1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/frame_host/frame_tree_node.h"
9 #include "base/command_line.h"
10 #include "base/stl_util.h"
11 #include "content/browser/frame_host/frame_tree.h"
12 #include "content/browser/frame_host/navigator.h"
13 #include "content/browser/frame_host/render_frame_host_impl.h"
14 #include "content/browser/renderer_host/render_view_host_impl.h"
15 #include "content/public/common/content_switches.h"
19 int64
FrameTreeNode::next_frame_tree_node_id_
= 1;
21 FrameTreeNode::FrameTreeNode(FrameTree
* frame_tree
,
23 RenderFrameHostDelegate
* render_frame_delegate
,
24 RenderViewHostDelegate
* render_view_delegate
,
25 RenderWidgetHostDelegate
* render_widget_delegate
,
26 RenderFrameHostManager::Delegate
* manager_delegate
,
27 const std::string
& name
)
28 : frame_tree_(frame_tree
),
29 navigator_(navigator
),
31 render_frame_delegate
,
33 render_widget_delegate
,
35 frame_tree_node_id_(next_frame_tree_node_id_
++),
37 replication_state_(name
),
41 FrameTreeNode::~FrameTreeNode() {
42 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
43 switches::kEnableBrowserSideNavigation
)) {
44 navigator_
->CancelNavigation(this);
48 bool FrameTreeNode::IsMainFrame() const {
49 return frame_tree_
->root() == this;
52 void FrameTreeNode::AddChild(scoped_ptr
<FrameTreeNode
> child
,
54 int frame_routing_id
) {
55 // Child frame must always be created in the same process as the parent.
56 CHECK_EQ(process_id
, render_manager_
.current_host()->GetProcess()->GetID());
58 // Initialize the RenderFrameHost for the new node. We always create child
59 // frames in the same SiteInstance as the current frame, and they can swap to
60 // a different one if they navigate away.
61 child
->render_manager()->Init(
62 render_manager_
.current_host()->GetSiteInstance()->GetBrowserContext(),
63 render_manager_
.current_host()->GetSiteInstance(),
64 render_manager_
.current_host()->GetRoutingID(),
66 child
->set_parent(this);
67 children_
.push_back(child
.release());
70 void FrameTreeNode::RemoveChild(FrameTreeNode
* child
) {
71 std::vector
<FrameTreeNode
*>::iterator iter
;
73 for (iter
= children_
.begin(); iter
!= children_
.end(); ++iter
) {
78 if (iter
!= children_
.end()) {
79 // Subtle: we need to make sure the node is gone from the tree before
80 // observers are notified of its deletion.
81 scoped_ptr
<FrameTreeNode
> node_to_delete(*iter
);
82 children_
.weak_erase(iter
);
83 node_to_delete
->set_parent(NULL
);
84 node_to_delete
.reset();
88 void FrameTreeNode::ResetForNewProcess() {
89 current_url_
= GURL();
91 // The children may not have been cleared if a cross-process navigation
92 // commits before the old process cleans everything up. Make sure the child
93 // nodes get deleted before swapping to a new process.
94 ScopedVector
<FrameTreeNode
> old_children
= children_
.Pass();
96 // Loop over all children removing them from the FrameTree. This will ensure
97 // that nodes are properly removed from the tree and notifications are sent.
98 // Note: since the |children_| vector is now empty, the calls into RemoveChild
99 // will be a noop and will not result in repeatedly traversing the list.
100 for (const auto& child
: old_children
)
101 frame_tree_
->RemoveFrame(child
);
103 old_children
.clear(); // May notify observers.
106 bool FrameTreeNode::IsDescendantOf(FrameTreeNode
* other
) const {
107 if (!other
|| !other
->child_count())
110 for (FrameTreeNode
* node
= parent(); node
; node
= node
->parent()) {
118 } // namespace content