Switch global error menu icon to vectorized MD asset
[chromium-blink-merge.git] / ash / wm / window_animations.h
blob8d3e1980f7e1c97580c4e8d51a4c4814e09a321d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_
6 #define ASH_WM_WINDOW_ANIMATIONS_H_
8 #include "ash/ash_export.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/animation/tween.h"
11 #include "ui/gfx/transform.h"
12 #include "ui/wm/core/window_animations.h"
14 namespace aura {
15 class Window;
17 namespace ui {
18 class Layer;
19 class LayerTreeOwner;
21 namespace views {
24 // This is only for animations specific to Ash. For window animations shared
25 // with desktop Chrome, see ui/views/corewm/window_animations.h.
26 namespace ash {
28 // An extension of the window animations provided by CoreWm. These should be
29 // Ash-specific only.
30 enum WindowVisibilityAnimationType {
31 // Window scale/rotates down to its launcher icon.
32 WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE =
33 ::wm::WINDOW_VISIBILITY_ANIMATION_MAX,
34 // Fade in/out using brightness and grayscale web filters.
35 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE
38 // Direction for ash-specific window animations used in workspaces and
39 // lock/unlock animations.
40 enum LayerScaleAnimationDirection {
41 LAYER_SCALE_ANIMATION_ABOVE,
42 LAYER_SCALE_ANIMATION_BELOW,
45 // Amount of time for the cross fade animation.
46 extern const int kCrossFadeDurationMS;
48 // Implementation of cross fading. Window is the window being cross faded. It
49 // should be at the target bounds. |old_layer_owner| contains the previous layer
50 // from |window|. |tween_type| specifies the tween type of the cross fade
51 // animation.
52 ASH_EXPORT base::TimeDelta CrossFadeAnimation(
53 aura::Window* window,
54 scoped_ptr<ui::LayerTreeOwner> old_layer_owner,
55 gfx::Tween::Type tween_type);
57 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
58 bool visible);
60 // Creates vector of animation sequences that lasts for |duration| and changes
61 // brightness and grayscale to |target_value|. Caller takes ownership of
62 // returned LayerAnimationSequence objects.
63 ASH_EXPORT std::vector<ui::LayerAnimationSequence*>
64 CreateBrightnessGrayscaleAnimationSequence(float target_value,
65 base::TimeDelta duration);
67 // Applies scale related to the specified AshWindowScaleType.
68 ASH_EXPORT void SetTransformForScaleAnimation(
69 ui::Layer* layer,
70 LayerScaleAnimationDirection type);
72 // Returns the approximate bounds to which |window| will be animated when it
73 // is minimized. The bounds are approximate because the minimize animation
74 // involves rotation.
75 ASH_EXPORT gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(
76 aura::Window* window);
78 } // namespace ash
80 #endif // ASH_WM_WINDOW_ANIMATIONS_H_