ozone: evdev: Sync caps lock LED state to evdev
[chromium-blink-merge.git] / cc / resources / eviction_tile_priority_queue.cc
blob503b26d347fd5769005e58afbb4de912f3178e1c
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/eviction_tile_priority_queue.h"
7 namespace cc {
9 namespace {
11 class EvictionOrderComparator {
12 public:
13 explicit EvictionOrderComparator(TreePriority tree_priority)
14 : tree_priority_(tree_priority) {}
16 bool operator()(
17 const EvictionTilePriorityQueue::PairedTilingSetQueue* a,
18 const EvictionTilePriorityQueue::PairedTilingSetQueue* b) const {
19 // Note that in this function, we have to return true if and only if
20 // b is strictly lower priority than a. Note that for the sake of
21 // completeness, empty queue is considered to have lowest priority.
22 if (a->IsEmpty() || b->IsEmpty())
23 return b->IsEmpty() < a->IsEmpty();
25 WhichTree a_tree = a->NextTileIteratorTree();
26 const TilingSetEvictionQueue* a_queue =
27 a_tree == ACTIVE_TREE ? a->active_queue.get() : a->pending_queue.get();
29 WhichTree b_tree = b->NextTileIteratorTree();
30 const TilingSetEvictionQueue* b_queue =
31 b_tree == ACTIVE_TREE ? b->active_queue.get() : b->pending_queue.get();
33 const Tile* a_tile = a_queue->Top();
34 const Tile* b_tile = b_queue->Top();
36 const TilePriority& a_priority = a_tile->combined_priority();
37 const TilePriority& b_priority = b_tile->combined_priority();
38 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
40 // If the priority bin differs, b is lower priority if it has the higher
41 // priority bin.
42 if (a_priority.priority_bin != b_priority.priority_bin)
43 return b_priority.priority_bin > a_priority.priority_bin;
45 // Otherwise if the resolution differs, then the order will be determined by
46 // whether we prioritize low res or not.
47 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
48 // class but instead produced by the iterators.
49 if (b_priority.resolution != a_priority.resolution) {
50 // Non ideal resolution should be sorted higher than other resolutions.
51 if (a_priority.resolution == NON_IDEAL_RESOLUTION)
52 return false;
54 if (b_priority.resolution == NON_IDEAL_RESOLUTION)
55 return true;
57 if (prioritize_low_res)
58 return a_priority.resolution == LOW_RESOLUTION;
59 return a_priority.resolution == HIGH_RESOLUTION;
62 // Otherwise if the occlusion differs, b is lower priority if it is
63 // occluded.
64 bool a_is_occluded = a_tile->is_occluded_combined();
65 bool b_is_occluded = b_tile->is_occluded_combined();
66 if (a_is_occluded != b_is_occluded)
67 return b_is_occluded;
69 // b is lower priorty if it is farther from visible.
70 return b_priority.distance_to_visible > a_priority.distance_to_visible;
73 private:
74 TreePriority tree_priority_;
77 } // namespace
79 EvictionTilePriorityQueue::EvictionTilePriorityQueue() {
82 EvictionTilePriorityQueue::~EvictionTilePriorityQueue() {
85 void EvictionTilePriorityQueue::Build(
86 const std::vector<PictureLayerImpl::Pair>& paired_layers,
87 TreePriority tree_priority) {
88 tree_priority_ = tree_priority;
90 for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
91 paired_layers.begin();
92 it != paired_layers.end();
93 ++it) {
94 paired_queues_.push_back(
95 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_)));
98 paired_queues_.make_heap(EvictionOrderComparator(tree_priority_));
101 bool EvictionTilePriorityQueue::IsEmpty() const {
102 return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
105 Tile* EvictionTilePriorityQueue::Top() {
106 DCHECK(!IsEmpty());
107 return paired_queues_.front()->Top();
110 void EvictionTilePriorityQueue::Pop() {
111 DCHECK(!IsEmpty());
113 paired_queues_.pop_heap(EvictionOrderComparator(tree_priority_));
114 PairedTilingSetQueue* paired_queue = paired_queues_.back();
115 paired_queue->Pop();
116 paired_queues_.push_heap(EvictionOrderComparator(tree_priority_));
119 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() {
122 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue(
123 const PictureLayerImpl::Pair& layer_pair,
124 TreePriority tree_priority) {
125 bool skip_shared_out_of_order_tiles = layer_pair.active && layer_pair.pending;
126 if (layer_pair.active) {
127 active_queue = make_scoped_ptr(new TilingSetEvictionQueue(
128 layer_pair.active->picture_layer_tiling_set(), tree_priority,
129 skip_shared_out_of_order_tiles));
131 if (layer_pair.pending) {
132 pending_queue = make_scoped_ptr(new TilingSetEvictionQueue(
133 layer_pair.pending->picture_layer_tiling_set(), tree_priority,
134 skip_shared_out_of_order_tiles));
138 EvictionTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() {
141 bool EvictionTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const {
142 return (!active_queue || active_queue->IsEmpty()) &&
143 (!pending_queue || pending_queue->IsEmpty());
146 Tile* EvictionTilePriorityQueue::PairedTilingSetQueue::Top() {
147 DCHECK(!IsEmpty());
149 WhichTree next_tree = NextTileIteratorTree();
150 TilingSetEvictionQueue* next_queue =
151 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
152 DCHECK(next_queue && !next_queue->IsEmpty());
154 Tile* tile = next_queue->Top();
155 DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end());
156 return tile;
159 void EvictionTilePriorityQueue::PairedTilingSetQueue::Pop() {
160 DCHECK(!IsEmpty());
162 WhichTree next_tree = NextTileIteratorTree();
163 TilingSetEvictionQueue* next_queue =
164 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
165 DCHECK(next_queue && !next_queue->IsEmpty());
166 DCHECK(returned_tiles_for_debug.insert(next_queue->Top()).second);
167 next_queue->Pop();
169 // If not empty, use Top to DCHECK the next iterator.
170 DCHECK_IMPLIES(!IsEmpty(), Top());
173 WhichTree
174 EvictionTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree() const {
175 DCHECK(!IsEmpty());
177 // If we only have one iterator with tiles, return it.
178 if (!active_queue || active_queue->IsEmpty())
179 return PENDING_TREE;
180 if (!pending_queue || pending_queue->IsEmpty())
181 return ACTIVE_TREE;
183 const Tile* active_tile = active_queue->Top();
184 const Tile* pending_tile = pending_queue->Top();
186 // If tiles are the same, it doesn't matter which tree we return.
187 if (active_tile == pending_tile)
188 return ACTIVE_TREE;
190 const TilePriority& active_priority = active_tile->combined_priority();
191 const TilePriority& pending_priority = pending_tile->combined_priority();
193 // If the bins are the same and activation differs, then return the tree of
194 // the tile not required for activation.
195 if (active_priority.priority_bin == pending_priority.priority_bin &&
196 active_tile->required_for_activation() !=
197 pending_tile->required_for_activation()) {
198 return active_tile->required_for_activation() ? PENDING_TREE : ACTIVE_TREE;
201 // Return tile with a lower priority.
202 if (pending_priority.IsHigherPriorityThan(active_priority))
203 return ACTIVE_TREE;
204 return PENDING_TREE;
207 } // namespace cc