Switch global error menu icon to vectorized MD asset
[chromium-blink-merge.git] / ash / wm / app_list_controller.cc
blobe4fdb79b4f50e39270b6b79e8baae504f64e5a7c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/app_list_controller.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shelf/shelf.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shell.h"
13 #include "ash/shell_delegate.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/wm/maximize_mode/maximize_mode_controller.h"
16 #include "base/command_line.h"
17 #include "ui/app_list/app_list_constants.h"
18 #include "ui/app_list/app_list_switches.h"
19 #include "ui/app_list/pagination_model.h"
20 #include "ui/app_list/views/app_list_view.h"
21 #include "ui/aura/client/focus_client.h"
22 #include "ui/aura/window.h"
23 #include "ui/aura/window_event_dispatcher.h"
24 #include "ui/compositor/layer.h"
25 #include "ui/compositor/scoped_layer_animation_settings.h"
26 #include "ui/events/event.h"
27 #include "ui/gfx/transform_util.h"
28 #include "ui/keyboard/keyboard_controller.h"
29 #include "ui/views/widget/widget.h"
31 namespace ash {
32 namespace {
34 // Duration for show/hide animation in milliseconds.
35 const int kAnimationDurationMs = 200;
37 // Offset in pixels to animation away/towards the shelf.
38 const int kAnimationOffset = 8;
40 // The maximum shift in pixels when over-scroll happens.
41 const int kMaxOverScrollShift = 48;
43 // The minimal anchor position offset to make sure that the bubble is still on
44 // the screen with 8 pixels spacing on the left / right. This constant is a
45 // result of minimal bubble arrow sizes and offsets.
46 const int kMinimalAnchorPositionOffset = 57;
48 // The minimal margin (in pixels) around the app list when in centered mode.
49 const int kMinimalCenteredAppListMargin = 10;
51 ui::Layer* GetLayer(views::Widget* widget) {
52 return widget->GetNativeView()->layer();
55 // Gets arrow location based on shelf alignment.
56 views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
57 DCHECK(Shell::HasInstance());
58 return ShelfLayoutManager::ForShelf(window)->
59 SelectValueForShelfAlignment(
60 views::BubbleBorder::BOTTOM_CENTER,
61 views::BubbleBorder::LEFT_CENTER,
62 views::BubbleBorder::RIGHT_CENTER,
63 views::BubbleBorder::TOP_CENTER);
66 // Offset given |rect| towards shelf.
67 gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) {
68 DCHECK(Shell::HasInstance());
69 ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
70 widget->GetNativeView()->GetRootWindow());
71 gfx::Rect offseted(rect);
72 switch (shelf_alignment) {
73 case SHELF_ALIGNMENT_BOTTOM:
74 offseted.Offset(0, kAnimationOffset);
75 break;
76 case SHELF_ALIGNMENT_LEFT:
77 offseted.Offset(-kAnimationOffset, 0);
78 break;
79 case SHELF_ALIGNMENT_RIGHT:
80 offseted.Offset(kAnimationOffset, 0);
81 break;
82 case SHELF_ALIGNMENT_TOP:
83 offseted.Offset(0, -kAnimationOffset);
84 break;
87 return offseted;
90 // Using |button_bounds|, determine the anchor offset so that the bubble gets
91 // shown above the shelf (used for the alternate shelf theme).
92 gfx::Vector2d GetAnchorPositionOffsetToShelf(
93 const gfx::Rect& button_bounds, views::Widget* widget) {
94 DCHECK(Shell::HasInstance());
95 ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
96 widget->GetNativeView()->GetRootWindow());
97 gfx::Point anchor(button_bounds.CenterPoint());
98 switch (shelf_alignment) {
99 case SHELF_ALIGNMENT_TOP:
100 case SHELF_ALIGNMENT_BOTTOM:
101 if (base::i18n::IsRTL()) {
102 int screen_width = widget->GetWorkAreaBoundsInScreen().width();
103 return gfx::Vector2d(
104 std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
105 0), 0);
107 return gfx::Vector2d(
108 std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
109 case SHELF_ALIGNMENT_LEFT:
110 return gfx::Vector2d(
111 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
112 case SHELF_ALIGNMENT_RIGHT:
113 return gfx::Vector2d(
114 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
115 default:
116 NOTREACHED();
117 return gfx::Vector2d();
121 // Gets the point at the center of the display that a particular view is on.
122 // This calculation excludes the virtual keyboard area. If the height of the
123 // display area is less than |minimum_height|, its bottom will be extended to
124 // that height (so that the app list never starts above the top of the screen).
125 gfx::Point GetCenterOfDisplayForView(const views::View* view,
126 int minimum_height) {
127 aura::Window* window = view->GetWidget()->GetNativeView();
128 gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInScreen(window);
130 // If the virtual keyboard is active, subtract it from the display bounds, so
131 // that the app list is centered in the non-keyboard area of the display.
132 // (Note that work_area excludes the keyboard, but it doesn't get updated
133 // until after this function is called.)
134 keyboard::KeyboardController* keyboard_controller =
135 keyboard::KeyboardController::GetInstance();
136 if (keyboard_controller && keyboard_controller->keyboard_visible())
137 bounds.Subtract(keyboard_controller->current_keyboard_bounds());
139 // Apply the |minimum_height|.
140 if (bounds.height() < minimum_height)
141 bounds.set_height(minimum_height);
143 return bounds.CenterPoint();
146 // Gets the minimum height of the rectangle to center the app list in.
147 int GetMinimumBoundsHeightForAppList(const app_list::AppListView* app_list) {
148 return app_list->bounds().height() + 2 * kMinimalCenteredAppListMargin;
151 bool IsFullscreenAppListEnabled() {
152 #if defined(OS_CHROMEOS)
153 return base::CommandLine::ForCurrentProcess()->HasSwitch(
154 switches::kAshEnableFullscreenAppList) &&
155 app_list::switches::IsExperimentalAppListEnabled();
156 #else
157 return false;
158 #endif
161 } // namespace
163 ////////////////////////////////////////////////////////////////////////////////
164 // AppListController, public:
166 AppListController::AppListController()
167 : is_visible_(false),
168 is_centered_(false),
169 view_(NULL),
170 current_apps_page_(-1),
171 should_snap_back_(false) {
172 Shell::GetInstance()->AddShellObserver(this);
175 AppListController::~AppListController() {
176 // Ensures app list view goes before the controller since pagination model
177 // lives in the controller and app list view would access it on destruction.
178 if (view_) {
179 view_->GetAppsPaginationModel()->RemoveObserver(this);
180 if (view_->GetWidget())
181 view_->GetWidget()->CloseNow();
184 Shell::GetInstance()->RemoveShellObserver(this);
187 void AppListController::Show(aura::Window* window) {
188 if (is_visible_)
189 return;
191 is_visible_ = true;
193 // App list needs to know the new shelf layout in order to calculate its
194 // UI layout when AppListView visibility changes.
195 Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
196 UpdateAutoHideState();
198 if (view_) {
199 ScheduleAnimation();
200 } else {
201 // Note the AppListViewDelegate outlives the AppListView. For Ash, the view
202 // is destroyed when dismissed.
203 app_list::AppListView* view = new app_list::AppListView(
204 Shell::GetInstance()->delegate()->GetAppListViewDelegate());
205 aura::Window* root_window = window->GetRootWindow();
206 aura::Window* container = GetRootWindowController(root_window)->
207 GetContainer(kShellWindowId_AppListContainer);
208 views::View* applist_button =
209 Shelf::ForWindow(container)->GetAppListButtonView();
210 is_centered_ = view->ShouldCenterWindow();
211 bool is_fullscreen = IsFullscreenAppListEnabled() &&
212 Shell::GetInstance()
213 ->maximize_mode_controller()
214 ->IsMaximizeModeWindowManagerEnabled();
215 if (is_fullscreen) {
216 view->InitAsFramelessWindow(
217 container, current_apps_page_,
218 ScreenUtil::GetDisplayWorkAreaBoundsInParent(container));
219 } else if (is_centered_) {
220 // Note: We can't center the app list until we have its dimensions, so we
221 // init at (0, 0) and then reset its anchor point.
222 view->InitAsBubbleAtFixedLocation(container,
223 current_apps_page_,
224 gfx::Point(),
225 views::BubbleBorder::FLOAT,
226 true /* border_accepts_events */);
227 // The experimental app list is centered over the display of the app list
228 // button that was pressed (if triggered via keyboard, this is the display
229 // with the currently focused window).
230 view->SetAnchorPoint(GetCenterOfDisplayForView(
231 applist_button, GetMinimumBoundsHeightForAppList(view)));
232 } else {
233 gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen();
234 // We need the location of the button within the local screen.
235 applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
236 root_window,
237 applist_button_bounds);
238 view->InitAsBubbleAttachedToAnchor(
239 container,
240 current_apps_page_,
241 Shelf::ForWindow(container)->GetAppListButtonView(),
242 GetAnchorPositionOffsetToShelf(
243 applist_button_bounds,
244 Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()),
245 GetBubbleArrow(container),
246 true /* border_accepts_events */);
247 view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
249 SetView(view);
250 // By setting us as DnD recipient, the app list knows that we can
251 // handle items.
252 SetDragAndDropHostOfCurrentAppList(
253 Shelf::ForWindow(window)->GetDragAndDropHostForAppList());
255 // Update applist button status when app list visibility is changed.
256 Shelf::ForWindow(window)->GetAppListButtonView()->SchedulePaint();
259 void AppListController::Dismiss() {
260 if (!is_visible_)
261 return;
263 // If the app list is currently visible, there should be an existing view.
264 DCHECK(view_);
266 is_visible_ = false;
268 // App list needs to know the new shelf layout in order to calculate its
269 // UI layout when AppListView visibility changes.
270 Shell::GetPrimaryRootWindowController()
271 ->GetShelfLayoutManager()
272 ->UpdateAutoHideState();
274 // Our widget is currently active. When the animation completes we'll hide
275 // the widget, changing activation. If a menu is shown before the animation
276 // completes then the activation change triggers the menu to close. By
277 // deactivating now we ensure there is no activation change when the
278 // animation completes and any menus stay open.
279 view_->GetWidget()->Deactivate();
280 ScheduleAnimation();
282 // Update applist button status when app list visibility is changed.
283 Shelf::ForWindow(view_->GetWidget()->GetNativeView())
284 ->GetAppListButtonView()
285 ->SchedulePaint();
288 bool AppListController::IsVisible() const {
289 return view_ && view_->GetWidget()->IsVisible();
292 aura::Window* AppListController::GetWindow() {
293 return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL;
296 ////////////////////////////////////////////////////////////////////////////////
297 // AppListController, private:
299 void AppListController::SetDragAndDropHostOfCurrentAppList(
300 app_list::ApplicationDragAndDropHost* drag_and_drop_host) {
301 if (view_ && is_visible_)
302 view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host);
305 void AppListController::SetView(app_list::AppListView* view) {
306 DCHECK(view_ == NULL);
307 DCHECK(is_visible_);
309 view_ = view;
310 views::Widget* widget = view_->GetWidget();
311 widget->AddObserver(this);
312 keyboard::KeyboardController* keyboard_controller =
313 keyboard::KeyboardController::GetInstance();
314 if (keyboard_controller)
315 keyboard_controller->AddObserver(this);
316 Shell::GetInstance()->AddPreTargetHandler(this);
317 Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
318 widget->GetNativeView()->GetRootWindow()->AddObserver(this);
319 aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this);
321 view_->GetAppsPaginationModel()->AddObserver(this);
323 view_->ShowWhenReady();
326 void AppListController::ResetView() {
327 if (!view_)
328 return;
330 views::Widget* widget = view_->GetWidget();
331 widget->RemoveObserver(this);
332 GetLayer(widget)->GetAnimator()->RemoveObserver(this);
333 keyboard::KeyboardController* keyboard_controller =
334 keyboard::KeyboardController::GetInstance();
335 if (keyboard_controller)
336 keyboard_controller->RemoveObserver(this);
337 Shell::GetInstance()->RemovePreTargetHandler(this);
338 Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
339 widget->GetNativeView()->GetRootWindow()->RemoveObserver(this);
340 aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this);
342 view_->GetAppsPaginationModel()->RemoveObserver(this);
344 view_ = NULL;
347 void AppListController::ScheduleAnimation() {
348 // Stop observing previous animation.
349 StopObservingImplicitAnimations();
351 views::Widget* widget = view_->GetWidget();
352 ui::Layer* layer = GetLayer(widget);
353 layer->GetAnimator()->StopAnimating();
355 gfx::Rect target_bounds;
356 if (is_visible_) {
357 target_bounds = widget->GetWindowBoundsInScreen();
358 widget->SetBounds(OffsetTowardsShelf(target_bounds, widget));
359 } else {
360 target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(),
361 widget);
364 ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
365 animation.SetTransitionDuration(
366 base::TimeDelta::FromMilliseconds(
367 is_visible_ ? 0 : kAnimationDurationMs));
368 animation.AddObserver(this);
370 layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
371 widget->SetBounds(target_bounds);
374 void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
375 if (!view_ || !is_visible_)
376 return;
378 // If the event happened on a menu, then the event should not close the app
379 // list.
380 aura::Window* target = static_cast<aura::Window*>(event->target());
381 if (target) {
382 RootWindowController* root_controller =
383 GetRootWindowController(target->GetRootWindow());
384 if (root_controller) {
385 aura::Window* menu_container =
386 root_controller->GetContainer(kShellWindowId_MenuContainer);
387 if (menu_container->Contains(target))
388 return;
389 aura::Window* keyboard_container = root_controller->GetContainer(
390 kShellWindowId_VirtualKeyboardContainer);
391 if (keyboard_container->Contains(target))
392 return;
396 aura::Window* window = view_->GetWidget()->GetNativeView()->parent();
397 if (!window->Contains(target) &&
398 !app_list::switches::ShouldNotDismissOnBlur()) {
399 Dismiss();
403 void AppListController::UpdateBounds() {
404 if (!view_ || !is_visible_)
405 return;
407 view_->UpdateBounds();
409 if (is_centered_)
410 view_->SetAnchorPoint(GetCenterOfDisplayForView(
411 view_, GetMinimumBoundsHeightForAppList(view_)));
414 ////////////////////////////////////////////////////////////////////////////////
415 // AppListController, aura::EventFilter implementation:
417 void AppListController::OnMouseEvent(ui::MouseEvent* event) {
418 if (event->type() == ui::ET_MOUSE_PRESSED)
419 ProcessLocatedEvent(event);
422 void AppListController::OnGestureEvent(ui::GestureEvent* event) {
423 if (event->type() == ui::ET_GESTURE_TAP_DOWN)
424 ProcessLocatedEvent(event);
427 ////////////////////////////////////////////////////////////////////////////////
428 // AppListController, aura::FocusObserver implementation:
430 void AppListController::OnWindowFocused(aura::Window* gained_focus,
431 aura::Window* lost_focus) {
432 if (view_ && is_visible_) {
433 aura::Window* applist_window = view_->GetWidget()->GetNativeView();
434 aura::Window* applist_container = applist_window->parent();
436 if (applist_container->Contains(lost_focus) &&
437 (!gained_focus || !applist_container->Contains(gained_focus)) &&
438 !app_list::switches::ShouldNotDismissOnBlur()) {
439 Dismiss();
444 ////////////////////////////////////////////////////////////////////////////////
445 // AppListController, aura::WindowObserver implementation:
446 void AppListController::OnWindowBoundsChanged(aura::Window* root,
447 const gfx::Rect& old_bounds,
448 const gfx::Rect& new_bounds) {
449 UpdateBounds();
452 ////////////////////////////////////////////////////////////////////////////////
453 // AppListController, ui::ImplicitAnimationObserver implementation:
455 void AppListController::OnImplicitAnimationsCompleted() {
456 if (is_visible_ )
457 view_->GetWidget()->Activate();
458 else
459 view_->GetWidget()->Close();
462 ////////////////////////////////////////////////////////////////////////////////
463 // AppListController, views::WidgetObserver implementation:
465 void AppListController::OnWidgetDestroying(views::Widget* widget) {
466 DCHECK(view_->GetWidget() == widget);
467 if (is_visible_)
468 Dismiss();
469 ResetView();
472 ////////////////////////////////////////////////////////////////////////////////
473 // AppListController, keyboard::KeyboardControllerObserver implementation:
475 void AppListController::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
476 UpdateBounds();
479 ////////////////////////////////////////////////////////////////////////////////
480 // AppListController, ShellObserver implementation:
481 void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) {
482 if (view_)
483 view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
486 void AppListController::OnMaximizeModeStarted() {
487 // The "fullscreen" app-list is initialized as in a different type of window,
488 // therefore we can't switch between the fullscreen status and the normal
489 // app-list bubble. App-list should be dismissed for the transition between
490 // maximize mode (touch-view mode) and non-maximize mode, otherwise the app
491 // list tries to behave as a bubble which leads to a crash. crbug.com/510062
492 if (IsFullscreenAppListEnabled() && is_visible_)
493 Dismiss();
496 void AppListController::OnMaximizeModeEnded() {
497 // See the comments of OnMaximizeModeStarted().
498 if (IsFullscreenAppListEnabled() && is_visible_)
499 Dismiss();
502 ////////////////////////////////////////////////////////////////////////////////
503 // AppListController, ShelfIconObserver implementation:
505 void AppListController::OnShelfIconPositionsChanged() {
506 UpdateBounds();
509 ////////////////////////////////////////////////////////////////////////////////
510 // AppListController, PaginationModelObserver implementation:
512 void AppListController::TotalPagesChanged() {
515 void AppListController::SelectedPageChanged(int old_selected,
516 int new_selected) {
517 current_apps_page_ = new_selected;
520 void AppListController::TransitionStarted() {
523 void AppListController::TransitionChanged() {
524 // |view_| could be NULL when app list is closed with a running transition.
525 if (!view_)
526 return;
528 app_list::PaginationModel* pagination_model = view_->GetAppsPaginationModel();
530 const app_list::PaginationModel::Transition& transition =
531 pagination_model->transition();
532 if (pagination_model->is_valid_page(transition.target_page))
533 return;
535 views::Widget* widget = view_->GetWidget();
536 ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator();
537 if (!pagination_model->IsRevertingCurrentTransition()) {
538 // Update cached |view_bounds_| if it is the first over-scroll move and
539 // widget does not have running animations.
540 if (!should_snap_back_ && !widget_animator->is_animating())
541 view_bounds_ = widget->GetWindowBoundsInScreen();
543 const int current_page = pagination_model->selected_page();
544 const int dir = transition.target_page > current_page ? -1 : 1;
546 const double progress = 1.0 - pow(1.0 - transition.progress, 4);
547 const int shift = kMaxOverScrollShift * progress * dir;
549 gfx::Rect shifted(view_bounds_);
550 shifted.set_x(shifted.x() + shift);
552 widget->SetBounds(shifted);
554 should_snap_back_ = true;
555 } else if (should_snap_back_) {
556 should_snap_back_ = false;
557 ui::ScopedLayerAnimationSettings animation(widget_animator);
558 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
559 app_list::kOverscrollPageTransitionDurationMs));
560 widget->SetBounds(view_bounds_);
564 } // namespace ash