarchy as old.
146 ui::Layer
* w1_new_layer
= w1
->GetNativeView()->layer();
147 EXPECT_EQ("w1", w1_new_layer
->name());
148 ASSERT_EQ("v1 v4 w2 v7", ui::test::ChildLayerNamesAsString(*w1_new_layer
));
149 ui::Layer
* w2_new_layer
= w1_new_layer
->children()[2];
150 ASSERT_EQ("v5", ui::test::ChildLayerNamesAsString(*w2_new_layer
));
151 ui::Layer
* v5_new_layer
= w2_new_layer
->children()[0];
152 ASSERT_EQ("v6", ui::test::ChildLayerNamesAsString(*v5_new_layer
));
153 ui::Layer
* v7_new_layer
= w1_new_layer
->children()[3];
154 ASSERT_EQ("v8 v9", ui::test::ChildLayerNamesAsString(*v7_new_layer
));