1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/output/begin_frame_args.h"
15 #include "cc/scheduler/commit_earlyout_reason.h"
16 #include "cc/scheduler/draw_result.h"
17 #include "cc/scheduler/scheduler_settings.h"
20 namespace trace_event
{
21 class ConvertableToTraceFormat
;
29 // The SchedulerStateMachine decides how to coordinate main thread activites
30 // like painting/running javascript with rendering and input activities on the
33 // The state machine tracks internal state but is also influenced by external
34 // state. Internal state includes things like whether a frame has been
35 // requested, while external state includes things like the current time being
36 // near to the vblank time.
38 // The scheduler seperates "what to do next" from the updating of its internal
39 // state to make testing cleaner.
40 class CC_EXPORT SchedulerStateMachine
{
42 // settings must be valid for the lifetime of this class.
43 explicit SchedulerStateMachine(const SchedulerSettings
& settings
);
45 enum OutputSurfaceState
{
46 OUTPUT_SURFACE_ACTIVE
,
48 OUTPUT_SURFACE_CREATING
,
49 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT
,
50 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION
,
52 static const char* OutputSurfaceStateToString(OutputSurfaceState state
);
54 // Note: BeginImplFrameState will always cycle through all the states in
55 // order. Whether or not it actually waits or draws, it will at least try to
56 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
57 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
58 enum BeginImplFrameState
{
59 BEGIN_IMPL_FRAME_STATE_IDLE
,
60 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING
,
61 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME
,
62 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
,
64 static const char* BeginImplFrameStateToString(BeginImplFrameState state
);
66 enum BeginImplFrameDeadlineMode
{
67 BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE
,
68 BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR
,
69 BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE
,
71 static const char* BeginImplFrameDeadlineModeToString(
72 BeginImplFrameDeadlineMode mode
);
76 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT
,
77 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED
,
78 COMMIT_STATE_READY_TO_COMMIT
,
79 COMMIT_STATE_WAITING_FOR_ACTIVATION
,
80 COMMIT_STATE_WAITING_FOR_DRAW
,
82 static const char* CommitStateToString(CommitState state
);
84 enum ForcedRedrawOnTimeoutState
{
85 FORCED_REDRAW_STATE_IDLE
,
86 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT
,
87 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION
,
88 FORCED_REDRAW_STATE_WAITING_FOR_DRAW
,
90 static const char* ForcedRedrawOnTimeoutStateToString(
91 ForcedRedrawOnTimeoutState state
);
93 bool CommitPending() const {
94 return commit_state_
== COMMIT_STATE_BEGIN_MAIN_FRAME_SENT
||
95 commit_state_
== COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED
||
96 commit_state_
== COMMIT_STATE_READY_TO_COMMIT
;
98 CommitState
commit_state() const { return commit_state_
; }
100 bool RedrawPending() const { return needs_redraw_
; }
101 bool PrepareTilesPending() const { return needs_prepare_tiles_
; }
106 ACTION_SEND_BEGIN_MAIN_FRAME
,
108 ACTION_ACTIVATE_SYNC_TREE
,
109 ACTION_DRAW_AND_SWAP_IF_POSSIBLE
,
110 ACTION_DRAW_AND_SWAP_FORCED
,
111 ACTION_DRAW_AND_SWAP_ABORT
,
112 ACTION_BEGIN_OUTPUT_SURFACE_CREATION
,
113 ACTION_PREPARE_TILES
,
115 static const char* ActionToString(Action action
);
117 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
> AsValue() const;
118 void AsValueInto(base::trace_event::TracedValue
* dict
,
119 base::TimeTicks now
) const;
121 Action
NextAction() const;
122 void UpdateState(Action action
);
124 // Indicates whether the impl thread needs a BeginImplFrame callback in order
126 bool BeginFrameNeeded() const;
128 // Indicates whether the scheduler should call
129 // SetNeedsBeginFrames(BeginFrameNeeded()) on the frame source.
130 bool ShouldSetNeedsBeginFrames(bool frame_source_needs_begin_frames
) const;
132 // Indicates that we need to independently poll for new state and actions
133 // because we can't expect a BeginImplFrame. This is mostly used to avoid
134 // drawing repeat frames with the synchronous compositor without dropping
135 // necessary actions on the floor.
136 bool ShouldPollForAnticipatedDrawTriggers() const;
138 // Indicates that the system has entered and left a BeginImplFrame callback.
139 // The scheduler will not draw more than once in a given BeginImplFrame
140 // callback nor send more than one BeginMainFrame message.
141 void OnBeginImplFrame(const BeginFrameArgs
& args
);
142 void OnBeginImplFrameDeadlinePending();
143 void OnBeginImplFrameDeadline();
144 void OnBeginImplFrameIdle();
145 BeginImplFrameState
begin_impl_frame_state() const {
146 return begin_impl_frame_state_
;
148 BeginImplFrameDeadlineMode
CurrentBeginImplFrameDeadlineMode() const;
150 // If the main thread didn't manage to produce a new frame in time for the
151 // impl thread to draw, it is in a high latency mode.
152 bool MainThreadIsInHighLatencyMode() const;
154 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
155 // avoid requesting BeginImplFrames when we won't actually draw but still
156 // need to advance our state at vsync intervals.
157 void DidEnterPollForAnticipatedDrawTriggers();
158 void DidLeavePollForAnticipatedDrawTriggers();
159 bool inside_poll_for_anticipated_draw_triggers() const {
160 return inside_poll_for_anticipated_draw_triggers_
;
163 // Indicates whether the LayerTreeHostImpl is visible.
164 void SetVisible(bool visible
);
165 bool visible() const { return visible_
; }
167 // Indicates that a redraw is required, either due to the impl tree changing
168 // or the screen being damaged and simply needing redisplay.
169 void SetNeedsRedraw();
170 bool needs_redraw() const { return needs_redraw_
; }
172 void SetNeedsAnimate();
173 bool needs_animate() const { return needs_animate_
; }
175 // Indicates that prepare-tiles is required. This guarantees another
176 // PrepareTiles will occur shortly (even if no redraw is required).
177 void SetNeedsPrepareTiles();
179 // Sets how many swaps can be pending to the OutputSurface.
180 void SetMaxSwapsPending(int max
);
182 // If the scheduler attempted to draw and swap, this provides feedback
183 // regarding whether or not the swap actually occured. We might skip the
184 // swap when there is not damage, for example.
185 void DidSwapBuffers();
187 // Indicates whether a redraw is required because we are currently rendering
188 // with a low resolution or checkerboarded tile.
189 void SetSwapUsedIncompleteTile(bool used_incomplete_tile
);
191 // Notification from the OutputSurface that a swap has been consumed.
192 void DidSwapBuffersComplete();
194 // Indicates whether to prioritize impl thread latency (i.e., animation
195 // smoothness) over new content activation.
196 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority
);
197 bool impl_latency_takes_priority() const {
198 return impl_latency_takes_priority_
;
201 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
202 void DidDrawIfPossibleCompleted(DrawResult result
);
204 // Indicates that a new commit flow needs to be performed, either to pull
205 // updates from the main thread to the impl, or to push deltas from the impl
207 void SetNeedsCommit();
209 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
211 // Indicates that all painting is complete.
212 void NotifyReadyToCommit();
214 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
215 // from NextAction if the client rejects the BeginMainFrame message.
216 void BeginMainFrameAborted(CommitEarlyOutReason reason
);
218 // Set that we can create the first OutputSurface and start the scheduler.
219 void SetCanStart() { can_start_
= true; }
220 // Allow access of the can_start_ state in tests.
221 bool CanStartForTesting() const { return can_start_
; }
223 void SetSkipNextBeginMainFrameToReduceLatency();
225 // Indicates whether drawing would, at this time, make sense.
226 // CanDraw can be used to suppress flashes or checkerboarding
227 // when such behavior would be undesirable.
228 void SetCanDraw(bool can
);
230 // Indicates that scheduled BeginMainFrame is started.
231 void NotifyBeginMainFrameStarted();
233 // Indicates that the pending tree is ready for activation.
234 void NotifyReadyToActivate();
236 bool has_pending_tree() const { return has_pending_tree_
; }
237 bool active_tree_needs_first_draw() const {
238 return active_tree_needs_first_draw_
;
241 void DidPrepareTiles();
242 void DidLoseOutputSurface();
243 void DidCreateAndInitializeOutputSurface();
244 bool HasInitializedOutputSurface() const;
246 // True if we need to abort draws to make forward progress.
247 bool PendingDrawsShouldBeAborted() const;
249 bool SupportsProactiveBeginFrame() const;
251 void SetContinuousPainting(bool continuous_painting
) {
252 continuous_painting_
= continuous_painting
;
255 bool CouldSendBeginMainFrame() const;
257 void SetImplLatencyTakesPriorityOnBattery(
258 bool impl_latency_takes_priority_on_battery
) {
259 impl_latency_takes_priority_on_battery_
=
260 impl_latency_takes_priority_on_battery
;
263 void SetDeferCommits(bool defer_commits
);
265 // TODO(zmo): This is temporary for debugging crbug.com/393331.
266 // We should remove it afterwards.
267 std::string
GetStatesForDebugging() const;
269 void SetChildrenNeedBeginFrames(bool children_need_begin_frames
);
270 bool children_need_begin_frames() const {
271 return children_need_begin_frames_
;
275 bool BeginFrameNeededToAnimateOrDraw() const;
276 bool BeginFrameNeededForChildren() const;
277 bool ProactiveBeginFrameWanted() const;
279 bool ShouldTriggerBeginImplFrameDeadlineImmediately() const;
281 // True if we need to force activations to make forward progress.
282 bool PendingActivationsShouldBeForced() const;
284 bool ShouldAnimate() const;
285 bool ShouldBeginOutputSurfaceCreation() const;
286 bool ShouldDraw() const;
287 bool ShouldActivatePendingTree() const;
288 bool ShouldSendBeginMainFrame() const;
289 bool ShouldCommit() const;
290 bool ShouldPrepareTiles() const;
292 void AdvanceCurrentFrameNumber();
293 bool HasAnimatedThisFrame() const;
294 bool HasSentBeginMainFrameThisFrame() const;
295 bool HasRequestedSwapThisFrame() const;
296 bool HasSwappedThisFrame() const;
298 void UpdateStateOnCommit(bool commit_had_no_updates
);
299 void UpdateStateOnActivation();
300 void UpdateStateOnDraw(bool did_request_swap
);
301 void UpdateStateOnPrepareTiles();
303 const SchedulerSettings settings_
;
305 OutputSurfaceState output_surface_state_
;
306 BeginImplFrameState begin_impl_frame_state_
;
307 CommitState commit_state_
;
308 ForcedRedrawOnTimeoutState forced_redraw_state_
;
310 BeginFrameArgs begin_impl_frame_args_
;
313 int current_frame_number_
;
314 int last_frame_number_animate_performed_
;
315 int last_frame_number_swap_performed_
;
316 int last_frame_number_swap_requested_
;
317 int last_frame_number_begin_main_frame_sent_
;
319 // prepare_tiles_funnel_ is "filled" each time PrepareTiles is called
320 // and "drained" on each BeginImplFrame. If the funnel gets too full,
321 // we start throttling ACTION_PREPARE_TILES such that we average one
322 // PrepareTiles per BeginImplFrame.
323 int prepare_tiles_funnel_
;
324 int consecutive_checkerboard_animations_
;
325 int max_pending_swaps_
;
329 bool needs_prepare_tiles_
;
331 bool inside_poll_for_anticipated_draw_triggers_
;
335 bool has_pending_tree_
;
336 bool pending_tree_is_ready_for_activation_
;
337 bool active_tree_needs_first_draw_
;
338 bool did_commit_after_animating_
;
339 bool did_create_and_initialize_first_output_surface_
;
340 bool impl_latency_takes_priority_
;
341 bool skip_next_begin_main_frame_to_reduce_latency_
;
342 bool skip_begin_main_frame_to_reduce_latency_
;
343 bool continuous_painting_
;
344 bool impl_latency_takes_priority_on_battery_
;
345 bool children_need_begin_frames_
;
349 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine
);
354 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_