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[chromium-blink-merge.git] / ash / test / test_session_state_animator.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
6 #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
8 #include <map>
9 #include <vector>
11 #include "ash/ash_export.h"
12 #include "ash/wm/session_state_animator.h"
13 #include "base/basictypes.h"
14 #include "base/time/time.h"
16 namespace ash {
17 namespace test {
19 // A SessionStateAnimator that offers control over the lifetime of active
20 // animations.
21 // NOTE: The TestSessionStateAnimator limits each
22 // SessionStateAnimator::Container to a single active animation at any one time.
23 // If a new animation is started on a container the existing one will be
24 // aborted.
25 class TestSessionStateAnimator : public SessionStateAnimator {
26 public:
27 TestSessionStateAnimator();
28 ~TestSessionStateAnimator() override;
30 int last_animation_epoch() {
31 return last_animation_epoch_;
34 // Resets the current animation epoch back to 0 and aborts all currently
35 // active animations.
36 void ResetAnimationEpoch();
38 // Advances all contained animations by the specified |duration|. Any
39 // animations that will have completed after |duration| will have its
40 // callback called.
41 void Advance(const base::TimeDelta& duration);
43 // Simulates running all of the contained animations to completion. Each
44 // contained AnimationSequence will have OnAnimationCompleted called if
45 // |completed_successfully| is true and OnAnimationAborted called if false.
46 void CompleteAnimations(int animation_epoch, bool completed_successfully);
48 // Convenience method that calls CompleteAnimations with the last
49 // |animation_epoch|. In effect this will complete all animations.
50 // See CompleteAnimations for more documenation on |completed_succesffully|.
51 void CompleteAllAnimations(bool completed_successfully);
53 // Returns true if there is an animation active with |type| for the given
54 // |container|.
55 bool IsContainerAnimated(SessionStateAnimator::Container container,
56 SessionStateAnimator::AnimationType type) const;
58 // Returns true if there is an animation active with |type| for all the given
59 // containers specified by |container_mask|.
60 bool AreContainersAnimated(int container_mask,
61 SessionStateAnimator::AnimationType type) const;
63 // Returns the number of active animations.
64 size_t GetAnimationCount() const;
66 // ash::SessionStateAnimator:
67 void StartAnimation(int container_mask,
68 AnimationType type,
69 AnimationSpeed speed) override;
70 void StartAnimationWithCallback(int container_mask,
71 AnimationType type,
72 AnimationSpeed speed,
73 base::Closure callback) override;
74 AnimationSequence* BeginAnimationSequence(base::Closure callback) override;
75 bool IsBackgroundHidden() const override;
76 void ShowBackground() override;
77 void HideBackground() override;
79 private:
80 class AnimationSequence;
81 friend class AnimationSequence;
83 // Data structure to track the currently active animations and their
84 // callbacks.
85 struct ActiveAnimation {
86 ActiveAnimation(
87 int animation_epoch,
88 base::TimeDelta duration,
89 SessionStateAnimator::Container container,
90 AnimationType type,
91 AnimationSpeed speed,
92 base::Closure success_callback,
93 base::Closure failed_callback);
94 virtual ~ActiveAnimation();
96 // The time epoch that this animation was scheduled.
97 int animation_epoch;
99 // The time remaining for this animation.
100 base::TimeDelta remaining_duration;
102 // The container which is being animated.
103 SessionStateAnimator::Container container;
105 // The animation type that is being done.
106 AnimationType type;
108 // The speed at which the animation is being done.
109 AnimationSpeed speed;
111 // The callback to be invoked upon a successful completion.
112 base::Closure success_callback;
114 // The callback to be invoked upon an unsuccessful completion.
115 base::Closure failed_callback;
118 typedef std::vector<ActiveAnimation> AnimationList;
119 typedef std::map<SessionStateAnimator::Container, AnimationList>
120 ActiveAnimationsMap;
122 // Starts an animation in the |animation_sequence| for each container
123 // specified by |container_mask| with the given |type| and |speed|.
124 virtual void StartAnimationInSequence(
125 int container_mask,
126 AnimationType type,
127 AnimationSpeed speed,
128 AnimationSequence* animation_sequence);
130 // Adds a single animation to the currently active animations. If an
131 // animation is already active for the given |container| then it will be
132 // replaced by the new one. The existing animation will be aborted by calling
133 // OnAnimationAborted.
134 void AddAnimation(SessionStateAnimator::Container container,
135 AnimationType type,
136 AnimationSpeed speed,
137 base::Closure success_callback,
138 base::Closure failed_callback);
140 // If an animation is currently active for the given |container| it will be
141 // aborted by invoking OnAnimationAborted and removed from the list of active
142 // animations.
143 void AbortAnimation(SessionStateAnimator::Container container);
145 // Used for easy iteration over all the containers.
146 static const SessionStateAnimator::Container kAllContainers[];
148 // A map of currently active animations.
149 ActiveAnimationsMap active_animations_;
151 // A time counter that tracks the last scheduled animation or animation
152 // sequence.
153 int last_animation_epoch_;
155 // Tracks whether the background is hidden or not.
156 bool is_background_hidden_;
158 DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator);
161 } // namespace test
162 } // namespace ash
164 #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_