1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_
6 #define UI_ACCESSIBILITY_AX_TREE_H_
10 #include "base/containers/hash_tables.h"
11 #include "ui/accessibility/ax_export.h"
12 #include "ui/accessibility/ax_tree_update.h"
17 struct AXTreeUpdateState
;
19 // Used when you want to be notified when changes happen to the tree.
21 // Some of the notifications are called in the middle of an update operation.
22 // Be careful, as the tree may be in an inconsistent state at this time;
23 // don't walk the parents and children at this time:
24 // OnNodeWillBeDeleted
28 // Other notifications are called at the end of an atomic update operation.
29 // From these, it's safe to walk the tree and do any initialization that
30 // assumes the tree is in a consistent state.
31 // OnNodeCreationFinished
32 // OnNodeChangeFinished
34 class AX_EXPORT AXTreeDelegate
{
37 virtual ~AXTreeDelegate();
39 // Called just before a node is deleted. Its id and data will be valid,
40 // but its links to parents and children are invalid. This is called
41 // in the middle of an update, the tree may be in an invalid state!
42 virtual void OnNodeWillBeDeleted(AXNode
* node
) = 0;
44 // Called immediately after a new node is created. The tree may be in
45 // the middle of an update, don't walk the parents and children now.
46 virtual void OnNodeCreated(AXNode
* node
) = 0;
48 // Called when a node changes its data or children. The tree may be in
49 // the middle of an update, don't walk the parents and children now.
50 virtual void OnNodeChanged(AXNode
* node
) = 0;
52 // Called for each new node at the end of an update operation,
53 // when the tree is in a consistent state.
54 virtual void OnNodeCreationFinished(AXNode
* node
) = 0;
56 // Called for each existing node that changed at the end of an update
57 // operation, when the tree is in a consistent state.
58 virtual void OnNodeChangeFinished(AXNode
* node
) = 0;
60 // Called at the end of an update operation when the root node changes.
61 virtual void OnRootChanged(AXNode
* new_root
) = 0;
64 // AXTree is a live, managed tree of AXNode objects that can receive
65 // updates from another AXTreeSource via AXTreeUpdates, and it can be
66 // used as a source for sending updates to another client tree.
67 // It's designed to be subclassed to implement support for native
68 // accessibility APIs on a specific platform.
69 class AX_EXPORT AXTree
{
72 explicit AXTree(const AXTreeUpdate
& initial_state
);
75 virtual void SetDelegate(AXTreeDelegate
* delegate
);
77 virtual AXNode
* GetRoot() const;
78 virtual AXNode
* GetFromId(int32 id
) const;
80 // Returns true on success. If it returns false, it's a fatal error
81 // and this tree should be destroyed, and the source of the tree update
82 // should not be trusted any longer.
83 virtual bool Unserialize(const AXTreeUpdate
& update
);
85 // Return a multi-line indented string representation, for logging.
86 std::string
ToString() const;
88 // A string describing the error from an unsuccessful Unserialize,
89 // for testing and debugging.
90 const std::string
& error() { return error_
; }
93 AXNode
* CreateNode(AXNode
* parent
, int32 id
, int32 index_in_parent
);
95 // This is called from within Unserialize(), it returns true on success.
96 bool UpdateNode(const AXNodeData
& src
, AXTreeUpdateState
* update_state
);
100 // Call Destroy() on |node|, and delete it from the id map, and then
101 // call recursively on all nodes in its subtree.
102 void DestroyNodeAndSubtree(AXNode
* node
);
104 // Iterate over the children of |node| and for each child, destroy the
105 // child and its subtree if its id is not in |new_child_ids|. Returns
106 // true on success, false on fatal error.
107 bool DeleteOldChildren(AXNode
* node
,
108 const std::vector
<int32
> new_child_ids
);
110 // Iterate over |new_child_ids| and populate |new_children| with
111 // pointers to child nodes, reusing existing nodes already in the tree
112 // if they exist, and creating otherwise. Reparenting is disallowed, so
113 // if the id already exists as the child of another node, that's an
114 // error. Returns true on success, false on fatal error.
115 bool CreateNewChildVector(AXNode
* node
,
116 const std::vector
<int32
> new_child_ids
,
117 std::vector
<AXNode
*>* new_children
,
118 AXTreeUpdateState
* update_state
);
120 AXTreeDelegate
* delegate_
;
122 base::hash_map
<int32
, AXNode
*> id_map_
;
128 #endif // UI_ACCESSIBILITY_AX_TREE_H_