ozone: evdev: Sync caps lock LED state to evdev
[chromium-blink-merge.git] / content / common / gpu / media / rendering_helper.cc
blob3ceea1fa6f9585178c9acda5e13d8f0f4c09ce2f
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/media/rendering_helper.h"
7 #include <algorithm>
8 #include <numeric>
9 #include <vector>
11 #include "base/bind.h"
12 #include "base/callback_helpers.h"
13 #include "base/command_line.h"
14 #include "base/mac/scoped_nsautorelease_pool.h"
15 #include "base/message_loop/message_loop.h"
16 #include "base/run_loop.h"
17 #include "base/strings/stringize_macros.h"
18 #include "base/synchronization/waitable_event.h"
19 #include "base/time/time.h"
20 #include "ui/gl/gl_context.h"
21 #include "ui/gl/gl_implementation.h"
22 #include "ui/gl/gl_surface.h"
24 #if defined(OS_WIN)
25 #include <windows.h>
26 #endif
28 #if defined(USE_X11)
29 #include "ui/gfx/x/x11_types.h"
30 #endif
32 #if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
33 #include "ui/gl/gl_surface_glx.h"
34 #define GL_VARIANT_GLX 1
35 #else
36 #include "ui/gl/gl_surface_egl.h"
37 #define GL_VARIANT_EGL 1
38 #endif
40 #if defined(USE_OZONE)
41 #if defined(OS_CHROMEOS)
42 #include "ui/display/chromeos/display_configurator.h"
43 #endif // defined(OS_CHROMEOS)
44 #include "ui/ozone/public/ozone_platform.h"
45 #include "ui/platform_window/platform_window.h"
46 #include "ui/platform_window/platform_window_delegate.h"
47 #endif // defined(USE_OZONE)
49 // Helper for Shader creation.
50 static void CreateShader(GLuint program,
51 GLenum type,
52 const char* source,
53 int size) {
54 GLuint shader = glCreateShader(type);
55 glShaderSource(shader, 1, &source, &size);
56 glCompileShader(shader);
57 int result = GL_FALSE;
58 glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
59 if (!result) {
60 char log[4096];
61 glGetShaderInfoLog(shader, arraysize(log), NULL, log);
62 LOG(FATAL) << log;
64 glAttachShader(program, shader);
65 glDeleteShader(shader);
66 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
69 namespace content {
71 #if defined(USE_OZONE)
73 class DisplayConfiguratorObserver : public ui::DisplayConfigurator::Observer {
74 public:
75 DisplayConfiguratorObserver(base::RunLoop* loop) : loop_(loop) {}
76 ~DisplayConfiguratorObserver() override {}
78 private:
79 // ui::DisplayConfigurator::Observer overrides:
80 void OnDisplayModeChanged(
81 const ui::DisplayConfigurator::DisplayStateList& outputs) override {
82 if (!loop_)
83 return;
84 loop_->Quit();
85 loop_ = nullptr;
87 void OnDisplayModeChangeFailed(
88 const ui::DisplayConfigurator::DisplayStateList& outputs,
89 ui::MultipleDisplayState failed_new_state) override {
90 LOG(FATAL) << "Could not configure display";
93 base::RunLoop* loop_;
95 DISALLOW_COPY_AND_ASSIGN(DisplayConfiguratorObserver);
98 class RenderingHelper::StubOzoneDelegate : public ui::PlatformWindowDelegate {
99 public:
100 StubOzoneDelegate() : accelerated_widget_(gfx::kNullAcceleratedWidget) {
101 platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow(
102 this, gfx::Rect());
104 ~StubOzoneDelegate() override {}
106 void OnBoundsChanged(const gfx::Rect& new_bounds) override {}
108 void OnDamageRect(const gfx::Rect& damaged_region) override {}
110 void DispatchEvent(ui::Event* event) override {}
112 void OnCloseRequest() override {}
113 void OnClosed() override {}
115 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {}
117 void OnLostCapture() override {};
119 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override {
120 accelerated_widget_ = widget;
123 void OnActivationChanged(bool active) override {};
125 gfx::AcceleratedWidget accelerated_widget() const {
126 return accelerated_widget_;
129 gfx::Size GetSize() { return platform_window_->GetBounds().size(); }
131 ui::PlatformWindow* platform_window() const { return platform_window_.get(); }
133 private:
134 scoped_ptr<ui::PlatformWindow> platform_window_;
135 gfx::AcceleratedWidget accelerated_widget_;
137 DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate);
140 #endif // defined(USE_OZONE)
142 RenderingHelperParams::RenderingHelperParams()
143 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) {
146 RenderingHelperParams::~RenderingHelperParams() {}
148 VideoFrameTexture::VideoFrameTexture(uint32 texture_target,
149 uint32 texture_id,
150 const base::Closure& no_longer_needed_cb)
151 : texture_target_(texture_target),
152 texture_id_(texture_id),
153 no_longer_needed_cb_(no_longer_needed_cb) {
154 DCHECK(!no_longer_needed_cb_.is_null());
157 VideoFrameTexture::~VideoFrameTexture() {
158 base::ResetAndReturn(&no_longer_needed_cb_).Run();
161 RenderingHelper::RenderedVideo::RenderedVideo()
162 : is_flushing(false), frames_to_drop(0) {
165 RenderingHelper::RenderedVideo::~RenderedVideo() {
168 // static
169 void RenderingHelper::InitializeOneOff(base::WaitableEvent* done) {
170 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
171 #if GL_VARIANT_GLX
172 cmd_line->AppendSwitchASCII(switches::kUseGL,
173 gfx::kGLImplementationDesktopName);
174 #else
175 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName);
176 #endif
178 if (!gfx::GLSurface::InitializeOneOff())
179 LOG(FATAL) << "Could not initialize GL";
180 done->Signal();
183 RenderingHelper::RenderingHelper() {
184 window_ = gfx::kNullAcceleratedWidget;
185 Clear();
188 RenderingHelper::~RenderingHelper() {
189 CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor.";
190 Clear();
193 void RenderingHelper::Setup() {
194 #if defined(OS_WIN)
195 window_ = CreateWindowEx(0,
196 L"Static",
197 L"VideoDecodeAcceleratorTest",
198 WS_OVERLAPPEDWINDOW | WS_VISIBLE,
201 GetSystemMetrics(SM_CXSCREEN),
202 GetSystemMetrics(SM_CYSCREEN),
203 NULL,
204 NULL,
205 NULL,
206 NULL);
207 #elif defined(USE_X11)
208 Display* display = gfx::GetXDisplay();
209 Screen* screen = DefaultScreenOfDisplay(display);
211 CHECK(display);
213 XSetWindowAttributes window_attributes;
214 memset(&window_attributes, 0, sizeof(window_attributes));
215 window_attributes.background_pixel =
216 BlackPixel(display, DefaultScreen(display));
217 window_attributes.override_redirect = true;
218 int depth = DefaultDepth(display, DefaultScreen(display));
220 window_ = XCreateWindow(display,
221 DefaultRootWindow(display),
224 XWidthOfScreen(screen),
225 XHeightOfScreen(screen),
226 0 /* border width */,
227 depth,
228 CopyFromParent /* class */,
229 CopyFromParent /* visual */,
230 (CWBackPixel | CWOverrideRedirect),
231 &window_attributes);
232 XStoreName(display, window_, "VideoDecodeAcceleratorTest");
233 XSelectInput(display, window_, ExposureMask);
234 XMapWindow(display, window_);
235 #elif defined(USE_OZONE)
236 base::MessageLoop::ScopedNestableTaskAllower nest_loop(
237 base::MessageLoop::current());
238 base::RunLoop wait_window_resize;
240 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate());
241 window_ = platform_window_delegate_->accelerated_widget();
242 #if defined(OS_CHROMEOS)
243 // We hold onto the main loop here to wait for the DisplayController
244 // to give us the size of the display so we can create a window of
245 // the same size.
246 base::RunLoop wait_display_setup;
247 DisplayConfiguratorObserver display_setup_observer(&wait_display_setup);
248 display_configurator_.reset(new ui::DisplayConfigurator());
249 display_configurator_->AddObserver(&display_setup_observer);
250 display_configurator_->Init(true);
251 display_configurator_->ForceInitialConfigure(0);
252 // Make sure all the display configuration is applied.
253 wait_display_setup.Run();
254 display_configurator_->RemoveObserver(&display_setup_observer);
256 platform_window_delegate_->platform_window()->SetBounds(
257 gfx::Rect(display_configurator_->framebuffer_size()));
258 #else
259 platform_window_delegate_->platform_window()->SetBounds(gfx::Rect(800, 600));
260 #endif
262 // On Ozone/DRI, platform windows are associated with the physical
263 // outputs. Association is achieved by matching the bounds of the
264 // window with the origin & modeset of the display output. Until a
265 // window is associated with a display output, we cannot get vsync
266 // events, because there is no hardware to get events from. Here we
267 // wait for the window to resized and therefore associated with
268 // display output to be sure that we will get such events.
269 wait_window_resize.RunUntilIdle();
270 #else
271 #error unknown platform
272 #endif
273 CHECK(window_ != gfx::kNullAcceleratedWidget);
276 void RenderingHelper::TearDown() {
277 #if defined(OS_WIN)
278 if (window_)
279 DestroyWindow(window_);
280 #elif defined(USE_X11)
281 // Destroy resources acquired in Initialize, in reverse-acquisition order.
282 if (window_) {
283 CHECK(XUnmapWindow(gfx::GetXDisplay(), window_));
284 CHECK(XDestroyWindow(gfx::GetXDisplay(), window_));
286 #elif defined(USE_OZONE)
287 platform_window_delegate_.reset();
288 #if defined(OS_CHROMEOS)
289 display_configurator_->PrepareForExit();
290 display_configurator_.reset();
291 #endif
292 #endif
293 window_ = gfx::kNullAcceleratedWidget;
296 void RenderingHelper::Initialize(const RenderingHelperParams& params,
297 base::WaitableEvent* done) {
298 // Use videos_.size() != 0 as a proxy for the class having already been
299 // Initialize()'d, and UnInitialize() before continuing.
300 if (videos_.size()) {
301 base::WaitableEvent done(false, false);
302 UnInitialize(&done);
303 done.Wait();
306 render_task_.Reset(
307 base::Bind(&RenderingHelper::RenderContent, base::Unretained(this)));
309 frame_duration_ = params.rendering_fps > 0
310 ? base::TimeDelta::FromSeconds(1) / params.rendering_fps
311 : base::TimeDelta();
313 render_as_thumbnails_ = params.render_as_thumbnails;
314 message_loop_ = base::MessageLoop::current();
316 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_);
317 #if defined(USE_OZONE)
318 gl_surface_->Resize(platform_window_delegate_->GetSize());
319 #endif // defined(USE_OZONE)
320 screen_size_ = gl_surface_->GetSize();
322 gl_context_ = gfx::GLContext::CreateGLContext(
323 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu);
324 CHECK(gl_context_->MakeCurrent(gl_surface_.get()));
326 CHECK_GT(params.window_sizes.size(), 0U);
327 videos_.resize(params.window_sizes.size());
328 LayoutRenderingAreas(params.window_sizes);
330 if (render_as_thumbnails_) {
331 CHECK_EQ(videos_.size(), 1U);
333 GLint max_texture_size;
334 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
335 CHECK_GE(max_texture_size, params.thumbnails_page_size.width());
336 CHECK_GE(max_texture_size, params.thumbnails_page_size.height());
338 thumbnails_fbo_size_ = params.thumbnails_page_size;
339 thumbnail_size_ = params.thumbnail_size;
341 glGenFramebuffersEXT(1, &thumbnails_fbo_id_);
342 glGenTextures(1, &thumbnails_texture_id_);
343 glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_);
344 glTexImage2D(GL_TEXTURE_2D,
346 GL_RGB,
347 thumbnails_fbo_size_.width(),
348 thumbnails_fbo_size_.height(),
350 GL_RGB,
351 GL_UNSIGNED_SHORT_5_6_5,
352 NULL);
353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
357 glBindTexture(GL_TEXTURE_2D, 0);
359 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
360 glFramebufferTexture2DEXT(GL_FRAMEBUFFER,
361 GL_COLOR_ATTACHMENT0,
362 GL_TEXTURE_2D,
363 thumbnails_texture_id_,
366 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
367 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status;
368 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
369 glClear(GL_COLOR_BUFFER_BIT);
370 glBindFramebufferEXT(GL_FRAMEBUFFER,
371 gl_surface_->GetBackingFrameBufferObject());
374 // These vertices and texture coords. map (0,0) in the texture to the
375 // bottom left of the viewport. Since we get the video frames with the
376 // the top left at (0,0) we need to flip the texture y coordinate
377 // in the vertex shader for this to be rendered the right way up.
378 // In the case of thumbnail rendering we use the same vertex shader
379 // to render the FBO the screen, where we do not want this flipping.
380 static const float kVertices[] =
381 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, };
382 static const float kTextureCoords[] = { 0, 1, 0, 0, 1, 1, 1, 0, };
383 static const char kVertexShader[] = STRINGIZE(
384 varying vec2 interp_tc;
385 attribute vec4 in_pos;
386 attribute vec2 in_tc;
387 uniform bool tex_flip;
388 void main() {
389 if (tex_flip)
390 interp_tc = vec2(in_tc.x, 1.0 - in_tc.y);
391 else
392 interp_tc = in_tc;
393 gl_Position = in_pos;
396 #if GL_VARIANT_EGL
397 static const char kFragmentShader[] =
398 "#extension GL_OES_EGL_image_external : enable\n"
399 "precision mediump float;\n"
400 "varying vec2 interp_tc;\n"
401 "uniform sampler2D tex;\n"
402 "#ifdef GL_OES_EGL_image_external\n"
403 "uniform samplerExternalOES tex_external;\n"
404 "#endif\n"
405 "void main() {\n"
406 " vec4 color = texture2D(tex, interp_tc);\n"
407 "#ifdef GL_OES_EGL_image_external\n"
408 " color += texture2D(tex_external, interp_tc);\n"
409 "#endif\n"
410 " gl_FragColor = color;\n"
411 "}\n";
412 #else
413 static const char kFragmentShader[] = STRINGIZE(
414 varying vec2 interp_tc;
415 uniform sampler2D tex;
416 void main() {
417 gl_FragColor = texture2D(tex, interp_tc);
419 #endif
420 program_ = glCreateProgram();
421 CreateShader(
422 program_, GL_VERTEX_SHADER, kVertexShader, arraysize(kVertexShader));
423 CreateShader(program_,
424 GL_FRAGMENT_SHADER,
425 kFragmentShader,
426 arraysize(kFragmentShader));
427 glLinkProgram(program_);
428 int result = GL_FALSE;
429 glGetProgramiv(program_, GL_LINK_STATUS, &result);
430 if (!result) {
431 char log[4096];
432 glGetShaderInfoLog(program_, arraysize(log), NULL, log);
433 LOG(FATAL) << log;
435 glUseProgram(program_);
436 glDeleteProgram(program_);
438 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0);
439 glUniform1i(glGetUniformLocation(program_, "tex"), 0);
440 GLint tex_external = glGetUniformLocation(program_, "tex_external");
441 if (tex_external != -1) {
442 glUniform1i(tex_external, 1);
444 int pos_location = glGetAttribLocation(program_, "in_pos");
445 glEnableVertexAttribArray(pos_location);
446 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
447 int tc_location = glGetAttribLocation(program_, "in_tc");
448 glEnableVertexAttribArray(tc_location);
449 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords);
451 if (frame_duration_ != base::TimeDelta()) {
452 int warm_up_iterations = params.warm_up_iterations;
453 #if defined(USE_OZONE)
454 // On Ozone the VSyncProvider can't provide a vsync interval until
455 // we render at least a frame, so we warm up with at least one
456 // frame.
457 // On top of this, we want to make sure all the buffers backing
458 // the GL surface are cleared, otherwise we can see the previous
459 // test's last frames, so we set warm up iterations to 2, to clear
460 // the front and back buffers.
461 warm_up_iterations = std::max(2, warm_up_iterations);
462 #endif
463 WarmUpRendering(warm_up_iterations);
466 // It's safe to use Unretained here since |rendering_thread_| will be stopped
467 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
468 // a member of that class. (See video_decode_accelerator_unittest.cc.)
469 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider();
470 if (vsync_provider && frame_duration_ != base::TimeDelta())
471 vsync_provider->GetVSyncParameters(base::Bind(
472 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), done));
473 else
474 done->Signal();
477 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit).
478 // This affects the numbers measured in the performance test. We try to render
479 // several frames here to warm up the rendering.
480 void RenderingHelper::WarmUpRendering(int warm_up_iterations) {
481 unsigned int texture_id;
482 scoped_ptr<GLubyte[]> emptyData(new GLubyte[screen_size_.GetArea() * 2]());
483 glGenTextures(1, &texture_id);
484 glBindTexture(GL_TEXTURE_2D, texture_id);
485 glTexImage2D(GL_TEXTURE_2D,
487 GL_RGB,
488 screen_size_.width(),
489 screen_size_.height(),
491 GL_RGB,
492 GL_UNSIGNED_SHORT_5_6_5,
493 emptyData.get());
494 for (int i = 0; i < warm_up_iterations; ++i) {
495 RenderTexture(GL_TEXTURE_2D, texture_id);
496 gl_surface_->SwapBuffers();
498 glDeleteTextures(1, &texture_id);
501 void RenderingHelper::UnInitialize(base::WaitableEvent* done) {
502 CHECK_EQ(base::MessageLoop::current(), message_loop_);
504 render_task_.Cancel();
506 if (render_as_thumbnails_) {
507 glDeleteTextures(1, &thumbnails_texture_id_);
508 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_);
511 gl_surface_->Destroy();
512 gl_context_->ReleaseCurrent(gl_surface_.get());
513 gl_context_ = NULL;
514 gl_surface_ = NULL;
516 Clear();
517 done->Signal();
520 void RenderingHelper::CreateTexture(uint32 texture_target,
521 uint32* texture_id,
522 const gfx::Size& size,
523 base::WaitableEvent* done) {
524 if (base::MessageLoop::current() != message_loop_) {
525 message_loop_->PostTask(FROM_HERE,
526 base::Bind(&RenderingHelper::CreateTexture,
527 base::Unretained(this),
528 texture_target,
529 texture_id,
530 size,
531 done));
532 return;
534 glGenTextures(1, texture_id);
535 glBindTexture(texture_target, *texture_id);
536 if (texture_target == GL_TEXTURE_2D) {
537 glTexImage2D(GL_TEXTURE_2D,
539 GL_RGBA,
540 size.width(),
541 size.height(),
543 GL_RGBA,
544 GL_UNSIGNED_BYTE,
545 NULL);
547 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
548 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
549 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures.
550 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
551 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
552 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
553 done->Signal();
556 // Helper function to set GL viewport.
557 static inline void GLSetViewPort(const gfx::Rect& area) {
558 glViewport(area.x(), area.y(), area.width(), area.height());
559 glScissor(area.x(), area.y(), area.width(), area.height());
562 void RenderingHelper::RenderThumbnail(uint32 texture_target,
563 uint32 texture_id) {
564 CHECK_EQ(base::MessageLoop::current(), message_loop_);
565 const int width = thumbnail_size_.width();
566 const int height = thumbnail_size_.height();
567 const int thumbnails_in_row = thumbnails_fbo_size_.width() / width;
568 const int thumbnails_in_column = thumbnails_fbo_size_.height() / height;
569 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column;
570 const int col = frame_count_ % thumbnails_in_row;
572 gfx::Rect area(col * width, row * height, width, height);
574 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0);
575 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
576 GLSetViewPort(area);
577 RenderTexture(texture_target, texture_id);
578 glBindFramebufferEXT(GL_FRAMEBUFFER,
579 gl_surface_->GetBackingFrameBufferObject());
581 // Need to flush the GL commands before we return the tnumbnail texture to
582 // the decoder.
583 glFlush();
584 ++frame_count_;
587 void RenderingHelper::QueueVideoFrame(
588 size_t window_id,
589 scoped_refptr<VideoFrameTexture> video_frame) {
590 CHECK_EQ(base::MessageLoop::current(), message_loop_);
591 RenderedVideo* video = &videos_[window_id];
592 DCHECK(!video->is_flushing);
594 video->pending_frames.push(video_frame);
596 if (video->frames_to_drop > 0 && video->pending_frames.size() > 1) {
597 --video->frames_to_drop;
598 video->pending_frames.pop();
601 // Schedules the first RenderContent() if need.
602 if (scheduled_render_time_.is_null()) {
603 scheduled_render_time_ = base::TimeTicks::Now();
604 message_loop_->PostTask(FROM_HERE, render_task_.callback());
608 void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) {
609 // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler
610 // is bound to GL_TEXTURE0.
611 if (texture_target == GL_TEXTURE_2D) {
612 glActiveTexture(GL_TEXTURE0 + 0);
613 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) {
614 glActiveTexture(GL_TEXTURE0 + 1);
616 glBindTexture(texture_target, texture_id);
617 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
618 glBindTexture(texture_target, 0);
619 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
622 void RenderingHelper::DeleteTexture(uint32 texture_id) {
623 CHECK_EQ(base::MessageLoop::current(), message_loop_);
624 glDeleteTextures(1, &texture_id);
625 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
628 scoped_refptr<gfx::GLContext> RenderingHelper::GetGLContext() {
629 return gl_context_;
632 void* RenderingHelper::GetGLContextHandle() {
633 return gl_context_->GetHandle();
636 void* RenderingHelper::GetGLDisplay() {
637 return gl_surface_->GetDisplay();
640 void RenderingHelper::Clear() {
641 videos_.clear();
642 message_loop_ = NULL;
643 gl_context_ = NULL;
644 gl_surface_ = NULL;
646 render_as_thumbnails_ = false;
647 frame_count_ = 0;
648 thumbnails_fbo_id_ = 0;
649 thumbnails_texture_id_ = 0;
652 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb,
653 bool* alpha_solid,
654 base::WaitableEvent* done) {
655 CHECK(render_as_thumbnails_);
657 const size_t num_pixels = thumbnails_fbo_size_.GetArea();
658 std::vector<unsigned char> rgba;
659 rgba.resize(num_pixels * 4);
660 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_);
661 glPixelStorei(GL_PACK_ALIGNMENT, 1);
662 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support.
663 glReadPixels(0,
665 thumbnails_fbo_size_.width(),
666 thumbnails_fbo_size_.height(),
667 GL_RGBA,
668 GL_UNSIGNED_BYTE,
669 &rgba[0]);
670 glBindFramebufferEXT(GL_FRAMEBUFFER,
671 gl_surface_->GetBackingFrameBufferObject());
672 rgb->resize(num_pixels * 3);
673 // Drop the alpha channel, but check as we go that it is all 0xff.
674 bool solid = true;
675 unsigned char* rgb_ptr = &((*rgb)[0]);
676 unsigned char* rgba_ptr = &rgba[0];
677 for (size_t i = 0; i < num_pixels; ++i) {
678 *rgb_ptr++ = *rgba_ptr++;
679 *rgb_ptr++ = *rgba_ptr++;
680 *rgb_ptr++ = *rgba_ptr++;
681 solid = solid && (*rgba_ptr == 0xff);
682 rgba_ptr++;
684 *alpha_solid = solid;
686 done->Signal();
689 void RenderingHelper::Flush(size_t window_id) {
690 videos_[window_id].is_flushing = true;
693 void RenderingHelper::RenderContent() {
694 CHECK_EQ(base::MessageLoop::current(), message_loop_);
696 // Update the VSync params.
698 // It's safe to use Unretained here since |rendering_thread_| will be stopped
699 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
700 // a member of that class. (See video_decode_accelerator_unittest.cc.)
701 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider();
702 if (vsync_provider) {
703 vsync_provider->GetVSyncParameters(base::Bind(
704 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this),
705 static_cast<base::WaitableEvent*>(NULL)));
708 int tex_flip = 1;
709 #if defined(USE_OZONE)
710 // Ozone surfaceless renders flipped from normal GL, so there's no need to
711 // do an extra flip.
712 tex_flip = 0;
713 #endif // defined(USE_OZONE)
714 glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip);
716 // Frames that will be returned to the client (via the no_longer_needed_cb)
717 // after this vector falls out of scope at the end of this method. We need
718 // to keep references to them until after SwapBuffers() call below.
719 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned;
720 bool need_swap_buffer = false;
721 if (render_as_thumbnails_) {
722 // In render_as_thumbnails_ mode, we render the FBO content on the
723 // screen instead of the decoded textures.
724 GLSetViewPort(videos_[0].render_area);
725 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_);
726 need_swap_buffer = true;
727 } else {
728 for (RenderedVideo& video : videos_) {
729 if (video.pending_frames.empty())
730 continue;
731 need_swap_buffer = true;
732 scoped_refptr<VideoFrameTexture> frame = video.pending_frames.front();
733 GLSetViewPort(video.render_area);
734 RenderTexture(frame->texture_target(), frame->texture_id());
736 if (video.pending_frames.size() > 1 || video.is_flushing) {
737 frames_to_be_returned.push_back(video.pending_frames.front());
738 video.pending_frames.pop();
739 } else {
740 ++video.frames_to_drop;
745 if (need_swap_buffer)
746 gl_surface_->SwapBuffers();
748 ScheduleNextRenderContent();
751 // Helper function for the LayoutRenderingAreas(). The |lengths| are the
752 // heights(widths) of the rows(columns). It scales the elements in
753 // |lengths| proportionally so that the sum of them equal to |total_length|.
754 // It also outputs the coordinates of the rows(columns) to |offsets|.
755 static void ScaleAndCalculateOffsets(std::vector<int>* lengths,
756 std::vector<int>* offsets,
757 int total_length) {
758 int sum = std::accumulate(lengths->begin(), lengths->end(), 0);
759 for (size_t i = 0; i < lengths->size(); ++i) {
760 lengths->at(i) = lengths->at(i) * total_length / sum;
761 offsets->at(i) = (i == 0) ? 0 : offsets->at(i - 1) + lengths->at(i - 1);
765 void RenderingHelper::LayoutRenderingAreas(
766 const std::vector<gfx::Size>& window_sizes) {
767 // Find the number of colums and rows.
768 // The smallest n * n or n * (n + 1) > number of windows.
769 size_t cols = sqrt(videos_.size() - 1) + 1;
770 size_t rows = (videos_.size() + cols - 1) / cols;
772 // Find the widths and heights of the grid.
773 std::vector<int> widths(cols);
774 std::vector<int> heights(rows);
775 std::vector<int> offset_x(cols);
776 std::vector<int> offset_y(rows);
778 for (size_t i = 0; i < window_sizes.size(); ++i) {
779 const gfx::Size& size = window_sizes[i];
780 widths[i % cols] = std::max(widths[i % cols], size.width());
781 heights[i / cols] = std::max(heights[i / cols], size.height());
784 ScaleAndCalculateOffsets(&widths, &offset_x, screen_size_.width());
785 ScaleAndCalculateOffsets(&heights, &offset_y, screen_size_.height());
787 // Put each render_area_ in the center of each cell.
788 for (size_t i = 0; i < window_sizes.size(); ++i) {
789 const gfx::Size& size = window_sizes[i];
790 float scale =
791 std::min(static_cast<float>(widths[i % cols]) / size.width(),
792 static_cast<float>(heights[i / cols]) / size.height());
794 // Don't scale up the texture.
795 scale = std::min(1.0f, scale);
797 size_t w = scale * size.width();
798 size_t h = scale * size.height();
799 size_t x = offset_x[i % cols] + (widths[i % cols] - w) / 2;
800 size_t y = offset_y[i / cols] + (heights[i / cols] - h) / 2;
801 videos_[i].render_area = gfx::Rect(x, y, w, h);
805 void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent* done,
806 const base::TimeTicks timebase,
807 const base::TimeDelta interval) {
808 vsync_timebase_ = timebase;
809 vsync_interval_ = interval;
811 if (done)
812 done->Signal();
815 void RenderingHelper::DropOneFrameForAllVideos() {
816 for (RenderedVideo& video : videos_) {
817 if (video.pending_frames.empty())
818 continue;
820 if (video.pending_frames.size() > 1 || video.is_flushing) {
821 video.pending_frames.pop();
822 } else {
823 ++video.frames_to_drop;
828 void RenderingHelper::ScheduleNextRenderContent() {
829 scheduled_render_time_ += frame_duration_;
830 base::TimeTicks now = base::TimeTicks::Now();
831 base::TimeTicks target;
833 if (vsync_interval_ != base::TimeDelta()) {
834 // Schedules the next RenderContent() at latest VSYNC before the
835 // |scheduled_render_time_|.
836 target = std::max(now + vsync_interval_, scheduled_render_time_);
838 int64 intervals = (target - vsync_timebase_) / vsync_interval_;
839 target = vsync_timebase_ + intervals * vsync_interval_;
840 } else {
841 target = std::max(now, scheduled_render_time_);
844 // When the rendering falls behind, drops frames.
845 while (scheduled_render_time_ < target) {
846 scheduled_render_time_ += frame_duration_;
847 DropOneFrameForAllVideos();
850 message_loop_->PostDelayedTask(
851 FROM_HERE, render_task_.callback(), target - now);
853 } // namespace content