ozone: evdev: Sync caps lock LED state to evdev
[chromium-blink-merge.git] / ash / shelf / shelf_layout_manager.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
6 #define ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
8 #include <vector>
10 #include "ash/ash_export.h"
11 #include "ash/session/session_state_observer.h"
12 #include "ash/shelf/background_animator.h"
13 #include "ash/shelf/shelf.h"
14 #include "ash/shelf/shelf_types.h"
15 #include "ash/shell_observer.h"
16 #include "ash/snap_to_pixel_layout_manager.h"
17 #include "ash/system/status_area_widget.h"
18 #include "ash/wm/dock/docked_window_layout_manager_observer.h"
19 #include "ash/wm/lock_state_observer.h"
20 #include "ash/wm/workspace/workspace_types.h"
21 #include "base/basictypes.h"
22 #include "base/compiler_specific.h"
23 #include "base/logging.h"
24 #include "base/observer_list.h"
25 #include "base/timer/timer.h"
26 #include "ui/gfx/geometry/insets.h"
27 #include "ui/gfx/geometry/rect.h"
28 #include "ui/keyboard/keyboard_controller.h"
29 #include "ui/keyboard/keyboard_controller_observer.h"
30 #include "ui/wm/public/activation_change_observer.h"
32 namespace aura {
33 class RootWindow;
36 namespace ui {
37 class GestureEvent;
38 class ImplicitAnimationObserver;
41 namespace ash {
42 class PanelLayoutManagerTest;
43 class ScreenAsh;
44 class ShelfBezelEventFilter;
45 class ShelfLayoutManagerObserver;
46 class ShelfLayoutManagerTest;
47 class ShelfWidget;
48 class StatusAreaWidget;
49 class WorkspaceController;
50 FORWARD_DECLARE_TEST(AshPopupAlignmentDelegateTest, AutoHide);
51 FORWARD_DECLARE_TEST(WebNotificationTrayTest, PopupAndFullscreen);
53 // ShelfLayoutManager is the layout manager responsible for the shelf and
54 // status widgets. The shelf is given the total available width and told the
55 // width of the status area. This allows the shelf to draw the background and
56 // layout to the status area.
57 // To respond to bounds changes in the status area StatusAreaLayoutManager works
58 // closely with ShelfLayoutManager.
59 class ASH_EXPORT ShelfLayoutManager
60 : public ash::ShellObserver,
61 public aura::client::ActivationChangeObserver,
62 public DockedWindowLayoutManagerObserver,
63 public keyboard::KeyboardControllerObserver,
64 public LockStateObserver,
65 public SnapToPixelLayoutManager,
66 public SessionStateObserver {
67 public:
69 // We reserve a small area on the edge of the workspace area to ensure that
70 // the resize handle at the edge of the window can be hit.
71 static const int kWorkspaceAreaVisibleInset;
73 // When autohidden we extend the touch hit target onto the screen so that the
74 // user can drag the shelf out.
75 static const int kWorkspaceAreaAutoHideInset;
77 // Size of the shelf when auto-hidden.
78 static const int kAutoHideSize;
80 // Inset between the inner edge of the shelf (towards centre of screen), and
81 // the shelf items, notifications, status area etc.
82 static const int kShelfItemInset;
84 explicit ShelfLayoutManager(ShelfWidget* shelf);
85 ~ShelfLayoutManager() override;
87 // Sets the ShelfAutoHideBehavior. See enum description for details.
88 void SetAutoHideBehavior(ShelfAutoHideBehavior behavior);
89 ShelfAutoHideBehavior auto_hide_behavior() const {
90 return auto_hide_behavior_;
93 // Sets the alignment. Returns true if the alignment got changed. If nothing
94 // has visually be changed, false will be returned. This can happen if either
95 // the alignment was already set, or the shelf is currently locked and cannot
96 // be changed at this time. In the latter case the change will be performed
97 // once the shelf gets unlocked.
98 bool SetAlignment(ShelfAlignment alignment);
100 // Returns the desired alignment for the current state, either the user's
101 // set alignment (alignment_) or SHELF_ALIGNMENT_BOTTOM when the screen
102 // is locked.
103 ShelfAlignment GetAlignment() const;
105 void set_workspace_controller(WorkspaceController* controller) {
106 workspace_controller_ = controller;
109 bool updating_bounds() const { return updating_bounds_; }
111 // Clears internal data for shutdown process.
112 void PrepareForShutdown();
114 // Returns whether the shelf and its contents (shelf, status) are visible
115 // on the screen.
116 bool IsVisible() const;
118 // Returns the ideal bounds of the shelf assuming it is visible.
119 gfx::Rect GetIdealBounds();
121 // Returns the docked area bounds.
122 const gfx::Rect& dock_bounds() const { return dock_bounds_; }
124 // Stops any animations and sets the bounds of the shelf and status
125 // widgets.
126 void LayoutShelf();
128 // Returns shelf visibility state based on current value of auto hide
129 // behavior setting.
130 ShelfVisibilityState CalculateShelfVisibility();
132 // Updates the visibility state.
133 void UpdateVisibilityState();
135 // Invoked by the shelf when the auto-hide state may have changed.
136 void UpdateAutoHideState();
138 ShelfVisibilityState visibility_state() const {
139 return state_.visibility_state;
141 ShelfAutoHideState auto_hide_state() const { return state_.auto_hide_state; }
143 ShelfWidget* shelf_widget() { return shelf_; }
145 // Sets whether any windows overlap the shelf. If a window overlaps the shelf
146 // the shelf renders slightly differently.
147 void SetWindowOverlapsShelf(bool value);
148 bool window_overlaps_shelf() const { return window_overlaps_shelf_; }
150 void AddObserver(ShelfLayoutManagerObserver* observer);
151 void RemoveObserver(ShelfLayoutManagerObserver* observer);
153 // Gesture related functions:
154 void OnGestureEdgeSwipe(const ui::GestureEvent& gesture);
155 void StartGestureDrag(const ui::GestureEvent& gesture);
156 void UpdateGestureDrag(const ui::GestureEvent& gesture);
157 void CompleteGestureDrag(const ui::GestureEvent& gesture);
158 void CancelGestureDrag();
160 // Set an animation duration override for the show / hide animation of the
161 // shelf. Specifying 0 leads to use the default.
162 void SetAnimationDurationOverride(int duration_override_in_ms);
164 // Overridden from SnapLayoutManager:
165 void OnWindowResized() override;
166 void SetChildBounds(aura::Window* child,
167 const gfx::Rect& requested_bounds) override;
169 // Overridden from ash::ShellObserver:
170 void OnLockStateChanged(bool locked) override;
172 // Overriden from aura::client::ActivationChangeObserver:
173 void OnWindowActivated(aura::Window* gained_active,
174 aura::Window* lost_active) override;
176 // Overridden from ash::LockStateObserver:
177 void OnLockStateEvent(LockStateObserver::EventType event) override;
179 // Overridden from ash::SessionStateObserver:
180 void SessionStateChanged(SessionStateDelegate::SessionState state) override;
182 // TODO(harrym|oshima): These templates will be moved to
183 // new Shelf class.
184 // A helper function that provides a shortcut for choosing
185 // values specific to a shelf alignment.
186 template<typename T>
187 T SelectValueForShelfAlignment(T bottom, T left, T right, T top) const {
188 switch (GetAlignment()) {
189 case SHELF_ALIGNMENT_BOTTOM:
190 return bottom;
191 case SHELF_ALIGNMENT_LEFT:
192 return left;
193 case SHELF_ALIGNMENT_RIGHT:
194 return right;
195 case SHELF_ALIGNMENT_TOP:
196 return top;
198 NOTREACHED();
199 return right;
202 template<typename T>
203 T PrimaryAxisValue(T horizontal, T vertical) const {
204 return IsHorizontalAlignment() ? horizontal : vertical;
207 // Is the shelf's alignment horizontal?
208 bool IsHorizontalAlignment() const;
210 // Returns a ShelfLayoutManager on the display which has a shelf for
211 // given |window|. See RootWindowController::ForShelf for more info.
212 static ShelfLayoutManager* ForShelf(aura::Window* window);
214 private:
215 class AutoHideEventFilter;
216 class UpdateShelfObserver;
217 friend class ash::ScreenAsh;
218 friend class PanelLayoutManagerTest;
219 friend class ShelfLayoutManagerTest;
220 FRIEND_TEST_ALL_PREFIXES(ash::AshPopupAlignmentDelegateTest, AutoHide);
221 FRIEND_TEST_ALL_PREFIXES(ash::WebNotificationTrayTest, PopupAndFullscreen);
223 struct TargetBounds {
224 TargetBounds();
225 ~TargetBounds();
227 float opacity;
228 float status_opacity;
229 gfx::Rect shelf_bounds_in_root;
230 gfx::Rect shelf_bounds_in_shelf;
231 gfx::Rect status_bounds_in_shelf;
232 gfx::Insets work_area_insets;
235 struct State {
236 State() : visibility_state(SHELF_VISIBLE),
237 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
238 window_state(WORKSPACE_WINDOW_STATE_DEFAULT),
239 is_screen_locked(false),
240 is_adding_user_screen(false) {}
242 // Returns true if the two states are considered equal. As
243 // |auto_hide_state| only matters if |visibility_state| is
244 // |SHELF_AUTO_HIDE|, Equals() ignores the |auto_hide_state| as
245 // appropriate.
246 bool Equals(const State& other) const {
247 return other.visibility_state == visibility_state &&
248 (visibility_state != SHELF_AUTO_HIDE ||
249 other.auto_hide_state == auto_hide_state) &&
250 other.window_state == window_state &&
251 other.is_screen_locked == is_screen_locked &&
252 other.is_adding_user_screen == is_adding_user_screen;
255 ShelfVisibilityState visibility_state;
256 ShelfAutoHideState auto_hide_state;
257 WorkspaceWindowState window_state;
258 bool is_screen_locked;
259 bool is_adding_user_screen;
262 // Sets the visibility of the shelf to |state|.
263 void SetState(ShelfVisibilityState visibility_state);
265 // Updates the bounds and opacity of the shelf and status widgets.
266 // If |observer| is specified, it will be called back when the animations, if
267 // any, are complete.
268 void UpdateBoundsAndOpacity(const TargetBounds& target_bounds,
269 bool animate,
270 ui::ImplicitAnimationObserver* observer);
272 // Stops any animations and progresses them to the end.
273 void StopAnimating();
275 // Returns the width (if aligned to the side) or height (if aligned to the
276 // bottom).
277 void GetShelfSize(int* width, int* height);
279 // Insets |bounds| by |inset| on the edge the shelf is aligned to.
280 void AdjustBoundsBasedOnAlignment(int inset, gfx::Rect* bounds) const;
282 // Calculates the target bounds assuming visibility of |visible|.
283 void CalculateTargetBounds(const State& state, TargetBounds* target_bounds);
285 // Updates the target bounds if a gesture-drag is in progress. This is only
286 // used by |CalculateTargetBounds()|.
287 void UpdateTargetBoundsForGesture(TargetBounds* target_bounds) const;
289 // Updates the background of the shelf.
290 void UpdateShelfBackground(BackgroundAnimatorChangeType type);
292 // Returns how the shelf background is painted.
293 ShelfBackgroundType GetShelfBackgroundType() const;
295 // Updates the auto hide state immediately.
296 void UpdateAutoHideStateNow();
298 // Stops the auto hide timer and clears
299 // |mouse_over_shelf_when_auto_hide_timer_started_|.
300 void StopAutoHideTimer();
302 // Returns the bounds of an additional region which can trigger showing the
303 // shelf. This region exists to make it easier to trigger showing the shelf
304 // when the shelf is auto hidden and the shelf is on the boundary between
305 // two displays.
306 gfx::Rect GetAutoHideShowShelfRegionInScreen() const;
308 // Returns the AutoHideState. This value is determined from the shelf and
309 // tray.
310 ShelfAutoHideState CalculateAutoHideState(
311 ShelfVisibilityState visibility_state) const;
313 // Returns true if |window| is a descendant of the shelf.
314 bool IsShelfWindow(aura::Window* window);
316 int GetWorkAreaSize(const State& state, int size) const;
318 // Overridden from keyboard::KeyboardControllerObserver:
319 void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) override;
321 // Overridden from DockedWindowLayoutManagerObserver:
322 void OnDockBoundsChanging(
323 const gfx::Rect& dock_bounds,
324 DockedWindowLayoutManagerObserver::Reason reason) override;
326 // Called when the LoginUI changes from visible to invisible.
327 void UpdateShelfVisibilityAfterLoginUIChange();
329 // Returns true when |alignment_| is locked. This can be caused by the screen
330 // being locked, or when adding a user. Returns false when transitioning to a
331 // user session, and while the session is active.
332 bool IsAlignmentLocked() const;
334 // The RootWindow is cached so that we don't invoke Shell::GetInstance() from
335 // our destructor. We avoid that as at the time we're deleted Shell is being
336 // deleted too.
337 aura::Window* root_window_;
339 // True when inside UpdateBoundsAndOpacity() method. Used to prevent calling
340 // UpdateBoundsAndOpacity() again from SetChildBounds().
341 bool updating_bounds_;
343 // See description above setter.
344 ShelfAutoHideBehavior auto_hide_behavior_;
346 // See description above getter.
347 ShelfAlignment alignment_;
349 // Current state.
350 State state_;
352 ShelfWidget* shelf_;
354 WorkspaceController* workspace_controller_;
356 // Do any windows overlap the shelf? This is maintained by WorkspaceManager.
357 bool window_overlaps_shelf_;
359 base::OneShotTimer<ShelfLayoutManager> auto_hide_timer_;
361 // Whether the mouse was over the shelf when the auto hide timer started.
362 // False when neither the auto hide timer nor the timer task are running.
363 bool mouse_over_shelf_when_auto_hide_timer_started_;
365 // EventFilter used to detect when user moves the mouse over the shelf to
366 // trigger showing the shelf.
367 scoped_ptr<AutoHideEventFilter> auto_hide_event_filter_;
369 // EventFilter used to detect when user issues a gesture on a bezel sensor.
370 scoped_ptr<ShelfBezelEventFilter> bezel_event_filter_;
372 ObserverList<ShelfLayoutManagerObserver> observers_;
374 // The shelf reacts to gesture-drags, and can be set to auto-hide for certain
375 // gestures. Some shelf behaviour (e.g. visibility state, background color
376 // etc.) are affected by various stages of the drag. The enum keeps track of
377 // the present status of the gesture drag.
378 enum GestureDragStatus {
379 GESTURE_DRAG_NONE,
380 GESTURE_DRAG_IN_PROGRESS,
381 GESTURE_DRAG_CANCEL_IN_PROGRESS,
382 GESTURE_DRAG_COMPLETE_IN_PROGRESS
384 GestureDragStatus gesture_drag_status_;
386 // Tracks the amount of the drag. The value is only valid when
387 // |gesture_drag_status_| is set to GESTURE_DRAG_IN_PROGRESS.
388 float gesture_drag_amount_;
390 // Manage the auto-hide state during the gesture.
391 ShelfAutoHideState gesture_drag_auto_hide_state_;
393 // Used to delay updating shelf background.
394 UpdateShelfObserver* update_shelf_observer_;
396 // The bounds of the keyboard.
397 gfx::Rect keyboard_bounds_;
399 // The bounds of the dock.
400 gfx::Rect dock_bounds_;
402 // The show hide animation duration override or 0 for default.
403 int duration_override_in_ms_;
405 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager);
408 } // namespace ash
410 #endif // ASH_SHELF_SHELF_LAYOUT_MANAGER_H_