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[chromium-blink-merge.git] / content / common / gpu / media / gpu_video_decode_accelerator.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/media/gpu_video_decode_accelerator.h"
7 #include <vector>
9 #include "base/bind.h"
10 #include "base/command_line.h"
11 #include "base/logging.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/message_loop/message_loop_proxy.h"
14 #include "base/stl_util.h"
16 #include "content/common/gpu/gpu_channel.h"
17 #include "content/common/gpu/gpu_messages.h"
18 #include "content/public/common/content_switches.h"
19 #include "gpu/command_buffer/common/command_buffer.h"
20 #include "ipc/ipc_message_macros.h"
21 #include "ipc/ipc_message_utils.h"
22 #include "ipc/message_filter.h"
23 #include "media/base/limits.h"
24 #include "ui/gl/gl_context.h"
25 #include "ui/gl/gl_image.h"
26 #include "ui/gl/gl_surface_egl.h"
28 #if defined(OS_WIN)
29 #include "base/win/windows_version.h"
30 #include "content/common/gpu/media/dxva_video_decode_accelerator.h"
31 #elif defined(OS_MACOSX)
32 #include "content/common/gpu/media/vt_video_decode_accelerator.h"
33 #elif defined(OS_CHROMEOS)
34 #if defined(USE_V4L2_CODEC)
35 #include "content/common/gpu/media/v4l2_device.h"
36 #include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h"
37 #include "content/common/gpu/media/v4l2_video_decode_accelerator.h"
38 #endif
39 #if defined(ARCH_CPU_X86_FAMILY)
40 #include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
41 #include "ui/gl/gl_implementation.h"
42 #endif
43 #elif defined(USE_OZONE)
44 #include "media/ozone/media_ozone_platform.h"
45 #elif defined(OS_ANDROID)
46 #include "content/common/gpu/media/android_video_decode_accelerator.h"
47 #endif
49 #include "ui/gfx/geometry/size.h"
51 namespace content {
53 static bool MakeDecoderContextCurrent(
54 const base::WeakPtr<GpuCommandBufferStub> stub) {
55 if (!stub) {
56 DLOG(ERROR) << "Stub is gone; won't MakeCurrent().";
57 return false;
60 if (!stub->decoder()->MakeCurrent()) {
61 DLOG(ERROR) << "Failed to MakeCurrent()";
62 return false;
65 return true;
68 // DebugAutoLock works like AutoLock but only acquires the lock when
69 // DCHECK is on.
70 #if DCHECK_IS_ON()
71 typedef base::AutoLock DebugAutoLock;
72 #else
73 class DebugAutoLock {
74 public:
75 explicit DebugAutoLock(base::Lock&) {}
77 #endif
79 class GpuVideoDecodeAccelerator::MessageFilter : public IPC::MessageFilter {
80 public:
81 MessageFilter(GpuVideoDecodeAccelerator* owner, int32 host_route_id)
82 : owner_(owner), host_route_id_(host_route_id) {}
84 void OnChannelError() override { sender_ = NULL; }
86 void OnChannelClosing() override { sender_ = NULL; }
88 void OnFilterAdded(IPC::Sender* sender) override { sender_ = sender; }
90 void OnFilterRemoved() override {
91 // This will delete |owner_| and |this|.
92 owner_->OnFilterRemoved();
95 bool OnMessageReceived(const IPC::Message& msg) override {
96 if (msg.routing_id() != host_route_id_)
97 return false;
99 IPC_BEGIN_MESSAGE_MAP(MessageFilter, msg)
100 IPC_MESSAGE_FORWARD(AcceleratedVideoDecoderMsg_Decode, owner_,
101 GpuVideoDecodeAccelerator::OnDecode)
102 IPC_MESSAGE_UNHANDLED(return false;)
103 IPC_END_MESSAGE_MAP()
104 return true;
107 bool SendOnIOThread(IPC::Message* message) {
108 DCHECK(!message->is_sync());
109 if (!sender_) {
110 delete message;
111 return false;
113 return sender_->Send(message);
116 protected:
117 ~MessageFilter() override {}
119 private:
120 GpuVideoDecodeAccelerator* owner_;
121 int32 host_route_id_;
122 // The sender to which this filter was added.
123 IPC::Sender* sender_;
126 GpuVideoDecodeAccelerator::GpuVideoDecodeAccelerator(
127 int32 host_route_id,
128 GpuCommandBufferStub* stub,
129 const scoped_refptr<base::MessageLoopProxy>& io_message_loop)
130 : host_route_id_(host_route_id),
131 stub_(stub),
132 texture_target_(0),
133 filter_removed_(true, false),
134 io_message_loop_(io_message_loop),
135 weak_factory_for_io_(this) {
136 DCHECK(stub_);
137 stub_->AddDestructionObserver(this);
138 child_message_loop_ = base::MessageLoopProxy::current();
139 make_context_current_ =
140 base::Bind(&MakeDecoderContextCurrent, stub_->AsWeakPtr());
143 GpuVideoDecodeAccelerator::~GpuVideoDecodeAccelerator() {
144 // This class can only be self-deleted from OnWillDestroyStub(), which means
145 // the VDA has already been destroyed in there.
146 DCHECK(!video_decode_accelerator_);
149 bool GpuVideoDecodeAccelerator::OnMessageReceived(const IPC::Message& msg) {
150 if (!video_decode_accelerator_)
151 return false;
153 bool handled = true;
154 IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAccelerator, msg)
155 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Decode, OnDecode)
156 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_AssignPictureBuffers,
157 OnAssignPictureBuffers)
158 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_ReusePictureBuffer,
159 OnReusePictureBuffer)
160 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Flush, OnFlush)
161 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Reset, OnReset)
162 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Destroy, OnDestroy)
163 IPC_MESSAGE_UNHANDLED(handled = false)
164 IPC_END_MESSAGE_MAP()
165 return handled;
168 void GpuVideoDecodeAccelerator::ProvidePictureBuffers(
169 uint32 requested_num_of_buffers,
170 const gfx::Size& dimensions,
171 uint32 texture_target) {
172 if (dimensions.width() > media::limits::kMaxDimension ||
173 dimensions.height() > media::limits::kMaxDimension ||
174 dimensions.GetArea() > media::limits::kMaxCanvas) {
175 NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
176 return;
178 if (!Send(new AcceleratedVideoDecoderHostMsg_ProvidePictureBuffers(
179 host_route_id_,
180 requested_num_of_buffers,
181 dimensions,
182 texture_target))) {
183 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ProvidePictureBuffers) "
184 << "failed";
186 texture_dimensions_ = dimensions;
187 texture_target_ = texture_target;
190 void GpuVideoDecodeAccelerator::DismissPictureBuffer(
191 int32 picture_buffer_id) {
192 // Notify client that picture buffer is now unused.
193 if (!Send(new AcceleratedVideoDecoderHostMsg_DismissPictureBuffer(
194 host_route_id_, picture_buffer_id))) {
195 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_DismissPictureBuffer) "
196 << "failed";
198 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
199 uncleared_textures_.erase(picture_buffer_id);
202 void GpuVideoDecodeAccelerator::PictureReady(
203 const media::Picture& picture) {
204 // VDA may call PictureReady on IO thread. SetTextureCleared should run on
205 // the child thread. VDA is responsible to call PictureReady on the child
206 // thread when a picture buffer is delivered the first time.
207 if (child_message_loop_->BelongsToCurrentThread()) {
208 SetTextureCleared(picture);
209 } else {
210 DCHECK(io_message_loop_->BelongsToCurrentThread());
211 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
212 DCHECK_EQ(0u, uncleared_textures_.count(picture.picture_buffer_id()));
215 if (!Send(new AcceleratedVideoDecoderHostMsg_PictureReady(
216 host_route_id_, picture.picture_buffer_id(),
217 picture.bitstream_buffer_id(), picture.visible_rect(),
218 picture.allow_overlay()))) {
219 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_PictureReady) failed";
223 void GpuVideoDecodeAccelerator::NotifyError(
224 media::VideoDecodeAccelerator::Error error) {
225 if (!Send(new AcceleratedVideoDecoderHostMsg_ErrorNotification(
226 host_route_id_, error))) {
227 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ErrorNotification) "
228 << "failed";
232 void GpuVideoDecodeAccelerator::Initialize(
233 const media::VideoCodecProfile profile,
234 IPC::Message* init_done_msg) {
235 DCHECK(!video_decode_accelerator_.get());
237 if (!stub_->channel()->AddRoute(host_route_id_, this)) {
238 DLOG(ERROR) << "GpuVideoDecodeAccelerator::Initialize(): "
239 "failed to add route";
240 SendCreateDecoderReply(init_done_msg, false);
243 #if !defined(OS_WIN)
244 // Ensure we will be able to get a GL context at all before initializing
245 // non-Windows VDAs.
246 if (!make_context_current_.Run()) {
247 SendCreateDecoderReply(init_done_msg, false);
248 return;
250 #endif
252 std::vector<GpuVideoDecodeAccelerator::CreateVDAFp>
253 create_vda_fps = CreateVDAFps();
255 for (size_t i = 0; i < create_vda_fps.size(); ++i) {
256 video_decode_accelerator_ = (this->*create_vda_fps[i])();
257 if (!video_decode_accelerator_ ||
258 !video_decode_accelerator_->Initialize(profile, this))
259 continue;
261 if (video_decode_accelerator_->CanDecodeOnIOThread()) {
262 filter_ = new MessageFilter(this, host_route_id_);
263 stub_->channel()->AddFilter(filter_.get());
265 SendCreateDecoderReply(init_done_msg, true);
266 return;
268 video_decode_accelerator_.reset();
269 NOTIMPLEMENTED() << "HW video decode acceleration not available.";
270 SendCreateDecoderReply(init_done_msg, false);
273 std::vector<GpuVideoDecodeAccelerator::CreateVDAFp>
274 GpuVideoDecodeAccelerator::CreateVDAFps() {
275 std::vector<GpuVideoDecodeAccelerator::CreateVDAFp> create_vda_fps;
276 create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateDXVAVDA);
277 create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateV4L2VDA);
278 create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateV4L2SliceVDA);
279 create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateVaapiVDA);
280 create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateVTVDA);
281 create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateOzoneVDA);
282 create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateAndroidVDA);
283 return create_vda_fps;
286 scoped_ptr<media::VideoDecodeAccelerator>
287 GpuVideoDecodeAccelerator::CreateDXVAVDA() {
288 scoped_ptr<media::VideoDecodeAccelerator> decoder;
289 #if defined(OS_WIN)
290 if (base::win::GetVersion() >= base::win::VERSION_WIN7) {
291 DVLOG(0) << "Initializing DXVA HW decoder for windows.";
292 decoder.reset(new DXVAVideoDecodeAccelerator(make_context_current_,
293 stub_->decoder()->GetGLContext()));
294 } else {
295 NOTIMPLEMENTED() << "HW video decode acceleration not available.";
297 #endif
298 return decoder.Pass();
301 scoped_ptr<media::VideoDecodeAccelerator>
302 GpuVideoDecodeAccelerator::CreateV4L2VDA() {
303 scoped_ptr<media::VideoDecodeAccelerator> decoder;
304 #if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
305 scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
306 if (device.get()) {
307 decoder.reset(new V4L2VideoDecodeAccelerator(
308 gfx::GLSurfaceEGL::GetHardwareDisplay(),
309 stub_->decoder()->GetGLContext()->GetHandle(),
310 weak_factory_for_io_.GetWeakPtr(),
311 make_context_current_,
312 device,
313 io_message_loop_));
315 #endif
316 return decoder.Pass();
319 scoped_ptr<media::VideoDecodeAccelerator>
320 GpuVideoDecodeAccelerator::CreateV4L2SliceVDA() {
321 scoped_ptr<media::VideoDecodeAccelerator> decoder;
322 #if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
323 scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
324 if (device.get()) {
325 decoder.reset(new V4L2SliceVideoDecodeAccelerator(
326 device,
327 gfx::GLSurfaceEGL::GetHardwareDisplay(),
328 stub_->decoder()->GetGLContext()->GetHandle(),
329 weak_factory_for_io_.GetWeakPtr(),
330 make_context_current_,
331 io_message_loop_));
333 #endif
334 return decoder.Pass();
337 void GpuVideoDecodeAccelerator::BindImage(uint32 client_texture_id,
338 uint32 texture_target,
339 scoped_refptr<gfx::GLImage> image) {
340 gpu::gles2::GLES2Decoder* command_decoder = stub_->decoder();
341 gpu::gles2::TextureManager* texture_manager =
342 command_decoder->GetContextGroup()->texture_manager();
343 gpu::gles2::TextureRef* ref = texture_manager->GetTexture(client_texture_id);
344 if (ref)
345 texture_manager->SetLevelImage(ref, texture_target, 0, image.get());
348 scoped_ptr<media::VideoDecodeAccelerator>
349 GpuVideoDecodeAccelerator::CreateVaapiVDA() {
350 scoped_ptr<media::VideoDecodeAccelerator> decoder;
351 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
352 decoder.reset(new VaapiVideoDecodeAccelerator(
353 make_context_current_, base::Bind(&GpuVideoDecodeAccelerator::BindImage,
354 base::Unretained(this))));
355 #endif
356 return decoder.Pass();
359 scoped_ptr<media::VideoDecodeAccelerator>
360 GpuVideoDecodeAccelerator::CreateVTVDA() {
361 scoped_ptr<media::VideoDecodeAccelerator> decoder;
362 #if defined(OS_MACOSX)
363 decoder.reset(new VTVideoDecodeAccelerator(
364 static_cast<CGLContextObj>(stub_->decoder()->GetGLContext()->GetHandle()),
365 make_context_current_));
366 #endif
367 return decoder.Pass();
370 scoped_ptr<media::VideoDecodeAccelerator>
371 GpuVideoDecodeAccelerator::CreateOzoneVDA() {
372 scoped_ptr<media::VideoDecodeAccelerator> decoder;
373 #if !defined(OS_CHROMEOS) && defined(USE_OZONE)
374 media::MediaOzonePlatform* platform =
375 media::MediaOzonePlatform::GetInstance();
376 decoder.reset(platform->CreateVideoDecodeAccelerator(make_context_current_));
377 #endif
378 return decoder.Pass();
381 scoped_ptr<media::VideoDecodeAccelerator>
382 GpuVideoDecodeAccelerator::CreateAndroidVDA() {
383 scoped_ptr<media::VideoDecodeAccelerator> decoder;
384 #if defined(OS_ANDROID)
385 decoder.reset(new AndroidVideoDecodeAccelerator(
386 stub_->decoder()->AsWeakPtr(),
387 make_context_current_));
388 #endif
389 return decoder.Pass();
392 // Runs on IO thread if video_decode_accelerator_->CanDecodeOnIOThread() is
393 // true, otherwise on the main thread.
394 void GpuVideoDecodeAccelerator::OnDecode(
395 base::SharedMemoryHandle handle, int32 id, uint32 size) {
396 DCHECK(video_decode_accelerator_.get());
397 if (id < 0) {
398 DLOG(ERROR) << "BitstreamBuffer id " << id << " out of range";
399 if (child_message_loop_->BelongsToCurrentThread()) {
400 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
401 } else {
402 child_message_loop_->PostTask(
403 FROM_HERE,
404 base::Bind(&GpuVideoDecodeAccelerator::NotifyError,
405 base::Unretained(this),
406 media::VideoDecodeAccelerator::INVALID_ARGUMENT));
408 return;
410 video_decode_accelerator_->Decode(media::BitstreamBuffer(id, handle, size));
413 void GpuVideoDecodeAccelerator::OnAssignPictureBuffers(
414 const std::vector<int32>& buffer_ids,
415 const std::vector<uint32>& texture_ids) {
416 if (buffer_ids.size() != texture_ids.size()) {
417 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
418 return;
421 gpu::gles2::GLES2Decoder* command_decoder = stub_->decoder();
422 gpu::gles2::TextureManager* texture_manager =
423 command_decoder->GetContextGroup()->texture_manager();
425 std::vector<media::PictureBuffer> buffers;
426 std::vector<scoped_refptr<gpu::gles2::TextureRef> > textures;
427 for (uint32 i = 0; i < buffer_ids.size(); ++i) {
428 if (buffer_ids[i] < 0) {
429 DLOG(ERROR) << "Buffer id " << buffer_ids[i] << " out of range";
430 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
431 return;
433 gpu::gles2::TextureRef* texture_ref = texture_manager->GetTexture(
434 texture_ids[i]);
435 if (!texture_ref) {
436 DLOG(ERROR) << "Failed to find texture id " << texture_ids[i];
437 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
438 return;
440 gpu::gles2::Texture* info = texture_ref->texture();
441 if (info->target() != texture_target_) {
442 DLOG(ERROR) << "Texture target mismatch for texture id "
443 << texture_ids[i];
444 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
445 return;
447 if (texture_target_ == GL_TEXTURE_EXTERNAL_OES ||
448 texture_target_ == GL_TEXTURE_RECTANGLE_ARB) {
449 // These textures have their dimensions defined by the underlying storage.
450 // Use |texture_dimensions_| for this size.
451 texture_manager->SetLevelInfo(texture_ref,
452 texture_target_,
454 GL_RGBA,
455 texture_dimensions_.width(),
456 texture_dimensions_.height(),
459 GL_RGBA,
461 false);
462 } else {
463 // For other targets, texture dimensions should already be defined.
464 GLsizei width = 0, height = 0;
465 info->GetLevelSize(texture_target_, 0, &width, &height);
466 if (width != texture_dimensions_.width() ||
467 height != texture_dimensions_.height()) {
468 DLOG(ERROR) << "Size mismatch for texture id " << texture_ids[i];
469 NotifyError(media::VideoDecodeAccelerator::INVALID_ARGUMENT);
470 return;
473 // TODO(dshwang): after moving to D3D11, remove this. crbug.com/438691
474 GLenum format =
475 video_decode_accelerator_.get()->GetSurfaceInternalFormat();
476 if (format != GL_RGBA) {
477 texture_manager->SetLevelInfo(texture_ref, texture_target_, 0, format,
478 width, height, 1, 0, format, 0, false);
481 buffers.push_back(media::PictureBuffer(buffer_ids[i], texture_dimensions_,
482 texture_ref->service_id(),
483 texture_ids[i]));
484 textures.push_back(texture_ref);
486 video_decode_accelerator_->AssignPictureBuffers(buffers);
487 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
488 for (uint32 i = 0; i < buffer_ids.size(); ++i)
489 uncleared_textures_[buffer_ids[i]] = textures[i];
492 void GpuVideoDecodeAccelerator::OnReusePictureBuffer(
493 int32 picture_buffer_id) {
494 DCHECK(video_decode_accelerator_.get());
495 video_decode_accelerator_->ReusePictureBuffer(picture_buffer_id);
498 void GpuVideoDecodeAccelerator::OnFlush() {
499 DCHECK(video_decode_accelerator_.get());
500 video_decode_accelerator_->Flush();
503 void GpuVideoDecodeAccelerator::OnReset() {
504 DCHECK(video_decode_accelerator_.get());
505 video_decode_accelerator_->Reset();
508 void GpuVideoDecodeAccelerator::OnDestroy() {
509 DCHECK(video_decode_accelerator_.get());
510 OnWillDestroyStub();
513 void GpuVideoDecodeAccelerator::OnFilterRemoved() {
514 // We're destroying; cancel all callbacks.
515 weak_factory_for_io_.InvalidateWeakPtrs();
516 filter_removed_.Signal();
519 void GpuVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
520 int32 bitstream_buffer_id) {
521 if (!Send(new AcceleratedVideoDecoderHostMsg_BitstreamBufferProcessed(
522 host_route_id_, bitstream_buffer_id))) {
523 DLOG(ERROR)
524 << "Send(AcceleratedVideoDecoderHostMsg_BitstreamBufferProcessed) "
525 << "failed";
529 void GpuVideoDecodeAccelerator::NotifyFlushDone() {
530 if (!Send(new AcceleratedVideoDecoderHostMsg_FlushDone(host_route_id_)))
531 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_FlushDone) failed";
534 void GpuVideoDecodeAccelerator::NotifyResetDone() {
535 if (!Send(new AcceleratedVideoDecoderHostMsg_ResetDone(host_route_id_)))
536 DLOG(ERROR) << "Send(AcceleratedVideoDecoderHostMsg_ResetDone) failed";
539 void GpuVideoDecodeAccelerator::OnWillDestroyStub() {
540 // The stub is going away, so we have to stop and destroy VDA here, before
541 // returning, because the VDA may need the GL context to run and/or do its
542 // cleanup. We cannot destroy the VDA before the IO thread message filter is
543 // removed however, since we cannot service incoming messages with VDA gone.
544 // We cannot simply check for existence of VDA on IO thread though, because
545 // we don't want to synchronize the IO thread with the ChildThread.
546 // So we have to wait for the RemoveFilter callback here instead and remove
547 // the VDA after it arrives and before returning.
548 if (filter_.get()) {
549 stub_->channel()->RemoveFilter(filter_.get());
550 filter_removed_.Wait();
553 stub_->channel()->RemoveRoute(host_route_id_);
554 stub_->RemoveDestructionObserver(this);
556 video_decode_accelerator_.reset();
557 delete this;
560 void GpuVideoDecodeAccelerator::SetTextureCleared(
561 const media::Picture& picture) {
562 DCHECK(child_message_loop_->BelongsToCurrentThread());
563 DebugAutoLock auto_lock(debug_uncleared_textures_lock_);
564 std::map<int32, scoped_refptr<gpu::gles2::TextureRef> >::iterator it;
565 it = uncleared_textures_.find(picture.picture_buffer_id());
566 if (it == uncleared_textures_.end())
567 return; // the texture has been cleared
569 scoped_refptr<gpu::gles2::TextureRef> texture_ref = it->second;
570 GLenum target = texture_ref->texture()->target();
571 gpu::gles2::TextureManager* texture_manager =
572 stub_->decoder()->GetContextGroup()->texture_manager();
573 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0));
574 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true);
575 uncleared_textures_.erase(it);
578 bool GpuVideoDecodeAccelerator::Send(IPC::Message* message) {
579 if (filter_.get() && io_message_loop_->BelongsToCurrentThread())
580 return filter_->SendOnIOThread(message);
581 DCHECK(child_message_loop_->BelongsToCurrentThread());
582 return stub_->channel()->Send(message);
585 void GpuVideoDecodeAccelerator::SendCreateDecoderReply(IPC::Message* message,
586 bool succeeded) {
587 GpuCommandBufferMsg_CreateVideoDecoder::WriteReplyParams(message, succeeded);
588 Send(message);
591 } // namespace content