1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_resources.h"
36 #include "grit/ash_strings.h"
37 #include "ui/accessibility/ax_view_state.h"
38 #include "ui/aura/client/screen_position_client.h"
39 #include "ui/aura/window.h"
40 #include "ui/aura/window_event_dispatcher.h"
41 #include "ui/base/l10n/l10n_util.h"
42 #include "ui/base/models/simple_menu_model.h"
43 #include "ui/base/resource/resource_bundle.h"
44 #include "ui/compositor/layer.h"
45 #include "ui/compositor/layer_animator.h"
46 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
47 #include "ui/gfx/canvas.h"
48 #include "ui/gfx/point.h"
49 #include "ui/views/animation/bounds_animator.h"
50 #include "ui/views/border.h"
51 #include "ui/views/controls/button/image_button.h"
52 #include "ui/views/controls/menu/menu_model_adapter.h"
53 #include "ui/views/controls/menu/menu_runner.h"
54 #include "ui/views/focus/focus_search.h"
55 #include "ui/views/view_model.h"
56 #include "ui/views/view_model_utils.h"
57 #include "ui/views/widget/widget.h"
64 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
= 0;
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
= 1;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
= 2;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
= 3;
69 // Default amount content is inset on the left edge.
70 const int kDefaultLeadingInset
= 8;
72 // Minimum distance before drag starts.
73 const int kMinimumDragDistance
= 8;
75 // Additional spacing for the left and right side of icons.
76 const int kHorizontalIconSpacing
= 2;
78 // Inset for items which do not have an icon.
79 const int kHorizontalNoIconInsetSpacing
=
80 kHorizontalIconSpacing
+ kDefaultLeadingInset
;
82 // The proportion of the shelf space reserved for non-panel icons. Panels
83 // may flow into this space but will be put into the overflow bubble if there
84 // is contention for the space.
85 const float kReservedNonPanelIconProportion
= 0.67f
;
87 // This is the command id of the menu item which contains the name of the menu.
88 const int kCommandIdOfMenuName
= 0;
90 // The background color of the active item in the list.
91 const SkColor kActiveListItemBackgroundColor
= SkColorSetRGB(203 , 219, 241);
93 // The background color of the active & hovered item in the list.
94 const SkColor kFocusedActiveListItemBackgroundColor
=
95 SkColorSetRGB(193, 211, 236);
97 // The text color of the caption item in a list.
98 const SkColor kCaptionItemForegroundColor
= SK_ColorBLACK
;
100 // The maximum allowable length of a menu line of an application menu in pixels.
101 const int kMaximumAppMenuItemLength
= 350;
103 // The distance of the cursor from the outer rim of the shelf before it
105 const int kRipOffDistance
= 48;
107 // The rip off drag and drop proxy image should get scaled by this factor.
108 const float kDragAndDropProxyScale
= 1.5f
;
110 // The opacity represents that this partially disappeared item will get removed.
111 const float kDraggedImageOpacity
= 0.5f
;
115 // A class to temporarily disable a given bounds animator.
116 class BoundsAnimatorDisabler
{
118 BoundsAnimatorDisabler(views::BoundsAnimator
* bounds_animator
)
119 : old_duration_(bounds_animator
->GetAnimationDuration()),
120 bounds_animator_(bounds_animator
) {
121 bounds_animator_
->SetAnimationDuration(1);
124 ~BoundsAnimatorDisabler() {
125 bounds_animator_
->SetAnimationDuration(old_duration_
);
129 // The previous animation duration.
131 // The bounds animator which gets used.
132 views::BoundsAnimator
* bounds_animator_
;
134 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler
);
137 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
139 class ShelfMenuModelAdapter
: public views::MenuModelAdapter
{
141 explicit ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
);
143 // views::MenuModelAdapter:
144 virtual const gfx::FontList
* GetLabelFontList(int command_id
) const OVERRIDE
;
145 virtual bool IsCommandEnabled(int id
) const OVERRIDE
;
146 virtual void GetHorizontalIconMargins(int id
,
149 int* right_margin
) const OVERRIDE
;
150 virtual bool GetForegroundColor(int command_id
,
152 SkColor
* override_color
) const OVERRIDE
;
153 virtual bool GetBackgroundColor(int command_id
,
155 SkColor
* override_color
) const OVERRIDE
;
156 virtual int GetMaxWidthForMenu(views::MenuItemView
* menu
) OVERRIDE
;
157 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE
;
160 ShelfMenuModel
* menu_model_
;
162 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter
);
165 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
)
166 : MenuModelAdapter(menu_model
),
167 menu_model_(menu_model
) {
170 const gfx::FontList
* ShelfMenuModelAdapter::GetLabelFontList(
171 int command_id
) const {
172 if (command_id
!= kCommandIdOfMenuName
)
173 return MenuModelAdapter::GetLabelFontList(command_id
);
175 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
176 return &rb
.GetFontList(ui::ResourceBundle::BoldFont
);
179 bool ShelfMenuModelAdapter::IsCommandEnabled(int id
) const {
180 return id
!= kCommandIdOfMenuName
;
183 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id
,
185 SkColor
* override_color
) const {
186 if (command_id
!= kCommandIdOfMenuName
)
189 *override_color
= kCaptionItemForegroundColor
;
193 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id
,
195 SkColor
* override_color
) const {
196 if (!menu_model_
->IsCommandActive(command_id
))
199 *override_color
= is_hovered
? kFocusedActiveListItemBackgroundColor
:
200 kActiveListItemBackgroundColor
;
204 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id
,
207 int* right_margin
) const {
208 *left_margin
= kHorizontalIconSpacing
;
209 *right_margin
= (command_id
!= kCommandIdOfMenuName
) ?
210 kHorizontalIconSpacing
: -(icon_size
+ kHorizontalNoIconInsetSpacing
);
213 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView
* menu
) {
214 return kMaximumAppMenuItemLength
;
217 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
221 // Custom FocusSearch used to navigate the shelf in the order items are in
223 class ShelfFocusSearch
: public views::FocusSearch
{
225 explicit ShelfFocusSearch(views::ViewModel
* view_model
)
226 : FocusSearch(NULL
, true, true),
227 view_model_(view_model
) {}
228 virtual ~ShelfFocusSearch() {}
230 // views::FocusSearch overrides:
231 virtual View
* FindNextFocusableView(
235 bool check_starting_view
,
236 views::FocusTraversable
** focus_traversable
,
237 View
** focus_traversable_view
) OVERRIDE
{
238 int index
= view_model_
->GetIndexOfView(starting_view
);
240 return view_model_
->view_at(0);
245 index
= view_model_
->view_size() - 1;
248 if (index
>= view_model_
->view_size())
251 return view_model_
->view_at(index
);
255 views::ViewModel
* view_model_
;
257 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch
);
260 // AnimationDelegate used when inserting a new item. This steadily increases the
261 // opacity of the layer as the animation progress.
262 class FadeInAnimationDelegate
263 : public views::BoundsAnimator::OwnedAnimationDelegate
{
265 explicit FadeInAnimationDelegate(views::View
* view
) : view_(view
) {}
266 virtual ~FadeInAnimationDelegate() {}
268 // AnimationDelegate overrides:
269 virtual void AnimationProgressed(const Animation
* animation
) OVERRIDE
{
270 view_
->layer()->SetOpacity(animation
->GetCurrentValue());
271 view_
->layer()->ScheduleDraw();
273 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
{
274 view_
->layer()->SetOpacity(1.0f
);
275 view_
->layer()->ScheduleDraw();
277 virtual void AnimationCanceled(const Animation
* animation
) OVERRIDE
{
278 view_
->layer()->SetOpacity(1.0f
);
279 view_
->layer()->ScheduleDraw();
285 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate
);
288 void ReflectItemStatus(const ShelfItem
& item
, ShelfButton
* button
) {
289 switch (item
.status
) {
291 button
->ClearState(ShelfButton::STATE_ACTIVE
);
292 button
->ClearState(ShelfButton::STATE_RUNNING
);
293 button
->ClearState(ShelfButton::STATE_ATTENTION
);
296 button
->ClearState(ShelfButton::STATE_ACTIVE
);
297 button
->AddState(ShelfButton::STATE_RUNNING
);
298 button
->ClearState(ShelfButton::STATE_ATTENTION
);
301 button
->AddState(ShelfButton::STATE_ACTIVE
);
302 button
->ClearState(ShelfButton::STATE_RUNNING
);
303 button
->ClearState(ShelfButton::STATE_ATTENTION
);
305 case STATUS_ATTENTION
:
306 button
->ClearState(ShelfButton::STATE_ACTIVE
);
307 button
->ClearState(ShelfButton::STATE_RUNNING
);
308 button
->AddState(ShelfButton::STATE_ATTENTION
);
315 // AnimationDelegate used when deleting an item. This steadily decreased the
316 // opacity of the layer as the animation progress.
317 class ShelfView::FadeOutAnimationDelegate
318 : public views::BoundsAnimator::OwnedAnimationDelegate
{
320 FadeOutAnimationDelegate(ShelfView
* host
, views::View
* view
)
323 virtual ~FadeOutAnimationDelegate() {}
325 // AnimationDelegate overrides:
326 virtual void AnimationProgressed(const Animation
* animation
) OVERRIDE
{
327 view_
->layer()->SetOpacity(1 - animation
->GetCurrentValue());
328 view_
->layer()->ScheduleDraw();
330 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
{
331 shelf_view_
->OnFadeOutAnimationEnded();
333 virtual void AnimationCanceled(const Animation
* animation
) OVERRIDE
{
337 ShelfView
* shelf_view_
;
338 scoped_ptr
<views::View
> view_
;
340 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate
);
343 // AnimationDelegate used to trigger fading an element in. When an item is
344 // inserted this delegate is attached to the animation that expands the size of
345 // the item. When done it kicks off another animation to fade the item in.
346 class ShelfView::StartFadeAnimationDelegate
347 : public views::BoundsAnimator::OwnedAnimationDelegate
{
349 StartFadeAnimationDelegate(ShelfView
* host
,
353 virtual ~StartFadeAnimationDelegate() {}
355 // AnimationDelegate overrides:
356 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
{
357 shelf_view_
->FadeIn(view_
);
359 virtual void AnimationCanceled(const Animation
* animation
) OVERRIDE
{
360 view_
->layer()->SetOpacity(1.0f
);
364 ShelfView
* shelf_view_
;
367 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate
);
370 ShelfView::ShelfView(ShelfModel
* model
,
371 ShelfDelegate
* delegate
,
372 ShelfLayoutManager
* manager
)
375 view_model_(new views::ViewModel
),
376 first_visible_index_(0),
377 last_visible_index_(-1),
378 overflow_button_(NULL
),
379 owner_overflow_bubble_(NULL
),
383 start_drag_index_(-1),
385 leading_inset_(kDefaultLeadingInset
),
386 cancelling_drag_model_changed_(false),
387 last_hidden_index_(0),
388 closing_event_time_(base::TimeDelta()),
390 drag_and_drop_item_pinned_(false),
391 drag_and_drop_shelf_id_(0),
392 dragged_off_shelf_(false),
393 snap_back_from_rip_off_view_(NULL
),
394 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
395 layout_manager_(manager
),
396 overflow_mode_(false),
398 dragged_off_from_overflow_to_shelf_(false) {
400 bounds_animator_
.reset(new views::BoundsAnimator(this));
401 bounds_animator_
->AddObserver(this);
402 set_context_menu_controller(this);
403 focus_search_
.reset(new ShelfFocusSearch(view_model_
.get()));
404 tooltip_
.reset(new ShelfTooltipManager(manager
, this));
407 ShelfView::~ShelfView() {
408 bounds_animator_
->RemoveObserver(this);
409 model_
->RemoveObserver(this);
410 // If we are inside the MenuRunner, we need to know if we were getting
411 // deleted while it was running.
413 *got_deleted_
= true;
416 void ShelfView::Init() {
417 model_
->AddObserver(this);
419 const ShelfItems
& items(model_
->items());
420 for (ShelfItems::const_iterator i
= items
.begin(); i
!= items
.end(); ++i
) {
421 views::View
* child
= CreateViewForItem(*i
);
422 child
->SetPaintToLayer(true);
423 view_model_
->Add(child
, static_cast<int>(i
- items
.begin()));
426 overflow_button_
= new OverflowButton(this);
427 overflow_button_
->set_context_menu_controller(this);
428 ConfigureChildView(overflow_button_
);
429 AddChildView(overflow_button_
);
431 // We'll layout when our bounds change.
434 void ShelfView::OnShelfAlignmentChanged() {
435 overflow_button_
->OnShelfAlignmentChanged();
436 LayoutToIdealBounds();
437 for (int i
=0; i
< view_model_
->view_size(); ++i
) {
438 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
439 view_model_
->view_at(i
)->Layout();
442 if (overflow_bubble_
)
443 overflow_bubble_
->Hide();
446 void ShelfView::SchedulePaintForAllButtons() {
447 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
448 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
449 view_model_
->view_at(i
)->SchedulePaint();
451 if (overflow_button_
&& overflow_button_
->visible())
452 overflow_button_
->SchedulePaint();
455 gfx::Rect
ShelfView::GetIdealBoundsOfItemIcon(ShelfID id
) {
456 int index
= model_
->ItemIndexByID(id
);
459 // Map all items from overflow area to the overflow button. Note that the
460 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
461 // list of invisible panel items. However, these items are currently nowhere
462 // represented and get dropped instead - see (crbug.com/378907). As such there
463 // is no way to address them or place them. We therefore move them over the
465 if (index
> last_visible_index_
&& index
< model_
->FirstPanelIndex())
466 index
= last_visible_index_
+ 1;
467 const gfx::Rect
& ideal_bounds(view_model_
->ideal_bounds(index
));
468 DCHECK_NE(TYPE_APP_LIST
, model_
->items()[index
].type
);
469 ShelfButton
* button
= static_cast<ShelfButton
*>(view_model_
->view_at(index
));
470 gfx::Rect icon_bounds
= button
->GetIconBounds();
471 return gfx::Rect(GetMirroredXWithWidthInView(
472 ideal_bounds
.x() + icon_bounds
.x(), icon_bounds
.width()),
473 ideal_bounds
.y() + icon_bounds
.y(),
475 icon_bounds
.height());
478 void ShelfView::UpdatePanelIconPosition(ShelfID id
,
479 const gfx::Point
& midpoint
) {
480 int current_index
= model_
->ItemIndexByID(id
);
481 int first_panel_index
= model_
->FirstPanelIndex();
482 if (current_index
< first_panel_index
)
485 gfx::Point
midpoint_in_view(GetMirroredXInView(midpoint
.x()),
487 int target_index
= current_index
;
488 while (target_index
> first_panel_index
&&
489 layout_manager_
->PrimaryAxisValue(
490 view_model_
->ideal_bounds(target_index
).x(),
491 view_model_
->ideal_bounds(target_index
).y()) >
492 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
493 midpoint_in_view
.y())) {
496 while (target_index
< view_model_
->view_size() - 1 &&
497 layout_manager_
->PrimaryAxisValue(
498 view_model_
->ideal_bounds(target_index
).right(),
499 view_model_
->ideal_bounds(target_index
).bottom()) <
500 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
501 midpoint_in_view
.y())) {
504 if (current_index
!= target_index
)
505 model_
->Move(current_index
, target_index
);
508 bool ShelfView::IsShowingMenu() const {
509 return (launcher_menu_runner_
.get() &&
510 launcher_menu_runner_
->IsRunning());
513 bool ShelfView::IsShowingOverflowBubble() const {
514 return overflow_bubble_
.get() && overflow_bubble_
->IsShowing();
517 views::View
* ShelfView::GetAppListButtonView() const {
518 for (int i
= 0; i
< model_
->item_count(); ++i
) {
519 if (model_
->items()[i
].type
== TYPE_APP_LIST
)
520 return view_model_
->view_at(i
);
523 NOTREACHED() << "Applist button not found";
527 ////////////////////////////////////////////////////////////////////////////////
528 // ShelfView, FocusTraversable implementation:
530 views::FocusSearch
* ShelfView::GetFocusSearch() {
531 return focus_search_
.get();
534 views::FocusTraversable
* ShelfView::GetFocusTraversableParent() {
535 return parent()->GetFocusTraversable();
538 View
* ShelfView::GetFocusTraversableParentView() {
542 void ShelfView::CreateDragIconProxy(
543 const gfx::Point
& location_in_screen_coordinates
,
544 const gfx::ImageSkia
& icon
,
545 views::View
* replaced_view
,
546 const gfx::Vector2d
& cursor_offset_from_center
,
547 float scale_factor
) {
548 drag_replaced_view_
= replaced_view
;
549 drag_image_
.reset(new ash::DragImageView(
550 drag_replaced_view_
->GetWidget()->GetNativeWindow()->GetRootWindow(),
551 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
));
552 drag_image_
->SetImage(icon
);
553 gfx::Size size
= drag_image_
->GetPreferredSize();
554 size
.set_width(size
.width() * scale_factor
);
555 size
.set_height(size
.height() * scale_factor
);
556 drag_image_offset_
= gfx::Vector2d(size
.width() / 2, size
.height() / 2) +
557 cursor_offset_from_center
;
558 gfx::Rect
drag_image_bounds(
559 location_in_screen_coordinates
- drag_image_offset_
,
561 drag_image_
->SetBoundsInScreen(drag_image_bounds
);
562 drag_image_
->SetWidgetVisible(true);
565 void ShelfView::UpdateDragIconProxy(
566 const gfx::Point
& location_in_screen_coordinates
) {
567 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
568 // crbug.com/34722, while the app list item is still being dragged around.
570 drag_image_
->SetScreenPosition(
571 location_in_screen_coordinates
- drag_image_offset_
);
575 void ShelfView::DestroyDragIconProxy() {
577 drag_image_offset_
= gfx::Vector2d(0, 0);
580 bool ShelfView::StartDrag(const std::string
& app_id
,
581 const gfx::Point
& location_in_screen_coordinates
) {
582 // Bail if an operation is already going on - or the cursor is not inside.
583 // This could happen if mouse / touch operations overlap.
584 if (drag_and_drop_shelf_id_
||
585 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
588 // If the AppsGridView (which was dispatching this event) was opened by our
589 // button, ShelfView dragging operations are locked and we have to unlock.
591 drag_and_drop_item_pinned_
= false;
592 drag_and_drop_app_id_
= app_id
;
593 drag_and_drop_shelf_id_
=
594 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
595 // Check if the application is known and pinned - if not, we have to pin it so
596 // that we can re-arrange the shelf order accordingly. Note that items have
597 // to be pinned to give them the same (order) possibilities as a shortcut.
598 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
599 // returns true. At this time, we don't need to pin the item.
600 if (!IsShowingOverflowBubble() &&
601 (!drag_and_drop_shelf_id_
||
602 !delegate_
->IsAppPinned(app_id
))) {
603 delegate_
->PinAppWithID(app_id
);
604 drag_and_drop_shelf_id_
=
605 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
606 if (!drag_and_drop_shelf_id_
)
608 drag_and_drop_item_pinned_
= true;
610 views::View
* drag_and_drop_view
= view_model_
->view_at(
611 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
612 DCHECK(drag_and_drop_view
);
614 // Since there is already an icon presented by the caller, we hide this item
615 // for now. That has to be done by reducing the size since the visibility will
616 // change once a regrouping animation is performed.
617 pre_drag_and_drop_size_
= drag_and_drop_view
->size();
618 drag_and_drop_view
->SetSize(gfx::Size());
620 // First we have to center the mouse cursor over the item.
621 gfx::Point pt
= drag_and_drop_view
->GetBoundsInScreen().CenterPoint();
622 views::View::ConvertPointFromScreen(drag_and_drop_view
, &pt
);
623 gfx::Point point_in_root
= location_in_screen_coordinates
;
624 ash::wm::ConvertPointFromScreen(
625 ash::wm::GetRootWindowAt(location_in_screen_coordinates
),
627 ui::MouseEvent
event(ui::ET_MOUSE_PRESSED
, pt
, point_in_root
, 0, 0);
628 PointerPressedOnButton(drag_and_drop_view
,
629 ShelfButtonHost::DRAG_AND_DROP
,
632 // Drag the item where it really belongs.
633 Drag(location_in_screen_coordinates
);
637 bool ShelfView::Drag(const gfx::Point
& location_in_screen_coordinates
) {
638 if (!drag_and_drop_shelf_id_
||
639 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
642 gfx::Point pt
= location_in_screen_coordinates
;
643 views::View
* drag_and_drop_view
= view_model_
->view_at(
644 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
645 ConvertPointFromScreen(drag_and_drop_view
, &pt
);
646 gfx::Point point_in_root
= location_in_screen_coordinates
;
647 ash::wm::ConvertPointFromScreen(
648 ash::wm::GetRootWindowAt(location_in_screen_coordinates
),
650 ui::MouseEvent
event(ui::ET_MOUSE_DRAGGED
, pt
, point_in_root
, 0, 0);
651 PointerDraggedOnButton(drag_and_drop_view
,
652 ShelfButtonHost::DRAG_AND_DROP
,
657 void ShelfView::EndDrag(bool cancel
) {
658 if (!drag_and_drop_shelf_id_
)
661 views::View
* drag_and_drop_view
= view_model_
->view_at(
662 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
663 PointerReleasedOnButton(
664 drag_and_drop_view
, ShelfButtonHost::DRAG_AND_DROP
, cancel
);
666 // Either destroy the temporarily created item - or - make the item visible.
667 if (drag_and_drop_item_pinned_
&& cancel
)
668 delegate_
->UnpinAppWithID(drag_and_drop_app_id_
);
669 else if (drag_and_drop_view
) {
671 // When a hosted drag gets canceled, the item can remain in the same slot
672 // and it might have moved within the bounds. In that case the item need
673 // to animate back to its correct location.
674 AnimateToIdealBounds();
676 drag_and_drop_view
->SetSize(pre_drag_and_drop_size_
);
680 drag_and_drop_shelf_id_
= 0;
683 void ShelfView::LayoutToIdealBounds() {
684 if (bounds_animator_
->IsAnimating()) {
685 AnimateToIdealBounds();
689 IdealBounds ideal_bounds
;
690 CalculateIdealBounds(&ideal_bounds
);
691 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_
);
692 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
695 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
696 // The overflow button is not shown in overflow mode.
697 overflow_button_
->SetVisible(false);
698 DCHECK_LT(last_visible_index_
, view_model_
->view_size());
699 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
700 bool visible
= i
>= first_visible_index_
&&
701 i
<= last_visible_index_
;
702 // To track the dragging of |drag_view_| continuously, its visibility
703 // should be always true regardless of its position.
704 if (dragged_off_from_overflow_to_shelf_
&&
705 view_model_
->view_at(i
) == drag_view_
)
706 view_model_
->view_at(i
)->SetVisible(true);
708 view_model_
->view_at(i
)->SetVisible(visible
);
712 void ShelfView::CalculateIdealBounds(IdealBounds
* bounds
) const {
713 int available_size
= layout_manager_
->PrimaryAxisValue(width(), height());
714 DCHECK(model_
->item_count() == view_model_
->view_size());
718 int first_panel_index
= model_
->FirstPanelIndex();
719 int last_button_index
= first_panel_index
- 1;
723 int button_size
= kShelfButtonSize
;
724 int button_spacing
= kShelfButtonSpacing
;
726 int w
= layout_manager_
->PrimaryAxisValue(button_size
, width());
727 int h
= layout_manager_
->PrimaryAxisValue(height(), button_size
);
728 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
729 if (i
< first_visible_index_
) {
730 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, 0, 0));
734 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
735 if (i
!= last_button_index
) {
736 x
= layout_manager_
->PrimaryAxisValue(x
+ w
+ button_spacing
, x
);
737 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ h
+ button_spacing
);
741 if (is_overflow_mode()) {
742 const_cast<ShelfView
*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
746 // Right aligned icons.
747 int end_position
= available_size
- button_spacing
;
748 x
= layout_manager_
->PrimaryAxisValue(end_position
, 0);
749 y
= layout_manager_
->PrimaryAxisValue(0, end_position
);
750 for (int i
= view_model_
->view_size() - 1;
751 i
>= first_panel_index
; --i
) {
752 x
= layout_manager_
->PrimaryAxisValue(x
- w
- button_spacing
, x
);
753 y
= layout_manager_
->PrimaryAxisValue(y
, y
- h
- button_spacing
);
754 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
755 end_position
= layout_manager_
->PrimaryAxisValue(x
, y
);
758 // Icons on the left / top are guaranteed up to kLeftIconProportion of
759 // the available space.
760 int last_icon_position
= layout_manager_
->PrimaryAxisValue(
761 view_model_
->ideal_bounds(last_button_index
).right(),
762 view_model_
->ideal_bounds(last_button_index
).bottom()) + button_size
;
763 int reserved_icon_space
= available_size
* kReservedNonPanelIconProportion
;
764 if (last_icon_position
< reserved_icon_space
)
765 end_position
= last_icon_position
;
767 end_position
= std::max(end_position
, reserved_icon_space
);
769 bounds
->overflow_bounds
.set_size(
770 gfx::Size(layout_manager_
->PrimaryAxisValue(w
, width()),
771 layout_manager_
->PrimaryAxisValue(height(), h
)));
773 last_visible_index_
= DetermineLastVisibleIndex(
774 end_position
- button_size
);
775 last_hidden_index_
= DetermineFirstVisiblePanelIndex(end_position
) - 1;
776 bool show_overflow
= last_visible_index_
< last_button_index
||
777 last_hidden_index_
>= first_panel_index
;
779 // Create Space for the overflow button
781 last_visible_index_
> 0 && last_visible_index_
< last_button_index
)
782 --last_visible_index_
;
783 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
784 bool visible
= i
<= last_visible_index_
|| i
> last_hidden_index_
;
785 // To receive drag event continuously from |drag_view_| during the dragging
786 // off from the shelf, don't make |drag_view_| invisible. It will be
787 // eventually invisible and removed from the |view_model_| by
788 // FinalizeRipOffDrag().
789 if (dragged_off_shelf_
&& view_model_
->view_at(i
) == drag_view_
)
791 view_model_
->view_at(i
)->SetVisible(visible
);
794 overflow_button_
->SetVisible(show_overflow
);
796 DCHECK_NE(0, view_model_
->view_size());
797 if (last_visible_index_
== -1) {
801 x
= layout_manager_
->PrimaryAxisValue(
802 view_model_
->ideal_bounds(last_visible_index_
).right(),
803 view_model_
->ideal_bounds(last_visible_index_
).x());
804 y
= layout_manager_
->PrimaryAxisValue(
805 view_model_
->ideal_bounds(last_visible_index_
).y(),
806 view_model_
->ideal_bounds(last_visible_index_
).bottom());
808 // Set all hidden panel icon positions to be on the overflow button.
809 for (int i
= first_panel_index
; i
<= last_hidden_index_
; ++i
)
810 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
812 // Add more space between last visible item and overflow button.
813 // Without this, two buttons look too close compared with other items.
814 x
= layout_manager_
->PrimaryAxisValue(x
+ button_spacing
, x
);
815 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ button_spacing
);
817 bounds
->overflow_bounds
.set_x(x
);
818 bounds
->overflow_bounds
.set_y(y
);
819 if (overflow_bubble_
.get() && overflow_bubble_
->IsShowing())
820 UpdateOverflowRange(overflow_bubble_
->shelf_view());
822 if (overflow_bubble_
)
823 overflow_bubble_
->Hide();
827 int ShelfView::DetermineLastVisibleIndex(int max_value
) const {
828 int index
= model_
->FirstPanelIndex() - 1;
830 layout_manager_
->PrimaryAxisValue(
831 view_model_
->ideal_bounds(index
).right(),
832 view_model_
->ideal_bounds(index
).bottom()) > max_value
) {
838 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value
) const {
839 int index
= model_
->FirstPanelIndex();
840 while (index
< view_model_
->view_size() &&
841 layout_manager_
->PrimaryAxisValue(
842 view_model_
->ideal_bounds(index
).right(),
843 view_model_
->ideal_bounds(index
).bottom()) < min_value
) {
849 void ShelfView::AddIconObserver(ShelfIconObserver
* observer
) {
850 observers_
.AddObserver(observer
);
853 void ShelfView::RemoveIconObserver(ShelfIconObserver
* observer
) {
854 observers_
.RemoveObserver(observer
);
857 void ShelfView::AnimateToIdealBounds() {
858 IdealBounds ideal_bounds
;
859 CalculateIdealBounds(&ideal_bounds
);
860 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
861 View
* view
= view_model_
->view_at(i
);
862 bounds_animator_
->AnimateViewTo(view
, view_model_
->ideal_bounds(i
));
863 // Now that the item animation starts, we have to make sure that the
864 // padding of the first gets properly transferred to the new first item.
865 if (i
&& view
->border())
866 view
->SetBorder(views::Border::NullBorder());
868 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
871 views::View
* ShelfView::CreateViewForItem(const ShelfItem
& item
) {
872 views::View
* view
= NULL
;
874 case TYPE_BROWSER_SHORTCUT
:
875 case TYPE_APP_SHORTCUT
:
876 case TYPE_WINDOWED_APP
:
877 case TYPE_PLATFORM_APP
:
879 case TYPE_APP_PANEL
: {
880 ShelfButton
* button
= ShelfButton::Create(this, this, layout_manager_
);
881 button
->SetImage(item
.image
);
882 ReflectItemStatus(item
, button
);
887 case TYPE_APP_LIST
: {
888 view
= new AppListButton(this, this, layout_manager_
->shelf_widget());
895 view
->set_context_menu_controller(this);
898 ConfigureChildView(view
);
902 void ShelfView::FadeIn(views::View
* view
) {
903 view
->SetVisible(true);
904 view
->layer()->SetOpacity(0);
905 AnimateToIdealBounds();
906 bounds_animator_
->SetAnimationDelegate(
907 view
, new FadeInAnimationDelegate(view
), true);
910 void ShelfView::PrepareForDrag(Pointer pointer
, const ui::LocatedEvent
& event
) {
913 drag_pointer_
= pointer
;
914 start_drag_index_
= view_model_
->GetIndexOfView(drag_view_
);
916 if (start_drag_index_
== -1) {
921 // If the item is no longer draggable, bail out.
922 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
923 model_
->items()[start_drag_index_
].id
);
924 if (!item_delegate
->IsDraggable()) {
929 // Move the view to the front so that it appears on top of other views.
930 ReorderChildView(drag_view_
, -1);
931 bounds_animator_
->StopAnimatingView(drag_view_
);
934 void ShelfView::ContinueDrag(const ui::LocatedEvent
& event
) {
935 // Due to a syncing operation the application might have been removed.
936 // Bail if it is gone.
937 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
938 DCHECK_NE(-1, current_index
);
940 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
941 model_
->items()[current_index
].id
);
942 if (!item_delegate
->IsDraggable()) {
947 // If this is not a drag and drop host operation and not the app list item,
948 // check if the item got ripped off the shelf - if it did we are done.
949 if (!drag_and_drop_shelf_id_
&&
950 RemovableByRipOff(current_index
) != NOT_REMOVABLE
) {
951 if (HandleRipOffDrag(event
))
953 // The rip off handler could have changed the location of the item.
954 current_index
= view_model_
->GetIndexOfView(drag_view_
);
957 // TODO: I don't think this works correctly with RTL.
958 gfx::Point
drag_point(event
.location());
959 ConvertPointToTarget(drag_view_
, this, &drag_point
);
961 // Constrain the location to the range of valid indices for the type.
962 std::pair
<int, int> indices(GetDragRange(current_index
));
963 int first_drag_index
= indices
.first
;
964 int last_drag_index
= indices
.second
;
965 // If the last index isn't valid, we're overflowing. Constrain to the app list
966 // (which is the last visible item).
967 if (first_drag_index
< model_
->FirstPanelIndex() &&
968 last_drag_index
> last_visible_index_
)
969 last_drag_index
= last_visible_index_
;
971 if (layout_manager_
->IsHorizontalAlignment()) {
972 x
= std::max(view_model_
->ideal_bounds(indices
.first
).x(),
973 drag_point
.x() - drag_offset_
);
974 x
= std::min(view_model_
->ideal_bounds(last_drag_index
).right() -
975 view_model_
->ideal_bounds(current_index
).width(),
977 if (drag_view_
->x() == x
)
981 y
= std::max(view_model_
->ideal_bounds(indices
.first
).y(),
982 drag_point
.y() - drag_offset_
);
983 y
= std::min(view_model_
->ideal_bounds(last_drag_index
).bottom() -
984 view_model_
->ideal_bounds(current_index
).height(),
986 if (drag_view_
->y() == y
)
992 views::ViewModelUtils::DetermineMoveIndex(
993 *view_model_
, drag_view_
,
994 layout_manager_
->IsHorizontalAlignment() ?
995 views::ViewModelUtils::HORIZONTAL
:
996 views::ViewModelUtils::VERTICAL
,
999 std::min(indices
.second
, std::max(target_index
, indices
.first
));
1000 if (target_index
== current_index
)
1003 // Change the model, the ShelfItemMoved() callback will handle the
1004 // |view_model_| update.
1005 model_
->Move(current_index
, target_index
);
1006 bounds_animator_
->StopAnimatingView(drag_view_
);
1009 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent
& event
) {
1010 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1011 DCHECK_NE(-1, current_index
);
1012 std::string dragged_app_id
=
1013 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1015 gfx::Point screen_location
= event
.root_location();
1016 ash::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1019 // To avoid ugly forwards and backwards flipping we use different constants
1020 // for ripping off / re-inserting the items.
1021 if (dragged_off_shelf_
) {
1022 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1023 // the item back into the shelf.
1024 if (GetBoundsForDragInsertInScreen().Contains(screen_location
)) {
1025 if (dragged_off_from_overflow_to_shelf_
) {
1026 // During the dragging an item from Shelf to Overflow, it can enter here
1027 // directly because both are located very closly.
1028 main_shelf_
->EndDrag(true);
1029 // Stops the animation of |drag_view_| and sets its bounds explicitly
1030 // becase ContinueDrag() stops its animation. Without this, unexpected
1031 // bounds will be set.
1032 bounds_animator_
->StopAnimatingView(drag_view_
);
1033 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1034 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1035 dragged_off_from_overflow_to_shelf_
= false;
1037 // Destroy our proxy view item.
1038 DestroyDragIconProxy();
1039 // Re-insert the item and return simply false since the caller will handle
1040 // the move as in any normal case.
1041 dragged_off_shelf_
= false;
1042 drag_view_
->layer()->SetOpacity(1.0f
);
1043 // The size of Overflow bubble should be updated immediately when an item
1045 if (is_overflow_mode())
1046 PreferredSizeChanged();
1048 } else if (is_overflow_mode() &&
1049 main_shelf_
->GetBoundsForDragInsertInScreen().Contains(
1051 if (!dragged_off_from_overflow_to_shelf_
) {
1052 dragged_off_from_overflow_to_shelf_
= true;
1053 drag_image_
->SetOpacity(1.0f
);
1054 main_shelf_
->StartDrag(dragged_app_id
, screen_location
);
1056 main_shelf_
->Drag(screen_location
);
1058 } else if (dragged_off_from_overflow_to_shelf_
) {
1059 // Makes the |drag_image_| partially disappear again.
1060 dragged_off_from_overflow_to_shelf_
= false;
1061 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1062 main_shelf_
->EndDrag(true);
1063 bounds_animator_
->StopAnimatingView(drag_view_
);
1064 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1065 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1067 // Move our proxy view item.
1068 UpdateDragIconProxy(screen_location
);
1071 // Check if we are too far away from the shelf to enter the ripped off state.
1072 // Determine the distance to the shelf.
1073 int delta
= CalculateShelfDistance(screen_location
);
1074 if (delta
> kRipOffDistance
) {
1075 // Create a proxy view item which can be moved anywhere.
1076 ShelfButton
* button
= static_cast<ShelfButton
*>(drag_view_
);
1077 CreateDragIconProxy(event
.root_location(),
1080 gfx::Vector2d(0, 0),
1081 kDragAndDropProxyScale
);
1082 drag_view_
->layer()->SetOpacity(0.0f
);
1083 dragged_off_shelf_
= true;
1084 if (RemovableByRipOff(current_index
) == REMOVABLE
) {
1085 // Move the item to the front of the first panel item and hide it.
1086 // ShelfItemMoved() callback will handle the |view_model_| update and
1087 // call AnimateToIdealBounds().
1088 if (current_index
!= model_
->FirstPanelIndex() - 1) {
1089 model_
->Move(current_index
, model_
->FirstPanelIndex() - 1);
1090 StartFadeInLastVisibleItem();
1091 } else if (is_overflow_mode()) {
1092 // Overflow bubble should be shrunk when an item is ripped off.
1093 PreferredSizeChanged();
1095 // Make the item partially disappear to show that it will get removed if
1097 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1104 void ShelfView::FinalizeRipOffDrag(bool cancel
) {
1105 if (!dragged_off_shelf_
)
1107 // Make sure we do not come in here again.
1108 dragged_off_shelf_
= false;
1110 // Coming here we should always have a |drag_view_|.
1112 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1113 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1114 // operation must have removed it. In that case we shouldn't change the model
1115 // and only delete the proxy image.
1116 if (current_index
== -1) {
1117 DestroyDragIconProxy();
1121 // Set to true when the animation should snap back to where it was before.
1122 bool snap_back
= false;
1123 // Items which cannot be dragged off will be handled as a cancel.
1125 if (dragged_off_from_overflow_to_shelf_
) {
1126 dragged_off_from_overflow_to_shelf_
= false;
1127 main_shelf_
->EndDrag(false);
1128 drag_view_
->layer()->SetOpacity(1.0f
);
1129 } else if (RemovableByRipOff(current_index
) != REMOVABLE
) {
1130 // Make sure we do not try to remove un-removable items like items which
1131 // were not pinned or have to be always there.
1135 // Make sure the item stays invisible upon removal.
1136 drag_view_
->SetVisible(false);
1137 std::string app_id
=
1138 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1139 delegate_
->UnpinAppWithID(app_id
);
1142 if (cancel
|| snap_back
) {
1143 if (dragged_off_from_overflow_to_shelf_
) {
1144 dragged_off_from_overflow_to_shelf_
= false;
1145 // Main shelf handles revert of dragged item.
1146 main_shelf_
->EndDrag(true);
1147 drag_view_
->layer()->SetOpacity(1.0f
);
1148 } else if (!cancelling_drag_model_changed_
) {
1149 // Only do something if the change did not come through a model change.
1150 gfx::Rect drag_bounds
= drag_image_
->GetBoundsInScreen();
1151 gfx::Point relative_to
= GetBoundsInScreen().origin();
1153 gfx::PointAtOffsetFromOrigin(drag_bounds
.origin()- relative_to
),
1154 drag_bounds
.size());
1155 drag_view_
->SetBoundsRect(target
);
1156 // Hide the status from the active item since we snap it back now. Upon
1157 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1159 snap_back_from_rip_off_view_
= drag_view_
;
1160 ShelfButton
* button
= static_cast<ShelfButton
*>(drag_view_
);
1161 button
->AddState(ShelfButton::STATE_HIDDEN
);
1162 // When a canceling drag model is happening, the view model is diverged
1163 // from the menu model and movements / animations should not be done.
1164 model_
->Move(current_index
, start_drag_index_
);
1165 AnimateToIdealBounds();
1167 drag_view_
->layer()->SetOpacity(1.0f
);
1169 DestroyDragIconProxy();
1172 ShelfView::RemovableState
ShelfView::RemovableByRipOff(int index
) const {
1173 DCHECK(index
>= 0 && index
< model_
->item_count());
1174 ShelfItemType type
= model_
->items()[index
].type
;
1175 if (type
== TYPE_APP_LIST
|| type
== TYPE_DIALOG
|| !delegate_
->CanPin())
1176 return NOT_REMOVABLE
;
1178 std::string app_id
= delegate_
->GetAppIDForShelfID(model_
->items()[index
].id
);
1179 // Note: Only pinned app shortcuts can be removed!
1180 return (type
== TYPE_APP_SHORTCUT
&& delegate_
->IsAppPinned(app_id
)) ?
1181 REMOVABLE
: DRAGGABLE
;
1184 bool ShelfView::SameDragType(ShelfItemType typea
, ShelfItemType typeb
) const {
1186 case TYPE_APP_SHORTCUT
:
1187 case TYPE_BROWSER_SHORTCUT
:
1188 return (typeb
== TYPE_APP_SHORTCUT
|| typeb
== TYPE_BROWSER_SHORTCUT
);
1190 case TYPE_PLATFORM_APP
:
1191 case TYPE_WINDOWED_APP
:
1192 case TYPE_APP_PANEL
:
1194 return typeb
== typea
;
1195 case TYPE_UNDEFINED
:
1196 NOTREACHED() << "ShelfItemType must be set.";
1203 std::pair
<int, int> ShelfView::GetDragRange(int index
) {
1206 ShelfItemType type
= model_
->items()[index
].type
;
1207 for (int i
= 0; i
< model_
->item_count(); ++i
) {
1208 if (SameDragType(model_
->items()[i
].type
, type
)) {
1209 if (min_index
== -1)
1214 return std::pair
<int, int>(min_index
, max_index
);
1217 void ShelfView::ConfigureChildView(views::View
* view
) {
1218 view
->SetPaintToLayer(true);
1219 view
->layer()->SetFillsBoundsOpaquely(false);
1222 void ShelfView::ToggleOverflowBubble() {
1223 if (IsShowingOverflowBubble()) {
1224 overflow_bubble_
->Hide();
1228 if (!overflow_bubble_
)
1229 overflow_bubble_
.reset(new OverflowBubble());
1231 ShelfView
* overflow_view
=
1232 new ShelfView(model_
, delegate_
, layout_manager_
);
1233 overflow_view
->overflow_mode_
= true;
1234 overflow_view
->Init();
1235 overflow_view
->set_owner_overflow_bubble(overflow_bubble_
.get());
1236 overflow_view
->OnShelfAlignmentChanged();
1237 overflow_view
->main_shelf_
= this;
1238 UpdateOverflowRange(overflow_view
);
1240 overflow_bubble_
->Show(overflow_button_
, overflow_view
);
1242 Shell::GetInstance()->UpdateShelfVisibility();
1245 void ShelfView::OnFadeOutAnimationEnded() {
1246 AnimateToIdealBounds();
1247 StartFadeInLastVisibleItem();
1250 void ShelfView::StartFadeInLastVisibleItem() {
1251 // If overflow button is visible and there is a valid new last item, fading
1252 // the new last item in after sliding animation is finished.
1253 if (overflow_button_
->visible() && last_visible_index_
>= 0) {
1254 views::View
* last_visible_view
= view_model_
->view_at(last_visible_index_
);
1255 last_visible_view
->layer()->SetOpacity(0);
1256 bounds_animator_
->SetAnimationDelegate(
1258 new ShelfView::StartFadeAnimationDelegate(this, last_visible_view
),
1263 void ShelfView::UpdateOverflowRange(ShelfView
* overflow_view
) const {
1264 const int first_overflow_index
= last_visible_index_
+ 1;
1265 const int last_overflow_index
= last_hidden_index_
;
1266 DCHECK_LE(first_overflow_index
, last_overflow_index
);
1267 DCHECK_LT(last_overflow_index
, view_model_
->view_size());
1269 overflow_view
->first_visible_index_
= first_overflow_index
;
1270 overflow_view
->last_visible_index_
= last_overflow_index
;
1273 bool ShelfView::ShouldHideTooltip(const gfx::Point
& cursor_location
) {
1274 gfx::Rect active_bounds
;
1276 for (int i
= 0; i
< child_count(); ++i
) {
1277 views::View
* child
= child_at(i
);
1278 if (child
== overflow_button_
)
1280 if (!ShouldShowTooltipForView(child
))
1283 gfx::Rect child_bounds
= child
->GetMirroredBounds();
1284 active_bounds
.Union(child_bounds
);
1287 return !active_bounds
.Contains(cursor_location
);
1290 gfx::Rect
ShelfView::GetVisibleItemsBoundsInScreen() {
1291 gfx::Size preferred_size
= GetPreferredSize();
1292 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1293 ConvertPointToScreen(this, &origin
);
1294 return gfx::Rect(origin
, preferred_size
);
1297 gfx::Rect
ShelfView::GetBoundsForDragInsertInScreen() {
1298 gfx::Size preferred_size
;
1299 if (is_overflow_mode()) {
1300 DCHECK(owner_overflow_bubble_
);
1301 gfx::Rect bubble_bounds
=
1302 owner_overflow_bubble_
->bubble_view()->GetBubbleBounds();
1303 preferred_size
= bubble_bounds
.size();
1305 const int last_button_index
= view_model_
->view_size() - 1;
1306 gfx::Rect last_button_bounds
=
1307 view_model_
->view_at(last_button_index
)->bounds();
1308 if (overflow_button_
->visible() &&
1309 model_
->GetItemIndexForType(TYPE_APP_PANEL
) == -1) {
1310 // When overflow button is visible and shelf has no panel items,
1311 // last_button_bounds should be overflow button's bounds.
1312 last_button_bounds
= overflow_button_
->bounds();
1315 if (layout_manager_
->IsHorizontalAlignment()) {
1316 preferred_size
= gfx::Size(last_button_bounds
.right() + leading_inset_
,
1319 preferred_size
= gfx::Size(kShelfSize
,
1320 last_button_bounds
.bottom() + leading_inset_
);
1323 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1325 // In overflow mode, we should use OverflowBubbleView as a source for
1326 // converting |origin| to screen coordinates. When a scroll operation is
1327 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1329 if (is_overflow_mode())
1330 ConvertPointToScreen(owner_overflow_bubble_
->bubble_view(), &origin
);
1332 ConvertPointToScreen(this, &origin
);
1334 return gfx::Rect(origin
, preferred_size
);
1337 int ShelfView::CancelDrag(int modified_index
) {
1338 FinalizeRipOffDrag(true);
1340 return modified_index
;
1341 bool was_dragging
= dragging();
1342 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1343 drag_pointer_
= NONE
;
1345 if (drag_view_index
== modified_index
) {
1346 // The view that was being dragged is being modified. Don't do anything.
1347 return modified_index
;
1350 return modified_index
;
1352 // Restore previous position, tracking the position of the modified view.
1353 bool at_end
= modified_index
== view_model_
->view_size();
1354 views::View
* modified_view
=
1355 (modified_index
>= 0 && !at_end
) ?
1356 view_model_
->view_at(modified_index
) : NULL
;
1357 model_
->Move(drag_view_index
, start_drag_index_
);
1359 // If the modified view will be at the end of the list, return the new end of
1362 return view_model_
->view_size();
1363 return modified_view
? view_model_
->GetIndexOfView(modified_view
) : -1;
1366 gfx::Size
ShelfView::GetPreferredSize() const {
1367 IdealBounds ideal_bounds
;
1368 CalculateIdealBounds(&ideal_bounds
);
1370 int last_button_index
= is_overflow_mode() ?
1371 last_visible_index_
: view_model_
->view_size() - 1;
1373 // When an item is dragged off from the overflow bubble, it is moved to last
1374 // position and and changed to invisible. Overflow bubble size should be
1375 // shrunk to fit only for visible items.
1376 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1377 // items in the shelf.
1378 if (is_overflow_mode() &&
1379 dragged_off_shelf_
&&
1380 !dragged_off_from_overflow_to_shelf_
&&
1381 RemovableByRipOff(view_model_
->GetIndexOfView(drag_view_
)) == REMOVABLE
)
1382 last_button_index
--;
1384 const gfx::Rect last_button_bounds
=
1385 last_button_index
>= first_visible_index_
?
1386 view_model_
->ideal_bounds(last_button_index
) :
1387 gfx::Rect(gfx::Size(kShelfSize
, kShelfSize
));
1389 if (layout_manager_
->IsHorizontalAlignment()) {
1390 return gfx::Size(last_button_bounds
.right() + leading_inset_
, kShelfSize
);
1393 return gfx::Size(kShelfSize
,
1394 last_button_bounds
.bottom() + leading_inset_
);
1397 void ShelfView::OnBoundsChanged(const gfx::Rect
& previous_bounds
) {
1398 // This bounds change is produced by the shelf movement and all content has
1399 // to follow. Using an animation at that time would produce a time lag since
1400 // the animation of the BoundsAnimator has itself a delay before it arrives
1401 // at the required location. As such we tell the animator to go there
1403 BoundsAnimatorDisabler
disabler(bounds_animator_
.get());
1404 LayoutToIdealBounds();
1405 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1406 OnShelfIconPositionsChanged());
1408 if (IsShowingOverflowBubble())
1409 overflow_bubble_
->Hide();
1412 views::FocusTraversable
* ShelfView::GetPaneFocusTraversable() {
1416 void ShelfView::GetAccessibleState(ui::AXViewState
* state
) {
1417 state
->role
= ui::AX_ROLE_TOOLBAR
;
1418 state
->name
= l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME
);
1421 void ShelfView::OnGestureEvent(ui::GestureEvent
* event
) {
1422 if (gesture_handler_
.ProcessGestureEvent(*event
))
1423 event
->StopPropagation();
1426 void ShelfView::ShelfItemAdded(int model_index
) {
1428 base::AutoReset
<bool> cancelling_drag(
1429 &cancelling_drag_model_changed_
, true);
1430 model_index
= CancelDrag(model_index
);
1432 views::View
* view
= CreateViewForItem(model_
->items()[model_index
]);
1434 // Hide the view, it'll be made visible when the animation is done. Using
1435 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1436 // the view's visibility.
1437 view
->layer()->SetOpacity(0);
1438 view_model_
->Add(view
, model_index
);
1440 // Give the button its ideal bounds. That way if we end up animating the
1441 // button before this animation completes it doesn't appear at some random
1442 // spot (because it was in the middle of animating from 0,0 0x0 to its
1444 IdealBounds ideal_bounds
;
1445 CalculateIdealBounds(&ideal_bounds
);
1446 view
->SetBoundsRect(view_model_
->ideal_bounds(model_index
));
1448 // The first animation moves all the views to their target position. |view|
1449 // is hidden, so it visually appears as though we are providing space for
1450 // it. When done we'll fade the view in.
1451 AnimateToIdealBounds();
1452 if (model_index
<= last_visible_index_
||
1453 model_index
>= model_
->FirstPanelIndex()) {
1454 bounds_animator_
->SetAnimationDelegate(
1455 view
, new StartFadeAnimationDelegate(this, view
), true);
1457 // Undo the hiding if animation does not run.
1458 view
->layer()->SetOpacity(1.0f
);
1462 void ShelfView::ShelfItemRemoved(int model_index
, ShelfID id
) {
1463 if (id
== context_menu_id_
)
1464 launcher_menu_runner_
.reset();
1466 base::AutoReset
<bool> cancelling_drag(
1467 &cancelling_drag_model_changed_
, true);
1468 model_index
= CancelDrag(model_index
);
1470 views::View
* view
= view_model_
->view_at(model_index
);
1471 view_model_
->Remove(model_index
);
1473 // When the overflow bubble is visible, the overflow range needs to be set
1474 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1475 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1476 // since the overflow bubble is not yet synced with the ShelfModel this
1477 // could cause a crash.
1478 if (overflow_bubble_
&& overflow_bubble_
->IsShowing()) {
1479 last_hidden_index_
= std::min(last_hidden_index_
,
1480 view_model_
->view_size() - 1);
1481 UpdateOverflowRange(overflow_bubble_
->shelf_view());
1484 if (view
->visible()) {
1485 // The first animation fades out the view. When done we'll animate the rest
1486 // of the views to their target location.
1487 bounds_animator_
->AnimateViewTo(view
, view
->bounds());
1488 bounds_animator_
->SetAnimationDelegate(
1489 view
, new FadeOutAnimationDelegate(this, view
), true);
1491 // We don't need to show a fade out animation for invisible |view|. When an
1492 // item is ripped out from the shelf, its |view| is already invisible.
1493 AnimateToIdealBounds();
1496 // Close the tooltip because it isn't needed any longer and its anchor view
1497 // will be deleted soon.
1498 if (tooltip_
->GetCurrentAnchorView() == view
)
1502 void ShelfView::ShelfItemChanged(int model_index
, const ShelfItem
& old_item
) {
1503 const ShelfItem
& item(model_
->items()[model_index
]);
1504 if (old_item
.type
!= item
.type
) {
1505 // Type changed, swap the views.
1506 model_index
= CancelDrag(model_index
);
1507 scoped_ptr
<views::View
> old_view(view_model_
->view_at(model_index
));
1508 bounds_animator_
->StopAnimatingView(old_view
.get());
1509 // Removing and re-inserting a view in our view model will strip the ideal
1510 // bounds from the item. To avoid recalculation of everything the bounds
1511 // get remembered and restored after the insertion to the previous value.
1512 gfx::Rect old_ideal_bounds
= view_model_
->ideal_bounds(model_index
);
1513 view_model_
->Remove(model_index
);
1514 views::View
* new_view
= CreateViewForItem(item
);
1515 AddChildView(new_view
);
1516 view_model_
->Add(new_view
, model_index
);
1517 view_model_
->set_ideal_bounds(model_index
, old_ideal_bounds
);
1518 new_view
->SetBoundsRect(old_view
->bounds());
1522 views::View
* view
= view_model_
->view_at(model_index
);
1523 switch (item
.type
) {
1524 case TYPE_BROWSER_SHORTCUT
:
1525 // Fallthrough for the new Shelf since it needs to show the activation
1527 case TYPE_APP_SHORTCUT
:
1528 case TYPE_WINDOWED_APP
:
1529 case TYPE_PLATFORM_APP
:
1531 case TYPE_APP_PANEL
: {
1532 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1533 ReflectItemStatus(item
, button
);
1534 // The browser shortcut is currently not a "real" item and as such the
1535 // the image is bogous as well. We therefore keep the image as is for it.
1536 if (item
.type
!= TYPE_BROWSER_SHORTCUT
)
1537 button
->SetImage(item
.image
);
1538 button
->SchedulePaint();
1547 void ShelfView::ShelfItemMoved(int start_index
, int target_index
) {
1548 view_model_
->Move(start_index
, target_index
);
1549 // When cancelling a drag due to a shelf item being added, the currently
1550 // dragged item is moved back to its initial position. AnimateToIdealBounds
1551 // will be called again when the new item is added to the |view_model_| but
1552 // at this time the |view_model_| is inconsistent with the |model_|.
1553 if (!cancelling_drag_model_changed_
)
1554 AnimateToIdealBounds();
1557 void ShelfView::ShelfStatusChanged() {
1558 // Nothing to do here.
1561 void ShelfView::PointerPressedOnButton(views::View
* view
,
1563 const ui::LocatedEvent
& event
) {
1567 int index
= view_model_
->GetIndexOfView(view
);
1571 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1572 model_
->items()[index
].id
);
1573 if (view_model_
->view_size() <= 1 || !item_delegate
->IsDraggable())
1574 return; // View is being deleted or not draggable, ignore request.
1577 drag_offset_
= layout_manager_
->PrimaryAxisValue(event
.x(), event
.y());
1578 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1579 layout_manager_
->SelectValueForShelfAlignment(
1580 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
,
1581 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
,
1582 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
,
1584 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
);
1587 void ShelfView::PointerDraggedOnButton(views::View
* view
,
1589 const ui::LocatedEvent
& event
) {
1590 // To prepare all drag types (moving an item in the shelf and dragging off),
1591 // we should check the x-axis and y-axis offset.
1592 if (!dragging() && drag_view_
&&
1593 ((std::abs(event
.x() - drag_offset_
) >= kMinimumDragDistance
) ||
1594 (std::abs(event
.y() - drag_offset_
) >= kMinimumDragDistance
))) {
1595 PrepareForDrag(pointer
, event
);
1597 if (drag_pointer_
== pointer
)
1598 ContinueDrag(event
);
1601 void ShelfView::PointerReleasedOnButton(views::View
* view
,
1606 } else if (drag_pointer_
== pointer
) {
1607 FinalizeRipOffDrag(false);
1608 drag_pointer_
= NONE
;
1609 AnimateToIdealBounds();
1611 // If the drag pointer is NONE, no drag operation is going on and the
1612 // drag_view can be released.
1613 if (drag_pointer_
== NONE
)
1617 void ShelfView::MouseMovedOverButton(views::View
* view
) {
1618 if (!ShouldShowTooltipForView(view
))
1621 if (!tooltip_
->IsVisible())
1622 tooltip_
->ResetTimer();
1625 void ShelfView::MouseEnteredButton(views::View
* view
) {
1626 if (!ShouldShowTooltipForView(view
))
1629 if (tooltip_
->IsVisible()) {
1630 tooltip_
->ShowImmediately(view
, GetAccessibleName(view
));
1632 tooltip_
->ShowDelayed(view
, GetAccessibleName(view
));
1636 void ShelfView::MouseExitedButton(views::View
* view
) {
1637 if (!tooltip_
->IsVisible())
1638 tooltip_
->StopTimer();
1641 base::string16
ShelfView::GetAccessibleName(const views::View
* view
) {
1642 int view_index
= view_model_
->GetIndexOfView(view
);
1643 // May be -1 while in the process of animating closed.
1644 if (view_index
== -1)
1645 return base::string16();
1647 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1648 model_
->items()[view_index
].id
);
1649 return item_delegate
->GetTitle();
1652 void ShelfView::ButtonPressed(views::Button
* sender
, const ui::Event
& event
) {
1653 // Do not handle mouse release during drag.
1657 if (sender
== overflow_button_
) {
1658 ToggleOverflowBubble();
1662 int view_index
= view_model_
->GetIndexOfView(sender
);
1663 // May be -1 while in the process of animating closed.
1664 if (view_index
== -1)
1667 // If the previous menu was closed by the same event as this one, we ignore
1669 if (!IsUsableEvent(event
))
1673 ScopedTargetRootWindow
scoped_target(
1674 sender
->GetWidget()->GetNativeView()->GetRootWindow());
1675 // Slow down activation animations if shift key is pressed.
1676 scoped_ptr
<ui::ScopedAnimationDurationScaleMode
> slowing_animations
;
1677 if (event
.IsShiftDown()) {
1678 slowing_animations
.reset(new ui::ScopedAnimationDurationScaleMode(
1679 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
));
1682 // Collect usage statistics before we decide what to do with the click.
1683 switch (model_
->items()[view_index
].type
) {
1684 case TYPE_APP_SHORTCUT
:
1685 case TYPE_WINDOWED_APP
:
1686 case TYPE_PLATFORM_APP
:
1687 case TYPE_BROWSER_SHORTCUT
:
1688 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1689 UMA_LAUNCHER_CLICK_ON_APP
);
1693 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1694 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON
);
1697 case TYPE_APP_PANEL
:
1701 case TYPE_UNDEFINED
:
1702 NOTREACHED() << "ShelfItemType must be set.";
1706 ShelfItemDelegate
* item_delegate
=
1707 item_manager_
->GetShelfItemDelegate(model_
->items()[view_index
].id
);
1708 if (!item_delegate
->ItemSelected(event
))
1709 ShowListMenuForView(model_
->items()[view_index
], sender
, event
);
1713 bool ShelfView::ShowListMenuForView(const ShelfItem
& item
,
1714 views::View
* source
,
1715 const ui::Event
& event
) {
1716 ShelfItemDelegate
* item_delegate
=
1717 item_manager_
->GetShelfItemDelegate(item
.id
);
1718 list_menu_model_
.reset(item_delegate
->CreateApplicationMenu(event
.flags()));
1720 // Make sure we have a menu and it has at least two items in addition to the
1721 // application title and the 3 spacing separators.
1722 if (!list_menu_model_
.get() || list_menu_model_
->GetItemCount() <= 5)
1725 ShowMenu(list_menu_model_
.get(),
1729 ui::GetMenuSourceTypeForEvent(event
));
1733 void ShelfView::ShowContextMenuForView(views::View
* source
,
1734 const gfx::Point
& point
,
1735 ui::MenuSourceType source_type
) {
1736 int view_index
= view_model_
->GetIndexOfView(source
);
1737 if (view_index
== -1) {
1738 Shell::GetInstance()->ShowContextMenu(point
, source_type
);
1742 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1743 model_
->items()[view_index
].id
);
1744 context_menu_model_
.reset(item_delegate
->CreateContextMenu(
1745 source
->GetWidget()->GetNativeView()->GetRootWindow()));
1746 if (!context_menu_model_
)
1749 base::AutoReset
<ShelfID
> reseter(
1751 view_index
== -1 ? 0 : model_
->items()[view_index
].id
);
1753 ShowMenu(context_menu_model_
.get(),
1760 void ShelfView::ShowMenu(ui::MenuModel
* menu_model
,
1761 views::View
* source
,
1762 const gfx::Point
& click_point
,
1764 ui::MenuSourceType source_type
) {
1765 closing_event_time_
= base::TimeDelta();
1766 launcher_menu_runner_
.reset(new views::MenuRunner(menu_model
));
1768 ScopedTargetRootWindow
scoped_target(
1769 source
->GetWidget()->GetNativeView()->GetRootWindow());
1771 // Determine the menu alignment dependent on the shelf.
1772 views::MenuAnchorPosition menu_alignment
= views::MENU_ANCHOR_TOPLEFT
;
1773 gfx::Rect anchor_point
= gfx::Rect(click_point
, gfx::Size());
1775 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1776 GetWidget()->GetNativeView())->shelf();
1777 if (!context_menu
) {
1778 // Application lists use a bubble.
1779 ShelfAlignment align
= shelf
->GetAlignment();
1780 anchor_point
= source
->GetBoundsInScreen();
1782 // It is possible to invoke the menu while it is sliding into view. To cover
1783 // that case, the screen coordinates are offsetted by the animation delta.
1784 gfx::Vector2d offset
=
1785 source
->GetWidget()->GetNativeWindow()->bounds().origin() -
1786 source
->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1787 anchor_point
.set_x(anchor_point
.x() - offset
.x());
1788 anchor_point
.set_y(anchor_point
.y() - offset
.y());
1790 // Shelf items can have an asymmetrical border for spacing reasons.
1791 // Adjust anchor location for this.
1792 if (source
->border())
1793 anchor_point
.Inset(source
->border()->GetInsets());
1796 case SHELF_ALIGNMENT_BOTTOM
:
1797 menu_alignment
= views::MENU_ANCHOR_BUBBLE_ABOVE
;
1799 case SHELF_ALIGNMENT_LEFT
:
1800 menu_alignment
= views::MENU_ANCHOR_BUBBLE_RIGHT
;
1802 case SHELF_ALIGNMENT_RIGHT
:
1803 menu_alignment
= views::MENU_ANCHOR_BUBBLE_LEFT
;
1805 case SHELF_ALIGNMENT_TOP
:
1806 menu_alignment
= views::MENU_ANCHOR_BUBBLE_BELOW
;
1810 // If this gets deleted while we are in the menu, the shelf will be gone
1812 bool got_deleted
= false;
1813 got_deleted_
= &got_deleted
;
1815 shelf
->ForceUndimming(true);
1816 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1818 if (launcher_menu_runner_
->RunMenuAt(
1819 source
->GetWidget(),
1824 context_menu
? views::MenuRunner::CONTEXT_MENU
: 0) ==
1825 views::MenuRunner::MENU_DELETED
) {
1827 got_deleted_
= NULL
;
1828 shelf
->ForceUndimming(false);
1832 got_deleted_
= NULL
;
1833 shelf
->ForceUndimming(false);
1835 // If it is a context menu and we are showing overflow bubble
1836 // we want to hide overflow bubble.
1837 if (owner_overflow_bubble_
)
1838 owner_overflow_bubble_
->HideBubbleAndRefreshButton();
1840 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1842 if (launcher_menu_runner_
)
1843 closing_event_time_
= launcher_menu_runner_
->closing_event_time();
1844 Shell::GetInstance()->UpdateShelfVisibility();
1847 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator
* animator
) {
1848 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1849 OnShelfIconPositionsChanged());
1850 PreferredSizeChanged();
1853 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator
* animator
) {
1854 if (snap_back_from_rip_off_view_
&& animator
== bounds_animator_
) {
1855 if (!animator
->IsAnimating(snap_back_from_rip_off_view_
)) {
1856 // Coming here the animation of the ShelfButton is finished and the
1857 // previously hidden status can be shown again. Since the button itself
1858 // might have gone away or changed locations we check that the button
1859 // is still in the shelf and show its status again.
1860 for (int index
= 0; index
< view_model_
->view_size(); index
++) {
1861 views::View
* view
= view_model_
->view_at(index
);
1862 if (view
== snap_back_from_rip_off_view_
) {
1863 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1864 button
->ClearState(ShelfButton::STATE_HIDDEN
);
1868 snap_back_from_rip_off_view_
= NULL
;
1873 bool ShelfView::IsUsableEvent(const ui::Event
& event
) {
1874 if (closing_event_time_
== base::TimeDelta())
1877 base::TimeDelta delta
=
1878 base::TimeDelta(event
.time_stamp() - closing_event_time_
);
1879 closing_event_time_
= base::TimeDelta();
1880 // TODO(skuhne): This time seems excessive, but it appears that the reposting
1881 // takes that long. Need to come up with a better way of doing this.
1882 return (delta
.InMilliseconds() < 0 || delta
.InMilliseconds() > 130);
1885 const ShelfItem
* ShelfView::ShelfItemForView(const views::View
* view
) const {
1886 int view_index
= view_model_
->GetIndexOfView(view
);
1887 if (view_index
== -1)
1889 return &(model_
->items()[view_index
]);
1892 bool ShelfView::ShouldShowTooltipForView(const views::View
* view
) const {
1893 if (view
== GetAppListButtonView() &&
1894 Shell::GetInstance()->GetAppListWindow())
1896 const ShelfItem
* item
= ShelfItemForView(view
);
1899 ShelfItemDelegate
* item_delegate
=
1900 item_manager_
->GetShelfItemDelegate(item
->id
);
1901 return item_delegate
->ShouldShowTooltip();
1904 int ShelfView::CalculateShelfDistance(const gfx::Point
& coordinate
) const {
1905 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1906 GetWidget()->GetNativeView())->shelf();
1907 ShelfAlignment align
= shelf
->GetAlignment();
1908 const gfx::Rect bounds
= GetBoundsInScreen();
1911 case SHELF_ALIGNMENT_BOTTOM
:
1912 distance
= bounds
.y() - coordinate
.y();
1914 case SHELF_ALIGNMENT_LEFT
:
1915 distance
= coordinate
.x() - bounds
.right();
1917 case SHELF_ALIGNMENT_RIGHT
:
1918 distance
= bounds
.x() - coordinate
.x();
1920 case SHELF_ALIGNMENT_TOP
:
1921 distance
= coordinate
.y() - bounds
.bottom();
1924 return distance
> 0 ? distance
: 0;