Switch global error menu icon to vectorized MD asset
[chromium-blink-merge.git] / ash / wm / workspace_controller.cc
blobd186b0d78a869ec5efb567dda1a34e02e71c8827
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace_controller.h"
7 #include "ash/root_window_controller.h"
8 #include "ash/shelf/shelf_layout_manager.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h"
14 #include "ash/wm/workspace/workspace_event_handler.h"
15 #include "ash/wm/workspace/workspace_layout_manager.h"
16 #include "ash/wm/workspace/workspace_layout_manager_delegate.h"
17 #include "ui/aura/client/aura_constants.h"
18 #include "ui/aura/window.h"
19 #include "ui/aura/window_event_dispatcher.h"
20 #include "ui/compositor/layer.h"
21 #include "ui/compositor/scoped_layer_animation_settings.h"
22 #include "ui/wm/core/visibility_controller.h"
23 #include "ui/wm/core/window_animations.h"
24 #include "ui/wm/public/activation_client.h"
26 namespace ash {
27 namespace {
29 // Amount of time to pause before animating anything. Only used during initial
30 // animation (when logging in).
31 const int kInitialPauseTimeMS = 750;
33 // Returns true if there are visible docked windows in the same screen as the
34 // |shelf|.
35 bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) {
36 return shelf->dock_bounds().width() > 0;
39 } // namespace
41 WorkspaceController::WorkspaceController(aura::Window* viewport)
42 : viewport_(viewport),
43 shelf_(NULL),
44 event_handler_(new WorkspaceEventHandler),
45 layout_manager_(new WorkspaceLayoutManager(viewport)) {
46 SetWindowVisibilityAnimationTransition(
47 viewport_, ::wm::ANIMATE_NONE);
49 viewport_->SetLayoutManager(layout_manager_);
50 viewport_->AddPreTargetHandler(event_handler_.get());
53 WorkspaceController::~WorkspaceController() {
54 viewport_->SetLayoutManager(NULL);
55 viewport_->RemovePreTargetHandler(event_handler_.get());
58 WorkspaceWindowState WorkspaceController::GetWindowState() const {
59 if (!shelf_)
60 return WORKSPACE_WINDOW_STATE_DEFAULT;
61 const aura::Window* topmost_fullscreen_window = GetRootWindowController(
62 viewport_->GetRootWindow())->GetWindowForFullscreenMode();
63 if (topmost_fullscreen_window &&
64 !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) {
65 return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
68 // These are the container ids of containers which may contain windows that
69 // may overlap the launcher shelf and affect its transparency.
70 const int kWindowContainerIds[] = {kShellWindowId_DefaultContainer,
71 kShellWindowId_DockedContainer, };
72 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds());
73 bool window_overlaps_launcher = false;
74 for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) {
75 const aura::Window* container = Shell::GetContainer(
76 viewport_->GetRootWindow(), kWindowContainerIds[idx]);
77 const aura::Window::Windows& windows(container->children());
78 for (aura::Window::Windows::const_iterator i = windows.begin();
79 i != windows.end(); ++i) {
80 wm::WindowState* window_state = wm::GetWindowState(*i);
81 if (window_state->ignored_by_shelf())
82 continue;
83 ui::Layer* layer = (*i)->layer();
84 if (!layer->GetTargetVisibility())
85 continue;
86 if (window_state->IsMaximized())
87 return WORKSPACE_WINDOW_STATE_MAXIMIZED;
88 if (!window_overlaps_launcher &&
89 ((*i)->bounds().Intersects(shelf_bounds))) {
90 window_overlaps_launcher = true;
95 return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) ?
96 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF :
97 WORKSPACE_WINDOW_STATE_DEFAULT;
100 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) {
101 shelf_ = shelf;
102 layout_manager_->SetShelf(shelf);
105 void WorkspaceController::DoInitialAnimation() {
106 viewport_->Show();
108 viewport_->layer()->SetOpacity(0.0f);
109 SetTransformForScaleAnimation(
110 viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE);
112 // In order for pause to work we need to stop animations.
113 viewport_->layer()->GetAnimator()->StopAnimating();
116 ui::ScopedLayerAnimationSettings settings(
117 viewport_->layer()->GetAnimator());
119 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
120 viewport_->layer()->GetAnimator()->SchedulePauseForProperties(
121 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS),
122 ui::LayerAnimationElement::TRANSFORM |
123 ui::LayerAnimationElement::OPACITY |
124 ui::LayerAnimationElement::BRIGHTNESS |
125 ui::LayerAnimationElement::VISIBILITY);
126 settings.SetTweenType(gfx::Tween::EASE_OUT);
127 settings.SetTransitionDuration(
128 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
129 viewport_->layer()->SetTransform(gfx::Transform());
130 viewport_->layer()->SetOpacity(1.0f);
134 void WorkspaceController::SetMaximizeBackdropDelegate(
135 scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) {
136 layout_manager_->SetMaximizeBackdropDelegate(delegate.Pass());
139 } // namespace ash