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[chromium-blink-merge.git] / gpu / blink / webgraphicscontext3d_impl.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/blink/webgraphicscontext3d_impl.h"
7 #include "base/atomicops.h"
8 #include "base/lazy_instance.h"
9 #include "base/logging.h"
10 #include "gpu/GLES2/gl2extchromium.h"
11 #include "gpu/command_buffer/client/gles2_implementation.h"
12 #include "gpu/command_buffer/client/gles2_lib.h"
13 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
14 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
16 #include "third_party/khronos/GLES2/gl2.h"
17 #ifndef GL_GLEXT_PROTOTYPES
18 #define GL_GLEXT_PROTOTYPES 1
19 #endif
20 #include "third_party/khronos/GLES2/gl2ext.h"
22 namespace gpu_blink {
24 namespace {
26 uint32_t GenFlushID() {
27 static base::subtle::Atomic32 flush_id = 0;
29 base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement(
30 &flush_id, 1);
31 return static_cast<uint32_t>(my_id);
34 } // namespace anonymous
36 class WebGraphicsContext3DErrorMessageCallback
37 : public ::gpu::gles2::GLES2ImplementationErrorMessageCallback {
38 public:
39 WebGraphicsContext3DErrorMessageCallback(
40 WebGraphicsContext3DImpl* context)
41 : graphics_context_(context) {
44 void OnErrorMessage(const char* msg, int id) override;
46 private:
47 WebGraphicsContext3DImpl* graphics_context_;
49 DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback);
52 void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage(
53 const char* msg, int id) {
54 graphics_context_->OnErrorMessage(msg, id);
57 // Helper macros to reduce the amount of code.
59 #define DELEGATE_TO_GL(name, glname) \
60 void WebGraphicsContext3DImpl::name() { \
61 gl_->glname(); \
64 #define DELEGATE_TO_GL_R(name, glname, rt) \
65 rt WebGraphicsContext3DImpl::name() { \
66 return gl_->glname(); \
69 #define DELEGATE_TO_GL_1(name, glname, t1) \
70 void WebGraphicsContext3DImpl::name(t1 a1) { \
71 gl_->glname(a1); \
74 #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
75 rt WebGraphicsContext3DImpl::name(t1 a1) { \
76 return gl_->glname(a1); \
79 #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
80 rt WebGraphicsContext3DImpl::name(t1 a1) { \
81 return gl_->glname(a1) ? true : false; \
84 #define DELEGATE_TO_GL_2(name, glname, t1, t2) \
85 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
86 gl_->glname(a1, a2); \
89 #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
90 rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
91 return gl_->glname(a1, a2); \
94 #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
95 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
96 gl_->glname(a1, a2, a3); \
99 #define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
100 rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
101 return gl_->glname(a1, a2, a3); \
104 #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
105 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
106 gl_->glname(a1, a2, a3, a4); \
109 #define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \
110 rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
111 return gl_->glname(a1, a2, a3, a4); \
114 #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
115 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) {\
117 gl_->glname(a1, a2, a3, a4, a5); \
120 #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
121 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
122 t6 a6) { \
123 gl_->glname(a1, a2, a3, a4, a5, a6); \
126 #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
127 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
128 t6 a6, t7 a7) { \
129 gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
132 #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
133 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
134 t6 a6, t7 a7, t8 a8) { \
135 gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
138 #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
139 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
140 t6 a6, t7 a7, t8 a8, t9 a9) { \
141 gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
144 #define DELEGATE_TO_GL_9R(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
145 t9, rt) \
146 rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
147 t6 a6, t7 a7, t8 a8, t9 a9) { \
148 return gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
151 #define DELEGATE_TO_GL_10(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
152 t9, t10) \
153 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
154 t6 a6, t7 a7, t8 a8, t9 a9, \
155 t10 a10) { \
156 gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
159 #define DELEGATE_TO_GL_11(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
160 t9, t10, t11) \
161 void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
162 t6 a6, t7 a7, t8 a8, t9 a9, t10 a10,\
163 t11 a11) { \
164 gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); \
167 WebGraphicsContext3DImpl::WebGraphicsContext3DImpl()
168 : initialized_(false),
169 initialize_failed_(false),
170 context_lost_callback_(0),
171 context_lost_reason_(GL_NO_ERROR),
172 error_message_callback_(0),
173 gl_(NULL),
174 flush_id_(0) {
177 WebGraphicsContext3DImpl::~WebGraphicsContext3DImpl() {
181 void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) {
182 if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
183 synthetic_errors_.end()) {
184 synthetic_errors_.push_back(error);
188 uint32_t WebGraphicsContext3DImpl::lastFlushID() {
189 return flush_id_;
192 DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned int)
194 DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float)
196 DELEGATE_TO_GL_4R(mapBufferSubDataCHROMIUM, MapBufferSubDataCHROMIUM, WGC3Denum,
197 WGC3Dintptr, WGC3Dsizeiptr, WGC3Denum, void*)
199 DELEGATE_TO_GL_1(unmapBufferSubDataCHROMIUM, UnmapBufferSubDataCHROMIUM,
200 const void*)
202 DELEGATE_TO_GL_9R(mapTexSubImage2DCHROMIUM, MapTexSubImage2DCHROMIUM, WGC3Denum,
203 WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei,
204 WGC3Denum, WGC3Denum, WGC3Denum, void*)
206 DELEGATE_TO_GL_1(unmapTexSubImage2DCHROMIUM, UnmapTexSubImage2DCHROMIUM,
207 const void*)
209 DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum,
210 WGC3Dsizei, const WGC3Denum*)
212 blink::WebString WebGraphicsContext3DImpl::
213 getRequestableExtensionsCHROMIUM() {
214 return blink::WebString::fromUTF8(
215 gl_->GetRequestableExtensionsCHROMIUM());
218 DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM,
219 const char*)
221 void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM(
222 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
223 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
224 WGC3Dbitfield mask, WGC3Denum filter) {
225 gl_->BlitFramebufferCHROMIUM(
226 srcX0, srcY0, srcX1, srcY1,
227 dstX0, dstY0, dstX1, dstY1,
228 mask, filter);
231 DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM,
232 RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei,
233 WGC3Denum, WGC3Dsizei, WGC3Dsizei)
235 DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
237 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
239 DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
240 WGC3Duint, const WGC3Dchar*)
242 DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
244 DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId)
246 DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
248 DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
250 DELEGATE_TO_GL_4(blendColor, BlendColor,
251 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
253 DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
255 DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
256 WGC3Denum, WGC3Denum)
258 DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
260 DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
261 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
263 DELEGATE_TO_GL_4(bufferData, BufferData,
264 WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
266 DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
267 WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
269 DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
270 WGC3Denum, WGC3Denum)
272 DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
274 DELEGATE_TO_GL_4(clearColor, ClearColor,
275 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
277 DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
279 DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
281 DELEGATE_TO_GL_4(colorMask, ColorMask,
282 WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
284 DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
286 DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
287 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
288 WGC3Dsizei, WGC3Dsizei, const void*)
290 DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
291 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
292 WGC3Denum, WGC3Dsizei, const void*)
294 DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
295 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
296 WGC3Dsizei, WGC3Dsizei, WGC3Dint)
298 DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
299 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
300 WGC3Dsizei, WGC3Dsizei)
302 DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
304 DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
306 DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
308 DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
310 DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
312 DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
314 DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
315 WGC3Duint)
317 DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
319 void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode,
320 WGC3Dsizei count,
321 WGC3Denum type,
322 WGC3Dintptr offset) {
323 gl_->DrawElements(
324 mode, count, type,
325 reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
328 DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
330 DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
331 WGC3Duint)
333 void WebGraphicsContext3DImpl::finish() {
334 flush_id_ = GenFlushID();
335 gl_->Finish();
338 void WebGraphicsContext3DImpl::flush() {
339 flush_id_ = GenFlushID();
340 gl_->Flush();
343 DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
344 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
346 DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
347 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
349 DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
351 DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
353 bool WebGraphicsContext3DImpl::getActiveAttrib(
354 WebGLId program, WGC3Duint index, ActiveInfo& info) {
355 if (!program) {
356 synthesizeGLError(GL_INVALID_VALUE);
357 return false;
359 GLint max_name_length = -1;
360 gl_->GetProgramiv(
361 program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
362 if (max_name_length < 0)
363 return false;
364 scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
365 if (!name) {
366 synthesizeGLError(GL_OUT_OF_MEMORY);
367 return false;
369 GLsizei length = 0;
370 GLint size = -1;
371 GLenum type = 0;
372 gl_->GetActiveAttrib(
373 program, index, max_name_length, &length, &size, &type, name.get());
374 if (size < 0) {
375 return false;
377 info.name = blink::WebString::fromUTF8(name.get(), length);
378 info.type = type;
379 info.size = size;
380 return true;
383 bool WebGraphicsContext3DImpl::getActiveUniform(
384 WebGLId program, WGC3Duint index, ActiveInfo& info) {
385 GLint max_name_length = -1;
386 gl_->GetProgramiv(
387 program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
388 if (max_name_length < 0)
389 return false;
390 scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
391 if (!name) {
392 synthesizeGLError(GL_OUT_OF_MEMORY);
393 return false;
395 GLsizei length = 0;
396 GLint size = -1;
397 GLenum type = 0;
398 gl_->GetActiveUniform(
399 program, index, max_name_length, &length, &size, &type, name.get());
400 if (size < 0) {
401 return false;
403 info.name = blink::WebString::fromUTF8(name.get(), length);
404 info.type = type;
405 info.size = size;
406 return true;
409 DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
410 WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
412 DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
413 WebGLId, const WGC3Dchar*, WGC3Dint)
415 DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
417 DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
418 WGC3Denum, WGC3Denum, WGC3Dint*)
420 WGC3Denum WebGraphicsContext3DImpl::getError() {
421 if (!synthetic_errors_.empty()) {
422 std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
423 WGC3Denum err = *iter;
424 synthetic_errors_.erase(iter);
425 return err;
428 return gl_->GetError();
431 DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
433 DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
434 GetFramebufferAttachmentParameteriv,
435 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
437 DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
439 DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
441 blink::WebString WebGraphicsContext3DImpl::getProgramInfoLog(
442 WebGLId program) {
443 GLint logLength = 0;
444 gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
445 if (!logLength)
446 return blink::WebString();
447 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
448 if (!log)
449 return blink::WebString();
450 GLsizei returnedLogLength = 0;
451 gl_->GetProgramInfoLog(
452 program, logLength, &returnedLogLength, log.get());
453 DCHECK_EQ(logLength, returnedLogLength + 1);
454 blink::WebString res =
455 blink::WebString::fromUTF8(log.get(), returnedLogLength);
456 return res;
459 DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
460 WGC3Denum, WGC3Denum, WGC3Dint*)
462 DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
464 blink::WebString WebGraphicsContext3DImpl::getShaderInfoLog(
465 WebGLId shader) {
466 GLint logLength = 0;
467 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
468 if (!logLength)
469 return blink::WebString();
470 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
471 if (!log)
472 return blink::WebString();
473 GLsizei returnedLogLength = 0;
474 gl_->GetShaderInfoLog(
475 shader, logLength, &returnedLogLength, log.get());
476 DCHECK_EQ(logLength, returnedLogLength + 1);
477 blink::WebString res =
478 blink::WebString::fromUTF8(log.get(), returnedLogLength);
479 return res;
482 DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
483 WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
485 blink::WebString WebGraphicsContext3DImpl::getShaderSource(
486 WebGLId shader) {
487 GLint logLength = 0;
488 gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
489 if (!logLength)
490 return blink::WebString();
491 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
492 if (!log)
493 return blink::WebString();
494 GLsizei returnedLogLength = 0;
495 gl_->GetShaderSource(
496 shader, logLength, &returnedLogLength, log.get());
497 if (!returnedLogLength)
498 return blink::WebString();
499 DCHECK_EQ(logLength, returnedLogLength + 1);
500 blink::WebString res =
501 blink::WebString::fromUTF8(log.get(), returnedLogLength);
502 return res;
505 blink::WebString WebGraphicsContext3DImpl::
506 getTranslatedShaderSourceANGLE(WebGLId shader) {
507 GLint logLength = 0;
508 gl_->GetShaderiv(
509 shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
510 if (!logLength)
511 return blink::WebString();
512 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
513 if (!log)
514 return blink::WebString();
515 GLsizei returnedLogLength = 0;
516 gl_->GetTranslatedShaderSourceANGLE(
517 shader, logLength, &returnedLogLength, log.get());
518 if (!returnedLogLength)
519 return blink::WebString();
520 DCHECK_EQ(logLength, returnedLogLength + 1);
521 blink::WebString res =
522 blink::WebString::fromUTF8(log.get(), returnedLogLength);
523 return res;
526 blink::WebString WebGraphicsContext3DImpl::getString(
527 WGC3Denum name) {
528 return blink::WebString::fromUTF8(
529 reinterpret_cast<const char*>(gl_->GetString(name)));
532 DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
533 WGC3Denum, WGC3Denum, WGC3Dfloat*)
535 DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
536 WGC3Denum, WGC3Denum, WGC3Dint*)
538 DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
540 DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
542 DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
543 WebGLId, const WGC3Dchar*, WGC3Dint)
545 DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
546 WGC3Duint, WGC3Denum, WGC3Dfloat*)
548 DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
549 WGC3Duint, WGC3Denum, WGC3Dint*)
551 WGC3Dsizeiptr WebGraphicsContext3DImpl::getVertexAttribOffset(
552 WGC3Duint index, WGC3Denum pname) {
553 GLvoid* value = NULL;
554 // NOTE: If pname is ever a value that returns more then 1 element
555 // this will corrupt memory.
556 gl_->GetVertexAttribPointerv(index, pname, &value);
557 return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
560 DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
562 DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
564 DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
566 DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
568 DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
570 DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
572 DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
574 DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
576 DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
578 DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
580 DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
582 DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
584 DELEGATE_TO_GL_7(readPixels, ReadPixels,
585 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
586 WGC3Denum, void*)
588 DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
589 WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
591 DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
593 DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
595 void WebGraphicsContext3DImpl::shaderSource(
596 WebGLId shader, const WGC3Dchar* string) {
597 GLint length = strlen(string);
598 gl_->ShaderSource(shader, 1, &string, &length);
601 DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
603 DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
604 WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
606 DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
608 DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
609 WGC3Denum, WGC3Duint)
611 DELEGATE_TO_GL_3(stencilOp, StencilOp,
612 WGC3Denum, WGC3Denum, WGC3Denum)
614 DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
615 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
617 DELEGATE_TO_GL_9(texImage2D, TexImage2D,
618 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
619 WGC3Dint, WGC3Denum, WGC3Denum, const void*)
621 DELEGATE_TO_GL_3(texParameterf, TexParameterf,
622 WGC3Denum, WGC3Denum, WGC3Dfloat);
624 static const unsigned int kTextureWrapR = 0x8072;
626 void WebGraphicsContext3DImpl::texParameteri(
627 WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
628 // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
629 // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
630 // edge of cube maps, and, if it is, push it into the GLES2 service
631 // side code.
632 if (pname == kTextureWrapR) {
633 return;
635 gl_->TexParameteri(target, pname, param);
638 DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
639 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
640 WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
642 DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
644 DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
645 const WGC3Dfloat*)
647 DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
649 DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
651 DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
653 DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
654 const WGC3Dfloat*)
656 DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
658 DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
660 DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
661 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
663 DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
664 const WGC3Dfloat*)
666 DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
668 DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
670 DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
671 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
673 DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
674 const WGC3Dfloat*)
676 DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
677 WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
679 DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
681 DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
682 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
684 DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
685 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
687 DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
688 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
690 DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
692 DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
694 DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
696 DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
697 const WGC3Dfloat*)
699 DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
700 WGC3Dfloat, WGC3Dfloat)
702 DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
703 const WGC3Dfloat*)
705 DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
706 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
708 DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
709 const WGC3Dfloat*)
711 DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
712 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
714 DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
715 const WGC3Dfloat*)
717 void WebGraphicsContext3DImpl::vertexAttribPointer(
718 WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
719 WGC3Dsizei stride, WGC3Dintptr offset) {
720 gl_->VertexAttribPointer(
721 index, size, type, normalized, stride,
722 reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
725 DELEGATE_TO_GL_4(viewport, Viewport,
726 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
728 WebGLId WebGraphicsContext3DImpl::createBuffer() {
729 GLuint o;
730 gl_->GenBuffers(1, &o);
731 return o;
734 WebGLId WebGraphicsContext3DImpl::createFramebuffer() {
735 GLuint o = 0;
736 gl_->GenFramebuffers(1, &o);
737 return o;
740 WebGLId WebGraphicsContext3DImpl::createRenderbuffer() {
741 GLuint o;
742 gl_->GenRenderbuffers(1, &o);
743 return o;
746 WebGLId WebGraphicsContext3DImpl::createTexture() {
747 GLuint o;
748 gl_->GenTextures(1, &o);
749 return o;
752 void WebGraphicsContext3DImpl::deleteBuffer(WebGLId buffer) {
753 gl_->DeleteBuffers(1, &buffer);
756 void WebGraphicsContext3DImpl::deleteFramebuffer(
757 WebGLId framebuffer) {
758 gl_->DeleteFramebuffers(1, &framebuffer);
761 void WebGraphicsContext3DImpl::deleteRenderbuffer(
762 WebGLId renderbuffer) {
763 gl_->DeleteRenderbuffers(1, &renderbuffer);
766 void WebGraphicsContext3DImpl::deleteTexture(WebGLId texture) {
767 gl_->DeleteTextures(1, &texture);
770 DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId)
772 DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId)
774 DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId)
776 DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId)
778 void WebGraphicsContext3DImpl::setErrorMessageCallback(
779 WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) {
780 error_message_callback_ = cb;
783 void WebGraphicsContext3DImpl::setContextLostCallback(
784 WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
785 context_lost_callback_ = cb;
788 DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
789 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
791 DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
792 WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
794 WebGLId WebGraphicsContext3DImpl::createQueryEXT() {
795 GLuint o;
796 gl_->GenQueriesEXT(1, &o);
797 return o;
800 void WebGraphicsContext3DImpl::deleteQueryEXT(
801 WebGLId query) {
802 gl_->DeleteQueriesEXT(1, &query);
805 DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
806 DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
807 DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
808 DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
809 DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
810 WebGLId, WGC3Denum, WGC3Duint*)
812 DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum,
813 WebGLId, WebGLId, WGC3Dint, WGC3Denum, WGC3Denum);
815 DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
816 WebGLId, WGC3Dint, const WGC3Dchar*)
818 void WebGraphicsContext3DImpl::shallowFlushCHROMIUM() {
819 flush_id_ = GenFlushID();
820 gl_->ShallowFlushCHROMIUM();
823 void WebGraphicsContext3DImpl::shallowFinishCHROMIUM() {
824 flush_id_ = GenFlushID();
825 gl_->ShallowFinishCHROMIUM();
828 DELEGATE_TO_GL_1(waitSyncPoint, WaitSyncPointCHROMIUM, GLuint)
830 void WebGraphicsContext3DImpl::loseContextCHROMIUM(
831 WGC3Denum current, WGC3Denum other) {
832 gl_->LoseContextCHROMIUM(current, other);
833 gl_->Flush();
836 DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
837 DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
838 WGC3Denum, const WGC3Dbyte*)
839 DELEGATE_TO_GL_3(produceTextureDirectCHROMIUM, ProduceTextureDirectCHROMIUM,
840 WebGLId, WGC3Denum, const WGC3Dbyte*)
841 DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
842 WGC3Denum, const WGC3Dbyte*)
843 DELEGATE_TO_GL_2R(createAndConsumeTextureCHROMIUM,
844 CreateAndConsumeTextureCHROMIUM,
845 WGC3Denum, const WGC3Dbyte*, WebGLId)
847 DELEGATE_TO_GL_2(genValuebuffersCHROMIUM,
848 GenValuebuffersCHROMIUM,
849 WGC3Dsizei,
850 WebGLId*);
852 WebGLId WebGraphicsContext3DImpl::createValuebufferCHROMIUM() {
853 GLuint o;
854 gl_->GenValuebuffersCHROMIUM(1, &o);
855 return o;
858 DELEGATE_TO_GL_2(deleteValuebuffersCHROMIUM,
859 DeleteValuebuffersCHROMIUM,
860 WGC3Dsizei,
861 WebGLId*);
863 void WebGraphicsContext3DImpl::deleteValuebufferCHROMIUM(WebGLId valuebuffer) {
864 gl_->DeleteValuebuffersCHROMIUM(1, &valuebuffer);
867 DELEGATE_TO_GL_1RB(isValuebufferCHROMIUM,
868 IsValuebufferCHROMIUM,
869 WebGLId,
870 WGC3Dboolean)
871 DELEGATE_TO_GL_2(bindValuebufferCHROMIUM,
872 BindValuebufferCHROMIUM,
873 WGC3Denum,
874 WebGLId)
875 DELEGATE_TO_GL_2(subscribeValueCHROMIUM,
876 SubscribeValueCHROMIUM,
877 WGC3Denum,
878 WGC3Denum);
879 DELEGATE_TO_GL_1(populateSubscribedValuesCHROMIUM,
880 PopulateSubscribedValuesCHROMIUM,
881 WGC3Denum);
882 DELEGATE_TO_GL_3(uniformValuebufferCHROMIUM,
883 UniformValuebufferCHROMIUM,
884 WGC3Dint,
885 WGC3Denum,
886 WGC3Denum);
887 DELEGATE_TO_GL_2(traceBeginCHROMIUM,
888 TraceBeginCHROMIUM,
889 const WGC3Dchar*,
890 const WGC3Dchar*);
891 DELEGATE_TO_GL(traceEndCHROMIUM, TraceEndCHROMIUM);
893 void WebGraphicsContext3DImpl::insertEventMarkerEXT(
894 const WGC3Dchar* marker) {
895 gl_->InsertEventMarkerEXT(0, marker);
898 void WebGraphicsContext3DImpl::pushGroupMarkerEXT(
899 const WGC3Dchar* marker) {
900 gl_->PushGroupMarkerEXT(0, marker);
903 DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
905 WebGLId WebGraphicsContext3DImpl::createVertexArrayOES() {
906 GLuint array;
907 gl_->GenVertexArraysOES(1, &array);
908 return array;
911 void WebGraphicsContext3DImpl::deleteVertexArrayOES(
912 WebGLId array) {
913 gl_->DeleteVertexArraysOES(1, &array);
916 DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean)
917 DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId)
919 DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
920 WGC3Denum, WGC3Dint)
921 DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
922 WGC3Denum, WGC3Dint)
924 DELEGATE_TO_GL_2R(mapBufferCHROMIUM, MapBufferCHROMIUM, WGC3Denum, WGC3Denum,
925 void*)
926 DELEGATE_TO_GL_1R(unmapBufferCHROMIUM, UnmapBufferCHROMIUM, WGC3Denum,
927 WGC3Dboolean)
929 DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum,
930 WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
931 WGC3Denum, WGC3Denum, const void*)
932 DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
933 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
934 WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
936 DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
937 WGC3Denum)
939 DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*)
941 DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum,
942 WGC3Dint, WGC3Dsizei, WGC3Dsizei)
944 void WebGraphicsContext3DImpl::drawElementsInstancedANGLE(
945 WGC3Denum mode,
946 WGC3Dsizei count,
947 WGC3Denum type,
948 WGC3Dintptr offset,
949 WGC3Dsizei primcount) {
950 gl_->DrawElementsInstancedANGLE(
951 mode, count, type,
952 reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount);
955 DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint,
956 WGC3Duint)
958 DELEGATE_TO_GL_4R(createGpuMemoryBufferImageCHROMIUM,
959 CreateGpuMemoryBufferImageCHROMIUM,
960 WGC3Dsizei,
961 WGC3Dsizei,
962 WGC3Denum,
963 WGC3Denum,
964 WGC3Duint);
966 DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
968 DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT,
969 FramebufferTexture2DMultisampleEXT,
970 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei)
972 DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT,
973 RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei,
974 WGC3Denum, WGC3Dsizei, WGC3Dsizei)
976 DELEGATE_TO_GL_1(beginTransformFeedback, BeginTransformFeedback, WGC3Denum)
977 DELEGATE_TO_GL_3(bindBufferBase, BindBufferBase, WGC3Denum, WGC3Duint,
978 WGC3Duint)
979 DELEGATE_TO_GL_5(bindBufferRange, BindBufferRange, WGC3Denum, WGC3Duint,
980 WGC3Duint, WGC3Dintptr, WGC3Dsizeiptr)
981 DELEGATE_TO_GL_2(bindSampler, BindSampler, WGC3Duint, WebGLId)
982 DELEGATE_TO_GL_2(bindTransformFeedback, BindTransformFeedback, WGC3Denum,
983 WebGLId)
984 DELEGATE_TO_GL_4(clearBufferfi, ClearBufferfi, WGC3Denum, WGC3Dint, WGC3Dfloat,
985 WGC3Dint)
986 DELEGATE_TO_GL_3(clearBufferfv, ClearBufferfv, WGC3Denum, WGC3Dint,
987 const WGC3Dfloat *)
988 DELEGATE_TO_GL_3(clearBufferiv, ClearBufferiv, WGC3Denum, WGC3Dint,
989 const WGC3Dint *)
990 DELEGATE_TO_GL_3(clearBufferuiv, ClearBufferuiv, WGC3Denum, WGC3Dint,
991 const WGC3Duint *)
992 //DELEGATE_TO_GL_3R(clientWaitSync, ClientWaitSync, WebGLId, WGC3Dbitfield,
993 // WGC3Duint64, WGC3Denum)
994 //DELEGATE_TO_GL_9(compressedTexImage3D, CompressedTexImage3D, WGC3Denum,
995 // WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
996 // WGC3Dint, WGC3Dsizei, const void *)
997 //DELEGATE_TO_GL_11(compressedTexSubImage3D, CompressedTexSubImage3D, WGC3Denum,
998 // WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
999 // WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Dsizei, const void *)
1000 DELEGATE_TO_GL_5(copyBufferSubData, CopyBufferSubData, WGC3Denum, WGC3Denum,
1001 WGC3Dintptr, WGC3Dintptr, WGC3Dsizeiptr)
1002 DELEGATE_TO_GL_9(copyTexSubImage3D, CopyTexSubImage3D, WGC3Denum, WGC3Dint,
1003 WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
1004 WGC3Dsizei)
1005 WebGLId WebGraphicsContext3DImpl::createSampler() {
1006 GLuint sampler;
1007 gl_->GenSamplers(1, &sampler);
1008 return sampler;
1010 WebGLId WebGraphicsContext3DImpl::createTransformFeedback() {
1011 GLuint tf;
1012 gl_->GenTransformFeedbacks(1, &tf);
1013 return tf;
1015 void WebGraphicsContext3DImpl::deleteSampler(WebGLId sampler) {
1016 gl_->DeleteSamplers(1, &sampler);
1018 //DELEGATE_TO_GL_1(deleteSync, DeleteSync, WebGLId)
1019 void WebGraphicsContext3DImpl::deleteTransformFeedback(WebGLId tf) {
1020 gl_->DeleteTransformFeedbacks(1, &tf);
1022 DELEGATE_TO_GL(endTransformFeedback, EndTransformFeedback)
1023 //DELEGATE_TO_GL_2R(fenceSync, FenceSync, WGC3Denum, WGC3Dbitfield, WebGLId)
1024 DELEGATE_TO_GL_5(framebufferTextureLayer, FramebufferTextureLayer, WGC3Denum,
1025 WGC3Denum, WGC3Duint, WGC3Dint, WGC3Dint)
1026 DELEGATE_TO_GL_5(getActiveUniformBlockName, GetActiveUniformBlockName,
1027 WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dchar *)
1028 DELEGATE_TO_GL_4(getActiveUniformBlockiv, GetActiveUniformBlockiv, WGC3Duint,
1029 WGC3Duint, WGC3Denum, WGC3Dint *)
1030 //DELEGATE_TO_GL_5(getActiveUniformsiv, GetActiveUniformsiv, WGC3Duint,
1031 // WGC3Dsizei, const WGC3Duint *, WGC3Denum, WGC3Dint *)
1032 DELEGATE_TO_GL_2R(getFragDataLocation, GetFragDataLocation, WGC3Duint,
1033 const WGC3Dchar *, WGC3Dint)
1034 DELEGATE_TO_GL_5(getInternalformativ, GetInternalformativ, WGC3Denum, WGC3Denum,
1035 WGC3Denum, WGC3Dsizei, WGC3Dint *)
1036 DELEGATE_TO_GL_3(getSamplerParameterfv, GetSamplerParameterfv, WGC3Duint,
1037 WGC3Denum, WGC3Dfloat *)
1038 DELEGATE_TO_GL_3(getSamplerParameteriv, GetSamplerParameteriv, WGC3Duint,
1039 WGC3Denum, WGC3Dint *)
1040 //DELEGATE_TO_GL_7(getTransformFeedbackVarying, GetTransformFeedbackVarying,
1041 // WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dsizei *,
1042 // WGC3Denum *, WGC3Dchar *)
1043 DELEGATE_TO_GL_2R(getUniformBlockIndex, GetUniformBlockIndex, WGC3Duint,
1044 const WGC3Dchar *, WGC3Duint)
1045 //DELEGATE_TO_GL_4(getUniformIndices, GetUniformIndices, WGC3Duint, WGC3Dsizei,
1046 // const WGC3Dchar *const*, WGC3Duint *)
1047 //DELEGATE_TO_GL_3(getUniformuiv, GetUniformuiv, WGC3Duint, WGC3Dint,
1048 // WGC3Duint *)
1049 //DELEGATE_TO_GL_3(getVertexAttribIiv, GetVertexAttribIiv, WGC3Duint,
1050 // WGC3Denum, WGC3Dint *)
1051 //DELEGATE_TO_GL_3(getVertexAttribIuiv, GetVertexAttribIuiv, WGC3Duint,
1052 // WGC3Denum, WGC3Duint *)
1053 DELEGATE_TO_GL_3(invalidateFramebuffer, InvalidateFramebuffer, WGC3Denum,
1054 WGC3Dsizei, const WGC3Denum *)
1055 DELEGATE_TO_GL_7(invalidateSubFramebuffer, InvalidateSubFramebuffer, WGC3Denum,
1056 WGC3Dsizei, const WGC3Denum *, WGC3Dint, WGC3Dint, WGC3Dsizei,
1057 WGC3Dsizei)
1058 DELEGATE_TO_GL_1R(isSampler, IsSampler, WebGLId, WGC3Dboolean)
1059 //DELEGATE_TO_GL_1R(isSync, IsSync, WebGLId, WGC3Dboolean)
1060 DELEGATE_TO_GL_1R(isTransformFeedback, IsTransformFeedback, WGC3Duint,
1061 WGC3Dboolean)
1062 DELEGATE_TO_GL(pauseTransformFeedback, PauseTransformFeedback)
1063 //DELEGATE_TO_GL_3(programParameteri, ProgramParameteri, WGC3Duint, WGC3Denum,
1064 // WGC3Dint)
1065 DELEGATE_TO_GL_1(readBuffer, ReadBuffer, WGC3Denum)
1066 DELEGATE_TO_GL(resumeTransformFeedback, ResumeTransformFeedback)
1067 DELEGATE_TO_GL_3(samplerParameterf, SamplerParameterf, WGC3Duint, WGC3Denum,
1068 WGC3Dfloat)
1069 DELEGATE_TO_GL_3(samplerParameterfv, SamplerParameterfv, WGC3Duint, WGC3Denum,
1070 const WGC3Dfloat *)
1071 DELEGATE_TO_GL_3(samplerParameteri, SamplerParameteri, WGC3Duint, WGC3Denum,
1072 WGC3Dint)
1073 DELEGATE_TO_GL_3(samplerParameteriv, SamplerParameteriv, WGC3Duint, WGC3Denum,
1074 const WGC3Dint *)
1075 DELEGATE_TO_GL_10(texImage3D, TexImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
1076 WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum,
1077 WGC3Denum, const void *)
1078 DELEGATE_TO_GL_6(texStorage3D, TexStorage3D, WGC3Denum, WGC3Dsizei, WGC3Denum,
1079 WGC3Dsizei, WGC3Dsizei, WGC3Dsizei)
1080 DELEGATE_TO_GL_11(texSubImage3D, TexSubImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
1081 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
1082 WGC3Denum, WGC3Denum, const void *)
1083 DELEGATE_TO_GL_4(transformFeedbackVaryings, TransformFeedbackVaryings,
1084 WGC3Duint, WGC3Dsizei, const WGC3Dchar *const*, WGC3Denum)
1085 DELEGATE_TO_GL_2(uniform1ui, Uniform1ui, WGC3Dint, WGC3Duint)
1086 DELEGATE_TO_GL_3(uniform1uiv, Uniform1uiv, WGC3Dint, WGC3Dsizei,
1087 const WGC3Duint *)
1088 DELEGATE_TO_GL_3(uniform2ui, Uniform2ui, WGC3Dint, WGC3Duint, WGC3Duint)
1089 DELEGATE_TO_GL_3(uniform2uiv, Uniform2uiv, WGC3Dint, WGC3Dsizei,
1090 const WGC3Duint *)
1091 DELEGATE_TO_GL_4(uniform3ui, Uniform3ui, WGC3Dint, WGC3Duint, WGC3Duint,
1092 WGC3Duint)
1093 DELEGATE_TO_GL_3(uniform3uiv, Uniform3uiv, WGC3Dint, WGC3Dsizei,
1094 const WGC3Duint *)
1095 DELEGATE_TO_GL_5(uniform4ui, Uniform4ui, WGC3Dint, WGC3Duint, WGC3Duint,
1096 WGC3Duint, WGC3Duint)
1097 DELEGATE_TO_GL_3(uniform4uiv, Uniform4uiv, WGC3Dint, WGC3Dsizei,
1098 const WGC3Duint *)
1099 DELEGATE_TO_GL_3(uniformBlockBinding, UniformBlockBinding, WGC3Duint, WGC3Duint,
1100 WGC3Duint)
1101 DELEGATE_TO_GL_4(uniformMatrix2x3fv, UniformMatrix2x3fv, WGC3Dint, WGC3Dsizei,
1102 WGC3Dboolean, const WGC3Dfloat*)
1103 DELEGATE_TO_GL_4(uniformMatrix2x4fv, UniformMatrix2x4fv, WGC3Dint, WGC3Dsizei,
1104 WGC3Dboolean, const WGC3Dfloat*)
1105 DELEGATE_TO_GL_4(uniformMatrix3x2fv, UniformMatrix3x2fv, WGC3Dint, WGC3Dsizei,
1106 WGC3Dboolean, const WGC3Dfloat*)
1107 DELEGATE_TO_GL_4(uniformMatrix3x4fv, UniformMatrix3x4fv, WGC3Dint, WGC3Dsizei,
1108 WGC3Dboolean, const WGC3Dfloat*)
1109 DELEGATE_TO_GL_4(uniformMatrix4x2fv, UniformMatrix4x2fv, WGC3Dint, WGC3Dsizei,
1110 WGC3Dboolean, const WGC3Dfloat*)
1111 DELEGATE_TO_GL_4(uniformMatrix4x3fv, UniformMatrix4x3fv, WGC3Dint, WGC3Dsizei,
1112 WGC3Dboolean, const WGC3Dfloat*)
1113 DELEGATE_TO_GL_5(vertexAttribI4i, VertexAttribI4i, WGC3Duint, WGC3Dint,
1114 WGC3Dint, WGC3Dint, WGC3Dint)
1115 DELEGATE_TO_GL_2(vertexAttribI4iv, VertexAttribI4iv, WGC3Duint,
1116 const WGC3Dint *)
1117 DELEGATE_TO_GL_5(vertexAttribI4ui, VertexAttribI4ui, WGC3Duint, WGC3Duint,
1118 WGC3Duint, WGC3Duint, WGC3Duint)
1119 DELEGATE_TO_GL_2(vertexAttribI4uiv, VertexAttribI4uiv, WGC3Duint,
1120 const WGC3Duint *)
1121 void WebGraphicsContext3DImpl::vertexAttribIPointer(
1122 WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride,
1123 WGC3Dintptr offset) {
1124 gl_->VertexAttribIPointer(
1125 index, size, type, stride,
1126 reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
1128 //DELEGATE_TO_GL_3(waitSync, WaitSync, WebGLId, WGC3Dbitfield, WGC3Duint64)
1130 GrGLInterface* WebGraphicsContext3DImpl::createGrGLInterface() {
1131 return skia_bindings::CreateCommandBufferSkiaGLBinding();
1134 ::gpu::gles2::GLES2ImplementationErrorMessageCallback*
1135 WebGraphicsContext3DImpl::getErrorMessageCallback() {
1136 if (!client_error_message_callback_) {
1137 client_error_message_callback_.reset(
1138 new WebGraphicsContext3DErrorMessageCallback(this));
1140 return client_error_message_callback_.get();
1143 void WebGraphicsContext3DImpl::OnErrorMessage(
1144 const std::string& message, int id) {
1145 if (error_message_callback_) {
1146 blink::WebString str = blink::WebString::fromUTF8(message.c_str());
1147 error_message_callback_->onErrorMessage(str, id);
1151 // TODO(bajones): Look into removing these functions from the blink interface
1152 void WebGraphicsContext3DImpl::prepareTexture() {
1153 NOTREACHED();
1156 void WebGraphicsContext3DImpl::postSubBufferCHROMIUM(
1157 int x, int y, int width, int height) {
1158 NOTREACHED();
1161 void WebGraphicsContext3DImpl::setVisibilityCHROMIUM(
1162 bool visible) {
1163 NOTREACHED();
1166 void WebGraphicsContext3DImpl::copyTextureToParentTextureCHROMIUM(
1167 WebGLId texture, WebGLId parentTexture) {
1168 NOTIMPLEMENTED();
1171 void WebGraphicsContext3DImpl::releaseShaderCompiler() {
1174 // static
1175 void WebGraphicsContext3DImpl::ConvertAttributes(
1176 const blink::WebGraphicsContext3D::Attributes& attributes,
1177 ::gpu::gles2::ContextCreationAttribHelper* output_attribs) {
1178 output_attribs->alpha_size = attributes.alpha ? 8 : 0;
1179 output_attribs->depth_size = attributes.depth ? 24 : 0;
1180 output_attribs->stencil_size = attributes.stencil ? 8 : 0;
1181 output_attribs->samples = attributes.antialias ? 4 : 0;
1182 output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
1183 output_attribs->fail_if_major_perf_caveat =
1184 attributes.failIfMajorPerformanceCaveat;
1185 output_attribs->bind_generates_resource = false;
1188 } // namespace gpu_blink