Switch global error menu icon to vectorized MD asset
[chromium-blink-merge.git] / ash / rotator / window_rotation.h
blobd6f9f706d1842166bb8a55ffefb8f14e2f13026f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WINDOW_ROTATION_H_
6 #define ASH_WINDOW_ROTATION_H_
8 #include "ash/ash_export.h"
9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "ui/compositor/layer_animation_element.h"
12 #include "ui/gfx/geometry/point.h"
14 namespace ui {
15 class InterpolatedTransform;
16 class Layer;
19 namespace aura {
20 class RootWindow;
23 namespace ash {
25 // A window rotation represents a single transition from one window orientation
26 // to another. The intended usage is that a new instance of the class is
27 // created for every transition. It is possible to update the target orientation
28 // in the middle of a transition.
29 class ASH_EXPORT WindowRotation : public ui::LayerAnimationElement {
30 public:
31 // |degrees| are clockwise. |layer| is the target of the animation. Does not
32 // take ownership of |layer|.
33 WindowRotation(int degrees, ui::Layer* layer);
34 ~WindowRotation() override;
36 private:
37 // Generates the intermediate transformation matrices used during the
38 // animation.
39 void InitTransform(ui::Layer* layer);
41 // Implementation of ui::LayerAnimationDelegate
42 void OnStart(ui::LayerAnimationDelegate* delegate) override;
43 bool OnProgress(double t, ui::LayerAnimationDelegate* delegate) override;
44 void OnGetTarget(TargetValue* target) const override;
45 void OnAbort(ui::LayerAnimationDelegate* delegate) override;
47 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
49 // The number of degrees to rotate.
50 int degrees_;
52 // The target origin.
53 gfx::Point new_origin_;
55 DISALLOW_COPY_AND_ASSIGN(WindowRotation);
58 } // namespace ash
60 #endif // ASH_WINDOW_ROTATION_H_