ozone: evdev: Sync caps lock LED state to evdev
[chromium-blink-merge.git] / cc / output / geometry_binding.cc
blobeda2a5ca827552f5593611be816b0079258f85d6
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/geometry_binding.h"
7 #include "cc/output/gl_renderer.h" // For the GLC() macro.
8 #include "gpu/command_buffer/client/gles2_interface.h"
9 #include "ui/gfx/geometry/rect_f.h"
11 namespace cc {
13 GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl,
14 const gfx::RectF& quad_vertex_rect)
15 : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
16 struct Vertex {
17 float a_position[3];
18 float a_texCoord[2];
19 // Index of the vertex, divide by 4 to have the matrix for this quad.
20 float a_index;
22 struct Quad {
23 Vertex v0, v1, v2, v3;
25 struct QuadIndex {
26 uint16 data[6];
29 static_assert(sizeof(Quad) == 24 * sizeof(float),
30 "struct Quad should be densely packed");
31 static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t),
32 "struct QuadIndex should be densely packed");
34 Quad quad_list[8];
35 QuadIndex quad_index_list[8];
36 for (int i = 0; i < 8; i++) {
37 Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
38 {0.0f, 1.0f, }, i * 4.0f + 0.0f};
39 Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
40 {0.0f, 0.0f, }, i * 4.0f + 1.0f};
41 Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
42 {1.0f, .0f, }, i * 4.0f + 2.0f};
43 Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
44 {1.0f, 1.0f, }, i * 4.0f + 3.0f};
45 Quad x = {v0, v1, v2, v3};
46 quad_list[i] = x;
47 QuadIndex y = {
48 {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
49 static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
50 static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}};
51 quad_index_list[i] = y;
54 gl_->GenBuffers(1, &quad_vertices_vbo_);
55 gl_->GenBuffers(1, &quad_elements_vbo_);
56 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
57 GLC(gl_,
58 gl_->BufferData(
59 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
60 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
61 GLC(gl_,
62 gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
63 sizeof(quad_index_list),
64 quad_index_list,
65 GL_STATIC_DRAW));
68 GeometryBinding::~GeometryBinding() {
69 gl_->DeleteBuffers(1, &quad_vertices_vbo_);
70 gl_->DeleteBuffers(1, &quad_elements_vbo_);
73 void GeometryBinding::PrepareForDraw() {
74 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
76 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
77 // OpenGL defines the last parameter to VertexAttribPointer as type
78 // "const GLvoid*" even though it is actually an offset into the buffer
79 // object's data store and not a pointer to the client's address space.
80 const void* offsets[3] = {
82 reinterpret_cast<const void*>(3 * sizeof(float)),
83 reinterpret_cast<const void*>(5 * sizeof(float)),
86 GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT,
87 false, 6 * sizeof(float), offsets[0]));
88 GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT,
89 false, 6 * sizeof(float), offsets[1]));
90 GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT,
91 false, 6 * sizeof(float), offsets[2]));
92 GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation()));
93 GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation()));
94 GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation()));
97 } // namespace cc