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[chromium-blink-merge.git] / ui / compositor / dip_util.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/dip_util.h"
7 #include "base/command_line.h"
8 #include "cc/layers/layer.h"
9 #include "ui/compositor/compositor.h"
10 #include "ui/compositor/compositor_switches.h"
11 #include "ui/compositor/layer.h"
12 #include "ui/gfx/display.h"
13 #include "ui/gfx/geometry/dip_util.h"
14 #include "ui/gfx/geometry/point.h"
15 #include "ui/gfx/geometry/point_conversions.h"
16 #include "ui/gfx/geometry/rect.h"
17 #include "ui/gfx/geometry/rect_conversions.h"
18 #include "ui/gfx/geometry/size.h"
19 #include "ui/gfx/geometry/size_conversions.h"
21 #if DCHECK_IS_ON()
22 #include "ui/compositor/layer_animator.h"
23 #endif
25 namespace ui {
27 float GetDeviceScaleFactor(const Layer* layer) {
28 return layer->device_scale_factor();
31 gfx::Point ConvertPointToDIP(const Layer* layer,
32 const gfx::Point& point_in_pixel) {
33 return gfx::ConvertPointToDIP(GetDeviceScaleFactor(layer), point_in_pixel);
36 gfx::PointF ConvertPointToDIP(const Layer* layer,
37 const gfx::PointF& point_in_pixel) {
38 return gfx::ConvertPointToDIP(GetDeviceScaleFactor(layer), point_in_pixel);
41 gfx::Size ConvertSizeToDIP(const Layer* layer,
42 const gfx::Size& size_in_pixel) {
43 return gfx::ConvertSizeToDIP(GetDeviceScaleFactor(layer), size_in_pixel);
46 gfx::Rect ConvertRectToDIP(const Layer* layer,
47 const gfx::Rect& rect_in_pixel) {
48 return gfx::ConvertRectToDIP(GetDeviceScaleFactor(layer), rect_in_pixel);
51 gfx::Point ConvertPointToPixel(const Layer* layer,
52 const gfx::Point& point_in_dip) {
53 return gfx::ConvertPointToPixel(GetDeviceScaleFactor(layer), point_in_dip);
56 gfx::Size ConvertSizeToPixel(const Layer* layer,
57 const gfx::Size& size_in_dip) {
58 return gfx::ConvertSizeToPixel(GetDeviceScaleFactor(layer), size_in_dip);
61 gfx::Rect ConvertRectToPixel(const Layer* layer,
62 const gfx::Rect& rect_in_dip) {
63 return gfx::ConvertRectToPixel(GetDeviceScaleFactor(layer), rect_in_dip);
66 #if DCHECK_IS_ON()
67 namespace {
69 void CheckSnapped(float snapped_position) {
70 const float kEplison = 0.0001f;
71 float diff = std::abs(snapped_position - gfx::ToRoundedInt(snapped_position));
72 DCHECK_LT(diff, kEplison);
75 } // namespace
76 #endif
78 void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer,
79 ui::Layer* layer_to_snap) {
80 DCHECK_NE(snapped_layer, layer_to_snap);
81 DCHECK(snapped_layer);
82 DCHECK(snapped_layer->Contains(layer_to_snap));
84 gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin();
85 ui::Layer::ConvertPointToLayer(
86 layer_to_snap->parent(), snapped_layer, &view_offset_dips);
87 gfx::PointF view_offset = view_offset_dips;
89 float scale_factor = GetDeviceScaleFactor(layer_to_snap);
90 view_offset.Scale(scale_factor);
91 gfx::PointF view_offset_snapped(gfx::ToRoundedInt(view_offset.x()),
92 gfx::ToRoundedInt(view_offset.y()));
94 gfx::Vector2dF fudge = view_offset_snapped - view_offset;
95 fudge.Scale(1.0 / scale_factor);
96 layer_to_snap->SetSubpixelPositionOffset(fudge);
97 #if DCHECK_IS_ON()
98 gfx::Point layer_offset;
99 gfx::PointF origin;
100 Layer::ConvertPointToLayer(
101 layer_to_snap->parent(), snapped_layer, &layer_offset);
102 if (layer_to_snap->GetAnimator()->is_animating()) {
103 origin = layer_to_snap->GetTargetBounds().origin() +
104 layer_to_snap->subpixel_position_offset();
105 } else {
106 cc::Layer* cc_layer = layer_to_snap->cc_layer();
107 origin = cc_layer->position();
109 CheckSnapped((layer_offset.x() + origin.x()) * scale_factor);
110 CheckSnapped((layer_offset.y() + origin.y()) * scale_factor);
111 #endif
114 } // namespace ui