1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_strings.h"
36 #include "ui/accessibility/ax_view_state.h"
37 #include "ui/aura/client/screen_position_client.h"
38 #include "ui/aura/window.h"
39 #include "ui/aura/window_event_dispatcher.h"
40 #include "ui/base/l10n/l10n_util.h"
41 #include "ui/base/models/simple_menu_model.h"
42 #include "ui/base/resource/resource_bundle.h"
43 #include "ui/compositor/layer.h"
44 #include "ui/compositor/layer_animator.h"
45 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
46 #include "ui/events/event_utils.h"
47 #include "ui/gfx/canvas.h"
48 #include "ui/gfx/geometry/point.h"
49 #include "ui/views/animation/bounds_animator.h"
50 #include "ui/views/border.h"
51 #include "ui/views/controls/button/image_button.h"
52 #include "ui/views/controls/menu/menu_model_adapter.h"
53 #include "ui/views/controls/menu/menu_runner.h"
54 #include "ui/views/focus/focus_search.h"
55 #include "ui/views/view_model.h"
56 #include "ui/views/view_model_utils.h"
57 #include "ui/views/widget/widget.h"
58 #include "ui/wm/core/coordinate_conversion.h"
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
= 0;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
= 1;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
= 2;
68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
= 3;
70 // Default amount content is inset on the left edge.
71 const int kDefaultLeadingInset
= 8;
73 // Minimum distance before drag starts.
74 const int kMinimumDragDistance
= 8;
76 // Additional spacing for the left and right side of icons.
77 const int kHorizontalIconSpacing
= 2;
79 // Inset for items which do not have an icon.
80 const int kHorizontalNoIconInsetSpacing
=
81 kHorizontalIconSpacing
+ kDefaultLeadingInset
;
83 // The proportion of the shelf space reserved for non-panel icons. Panels
84 // may flow into this space but will be put into the overflow bubble if there
85 // is contention for the space.
86 const float kReservedNonPanelIconProportion
= 0.67f
;
88 // This is the command id of the menu item which contains the name of the menu.
89 const int kCommandIdOfMenuName
= 0;
91 // The background color of the active item in the list.
92 const SkColor kActiveListItemBackgroundColor
= SkColorSetRGB(203 , 219, 241);
94 // The background color of the active & hovered item in the list.
95 const SkColor kFocusedActiveListItemBackgroundColor
=
96 SkColorSetRGB(193, 211, 236);
98 // The text color of the caption item in a list.
99 const SkColor kCaptionItemForegroundColor
= SK_ColorBLACK
;
101 // The maximum allowable length of a menu line of an application menu in pixels.
102 const int kMaximumAppMenuItemLength
= 350;
104 // The distance of the cursor from the outer rim of the shelf before it
106 const int kRipOffDistance
= 48;
108 // The rip off drag and drop proxy image should get scaled by this factor.
109 const float kDragAndDropProxyScale
= 1.5f
;
111 // The opacity represents that this partially disappeared item will get removed.
112 const float kDraggedImageOpacity
= 0.5f
;
116 // A class to temporarily disable a given bounds animator.
117 class BoundsAnimatorDisabler
{
119 explicit BoundsAnimatorDisabler(views::BoundsAnimator
* bounds_animator
)
120 : old_duration_(bounds_animator
->GetAnimationDuration()),
121 bounds_animator_(bounds_animator
) {
122 bounds_animator_
->SetAnimationDuration(1);
125 ~BoundsAnimatorDisabler() {
126 bounds_animator_
->SetAnimationDuration(old_duration_
);
130 // The previous animation duration.
132 // The bounds animator which gets used.
133 views::BoundsAnimator
* bounds_animator_
;
135 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler
);
138 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
140 class ShelfMenuModelAdapter
: public views::MenuModelAdapter
{
142 explicit ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
);
144 // views::MenuModelAdapter:
145 const gfx::FontList
* GetLabelFontList(int command_id
) const override
;
146 bool IsCommandEnabled(int id
) const override
;
147 void GetHorizontalIconMargins(int id
,
150 int* right_margin
) const override
;
151 bool GetForegroundColor(int command_id
,
153 SkColor
* override_color
) const override
;
154 bool GetBackgroundColor(int command_id
,
156 SkColor
* override_color
) const override
;
157 int GetMaxWidthForMenu(views::MenuItemView
* menu
) override
;
158 bool ShouldReserveSpaceForSubmenuIndicator() const override
;
161 ShelfMenuModel
* menu_model_
;
163 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter
);
166 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
)
167 : MenuModelAdapter(menu_model
),
168 menu_model_(menu_model
) {
171 const gfx::FontList
* ShelfMenuModelAdapter::GetLabelFontList(
172 int command_id
) const {
173 if (command_id
!= kCommandIdOfMenuName
)
174 return MenuModelAdapter::GetLabelFontList(command_id
);
176 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
177 return &rb
.GetFontList(ui::ResourceBundle::BoldFont
);
180 bool ShelfMenuModelAdapter::IsCommandEnabled(int id
) const {
181 return id
!= kCommandIdOfMenuName
;
184 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id
,
186 SkColor
* override_color
) const {
187 if (command_id
!= kCommandIdOfMenuName
)
190 *override_color
= kCaptionItemForegroundColor
;
194 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id
,
196 SkColor
* override_color
) const {
197 if (!menu_model_
->IsCommandActive(command_id
))
200 *override_color
= is_hovered
? kFocusedActiveListItemBackgroundColor
:
201 kActiveListItemBackgroundColor
;
205 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id
,
208 int* right_margin
) const {
209 *left_margin
= kHorizontalIconSpacing
;
210 *right_margin
= (command_id
!= kCommandIdOfMenuName
) ?
211 kHorizontalIconSpacing
: -(icon_size
+ kHorizontalNoIconInsetSpacing
);
214 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView
* menu
) {
215 return kMaximumAppMenuItemLength
;
218 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
222 // Custom FocusSearch used to navigate the shelf in the order items are in
224 class ShelfFocusSearch
: public views::FocusSearch
{
226 explicit ShelfFocusSearch(views::ViewModel
* view_model
)
227 : FocusSearch(NULL
, true, true),
228 view_model_(view_model
) {}
229 ~ShelfFocusSearch() override
{}
231 // views::FocusSearch overrides:
232 View
* FindNextFocusableView(View
* starting_view
,
235 bool check_starting_view
,
236 views::FocusTraversable
** focus_traversable
,
237 View
** focus_traversable_view
) override
{
238 int index
= view_model_
->GetIndexOfView(starting_view
);
240 return view_model_
->view_at(0);
245 index
= view_model_
->view_size() - 1;
248 if (index
>= view_model_
->view_size())
251 return view_model_
->view_at(index
);
255 views::ViewModel
* view_model_
;
257 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch
);
260 // AnimationDelegate used when inserting a new item. This steadily increases the
261 // opacity of the layer as the animation progress.
262 class FadeInAnimationDelegate
: public gfx::AnimationDelegate
{
264 explicit FadeInAnimationDelegate(views::View
* view
) : view_(view
) {}
265 ~FadeInAnimationDelegate() override
{}
267 // AnimationDelegate overrides:
268 void AnimationProgressed(const Animation
* animation
) override
{
269 view_
->layer()->SetOpacity(animation
->GetCurrentValue());
270 view_
->layer()->ScheduleDraw();
272 void AnimationEnded(const Animation
* animation
) override
{
273 view_
->layer()->SetOpacity(1.0f
);
274 view_
->layer()->ScheduleDraw();
276 void AnimationCanceled(const Animation
* animation
) override
{
277 view_
->layer()->SetOpacity(1.0f
);
278 view_
->layer()->ScheduleDraw();
284 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate
);
287 void ReflectItemStatus(const ShelfItem
& item
, ShelfButton
* button
) {
288 switch (item
.status
) {
290 button
->ClearState(ShelfButton::STATE_ACTIVE
);
291 button
->ClearState(ShelfButton::STATE_RUNNING
);
292 button
->ClearState(ShelfButton::STATE_ATTENTION
);
295 button
->ClearState(ShelfButton::STATE_ACTIVE
);
296 button
->AddState(ShelfButton::STATE_RUNNING
);
297 button
->ClearState(ShelfButton::STATE_ATTENTION
);
300 button
->AddState(ShelfButton::STATE_ACTIVE
);
301 button
->ClearState(ShelfButton::STATE_RUNNING
);
302 button
->ClearState(ShelfButton::STATE_ATTENTION
);
304 case STATUS_ATTENTION
:
305 button
->ClearState(ShelfButton::STATE_ACTIVE
);
306 button
->ClearState(ShelfButton::STATE_RUNNING
);
307 button
->AddState(ShelfButton::STATE_ATTENTION
);
314 // AnimationDelegate used when deleting an item. This steadily decreased the
315 // opacity of the layer as the animation progress.
316 class ShelfView::FadeOutAnimationDelegate
: public gfx::AnimationDelegate
{
318 FadeOutAnimationDelegate(ShelfView
* host
, views::View
* view
)
321 ~FadeOutAnimationDelegate() override
{}
323 // AnimationDelegate overrides:
324 void AnimationProgressed(const Animation
* animation
) override
{
325 view_
->layer()->SetOpacity(1 - animation
->GetCurrentValue());
326 view_
->layer()->ScheduleDraw();
328 void AnimationEnded(const Animation
* animation
) override
{
329 shelf_view_
->OnFadeOutAnimationEnded();
331 void AnimationCanceled(const Animation
* animation
) override
{}
334 ShelfView
* shelf_view_
;
335 scoped_ptr
<views::View
> view_
;
337 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate
);
340 // AnimationDelegate used to trigger fading an element in. When an item is
341 // inserted this delegate is attached to the animation that expands the size of
342 // the item. When done it kicks off another animation to fade the item in.
343 class ShelfView::StartFadeAnimationDelegate
: public gfx::AnimationDelegate
{
345 StartFadeAnimationDelegate(ShelfView
* host
,
349 ~StartFadeAnimationDelegate() override
{}
351 // AnimationDelegate overrides:
352 void AnimationEnded(const Animation
* animation
) override
{
353 shelf_view_
->FadeIn(view_
);
355 void AnimationCanceled(const Animation
* animation
) override
{
356 view_
->layer()->SetOpacity(1.0f
);
360 ShelfView
* shelf_view_
;
363 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate
);
366 ShelfView::ShelfView(ShelfModel
* model
,
367 ShelfDelegate
* delegate
,
368 ShelfLayoutManager
* manager
)
371 view_model_(new views::ViewModel
),
372 first_visible_index_(0),
373 last_visible_index_(-1),
374 overflow_button_(NULL
),
375 owner_overflow_bubble_(NULL
),
378 start_drag_index_(-1),
380 leading_inset_(kDefaultLeadingInset
),
381 cancelling_drag_model_changed_(false),
382 last_hidden_index_(0),
383 closing_event_time_(base::TimeDelta()),
385 drag_and_drop_item_pinned_(false),
386 drag_and_drop_shelf_id_(0),
387 dragged_off_shelf_(false),
388 snap_back_from_rip_off_view_(NULL
),
389 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
390 layout_manager_(manager
),
391 overflow_mode_(false),
393 dragged_off_from_overflow_to_shelf_(false),
394 is_repost_event_(false),
395 last_pressed_index_(-1) {
397 bounds_animator_
.reset(new views::BoundsAnimator(this));
398 bounds_animator_
->AddObserver(this);
399 set_context_menu_controller(this);
400 focus_search_
.reset(new ShelfFocusSearch(view_model_
.get()));
401 tooltip_
.reset(new ShelfTooltipManager(manager
, this));
404 ShelfView::~ShelfView() {
405 bounds_animator_
->RemoveObserver(this);
406 model_
->RemoveObserver(this);
407 // If we are inside the MenuRunner, we need to know if we were getting
408 // deleted while it was running.
410 *got_deleted_
= true;
413 void ShelfView::Init() {
414 model_
->AddObserver(this);
416 const ShelfItems
& items(model_
->items());
417 for (ShelfItems::const_iterator i
= items
.begin(); i
!= items
.end(); ++i
) {
418 views::View
* child
= CreateViewForItem(*i
);
419 child
->SetPaintToLayer(true);
420 view_model_
->Add(child
, static_cast<int>(i
- items
.begin()));
423 overflow_button_
= new OverflowButton(this);
424 overflow_button_
->set_context_menu_controller(this);
425 ConfigureChildView(overflow_button_
);
426 AddChildView(overflow_button_
);
428 // We'll layout when our bounds change.
431 void ShelfView::OnShelfAlignmentChanged() {
432 overflow_button_
->OnShelfAlignmentChanged();
433 LayoutToIdealBounds();
434 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
435 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
436 view_model_
->view_at(i
)->Layout();
439 if (overflow_bubble_
)
440 overflow_bubble_
->Hide();
443 void ShelfView::SchedulePaintForAllButtons() {
444 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
445 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
446 view_model_
->view_at(i
)->SchedulePaint();
448 if (overflow_button_
&& overflow_button_
->visible())
449 overflow_button_
->SchedulePaint();
452 gfx::Rect
ShelfView::GetIdealBoundsOfItemIcon(ShelfID id
) {
453 int index
= model_
->ItemIndexByID(id
);
456 // Map all items from overflow area to the overflow button. Note that the
457 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
458 // list of invisible panel items. However, these items are currently nowhere
459 // represented and get dropped instead - see (crbug.com/378907). As such there
460 // is no way to address them or place them. We therefore move them over the
462 if (index
> last_visible_index_
&& index
< model_
->FirstPanelIndex())
463 index
= last_visible_index_
+ 1;
464 const gfx::Rect
& ideal_bounds(view_model_
->ideal_bounds(index
));
465 DCHECK_NE(TYPE_APP_LIST
, model_
->items()[index
].type
);
466 views::View
* view
= view_model_
->view_at(index
);
467 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
468 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
469 gfx::Rect icon_bounds
= button
->GetIconBounds();
470 return gfx::Rect(GetMirroredXWithWidthInView(
471 ideal_bounds
.x() + icon_bounds
.x(), icon_bounds
.width()),
472 ideal_bounds
.y() + icon_bounds
.y(),
474 icon_bounds
.height());
477 void ShelfView::UpdatePanelIconPosition(ShelfID id
,
478 const gfx::Point
& midpoint
) {
479 int current_index
= model_
->ItemIndexByID(id
);
480 int first_panel_index
= model_
->FirstPanelIndex();
481 if (current_index
< first_panel_index
)
484 gfx::Point
midpoint_in_view(GetMirroredXInView(midpoint
.x()),
486 int target_index
= current_index
;
487 while (target_index
> first_panel_index
&&
488 layout_manager_
->PrimaryAxisValue(
489 view_model_
->ideal_bounds(target_index
).x(),
490 view_model_
->ideal_bounds(target_index
).y()) >
491 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
492 midpoint_in_view
.y())) {
495 while (target_index
< view_model_
->view_size() - 1 &&
496 layout_manager_
->PrimaryAxisValue(
497 view_model_
->ideal_bounds(target_index
).right(),
498 view_model_
->ideal_bounds(target_index
).bottom()) <
499 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
500 midpoint_in_view
.y())) {
503 if (current_index
!= target_index
)
504 model_
->Move(current_index
, target_index
);
507 bool ShelfView::IsShowingMenu() const {
508 return (launcher_menu_runner_
.get() &&
509 launcher_menu_runner_
->IsRunning());
512 bool ShelfView::IsShowingOverflowBubble() const {
513 return overflow_bubble_
.get() && overflow_bubble_
->IsShowing();
516 views::View
* ShelfView::GetAppListButtonView() const {
517 for (int i
= 0; i
< model_
->item_count(); ++i
) {
518 if (model_
->items()[i
].type
== TYPE_APP_LIST
)
519 return view_model_
->view_at(i
);
522 NOTREACHED() << "Applist button not found";
526 ////////////////////////////////////////////////////////////////////////////////
527 // ShelfView, FocusTraversable implementation:
529 views::FocusSearch
* ShelfView::GetFocusSearch() {
530 return focus_search_
.get();
533 views::FocusTraversable
* ShelfView::GetFocusTraversableParent() {
534 return parent()->GetFocusTraversable();
537 View
* ShelfView::GetFocusTraversableParentView() {
541 void ShelfView::CreateDragIconProxy(
542 const gfx::Point
& location_in_screen_coordinates
,
543 const gfx::ImageSkia
& icon
,
544 views::View
* replaced_view
,
545 const gfx::Vector2d
& cursor_offset_from_center
,
546 float scale_factor
) {
547 drag_replaced_view_
= replaced_view
;
548 drag_image_
.reset(new ash::DragImageView(
549 drag_replaced_view_
->GetWidget()->GetNativeWindow()->GetRootWindow(),
550 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
));
551 drag_image_
->SetImage(icon
);
552 gfx::Size size
= drag_image_
->GetPreferredSize();
553 size
.set_width(size
.width() * scale_factor
);
554 size
.set_height(size
.height() * scale_factor
);
555 drag_image_offset_
= gfx::Vector2d(size
.width() / 2, size
.height() / 2) +
556 cursor_offset_from_center
;
557 gfx::Rect
drag_image_bounds(
558 location_in_screen_coordinates
- drag_image_offset_
,
560 drag_image_
->SetBoundsInScreen(drag_image_bounds
);
561 drag_image_
->SetWidgetVisible(true);
564 void ShelfView::UpdateDragIconProxy(
565 const gfx::Point
& location_in_screen_coordinates
) {
566 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
567 // crbug.com/34722, while the app list item is still being dragged around.
569 drag_image_
->SetScreenPosition(
570 location_in_screen_coordinates
- drag_image_offset_
);
574 void ShelfView::DestroyDragIconProxy() {
576 drag_image_offset_
= gfx::Vector2d(0, 0);
579 bool ShelfView::StartDrag(const std::string
& app_id
,
580 const gfx::Point
& location_in_screen_coordinates
) {
581 // Bail if an operation is already going on - or the cursor is not inside.
582 // This could happen if mouse / touch operations overlap.
583 if (drag_and_drop_shelf_id_
||
584 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
587 // If the AppsGridView (which was dispatching this event) was opened by our
588 // button, ShelfView dragging operations are locked and we have to unlock.
590 drag_and_drop_item_pinned_
= false;
591 drag_and_drop_app_id_
= app_id
;
592 drag_and_drop_shelf_id_
=
593 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
594 // Check if the application is known and pinned - if not, we have to pin it so
595 // that we can re-arrange the shelf order accordingly. Note that items have
596 // to be pinned to give them the same (order) possibilities as a shortcut.
597 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
598 // returns true. At this time, we don't need to pin the item.
599 if (!IsShowingOverflowBubble() &&
600 (!drag_and_drop_shelf_id_
||
601 !delegate_
->IsAppPinned(app_id
))) {
602 delegate_
->PinAppWithID(app_id
);
603 drag_and_drop_shelf_id_
=
604 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
605 if (!drag_and_drop_shelf_id_
)
607 drag_and_drop_item_pinned_
= true;
609 views::View
* drag_and_drop_view
= view_model_
->view_at(
610 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
611 DCHECK(drag_and_drop_view
);
613 // Since there is already an icon presented by the caller, we hide this item
614 // for now. That has to be done by reducing the size since the visibility will
615 // change once a regrouping animation is performed.
616 pre_drag_and_drop_size_
= drag_and_drop_view
->size();
617 drag_and_drop_view
->SetSize(gfx::Size());
619 // First we have to center the mouse cursor over the item.
620 gfx::Point pt
= drag_and_drop_view
->GetBoundsInScreen().CenterPoint();
621 views::View::ConvertPointFromScreen(drag_and_drop_view
, &pt
);
622 gfx::Point point_in_root
= location_in_screen_coordinates
;
623 ::wm::ConvertPointFromScreen(
624 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
625 ui::MouseEvent
event(ui::ET_MOUSE_PRESSED
, pt
, point_in_root
,
626 ui::EventTimeForNow(), 0, 0);
627 PointerPressedOnButton(drag_and_drop_view
,
628 ShelfButtonHost::DRAG_AND_DROP
,
631 // Drag the item where it really belongs.
632 Drag(location_in_screen_coordinates
);
636 bool ShelfView::Drag(const gfx::Point
& location_in_screen_coordinates
) {
637 if (!drag_and_drop_shelf_id_
||
638 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
641 gfx::Point pt
= location_in_screen_coordinates
;
642 views::View
* drag_and_drop_view
= view_model_
->view_at(
643 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
644 ConvertPointFromScreen(drag_and_drop_view
, &pt
);
645 gfx::Point point_in_root
= location_in_screen_coordinates
;
646 ::wm::ConvertPointFromScreen(
647 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
648 ui::MouseEvent
event(ui::ET_MOUSE_DRAGGED
, pt
, point_in_root
,
649 ui::EventTimeForNow(), 0, 0);
650 PointerDraggedOnButton(drag_and_drop_view
,
651 ShelfButtonHost::DRAG_AND_DROP
,
656 void ShelfView::EndDrag(bool cancel
) {
657 if (!drag_and_drop_shelf_id_
)
660 views::View
* drag_and_drop_view
= view_model_
->view_at(
661 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
662 PointerReleasedOnButton(
663 drag_and_drop_view
, ShelfButtonHost::DRAG_AND_DROP
, cancel
);
665 // Either destroy the temporarily created item - or - make the item visible.
666 if (drag_and_drop_item_pinned_
&& cancel
) {
667 delegate_
->UnpinAppWithID(drag_and_drop_app_id_
);
668 } else if (drag_and_drop_view
) {
670 // When a hosted drag gets canceled, the item can remain in the same slot
671 // and it might have moved within the bounds. In that case the item need
672 // to animate back to its correct location.
673 AnimateToIdealBounds();
675 drag_and_drop_view
->SetSize(pre_drag_and_drop_size_
);
679 drag_and_drop_shelf_id_
= 0;
682 void ShelfView::LayoutToIdealBounds() {
683 if (bounds_animator_
->IsAnimating()) {
684 AnimateToIdealBounds();
688 IdealBounds ideal_bounds
;
689 CalculateIdealBounds(&ideal_bounds
);
690 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_
);
691 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
694 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
695 // The overflow button is not shown in overflow mode.
696 overflow_button_
->SetVisible(false);
697 DCHECK_LT(last_visible_index_
, view_model_
->view_size());
698 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
699 bool visible
= i
>= first_visible_index_
&&
700 i
<= last_visible_index_
;
701 // To track the dragging of |drag_view_| continuously, its visibility
702 // should be always true regardless of its position.
703 if (dragged_off_from_overflow_to_shelf_
&&
704 view_model_
->view_at(i
) == drag_view_
)
705 view_model_
->view_at(i
)->SetVisible(true);
707 view_model_
->view_at(i
)->SetVisible(visible
);
711 void ShelfView::CalculateIdealBounds(IdealBounds
* bounds
) const {
712 int available_size
= layout_manager_
->PrimaryAxisValue(width(), height());
713 DCHECK(model_
->item_count() == view_model_
->view_size());
717 int first_panel_index
= model_
->FirstPanelIndex();
718 int last_button_index
= first_panel_index
- 1;
722 int button_size
= kShelfButtonSize
;
723 int button_spacing
= kShelfButtonSpacing
;
725 int w
= layout_manager_
->PrimaryAxisValue(button_size
, width());
726 int h
= layout_manager_
->PrimaryAxisValue(height(), button_size
);
727 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
728 if (i
< first_visible_index_
) {
729 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, 0, 0));
733 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
734 if (i
!= last_button_index
) {
735 x
= layout_manager_
->PrimaryAxisValue(x
+ w
+ button_spacing
, x
);
736 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ h
+ button_spacing
);
740 if (is_overflow_mode()) {
741 const_cast<ShelfView
*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
745 // Right aligned icons.
746 int end_position
= available_size
- button_spacing
;
747 x
= layout_manager_
->PrimaryAxisValue(end_position
, 0);
748 y
= layout_manager_
->PrimaryAxisValue(0, end_position
);
749 for (int i
= view_model_
->view_size() - 1;
750 i
>= first_panel_index
; --i
) {
751 x
= layout_manager_
->PrimaryAxisValue(x
- w
- button_spacing
, x
);
752 y
= layout_manager_
->PrimaryAxisValue(y
, y
- h
- button_spacing
);
753 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
754 end_position
= layout_manager_
->PrimaryAxisValue(x
, y
);
757 // Icons on the left / top are guaranteed up to kLeftIconProportion of
758 // the available space.
759 int last_icon_position
= layout_manager_
->PrimaryAxisValue(
760 view_model_
->ideal_bounds(last_button_index
).right(),
761 view_model_
->ideal_bounds(last_button_index
).bottom()) + button_size
;
762 int reserved_icon_space
= available_size
* kReservedNonPanelIconProportion
;
763 if (last_icon_position
< reserved_icon_space
)
764 end_position
= last_icon_position
;
766 end_position
= std::max(end_position
, reserved_icon_space
);
768 bounds
->overflow_bounds
.set_size(
769 gfx::Size(layout_manager_
->PrimaryAxisValue(w
, width()),
770 layout_manager_
->PrimaryAxisValue(height(), h
)));
772 last_visible_index_
= DetermineLastVisibleIndex(
773 end_position
- button_size
);
774 last_hidden_index_
= DetermineFirstVisiblePanelIndex(end_position
) - 1;
775 bool show_overflow
= last_visible_index_
< last_button_index
||
776 last_hidden_index_
>= first_panel_index
;
778 // Create Space for the overflow button
780 last_visible_index_
> 0 && last_visible_index_
< last_button_index
)
781 --last_visible_index_
;
782 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
783 bool visible
= i
<= last_visible_index_
|| i
> last_hidden_index_
;
784 // To receive drag event continuously from |drag_view_| during the dragging
785 // off from the shelf, don't make |drag_view_| invisible. It will be
786 // eventually invisible and removed from the |view_model_| by
787 // FinalizeRipOffDrag().
788 if (dragged_off_shelf_
&& view_model_
->view_at(i
) == drag_view_
)
790 view_model_
->view_at(i
)->SetVisible(visible
);
793 overflow_button_
->SetVisible(show_overflow
);
795 DCHECK_NE(0, view_model_
->view_size());
796 if (last_visible_index_
== -1) {
800 x
= layout_manager_
->PrimaryAxisValue(
801 view_model_
->ideal_bounds(last_visible_index_
).right(),
802 view_model_
->ideal_bounds(last_visible_index_
).x());
803 y
= layout_manager_
->PrimaryAxisValue(
804 view_model_
->ideal_bounds(last_visible_index_
).y(),
805 view_model_
->ideal_bounds(last_visible_index_
).bottom());
807 // Set all hidden panel icon positions to be on the overflow button.
808 for (int i
= first_panel_index
; i
<= last_hidden_index_
; ++i
)
809 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
811 // Add more space between last visible item and overflow button.
812 // Without this, two buttons look too close compared with other items.
813 x
= layout_manager_
->PrimaryAxisValue(x
+ button_spacing
, x
);
814 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ button_spacing
);
816 bounds
->overflow_bounds
.set_x(x
);
817 bounds
->overflow_bounds
.set_y(y
);
818 if (overflow_bubble_
.get() && overflow_bubble_
->IsShowing())
819 UpdateOverflowRange(overflow_bubble_
->shelf_view());
821 if (overflow_bubble_
)
822 overflow_bubble_
->Hide();
826 int ShelfView::DetermineLastVisibleIndex(int max_value
) const {
827 int index
= model_
->FirstPanelIndex() - 1;
829 layout_manager_
->PrimaryAxisValue(
830 view_model_
->ideal_bounds(index
).right(),
831 view_model_
->ideal_bounds(index
).bottom()) > max_value
) {
837 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value
) const {
838 int index
= model_
->FirstPanelIndex();
839 while (index
< view_model_
->view_size() &&
840 layout_manager_
->PrimaryAxisValue(
841 view_model_
->ideal_bounds(index
).right(),
842 view_model_
->ideal_bounds(index
).bottom()) < min_value
) {
848 void ShelfView::AddIconObserver(ShelfIconObserver
* observer
) {
849 observers_
.AddObserver(observer
);
852 void ShelfView::RemoveIconObserver(ShelfIconObserver
* observer
) {
853 observers_
.RemoveObserver(observer
);
856 void ShelfView::AnimateToIdealBounds() {
857 IdealBounds ideal_bounds
;
858 CalculateIdealBounds(&ideal_bounds
);
859 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
860 View
* view
= view_model_
->view_at(i
);
861 bounds_animator_
->AnimateViewTo(view
, view_model_
->ideal_bounds(i
));
862 // Now that the item animation starts, we have to make sure that the
863 // padding of the first gets properly transferred to the new first item.
864 if (i
&& view
->border())
865 view
->SetBorder(views::Border::NullBorder());
867 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
870 views::View
* ShelfView::CreateViewForItem(const ShelfItem
& item
) {
871 views::View
* view
= NULL
;
873 case TYPE_BROWSER_SHORTCUT
:
874 case TYPE_APP_SHORTCUT
:
875 case TYPE_WINDOWED_APP
:
876 case TYPE_PLATFORM_APP
:
878 case TYPE_APP_PANEL
: {
879 ShelfButton
* button
= ShelfButton::Create(this, this, layout_manager_
);
880 button
->SetImage(item
.image
);
881 ReflectItemStatus(item
, button
);
886 case TYPE_APP_LIST
: {
887 view
= new AppListButton(this, this, layout_manager_
->shelf_widget());
894 view
->set_context_menu_controller(this);
897 ConfigureChildView(view
);
901 void ShelfView::FadeIn(views::View
* view
) {
902 view
->SetVisible(true);
903 view
->layer()->SetOpacity(0);
904 AnimateToIdealBounds();
905 bounds_animator_
->SetAnimationDelegate(
907 scoped_ptr
<gfx::AnimationDelegate
>(new FadeInAnimationDelegate(view
)));
910 void ShelfView::PrepareForDrag(Pointer pointer
, const ui::LocatedEvent
& event
) {
913 drag_pointer_
= pointer
;
914 start_drag_index_
= view_model_
->GetIndexOfView(drag_view_
);
916 if (start_drag_index_
== -1) {
921 // If the item is no longer draggable, bail out.
922 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
923 model_
->items()[start_drag_index_
].id
);
924 if (!item_delegate
->IsDraggable()) {
929 // Move the view to the front so that it appears on top of other views.
930 ReorderChildView(drag_view_
, -1);
931 bounds_animator_
->StopAnimatingView(drag_view_
);
934 void ShelfView::ContinueDrag(const ui::LocatedEvent
& event
) {
935 // Due to a syncing operation the application might have been removed.
936 // Bail if it is gone.
937 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
938 DCHECK_NE(-1, current_index
);
940 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
941 model_
->items()[current_index
].id
);
942 if (!item_delegate
->IsDraggable()) {
947 // If this is not a drag and drop host operation and not the app list item,
948 // check if the item got ripped off the shelf - if it did we are done.
949 if (!drag_and_drop_shelf_id_
&&
950 RemovableByRipOff(current_index
) != NOT_REMOVABLE
) {
951 if (HandleRipOffDrag(event
))
953 // The rip off handler could have changed the location of the item.
954 current_index
= view_model_
->GetIndexOfView(drag_view_
);
957 // TODO: I don't think this works correctly with RTL.
958 gfx::Point
drag_point(event
.location());
959 ConvertPointToTarget(drag_view_
, this, &drag_point
);
961 // Constrain the location to the range of valid indices for the type.
962 std::pair
<int, int> indices(GetDragRange(current_index
));
963 int first_drag_index
= indices
.first
;
964 int last_drag_index
= indices
.second
;
965 // If the last index isn't valid, we're overflowing. Constrain to the app list
966 // (which is the last visible item).
967 if (first_drag_index
< model_
->FirstPanelIndex() &&
968 last_drag_index
> last_visible_index_
)
969 last_drag_index
= last_visible_index_
;
971 if (layout_manager_
->IsHorizontalAlignment()) {
972 x
= std::max(view_model_
->ideal_bounds(indices
.first
).x(),
973 drag_point
.x() - drag_origin_
.x());
974 x
= std::min(view_model_
->ideal_bounds(last_drag_index
).right() -
975 view_model_
->ideal_bounds(current_index
).width(),
977 if (drag_view_
->x() == x
)
981 y
= std::max(view_model_
->ideal_bounds(indices
.first
).y(),
982 drag_point
.y() - drag_origin_
.y());
983 y
= std::min(view_model_
->ideal_bounds(last_drag_index
).bottom() -
984 view_model_
->ideal_bounds(current_index
).height(),
986 if (drag_view_
->y() == y
)
992 views::ViewModelUtils::DetermineMoveIndex(
993 *view_model_
, drag_view_
,
994 layout_manager_
->IsHorizontalAlignment() ?
995 views::ViewModelUtils::HORIZONTAL
:
996 views::ViewModelUtils::VERTICAL
,
999 std::min(indices
.second
, std::max(target_index
, indices
.first
));
1000 if (target_index
== current_index
)
1003 // Change the model, the ShelfItemMoved() callback will handle the
1004 // |view_model_| update.
1005 model_
->Move(current_index
, target_index
);
1006 bounds_animator_
->StopAnimatingView(drag_view_
);
1009 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent
& event
) {
1010 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1011 DCHECK_NE(-1, current_index
);
1012 std::string dragged_app_id
=
1013 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1015 gfx::Point screen_location
= event
.root_location();
1016 ::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1019 // To avoid ugly forwards and backwards flipping we use different constants
1020 // for ripping off / re-inserting the items.
1021 if (dragged_off_shelf_
) {
1022 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1023 // the item back into the shelf.
1024 if (GetBoundsForDragInsertInScreen().Contains(screen_location
)) {
1025 if (dragged_off_from_overflow_to_shelf_
) {
1026 // During the dragging an item from Shelf to Overflow, it can enter here
1027 // directly because both are located very closly.
1028 main_shelf_
->EndDrag(true);
1029 // Stops the animation of |drag_view_| and sets its bounds explicitly
1030 // becase ContinueDrag() stops its animation. Without this, unexpected
1031 // bounds will be set.
1032 bounds_animator_
->StopAnimatingView(drag_view_
);
1033 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1034 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1035 dragged_off_from_overflow_to_shelf_
= false;
1037 // Destroy our proxy view item.
1038 DestroyDragIconProxy();
1039 // Re-insert the item and return simply false since the caller will handle
1040 // the move as in any normal case.
1041 dragged_off_shelf_
= false;
1042 drag_view_
->layer()->SetOpacity(1.0f
);
1043 // The size of Overflow bubble should be updated immediately when an item
1045 if (is_overflow_mode())
1046 PreferredSizeChanged();
1048 } else if (is_overflow_mode() &&
1049 main_shelf_
->GetBoundsForDragInsertInScreen().Contains(
1051 if (!dragged_off_from_overflow_to_shelf_
) {
1052 dragged_off_from_overflow_to_shelf_
= true;
1053 drag_image_
->SetOpacity(1.0f
);
1054 main_shelf_
->StartDrag(dragged_app_id
, screen_location
);
1056 main_shelf_
->Drag(screen_location
);
1058 } else if (dragged_off_from_overflow_to_shelf_
) {
1059 // Makes the |drag_image_| partially disappear again.
1060 dragged_off_from_overflow_to_shelf_
= false;
1061 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1062 main_shelf_
->EndDrag(true);
1063 bounds_animator_
->StopAnimatingView(drag_view_
);
1064 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1065 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1067 // Move our proxy view item.
1068 UpdateDragIconProxy(screen_location
);
1071 // Check if we are too far away from the shelf to enter the ripped off state.
1072 // Determine the distance to the shelf.
1073 int delta
= CalculateShelfDistance(screen_location
);
1074 if (delta
> kRipOffDistance
) {
1075 // Create a proxy view item which can be moved anywhere.
1076 CreateDragIconProxy(event
.root_location(),
1077 drag_view_
->GetImage(),
1079 gfx::Vector2d(0, 0),
1080 kDragAndDropProxyScale
);
1081 drag_view_
->layer()->SetOpacity(0.0f
);
1082 dragged_off_shelf_
= true;
1083 if (RemovableByRipOff(current_index
) == REMOVABLE
) {
1084 // Move the item to the front of the first panel item and hide it.
1085 // ShelfItemMoved() callback will handle the |view_model_| update and
1086 // call AnimateToIdealBounds().
1087 if (current_index
!= model_
->FirstPanelIndex() - 1) {
1088 model_
->Move(current_index
, model_
->FirstPanelIndex() - 1);
1089 StartFadeInLastVisibleItem();
1090 } else if (is_overflow_mode()) {
1091 // Overflow bubble should be shrunk when an item is ripped off.
1092 PreferredSizeChanged();
1094 // Make the item partially disappear to show that it will get removed if
1096 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1103 void ShelfView::FinalizeRipOffDrag(bool cancel
) {
1104 if (!dragged_off_shelf_
)
1106 // Make sure we do not come in here again.
1107 dragged_off_shelf_
= false;
1109 // Coming here we should always have a |drag_view_|.
1111 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1112 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1113 // operation must have removed it. In that case we shouldn't change the model
1114 // and only delete the proxy image.
1115 if (current_index
== -1) {
1116 DestroyDragIconProxy();
1120 // Set to true when the animation should snap back to where it was before.
1121 bool snap_back
= false;
1122 // Items which cannot be dragged off will be handled as a cancel.
1124 if (dragged_off_from_overflow_to_shelf_
) {
1125 dragged_off_from_overflow_to_shelf_
= false;
1126 main_shelf_
->EndDrag(false);
1127 drag_view_
->layer()->SetOpacity(1.0f
);
1128 } else if (RemovableByRipOff(current_index
) != REMOVABLE
) {
1129 // Make sure we do not try to remove un-removable items like items which
1130 // were not pinned or have to be always there.
1134 // Make sure the item stays invisible upon removal.
1135 drag_view_
->SetVisible(false);
1136 std::string app_id
=
1137 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1138 delegate_
->UnpinAppWithID(app_id
);
1141 if (cancel
|| snap_back
) {
1142 if (dragged_off_from_overflow_to_shelf_
) {
1143 dragged_off_from_overflow_to_shelf_
= false;
1144 // Main shelf handles revert of dragged item.
1145 main_shelf_
->EndDrag(true);
1146 drag_view_
->layer()->SetOpacity(1.0f
);
1147 } else if (!cancelling_drag_model_changed_
) {
1148 // Only do something if the change did not come through a model change.
1149 gfx::Rect drag_bounds
= drag_image_
->GetBoundsInScreen();
1150 gfx::Point relative_to
= GetBoundsInScreen().origin();
1152 gfx::PointAtOffsetFromOrigin(drag_bounds
.origin()- relative_to
),
1153 drag_bounds
.size());
1154 drag_view_
->SetBoundsRect(target
);
1155 // Hide the status from the active item since we snap it back now. Upon
1156 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1158 snap_back_from_rip_off_view_
= drag_view_
;
1159 drag_view_
->AddState(ShelfButton::STATE_HIDDEN
);
1160 // When a canceling drag model is happening, the view model is diverged
1161 // from the menu model and movements / animations should not be done.
1162 model_
->Move(current_index
, start_drag_index_
);
1163 AnimateToIdealBounds();
1165 drag_view_
->layer()->SetOpacity(1.0f
);
1167 DestroyDragIconProxy();
1170 ShelfView::RemovableState
ShelfView::RemovableByRipOff(int index
) const {
1171 DCHECK(index
>= 0 && index
< model_
->item_count());
1172 ShelfItemType type
= model_
->items()[index
].type
;
1173 if (type
== TYPE_APP_LIST
|| type
== TYPE_DIALOG
|| !delegate_
->CanPin())
1174 return NOT_REMOVABLE
;
1176 std::string app_id
= delegate_
->GetAppIDForShelfID(model_
->items()[index
].id
);
1177 // Note: Only pinned app shortcuts can be removed!
1178 return (type
== TYPE_APP_SHORTCUT
&& delegate_
->IsAppPinned(app_id
)) ?
1179 REMOVABLE
: DRAGGABLE
;
1182 bool ShelfView::SameDragType(ShelfItemType typea
, ShelfItemType typeb
) const {
1184 case TYPE_APP_SHORTCUT
:
1185 case TYPE_BROWSER_SHORTCUT
:
1186 return (typeb
== TYPE_APP_SHORTCUT
|| typeb
== TYPE_BROWSER_SHORTCUT
);
1188 case TYPE_PLATFORM_APP
:
1189 case TYPE_WINDOWED_APP
:
1190 case TYPE_APP_PANEL
:
1192 return typeb
== typea
;
1193 case TYPE_UNDEFINED
:
1194 NOTREACHED() << "ShelfItemType must be set.";
1201 std::pair
<int, int> ShelfView::GetDragRange(int index
) {
1204 ShelfItemType type
= model_
->items()[index
].type
;
1205 for (int i
= 0; i
< model_
->item_count(); ++i
) {
1206 if (SameDragType(model_
->items()[i
].type
, type
)) {
1207 if (min_index
== -1)
1212 return std::pair
<int, int>(min_index
, max_index
);
1215 void ShelfView::ConfigureChildView(views::View
* view
) {
1216 view
->SetPaintToLayer(true);
1217 view
->layer()->SetFillsBoundsOpaquely(false);
1220 void ShelfView::ToggleOverflowBubble() {
1221 if (IsShowingOverflowBubble()) {
1222 overflow_bubble_
->Hide();
1226 if (!overflow_bubble_
)
1227 overflow_bubble_
.reset(new OverflowBubble());
1229 ShelfView
* overflow_view
=
1230 new ShelfView(model_
, delegate_
, layout_manager_
);
1231 overflow_view
->overflow_mode_
= true;
1232 overflow_view
->Init();
1233 overflow_view
->set_owner_overflow_bubble(overflow_bubble_
.get());
1234 overflow_view
->OnShelfAlignmentChanged();
1235 overflow_view
->main_shelf_
= this;
1236 UpdateOverflowRange(overflow_view
);
1238 overflow_bubble_
->Show(overflow_button_
, overflow_view
);
1240 Shell::GetInstance()->UpdateShelfVisibility();
1243 void ShelfView::OnFadeOutAnimationEnded() {
1244 AnimateToIdealBounds();
1245 StartFadeInLastVisibleItem();
1248 void ShelfView::StartFadeInLastVisibleItem() {
1249 // If overflow button is visible and there is a valid new last item, fading
1250 // the new last item in after sliding animation is finished.
1251 if (overflow_button_
->visible() && last_visible_index_
>= 0) {
1252 views::View
* last_visible_view
= view_model_
->view_at(last_visible_index_
);
1253 last_visible_view
->layer()->SetOpacity(0);
1254 bounds_animator_
->SetAnimationDelegate(
1256 scoped_ptr
<gfx::AnimationDelegate
>(
1257 new StartFadeAnimationDelegate(this, last_visible_view
)));
1261 void ShelfView::UpdateOverflowRange(ShelfView
* overflow_view
) const {
1262 const int first_overflow_index
= last_visible_index_
+ 1;
1263 const int last_overflow_index
= last_hidden_index_
;
1264 DCHECK_LE(first_overflow_index
, last_overflow_index
);
1265 DCHECK_LT(last_overflow_index
, view_model_
->view_size());
1267 overflow_view
->first_visible_index_
= first_overflow_index
;
1268 overflow_view
->last_visible_index_
= last_overflow_index
;
1271 bool ShelfView::ShouldHideTooltip(const gfx::Point
& cursor_location
) {
1272 gfx::Rect active_bounds
;
1274 for (int i
= 0; i
< child_count(); ++i
) {
1275 views::View
* child
= child_at(i
);
1276 if (child
== overflow_button_
)
1278 if (!ShouldShowTooltipForView(child
))
1281 gfx::Rect child_bounds
= child
->GetMirroredBounds();
1282 active_bounds
.Union(child_bounds
);
1285 return !active_bounds
.Contains(cursor_location
);
1288 gfx::Rect
ShelfView::GetVisibleItemsBoundsInScreen() {
1289 gfx::Size preferred_size
= GetPreferredSize();
1290 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1291 ConvertPointToScreen(this, &origin
);
1292 return gfx::Rect(origin
, preferred_size
);
1295 gfx::Rect
ShelfView::GetBoundsForDragInsertInScreen() {
1296 gfx::Size preferred_size
;
1297 if (is_overflow_mode()) {
1298 DCHECK(owner_overflow_bubble_
);
1299 gfx::Rect bubble_bounds
=
1300 owner_overflow_bubble_
->bubble_view()->GetBubbleBounds();
1301 preferred_size
= bubble_bounds
.size();
1303 const int last_button_index
= view_model_
->view_size() - 1;
1304 gfx::Rect last_button_bounds
=
1305 view_model_
->view_at(last_button_index
)->bounds();
1306 if (overflow_button_
->visible() &&
1307 model_
->GetItemIndexForType(TYPE_APP_PANEL
) == -1) {
1308 // When overflow button is visible and shelf has no panel items,
1309 // last_button_bounds should be overflow button's bounds.
1310 last_button_bounds
= overflow_button_
->bounds();
1313 if (layout_manager_
->IsHorizontalAlignment()) {
1314 preferred_size
= gfx::Size(last_button_bounds
.right() + leading_inset_
,
1317 preferred_size
= gfx::Size(kShelfSize
,
1318 last_button_bounds
.bottom() + leading_inset_
);
1321 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1323 // In overflow mode, we should use OverflowBubbleView as a source for
1324 // converting |origin| to screen coordinates. When a scroll operation is
1325 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1327 if (is_overflow_mode())
1328 ConvertPointToScreen(owner_overflow_bubble_
->bubble_view(), &origin
);
1330 ConvertPointToScreen(this, &origin
);
1332 return gfx::Rect(origin
, preferred_size
);
1335 int ShelfView::CancelDrag(int modified_index
) {
1336 FinalizeRipOffDrag(true);
1338 return modified_index
;
1339 bool was_dragging
= dragging();
1340 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1341 drag_pointer_
= NONE
;
1343 if (drag_view_index
== modified_index
) {
1344 // The view that was being dragged is being modified. Don't do anything.
1345 return modified_index
;
1348 return modified_index
;
1350 // Restore previous position, tracking the position of the modified view.
1351 bool at_end
= modified_index
== view_model_
->view_size();
1352 views::View
* modified_view
=
1353 (modified_index
>= 0 && !at_end
) ?
1354 view_model_
->view_at(modified_index
) : NULL
;
1355 model_
->Move(drag_view_index
, start_drag_index_
);
1357 // If the modified view will be at the end of the list, return the new end of
1360 return view_model_
->view_size();
1361 return modified_view
? view_model_
->GetIndexOfView(modified_view
) : -1;
1364 gfx::Size
ShelfView::GetPreferredSize() const {
1365 IdealBounds ideal_bounds
;
1366 CalculateIdealBounds(&ideal_bounds
);
1368 int last_button_index
= is_overflow_mode() ?
1369 last_visible_index_
: view_model_
->view_size() - 1;
1371 // When an item is dragged off from the overflow bubble, it is moved to last
1372 // position and and changed to invisible. Overflow bubble size should be
1373 // shrunk to fit only for visible items.
1374 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1375 // items in the shelf.
1376 if (is_overflow_mode() &&
1377 dragged_off_shelf_
&&
1378 !dragged_off_from_overflow_to_shelf_
&&
1379 RemovableByRipOff(view_model_
->GetIndexOfView(drag_view_
)) == REMOVABLE
)
1380 last_button_index
--;
1382 const gfx::Rect last_button_bounds
=
1383 last_button_index
>= first_visible_index_
?
1384 view_model_
->ideal_bounds(last_button_index
) :
1385 gfx::Rect(gfx::Size(kShelfSize
, kShelfSize
));
1387 if (layout_manager_
->IsHorizontalAlignment()) {
1388 return gfx::Size(last_button_bounds
.right() + leading_inset_
, kShelfSize
);
1391 return gfx::Size(kShelfSize
,
1392 last_button_bounds
.bottom() + leading_inset_
);
1395 void ShelfView::OnBoundsChanged(const gfx::Rect
& previous_bounds
) {
1396 // This bounds change is produced by the shelf movement and all content has
1397 // to follow. Using an animation at that time would produce a time lag since
1398 // the animation of the BoundsAnimator has itself a delay before it arrives
1399 // at the required location. As such we tell the animator to go there
1401 BoundsAnimatorDisabler
disabler(bounds_animator_
.get());
1402 LayoutToIdealBounds();
1403 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1404 OnShelfIconPositionsChanged());
1406 if (IsShowingOverflowBubble())
1407 overflow_bubble_
->Hide();
1410 views::FocusTraversable
* ShelfView::GetPaneFocusTraversable() {
1414 void ShelfView::GetAccessibleState(ui::AXViewState
* state
) {
1415 state
->role
= ui::AX_ROLE_TOOLBAR
;
1416 state
->name
= l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME
);
1419 void ShelfView::OnGestureEvent(ui::GestureEvent
* event
) {
1420 if (gesture_handler_
.ProcessGestureEvent(*event
))
1421 event
->StopPropagation();
1424 void ShelfView::ShelfItemAdded(int model_index
) {
1426 base::AutoReset
<bool> cancelling_drag(
1427 &cancelling_drag_model_changed_
, true);
1428 model_index
= CancelDrag(model_index
);
1430 views::View
* view
= CreateViewForItem(model_
->items()[model_index
]);
1432 // Hide the view, it'll be made visible when the animation is done. Using
1433 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1434 // the view's visibility.
1435 view
->layer()->SetOpacity(0);
1436 view_model_
->Add(view
, model_index
);
1438 // Give the button its ideal bounds. That way if we end up animating the
1439 // button before this animation completes it doesn't appear at some random
1440 // spot (because it was in the middle of animating from 0,0 0x0 to its
1442 IdealBounds ideal_bounds
;
1443 CalculateIdealBounds(&ideal_bounds
);
1444 view
->SetBoundsRect(view_model_
->ideal_bounds(model_index
));
1446 // The first animation moves all the views to their target position. |view|
1447 // is hidden, so it visually appears as though we are providing space for
1448 // it. When done we'll fade the view in.
1449 AnimateToIdealBounds();
1450 if (model_index
<= last_visible_index_
||
1451 model_index
>= model_
->FirstPanelIndex()) {
1452 bounds_animator_
->SetAnimationDelegate(
1454 scoped_ptr
<gfx::AnimationDelegate
>(
1455 new StartFadeAnimationDelegate(this, view
)));
1457 // Undo the hiding if animation does not run.
1458 view
->layer()->SetOpacity(1.0f
);
1462 void ShelfView::ShelfItemRemoved(int model_index
, ShelfID id
) {
1463 if (id
== context_menu_id_
)
1464 launcher_menu_runner_
.reset();
1466 base::AutoReset
<bool> cancelling_drag(
1467 &cancelling_drag_model_changed_
, true);
1468 model_index
= CancelDrag(model_index
);
1470 views::View
* view
= view_model_
->view_at(model_index
);
1471 view_model_
->Remove(model_index
);
1473 // When the overflow bubble is visible, the overflow range needs to be set
1474 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1475 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1476 // since the overflow bubble is not yet synced with the ShelfModel this
1477 // could cause a crash.
1478 if (overflow_bubble_
&& overflow_bubble_
->IsShowing()) {
1479 last_hidden_index_
= std::min(last_hidden_index_
,
1480 view_model_
->view_size() - 1);
1481 UpdateOverflowRange(overflow_bubble_
->shelf_view());
1484 if (view
->visible()) {
1485 // The first animation fades out the view. When done we'll animate the rest
1486 // of the views to their target location.
1487 bounds_animator_
->AnimateViewTo(view
, view
->bounds());
1488 bounds_animator_
->SetAnimationDelegate(
1490 scoped_ptr
<gfx::AnimationDelegate
>(
1491 new FadeOutAnimationDelegate(this, view
)));
1493 // We don't need to show a fade out animation for invisible |view|. When an
1494 // item is ripped out from the shelf, its |view| is already invisible.
1495 AnimateToIdealBounds();
1498 // Close the tooltip because it isn't needed any longer and its anchor view
1499 // will be deleted soon.
1500 if (tooltip_
->GetCurrentAnchorView() == view
)
1504 void ShelfView::ShelfItemChanged(int model_index
, const ShelfItem
& old_item
) {
1505 const ShelfItem
& item(model_
->items()[model_index
]);
1506 if (old_item
.type
!= item
.type
) {
1507 // Type changed, swap the views.
1508 model_index
= CancelDrag(model_index
);
1509 scoped_ptr
<views::View
> old_view(view_model_
->view_at(model_index
));
1510 bounds_animator_
->StopAnimatingView(old_view
.get());
1511 // Removing and re-inserting a view in our view model will strip the ideal
1512 // bounds from the item. To avoid recalculation of everything the bounds
1513 // get remembered and restored after the insertion to the previous value.
1514 gfx::Rect old_ideal_bounds
= view_model_
->ideal_bounds(model_index
);
1515 view_model_
->Remove(model_index
);
1516 views::View
* new_view
= CreateViewForItem(item
);
1517 AddChildView(new_view
);
1518 view_model_
->Add(new_view
, model_index
);
1519 view_model_
->set_ideal_bounds(model_index
, old_ideal_bounds
);
1520 new_view
->SetBoundsRect(old_view
->bounds());
1524 views::View
* view
= view_model_
->view_at(model_index
);
1525 switch (item
.type
) {
1526 case TYPE_BROWSER_SHORTCUT
:
1527 // Fallthrough for the new Shelf since it needs to show the activation
1529 case TYPE_APP_SHORTCUT
:
1530 case TYPE_WINDOWED_APP
:
1531 case TYPE_PLATFORM_APP
:
1533 case TYPE_APP_PANEL
: {
1534 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1535 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1536 ReflectItemStatus(item
, button
);
1537 // The browser shortcut is currently not a "real" item and as such the
1538 // the image is bogous as well. We therefore keep the image as is for it.
1539 if (item
.type
!= TYPE_BROWSER_SHORTCUT
)
1540 button
->SetImage(item
.image
);
1541 button
->SchedulePaint();
1550 void ShelfView::ShelfItemMoved(int start_index
, int target_index
) {
1551 view_model_
->Move(start_index
, target_index
);
1552 // When cancelling a drag due to a shelf item being added, the currently
1553 // dragged item is moved back to its initial position. AnimateToIdealBounds
1554 // will be called again when the new item is added to the |view_model_| but
1555 // at this time the |view_model_| is inconsistent with the |model_|.
1556 if (!cancelling_drag_model_changed_
)
1557 AnimateToIdealBounds();
1560 void ShelfView::ShelfStatusChanged() {
1561 // Nothing to do here.
1564 void ShelfView::PointerPressedOnButton(views::View
* view
,
1566 const ui::LocatedEvent
& event
) {
1570 int index
= view_model_
->GetIndexOfView(view
);
1574 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1575 model_
->items()[index
].id
);
1576 if (view_model_
->view_size() <= 1 || !item_delegate
->IsDraggable())
1577 return; // View is being deleted or not draggable, ignore request.
1579 // Only when the repost event occurs on the same shelf item, we should ignore
1580 // the call in ShelfView::ButtonPressed(...).
1581 is_repost_event_
= IsRepostEvent(event
) && (last_pressed_index_
== index
);
1583 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1584 drag_view_
= static_cast<ShelfButton
*>(view
);
1585 drag_origin_
= gfx::Point(event
.x(), event
.y());
1586 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1587 layout_manager_
->SelectValueForShelfAlignment(
1588 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
,
1589 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
,
1590 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
,
1592 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
);
1595 void ShelfView::PointerDraggedOnButton(views::View
* view
,
1597 const ui::LocatedEvent
& event
) {
1598 // To prepare all drag types (moving an item in the shelf and dragging off),
1599 // we should check the x-axis and y-axis offset.
1600 if (!dragging() && drag_view_
&&
1601 ((std::abs(event
.x() - drag_origin_
.x()) >= kMinimumDragDistance
) ||
1602 (std::abs(event
.y() - drag_origin_
.y()) >= kMinimumDragDistance
))) {
1603 PrepareForDrag(pointer
, event
);
1605 if (drag_pointer_
== pointer
)
1606 ContinueDrag(event
);
1609 void ShelfView::PointerReleasedOnButton(views::View
* view
,
1612 // Reset |is_repost_event| to false.
1613 is_repost_event_
= false;
1617 } else if (drag_pointer_
== pointer
) {
1618 FinalizeRipOffDrag(false);
1619 drag_pointer_
= NONE
;
1620 AnimateToIdealBounds();
1622 // If the drag pointer is NONE, no drag operation is going on and the
1623 // drag_view can be released.
1624 if (drag_pointer_
== NONE
)
1628 void ShelfView::MouseMovedOverButton(views::View
* view
) {
1629 if (!ShouldShowTooltipForView(view
))
1632 if (!tooltip_
->IsVisible())
1633 tooltip_
->ResetTimer();
1636 void ShelfView::MouseEnteredButton(views::View
* view
) {
1637 if (!ShouldShowTooltipForView(view
))
1640 if (tooltip_
->IsVisible()) {
1641 tooltip_
->ShowImmediately(view
, GetAccessibleName(view
));
1643 tooltip_
->ShowDelayed(view
, GetAccessibleName(view
));
1647 void ShelfView::MouseExitedButton(views::View
* view
) {
1648 if (!tooltip_
->IsVisible())
1649 tooltip_
->StopTimer();
1652 base::string16
ShelfView::GetAccessibleName(const views::View
* view
) {
1653 int view_index
= view_model_
->GetIndexOfView(view
);
1654 // May be -1 while in the process of animating closed.
1655 if (view_index
== -1)
1656 return base::string16();
1658 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1659 model_
->items()[view_index
].id
);
1660 return item_delegate
->GetTitle();
1663 void ShelfView::ButtonPressed(views::Button
* sender
, const ui::Event
& event
) {
1664 // Do not handle mouse release during drag.
1668 if (sender
== overflow_button_
) {
1669 ToggleOverflowBubble();
1673 int view_index
= view_model_
->GetIndexOfView(sender
);
1674 // May be -1 while in the process of animating closed.
1675 if (view_index
== -1)
1678 // If the menu was just closed by the same event as this one, we ignore
1679 // the call and don't open the menu again. See crbug.com/343005 for more
1681 if (is_repost_event_
)
1684 // Record the index for the last pressed shelf item.
1685 last_pressed_index_
= view_index
;
1687 // Don't activate the item twice on double-click. Otherwise the window starts
1688 // animating open due to the first click, then immediately minimizes due to
1689 // the second click. The user most likely intended to open or minimize the
1690 // item once, not do both.
1691 if (event
.flags() & ui::EF_IS_DOUBLE_CLICK
)
1695 ScopedTargetRootWindow
scoped_target(
1696 sender
->GetWidget()->GetNativeView()->GetRootWindow());
1697 // Slow down activation animations if shift key is pressed.
1698 scoped_ptr
<ui::ScopedAnimationDurationScaleMode
> slowing_animations
;
1699 if (event
.IsShiftDown()) {
1700 slowing_animations
.reset(new ui::ScopedAnimationDurationScaleMode(
1701 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
));
1704 // Collect usage statistics before we decide what to do with the click.
1705 switch (model_
->items()[view_index
].type
) {
1706 case TYPE_APP_SHORTCUT
:
1707 case TYPE_WINDOWED_APP
:
1708 case TYPE_PLATFORM_APP
:
1709 case TYPE_BROWSER_SHORTCUT
:
1710 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1711 UMA_LAUNCHER_CLICK_ON_APP
);
1715 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1716 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON
);
1719 case TYPE_APP_PANEL
:
1723 case TYPE_UNDEFINED
:
1724 NOTREACHED() << "ShelfItemType must be set.";
1728 ShelfItemDelegate
* item_delegate
=
1729 item_manager_
->GetShelfItemDelegate(model_
->items()[view_index
].id
);
1730 if (!item_delegate
->ItemSelected(event
))
1731 ShowListMenuForView(model_
->items()[view_index
], sender
, event
);
1735 bool ShelfView::ShowListMenuForView(const ShelfItem
& item
,
1736 views::View
* source
,
1737 const ui::Event
& event
) {
1738 ShelfItemDelegate
* item_delegate
=
1739 item_manager_
->GetShelfItemDelegate(item
.id
);
1740 scoped_ptr
<ui::MenuModel
> list_menu_model(
1741 item_delegate
->CreateApplicationMenu(event
.flags()));
1743 // Make sure we have a menu and it has at least two items in addition to the
1744 // application title and the 3 spacing separators.
1745 if (!list_menu_model
.get() || list_menu_model
->GetItemCount() <= 5)
1748 ShowMenu(list_menu_model
.get(),
1752 ui::GetMenuSourceTypeForEvent(event
));
1756 void ShelfView::ShowContextMenuForView(views::View
* source
,
1757 const gfx::Point
& point
,
1758 ui::MenuSourceType source_type
) {
1759 int view_index
= view_model_
->GetIndexOfView(source
);
1760 if (view_index
== -1) {
1761 Shell::GetInstance()->ShowContextMenu(point
, source_type
);
1765 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1766 model_
->items()[view_index
].id
);
1767 context_menu_model_
.reset(item_delegate
->CreateContextMenu(
1768 source
->GetWidget()->GetNativeView()->GetRootWindow()));
1769 if (!context_menu_model_
)
1772 base::AutoReset
<ShelfID
> reseter(
1774 view_index
== -1 ? 0 : model_
->items()[view_index
].id
);
1776 ShowMenu(context_menu_model_
.get(),
1783 void ShelfView::ShowMenu(ui::MenuModel
* menu_model
,
1784 views::View
* source
,
1785 const gfx::Point
& click_point
,
1787 ui::MenuSourceType source_type
) {
1788 closing_event_time_
= base::TimeDelta();
1789 launcher_menu_runner_
.reset(new views::MenuRunner(
1790 menu_model
, context_menu
? views::MenuRunner::CONTEXT_MENU
: 0));
1792 ScopedTargetRootWindow
scoped_target(
1793 source
->GetWidget()->GetNativeView()->GetRootWindow());
1795 // Determine the menu alignment dependent on the shelf.
1796 views::MenuAnchorPosition menu_alignment
= views::MENU_ANCHOR_TOPLEFT
;
1797 gfx::Rect anchor_point
= gfx::Rect(click_point
, gfx::Size());
1799 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1800 GetWidget()->GetNativeView())->shelf();
1801 if (!context_menu
) {
1802 // Application lists use a bubble.
1803 ShelfAlignment align
= shelf
->GetAlignment();
1804 anchor_point
= source
->GetBoundsInScreen();
1806 // It is possible to invoke the menu while it is sliding into view. To cover
1807 // that case, the screen coordinates are offsetted by the animation delta.
1808 gfx::Vector2d offset
=
1809 source
->GetWidget()->GetNativeWindow()->bounds().origin() -
1810 source
->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1811 anchor_point
.set_x(anchor_point
.x() - offset
.x());
1812 anchor_point
.set_y(anchor_point
.y() - offset
.y());
1814 // Shelf items can have an asymmetrical border for spacing reasons.
1815 // Adjust anchor location for this.
1816 if (source
->border())
1817 anchor_point
.Inset(source
->border()->GetInsets());
1820 case SHELF_ALIGNMENT_BOTTOM
:
1821 menu_alignment
= views::MENU_ANCHOR_BUBBLE_ABOVE
;
1823 case SHELF_ALIGNMENT_LEFT
:
1824 menu_alignment
= views::MENU_ANCHOR_BUBBLE_RIGHT
;
1826 case SHELF_ALIGNMENT_RIGHT
:
1827 menu_alignment
= views::MENU_ANCHOR_BUBBLE_LEFT
;
1829 case SHELF_ALIGNMENT_TOP
:
1830 menu_alignment
= views::MENU_ANCHOR_BUBBLE_BELOW
;
1834 // If this gets deleted while we are in the menu, the shelf will be gone
1836 bool got_deleted
= false;
1837 got_deleted_
= &got_deleted
;
1839 shelf
->ForceUndimming(true);
1840 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1842 if (launcher_menu_runner_
->RunMenuAt(source
->GetWidget(),
1847 views::MenuRunner::MENU_DELETED
) {
1849 got_deleted_
= NULL
;
1850 shelf
->ForceUndimming(false);
1854 got_deleted_
= NULL
;
1855 shelf
->ForceUndimming(false);
1857 // If it is a context menu and we are showing overflow bubble
1858 // we want to hide overflow bubble.
1859 if (owner_overflow_bubble_
)
1860 owner_overflow_bubble_
->HideBubbleAndRefreshButton();
1862 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1864 if (launcher_menu_runner_
)
1865 closing_event_time_
= launcher_menu_runner_
->closing_event_time();
1866 Shell::GetInstance()->UpdateShelfVisibility();
1869 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator
* animator
) {
1870 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1871 OnShelfIconPositionsChanged());
1872 PreferredSizeChanged();
1875 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator
* animator
) {
1876 if (snap_back_from_rip_off_view_
&& animator
== bounds_animator_
) {
1877 if (!animator
->IsAnimating(snap_back_from_rip_off_view_
)) {
1878 // Coming here the animation of the ShelfButton is finished and the
1879 // previously hidden status can be shown again. Since the button itself
1880 // might have gone away or changed locations we check that the button
1881 // is still in the shelf and show its status again.
1882 for (int index
= 0; index
< view_model_
->view_size(); index
++) {
1883 views::View
* view
= view_model_
->view_at(index
);
1884 if (view
== snap_back_from_rip_off_view_
) {
1885 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1886 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1887 button
->ClearState(ShelfButton::STATE_HIDDEN
);
1891 snap_back_from_rip_off_view_
= NULL
;
1896 bool ShelfView::IsRepostEvent(const ui::Event
& event
) {
1897 if (closing_event_time_
== base::TimeDelta())
1900 base::TimeDelta delta
=
1901 base::TimeDelta(event
.time_stamp() - closing_event_time_
);
1902 closing_event_time_
= base::TimeDelta();
1903 // If the current (press down) event is a repost event, the time stamp of
1904 // these two events should be the same.
1905 return (delta
.InMilliseconds() == 0);
1908 const ShelfItem
* ShelfView::ShelfItemForView(const views::View
* view
) const {
1909 int view_index
= view_model_
->GetIndexOfView(view
);
1910 if (view_index
== -1)
1912 return &(model_
->items()[view_index
]);
1915 bool ShelfView::ShouldShowTooltipForView(const views::View
* view
) const {
1916 if (view
== GetAppListButtonView() &&
1917 Shell::GetInstance()->GetAppListWindow())
1919 const ShelfItem
* item
= ShelfItemForView(view
);
1922 ShelfItemDelegate
* item_delegate
=
1923 item_manager_
->GetShelfItemDelegate(item
->id
);
1924 return item_delegate
->ShouldShowTooltip();
1927 int ShelfView::CalculateShelfDistance(const gfx::Point
& coordinate
) const {
1928 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1929 GetWidget()->GetNativeView())->shelf();
1930 ShelfAlignment align
= shelf
->GetAlignment();
1931 const gfx::Rect bounds
= GetBoundsInScreen();
1934 case SHELF_ALIGNMENT_BOTTOM
:
1935 distance
= bounds
.y() - coordinate
.y();
1937 case SHELF_ALIGNMENT_LEFT
:
1938 distance
= coordinate
.x() - bounds
.right();
1940 case SHELF_ALIGNMENT_RIGHT
:
1941 distance
= bounds
.x() - coordinate
.x();
1943 case SHELF_ALIGNMENT_TOP
:
1944 distance
= coordinate
.y() - bounds
.bottom();
1947 return distance
> 0 ? distance
: 0;