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[chromium-blink-merge.git] / cc / layers / nine_patch_layer_impl.cc
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/nine_patch_layer_impl.h"
7 #include "base/strings/stringprintf.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion.h"
13 #include "ui/gfx/geometry/rect_f.h"
15 namespace cc {
17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id)
18 : UIResourceLayerImpl(tree_impl, id),
19 fill_center_(false) {}
21 NinePatchLayerImpl::~NinePatchLayerImpl() {}
23 scoped_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl(
24 LayerTreeImpl* tree_impl) {
25 return NinePatchLayerImpl::Create(tree_impl, id());
28 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) {
29 UIResourceLayerImpl::PushPropertiesTo(layer);
30 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer);
32 layer_impl->SetLayout(image_aperture_, border_, fill_center_);
35 static gfx::RectF NormalizedRect(float x,
36 float y,
37 float width,
38 float height,
39 float total_width,
40 float total_height) {
41 return gfx::RectF(x / total_width,
42 y / total_height,
43 width / total_width,
44 height / total_height);
47 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture,
48 const gfx::Rect& border,
49 bool fill_center) {
50 // This check imposes an ordering on the call sequence. An UIResource must
51 // exist before SetLayout can be called.
52 DCHECK(ui_resource_id_);
54 if (image_aperture_ == aperture &&
55 border_ == border && fill_center_ == fill_center)
56 return;
58 image_aperture_ = aperture;
59 border_ = border;
60 fill_center_ = fill_center;
62 NoteLayerPropertyChanged();
65 void NinePatchLayerImpl::CheckGeometryLimitations() {
66 // |border| is in layer space. It cannot exceed the bounds of the layer.
67 DCHECK_GE(bounds().width(), border_.width());
68 DCHECK_GE(bounds().height(), border_.height());
70 // Sanity Check on |border|
71 DCHECK_LE(border_.x(), border_.width());
72 DCHECK_LE(border_.y(), border_.height());
73 DCHECK_GE(border_.x(), 0);
74 DCHECK_GE(border_.y(), 0);
76 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
77 DCHECK(!image_aperture_.size().IsEmpty());
78 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
79 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
80 << " image_aperture_ " << image_aperture_.ToString();
83 void NinePatchLayerImpl::AppendQuads(
84 RenderPass* render_pass,
85 AppendQuadsData* append_quads_data) {
86 CheckGeometryLimitations();
87 SharedQuadState* shared_quad_state =
88 render_pass->CreateAndAppendSharedQuadState();
89 PopulateSharedQuadState(shared_quad_state);
91 AppendDebugBorderQuad(
92 render_pass, content_bounds(), shared_quad_state, append_quads_data);
94 if (!ui_resource_id_)
95 return;
97 ResourceProvider::ResourceId resource =
98 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
100 if (!resource)
101 return;
103 static const bool flipped = false;
104 static const bool nearest_neighbor = false;
105 static const bool premultiplied_alpha = true;
107 DCHECK(!bounds().IsEmpty());
109 // NinePatch border widths in layer space.
110 int layer_left_width = border_.x();
111 int layer_top_height = border_.y();
112 int layer_right_width = border_.width() - layer_left_width;
113 int layer_bottom_height = border_.height() - layer_top_height;
115 int layer_middle_width = bounds().width() - border_.width();
116 int layer_middle_height = bounds().height() - border_.height();
118 // Patch positions in layer space
119 gfx::Rect layer_top_left(0, 0, layer_left_width, layer_top_height);
120 gfx::Rect layer_top_right(bounds().width() - layer_right_width,
122 layer_right_width,
123 layer_top_height);
124 gfx::Rect layer_bottom_left(0,
125 bounds().height() - layer_bottom_height,
126 layer_left_width,
127 layer_bottom_height);
128 gfx::Rect layer_bottom_right(layer_top_right.x(),
129 layer_bottom_left.y(),
130 layer_right_width,
131 layer_bottom_height);
132 gfx::Rect layer_top(
133 layer_top_left.right(), 0, layer_middle_width, layer_top_height);
134 gfx::Rect layer_left(
135 0, layer_top_left.bottom(), layer_left_width, layer_middle_height);
136 gfx::Rect layer_right(layer_top_right.x(),
137 layer_top_right.bottom(),
138 layer_right_width,
139 layer_left.height());
140 gfx::Rect layer_bottom(layer_top.x(),
141 layer_bottom_left.y(),
142 layer_top.width(),
143 layer_bottom_height);
144 gfx::Rect layer_center(layer_left_width,
145 layer_top_height,
146 layer_middle_width,
147 layer_middle_height);
149 // Note the following values are in image (bitmap) space.
150 float image_width = image_bounds_.width();
151 float image_height = image_bounds_.height();
153 int image_aperture_left_width = image_aperture_.x();
154 int image_aperture_top_height = image_aperture_.y();
155 int image_aperture_right_width = image_width - image_aperture_.right();
156 int image_aperture_bottom_height = image_height - image_aperture_.bottom();
157 // Patch positions in bitmap UV space (from zero to one)
158 gfx::RectF uv_top_left = NormalizedRect(0,
160 image_aperture_left_width,
161 image_aperture_top_height,
162 image_width,
163 image_height);
164 gfx::RectF uv_top_right =
165 NormalizedRect(image_width - image_aperture_right_width,
167 image_aperture_right_width,
168 image_aperture_top_height,
169 image_width,
170 image_height);
171 gfx::RectF uv_bottom_left =
172 NormalizedRect(0,
173 image_height - image_aperture_bottom_height,
174 image_aperture_left_width,
175 image_aperture_bottom_height,
176 image_width,
177 image_height);
178 gfx::RectF uv_bottom_right =
179 NormalizedRect(image_width - image_aperture_right_width,
180 image_height - image_aperture_bottom_height,
181 image_aperture_right_width,
182 image_aperture_bottom_height,
183 image_width,
184 image_height);
185 gfx::RectF uv_top(
186 uv_top_left.right(),
188 (image_width - image_aperture_left_width - image_aperture_right_width) /
189 image_width,
190 (image_aperture_top_height) / image_height);
191 gfx::RectF uv_left(0,
192 uv_top_left.bottom(),
193 image_aperture_left_width / image_width,
194 (image_height - image_aperture_top_height -
195 image_aperture_bottom_height) /
196 image_height);
197 gfx::RectF uv_right(uv_top_right.x(),
198 uv_top_right.bottom(),
199 image_aperture_right_width / image_width,
200 uv_left.height());
201 gfx::RectF uv_bottom(uv_top.x(),
202 uv_bottom_left.y(),
203 uv_top.width(),
204 image_aperture_bottom_height / image_height);
205 gfx::RectF uv_center(uv_top_left.right(),
206 uv_top_left.bottom(),
207 uv_top.width(),
208 uv_left.height());
210 gfx::Rect opaque_rect;
211 gfx::Rect visible_rect;
212 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
213 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_);
215 visible_rect =
216 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
217 layer_top_left);
218 opaque_rect = opaque ? visible_rect : gfx::Rect();
219 if (!visible_rect.IsEmpty()) {
220 TextureDrawQuad* quad =
221 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
222 quad->SetNew(shared_quad_state,
223 layer_top_left,
224 opaque_rect,
225 visible_rect,
226 resource,
227 premultiplied_alpha,
228 uv_top_left.origin(),
229 uv_top_left.bottom_right(),
230 SK_ColorTRANSPARENT,
231 vertex_opacity,
232 flipped,
233 nearest_neighbor);
236 visible_rect =
237 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
238 layer_top_right);
239 opaque_rect = opaque ? visible_rect : gfx::Rect();
240 if (!visible_rect.IsEmpty()) {
241 TextureDrawQuad* quad =
242 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
243 quad->SetNew(shared_quad_state,
244 layer_top_right,
245 opaque_rect,
246 visible_rect,
247 resource,
248 premultiplied_alpha,
249 uv_top_right.origin(),
250 uv_top_right.bottom_right(),
251 SK_ColorTRANSPARENT,
252 vertex_opacity,
253 flipped,
254 nearest_neighbor);
257 visible_rect =
258 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
259 layer_bottom_left);
260 opaque_rect = opaque ? visible_rect : gfx::Rect();
261 if (!visible_rect.IsEmpty()) {
262 TextureDrawQuad* quad =
263 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
264 quad->SetNew(shared_quad_state,
265 layer_bottom_left,
266 opaque_rect,
267 visible_rect,
268 resource,
269 premultiplied_alpha,
270 uv_bottom_left.origin(),
271 uv_bottom_left.bottom_right(),
272 SK_ColorTRANSPARENT,
273 vertex_opacity,
274 flipped,
275 nearest_neighbor);
278 visible_rect =
279 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
280 layer_bottom_right);
281 opaque_rect = opaque ? visible_rect : gfx::Rect();
282 if (!visible_rect.IsEmpty()) {
283 TextureDrawQuad* quad =
284 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
285 quad->SetNew(shared_quad_state,
286 layer_bottom_right,
287 opaque_rect,
288 visible_rect,
289 resource,
290 premultiplied_alpha,
291 uv_bottom_right.origin(),
292 uv_bottom_right.bottom_right(),
293 SK_ColorTRANSPARENT,
294 vertex_opacity,
295 flipped,
296 nearest_neighbor);
299 visible_rect =
300 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
301 layer_top);
302 opaque_rect = opaque ? visible_rect : gfx::Rect();
303 if (!visible_rect.IsEmpty()) {
304 TextureDrawQuad* quad =
305 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
306 quad->SetNew(shared_quad_state,
307 layer_top,
308 opaque_rect,
309 visible_rect,
310 resource,
311 premultiplied_alpha,
312 uv_top.origin(),
313 uv_top.bottom_right(),
314 SK_ColorTRANSPARENT,
315 vertex_opacity,
316 flipped,
317 nearest_neighbor);
320 visible_rect =
321 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
322 layer_left);
323 opaque_rect = opaque ? visible_rect : gfx::Rect();
324 if (!visible_rect.IsEmpty()) {
325 TextureDrawQuad* quad =
326 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
327 quad->SetNew(shared_quad_state,
328 layer_left,
329 opaque_rect,
330 visible_rect,
331 resource,
332 premultiplied_alpha,
333 uv_left.origin(),
334 uv_left.bottom_right(),
335 SK_ColorTRANSPARENT,
336 vertex_opacity,
337 flipped,
338 nearest_neighbor);
341 visible_rect =
342 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
343 layer_right);
344 opaque_rect = opaque ? visible_rect : gfx::Rect();
345 if (!visible_rect.IsEmpty()) {
346 TextureDrawQuad* quad =
347 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
348 quad->SetNew(shared_quad_state,
349 layer_right,
350 opaque_rect,
351 layer_right,
352 resource,
353 premultiplied_alpha,
354 uv_right.origin(),
355 uv_right.bottom_right(),
356 SK_ColorTRANSPARENT,
357 vertex_opacity,
358 flipped,
359 nearest_neighbor);
362 visible_rect =
363 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
364 layer_bottom);
365 opaque_rect = opaque ? visible_rect : gfx::Rect();
366 if (!visible_rect.IsEmpty()) {
367 TextureDrawQuad* quad =
368 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
369 quad->SetNew(shared_quad_state,
370 layer_bottom,
371 opaque_rect,
372 visible_rect,
373 resource,
374 premultiplied_alpha,
375 uv_bottom.origin(),
376 uv_bottom.bottom_right(),
377 SK_ColorTRANSPARENT,
378 vertex_opacity,
379 flipped,
380 nearest_neighbor);
383 if (fill_center_) {
384 visible_rect =
385 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
386 layer_center);
387 opaque_rect = opaque ? visible_rect : gfx::Rect();
388 if (!visible_rect.IsEmpty()) {
389 TextureDrawQuad* quad =
390 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
391 quad->SetNew(shared_quad_state,
392 layer_center,
393 opaque_rect,
394 visible_rect,
395 resource,
396 premultiplied_alpha,
397 uv_center.origin(),
398 uv_center.bottom_right(),
399 SK_ColorTRANSPARENT,
400 vertex_opacity,
401 flipped,
402 nearest_neighbor);
407 const char* NinePatchLayerImpl::LayerTypeAsString() const {
408 return "cc::NinePatchLayerImpl";
411 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const {
412 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
414 base::ListValue* list = new base::ListValue;
415 list->AppendInteger(image_aperture_.origin().x());
416 list->AppendInteger(image_aperture_.origin().y());
417 list->AppendInteger(image_aperture_.size().width());
418 list->AppendInteger(image_aperture_.size().height());
419 result->Set("ImageAperture", list);
421 list = new base::ListValue;
422 list->AppendInteger(image_bounds_.width());
423 list->AppendInteger(image_bounds_.height());
424 result->Set("ImageBounds", list);
426 result->Set("Border", MathUtil::AsValue(border_).release());
428 result->SetBoolean("FillCenter", fill_center_);
430 return result;
433 } // namespace cc