ozone: evdev: Sync caps lock LED state to evdev
[chromium-blink-merge.git] / content / gpu / gpu_main.cc
blobb34d42f990710d9ec779ffa4d2ebddbf086bee7e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <stdlib.h>
7 #if defined(OS_WIN)
8 #include <dwmapi.h>
9 #include <windows.h>
10 #endif
12 #include "base/lazy_instance.h"
13 #include "base/message_loop/message_loop.h"
14 #include "base/metrics/histogram.h"
15 #include "base/rand_util.h"
16 #include "base/strings/string_number_conversions.h"
17 #include "base/strings/stringprintf.h"
18 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
19 #include "base/threading/platform_thread.h"
20 #include "base/trace_event/trace_event.h"
21 #include "build/build_config.h"
22 #include "content/child/child_process.h"
23 #include "content/common/content_constants_internal.h"
24 #include "content/common/gpu/gpu_config.h"
25 #include "content/common/gpu/gpu_messages.h"
26 #include "content/common/gpu/media/gpu_video_encode_accelerator.h"
27 #include "content/common/sandbox_linux/sandbox_linux.h"
28 #include "content/gpu/gpu_child_thread.h"
29 #include "content/gpu/gpu_process.h"
30 #include "content/gpu/gpu_watchdog_thread.h"
31 #include "content/public/common/content_client.h"
32 #include "content/public/common/content_switches.h"
33 #include "content/public/common/main_function_params.h"
34 #include "gpu/command_buffer/service/gpu_switches.h"
35 #include "gpu/config/gpu_info_collector.h"
36 #include "gpu/config/gpu_util.h"
37 #include "ui/events/platform/platform_event_source.h"
38 #include "ui/gl/gl_implementation.h"
39 #include "ui/gl/gl_surface.h"
40 #include "ui/gl/gl_switches.h"
41 #include "ui/gl/gpu_switching_manager.h"
43 #if defined(OS_WIN)
44 #include "base/win/windows_version.h"
45 #include "base/win/scoped_com_initializer.h"
46 #include "sandbox/win/src/sandbox.h"
47 #endif
49 #if defined(USE_X11)
50 #include "ui/base/x/x11_util.h"
51 #endif
53 #if defined(OS_LINUX)
54 #include "content/public/common/sandbox_init.h"
55 #endif
57 #if defined(OS_MACOSX)
58 #include "base/message_loop/message_pump_mac.h"
59 #include "content/common/sandbox_mac.h"
60 #endif
62 #if defined(SANITIZER_COVERAGE)
63 #include <sanitizer/common_interface_defs.h>
64 #include <sanitizer/coverage_interface.h>
65 #endif
67 const int kGpuTimeout = 10000;
69 namespace content {
71 namespace {
73 void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
74 const base::CommandLine& command_line);
75 bool WarmUpSandbox(const base::CommandLine& command_line);
77 #if !defined(OS_MACOSX)
78 bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info);
79 #endif
81 #if defined(OS_LINUX)
82 #if !defined(OS_CHROMEOS)
83 bool CanAccessNvidiaDeviceFile();
84 #endif
85 bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
86 #elif defined(OS_WIN)
87 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
88 #endif
90 base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
91 LAZY_INSTANCE_INITIALIZER;
93 bool GpuProcessLogMessageHandler(int severity,
94 const char* file, int line,
95 size_t message_start,
96 const std::string& str) {
97 std::string header = str.substr(0, message_start);
98 std::string message = str.substr(message_start);
99 deferred_messages.Get().push(new GpuHostMsg_OnLogMessage(
100 severity, header, message));
101 return false;
104 } // namespace anonymous
106 // Main function for starting the Gpu process.
107 int GpuMain(const MainFunctionParams& parameters) {
108 TRACE_EVENT0("gpu", "GpuMain");
109 base::trace_event::TraceLog::GetInstance()->SetProcessName("GPU Process");
110 base::trace_event::TraceLog::GetInstance()->SetProcessSortIndex(
111 kTraceEventGpuProcessSortIndex);
113 const base::CommandLine& command_line = parameters.command_line;
114 if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
115 ChildProcess::WaitForDebugger("Gpu");
118 base::Time start_time = base::Time::Now();
120 #if defined(OS_WIN)
121 // Prevent Windows from displaying a modal dialog on failures like not being
122 // able to load a DLL.
123 SetErrorMode(
124 SEM_FAILCRITICALERRORS |
125 SEM_NOGPFAULTERRORBOX |
126 SEM_NOOPENFILEERRORBOX);
127 #elif defined(USE_X11)
128 ui::SetDefaultX11ErrorHandlers();
129 #endif
131 logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
133 if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
134 std::string types = command_line.GetSwitchValueASCII(
135 switches::kGpuDriverBugWorkarounds);
136 std::set<int> workarounds;
137 gpu::StringToFeatureSet(types, &workarounds);
138 if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
139 ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
140 else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
141 ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
144 // Initialization of the OpenGL bindings may fail, in which case we
145 // will need to tear down this process. However, we can not do so
146 // safely until the IPC channel is set up, because the detection of
147 // early return of a child process is implemented using an IPC
148 // channel error. If the IPC channel is not fully set up between the
149 // browser and GPU process, and the GPU process crashes or exits
150 // early, the browser process will never detect it. For this reason
151 // we defer tearing down the GPU process until receiving the
152 // GpuMsg_Initialize message from the browser.
153 bool dead_on_arrival = false;
155 #if defined(OS_WIN)
156 base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO;
157 // Unless we're running on desktop GL, we don't need a UI message
158 // loop, so avoid its use to work around apparent problems with some
159 // third-party software.
160 if (command_line.HasSwitch(switches::kUseGL) &&
161 command_line.GetSwitchValueASCII(switches::kUseGL) ==
162 gfx::kGLImplementationDesktopName) {
163 message_loop_type = base::MessageLoop::TYPE_UI;
165 base::MessageLoop main_message_loop(message_loop_type);
166 #elif defined(OS_LINUX) && defined(USE_X11)
167 // We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
168 // and https://crbug.com/326995.
169 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI);
170 scoped_ptr<ui::PlatformEventSource> event_source =
171 ui::PlatformEventSource::CreateDefault();
172 #elif defined(OS_LINUX)
173 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT);
174 #elif defined(OS_MACOSX)
175 // This is necessary for CoreAnimation layers hosted in the GPU process to be
176 // drawn. See http://crbug.com/312462.
177 scoped_ptr<base::MessagePump> pump(new base::MessagePumpCFRunLoop());
178 base::MessageLoop main_message_loop(pump.Pass());
179 #else
180 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_IO);
181 #endif
183 base::PlatformThread::SetName("CrGpuMain");
185 // In addition to disabling the watchdog if the command line switch is
186 // present, disable the watchdog on valgrind because the code is expected
187 // to run slowly in that case.
188 bool enable_watchdog =
189 !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
190 !RunningOnValgrind();
192 // Disable the watchdog in debug builds because they tend to only be run by
193 // developers who will not appreciate the watchdog killing the GPU process.
194 #ifndef NDEBUG
195 enable_watchdog = false;
196 #endif
198 bool delayed_watchdog_enable = false;
200 #if defined(OS_CHROMEOS)
201 // Don't start watchdog immediately, to allow developers to switch to VT2 on
202 // startup.
203 delayed_watchdog_enable = true;
204 #endif
206 scoped_refptr<GpuWatchdogThread> watchdog_thread;
208 // Start the GPU watchdog only after anything that is expected to be time
209 // consuming has completed, otherwise the process is liable to be aborted.
210 if (enable_watchdog && !delayed_watchdog_enable) {
211 watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
212 base::Thread::Options options;
213 options.timer_slack = base::TIMER_SLACK_MAXIMUM;
214 watchdog_thread->StartWithOptions(options);
217 gpu::GPUInfo gpu_info;
218 // Get vendor_id, device_id, driver_version from browser process through
219 // commandline switches.
220 GetGpuInfoFromCommandLine(gpu_info, command_line);
222 base::TimeDelta collect_context_time;
223 base::TimeDelta initialize_one_off_time;
225 // Warm up resources that don't need access to GPUInfo.
226 if (WarmUpSandbox(command_line)) {
227 #if defined(OS_LINUX)
228 bool initialized_sandbox = false;
229 bool initialized_gl_context = false;
230 bool should_initialize_gl_context = false;
231 // On Chrome OS ARM Mali, GPU driver userspace creates threads when
232 // initializing a GL context, so start the sandbox early.
233 if (command_line.HasSwitch(switches::kGpuSandboxStartEarly)) {
234 gpu_info.sandboxed = StartSandboxLinux(
235 gpu_info, watchdog_thread.get(), should_initialize_gl_context);
236 initialized_sandbox = true;
238 #endif // defined(OS_LINUX)
240 base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
242 // Determine if we need to initialize GL here or it has already been done.
243 bool gl_already_initialized = false;
244 #if defined(OS_MACOSX)
245 if (!command_line.HasSwitch(switches::kNoSandbox)) {
246 // On Mac, if the sandbox is enabled, then GLSurface::InitializeOneOff()
247 // is called from the sandbox warmup code before getting here.
248 gl_already_initialized = true;
250 #endif
251 if (command_line.HasSwitch(switches::kInProcessGPU)) {
252 // With in-process GPU, GLSurface::InitializeOneOff() is called from
253 // GpuChildThread before getting here.
254 gl_already_initialized = true;
257 // Load and initialize the GL implementation and locate the GL entry points.
258 bool gl_initialized =
259 gl_already_initialized
260 ? gfx::GetGLImplementation() != gfx::kGLImplementationNone
261 : gfx::GLSurface::InitializeOneOff();
262 if (gl_initialized) {
263 // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
264 // purposes. However, on Mac we don't actually use them. As documented in
265 // crbug.com/222934, due to some driver issues, glGetString could take
266 // multiple seconds to finish, which in turn cause the GPU process to
267 // crash.
268 // By skipping the following code on Mac, we don't really lose anything,
269 // because the basic GPU information is passed down from browser process
270 // and we already registered them through SetGpuInfo() above.
271 base::TimeTicks before_collect_context_graphics_info =
272 base::TimeTicks::Now();
273 #if !defined(OS_MACOSX)
274 if (!CollectGraphicsInfo(gpu_info))
275 dead_on_arrival = true;
277 #if defined(OS_CHROMEOS) || defined(OS_ANDROID)
278 // Recompute gpu driver bug workarounds - this is specifically useful
279 // on systems where vendor_id/device_id aren't available.
280 if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
281 gpu::ApplyGpuDriverBugWorkarounds(
282 gpu_info, const_cast<base::CommandLine*>(&command_line));
284 #endif
286 #if defined(OS_LINUX)
287 initialized_gl_context = true;
288 #if !defined(OS_CHROMEOS)
289 if (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA
290 gpu_info.driver_vendor == "NVIDIA" &&
291 !CanAccessNvidiaDeviceFile())
292 dead_on_arrival = true;
293 #endif // !defined(OS_CHROMEOS)
294 #endif // defined(OS_LINUX)
295 #endif // !defined(OS_MACOSX)
296 collect_context_time =
297 base::TimeTicks::Now() - before_collect_context_graphics_info;
298 } else { // gl_initialized
299 VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
300 dead_on_arrival = true;
303 initialize_one_off_time =
304 base::TimeTicks::Now() - before_initialize_one_off;
306 if (enable_watchdog && delayed_watchdog_enable) {
307 watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
308 base::Thread::Options options;
309 options.timer_slack = base::TIMER_SLACK_MAXIMUM;
310 watchdog_thread->StartWithOptions(options);
313 // OSMesa is expected to run very slowly, so disable the watchdog in that
314 // case.
315 if (enable_watchdog &&
316 gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
317 watchdog_thread->Stop();
318 watchdog_thread = NULL;
321 #if defined(OS_LINUX)
322 should_initialize_gl_context = !initialized_gl_context &&
323 !dead_on_arrival;
325 if (!initialized_sandbox) {
326 gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
327 should_initialize_gl_context);
329 #elif defined(OS_WIN)
330 gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
331 #elif defined(OS_MACOSX)
332 gpu_info.sandboxed = Sandbox::SandboxIsCurrentlyActive();
333 #endif
335 gpu_info.video_encode_accelerator_supported_profiles =
336 content::GpuVideoEncodeAccelerator::GetSupportedProfiles();
337 } else {
338 dead_on_arrival = true;
341 logging::SetLogMessageHandler(NULL);
343 GpuProcess gpu_process;
345 // These UMA must be stored after GpuProcess is constructed as it
346 // initializes StatisticsRecorder which tracks the histograms.
347 UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);
348 UMA_HISTOGRAM_TIMES("GPU.InitializeOneOffTime", initialize_one_off_time);
350 GpuChildThread* child_thread = new GpuChildThread(watchdog_thread.get(),
351 dead_on_arrival,
352 gpu_info,
353 deferred_messages.Get());
354 while (!deferred_messages.Get().empty())
355 deferred_messages.Get().pop();
357 child_thread->Init(start_time);
359 gpu_process.set_main_thread(child_thread);
361 if (watchdog_thread.get())
362 watchdog_thread->AddPowerObserver();
365 TRACE_EVENT0("gpu", "Run Message Loop");
366 main_message_loop.Run();
369 child_thread->StopWatchdog();
371 return 0;
374 namespace {
376 void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
377 const base::CommandLine& command_line) {
378 DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
379 command_line.HasSwitch(switches::kGpuDeviceID) &&
380 command_line.HasSwitch(switches::kGpuDriverVersion));
381 bool success = base::HexStringToUInt(
382 command_line.GetSwitchValueASCII(switches::kGpuVendorID),
383 &gpu_info.gpu.vendor_id);
384 DCHECK(success);
385 success = base::HexStringToUInt(
386 command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
387 &gpu_info.gpu.device_id);
388 DCHECK(success);
389 gpu_info.driver_vendor =
390 command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
391 gpu_info.driver_version =
392 command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
393 GetContentClient()->SetGpuInfo(gpu_info);
396 bool WarmUpSandbox(const base::CommandLine& command_line) {
398 TRACE_EVENT0("gpu", "Warm up rand");
399 // Warm up the random subsystem, which needs to be done pre-sandbox on all
400 // platforms.
401 (void) base::RandUint64();
403 return true;
406 #if !defined(OS_MACOSX)
407 bool CollectGraphicsInfo(gpu::GPUInfo& gpu_info) {
408 bool res = true;
409 gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info);
410 switch (result) {
411 case gpu::kCollectInfoFatalFailure:
412 LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
413 res = false;
414 break;
415 case gpu::kCollectInfoNonFatalFailure:
416 DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
417 break;
418 case gpu::kCollectInfoNone:
419 NOTREACHED();
420 break;
421 case gpu::kCollectInfoSuccess:
422 break;
424 GetContentClient()->SetGpuInfo(gpu_info);
425 return res;
427 #endif
429 #if defined(OS_LINUX)
430 #if !defined(OS_CHROMEOS)
431 bool CanAccessNvidiaDeviceFile() {
432 bool res = true;
433 base::ThreadRestrictions::AssertIOAllowed();
434 if (access("/dev/nvidiactl", R_OK) != 0) {
435 DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
436 res = false;
438 return res;
440 #endif
442 void CreateDummyGlContext() {
443 scoped_refptr<gfx::GLSurface> surface(
444 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()));
445 if (!surface.get()) {
446 DVLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
447 return;
450 // On Linux, this is needed to make sure /dev/nvidiactl has
451 // been opened and its descriptor cached.
452 scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
453 NULL, surface.get(), gfx::PreferDiscreteGpu));
454 if (!context.get()) {
455 DVLOG(1) << "gfx::GLContext::CreateGLContext failed";
456 return;
459 // Similarly, this is needed for /dev/nvidia0.
460 if (context->MakeCurrent(surface.get())) {
461 context->ReleaseCurrent(surface.get());
462 } else {
463 DVLOG(1) << "gfx::GLContext::MakeCurrent failed";
467 void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
468 bool should_initialize_gl_context) {
469 // We special case Optimus since the vendor_id we see may not be Nvidia.
470 bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA.
471 gpu_info.driver_vendor == "NVIDIA") ||
472 gpu_info.optimus;
473 if (uses_nvidia_driver && should_initialize_gl_context) {
474 // We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
475 CreateDummyGlContext();
479 bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
480 GpuWatchdogThread* watchdog_thread,
481 bool should_initialize_gl_context) {
482 TRACE_EVENT0("gpu", "Initialize sandbox");
484 bool res = false;
486 WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);
488 if (watchdog_thread) {
489 // LinuxSandbox needs to be able to ensure that the thread
490 // has really been stopped.
491 LinuxSandbox::StopThread(watchdog_thread);
494 #if defined(SANITIZER_COVERAGE)
495 const std::string sancov_file_name =
496 "gpu." + base::Uint64ToString(base::RandUint64());
497 LinuxSandbox* linux_sandbox = LinuxSandbox::GetInstance();
498 linux_sandbox->sanitizer_args()->coverage_sandboxed = 1;
499 linux_sandbox->sanitizer_args()->coverage_fd =
500 __sanitizer_maybe_open_cov_file(sancov_file_name.c_str());
501 linux_sandbox->sanitizer_args()->coverage_max_block_size = 0;
502 #endif
504 // LinuxSandbox::InitializeSandbox() must always be called
505 // with only one thread.
506 res = LinuxSandbox::InitializeSandbox();
507 if (watchdog_thread) {
508 base::Thread::Options options;
509 options.timer_slack = base::TIMER_SLACK_MAXIMUM;
510 watchdog_thread->StartWithOptions(options);
513 return res;
515 #endif // defined(OS_LINUX)
517 #if defined(OS_WIN)
518 bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
519 TRACE_EVENT0("gpu", "Lower token");
521 // For Windows, if the target_services interface is not zero, the process
522 // is sandboxed and we must call LowerToken() before rendering untrusted
523 // content.
524 sandbox::TargetServices* target_services = sandbox_info->target_services;
525 if (target_services) {
526 #if defined(ADDRESS_SANITIZER)
527 // Bind and leak dbghelp.dll before the token is lowered, otherwise
528 // AddressSanitizer will crash when trying to symbolize a report.
529 if (!LoadLibraryA("dbghelp.dll"))
530 return false;
531 #endif
533 target_services->LowerToken();
534 return true;
537 return false;
539 #endif // defined(OS_WIN)
541 } // namespace.
543 } // namespace content