Switch global error menu icon to vectorized MD asset
[chromium-blink-merge.git] / ash / wm / panels / panel_layout_manager.cc
blob8e59a7fd515beee0ce7d07a2a5ed36cce5feb686
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/panels/panel_layout_manager.h"
7 #include <algorithm>
8 #include <map>
10 #include "ash/screen_util.h"
11 #include "ash/shelf/shelf.h"
12 #include "ash/shelf/shelf_layout_manager.h"
13 #include "ash/shelf/shelf_types.h"
14 #include "ash/shelf/shelf_util.h"
15 #include "ash/shelf/shelf_widget.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/overview/window_selector_controller.h"
19 #include "ash/wm/window_animations.h"
20 #include "ash/wm/window_state.h"
21 #include "ash/wm/window_util.h"
22 #include "base/auto_reset.h"
23 #include "base/bind.h"
24 #include "base/bind_helpers.h"
25 #include "third_party/skia/include/core/SkColor.h"
26 #include "third_party/skia/include/core/SkPaint.h"
27 #include "third_party/skia/include/core/SkPath.h"
28 #include "ui/aura/client/focus_client.h"
29 #include "ui/aura/client/window_tree_client.h"
30 #include "ui/aura/window.h"
31 #include "ui/aura/window_delegate.h"
32 #include "ui/aura/window_event_dispatcher.h"
33 #include "ui/aura/window_tracker.h"
34 #include "ui/compositor/scoped_layer_animation_settings.h"
35 #include "ui/gfx/canvas.h"
36 #include "ui/gfx/geometry/rect.h"
37 #include "ui/gfx/geometry/vector2d.h"
38 #include "ui/views/background.h"
39 #include "ui/views/widget/widget.h"
40 #include "ui/wm/public/activation_client.h"
42 namespace ash {
43 namespace {
45 const int kPanelIdealSpacing = 4;
47 const float kMaxHeightFactor = .80f;
48 const float kMaxWidthFactor = .50f;
50 // Duration for panel animations.
51 const int kPanelSlideDurationMilliseconds = 50;
52 const int kCalloutFadeDurationMilliseconds = 50;
54 // Offset used when sliding panel in/out of the shelf. Used for minimizing,
55 // restoring and the initial showing of a panel.
56 const int kPanelSlideInOffset = 20;
58 // Callout arrow dimensions.
59 const int kArrowWidth = 18;
60 const int kArrowHeight = 9;
62 class CalloutWidgetBackground : public views::Background {
63 public:
64 CalloutWidgetBackground() : alignment_(SHELF_ALIGNMENT_BOTTOM) {
67 void Paint(gfx::Canvas* canvas, views::View* view) const override {
68 SkPath path;
69 switch (alignment_) {
70 case SHELF_ALIGNMENT_BOTTOM:
71 path.moveTo(SkIntToScalar(0), SkIntToScalar(0));
72 path.lineTo(SkIntToScalar(kArrowWidth / 2),
73 SkIntToScalar(kArrowHeight));
74 path.lineTo(SkIntToScalar(kArrowWidth), SkIntToScalar(0));
75 break;
76 case SHELF_ALIGNMENT_LEFT:
77 path.moveTo(SkIntToScalar(kArrowHeight), SkIntToScalar(kArrowWidth));
78 path.lineTo(SkIntToScalar(0), SkIntToScalar(kArrowWidth / 2));
79 path.lineTo(SkIntToScalar(kArrowHeight), SkIntToScalar(0));
80 break;
81 case SHELF_ALIGNMENT_TOP:
82 path.moveTo(SkIntToScalar(0), SkIntToScalar(kArrowHeight));
83 path.lineTo(SkIntToScalar(kArrowWidth / 2), SkIntToScalar(0));
84 path.lineTo(SkIntToScalar(kArrowWidth), SkIntToScalar(kArrowHeight));
85 break;
86 case SHELF_ALIGNMENT_RIGHT:
87 path.moveTo(SkIntToScalar(0), SkIntToScalar(0));
88 path.lineTo(SkIntToScalar(kArrowHeight),
89 SkIntToScalar(kArrowWidth / 2));
90 path.lineTo(SkIntToScalar(0), SkIntToScalar(kArrowWidth));
91 break;
93 // Hard code the arrow color for now.
94 SkPaint paint;
95 paint.setStyle(SkPaint::kFill_Style);
96 paint.setColor(SkColorSetARGB(0xff, 0xe5, 0xe5, 0xe5));
97 canvas->DrawPath(path, paint);
100 ShelfAlignment alignment() {
101 return alignment_;
104 void set_alignment(ShelfAlignment alignment) {
105 alignment_ = alignment;
108 private:
109 ShelfAlignment alignment_;
111 DISALLOW_COPY_AND_ASSIGN(CalloutWidgetBackground);
114 struct VisiblePanelPositionInfo {
115 VisiblePanelPositionInfo()
116 : min_major(0),
117 max_major(0),
118 major_pos(0),
119 major_length(0),
120 window(NULL),
121 slide_in(false) {}
123 int min_major;
124 int max_major;
125 int major_pos;
126 int major_length;
127 aura::Window* window;
128 bool slide_in;
131 bool CompareWindowMajor(const VisiblePanelPositionInfo& win1,
132 const VisiblePanelPositionInfo& win2) {
133 return win1.major_pos < win2.major_pos;
136 void FanOutPanels(std::vector<VisiblePanelPositionInfo>::iterator first,
137 std::vector<VisiblePanelPositionInfo>::iterator last) {
138 int num_panels = last - first;
139 if (num_panels == 1) {
140 (*first).major_pos = std::max((*first).min_major, std::min(
141 (*first).max_major, (*first).major_pos));
143 if (num_panels <= 1)
144 return;
146 if (num_panels == 2) {
147 // If there are two adjacent overlapping windows, separate them by the
148 // minimum major_length necessary.
149 std::vector<VisiblePanelPositionInfo>::iterator second = first + 1;
150 int separation = (*first).major_length / 2 + (*second).major_length / 2 +
151 kPanelIdealSpacing;
152 int overlap = (*first).major_pos + separation - (*second).major_pos;
153 (*first).major_pos = std::max((*first).min_major,
154 (*first).major_pos - overlap / 2);
155 (*second).major_pos = std::min((*second).max_major,
156 (*first).major_pos + separation);
157 // Recalculate the first panel position in case the second one was
158 // constrained on the right.
159 (*first).major_pos = std::max((*first).min_major,
160 (*second).major_pos - separation);
161 return;
164 // If there are more than two overlapping windows, fan them out from minimum
165 // position to maximum position equally spaced.
166 int delta = ((*(last - 1)).max_major - (*first).min_major) / (num_panels - 1);
167 int major_pos = (*first).min_major;
168 for (std::vector<VisiblePanelPositionInfo>::iterator iter = first;
169 iter != last; ++iter) {
170 (*iter).major_pos = std::max((*iter).min_major,
171 std::min((*iter).max_major, major_pos));
172 major_pos += delta;
176 bool BoundsAdjacent(const gfx::Rect& bounds1, const gfx::Rect& bounds2) {
177 return bounds1.x() == bounds2.right() ||
178 bounds1.y() == bounds2.bottom() ||
179 bounds1.right() == bounds2.x() ||
180 bounds1.bottom() == bounds2.y();
183 gfx::Vector2d GetSlideInAnimationOffset(ShelfAlignment alignment) {
184 gfx::Vector2d offset;
185 switch (alignment) {
186 case SHELF_ALIGNMENT_BOTTOM:
187 offset.set_y(kPanelSlideInOffset);
188 break;
189 case SHELF_ALIGNMENT_LEFT:
190 offset.set_x(-kPanelSlideInOffset);
191 break;
192 case SHELF_ALIGNMENT_RIGHT:
193 offset.set_x(kPanelSlideInOffset);
194 break;
195 case SHELF_ALIGNMENT_TOP:
196 offset.set_y(-kPanelSlideInOffset);
197 break;
199 return offset;
202 } // namespace
204 class PanelCalloutWidget : public views::Widget {
205 public:
206 explicit PanelCalloutWidget(aura::Window* container)
207 : background_(NULL) {
208 InitWidget(container);
211 void SetAlignment(ShelfAlignment alignment) {
212 gfx::Rect callout_bounds = GetWindowBoundsInScreen();
213 if (alignment == SHELF_ALIGNMENT_BOTTOM ||
214 alignment == SHELF_ALIGNMENT_TOP) {
215 callout_bounds.set_width(kArrowWidth);
216 callout_bounds.set_height(kArrowHeight);
217 } else {
218 callout_bounds.set_width(kArrowHeight);
219 callout_bounds.set_height(kArrowWidth);
221 GetNativeWindow()->SetBounds(callout_bounds);
222 if (background_->alignment() != alignment) {
223 background_->set_alignment(alignment);
224 SchedulePaintInRect(gfx::Rect(gfx::Point(), callout_bounds.size()));
228 private:
229 void InitWidget(aura::Window* parent) {
230 views::Widget::InitParams params;
231 params.type = views::Widget::InitParams::TYPE_POPUP;
232 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
233 params.keep_on_top = true;
234 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
235 params.parent = parent;
236 params.bounds = ScreenUtil::ConvertRectToScreen(parent, gfx::Rect());
237 params.bounds.set_width(kArrowWidth);
238 params.bounds.set_height(kArrowHeight);
239 params.accept_events = false;
240 set_focus_on_creation(false);
241 Init(params);
242 DCHECK_EQ(GetNativeView()->GetRootWindow(), parent->GetRootWindow());
243 views::View* content_view = new views::View;
244 background_ = new CalloutWidgetBackground;
245 content_view->set_background(background_);
246 SetContentsView(content_view);
247 GetNativeWindow()->layer()->SetOpacity(0);
250 // Weak pointer owned by this widget's content view.
251 CalloutWidgetBackground* background_;
253 DISALLOW_COPY_AND_ASSIGN(PanelCalloutWidget);
256 ////////////////////////////////////////////////////////////////////////////////
257 // PanelLayoutManager public implementation:
258 PanelLayoutManager::PanelLayoutManager(aura::Window* panel_container)
259 : panel_container_(panel_container),
260 in_add_window_(false),
261 in_layout_(false),
262 show_callout_widgets_(true),
263 dragged_panel_(NULL),
264 shelf_(NULL),
265 shelf_layout_manager_(NULL),
266 last_active_panel_(NULL),
267 weak_factory_(this) {
268 DCHECK(panel_container);
269 aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
270 AddObserver(this);
271 Shell::GetInstance()->window_tree_host_manager()->AddObserver(this);
272 Shell::GetInstance()->AddShellObserver(this);
275 PanelLayoutManager::~PanelLayoutManager() {
276 Shutdown();
279 void PanelLayoutManager::Shutdown() {
280 if (shelf_layout_manager_)
281 shelf_layout_manager_->RemoveObserver(this);
282 shelf_layout_manager_ = NULL;
283 for (PanelList::iterator iter = panel_windows_.begin();
284 iter != panel_windows_.end(); ++iter) {
285 delete iter->callout_widget;
287 panel_windows_.clear();
288 if (shelf_)
289 shelf_->RemoveIconObserver(this);
290 shelf_ = NULL;
291 aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
292 RemoveObserver(this);
293 Shell::GetInstance()->window_tree_host_manager()->RemoveObserver(this);
294 Shell::GetInstance()->RemoveShellObserver(this);
297 void PanelLayoutManager::StartDragging(aura::Window* panel) {
298 DCHECK(!dragged_panel_);
299 dragged_panel_ = panel;
300 Relayout();
303 void PanelLayoutManager::FinishDragging() {
304 dragged_panel_ = NULL;
305 Relayout();
308 void PanelLayoutManager::SetShelf(Shelf* shelf) {
309 DCHECK(!shelf_);
310 DCHECK(!shelf_layout_manager_);
311 shelf_ = shelf;
312 shelf_->AddIconObserver(this);
313 if (shelf_->shelf_widget()) {
314 shelf_layout_manager_ = ash::ShelfLayoutManager::ForShelf(
315 shelf_->shelf_widget()->GetNativeWindow());
316 WillChangeVisibilityState(shelf_layout_manager_->visibility_state());
317 shelf_layout_manager_->AddObserver(this);
321 void PanelLayoutManager::ToggleMinimize(aura::Window* panel) {
322 DCHECK(panel->parent() == panel_container_);
323 wm::WindowState* window_state = wm::GetWindowState(panel);
324 if (window_state->IsMinimized())
325 window_state->Restore();
326 else
327 window_state->Minimize();
330 void PanelLayoutManager::SetShowCalloutWidgets(bool show) {
331 if (show_callout_widgets_ == show)
332 return;
333 show_callout_widgets_ = show;
334 UpdateCallouts();
337 views::Widget* PanelLayoutManager::GetCalloutWidgetForPanel(
338 aura::Window* panel) {
339 DCHECK(panel->parent() == panel_container_);
340 PanelList::iterator found =
341 std::find(panel_windows_.begin(), panel_windows_.end(), panel);
342 DCHECK(found != panel_windows_.end());
343 return found->callout_widget;
346 ////////////////////////////////////////////////////////////////////////////////
347 // PanelLayoutManager, aura::LayoutManager implementation:
348 void PanelLayoutManager::OnWindowResized() {
349 Relayout();
352 void PanelLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
353 if (child->type() == ui::wm::WINDOW_TYPE_POPUP)
354 return;
355 if (in_add_window_)
356 return;
357 base::AutoReset<bool> auto_reset_in_add_window(&in_add_window_, true);
358 if (!wm::GetWindowState(child)->panel_attached()) {
359 // This should only happen when a window is added to panel container as a
360 // result of bounds change from within the application during a drag.
361 // If so we have already stopped the drag and should reparent the panel
362 // back to appropriate container and ignore it.
363 // TODO(varkha): Updating bounds during a drag can cause problems and a more
364 // general solution is needed. See http://crbug.com/251813 .
365 aura::Window* old_parent = child->parent();
366 aura::client::ParentWindowWithContext(
367 child, child, child->GetRootWindow()->GetBoundsInScreen());
368 wm::ReparentTransientChildrenOfChild(child, old_parent, child->parent());
369 DCHECK(child->parent()->id() != kShellWindowId_PanelContainer);
370 return;
372 PanelInfo panel_info;
373 panel_info.window = child;
374 panel_info.callout_widget = new PanelCalloutWidget(panel_container_);
375 panel_info.slide_in = child != dragged_panel_;
376 panel_windows_.push_back(panel_info);
377 child->AddObserver(this);
378 wm::GetWindowState(child)->AddObserver(this);
379 Relayout();
382 void PanelLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
385 void PanelLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
386 if (child->type() == ui::wm::WINDOW_TYPE_POPUP)
387 return;
388 PanelList::iterator found =
389 std::find(panel_windows_.begin(), panel_windows_.end(), child);
390 if (found != panel_windows_.end()) {
391 delete found->callout_widget;
392 panel_windows_.erase(found);
394 if (restore_windows_on_shelf_visible_)
395 restore_windows_on_shelf_visible_->Remove(child);
396 child->RemoveObserver(this);
397 wm::GetWindowState(child)->RemoveObserver(this);
399 if (dragged_panel_ == child)
400 dragged_panel_ = NULL;
402 if (last_active_panel_ == child)
403 last_active_panel_ = NULL;
405 Relayout();
408 void PanelLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
409 bool visible) {
410 if (visible)
411 wm::GetWindowState(child)->Restore();
412 Relayout();
415 void PanelLayoutManager::SetChildBounds(aura::Window* child,
416 const gfx::Rect& requested_bounds) {
417 gfx::Rect bounds(requested_bounds);
418 const gfx::Rect& max_bounds = panel_container_->GetRootWindow()->bounds();
419 const int max_width = max_bounds.width() * kMaxWidthFactor;
420 const int max_height = max_bounds.height() * kMaxHeightFactor;
421 if (bounds.width() > max_width)
422 bounds.set_width(max_width);
423 if (bounds.height() > max_height)
424 bounds.set_height(max_height);
426 // Reposition dragged panel in the panel order.
427 if (dragged_panel_ == child) {
428 PanelList::iterator dragged_panel_iter =
429 std::find(panel_windows_.begin(), panel_windows_.end(), dragged_panel_);
430 DCHECK(dragged_panel_iter != panel_windows_.end());
431 PanelList::iterator new_position;
432 for (new_position = panel_windows_.begin();
433 new_position != panel_windows_.end();
434 ++new_position) {
435 const gfx::Rect& bounds = (*new_position).window->bounds();
436 if (bounds.x() + bounds.width()/2 <= requested_bounds.x()) break;
438 if (new_position != dragged_panel_iter) {
439 PanelInfo dragged_panel_info = *dragged_panel_iter;
440 panel_windows_.erase(dragged_panel_iter);
441 panel_windows_.insert(new_position, dragged_panel_info);
444 // Respect the minimum size of the window.
445 if (child->delegate()) {
446 const gfx::Size& min_size = child->delegate()->GetMinimumSize();
447 bounds.set_width(std::max(min_size.width(), bounds.width()));
448 bounds.set_height(std::max(min_size.height(), bounds.height()));
451 SetChildBoundsDirect(child, bounds);
452 Relayout();
455 ////////////////////////////////////////////////////////////////////////////////
456 // PanelLayoutManager, ShelfIconObserver implementation:
458 void PanelLayoutManager::OnShelfIconPositionsChanged() {
459 // TODO: As this is called for every animation step now. Relayout needs to be
460 // updated to use current icon position instead of use the ideal bounds so
461 // that the panels slide with their icons instead of jumping.
462 Relayout();
465 ////////////////////////////////////////////////////////////////////////////////
466 // PanelLayoutManager, ash::ShellObserver implementation:
468 void PanelLayoutManager::OnOverviewModeEnded() {
469 Relayout();
472 void PanelLayoutManager::OnShelfAlignmentChanged(aura::Window* root_window) {
473 if (panel_container_->GetRootWindow() == root_window)
474 Relayout();
477 /////////////////////////////////////////////////////////////////////////////
478 // PanelLayoutManager, WindowObserver implementation:
480 void PanelLayoutManager::OnWindowPropertyChanged(aura::Window* window,
481 const void* key,
482 intptr_t old) {
483 // Trigger a relayout to position the panels whenever the panel icon is set
484 // or changes.
485 if (key == kShelfID)
486 Relayout();
489 /////////////////////////////////////////////////////////////////////////////
490 // PanelLayoutManager, WindowStateObserver implementation:
492 void PanelLayoutManager::OnPostWindowStateTypeChange(
493 wm::WindowState* window_state,
494 wm::WindowStateType old_type) {
495 // If the shelf is currently hidden then windows will not actually be shown
496 // but the set to restore when the shelf becomes visible is updated.
497 if (restore_windows_on_shelf_visible_) {
498 if (window_state->IsMinimized()) {
499 MinimizePanel(window_state->window());
500 restore_windows_on_shelf_visible_->Remove(window_state->window());
501 } else {
502 restore_windows_on_shelf_visible_->Add(window_state->window());
504 return;
507 if (window_state->IsMinimized())
508 MinimizePanel(window_state->window());
509 else
510 RestorePanel(window_state->window());
513 ////////////////////////////////////////////////////////////////////////////////
514 // PanelLayoutManager, aura::client::ActivationChangeObserver implementation:
516 void PanelLayoutManager::OnWindowActivated(
517 aura::client::ActivationChangeObserver::ActivationReason reason,
518 aura::Window* gained_active,
519 aura::Window* lost_active) {
520 // Ignore if the panel that is not managed by this was activated.
521 if (gained_active && gained_active->type() == ui::wm::WINDOW_TYPE_PANEL &&
522 gained_active->parent() == panel_container_) {
523 UpdateStacking(gained_active);
524 UpdateCallouts();
528 ////////////////////////////////////////////////////////////////////////////////
529 // PanelLayoutManager, WindowTreeHostManager::Observer implementation:
531 void PanelLayoutManager::OnDisplayConfigurationChanged() {
532 Relayout();
535 ////////////////////////////////////////////////////////////////////////////////
536 // PanelLayoutManager, ShelfLayoutManagerObserver implementation:
538 void PanelLayoutManager::WillChangeVisibilityState(
539 ShelfVisibilityState new_state) {
540 // On entering / leaving full screen mode the shelf visibility state is
541 // changed to / from SHELF_HIDDEN. In this state, panel windows should hide
542 // to allow the full-screen application to use the full screen.
543 bool shelf_hidden = new_state == ash::SHELF_HIDDEN;
544 if (!shelf_hidden) {
545 if (restore_windows_on_shelf_visible_) {
546 scoped_ptr<aura::WindowTracker> restore_windows(
547 restore_windows_on_shelf_visible_.Pass());
548 for (aura::WindowTracker::Windows::const_iterator iter =
549 restore_windows->windows().begin(); iter !=
550 restore_windows->windows().end(); ++iter) {
551 RestorePanel(*iter);
554 return;
557 if (restore_windows_on_shelf_visible_)
558 return;
559 scoped_ptr<aura::WindowTracker> minimized_windows(new aura::WindowTracker);
560 for (PanelList::iterator iter = panel_windows_.begin();
561 iter != panel_windows_.end();) {
562 aura::Window* window = iter->window;
563 // Minimizing a panel window may remove it from the panel_windows_ list.
564 // Advance the iterator before minimizing it: http://crbug.com/393047.
565 ++iter;
566 if (window != dragged_panel_ && window->IsVisible()) {
567 minimized_windows->Add(window);
568 wm::GetWindowState(window)->Minimize();
571 restore_windows_on_shelf_visible_ = minimized_windows.Pass();
574 ////////////////////////////////////////////////////////////////////////////////
575 // PanelLayoutManager private implementation:
577 void PanelLayoutManager::MinimizePanel(aura::Window* panel) {
578 ::wm::SetWindowVisibilityAnimationType(
579 panel, WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
580 ui::Layer* layer = panel->layer();
581 ui::ScopedLayerAnimationSettings panel_slide_settings(layer->GetAnimator());
582 panel_slide_settings.SetPreemptionStrategy(
583 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
584 panel_slide_settings.SetTransitionDuration(
585 base::TimeDelta::FromMilliseconds(kPanelSlideDurationMilliseconds));
586 gfx::Rect bounds(panel->bounds());
587 bounds.Offset(GetSlideInAnimationOffset(
588 shelf_->shelf_widget()->GetAlignment()));
589 SetChildBoundsDirect(panel, bounds);
590 panel->Hide();
591 layer->SetOpacity(0);
592 if (wm::IsActiveWindow(panel))
593 wm::DeactivateWindow(panel);
594 Relayout();
597 void PanelLayoutManager::RestorePanel(aura::Window* panel) {
598 PanelList::iterator found =
599 std::find(panel_windows_.begin(), panel_windows_.end(), panel);
600 DCHECK(found != panel_windows_.end());
601 found->slide_in = true;
602 Relayout();
605 void PanelLayoutManager::Relayout() {
606 if (!shelf_ || !shelf_->shelf_widget())
607 return;
609 // Suppress layouts during overview mode because changing window bounds
610 // interfered with overview mode animations. However, layouts need to be done
611 // when the WindowSelectorController is restoring minimized windows so that
612 // they actually become visible.
613 WindowSelectorController* window_selector_controller =
614 Shell::GetInstance()->window_selector_controller();
615 if (in_layout_ || !window_selector_controller ||
616 (window_selector_controller->IsSelecting() &&
617 !window_selector_controller->IsRestoringMinimizedWindows()))
618 return;
619 base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
621 ShelfAlignment alignment = shelf_->shelf_widget()->GetAlignment();
622 bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
623 alignment == SHELF_ALIGNMENT_BOTTOM;
624 gfx::Rect shelf_bounds = ash::ScreenUtil::ConvertRectFromScreen(
625 panel_container_, shelf_->shelf_widget()->GetWindowBoundsInScreen());
626 int panel_start_bounds = kPanelIdealSpacing;
627 int panel_end_bounds = horizontal ?
628 panel_container_->bounds().width() - kPanelIdealSpacing :
629 panel_container_->bounds().height() - kPanelIdealSpacing;
630 aura::Window* active_panel = NULL;
631 std::vector<VisiblePanelPositionInfo> visible_panels;
632 for (PanelList::iterator iter = panel_windows_.begin();
633 iter != panel_windows_.end(); ++iter) {
634 aura::Window* panel = iter->window;
635 iter->callout_widget->SetAlignment(alignment);
637 // Consider the dragged panel as part of the layout as long as it is
638 // touching the shelf.
639 if ((!panel->IsVisible() && !iter->slide_in) ||
640 (panel == dragged_panel_ &&
641 !BoundsAdjacent(panel->bounds(), shelf_bounds))) {
642 continue;
645 // If the shelf is currently hidden (full-screen mode), minimize panel until
646 // full-screen mode is exited. When a panel is dragged from another display
647 // the shelf state does not update before the panel is added so we exclude
648 // the dragged panel.
649 if (panel != dragged_panel_ && restore_windows_on_shelf_visible_) {
650 wm::GetWindowState(panel)->Minimize();
651 restore_windows_on_shelf_visible_->Add(panel);
652 continue;
655 gfx::Rect icon_bounds = shelf_->GetScreenBoundsOfItemIconForWindow(panel);
657 // If both the icon width and height are 0 then there is no icon in the
658 // shelf. If the shelf is hidden, one of the height or width will be
659 // 0 but the position in the shelf and major dimension is still reported
660 // correctly and the panel can be aligned above where the hidden icon is.
661 if (icon_bounds.width() == 0 && icon_bounds.height() == 0)
662 continue;
664 if (panel->HasFocus() ||
665 panel->Contains(
666 aura::client::GetFocusClient(panel)->GetFocusedWindow())) {
667 DCHECK(!active_panel);
668 active_panel = panel;
670 icon_bounds = ScreenUtil::ConvertRectFromScreen(panel_container_,
671 icon_bounds);
672 gfx::Point icon_origin = icon_bounds.origin();
673 VisiblePanelPositionInfo position_info;
674 int icon_start = horizontal ? icon_origin.x() : icon_origin.y();
675 int icon_end = icon_start + (horizontal ? icon_bounds.width() :
676 icon_bounds.height());
677 position_info.major_length = horizontal ?
678 panel->bounds().width() : panel->bounds().height();
679 position_info.min_major = std::max(
680 panel_start_bounds + position_info.major_length / 2,
681 icon_end - position_info.major_length / 2);
682 position_info.max_major = std::min(
683 icon_start + position_info.major_length / 2,
684 panel_end_bounds - position_info.major_length / 2);
685 position_info.major_pos = (icon_start + icon_end) / 2;
686 position_info.window = panel;
687 position_info.slide_in = iter->slide_in;
688 iter->slide_in = false;
689 visible_panels.push_back(position_info);
692 // Sort panels by their X positions and fan out groups of overlapping panels.
693 // The fan out method may result in new overlapping panels however given that
694 // the panels start at least a full panel width apart this overlap will
695 // never completely obscure a panel.
696 // TODO(flackr): Rearrange panels if new overlaps are introduced.
697 std::sort(visible_panels.begin(), visible_panels.end(), CompareWindowMajor);
698 size_t first_overlapping_panel = 0;
699 for (size_t i = 1; i < visible_panels.size(); ++i) {
700 if (visible_panels[i - 1].major_pos +
701 visible_panels[i - 1].major_length / 2 < visible_panels[i].major_pos -
702 visible_panels[i].major_length / 2) {
703 FanOutPanels(visible_panels.begin() + first_overlapping_panel,
704 visible_panels.begin() + i);
705 first_overlapping_panel = i;
708 FanOutPanels(visible_panels.begin() + first_overlapping_panel,
709 visible_panels.end());
711 for (size_t i = 0; i < visible_panels.size(); ++i) {
712 if (visible_panels[i].window == dragged_panel_)
713 continue;
714 bool slide_in = visible_panels[i].slide_in;
715 gfx::Rect bounds = visible_panels[i].window->GetTargetBounds();
716 switch (alignment) {
717 case SHELF_ALIGNMENT_BOTTOM:
718 bounds.set_y(shelf_bounds.y() - bounds.height());
719 break;
720 case SHELF_ALIGNMENT_LEFT:
721 bounds.set_x(shelf_bounds.right());
722 break;
723 case SHELF_ALIGNMENT_RIGHT:
724 bounds.set_x(shelf_bounds.x() - bounds.width());
725 break;
726 case SHELF_ALIGNMENT_TOP:
727 bounds.set_y(shelf_bounds.bottom());
728 break;
730 bool on_shelf = visible_panels[i].window->GetTargetBounds() == bounds;
732 if (horizontal) {
733 bounds.set_x(visible_panels[i].major_pos -
734 visible_panels[i].major_length / 2);
735 } else {
736 bounds.set_y(visible_panels[i].major_pos -
737 visible_panels[i].major_length / 2);
740 ui::Layer* layer = visible_panels[i].window->layer();
741 if (slide_in) {
742 // New windows shift up from the shelf into position and fade in.
743 layer->SetOpacity(0);
744 gfx::Rect initial_bounds(bounds);
745 initial_bounds.Offset(GetSlideInAnimationOffset(alignment));
746 SetChildBoundsDirect(visible_panels[i].window, initial_bounds);
747 // Set on shelf so that the panel animates into its target position.
748 on_shelf = true;
751 if (on_shelf) {
752 ui::ScopedLayerAnimationSettings panel_slide_settings(
753 layer->GetAnimator());
754 panel_slide_settings.SetPreemptionStrategy(
755 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
756 panel_slide_settings.SetTransitionDuration(
757 base::TimeDelta::FromMilliseconds(kPanelSlideDurationMilliseconds));
758 SetChildBoundsDirect(visible_panels[i].window, bounds);
759 if (slide_in) {
760 layer->SetOpacity(1);
761 visible_panels[i].window->Show();
763 } else {
764 // If the shelf moved don't animate, move immediately to the new
765 // target location.
766 SetChildBoundsDirect(visible_panels[i].window, bounds);
770 UpdateStacking(active_panel);
771 UpdateCallouts();
774 void PanelLayoutManager::UpdateStacking(aura::Window* active_panel) {
775 if (!active_panel) {
776 if (!last_active_panel_)
777 return;
778 active_panel = last_active_panel_;
781 ShelfAlignment alignment = shelf_->alignment();
782 bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
783 alignment == SHELF_ALIGNMENT_BOTTOM;
785 // We want to to stack the panels like a deck of cards:
786 // ,--,--,--,-------.--.--.
787 // | | | | | | |
788 // | | | | | | |
790 // We use the middle of each panel to figure out how to stack the panels. This
791 // allows us to update the stacking when a panel is being dragged around by
792 // the titlebar--even though it doesn't update the shelf icon positions, we
793 // still want the visual effect.
794 std::map<int, aura::Window*> window_ordering;
795 for (PanelList::const_iterator it = panel_windows_.begin();
796 it != panel_windows_.end(); ++it) {
797 gfx::Rect bounds = it->window->bounds();
798 window_ordering.insert(std::make_pair(horizontal ?
799 bounds.x() + bounds.width() / 2 :
800 bounds.y() + bounds.height() / 2,
801 it->window));
804 aura::Window* previous_panel = NULL;
805 for (std::map<int, aura::Window*>::const_iterator it =
806 window_ordering.begin();
807 it != window_ordering.end() && it->second != active_panel; ++it) {
808 if (previous_panel)
809 panel_container_->StackChildAbove(it->second, previous_panel);
810 previous_panel = it->second;
813 previous_panel = NULL;
814 for (std::map<int, aura::Window*>::const_reverse_iterator it =
815 window_ordering.rbegin();
816 it != window_ordering.rend() && it->second != active_panel; ++it) {
817 if (previous_panel)
818 panel_container_->StackChildAbove(it->second, previous_panel);
819 previous_panel = it->second;
822 panel_container_->StackChildAtTop(active_panel);
823 if (dragged_panel_ && dragged_panel_->parent() == panel_container_)
824 panel_container_->StackChildAtTop(dragged_panel_);
825 last_active_panel_ = active_panel;
828 void PanelLayoutManager::UpdateCallouts() {
829 ShelfAlignment alignment = shelf_->alignment();
830 bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
831 alignment == SHELF_ALIGNMENT_BOTTOM;
833 for (PanelList::iterator iter = panel_windows_.begin();
834 iter != panel_windows_.end(); ++iter) {
835 aura::Window* panel = iter->window;
836 views::Widget* callout_widget = iter->callout_widget;
838 gfx::Rect current_bounds = panel->GetBoundsInScreen();
839 gfx::Rect bounds = ScreenUtil::ConvertRectToScreen(
840 panel->parent(),
841 panel->GetTargetBounds());
842 gfx::Rect icon_bounds = shelf_->GetScreenBoundsOfItemIconForWindow(panel);
843 if (icon_bounds.IsEmpty() || !panel->layer()->GetTargetVisibility() ||
844 panel == dragged_panel_ || !show_callout_widgets_) {
845 callout_widget->Hide();
846 callout_widget->GetNativeWindow()->layer()->SetOpacity(0);
847 continue;
850 gfx::Rect callout_bounds = callout_widget->GetWindowBoundsInScreen();
851 gfx::Vector2d slide_vector = bounds.origin() - current_bounds.origin();
852 int slide_distance = horizontal ? slide_vector.x() : slide_vector.y();
853 int distance_until_over_panel = 0;
854 if (horizontal) {
855 callout_bounds.set_x(
856 icon_bounds.x() + (icon_bounds.width() - callout_bounds.width()) / 2);
857 distance_until_over_panel = std::max(
858 current_bounds.x() - callout_bounds.x(),
859 callout_bounds.right() - current_bounds.right());
860 } else {
861 callout_bounds.set_y(
862 icon_bounds.y() + (icon_bounds.height() -
863 callout_bounds.height()) / 2);
864 distance_until_over_panel = std::max(
865 current_bounds.y() - callout_bounds.y(),
866 callout_bounds.bottom() - current_bounds.bottom());
868 switch (alignment) {
869 case SHELF_ALIGNMENT_BOTTOM:
870 callout_bounds.set_y(bounds.bottom());
871 break;
872 case SHELF_ALIGNMENT_LEFT:
873 callout_bounds.set_x(bounds.x() - callout_bounds.width());
874 break;
875 case SHELF_ALIGNMENT_RIGHT:
876 callout_bounds.set_x(bounds.right());
877 break;
878 case SHELF_ALIGNMENT_TOP:
879 callout_bounds.set_y(bounds.y() - callout_bounds.height());
880 break;
882 callout_bounds = ScreenUtil::ConvertRectFromScreen(
883 callout_widget->GetNativeWindow()->parent(),
884 callout_bounds);
886 SetChildBoundsDirect(callout_widget->GetNativeWindow(), callout_bounds);
887 panel_container_->StackChildAbove(callout_widget->GetNativeWindow(),
888 panel);
890 ui::Layer* layer = callout_widget->GetNativeWindow()->layer();
891 // If the panel is not over the callout position or has just become visible
892 // then fade in the callout.
893 if ((distance_until_over_panel > 0 || layer->GetTargetOpacity() < 1)) {
894 if (distance_until_over_panel > 0 &&
895 slide_distance >= distance_until_over_panel) {
896 // If the panel is not yet over the callout, then delay fading in
897 // the callout until after the panel should be over it.
898 int delay = kPanelSlideDurationMilliseconds *
899 distance_until_over_panel / slide_distance;
900 layer->SetOpacity(0);
901 layer->GetAnimator()->StopAnimating();
902 layer->GetAnimator()->SchedulePauseForProperties(
903 base::TimeDelta::FromMilliseconds(delay),
904 ui::LayerAnimationElement::OPACITY);
906 ui::ScopedLayerAnimationSettings callout_settings(layer->GetAnimator());
907 callout_settings.SetPreemptionStrategy(
908 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
909 callout_settings.SetTransitionDuration(
910 base::TimeDelta::FromMilliseconds(
911 kCalloutFadeDurationMilliseconds));
912 layer->SetOpacity(1);
915 // Show after changing the opacity animation. This way we don't have a
916 // state where the widget is visible but the opacity is 0.
917 callout_widget->Show();
921 ////////////////////////////////////////////////////////////////////////////////
922 // keyboard::KeyboardControllerObserver implementation:
924 void PanelLayoutManager::OnKeyboardBoundsChanging(
925 const gfx::Rect& keyboard_bounds) {
926 gfx::Rect parent_bounds = panel_container_->bounds();
927 int available_space = parent_bounds.height() - keyboard_bounds.height();
928 for (PanelList::iterator iter = panel_windows_.begin();
929 iter != panel_windows_.end();
930 ++iter) {
931 aura::Window* panel = iter->window;
932 wm::WindowState* panel_state = wm::GetWindowState(panel);
933 if (keyboard_bounds.height() > 0) {
934 // Save existing bounds, so that we can restore them when the keyboard
935 // hides.
936 panel_state->SaveCurrentBoundsForRestore();
938 gfx::Rect panel_bounds = ScreenUtil::ConvertRectToScreen(
939 panel->parent(), panel->GetTargetBounds());
940 int delta = panel_bounds.height() - available_space;
941 // Ensure panels are not pushed above the parent boundaries, shrink any
942 // panels that violate this constraint.
943 if (delta > 0) {
944 SetChildBounds(panel,
945 gfx::Rect(panel_bounds.x(),
946 panel_bounds.y() + delta,
947 panel_bounds.width(),
948 panel_bounds.height() - delta));
950 } else if (panel_state->HasRestoreBounds()) {
951 // Keyboard hidden, restore original bounds if they exist.
952 SetChildBounds(panel, panel_state->GetRestoreBoundsInScreen());
955 // This bounds change will have caused a change to the Shelf which does not
956 // propogate automatically to this class, so manually recalculate bounds.
957 OnWindowResized();
960 } // namespace ash