Switch global error menu icon to vectorized MD asset
[chromium-blink-merge.git] / ash / debug.cc
blob908c172036ee45c3cfb6c2f7f3d23d0875dd0386
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/debug.h"
7 #include "ash/shell.h"
8 #include "cc/debug/layer_tree_debug_state.h"
9 #include "ui/aura/window_tree_host.h"
10 #include "ui/compositor/compositor.h"
12 namespace ash {
13 namespace debug {
15 void ToggleShowDebugBorders() {
16 aura::Window::Windows root_windows =
17 Shell::GetInstance()->GetAllRootWindows();
18 scoped_ptr<bool> value;
19 for (aura::Window::Windows::iterator it = root_windows.begin();
20 it != root_windows.end(); ++it) {
21 ui::Compositor* compositor = (*it)->GetHost()->compositor();
22 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
23 if (!value.get())
24 value.reset(new bool(!state.show_debug_borders));
25 state.show_debug_borders = *value.get();
26 compositor->SetLayerTreeDebugState(state);
30 void ToggleShowFpsCounter() {
31 aura::Window::Windows root_windows =
32 Shell::GetInstance()->GetAllRootWindows();
33 scoped_ptr<bool> value;
34 for (aura::Window::Windows::iterator it = root_windows.begin();
35 it != root_windows.end(); ++it) {
36 ui::Compositor* compositor = (*it)->GetHost()->compositor();
37 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
38 if (!value.get())
39 value.reset(new bool(!state.show_fps_counter));
40 state.show_fps_counter = *value.get();
41 compositor->SetLayerTreeDebugState(state);
45 void ToggleShowPaintRects() {
46 aura::Window::Windows root_windows =
47 Shell::GetInstance()->GetAllRootWindows();
48 scoped_ptr<bool> value;
49 for (aura::Window::Windows::iterator it = root_windows.begin();
50 it != root_windows.end(); ++it) {
51 ui::Compositor* compositor = (*it)->GetHost()->compositor();
52 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
53 if (!value.get())
54 value.reset(new bool(!state.show_paint_rects));
55 state.show_paint_rects = *value.get();
56 compositor->SetLayerTreeDebugState(state);
60 } // namespace debug
61 } // namespace ash