ozone: evdev: Sync caps lock LED state to evdev
[chromium-blink-merge.git] / content / renderer / scheduler / renderer_task_queue_selector.cc
blob7191942cd13ebb8c1c9a037190250236f646d60a
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/scheduler/renderer_task_queue_selector.h"
7 #include "base/logging.h"
8 #include "base/pending_task.h"
9 #include "base/trace_event/trace_event_argument.h"
11 namespace content {
13 RendererTaskQueueSelector::RendererTaskQueueSelector() : starvation_count_(0) {
16 RendererTaskQueueSelector::~RendererTaskQueueSelector() {
19 void RendererTaskQueueSelector::RegisterWorkQueues(
20 const std::vector<const base::TaskQueue*>& work_queues) {
21 DCHECK(main_thread_checker_.CalledOnValidThread());
22 work_queues_ = work_queues;
23 for (auto& queue_priority : queue_priorities_) {
24 queue_priority.clear();
27 // By default, all work queues are set to normal priority.
28 for (size_t i = 0; i < work_queues.size(); i++) {
29 queue_priorities_[NORMAL_PRIORITY].insert(i);
33 void RendererTaskQueueSelector::SetQueuePriority(size_t queue_index,
34 QueuePriority priority) {
35 DCHECK(main_thread_checker_.CalledOnValidThread());
36 DCHECK_LT(queue_index, work_queues_.size());
37 DCHECK_LT(priority, QUEUE_PRIORITY_COUNT);
38 DisableQueue(queue_index);
39 queue_priorities_[priority].insert(queue_index);
42 void RendererTaskQueueSelector::EnableQueue(size_t queue_index,
43 QueuePriority priority) {
44 SetQueuePriority(queue_index, priority);
47 void RendererTaskQueueSelector::DisableQueue(size_t queue_index) {
48 DCHECK(main_thread_checker_.CalledOnValidThread());
49 DCHECK_LT(queue_index, work_queues_.size());
50 for (auto& queue_priority : queue_priorities_) {
51 queue_priority.erase(queue_index);
55 bool RendererTaskQueueSelector::IsQueueEnabled(size_t queue_index) const {
56 DCHECK(main_thread_checker_.CalledOnValidThread());
57 DCHECK_LT(queue_index, work_queues_.size());
58 for (const auto& queue_priority : queue_priorities_) {
59 if (queue_priority.find(queue_index) != queue_priority.end())
60 return true;
62 return false;
65 bool RendererTaskQueueSelector::IsOlder(const base::TaskQueue* queueA,
66 const base::TaskQueue* queueB) {
67 // Note: the comparison is correct due to the fact that the PendingTask
68 // operator inverts its comparison operation in order to work well in a heap
69 // based priority queue.
70 return queueB->front() < queueA->front();
73 RendererTaskQueueSelector::QueuePriority
74 RendererTaskQueueSelector::NextPriority(QueuePriority priority) {
75 DCHECK(priority < QUEUE_PRIORITY_COUNT);
76 return static_cast<QueuePriority>(static_cast<int>(priority) + 1);
79 bool RendererTaskQueueSelector::ChooseOldestWithPriority(
80 QueuePriority priority,
81 size_t* out_queue_index) const {
82 bool found_non_empty_queue = false;
83 size_t chosen_queue = 0;
84 for (int queue_index : queue_priorities_[priority]) {
85 if (work_queues_[queue_index]->empty()) {
86 continue;
88 if (!found_non_empty_queue ||
89 IsOlder(work_queues_[queue_index], work_queues_[chosen_queue])) {
90 found_non_empty_queue = true;
91 chosen_queue = queue_index;
95 if (found_non_empty_queue) {
96 *out_queue_index = chosen_queue;
98 return found_non_empty_queue;
101 bool RendererTaskQueueSelector::SelectWorkQueueToService(
102 size_t* out_queue_index) {
103 DCHECK(main_thread_checker_.CalledOnValidThread());
104 DCHECK(work_queues_.size());
105 // Always service the control queue if it has any work.
106 if (ChooseOldestWithPriority(CONTROL_PRIORITY, out_queue_index)) {
107 DidSelectQueueWithPriority(CONTROL_PRIORITY);
108 return true;
110 // Select from the normal priority queue if we are starving it.
111 if (starvation_count_ >= kMaxStarvationTasks &&
112 ChooseOldestWithPriority(NORMAL_PRIORITY, out_queue_index)) {
113 DidSelectQueueWithPriority(NORMAL_PRIORITY);
114 return true;
116 // Otherwise choose in priority order.
117 for (QueuePriority priority = HIGH_PRIORITY; priority < QUEUE_PRIORITY_COUNT;
118 priority = NextPriority(priority)) {
119 if (ChooseOldestWithPriority(priority, out_queue_index)) {
120 DidSelectQueueWithPriority(priority);
121 return true;
124 return false;
127 void RendererTaskQueueSelector::DidSelectQueueWithPriority(
128 QueuePriority priority) {
129 switch (priority) {
130 case CONTROL_PRIORITY:
131 break;
132 case HIGH_PRIORITY:
133 starvation_count_++;
134 break;
135 case NORMAL_PRIORITY:
136 case BEST_EFFORT_PRIORITY:
137 starvation_count_ = 0;
138 break;
139 default:
140 NOTREACHED();
144 // static
145 const char* RendererTaskQueueSelector::PriorityToString(
146 QueuePriority priority) {
147 switch (priority) {
148 case CONTROL_PRIORITY:
149 return "control";
150 case HIGH_PRIORITY:
151 return "high";
152 case NORMAL_PRIORITY:
153 return "normal";
154 case BEST_EFFORT_PRIORITY:
155 return "best_effort";
156 default:
157 NOTREACHED();
158 return nullptr;
162 void RendererTaskQueueSelector::AsValueInto(
163 base::trace_event::TracedValue* state) const {
164 DCHECK(main_thread_checker_.CalledOnValidThread());
165 state->BeginDictionary("priorities");
166 for (QueuePriority priority = FIRST_QUEUE_PRIORITY;
167 priority < QUEUE_PRIORITY_COUNT; priority = NextPriority(priority)) {
168 state->BeginArray(PriorityToString(priority));
169 for (size_t queue_index : queue_priorities_[priority])
170 state->AppendInteger(queue_index);
171 state->EndArray();
173 state->EndDictionary();
174 state->SetInteger("starvation_count", starvation_count_);
177 } // namespace content