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[chromium-blink-merge.git] / cc / tiles / picture_layer_tiling_unittest.cc
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <limits>
6 #include <set>
8 #include "cc/base/math_util.h"
9 #include "cc/test/fake_output_surface.h"
10 #include "cc/test/fake_output_surface_client.h"
11 #include "cc/test/fake_picture_layer_tiling_client.h"
12 #include "cc/test/fake_picture_pile_impl.h"
13 #include "cc/test/test_context_provider.h"
14 #include "cc/test/test_shared_bitmap_manager.h"
15 #include "cc/tiles/picture_layer_tiling.h"
16 #include "cc/tiles/picture_layer_tiling_set.h"
17 #include "cc/trees/layer_tree_settings.h"
18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "ui/gfx/geometry/quad_f.h"
20 #include "ui/gfx/geometry/rect_conversions.h"
21 #include "ui/gfx/geometry/size_conversions.h"
23 namespace cc {
24 namespace {
26 static gfx::Rect ViewportInLayerSpace(
27 const gfx::Transform& transform,
28 const gfx::Size& device_viewport) {
30 gfx::Transform inverse;
31 if (!transform.GetInverse(&inverse))
32 return gfx::Rect();
34 gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
35 inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
36 return ToEnclosingRect(viewport_in_layer_space);
39 class TestablePictureLayerTiling : public PictureLayerTiling {
40 public:
41 using PictureLayerTiling::SetLiveTilesRect;
42 using PictureLayerTiling::TileAt;
44 static scoped_ptr<TestablePictureLayerTiling> Create(
45 WhichTree tree,
46 float contents_scale,
47 scoped_refptr<RasterSource> raster_source,
48 PictureLayerTilingClient* client,
49 const LayerTreeSettings& settings) {
50 return make_scoped_ptr(new TestablePictureLayerTiling(
51 tree, contents_scale, raster_source, client,
52 settings.tiling_interest_area_padding,
53 settings.skewport_target_time_in_seconds,
54 settings.skewport_extrapolation_limit_in_content_pixels));
57 gfx::Rect live_tiles_rect() const { return live_tiles_rect_; }
59 using PictureLayerTiling::ComputeSkewport;
60 using PictureLayerTiling::RemoveTileAt;
62 protected:
63 TestablePictureLayerTiling(WhichTree tree,
64 float contents_scale,
65 scoped_refptr<RasterSource> raster_source,
66 PictureLayerTilingClient* client,
67 size_t tiling_interest_area_padding,
68 float skewport_target_time,
69 int skewport_extrapolation_limit)
70 : PictureLayerTiling(tree,
71 contents_scale,
72 raster_source,
73 client,
74 tiling_interest_area_padding,
75 skewport_target_time,
76 skewport_extrapolation_limit) {}
79 class PictureLayerTilingIteratorTest : public testing::Test {
80 public:
81 PictureLayerTilingIteratorTest() {}
82 ~PictureLayerTilingIteratorTest() override {}
84 void Initialize(const gfx::Size& tile_size,
85 float contents_scale,
86 const gfx::Size& layer_bounds) {
87 client_.SetTileSize(tile_size);
88 scoped_refptr<FakePicturePileImpl> pile =
89 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
90 tiling_ = TestablePictureLayerTiling::Create(
91 PENDING_TREE, contents_scale, pile, &client_, LayerTreeSettings());
92 tiling_->set_resolution(HIGH_RESOLUTION);
95 void InitializeActive(const gfx::Size& tile_size,
96 float contents_scale,
97 const gfx::Size& layer_bounds) {
98 client_.SetTileSize(tile_size);
99 scoped_refptr<FakePicturePileImpl> pile =
100 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
101 tiling_ = TestablePictureLayerTiling::Create(
102 ACTIVE_TREE, contents_scale, pile, &client_, LayerTreeSettings());
103 tiling_->set_resolution(HIGH_RESOLUTION);
106 void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) {
107 tiling_->SetLiveTilesRect(live_tiles_rect);
109 std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
110 for (std::vector<Tile*>::iterator iter = tiles.begin();
111 iter != tiles.end();
112 ++iter) {
113 EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
117 void VerifyTilesExactlyCoverRect(
118 float rect_scale,
119 const gfx::Rect& request_rect,
120 const gfx::Rect& expect_rect) {
121 EXPECT_TRUE(request_rect.Contains(expect_rect));
123 // Iterators are not valid if this ratio is too large (i.e. the
124 // tiling is too high-res for a low-res destination rect.) This is an
125 // artifact of snapping geometry to integer coordinates and then mapping
126 // back to floating point texture coordinates.
127 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
128 ASSERT_LE(dest_to_contents_scale, 2.0);
130 Region remaining = expect_rect;
131 for (PictureLayerTiling::CoverageIterator
132 iter(tiling_.get(), rect_scale, request_rect);
133 iter;
134 ++iter) {
135 // Geometry cannot overlap previous geometry at all
136 gfx::Rect geometry = iter.geometry_rect();
137 EXPECT_TRUE(expect_rect.Contains(geometry));
138 EXPECT_TRUE(remaining.Contains(geometry));
139 remaining.Subtract(geometry);
141 // Sanity check that texture coords are within the texture rect.
142 gfx::RectF texture_rect = iter.texture_rect();
143 EXPECT_GE(texture_rect.x(), 0);
144 EXPECT_GE(texture_rect.y(), 0);
145 EXPECT_LE(texture_rect.right(), client_.TileSize().width());
146 EXPECT_LE(texture_rect.bottom(), client_.TileSize().height());
149 // The entire rect must be filled by geometry from the tiling.
150 EXPECT_TRUE(remaining.IsEmpty());
153 void VerifyTilesExactlyCoverRect(float rect_scale, const gfx::Rect& rect) {
154 VerifyTilesExactlyCoverRect(rect_scale, rect, rect);
157 void VerifyTiles(
158 float rect_scale,
159 const gfx::Rect& rect,
160 base::Callback<void(Tile* tile,
161 const gfx::Rect& geometry_rect)> callback) {
162 VerifyTiles(tiling_.get(),
163 rect_scale,
164 rect,
165 callback);
168 void VerifyTiles(
169 PictureLayerTiling* tiling,
170 float rect_scale,
171 const gfx::Rect& rect,
172 base::Callback<void(Tile* tile,
173 const gfx::Rect& geometry_rect)> callback) {
174 Region remaining = rect;
175 for (PictureLayerTiling::CoverageIterator iter(tiling, rect_scale, rect);
176 iter;
177 ++iter) {
178 remaining.Subtract(iter.geometry_rect());
179 callback.Run(*iter, iter.geometry_rect());
181 EXPECT_TRUE(remaining.IsEmpty());
184 void VerifyTilesCoverNonContainedRect(float rect_scale,
185 const gfx::Rect& dest_rect) {
186 float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
187 gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
188 gfx::Rect(tiling_->tiling_size()), 1.f / dest_to_contents_scale);
189 clamped_rect.Intersect(dest_rect);
190 VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
193 protected:
194 FakePictureLayerTilingClient client_;
195 scoped_ptr<TestablePictureLayerTiling> tiling_;
197 private:
198 DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
201 TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) {
202 // Verifies that a resize with invalidation for newly exposed pixels will
203 // deletes tiles that intersect that invalidation.
204 gfx::Size tile_size(100, 100);
205 gfx::Size original_layer_size(10, 10);
206 InitializeActive(tile_size, 1.f, original_layer_size);
207 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size));
209 // Tiling only has one tile, since its total size is less than one.
210 EXPECT_TRUE(tiling_->TileAt(0, 0));
212 // Stop creating tiles so that any invalidations are left as holes.
213 gfx::Size new_layer_size(200, 200);
214 scoped_refptr<FakePicturePileImpl> pile =
215 FakePicturePileImpl::CreateEmptyPileWithDefaultTileSize(new_layer_size);
217 Region invalidation =
218 SubtractRegions(gfx::Rect(tile_size), gfx::Rect(original_layer_size));
219 tiling_->SetRasterSourceAndResize(pile);
220 EXPECT_TRUE(tiling_->TileAt(0, 0));
221 tiling_->Invalidate(invalidation);
222 EXPECT_FALSE(tiling_->TileAt(0, 0));
225 TEST_F(PictureLayerTilingIteratorTest, CreateMissingTilesStaysInsideLiveRect) {
226 // The tiling has three rows and columns.
227 Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 250));
228 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
229 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_y());
231 // The live tiles rect is at the very edge of the right-most and
232 // bottom-most tiles. Their border pixels would still be inside the live
233 // tiles rect, but the tiles should not exist just for that.
234 int right = tiling_->TilingDataForTesting().TileBounds(2, 2).x();
235 int bottom = tiling_->TilingDataForTesting().TileBounds(2, 2).y();
237 SetLiveRectAndVerifyTiles(gfx::Rect(right, bottom));
238 EXPECT_FALSE(tiling_->TileAt(2, 0));
239 EXPECT_FALSE(tiling_->TileAt(2, 1));
240 EXPECT_FALSE(tiling_->TileAt(2, 2));
241 EXPECT_FALSE(tiling_->TileAt(1, 2));
242 EXPECT_FALSE(tiling_->TileAt(0, 2));
244 // Verify CreateMissingTilesInLiveTilesRect respects this.
245 tiling_->CreateMissingTilesInLiveTilesRect();
246 EXPECT_FALSE(tiling_->TileAt(2, 0));
247 EXPECT_FALSE(tiling_->TileAt(2, 1));
248 EXPECT_FALSE(tiling_->TileAt(2, 2));
249 EXPECT_FALSE(tiling_->TileAt(1, 2));
250 EXPECT_FALSE(tiling_->TileAt(0, 2));
253 TEST_F(PictureLayerTilingIteratorTest, ResizeTilingOverTileBorders) {
254 // The tiling has four rows and three columns.
255 Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 350));
256 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
257 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
259 // The live tiles rect covers the whole tiling.
260 SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
262 // Tiles in the bottom row and right column exist.
263 EXPECT_TRUE(tiling_->TileAt(2, 0));
264 EXPECT_TRUE(tiling_->TileAt(2, 1));
265 EXPECT_TRUE(tiling_->TileAt(2, 2));
266 EXPECT_TRUE(tiling_->TileAt(2, 3));
267 EXPECT_TRUE(tiling_->TileAt(1, 3));
268 EXPECT_TRUE(tiling_->TileAt(0, 3));
270 int right = tiling_->TilingDataForTesting().TileBounds(2, 2).x();
271 int bottom = tiling_->TilingDataForTesting().TileBounds(2, 3).y();
273 // Shrink the tiling so that the last tile row/column is entirely in the
274 // border pixels of the interior tiles. That row/column is removed.
275 scoped_refptr<FakePicturePileImpl> pile =
276 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
277 gfx::Size(right + 1, bottom + 1));
278 tiling_->SetRasterSourceAndResize(pile);
279 EXPECT_EQ(2, tiling_->TilingDataForTesting().num_tiles_x());
280 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_y());
282 // The live tiles rect was clamped to the pile size.
283 EXPECT_EQ(gfx::Rect(right + 1, bottom + 1), tiling_->live_tiles_rect());
285 // Since the row/column is gone, the tiles should be gone too.
286 EXPECT_FALSE(tiling_->TileAt(2, 0));
287 EXPECT_FALSE(tiling_->TileAt(2, 1));
288 EXPECT_FALSE(tiling_->TileAt(2, 2));
289 EXPECT_FALSE(tiling_->TileAt(2, 3));
290 EXPECT_FALSE(tiling_->TileAt(1, 3));
291 EXPECT_FALSE(tiling_->TileAt(0, 3));
293 // Growing outside the current right/bottom tiles border pixels should create
294 // the tiles again, even though the live rect has not changed size.
295 pile = FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
296 gfx::Size(right + 2, bottom + 2));
297 tiling_->SetRasterSourceAndResize(pile);
298 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
299 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
301 // Not changed.
302 EXPECT_EQ(gfx::Rect(right + 1, bottom + 1), tiling_->live_tiles_rect());
304 // The last row/column tiles are inside the live tiles rect.
305 EXPECT_TRUE(gfx::Rect(right + 1, bottom + 1).Intersects(
306 tiling_->TilingDataForTesting().TileBounds(2, 0)));
307 EXPECT_TRUE(gfx::Rect(right + 1, bottom + 1).Intersects(
308 tiling_->TilingDataForTesting().TileBounds(0, 3)));
310 EXPECT_TRUE(tiling_->TileAt(2, 0));
311 EXPECT_TRUE(tiling_->TileAt(2, 1));
312 EXPECT_TRUE(tiling_->TileAt(2, 2));
313 EXPECT_TRUE(tiling_->TileAt(2, 3));
314 EXPECT_TRUE(tiling_->TileAt(1, 3));
315 EXPECT_TRUE(tiling_->TileAt(0, 3));
318 TEST_F(PictureLayerTilingIteratorTest, ResizeLiveTileRectOverTileBorders) {
319 // The tiling has three rows and columns.
320 Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 350));
321 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
322 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
324 // The live tiles rect covers the whole tiling.
325 SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
327 // Tiles in the bottom row and right column exist.
328 EXPECT_TRUE(tiling_->TileAt(2, 0));
329 EXPECT_TRUE(tiling_->TileAt(2, 1));
330 EXPECT_TRUE(tiling_->TileAt(2, 2));
331 EXPECT_TRUE(tiling_->TileAt(2, 3));
332 EXPECT_TRUE(tiling_->TileAt(1, 3));
333 EXPECT_TRUE(tiling_->TileAt(0, 3));
335 // Shrink the live tiles rect to the very edge of the right-most and
336 // bottom-most tiles. Their border pixels would still be inside the live
337 // tiles rect, but the tiles should not exist just for that.
338 int right = tiling_->TilingDataForTesting().TileBounds(2, 3).x();
339 int bottom = tiling_->TilingDataForTesting().TileBounds(2, 3).y();
341 SetLiveRectAndVerifyTiles(gfx::Rect(right, bottom));
342 EXPECT_FALSE(tiling_->TileAt(2, 0));
343 EXPECT_FALSE(tiling_->TileAt(2, 1));
344 EXPECT_FALSE(tiling_->TileAt(2, 2));
345 EXPECT_FALSE(tiling_->TileAt(2, 3));
346 EXPECT_FALSE(tiling_->TileAt(1, 3));
347 EXPECT_FALSE(tiling_->TileAt(0, 3));
349 // Including the bottom row and right column again, should create the tiles.
350 SetLiveRectAndVerifyTiles(gfx::Rect(right + 1, bottom + 1));
351 EXPECT_TRUE(tiling_->TileAt(2, 0));
352 EXPECT_TRUE(tiling_->TileAt(2, 1));
353 EXPECT_TRUE(tiling_->TileAt(2, 2));
354 EXPECT_TRUE(tiling_->TileAt(2, 3));
355 EXPECT_TRUE(tiling_->TileAt(1, 2));
356 EXPECT_TRUE(tiling_->TileAt(0, 2));
358 // Shrink the live tiles rect to the very edge of the left-most and
359 // top-most tiles. Their border pixels would still be inside the live
360 // tiles rect, but the tiles should not exist just for that.
361 int left = tiling_->TilingDataForTesting().TileBounds(0, 0).right();
362 int top = tiling_->TilingDataForTesting().TileBounds(0, 0).bottom();
364 SetLiveRectAndVerifyTiles(gfx::Rect(left, top, 250 - left, 350 - top));
365 EXPECT_FALSE(tiling_->TileAt(0, 3));
366 EXPECT_FALSE(tiling_->TileAt(0, 2));
367 EXPECT_FALSE(tiling_->TileAt(0, 1));
368 EXPECT_FALSE(tiling_->TileAt(0, 0));
369 EXPECT_FALSE(tiling_->TileAt(1, 0));
370 EXPECT_FALSE(tiling_->TileAt(2, 0));
372 // Including the top row and left column again, should create the tiles.
373 SetLiveRectAndVerifyTiles(
374 gfx::Rect(left - 1, top - 1, 250 - left, 350 - top));
375 EXPECT_TRUE(tiling_->TileAt(0, 3));
376 EXPECT_TRUE(tiling_->TileAt(0, 2));
377 EXPECT_TRUE(tiling_->TileAt(0, 1));
378 EXPECT_TRUE(tiling_->TileAt(0, 0));
379 EXPECT_TRUE(tiling_->TileAt(1, 0));
380 EXPECT_TRUE(tiling_->TileAt(2, 0));
383 TEST_F(PictureLayerTilingIteratorTest, ResizeLiveTileRectOverSameTiles) {
384 // The tiling has four rows and three columns.
385 Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 350));
386 EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
387 EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
389 // The live tiles rect covers the whole tiling.
390 SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
392 // All tiles exist.
393 for (int i = 0; i < 3; ++i) {
394 for (int j = 0; j < 4; ++j)
395 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
398 // Shrink the live tiles rect, but still cover all the tiles.
399 SetLiveRectAndVerifyTiles(gfx::Rect(1, 1, 249, 349));
401 // All tiles still exist.
402 for (int i = 0; i < 3; ++i) {
403 for (int j = 0; j < 4; ++j)
404 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
407 // Grow the live tiles rect, but still cover all the same tiles.
408 SetLiveRectAndVerifyTiles(gfx::Rect(0, 0, 250, 350));
410 // All tiles still exist.
411 for (int i = 0; i < 3; ++i) {
412 for (int j = 0; j < 4; ++j)
413 EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
417 TEST_F(PictureLayerTilingIteratorTest, ResizeOverBorderPixelsDeletesTiles) {
418 // Verifies that a resize with invalidation for newly exposed pixels will
419 // deletes tiles that intersect that invalidation.
420 gfx::Size tile_size(100, 100);
421 gfx::Size original_layer_size(99, 99);
422 InitializeActive(tile_size, 1.f, original_layer_size);
423 SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size));
425 // Tiling only has one tile, since its total size is less than one.
426 EXPECT_TRUE(tiling_->TileAt(0, 0));
428 // Stop creating tiles so that any invalidations are left as holes.
429 scoped_refptr<FakePicturePileImpl> pile =
430 FakePicturePileImpl::CreateEmptyPileWithDefaultTileSize(
431 gfx::Size(200, 200));
432 tiling_->SetRasterSourceAndResize(pile);
434 Region invalidation =
435 SubtractRegions(gfx::Rect(tile_size), gfx::Rect(original_layer_size));
436 EXPECT_TRUE(tiling_->TileAt(0, 0));
437 tiling_->Invalidate(invalidation);
438 EXPECT_FALSE(tiling_->TileAt(0, 0));
440 // The original tile was the same size after resize, but it would include new
441 // border pixels.
442 EXPECT_EQ(gfx::Rect(original_layer_size),
443 tiling_->TilingDataForTesting().TileBounds(0, 0));
446 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
447 Initialize(gfx::Size(100, 100), 1.f, gfx::Size(1099, 801));
448 SetLiveRectAndVerifyTiles(gfx::Rect(100, 100));
449 SetLiveRectAndVerifyTiles(gfx::Rect(101, 99));
450 SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
451 SetLiveRectAndVerifyTiles(gfx::Rect(1, 801));
452 SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
453 SetLiveRectAndVerifyTiles(gfx::Rect(201, 800));
456 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsNoScale) {
457 Initialize(gfx::Size(100, 100), 1.f, gfx::Size(1099, 801));
458 VerifyTilesExactlyCoverRect(1, gfx::Rect());
459 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1099, 801));
460 VerifyTilesExactlyCoverRect(1, gfx::Rect(52, 83, 789, 412));
462 // With borders, a size of 3x3 = 1 pixel of content.
463 Initialize(gfx::Size(3, 3), 1.f, gfx::Size(10, 10));
464 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
465 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
466 VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
467 VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
470 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsTilingScale) {
471 Initialize(gfx::Size(200, 100), 2.0f, gfx::Size(1005, 2010));
472 VerifyTilesExactlyCoverRect(1, gfx::Rect());
473 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
474 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
476 Initialize(gfx::Size(3, 3), 2.0f, gfx::Size(10, 10));
477 VerifyTilesExactlyCoverRect(1, gfx::Rect());
478 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
479 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
480 VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
481 VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
483 Initialize(gfx::Size(100, 200), 0.5f, gfx::Size(1005, 2010));
484 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
485 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
487 Initialize(gfx::Size(150, 250), 0.37f, gfx::Size(1005, 2010));
488 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
489 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
491 Initialize(gfx::Size(312, 123), 0.01f, gfx::Size(1005, 2010));
492 VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
493 VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
496 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsBothScale) {
497 Initialize(gfx::Size(50, 50), 4.0f, gfx::Size(800, 600));
498 VerifyTilesExactlyCoverRect(2.0f, gfx::Rect());
499 VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(0, 0, 1600, 1200));
500 VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(512, 365, 253, 182));
502 float scale = 6.7f;
503 gfx::Size bounds(800, 600);
504 gfx::Rect full_rect(gfx::ToCeiledSize(gfx::ScaleSize(bounds, scale)));
505 Initialize(gfx::Size(256, 512), 5.2f, bounds);
506 VerifyTilesExactlyCoverRect(scale, full_rect);
507 VerifyTilesExactlyCoverRect(scale, gfx::Rect(2014, 1579, 867, 1033));
510 TEST_F(PictureLayerTilingIteratorTest, IteratorEmptyRect) {
511 Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
513 gfx::Rect empty;
514 PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1.0f, empty);
515 EXPECT_FALSE(iter);
518 TEST_F(PictureLayerTilingIteratorTest, NonIntersectingRect) {
519 Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
520 gfx::Rect non_intersecting(1000, 1000, 50, 50);
521 PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1, non_intersecting);
522 EXPECT_FALSE(iter);
525 TEST_F(PictureLayerTilingIteratorTest, LayerEdgeTextureCoordinates) {
526 Initialize(gfx::Size(300, 300), 1.0f, gfx::Size(256, 256));
527 // All of these sizes are 256x256, scaled and ceiled.
528 VerifyTilesExactlyCoverRect(1.0f, gfx::Rect(0, 0, 256, 256));
529 VerifyTilesExactlyCoverRect(0.8f, gfx::Rect(0, 0, 205, 205));
530 VerifyTilesExactlyCoverRect(1.2f, gfx::Rect(0, 0, 308, 308));
533 TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) {
534 Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(400, 400));
536 // Too large in all dimensions
537 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
538 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
539 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
541 // Partially covering content, but too large
542 VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
543 VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
544 VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
547 TEST(PictureLayerTilingTest, SkewportLimits) {
548 FakePictureLayerTilingClient client;
550 gfx::Rect viewport(0, 0, 100, 100);
551 gfx::Size layer_bounds(200, 200);
553 client.SetTileSize(gfx::Size(100, 100));
554 LayerTreeSettings settings;
555 settings.skewport_extrapolation_limit_in_content_pixels = 75;
557 scoped_refptr<FakePicturePileImpl> pile =
558 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
559 scoped_ptr<TestablePictureLayerTiling> tiling =
560 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
561 settings);
563 tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
565 // Move viewport down 50 pixels in 0.5 seconds.
566 gfx::Rect down_skewport =
567 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
569 EXPECT_EQ(0, down_skewport.x());
570 EXPECT_EQ(50, down_skewport.y());
571 EXPECT_EQ(100, down_skewport.width());
572 EXPECT_EQ(175, down_skewport.height());
573 EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100)));
575 // Move viewport down 50 and right 10 pixels.
576 gfx::Rect down_right_skewport =
577 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
579 EXPECT_EQ(10, down_right_skewport.x());
580 EXPECT_EQ(50, down_right_skewport.y());
581 EXPECT_EQ(120, down_right_skewport.width());
582 EXPECT_EQ(175, down_right_skewport.height());
583 EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100)));
585 // Move viewport left.
586 gfx::Rect left_skewport =
587 tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100));
589 EXPECT_EQ(-125, left_skewport.x());
590 EXPECT_EQ(0, left_skewport.y());
591 EXPECT_EQ(175, left_skewport.width());
592 EXPECT_EQ(100, left_skewport.height());
593 EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100)));
595 // Expand viewport.
596 gfx::Rect expand_skewport =
597 tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200));
599 // x and y moved by -75 (-50 - 75 = -125).
600 // right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75].
601 EXPECT_EQ(-125, expand_skewport.x());
602 EXPECT_EQ(-125, expand_skewport.y());
603 EXPECT_EQ(350, expand_skewport.width());
604 EXPECT_EQ(350, expand_skewport.height());
605 EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200)));
607 // Expand the viewport past the limit in all directions.
608 gfx::Rect big_expand_skewport =
609 tiling->ComputeSkewport(1.5, gfx::Rect(-500, -500, 1500, 1500));
611 EXPECT_EQ(-575, big_expand_skewport.x());
612 EXPECT_EQ(-575, big_expand_skewport.y());
613 EXPECT_EQ(1650, big_expand_skewport.width());
614 EXPECT_EQ(1650, big_expand_skewport.height());
615 EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500)));
617 // Shrink the skewport in all directions.
618 gfx::Rect shrink_viewport =
619 tiling->ComputeSkewport(1.5, gfx::Rect(0, 0, 100, 100));
620 EXPECT_EQ(0, shrink_viewport.x());
621 EXPECT_EQ(0, shrink_viewport.y());
622 EXPECT_EQ(100, shrink_viewport.width());
623 EXPECT_EQ(100, shrink_viewport.height());
625 // Move the skewport really far in one direction.
626 gfx::Rect move_skewport_far =
627 tiling->ComputeSkewport(1.5, gfx::Rect(0, 5000, 100, 100));
628 EXPECT_EQ(0, move_skewport_far.x());
629 EXPECT_EQ(5000, move_skewport_far.y());
630 EXPECT_EQ(100, move_skewport_far.width());
631 EXPECT_EQ(175, move_skewport_far.height());
632 EXPECT_TRUE(move_skewport_far.Contains(gfx::Rect(0, 5000, 100, 100)));
635 TEST(PictureLayerTilingTest, ComputeSkewportExtremeCases) {
636 FakePictureLayerTilingClient client;
638 gfx::Size layer_bounds(200, 200);
639 client.SetTileSize(gfx::Size(100, 100));
640 LayerTreeSettings settings;
641 scoped_refptr<FakePicturePileImpl> pile =
642 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
643 scoped_ptr<TestablePictureLayerTiling> tiling =
644 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
645 settings);
647 gfx::Rect viewport1(-1918, 255860, 4010, 2356);
648 gfx::Rect viewport2(-7088, -91738, 14212, 8350);
649 gfx::Rect viewport3(-12730024, -158883296, 24607540, 14454512);
650 double time = 1.0;
651 tiling->ComputeTilePriorityRects(viewport1, 1.f, time, Occlusion());
652 time += 0.016;
653 EXPECT_TRUE(tiling->ComputeSkewport(time, viewport2).Contains(viewport2));
654 tiling->ComputeTilePriorityRects(viewport2, 1.f, time, Occlusion());
655 time += 0.016;
656 EXPECT_TRUE(tiling->ComputeSkewport(time, viewport3).Contains(viewport3));
659 TEST(PictureLayerTilingTest, ComputeSkewport) {
660 FakePictureLayerTilingClient client;
662 gfx::Rect viewport(0, 0, 100, 100);
663 gfx::Size layer_bounds(200, 200);
665 client.SetTileSize(gfx::Size(100, 100));
667 scoped_refptr<FakePicturePileImpl> pile =
668 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
669 scoped_ptr<TestablePictureLayerTiling> tiling =
670 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
671 LayerTreeSettings());
673 tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
675 // Move viewport down 50 pixels in 0.5 seconds.
676 gfx::Rect down_skewport =
677 tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
679 EXPECT_EQ(0, down_skewport.x());
680 EXPECT_EQ(50, down_skewport.y());
681 EXPECT_EQ(100, down_skewport.width());
682 EXPECT_EQ(200, down_skewport.height());
684 // Shrink viewport.
685 gfx::Rect shrink_skewport =
686 tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50));
688 EXPECT_EQ(25, shrink_skewport.x());
689 EXPECT_EQ(25, shrink_skewport.y());
690 EXPECT_EQ(50, shrink_skewport.width());
691 EXPECT_EQ(50, shrink_skewport.height());
693 // Move viewport down 50 and right 10 pixels.
694 gfx::Rect down_right_skewport =
695 tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
697 EXPECT_EQ(10, down_right_skewport.x());
698 EXPECT_EQ(50, down_right_skewport.y());
699 EXPECT_EQ(120, down_right_skewport.width());
700 EXPECT_EQ(200, down_right_skewport.height());
702 // Move viewport left.
703 gfx::Rect left_skewport =
704 tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100));
706 EXPECT_EQ(-60, left_skewport.x());
707 EXPECT_EQ(0, left_skewport.y());
708 EXPECT_EQ(140, left_skewport.width());
709 EXPECT_EQ(100, left_skewport.height());
711 // Expand viewport in 0.2 seconds.
712 gfx::Rect expanded_skewport =
713 tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110));
715 EXPECT_EQ(-30, expanded_skewport.x());
716 EXPECT_EQ(-30, expanded_skewport.y());
717 EXPECT_EQ(160, expanded_skewport.width());
718 EXPECT_EQ(160, expanded_skewport.height());
721 TEST(PictureLayerTilingTest, SkewportThroughUpdateTilePriorities) {
722 FakePictureLayerTilingClient client;
724 gfx::Rect viewport(0, 0, 100, 100);
725 gfx::Size layer_bounds(200, 200);
727 client.SetTileSize(gfx::Size(100, 100));
729 scoped_refptr<FakePicturePileImpl> pile =
730 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
731 scoped_ptr<TestablePictureLayerTiling> tiling =
732 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
733 LayerTreeSettings());
735 tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
737 // Move viewport down 50 pixels in 0.5 seconds.
738 gfx::Rect viewport_50 = gfx::Rect(0, 50, 100, 100);
739 gfx::Rect skewport_50 = tiling->ComputeSkewport(1.5, viewport_50);
741 EXPECT_EQ(gfx::Rect(0, 50, 100, 200), skewport_50);
742 tiling->ComputeTilePriorityRects(viewport_50, 1.f, 1.5, Occlusion());
744 gfx::Rect viewport_100 = gfx::Rect(0, 100, 100, 100);
745 gfx::Rect skewport_100 = tiling->ComputeSkewport(2.0, viewport_100);
747 EXPECT_EQ(gfx::Rect(0, 100, 100, 200), skewport_100);
748 tiling->ComputeTilePriorityRects(viewport_100, 1.f, 2.0, Occlusion());
750 // Advance time, but not the viewport.
751 gfx::Rect result = tiling->ComputeSkewport(2.5, viewport_100);
752 // Since the history did advance, we should still get a skewport but a smaller
753 // one.
754 EXPECT_EQ(gfx::Rect(0, 100, 100, 150), result);
755 tiling->ComputeTilePriorityRects(viewport_100, 1.f, 2.5, Occlusion());
757 // Advance time again.
758 result = tiling->ComputeSkewport(3.0, viewport_100);
759 EXPECT_EQ(viewport_100, result);
760 tiling->ComputeTilePriorityRects(viewport_100, 1.f, 3.0, Occlusion());
762 // Ensure we have a skewport.
763 gfx::Rect viewport_150 = gfx::Rect(0, 150, 100, 100);
764 gfx::Rect skewport_150 = tiling->ComputeSkewport(3.5, viewport_150);
765 EXPECT_EQ(gfx::Rect(0, 150, 100, 150), skewport_150);
766 tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion());
768 // Advance the viewport, but not the time.
769 gfx::Rect viewport_200 = gfx::Rect(0, 200, 100, 100);
770 gfx::Rect skewport_200 = tiling->ComputeSkewport(3.5, viewport_200);
771 EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
773 // Ensure that continued calls with the same value, produce the same skewport.
774 tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion());
775 EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
776 tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion());
777 EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
779 tiling->ComputeTilePriorityRects(viewport_200, 1.f, 3.5, Occlusion());
781 // This should never happen, but advance the viewport yet again keeping the
782 // time the same.
783 gfx::Rect viewport_250 = gfx::Rect(0, 250, 100, 100);
784 gfx::Rect skewport_250 = tiling->ComputeSkewport(3.5, viewport_250);
785 EXPECT_EQ(viewport_250, skewport_250);
786 tiling->ComputeTilePriorityRects(viewport_250, 1.f, 3.5, Occlusion());
789 TEST(PictureLayerTilingTest, ViewportDistanceWithScale) {
790 FakePictureLayerTilingClient client;
792 gfx::Rect viewport(0, 0, 100, 100);
793 gfx::Size layer_bounds(1500, 1500);
795 client.SetTileSize(gfx::Size(10, 10));
796 LayerTreeSettings settings;
798 // Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10.
799 // The reason is that each tile has a one pixel border, so tile at (1, 2)
800 // for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at
801 // (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the
802 // tiling.
803 scoped_refptr<FakePicturePileImpl> pile =
804 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
805 scoped_ptr<TestablePictureLayerTiling> tiling =
806 TestablePictureLayerTiling::Create(ACTIVE_TREE, 0.25f, pile, &client,
807 settings);
808 tiling->set_resolution(HIGH_RESOLUTION);
809 gfx::Rect viewport_in_content_space =
810 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
812 tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
813 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
815 // Compute the soon border.
816 float inset = PictureLayerTiling::CalculateSoonBorderDistance(
817 viewport_in_content_space, 1.0f / 0.25f);
818 gfx::Rect soon_rect_in_content_space = viewport_in_content_space;
819 soon_rect_in_content_space.Inset(-inset, -inset);
821 // Sanity checks.
822 for (int i = 0; i < 47; ++i) {
823 for (int j = 0; j < 47; ++j) {
824 EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j;
827 for (int i = 0; i < 47; ++i) {
828 EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i;
829 EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i;
832 // No movement in the viewport implies that tiles will either be NOW
833 // or EVENTUALLY, with the exception of tiles that are between 0 and 312
834 // pixels away from the viewport, which will be in the SOON bin.
835 bool have_now = false;
836 bool have_eventually = false;
837 bool have_soon = false;
838 for (int i = 0; i < 47; ++i) {
839 for (int j = 0; j < 47; ++j) {
840 Tile* tile = tiling->TileAt(i, j);
841 PrioritizedTile prioritized_tile = prioritized_tiles[tile];
842 TilePriority priority = prioritized_tile.priority();
844 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
845 if (viewport_in_content_space.Intersects(tile_rect)) {
846 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
847 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
848 have_now = true;
849 } else if (soon_rect_in_content_space.Intersects(tile_rect)) {
850 EXPECT_EQ(TilePriority::SOON, priority.priority_bin);
851 have_soon = true;
852 } else {
853 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
854 EXPECT_GT(priority.distance_to_visible, 0.f);
855 have_eventually = true;
860 EXPECT_TRUE(have_now);
861 EXPECT_TRUE(have_soon);
862 EXPECT_TRUE(have_eventually);
864 // Spot check some distances.
865 // Tile at 5, 1 should begin at 41x9 in content space (without borders),
866 // so the distance to a viewport that ends at 25x25 in content space
867 // should be 17 (41 - 25 + 1). In layer space, then that should be
868 // 17 / 0.25 = 68 pixels.
870 // We can verify that the content rect (with borders) is one pixel off
871 // 41,9 8x8 on all sides.
872 EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10");
874 TilePriority priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
875 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
877 priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
878 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
880 priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
881 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
883 // Move the viewport down 40 pixels.
884 viewport = gfx::Rect(0, 40, 100, 100);
885 viewport_in_content_space =
886 gfx::ToEnclosedRect(gfx::ScaleRect(viewport, 0.25f));
887 gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space);
889 // Compute the soon border.
890 inset = PictureLayerTiling::CalculateSoonBorderDistance(
891 viewport_in_content_space, 1.0f / 0.25f);
892 soon_rect_in_content_space = viewport_in_content_space;
893 soon_rect_in_content_space.Inset(-inset, -inset);
895 EXPECT_EQ(0, skewport.x());
896 EXPECT_EQ(10, skewport.y());
897 EXPECT_EQ(25, skewport.width());
898 EXPECT_EQ(35, skewport.height());
900 tiling->ComputeTilePriorityRects(viewport, 1.f, 2.0, Occlusion());
901 prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
903 have_now = false;
904 have_eventually = false;
905 have_soon = false;
907 // Viewport moved, so we expect to find some NOW tiles, some SOON tiles and
908 // some EVENTUALLY tiles.
909 for (int i = 0; i < 47; ++i) {
910 for (int j = 0; j < 47; ++j) {
911 Tile* tile = tiling->TileAt(i, j);
912 TilePriority priority = prioritized_tiles[tile].priority();
914 gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
915 if (viewport_in_content_space.Intersects(tile_rect)) {
916 EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i
917 << " j: " << j;
918 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i
919 << " j: " << j;
920 have_now = true;
921 } else if (skewport.Intersects(tile_rect) ||
922 soon_rect_in_content_space.Intersects(tile_rect)) {
923 EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i
924 << " j: " << j;
925 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
926 << " j: " << j;
927 have_soon = true;
928 } else {
929 EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin)
930 << "i: " << i << " j: " << j;
931 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
932 << " j: " << j;
933 have_eventually = true;
938 EXPECT_TRUE(have_now);
939 EXPECT_TRUE(have_soon);
940 EXPECT_TRUE(have_eventually);
942 priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
943 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
945 priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
946 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
948 priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
949 EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible);
951 // Change the underlying layer scale.
952 tiling->ComputeTilePriorityRects(viewport, 2.0f, 3.0, Occlusion());
953 prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
955 priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
956 EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible);
958 priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
959 EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible);
961 priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
962 EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible);
964 // Test additional scales.
965 tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 0.2f, pile, &client,
966 LayerTreeSettings());
967 tiling->set_resolution(HIGH_RESOLUTION);
968 tiling->ComputeTilePriorityRects(viewport, 1.0f, 4.0, Occlusion());
969 prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
971 priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
972 EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible);
974 priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
975 EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible);
977 priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
978 EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible);
980 tiling->ComputeTilePriorityRects(viewport, 0.5f, 5.0, Occlusion());
981 prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
983 priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
984 EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible);
986 priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
987 EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible);
989 priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
990 EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible);
993 static void TileExists(bool exists, Tile* tile,
994 const gfx::Rect& geometry_rect) {
995 EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString();
998 TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
999 gfx::Size layer_bounds(1099, 801);
1000 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
1001 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1002 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1004 tiling_->ComputeTilePriorityRects(
1005 gfx::Rect(layer_bounds), // visible content rect
1006 1.f, // current contents scale
1007 1.0, // current frame time
1008 Occlusion());
1009 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1011 // Make the viewport rect empty. All tiles are killed and become zombies.
1012 tiling_->ComputeTilePriorityRects(gfx::Rect(), // visible content rect
1013 1.f, // current contents scale
1014 2.0, // current frame time
1015 Occlusion());
1016 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1019 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
1020 gfx::Size layer_bounds(1099, 801);
1021 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
1022 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1023 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1025 gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
1027 tiling_->ComputeTilePriorityRects(
1028 gfx::Rect(layer_bounds), // visible content rect
1029 1.f, // current contents scale
1030 1.0, // current frame time
1031 Occlusion());
1032 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1034 // If the visible content rect is empty, it should still have live tiles.
1035 tiling_->ComputeTilePriorityRects(giant_rect, // visible content rect
1036 1.f, // current contents scale
1037 2.0, // current frame time
1038 Occlusion());
1039 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1042 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
1043 gfx::Size layer_bounds(1099, 801);
1044 Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
1045 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1046 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1048 // This rect does not intersect with the layer, as the layer is outside the
1049 // viewport.
1050 gfx::Rect viewport_rect(1100, 0, 1000, 1000);
1051 EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
1053 tiling_->ComputeTilePriorityRects(viewport_rect, // visible content rect
1054 1.f, // current contents scale
1055 1.0, // current frame time
1056 Occlusion());
1057 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
1060 static void TilesIntersectingRectExist(const gfx::Rect& rect,
1061 bool intersect_exists,
1062 Tile* tile,
1063 const gfx::Rect& geometry_rect) {
1064 bool intersects = rect.Intersects(geometry_rect);
1065 bool expected_exists = intersect_exists ? intersects : !intersects;
1066 EXPECT_EQ(expected_exists, tile != NULL)
1067 << "Rects intersecting " << rect.ToString() << " should exist. "
1068 << "Current tile rect is " << geometry_rect.ToString();
1071 TEST_F(PictureLayerTilingIteratorTest,
1072 TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
1073 gfx::Size layer_bounds(10000, 10000);
1074 client_.SetTileSize(gfx::Size(100, 100));
1075 LayerTreeSettings settings;
1076 settings.tiling_interest_area_padding = 1;
1078 scoped_refptr<FakePicturePileImpl> pile =
1079 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
1080 tiling_ = TestablePictureLayerTiling::Create(PENDING_TREE, 1.f, pile,
1081 &client_, settings);
1082 tiling_->set_resolution(HIGH_RESOLUTION);
1083 VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
1084 VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
1086 gfx::Rect visible_rect(8000, 8000, 50, 50);
1088 tiling_->ComputeTilePriorityRects(visible_rect, // visible content rect
1089 1.f, // current contents scale
1090 1.0, // current frame time
1091 Occlusion());
1092 VerifyTiles(1.f,
1093 gfx::Rect(layer_bounds),
1094 base::Bind(&TilesIntersectingRectExist, visible_rect, true));
1097 TEST(ComputeTilePriorityRectsTest, VisibleTiles) {
1098 // The TilePriority of visible tiles should have zero distance_to_visible
1099 // and time_to_visible.
1100 FakePictureLayerTilingClient client;
1102 gfx::Size device_viewport(800, 600);
1103 gfx::Size last_layer_bounds(200, 200);
1104 gfx::Size current_layer_bounds(200, 200);
1105 float current_layer_contents_scale = 1.f;
1106 gfx::Transform current_screen_transform;
1107 double current_frame_time_in_seconds = 1.0;
1109 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1110 current_screen_transform, device_viewport);
1112 client.SetTileSize(gfx::Size(100, 100));
1114 scoped_refptr<FakePicturePileImpl> pile =
1115 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1116 current_layer_bounds);
1117 scoped_ptr<TestablePictureLayerTiling> tiling =
1118 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1119 LayerTreeSettings());
1120 tiling->set_resolution(HIGH_RESOLUTION);
1122 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1123 current_layer_contents_scale,
1124 current_frame_time_in_seconds, Occlusion());
1125 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1127 ASSERT_TRUE(tiling->TileAt(0, 0));
1128 ASSERT_TRUE(tiling->TileAt(0, 1));
1129 ASSERT_TRUE(tiling->TileAt(1, 0));
1130 ASSERT_TRUE(tiling->TileAt(1, 1));
1132 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1133 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1134 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1136 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1137 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1138 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1140 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1141 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1142 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1144 priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1145 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1146 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1149 TEST(ComputeTilePriorityRectsTest, OffscreenTiles) {
1150 // The TilePriority of offscreen tiles (without movement) should have nonzero
1151 // distance_to_visible and infinite time_to_visible.
1152 FakePictureLayerTilingClient client;
1154 gfx::Size device_viewport(800, 600);
1155 gfx::Size last_layer_bounds(200, 200);
1156 gfx::Size current_layer_bounds(200, 200);
1157 float current_layer_contents_scale = 1.f;
1158 gfx::Transform last_screen_transform;
1159 gfx::Transform current_screen_transform;
1160 double current_frame_time_in_seconds = 1.0;
1162 current_screen_transform.Translate(850, 0);
1163 last_screen_transform = current_screen_transform;
1165 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1166 current_screen_transform, device_viewport);
1168 client.SetTileSize(gfx::Size(100, 100));
1170 scoped_refptr<FakePicturePileImpl> pile =
1171 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1172 current_layer_bounds);
1173 scoped_ptr<TestablePictureLayerTiling> tiling =
1174 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1175 LayerTreeSettings());
1176 tiling->set_resolution(HIGH_RESOLUTION);
1178 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1179 current_layer_contents_scale,
1180 current_frame_time_in_seconds, Occlusion());
1181 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1183 ASSERT_TRUE(tiling->TileAt(0, 0));
1184 ASSERT_TRUE(tiling->TileAt(0, 1));
1185 ASSERT_TRUE(tiling->TileAt(1, 0));
1186 ASSERT_TRUE(tiling->TileAt(1, 1));
1188 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1189 EXPECT_GT(priority.distance_to_visible, 0.f);
1190 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1192 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1193 EXPECT_GT(priority.distance_to_visible, 0.f);
1194 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1196 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1197 EXPECT_GT(priority.distance_to_visible, 0.f);
1198 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1200 priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1201 EXPECT_GT(priority.distance_to_visible, 0.f);
1202 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1204 // Furthermore, in this scenario tiles on the right hand side should have a
1205 // larger distance to visible.
1206 TilePriority left = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1207 TilePriority right = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1208 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
1210 left = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1211 right = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1212 EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
1215 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) {
1216 // Sanity check that a layer with some tiles visible and others offscreen has
1217 // correct TilePriorities for each tile.
1218 FakePictureLayerTilingClient client;
1220 gfx::Size device_viewport(800, 600);
1221 gfx::Size last_layer_bounds(200, 200);
1222 gfx::Size current_layer_bounds(200, 200);
1223 float current_layer_contents_scale = 1.f;
1224 gfx::Transform last_screen_transform;
1225 gfx::Transform current_screen_transform;
1226 double current_frame_time_in_seconds = 1.0;
1228 current_screen_transform.Translate(705, 505);
1229 last_screen_transform = current_screen_transform;
1231 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1232 current_screen_transform, device_viewport);
1234 client.SetTileSize(gfx::Size(100, 100));
1236 scoped_refptr<FakePicturePileImpl> pile =
1237 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1238 current_layer_bounds);
1239 scoped_ptr<TestablePictureLayerTiling> tiling =
1240 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1241 LayerTreeSettings());
1242 tiling->set_resolution(HIGH_RESOLUTION);
1244 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1245 current_layer_contents_scale,
1246 current_frame_time_in_seconds, Occlusion());
1247 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1249 ASSERT_TRUE(tiling->TileAt(0, 0));
1250 ASSERT_TRUE(tiling->TileAt(0, 1));
1251 ASSERT_TRUE(tiling->TileAt(1, 0));
1252 ASSERT_TRUE(tiling->TileAt(1, 1));
1254 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1255 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1256 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1258 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1259 EXPECT_GT(priority.distance_to_visible, 0.f);
1260 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1262 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1263 EXPECT_GT(priority.distance_to_visible, 0.f);
1264 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1266 priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1267 EXPECT_GT(priority.distance_to_visible, 0.f);
1268 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1271 TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenRotatedLayer) {
1272 // Each tile of a layer may be affected differently by a transform; Check
1273 // that ComputeTilePriorityRects correctly accounts for the transform between
1274 // layer space and screen space.
1275 FakePictureLayerTilingClient client;
1277 gfx::Size device_viewport(800, 600);
1278 gfx::Size last_layer_bounds(200, 200);
1279 gfx::Size current_layer_bounds(200, 200);
1280 float current_layer_contents_scale = 1.f;
1281 gfx::Transform last_screen_transform;
1282 gfx::Transform current_screen_transform;
1283 double current_frame_time_in_seconds = 1.0;
1285 // A diagonally rotated layer that is partially off the bottom of the screen.
1286 // In this configuration, only the top-left tile would be visible.
1287 current_screen_transform.Translate(600, 750);
1288 current_screen_transform.RotateAboutZAxis(45);
1289 last_screen_transform = current_screen_transform;
1291 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1292 current_screen_transform, device_viewport);
1294 client.SetTileSize(gfx::Size(100, 100));
1296 scoped_refptr<FakePicturePileImpl> pile =
1297 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1298 current_layer_bounds);
1299 scoped_ptr<TestablePictureLayerTiling> tiling =
1300 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1301 LayerTreeSettings());
1302 tiling->set_resolution(HIGH_RESOLUTION);
1304 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1305 current_layer_contents_scale,
1306 current_frame_time_in_seconds, Occlusion());
1307 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1309 ASSERT_TRUE(tiling->TileAt(0, 0));
1310 ASSERT_TRUE(tiling->TileAt(0, 1));
1311 ASSERT_TRUE(tiling->TileAt(1, 0));
1312 ASSERT_TRUE(tiling->TileAt(1, 1));
1314 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1315 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1316 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1318 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1319 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1320 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1322 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1323 EXPECT_GT(priority.distance_to_visible, 0.f);
1324 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1326 priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1327 EXPECT_GT(priority.distance_to_visible, 0.f);
1328 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1330 // Furthermore, in this scenario the bottom-right tile should have the larger
1331 // distance to visible.
1332 TilePriority top_left = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1333 TilePriority top_right = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1334 TilePriority bottom_right =
1335 prioritized_tiles[tiling->TileAt(1, 1)].priority();
1336 EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible);
1338 EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible);
1341 TEST(ComputeTilePriorityRectsTest, PerspectiveLayer) {
1342 // Perspective transforms need to take a different code path.
1343 // This test checks tile priorities of a perspective layer.
1344 FakePictureLayerTilingClient client;
1346 gfx::Size device_viewport(800, 600);
1347 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
1348 gfx::Size last_layer_bounds(200, 200);
1349 gfx::Size current_layer_bounds(200, 200);
1350 float current_layer_contents_scale = 1.f;
1351 gfx::Transform last_screen_transform;
1352 gfx::Transform current_screen_transform;
1353 double current_frame_time_in_seconds = 1.0;
1355 // A 3d perspective layer rotated about its Y axis, translated to almost
1356 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1357 // the right side, so the top-left tile will technically be closer than the
1358 // top-right.
1360 // Translate layer to offscreen
1361 current_screen_transform.Translate(400.0, 630.0);
1362 // Apply perspective about the center of the layer
1363 current_screen_transform.Translate(100.0, 100.0);
1364 current_screen_transform.ApplyPerspectiveDepth(100.0);
1365 current_screen_transform.RotateAboutYAxis(10.0);
1366 current_screen_transform.Translate(-100.0, -100.0);
1367 last_screen_transform = current_screen_transform;
1369 // Sanity check that this transform wouldn't cause w<0 clipping.
1370 bool clipped;
1371 MathUtil::MapQuad(current_screen_transform,
1372 gfx::QuadF(gfx::RectF(0, 0, 200, 200)),
1373 &clipped);
1374 ASSERT_FALSE(clipped);
1376 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1377 current_screen_transform, device_viewport);
1379 client.SetTileSize(gfx::Size(100, 100));
1381 scoped_refptr<FakePicturePileImpl> pile =
1382 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1383 current_layer_bounds);
1384 scoped_ptr<TestablePictureLayerTiling> tiling =
1385 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1386 LayerTreeSettings());
1387 tiling->set_resolution(HIGH_RESOLUTION);
1389 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1390 current_layer_contents_scale,
1391 current_frame_time_in_seconds, Occlusion());
1392 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1394 ASSERT_TRUE(tiling->TileAt(0, 0));
1395 ASSERT_TRUE(tiling->TileAt(0, 1));
1396 ASSERT_TRUE(tiling->TileAt(1, 0));
1397 ASSERT_TRUE(tiling->TileAt(1, 1));
1399 // All tiles will have a positive distance_to_visible
1400 // and an infinite time_to_visible.
1401 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1402 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1403 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1405 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1406 EXPECT_GT(priority.distance_to_visible, 0.f);
1407 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1409 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1410 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1411 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1413 priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1414 EXPECT_GT(priority.distance_to_visible, 0.f);
1415 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1417 // Furthermore, in this scenario the top-left distance_to_visible
1418 // will be smallest, followed by top-right. The bottom layers
1419 // will of course be further than the top layers.
1420 TilePriority top_left = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1421 TilePriority top_right = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1422 TilePriority bottom_left = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1423 TilePriority bottom_right =
1424 prioritized_tiles[tiling->TileAt(1, 1)].priority();
1426 EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible);
1428 EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible);
1431 TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) {
1432 // Perspective transforms need to take a different code path.
1433 // This test checks tile priorities of a perspective layer.
1434 FakePictureLayerTilingClient client;
1436 gfx::Size device_viewport(800, 600);
1437 gfx::Size last_layer_bounds(200, 200);
1438 gfx::Size current_layer_bounds(200, 200);
1439 float current_layer_contents_scale = 1.f;
1440 gfx::Transform last_screen_transform;
1441 gfx::Transform current_screen_transform;
1442 double current_frame_time_in_seconds = 1.0;
1444 // A 3d perspective layer rotated about its Y axis, translated to almost
1445 // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1446 // the right side, so the top-left tile will technically be closer than the
1447 // top-right.
1449 // Translate layer to offscreen
1450 current_screen_transform.Translate(400.0, 970.0);
1451 // Apply perspective and rotation about the center of the layer
1452 current_screen_transform.Translate(100.0, 100.0);
1453 current_screen_transform.ApplyPerspectiveDepth(10.0);
1454 current_screen_transform.RotateAboutYAxis(10.0);
1455 current_screen_transform.Translate(-100.0, -100.0);
1456 last_screen_transform = current_screen_transform;
1458 // Sanity check that this transform does cause w<0 clipping for the left side
1459 // of the layer, but not the right side.
1460 bool clipped;
1461 MathUtil::MapQuad(current_screen_transform,
1462 gfx::QuadF(gfx::RectF(0, 0, 100, 200)),
1463 &clipped);
1464 ASSERT_TRUE(clipped);
1466 MathUtil::MapQuad(current_screen_transform,
1467 gfx::QuadF(gfx::RectF(100, 0, 100, 200)),
1468 &clipped);
1469 ASSERT_FALSE(clipped);
1471 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1472 current_screen_transform, device_viewport);
1474 client.SetTileSize(gfx::Size(100, 100));
1476 scoped_refptr<FakePicturePileImpl> pile =
1477 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1478 current_layer_bounds);
1479 scoped_ptr<TestablePictureLayerTiling> tiling =
1480 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1481 LayerTreeSettings());
1482 tiling->set_resolution(HIGH_RESOLUTION);
1484 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1485 current_layer_contents_scale,
1486 current_frame_time_in_seconds, Occlusion());
1487 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1489 ASSERT_TRUE(tiling->TileAt(0, 0));
1490 ASSERT_TRUE(tiling->TileAt(0, 1));
1491 ASSERT_TRUE(tiling->TileAt(1, 0));
1492 ASSERT_TRUE(tiling->TileAt(1, 1));
1494 // Left-side tiles will be clipped by the transform, so we have to assume
1495 // they are visible just in case.
1496 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1497 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1498 EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
1500 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1501 EXPECT_GT(priority.distance_to_visible, 0.f);
1502 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1504 // Right-side tiles will have a positive distance_to_visible
1505 // and an infinite time_to_visible.
1506 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1507 EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
1508 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1510 priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1511 EXPECT_GT(priority.distance_to_visible, 0.f);
1512 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1515 TEST(ComputeTilePriorityRectsTest, BasicMotion) {
1516 // Test that time_to_visible is computed correctly when
1517 // there is some motion.
1518 FakePictureLayerTilingClient client;
1520 gfx::Size device_viewport(800, 600);
1521 gfx::Rect visible_layer_rect(0, 0, 0, 0);
1522 gfx::Size last_layer_bounds(200, 200);
1523 gfx::Size current_layer_bounds(200, 200);
1524 float last_layer_contents_scale = 1.f;
1525 float current_layer_contents_scale = 1.f;
1526 gfx::Transform last_screen_transform;
1527 gfx::Transform current_screen_transform;
1528 double last_frame_time_in_seconds = 1.0;
1529 double current_frame_time_in_seconds = 2.0;
1531 // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1532 current_screen_transform.Translate(1800, 0);
1533 last_screen_transform.Translate(2800, 0);
1535 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1536 current_screen_transform, device_viewport);
1538 client.SetTileSize(gfx::Size(100, 100));
1539 LayerTreeSettings settings;
1541 scoped_refptr<FakePicturePileImpl> pile =
1542 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1543 current_layer_bounds);
1544 scoped_ptr<TestablePictureLayerTiling> tiling =
1545 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1546 settings);
1547 tiling->set_resolution(HIGH_RESOLUTION);
1549 // previous ("last") frame
1550 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1551 last_layer_contents_scale,
1552 last_frame_time_in_seconds, Occlusion());
1554 // current frame
1555 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1556 current_layer_contents_scale,
1557 current_frame_time_in_seconds, Occlusion());
1558 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1560 ASSERT_TRUE(tiling->TileAt(0, 0));
1561 ASSERT_TRUE(tiling->TileAt(0, 1));
1562 ASSERT_TRUE(tiling->TileAt(1, 0));
1563 ASSERT_TRUE(tiling->TileAt(1, 1));
1565 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1566 EXPECT_GT(priority.distance_to_visible, 0.f);
1567 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1569 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1570 EXPECT_GT(priority.distance_to_visible, 0.f);
1571 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1573 // time_to_visible for the right hand side layers needs an extra 0.099
1574 // seconds because this tile is 99 pixels further away.
1575 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1576 EXPECT_GT(priority.distance_to_visible, 0.f);
1577 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1579 priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
1580 EXPECT_GT(priority.distance_to_visible, 0.f);
1581 EXPECT_NE(TilePriority::NOW, priority.priority_bin);
1584 TEST(ComputeTilePriorityRectsTest, RotationMotion) {
1585 // Each tile of a layer may be affected differently by a transform; Check
1586 // that ComputeTilePriorityRects correctly accounts for the transform between
1587 // layer space and screen space.
1589 FakePictureLayerTilingClient client;
1590 scoped_ptr<TestablePictureLayerTiling> tiling;
1592 gfx::Size device_viewport(800, 600);
1593 gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren.
1594 gfx::Size last_layer_bounds(200, 200);
1595 gfx::Size current_layer_bounds(200, 200);
1596 float last_layer_contents_scale = 1.f;
1597 float current_layer_contents_scale = 1.f;
1598 gfx::Transform last_screen_transform;
1599 gfx::Transform current_screen_transform;
1600 double last_frame_time_in_seconds = 1.0;
1601 double current_frame_time_in_seconds = 2.0;
1603 // Rotation motion is set up specifically so that:
1604 // - rotation occurs about the center of the layer
1605 // - the top-left tile becomes visible on rotation
1606 // - the top-right tile will have an infinite time_to_visible
1607 // because it is rotating away from viewport.
1608 // - bottom-left layer will have a positive non-zero time_to_visible
1609 // because it is rotating toward the viewport.
1610 current_screen_transform.Translate(400, 550);
1611 current_screen_transform.RotateAboutZAxis(45);
1613 last_screen_transform.Translate(400, 550);
1615 gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1616 current_screen_transform, device_viewport);
1618 client.SetTileSize(gfx::Size(100, 100));
1620 scoped_refptr<FakePicturePileImpl> pile =
1621 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1622 current_layer_bounds);
1623 tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile, &client,
1624 LayerTreeSettings());
1625 tiling->set_resolution(HIGH_RESOLUTION);
1627 // previous ("last") frame
1628 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1629 last_layer_contents_scale,
1630 last_frame_time_in_seconds, Occlusion());
1632 // current frame
1633 tiling->ComputeTilePriorityRects(viewport_in_layer_space,
1634 current_layer_contents_scale,
1635 current_frame_time_in_seconds, Occlusion());
1636 auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
1638 ASSERT_TRUE(tiling->TileAt(0, 0));
1639 ASSERT_TRUE(tiling->TileAt(0, 1));
1640 ASSERT_TRUE(tiling->TileAt(1, 0));
1641 ASSERT_TRUE(tiling->TileAt(1, 1));
1643 TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
1644 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1645 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1647 priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
1648 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1649 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1651 priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
1652 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
1653 EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
1656 TEST(PictureLayerTilingTest, RecycledTilesCleared) {
1657 // This test performs the following:
1658 // Setup:
1659 // - Two tilings, one active one recycled with all tiles shared.
1660 // Procedure:
1661 // - Viewport moves somewhere far away and active tiling clears tiles.
1662 // - Viewport moves back and a new active tiling tile is created.
1663 // Result:
1664 // - Recycle tiling does _not_ have the tile in the same location (thus it
1665 // will be shared next time a pending tiling is created).
1667 FakePictureLayerTilingClient active_client;
1669 active_client.SetTileSize(gfx::Size(100, 100));
1670 LayerTreeSettings settings;
1672 scoped_refptr<FakePicturePileImpl> pile =
1673 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1674 gfx::Size(10000, 10000));
1675 scoped_ptr<TestablePictureLayerTiling> active_tiling =
1676 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile,
1677 &active_client, settings);
1678 active_tiling->set_resolution(HIGH_RESOLUTION);
1679 // Create all tiles on this tiling.
1680 active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f,
1681 Occlusion());
1683 FakePictureLayerTilingClient recycle_client;
1684 recycle_client.SetTileSize(gfx::Size(100, 100));
1685 recycle_client.set_twin_tiling(active_tiling.get());
1687 pile = FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1688 gfx::Size(10000, 10000));
1689 scoped_ptr<TestablePictureLayerTiling> recycle_tiling =
1690 TestablePictureLayerTiling::Create(PENDING_TREE, 1.0f, pile,
1691 &recycle_client, settings);
1692 recycle_tiling->set_resolution(HIGH_RESOLUTION);
1694 // Create all tiles on the second tiling. All tiles should be shared.
1695 recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f,
1696 1.0f, Occlusion());
1698 // Set the second tiling as recycled.
1699 active_client.set_twin_tiling(NULL);
1700 recycle_client.set_twin_tiling(NULL);
1702 EXPECT_TRUE(active_tiling->TileAt(0, 0));
1703 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
1705 // Move the viewport far away from the (0, 0) tile.
1706 active_tiling->ComputeTilePriorityRects(gfx::Rect(9000, 9000, 100, 100), 1.0f,
1707 2.0, Occlusion());
1708 // Ensure the tile was deleted.
1709 EXPECT_FALSE(active_tiling->TileAt(0, 0));
1710 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
1712 // Move the viewport back to (0, 0) tile.
1713 active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 3.0,
1714 Occlusion());
1716 // Ensure that we now have a tile here on both active.
1717 EXPECT_TRUE(active_tiling->TileAt(0, 0));
1718 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
1721 TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) {
1722 FakePictureLayerTilingClient active_client;
1723 active_client.SetTileSize(gfx::Size(100, 100));
1725 scoped_refptr<FakePicturePileImpl> pile =
1726 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1727 gfx::Size(100, 100));
1728 scoped_ptr<TestablePictureLayerTiling> active_tiling =
1729 TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, pile,
1730 &active_client, LayerTreeSettings());
1731 active_tiling->set_resolution(HIGH_RESOLUTION);
1732 // Create all tiles on this tiling.
1733 active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f,
1734 Occlusion());
1736 FakePictureLayerTilingClient recycle_client;
1737 recycle_client.SetTileSize(gfx::Size(100, 100));
1738 recycle_client.set_twin_tiling(active_tiling.get());
1740 LayerTreeSettings settings;
1742 pile = FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1743 gfx::Size(100, 100));
1744 scoped_ptr<TestablePictureLayerTiling> recycle_tiling =
1745 TestablePictureLayerTiling::Create(PENDING_TREE, 1.0f, pile,
1746 &recycle_client, settings);
1747 recycle_tiling->set_resolution(HIGH_RESOLUTION);
1749 // Create all tiles on the recycle tiling. All tiles should be shared.
1750 recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f,
1751 1.0f, Occlusion());
1753 // Set the second tiling as recycled.
1754 active_client.set_twin_tiling(NULL);
1755 recycle_client.set_twin_tiling(NULL);
1757 EXPECT_TRUE(active_tiling->TileAt(0, 0));
1758 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
1760 // Reset the active tiling. The recycle tiles should be released too.
1761 active_tiling->Reset();
1762 EXPECT_FALSE(active_tiling->TileAt(0, 0));
1763 EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
1766 TEST_F(PictureLayerTilingIteratorTest, ResizeTilesAndUpdateToCurrent) {
1767 // The tiling has four rows and three columns.
1768 Initialize(gfx::Size(150, 100), 1.f, gfx::Size(250, 150));
1769 tiling_->CreateAllTilesForTesting();
1770 EXPECT_EQ(150, tiling_->TilingDataForTesting().max_texture_size().width());
1771 EXPECT_EQ(100, tiling_->TilingDataForTesting().max_texture_size().height());
1772 EXPECT_EQ(4u, tiling_->AllTilesForTesting().size());
1774 client_.SetTileSize(gfx::Size(250, 200));
1776 // Tile size in the tiling should still be 150x100.
1777 EXPECT_EQ(150, tiling_->TilingDataForTesting().max_texture_size().width());
1778 EXPECT_EQ(100, tiling_->TilingDataForTesting().max_texture_size().height());
1780 // The layer's size isn't changed, but the tile size was.
1781 scoped_refptr<FakePicturePileImpl> pile =
1782 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
1783 gfx::Size(250, 150));
1784 tiling_->SetRasterSourceAndResize(pile);
1786 // Tile size in the tiling should be resized to 250x200.
1787 EXPECT_EQ(250, tiling_->TilingDataForTesting().max_texture_size().width());
1788 EXPECT_EQ(200, tiling_->TilingDataForTesting().max_texture_size().height());
1789 EXPECT_EQ(0u, tiling_->AllTilesForTesting().size());
1792 // This test runs into floating point issues because of big numbers.
1793 TEST_F(PictureLayerTilingIteratorTest, GiantRect) {
1794 gfx::Size tile_size(256, 256);
1795 gfx::Size layer_size(33554432, 33554432);
1796 bool filled = false;
1797 float contents_scale = 1.f;
1799 client_.SetTileSize(tile_size);
1800 scoped_refptr<FakePicturePileImpl> pile = FakePicturePileImpl::CreatePile(
1801 tile_size, layer_size, gfx::Rect(), filled);
1802 tiling_ = TestablePictureLayerTiling::Create(
1803 PENDING_TREE, contents_scale, pile, &client_, LayerTreeSettings());
1805 gfx::Rect content_rect(25554432, 25554432, 950, 860);
1806 VerifyTilesExactlyCoverRect(contents_scale, content_rect);
1809 } // namespace
1810 } // namespace cc