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[chromium-blink-merge.git] / cc / trees / layer_tree_host_impl.cc
blobfa3ba0e599df1d93f2bbd0fdf3c7ce6f33c2a9cd
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
7 #include <algorithm>
8 #include <limits>
9 #include <map>
10 #include <set>
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/math_util.h"
27 #include "cc/debug/benchmark_instrumentation.h"
28 #include "cc/debug/debug_rect_history.h"
29 #include "cc/debug/devtools_instrumentation.h"
30 #include "cc/debug/frame_rate_counter.h"
31 #include "cc/debug/frame_viewer_instrumentation.h"
32 #include "cc/debug/paint_time_counter.h"
33 #include "cc/debug/rendering_stats_instrumentation.h"
34 #include "cc/debug/traced_value.h"
35 #include "cc/input/page_scale_animation.h"
36 #include "cc/input/scroll_elasticity_helper.h"
37 #include "cc/input/scroll_state.h"
38 #include "cc/input/top_controls_manager.h"
39 #include "cc/layers/append_quads_data.h"
40 #include "cc/layers/heads_up_display_layer_impl.h"
41 #include "cc/layers/layer_impl.h"
42 #include "cc/layers/layer_iterator.h"
43 #include "cc/layers/painted_scrollbar_layer_impl.h"
44 #include "cc/layers/render_surface_impl.h"
45 #include "cc/layers/scrollbar_layer_impl_base.h"
46 #include "cc/layers/viewport.h"
47 #include "cc/output/compositor_frame_metadata.h"
48 #include "cc/output/copy_output_request.h"
49 #include "cc/output/delegating_renderer.h"
50 #include "cc/output/gl_renderer.h"
51 #include "cc/output/software_renderer.h"
52 #include "cc/output/texture_mailbox_deleter.h"
53 #include "cc/quads/render_pass_draw_quad.h"
54 #include "cc/quads/shared_quad_state.h"
55 #include "cc/quads/solid_color_draw_quad.h"
56 #include "cc/quads/texture_draw_quad.h"
57 #include "cc/raster/bitmap_tile_task_worker_pool.h"
58 #include "cc/raster/gpu_rasterizer.h"
59 #include "cc/raster/gpu_tile_task_worker_pool.h"
60 #include "cc/raster/one_copy_tile_task_worker_pool.h"
61 #include "cc/raster/tile_task_worker_pool.h"
62 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
63 #include "cc/resources/memory_history.h"
64 #include "cc/resources/resource_pool.h"
65 #include "cc/resources/ui_resource_bitmap.h"
66 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/tiles/eviction_tile_priority_queue.h"
68 #include "cc/tiles/picture_layer_tiling.h"
69 #include "cc/tiles/raster_tile_priority_queue.h"
70 #include "cc/trees/damage_tracker.h"
71 #include "cc/trees/latency_info_swap_promise_monitor.h"
72 #include "cc/trees/layer_tree_host.h"
73 #include "cc/trees/layer_tree_host_common.h"
74 #include "cc/trees/layer_tree_impl.h"
75 #include "cc/trees/single_thread_proxy.h"
76 #include "cc/trees/tree_synchronizer.h"
77 #include "gpu/GLES2/gl2extchromium.h"
78 #include "gpu/command_buffer/client/gles2_interface.h"
79 #include "ui/gfx/geometry/rect_conversions.h"
80 #include "ui/gfx/geometry/scroll_offset.h"
81 #include "ui/gfx/geometry/size_conversions.h"
82 #include "ui/gfx/geometry/vector2d_conversions.h"
84 namespace cc {
85 namespace {
87 // Small helper class that saves the current viewport location as the user sees
88 // it and resets to the same location.
89 class ViewportAnchor {
90 public:
91 ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
92 : inner_(inner_scroll),
93 outer_(outer_scroll) {
94 viewport_in_content_coordinates_ = inner_->CurrentScrollOffset();
96 if (outer_)
97 viewport_in_content_coordinates_ += outer_->CurrentScrollOffset();
100 void ResetViewportToAnchoredPosition() {
101 DCHECK(outer_);
103 inner_->ClampScrollToMaxScrollOffset();
104 outer_->ClampScrollToMaxScrollOffset();
106 gfx::ScrollOffset viewport_location =
107 inner_->CurrentScrollOffset() + outer_->CurrentScrollOffset();
109 gfx::Vector2dF delta =
110 viewport_in_content_coordinates_.DeltaFrom(viewport_location);
112 delta = outer_->ScrollBy(delta);
113 inner_->ScrollBy(delta);
116 private:
117 LayerImpl* inner_;
118 LayerImpl* outer_;
119 gfx::ScrollOffset viewport_in_content_coordinates_;
122 void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
123 if (visible) {
124 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id,
125 "LayerTreeHostImpl", id);
126 return;
129 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id);
132 size_t GetDefaultMemoryAllocationLimit() {
133 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
134 // from the old texture manager and is just to give us a default memory
135 // allocation before we get a callback from the GPU memory manager. We
136 // should probaby either:
137 // - wait for the callback before rendering anything instead
138 // - push this into the GPU memory manager somehow.
139 return 64 * 1024 * 1024;
142 } // namespace
144 LayerTreeHostImpl::FrameData::FrameData()
145 : render_surface_layer_list(nullptr), has_no_damage(false) {}
147 LayerTreeHostImpl::FrameData::~FrameData() {}
149 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
150 const LayerTreeSettings& settings,
151 LayerTreeHostImplClient* client,
152 Proxy* proxy,
153 RenderingStatsInstrumentation* rendering_stats_instrumentation,
154 SharedBitmapManager* shared_bitmap_manager,
155 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
156 TaskGraphRunner* task_graph_runner,
157 int id) {
158 return make_scoped_ptr(new LayerTreeHostImpl(
159 settings, client, proxy, rendering_stats_instrumentation,
160 shared_bitmap_manager, gpu_memory_buffer_manager, task_graph_runner, id));
163 LayerTreeHostImpl::LayerTreeHostImpl(
164 const LayerTreeSettings& settings,
165 LayerTreeHostImplClient* client,
166 Proxy* proxy,
167 RenderingStatsInstrumentation* rendering_stats_instrumentation,
168 SharedBitmapManager* shared_bitmap_manager,
169 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
170 TaskGraphRunner* task_graph_runner,
171 int id)
172 : client_(client),
173 proxy_(proxy),
174 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE),
175 content_is_suitable_for_gpu_rasterization_(true),
176 has_gpu_rasterization_trigger_(false),
177 use_gpu_rasterization_(false),
178 use_msaa_(false),
179 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
180 tree_resources_for_gpu_rasterization_dirty_(false),
181 input_handler_client_(NULL),
182 did_lock_scrolling_layer_(false),
183 should_bubble_scrolls_(false),
184 wheel_scrolling_(false),
185 scroll_affects_scroll_handler_(false),
186 scroll_layer_id_when_mouse_over_scrollbar_(0),
187 tile_priorities_dirty_(false),
188 root_layer_scroll_offset_delegate_(NULL),
189 settings_(settings),
190 visible_(true),
191 cached_managed_memory_policy_(
192 GetDefaultMemoryAllocationLimit(),
193 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
194 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
195 is_synchronous_single_threaded_(!proxy->HasImplThread() &&
196 !settings.single_thread_proxy_scheduler),
197 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
198 tile_manager_(
199 TileManager::Create(this,
200 GetTaskRunner(),
201 is_synchronous_single_threaded_
202 ? std::numeric_limits<size_t>::max()
203 : settings.scheduled_raster_task_limit)),
204 pinch_gesture_active_(false),
205 pinch_gesture_end_should_clear_scrolling_layer_(false),
206 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
207 paint_time_counter_(PaintTimeCounter::Create()),
208 memory_history_(MemoryHistory::Create()),
209 debug_rect_history_(DebugRectHistory::Create()),
210 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
211 max_memory_needed_bytes_(0),
212 device_scale_factor_(1.f),
213 resourceless_software_draw_(false),
214 animation_registrar_(),
215 rendering_stats_instrumentation_(rendering_stats_instrumentation),
216 micro_benchmark_controller_(this),
217 shared_bitmap_manager_(shared_bitmap_manager),
218 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
219 task_graph_runner_(task_graph_runner),
220 id_(id),
221 requires_high_res_to_draw_(false),
222 is_likely_to_require_a_draw_(false),
223 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
224 if (settings.use_compositor_animation_timelines) {
225 if (settings.accelerated_animation_enabled) {
226 animation_host_ = AnimationHost::Create(ThreadInstance::IMPL);
227 animation_host_->SetMutatorHostClient(this);
228 animation_host_->SetSupportsScrollAnimations(
229 proxy_->SupportsImplScrolling());
231 } else {
232 animation_registrar_ = AnimationRegistrar::Create();
233 animation_registrar_->set_supports_scroll_animations(
234 proxy_->SupportsImplScrolling());
237 DCHECK(proxy_->IsImplThread());
238 DidVisibilityChange(this, visible_);
240 SetDebugState(settings.initial_debug_state);
242 // LTHI always has an active tree.
243 active_tree_ =
244 LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
245 new SyncedTopControls, new SyncedElasticOverscroll);
247 viewport_ = Viewport::Create(this);
249 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
250 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
252 top_controls_manager_ =
253 TopControlsManager::Create(this,
254 settings.top_controls_show_threshold,
255 settings.top_controls_hide_threshold);
258 LayerTreeHostImpl::~LayerTreeHostImpl() {
259 DCHECK(proxy_->IsImplThread());
260 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
261 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
262 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
264 if (input_handler_client_) {
265 input_handler_client_->WillShutdown();
266 input_handler_client_ = NULL;
268 if (scroll_elasticity_helper_)
269 scroll_elasticity_helper_.reset();
271 // The layer trees must be destroyed before the layer tree host. We've
272 // made a contract with our animation controllers that the registrar
273 // will outlive them, and we must make good.
274 if (recycle_tree_)
275 recycle_tree_->Shutdown();
276 if (pending_tree_)
277 pending_tree_->Shutdown();
278 active_tree_->Shutdown();
279 recycle_tree_ = nullptr;
280 pending_tree_ = nullptr;
281 active_tree_ = nullptr;
283 if (animation_host_) {
284 animation_host_->ClearTimelines();
285 animation_host_->SetMutatorHostClient(nullptr);
288 CleanUpTileManager();
291 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
292 // If the begin frame data was handled, then scroll and scale set was applied
293 // by the main thread, so the active tree needs to be updated as if these sent
294 // values were applied and committed.
295 if (CommitEarlyOutHandledCommit(reason))
296 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
299 void LayerTreeHostImpl::BeginCommit() {
300 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
302 // Ensure all textures are returned so partial texture updates can happen
303 // during the commit.
304 // TODO(ericrk): We should not need to ForceReclaimResources when using
305 // Impl-side-painting as it doesn't upload during commits. However,
306 // Display::Draw currently relies on resource being reclaimed to block drawing
307 // between BeginCommit / Swap. See crbug.com/489515.
308 if (output_surface_)
309 output_surface_->ForceReclaimResources();
311 if (!proxy_->CommitToActiveTree())
312 CreatePendingTree();
315 void LayerTreeHostImpl::CommitComplete() {
316 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
318 if (proxy_->CommitToActiveTree()) {
319 // We have to activate animations here or "IsActive()" is true on the layers
320 // but the animations aren't activated yet so they get ignored by
321 // UpdateDrawProperties.
322 ActivateAnimations();
325 // Start animations before UpdateDrawProperties and PrepareTiles, as they can
326 // change the results. When doing commit to the active tree, this must happen
327 // after ActivateAnimations() in order for this ticking to be propogated to
328 // layers on the active tree.
329 Animate();
331 // LayerTreeHost may have changed the GPU rasterization flags state, which
332 // may require an update of the tree resources.
333 UpdateTreeResourcesForGpuRasterizationIfNeeded();
334 sync_tree()->set_needs_update_draw_properties();
336 // We need an update immediately post-commit to have the opportunity to create
337 // tilings. Because invalidations may be coming from the main thread, it's
338 // safe to do an update for lcd text at this point and see if lcd text needs
339 // to be disabled on any layers.
340 bool update_lcd_text = true;
341 sync_tree()->UpdateDrawProperties(update_lcd_text);
342 // Start working on newly created tiles immediately if needed.
343 // TODO(vmpstr): Investigate always having PrepareTiles issue
344 // NotifyReadyToActivate, instead of handling it here.
345 bool did_prepare_tiles = PrepareTiles();
346 if (!did_prepare_tiles) {
347 NotifyReadyToActivate();
349 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
350 // is important for SingleThreadProxy and impl-side painting case. For
351 // STP, we commit to active tree and RequiresHighResToDraw, and set
352 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
353 if (proxy_->CommitToActiveTree())
354 NotifyReadyToDraw();
357 micro_benchmark_controller_.DidCompleteCommit();
360 bool LayerTreeHostImpl::CanDraw() const {
361 // Note: If you are changing this function or any other function that might
362 // affect the result of CanDraw, make sure to call
363 // client_->OnCanDrawStateChanged in the proper places and update the
364 // NotifyIfCanDrawChanged test.
366 if (!renderer_) {
367 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
368 TRACE_EVENT_SCOPE_THREAD);
369 return false;
372 // Must have an OutputSurface if |renderer_| is not NULL.
373 DCHECK(output_surface_);
375 // TODO(boliu): Make draws without root_layer work and move this below
376 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
377 if (!active_tree_->root_layer()) {
378 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
379 TRACE_EVENT_SCOPE_THREAD);
380 return false;
383 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
384 return true;
386 if (DrawViewportSize().IsEmpty()) {
387 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
388 TRACE_EVENT_SCOPE_THREAD);
389 return false;
391 if (active_tree_->ViewportSizeInvalid()) {
392 TRACE_EVENT_INSTANT0(
393 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
394 TRACE_EVENT_SCOPE_THREAD);
395 return false;
397 if (EvictedUIResourcesExist()) {
398 TRACE_EVENT_INSTANT0(
399 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
400 TRACE_EVENT_SCOPE_THREAD);
401 return false;
403 return true;
406 void LayerTreeHostImpl::Animate() {
407 base::TimeTicks monotonic_time = CurrentBeginFrameArgs().frame_time;
409 // mithro(TODO): Enable these checks.
410 // DCHECK(!current_begin_frame_tracker_.HasFinished());
411 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
412 // << "Called animate with unknown frame time!?";
413 if (!root_layer_scroll_offset_delegate_ ||
414 (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
415 CurrentlyScrollingLayer() != OuterViewportScrollLayer()))
416 AnimateInput(monotonic_time);
417 AnimatePageScale(monotonic_time);
418 AnimateLayers(monotonic_time);
419 AnimateScrollbars(monotonic_time);
420 AnimateTopControls(monotonic_time);
423 bool LayerTreeHostImpl::PrepareTiles() {
424 if (!tile_priorities_dirty_)
425 return false;
427 client_->WillPrepareTiles();
428 bool did_prepare_tiles = tile_manager_->PrepareTiles(global_tile_state_);
429 if (did_prepare_tiles)
430 tile_priorities_dirty_ = false;
431 client_->DidPrepareTiles();
432 return did_prepare_tiles;
435 void LayerTreeHostImpl::StartPageScaleAnimation(
436 const gfx::Vector2d& target_offset,
437 bool anchor_point,
438 float page_scale,
439 base::TimeDelta duration) {
440 if (!InnerViewportScrollLayer())
441 return;
443 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
444 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
445 gfx::SizeF viewport_size =
446 active_tree_->InnerViewportContainerLayer()->bounds();
448 // Easing constants experimentally determined.
449 scoped_ptr<TimingFunction> timing_function =
450 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
452 // TODO(miletus) : Pass in ScrollOffset.
453 page_scale_animation_ = PageScaleAnimation::Create(
454 ScrollOffsetToVector2dF(scroll_total),
455 active_tree_->current_page_scale_factor(), viewport_size,
456 scaled_scrollable_size, timing_function.Pass());
458 if (anchor_point) {
459 gfx::Vector2dF anchor(target_offset);
460 page_scale_animation_->ZoomWithAnchor(anchor,
461 page_scale,
462 duration.InSecondsF());
463 } else {
464 gfx::Vector2dF scaled_target_offset = target_offset;
465 page_scale_animation_->ZoomTo(scaled_target_offset,
466 page_scale,
467 duration.InSecondsF());
470 SetNeedsAnimate();
471 client_->SetNeedsCommitOnImplThread();
472 client_->RenewTreePriority();
475 void LayerTreeHostImpl::SetNeedsAnimateInput() {
476 if (root_layer_scroll_offset_delegate_ &&
477 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
478 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
479 if (root_layer_animation_callback_.is_null()) {
480 root_layer_animation_callback_ =
481 base::Bind(&LayerTreeHostImpl::AnimateInput, AsWeakPtr());
483 root_layer_scroll_offset_delegate_->SetNeedsAnimate(
484 root_layer_animation_callback_);
485 return;
488 SetNeedsAnimate();
491 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
492 const gfx::Point& viewport_point,
493 InputHandler::ScrollInputType type) {
494 if (!CurrentlyScrollingLayer())
495 return false;
497 gfx::PointF device_viewport_point =
498 gfx::ScalePoint(viewport_point, device_scale_factor_);
500 LayerImpl* layer_impl =
501 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
503 bool scroll_on_main_thread = false;
504 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
505 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
507 if (!scrolling_layer_impl)
508 return false;
510 if (CurrentlyScrollingLayer() == scrolling_layer_impl)
511 return true;
513 // For active scrolling state treat the inner/outer viewports interchangeably.
514 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
515 scrolling_layer_impl == OuterViewportScrollLayer()) ||
516 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
517 scrolling_layer_impl == InnerViewportScrollLayer())) {
518 return true;
521 return false;
524 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
525 const gfx::Point& viewport_point) {
526 gfx::PointF device_viewport_point =
527 gfx::ScalePoint(viewport_point, device_scale_factor_);
529 LayerImpl* layer_impl =
530 active_tree_->FindLayerWithWheelHandlerThatIsHitByPoint(
531 device_viewport_point);
533 return layer_impl != NULL;
536 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
537 if (LayerImpl* scroll_parent = layer->scroll_parent())
538 return scroll_parent;
539 return layer->parent();
542 static ScrollBlocksOn EffectiveScrollBlocksOn(LayerImpl* layer) {
543 ScrollBlocksOn blocks = SCROLL_BLOCKS_ON_NONE;
544 for (; layer; layer = NextScrollLayer(layer)) {
545 blocks |= layer->scroll_blocks_on();
547 return blocks;
550 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
551 const gfx::Point& viewport_point) {
552 gfx::PointF device_viewport_point =
553 gfx::ScalePoint(viewport_point, device_scale_factor_);
555 // First check if scrolling at this point is required to block on any
556 // touch event handlers. Note that we must start at the innermost layer
557 // (as opposed to only the layer found to contain a touch handler region
558 // below) to ensure all relevant scroll-blocks-on values are applied.
559 LayerImpl* layer_impl =
560 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
561 ScrollBlocksOn blocking = EffectiveScrollBlocksOn(layer_impl);
562 if (!(blocking & SCROLL_BLOCKS_ON_START_TOUCH))
563 return false;
565 // Now determine if there are actually any handlers at that point.
566 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
567 layer_impl = active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
568 device_viewport_point);
569 return layer_impl != NULL;
572 scoped_ptr<SwapPromiseMonitor>
573 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
574 ui::LatencyInfo* latency) {
575 return make_scoped_ptr(
576 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
579 ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() {
580 DCHECK(!scroll_elasticity_helper_);
581 if (settings_.enable_elastic_overscroll) {
582 scroll_elasticity_helper_.reset(
583 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
585 return scroll_elasticity_helper_.get();
588 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
589 scoped_ptr<SwapPromise> swap_promise) {
590 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
593 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
594 LayerImpl* root_draw_layer,
595 const LayerImplList& render_surface_layer_list) {
596 // For now, we use damage tracking to compute a global scissor. To do this, we
597 // must compute all damage tracking before drawing anything, so that we know
598 // the root damage rect. The root damage rect is then used to scissor each
599 // surface.
600 size_t render_surface_layer_list_size = render_surface_layer_list.size();
601 for (size_t i = 0; i < render_surface_layer_list_size; ++i) {
602 size_t surface_index = render_surface_layer_list_size - 1 - i;
603 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
604 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
605 DCHECK(render_surface);
606 render_surface->damage_tracker()->UpdateDamageTrackingState(
607 render_surface->layer_list(),
608 render_surface_layer->id(),
609 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
610 render_surface->content_rect(),
611 render_surface_layer->mask_layer(),
612 render_surface_layer->filters());
616 void LayerTreeHostImpl::FrameData::AsValueInto(
617 base::trace_event::TracedValue* value) const {
618 value->SetBoolean("has_no_damage", has_no_damage);
620 // Quad data can be quite large, so only dump render passes if we select
621 // cc.debug.quads.
622 bool quads_enabled;
623 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
624 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
625 if (quads_enabled) {
626 value->BeginArray("render_passes");
627 for (size_t i = 0; i < render_passes.size(); ++i) {
628 value->BeginDictionary();
629 render_passes[i]->AsValueInto(value);
630 value->EndDictionary();
632 value->EndArray();
636 void LayerTreeHostImpl::FrameData::AppendRenderPass(
637 scoped_ptr<RenderPass> render_pass) {
638 render_passes_by_id[render_pass->id] = render_pass.get();
639 render_passes.push_back(render_pass.Pass());
642 DrawMode LayerTreeHostImpl::GetDrawMode() const {
643 if (resourceless_software_draw_) {
644 return DRAW_MODE_RESOURCELESS_SOFTWARE;
645 } else if (output_surface_->context_provider()) {
646 return DRAW_MODE_HARDWARE;
647 } else {
648 return DRAW_MODE_SOFTWARE;
652 static void AppendQuadsForRenderSurfaceLayer(
653 RenderPass* target_render_pass,
654 LayerImpl* layer,
655 const RenderPass* contributing_render_pass,
656 AppendQuadsData* append_quads_data) {
657 RenderSurfaceImpl* surface = layer->render_surface();
658 const gfx::Transform& draw_transform = surface->draw_transform();
659 const Occlusion& occlusion = surface->occlusion_in_content_space();
660 SkColor debug_border_color = surface->GetDebugBorderColor();
661 float debug_border_width = surface->GetDebugBorderWidth();
662 LayerImpl* mask_layer = layer->mask_layer();
664 surface->AppendQuads(target_render_pass, draw_transform, occlusion,
665 debug_border_color, debug_border_width, mask_layer,
666 append_quads_data, contributing_render_pass->id);
668 // Add replica after the surface so that it appears below the surface.
669 if (layer->has_replica()) {
670 const gfx::Transform& replica_draw_transform =
671 surface->replica_draw_transform();
672 Occlusion replica_occlusion = occlusion.GetOcclusionWithGivenDrawTransform(
673 surface->replica_draw_transform());
674 SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor();
675 float replica_debug_border_width = surface->GetReplicaDebugBorderWidth();
676 // TODO(danakj): By using the same RenderSurfaceImpl for both the
677 // content and its reflection, it's currently not possible to apply a
678 // separate mask to the reflection layer or correctly handle opacity in
679 // reflections (opacity must be applied after drawing both the layer and its
680 // reflection). The solution is to introduce yet another RenderSurfaceImpl
681 // to draw the layer and its reflection in. For now we only apply a separate
682 // reflection mask if the contents don't have a mask of their own.
683 LayerImpl* replica_mask_layer =
684 mask_layer ? mask_layer : layer->replica_layer()->mask_layer();
686 surface->AppendQuads(target_render_pass, replica_draw_transform,
687 replica_occlusion, replica_debug_border_color,
688 replica_debug_border_width, replica_mask_layer,
689 append_quads_data, contributing_render_pass->id);
693 static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect,
694 RenderPass* target_render_pass,
695 LayerImpl* root_layer,
696 SkColor screen_background_color,
697 const Region& fill_region) {
698 if (!root_layer || !SkColorGetA(screen_background_color))
699 return;
700 if (fill_region.IsEmpty())
701 return;
703 // Manually create the quad state for the gutter quads, as the root layer
704 // doesn't have any bounds and so can't generate this itself.
705 // TODO(danakj): Make the gutter quads generated by the solid color layer
706 // (make it smarter about generating quads to fill unoccluded areas).
708 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
709 float opacity = 1.f;
710 int sorting_context_id = 0;
711 SharedQuadState* shared_quad_state =
712 target_render_pass->CreateAndAppendSharedQuadState();
713 shared_quad_state->SetAll(gfx::Transform(),
714 root_target_rect.size(),
715 root_target_rect,
716 root_target_rect,
717 false,
718 opacity,
719 SkXfermode::kSrcOver_Mode,
720 sorting_context_id);
722 for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect();
723 fill_rects.next()) {
724 gfx::Rect screen_space_rect = fill_rects.rect();
725 gfx::Rect visible_screen_space_rect = screen_space_rect;
726 // Skip the quad culler and just append the quads directly to avoid
727 // occlusion checks.
728 SolidColorDrawQuad* quad =
729 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
730 quad->SetNew(shared_quad_state,
731 screen_space_rect,
732 visible_screen_space_rect,
733 screen_background_color,
734 false);
738 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
739 FrameData* frame) {
740 DCHECK(frame->render_passes.empty());
741 DCHECK(CanDraw());
742 DCHECK(active_tree_->root_layer());
744 TrackDamageForAllSurfaces(active_tree_->root_layer(),
745 *frame->render_surface_layer_list);
747 // If the root render surface has no visible damage, then don't generate a
748 // frame at all.
749 RenderSurfaceImpl* root_surface =
750 active_tree_->root_layer()->render_surface();
751 bool root_surface_has_no_visible_damage =
752 !root_surface->damage_tracker()->current_damage_rect().Intersects(
753 root_surface->content_rect());
754 bool root_surface_has_contributing_layers =
755 !root_surface->layer_list().empty();
756 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
757 active_tree_->hud_layer()->IsAnimatingHUDContents();
758 if (root_surface_has_contributing_layers &&
759 root_surface_has_no_visible_damage &&
760 active_tree_->LayersWithCopyOutputRequest().empty() &&
761 !output_surface_->capabilities().can_force_reclaim_resources &&
762 !hud_wants_to_draw_) {
763 TRACE_EVENT0("cc",
764 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
765 frame->has_no_damage = true;
766 DCHECK(!output_surface_->capabilities()
767 .draw_and_swap_full_viewport_every_frame);
768 return DRAW_SUCCESS;
771 TRACE_EVENT_BEGIN2(
772 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
773 "render_surface_layer_list.size()",
774 static_cast<uint64>(frame->render_surface_layer_list->size()),
775 "RequiresHighResToDraw", RequiresHighResToDraw());
777 // Create the render passes in dependency order.
778 size_t render_surface_layer_list_size =
779 frame->render_surface_layer_list->size();
780 for (size_t i = 0; i < render_surface_layer_list_size; ++i) {
781 size_t surface_index = render_surface_layer_list_size - 1 - i;
782 LayerImpl* render_surface_layer =
783 (*frame->render_surface_layer_list)[surface_index];
784 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
786 bool should_draw_into_render_pass =
787 render_surface_layer->parent() == NULL ||
788 render_surface->contributes_to_drawn_surface() ||
789 render_surface_layer->HasCopyRequest();
790 if (should_draw_into_render_pass)
791 render_surface->AppendRenderPasses(frame);
794 // When we are displaying the HUD, change the root damage rect to cover the
795 // entire root surface. This will disable partial-swap/scissor optimizations
796 // that would prevent the HUD from updating, since the HUD does not cause
797 // damage itself, to prevent it from messing with damage visualizations. Since
798 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
799 // changing the RenderPass does not affect them.
800 if (active_tree_->hud_layer()) {
801 RenderPass* root_pass = frame->render_passes.back();
802 root_pass->damage_rect = root_pass->output_rect;
805 // Grab this region here before iterating layers. Taking copy requests from
806 // the layers while constructing the render passes will dirty the render
807 // surface layer list and this unoccluded region, flipping the dirty bit to
808 // true, and making us able to query for it without doing
809 // UpdateDrawProperties again. The value inside the Region is not actually
810 // changed until UpdateDrawProperties happens, so a reference to it is safe.
811 const Region& unoccluded_screen_space_region =
812 active_tree_->UnoccludedScreenSpaceRegion();
814 // Typically when we are missing a texture and use a checkerboard quad, we
815 // still draw the frame. However when the layer being checkerboarded is moving
816 // due to an impl-animation, we drop the frame to avoid flashing due to the
817 // texture suddenly appearing in the future.
818 DrawResult draw_result = DRAW_SUCCESS;
820 int layers_drawn = 0;
822 const DrawMode draw_mode = GetDrawMode();
824 int num_missing_tiles = 0;
825 int num_incomplete_tiles = 0;
826 bool have_copy_request = false;
827 bool have_missing_animated_tiles = false;
829 LayerIterator end = LayerIterator::End(frame->render_surface_layer_list);
830 for (LayerIterator it =
831 LayerIterator::Begin(frame->render_surface_layer_list);
832 it != end; ++it) {
833 RenderPassId target_render_pass_id =
834 it.target_render_surface_layer()->render_surface()->GetRenderPassId();
835 RenderPass* target_render_pass =
836 frame->render_passes_by_id[target_render_pass_id];
838 AppendQuadsData append_quads_data;
840 if (it.represents_target_render_surface()) {
841 if (it->HasCopyRequest()) {
842 have_copy_request = true;
843 it->TakeCopyRequestsAndTransformToTarget(
844 &target_render_pass->copy_requests);
846 } else if (it.represents_contributing_render_surface() &&
847 it->render_surface()->contributes_to_drawn_surface()) {
848 RenderPassId contributing_render_pass_id =
849 it->render_surface()->GetRenderPassId();
850 RenderPass* contributing_render_pass =
851 frame->render_passes_by_id[contributing_render_pass_id];
852 AppendQuadsForRenderSurfaceLayer(target_render_pass,
853 *it,
854 contributing_render_pass,
855 &append_quads_data);
856 } else if (it.represents_itself() && !it->visible_layer_rect().IsEmpty()) {
857 bool occluded =
858 it->draw_properties().occlusion_in_content_space.IsOccluded(
859 it->visible_layer_rect());
860 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
861 DCHECK_EQ(active_tree_, it->layer_tree_impl());
863 frame->will_draw_layers.push_back(*it);
865 if (it->HasContributingDelegatedRenderPasses()) {
866 RenderPassId contributing_render_pass_id =
867 it->FirstContributingRenderPassId();
868 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
869 frame->render_passes_by_id.end()) {
870 RenderPass* render_pass =
871 frame->render_passes_by_id[contributing_render_pass_id];
873 it->AppendQuads(render_pass, &append_quads_data);
875 contributing_render_pass_id =
876 it->NextContributingRenderPassId(contributing_render_pass_id);
880 it->AppendQuads(target_render_pass, &append_quads_data);
882 // For layers that represent themselves, add composite frame timing
883 // requests if the visible rect intersects the requested rect.
884 for (const auto& request : it->frame_timing_requests()) {
885 if (request.rect().Intersects(it->visible_layer_rect())) {
886 frame->composite_events.push_back(
887 FrameTimingTracker::FrameAndRectIds(
888 active_tree_->source_frame_number(), request.id()));
893 ++layers_drawn;
896 rendering_stats_instrumentation_->AddVisibleContentArea(
897 append_quads_data.visible_layer_area);
898 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
899 append_quads_data.approximated_visible_content_area);
900 rendering_stats_instrumentation_->AddCheckerboardedVisibleContentArea(
901 append_quads_data.checkerboarded_visible_content_area);
903 num_missing_tiles += append_quads_data.num_missing_tiles;
904 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
906 if (append_quads_data.num_missing_tiles) {
907 bool layer_has_animating_transform =
908 it->screen_space_transform_is_animating();
909 if (layer_has_animating_transform)
910 have_missing_animated_tiles = true;
914 if (have_missing_animated_tiles)
915 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
917 // When we require high res to draw, abort the draw (almost) always. This does
918 // not cause the scheduler to do a main frame, instead it will continue to try
919 // drawing until we finally complete, so the copy request will not be lost.
920 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
921 if (num_incomplete_tiles || num_missing_tiles) {
922 if (RequiresHighResToDraw())
923 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
926 // When this capability is set we don't have control over the surface the
927 // compositor draws to, so even though the frame may not be complete, the
928 // previous frame has already been potentially lost, so an incomplete frame is
929 // better than nothing, so this takes highest precidence.
930 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
931 draw_result = DRAW_SUCCESS;
933 #if DCHECK_IS_ON()
934 for (const auto& render_pass : frame->render_passes) {
935 for (const auto& quad : render_pass->quad_list)
936 DCHECK(quad->shared_quad_state);
937 DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
938 frame->render_passes_by_id.end());
940 #endif
941 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
943 if (!active_tree_->has_transparent_background()) {
944 frame->render_passes.back()->has_transparent_background = false;
945 AppendQuadsToFillScreen(
946 active_tree_->RootScrollLayerDeviceViewportBounds(),
947 frame->render_passes.back(), active_tree_->root_layer(),
948 active_tree_->background_color(), unoccluded_screen_space_region);
951 RemoveRenderPasses(frame);
952 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
954 // Any copy requests left in the tree are not going to get serviced, and
955 // should be aborted.
956 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
957 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
958 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
959 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
961 for (size_t i = 0; i < requests_to_abort.size(); ++i)
962 requests_to_abort[i]->SendEmptyResult();
964 // If we're making a frame to draw, it better have at least one render pass.
965 DCHECK(!frame->render_passes.empty());
967 if (active_tree_->has_ever_been_drawn()) {
968 UMA_HISTOGRAM_COUNTS_100(
969 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
970 num_missing_tiles);
971 UMA_HISTOGRAM_COUNTS_100(
972 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
973 num_incomplete_tiles);
976 // Should only have one render pass in resourceless software mode.
977 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
978 frame->render_passes.size() == 1u)
979 << frame->render_passes.size();
981 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
982 "draw_result", draw_result, "missing tiles",
983 num_missing_tiles);
985 // Draw has to be successful to not drop the copy request layer.
986 // When we have a copy request for a layer, we need to draw even if there
987 // would be animating checkerboards, because failing under those conditions
988 // triggers a new main frame, which may cause the copy request layer to be
989 // destroyed.
990 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
991 // trigger this DCHECK.
992 DCHECK_IMPLIES(have_copy_request, draw_result == DRAW_SUCCESS);
994 return draw_result;
997 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
998 top_controls_manager_->MainThreadHasStoppedFlinging();
999 if (input_handler_client_)
1000 input_handler_client_->MainThreadHasStoppedFlinging();
1003 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1004 client_->SetNeedsCommitOnImplThread();
1005 client_->RenewTreePriority();
1008 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
1009 viewport_damage_rect_.Union(damage_rect);
1012 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1013 TRACE_EVENT1("cc",
1014 "LayerTreeHostImpl::PrepareToDraw",
1015 "SourceFrameNumber",
1016 active_tree_->source_frame_number());
1017 if (input_handler_client_)
1018 input_handler_client_->ReconcileElasticOverscrollAndRootScroll();
1020 UMA_HISTOGRAM_CUSTOM_COUNTS(
1021 "Compositing.NumActiveLayers",
1022 base::saturated_cast<int>(active_tree_->NumLayers()), 1, 400, 20);
1024 size_t total_picture_memory = 0;
1025 for (const PictureLayerImpl* layer : active_tree()->picture_layers())
1026 total_picture_memory += layer->GetRasterSource()->GetPictureMemoryUsage();
1027 if (total_picture_memory != 0) {
1028 UMA_HISTOGRAM_COUNTS(
1029 "Compositing.PictureMemoryUsageKb",
1030 base::saturated_cast<int>(total_picture_memory / 1024));
1033 bool update_lcd_text = false;
1034 bool ok = active_tree_->UpdateDrawProperties(update_lcd_text);
1035 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1037 // This will cause NotifyTileStateChanged() to be called for any tiles that
1038 // completed, which will add damage for visible tiles to the frame for them so
1039 // they appear as part of the current frame being drawn.
1040 tile_manager_->Flush();
1042 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1043 frame->render_passes.clear();
1044 frame->render_passes_by_id.clear();
1045 frame->will_draw_layers.clear();
1046 frame->has_no_damage = false;
1048 if (active_tree_->root_layer()) {
1049 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1050 viewport_damage_rect_ = gfx::Rect();
1052 active_tree_->root_layer()->render_surface()->damage_tracker()->
1053 AddDamageNextUpdate(device_viewport_damage_rect);
1056 DrawResult draw_result = CalculateRenderPasses(frame);
1057 if (draw_result != DRAW_SUCCESS) {
1058 DCHECK(!output_surface_->capabilities()
1059 .draw_and_swap_full_viewport_every_frame);
1060 return draw_result;
1063 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1064 // this function is called again.
1065 return draw_result;
1068 void LayerTreeHostImpl::RemoveRenderPasses(FrameData* frame) {
1069 // There is always at least a root RenderPass.
1070 DCHECK_GE(frame->render_passes.size(), 1u);
1072 // A set of RenderPasses that we have seen.
1073 std::set<RenderPassId> pass_exists;
1074 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1075 // they refer to).
1076 base::SmallMap<base::hash_map<RenderPassId, int>> pass_references;
1078 // Iterate RenderPasses in draw order, removing empty render passes (except
1079 // the root RenderPass).
1080 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
1081 RenderPass* pass = frame->render_passes[i];
1083 // Remove orphan RenderPassDrawQuads.
1084 bool removed = true;
1085 while (removed) {
1086 removed = false;
1087 for (auto it = pass->quad_list.begin(); it != pass->quad_list.end();
1088 ++it) {
1089 if (it->material != DrawQuad::RENDER_PASS)
1090 continue;
1091 const RenderPassDrawQuad* quad = RenderPassDrawQuad::MaterialCast(*it);
1092 // If the RenderPass doesn't exist, we can remove the quad.
1093 if (pass_exists.count(quad->render_pass_id)) {
1094 // Otherwise, save a reference to the RenderPass so we know there's a
1095 // quad using it.
1096 pass_references[quad->render_pass_id]++;
1097 continue;
1099 // This invalidates the iterator. So break out of the loop and look
1100 // again. Luckily there's not a lot of render passes cuz this is
1101 // terrible.
1102 // TODO(danakj): We could make erase not invalidate the iterator.
1103 pass->quad_list.EraseAndInvalidateAllPointers(it);
1104 removed = true;
1105 break;
1109 if (i == frame->render_passes.size() - 1) {
1110 // Don't remove the root RenderPass.
1111 break;
1114 if (pass->quad_list.empty() && pass->copy_requests.empty()) {
1115 // Remove the pass and decrement |i| to counter the for loop's increment,
1116 // so we don't skip the next pass in the loop.
1117 frame->render_passes_by_id.erase(pass->id);
1118 frame->render_passes.erase(frame->render_passes.begin() + i);
1119 --i;
1120 continue;
1123 pass_exists.insert(pass->id);
1126 // Remove RenderPasses that are not referenced by any draw quads or copy
1127 // requests (except the root RenderPass).
1128 for (size_t i = 0; i < frame->render_passes.size() - 1; ++i) {
1129 // Iterating from the back of the list to the front, skipping over the
1130 // back-most (root) pass, in order to remove each qualified RenderPass, and
1131 // drop references to earlier RenderPasses allowing them to be removed to.
1132 RenderPass* pass =
1133 frame->render_passes[frame->render_passes.size() - 2 - i];
1134 if (!pass->copy_requests.empty())
1135 continue;
1136 if (pass_references[pass->id])
1137 continue;
1139 for (auto it = pass->quad_list.begin(); it != pass->quad_list.end(); ++it) {
1140 if (it->material != DrawQuad::RENDER_PASS)
1141 continue;
1142 const RenderPassDrawQuad* quad = RenderPassDrawQuad::MaterialCast(*it);
1143 pass_references[quad->render_pass_id]--;
1146 frame->render_passes_by_id.erase(pass->id);
1147 frame->render_passes.erase(frame->render_passes.end() - 2 - i);
1148 --i;
1152 void LayerTreeHostImpl::EvictTexturesForTesting() {
1153 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1156 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1157 NOTREACHED();
1160 void LayerTreeHostImpl::ResetTreesForTesting() {
1161 if (active_tree_)
1162 active_tree_->DetachLayerTree();
1163 active_tree_ =
1164 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1165 active_tree()->top_controls_shown_ratio(),
1166 active_tree()->elastic_overscroll());
1167 if (pending_tree_)
1168 pending_tree_->DetachLayerTree();
1169 pending_tree_ = nullptr;
1170 if (recycle_tree_)
1171 recycle_tree_->DetachLayerTree();
1172 recycle_tree_ = nullptr;
1175 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1176 return fps_counter_->current_frame_number();
1179 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1180 const ManagedMemoryPolicy& policy) {
1181 if (!resource_pool_)
1182 return;
1184 global_tile_state_.hard_memory_limit_in_bytes = 0;
1185 global_tile_state_.soft_memory_limit_in_bytes = 0;
1186 if (visible_ && policy.bytes_limit_when_visible > 0) {
1187 global_tile_state_.hard_memory_limit_in_bytes =
1188 policy.bytes_limit_when_visible;
1189 global_tile_state_.soft_memory_limit_in_bytes =
1190 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1191 settings_.max_memory_for_prepaint_percentage) /
1192 100;
1194 global_tile_state_.memory_limit_policy =
1195 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1196 visible_ ?
1197 policy.priority_cutoff_when_visible :
1198 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1199 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1201 if (output_surface_ && global_tile_state_.hard_memory_limit_in_bytes > 0) {
1202 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1203 // allow the worker context to retain allocated resources. Notify the worker
1204 // context. If the memory policy has become zero, we'll handle the
1205 // notification in NotifyAllTileTasksCompleted, after in-progress work
1206 // finishes.
1207 output_surface_->SetWorkerContextShouldAggressivelyFreeResources(
1208 false /* aggressively_free_resources */);
1211 DCHECK(resource_pool_);
1212 resource_pool_->CheckBusyResources();
1213 // Soft limit is used for resource pool such that memory returns to soft
1214 // limit after going over.
1215 resource_pool_->SetResourceUsageLimits(
1216 global_tile_state_.soft_memory_limit_in_bytes,
1217 global_tile_state_.num_resources_limit);
1219 DidModifyTilePriorities();
1222 void LayerTreeHostImpl::DidModifyTilePriorities() {
1223 // Mark priorities as dirty and schedule a PrepareTiles().
1224 tile_priorities_dirty_ = true;
1225 client_->SetNeedsPrepareTilesOnImplThread();
1228 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue(
1229 TreePriority tree_priority,
1230 RasterTilePriorityQueue::Type type) {
1231 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1233 return RasterTilePriorityQueue::Create(active_tree_->picture_layers(),
1234 pending_tree_
1235 ? pending_tree_->picture_layers()
1236 : std::vector<PictureLayerImpl*>(),
1237 tree_priority, type);
1240 scoped_ptr<EvictionTilePriorityQueue> LayerTreeHostImpl::BuildEvictionQueue(
1241 TreePriority tree_priority) {
1242 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1244 scoped_ptr<EvictionTilePriorityQueue> queue(new EvictionTilePriorityQueue);
1245 queue->Build(active_tree_->picture_layers(),
1246 pending_tree_ ? pending_tree_->picture_layers()
1247 : std::vector<PictureLayerImpl*>(),
1248 tree_priority);
1249 return queue;
1252 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1253 bool is_likely_to_require_a_draw) {
1254 // Proactively tell the scheduler that we expect to draw within each vsync
1255 // until we get all the tiles ready to draw. If we happen to miss a required
1256 // for draw tile here, then we will miss telling the scheduler each frame that
1257 // we intend to draw so it may make worse scheduling decisions.
1258 is_likely_to_require_a_draw_ = is_likely_to_require_a_draw;
1261 void LayerTreeHostImpl::NotifyReadyToActivate() {
1262 client_->NotifyReadyToActivate();
1265 void LayerTreeHostImpl::NotifyReadyToDraw() {
1266 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1267 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1268 // causing optimistic requests to draw a frame.
1269 is_likely_to_require_a_draw_ = false;
1271 client_->NotifyReadyToDraw();
1274 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1275 // The tile tasks started by the most recent call to PrepareTiles have
1276 // completed. Now is a good time to free resources if necessary.
1277 if (output_surface_ && global_tile_state_.hard_memory_limit_in_bytes == 0) {
1278 output_surface_->SetWorkerContextShouldAggressivelyFreeResources(
1279 true /* aggressively_free_resources */);
1283 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1284 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1286 if (active_tree_) {
1287 LayerImpl* layer_impl =
1288 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1289 if (layer_impl)
1290 layer_impl->NotifyTileStateChanged(tile);
1293 if (pending_tree_) {
1294 LayerImpl* layer_impl =
1295 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1296 if (layer_impl)
1297 layer_impl->NotifyTileStateChanged(tile);
1300 // Check for a non-null active tree to avoid doing this during shutdown.
1301 if (active_tree_ && !client_->IsInsideDraw() && tile->required_for_draw()) {
1302 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1303 // redraw will make those tiles be displayed.
1304 SetNeedsRedraw();
1308 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1309 SetManagedMemoryPolicy(policy);
1311 // This is short term solution to synchronously drop tile resources when
1312 // using synchronous compositing to avoid memory usage regression.
1313 // TODO(boliu): crbug.com/499004 to track removing this.
1314 if (!policy.bytes_limit_when_visible && resource_pool_ &&
1315 settings_.using_synchronous_renderer_compositor) {
1316 ReleaseTreeResources();
1317 CleanUpTileManager();
1319 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1320 // be skipped if no work was enqueued at the time the tile manager was
1321 // destroyed.
1322 NotifyAllTileTasksCompleted();
1324 CreateTileManagerResources();
1325 RecreateTreeResources();
1329 void LayerTreeHostImpl::SetTreeActivationCallback(
1330 const base::Closure& callback) {
1331 DCHECK(proxy_->IsImplThread());
1332 tree_activation_callback_ = callback;
1335 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1336 const ManagedMemoryPolicy& policy) {
1337 if (cached_managed_memory_policy_ == policy)
1338 return;
1340 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1342 cached_managed_memory_policy_ = policy;
1343 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1345 if (old_policy == actual_policy)
1346 return;
1348 if (!proxy_->HasImplThread()) {
1349 // In single-thread mode, this can be called on the main thread by
1350 // GLRenderer::OnMemoryAllocationChanged.
1351 DebugScopedSetImplThread impl_thread(proxy_);
1352 UpdateTileManagerMemoryPolicy(actual_policy);
1353 } else {
1354 DCHECK(proxy_->IsImplThread());
1355 UpdateTileManagerMemoryPolicy(actual_policy);
1358 // If there is already enough memory to draw everything imaginable and the
1359 // new memory limit does not change this, then do not re-commit. Don't bother
1360 // skipping commits if this is not visible (commits don't happen when not
1361 // visible, there will almost always be a commit when this becomes visible).
1362 bool needs_commit = true;
1363 if (visible() &&
1364 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1365 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1366 actual_policy.priority_cutoff_when_visible ==
1367 old_policy.priority_cutoff_when_visible) {
1368 needs_commit = false;
1371 if (needs_commit)
1372 client_->SetNeedsCommitOnImplThread();
1375 void LayerTreeHostImpl::SetExternalDrawConstraints(
1376 const gfx::Transform& transform,
1377 const gfx::Rect& viewport,
1378 const gfx::Rect& clip,
1379 const gfx::Rect& viewport_rect_for_tile_priority,
1380 const gfx::Transform& transform_for_tile_priority,
1381 bool resourceless_software_draw) {
1382 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1383 if (!resourceless_software_draw) {
1384 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1385 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1386 // Convert from screen space to view space.
1387 viewport_rect_for_tile_priority_in_view_space =
1388 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1389 screen_to_view, viewport_rect_for_tile_priority));
1393 if (external_transform_ != transform || external_viewport_ != viewport ||
1394 resourceless_software_draw_ != resourceless_software_draw ||
1395 viewport_rect_for_tile_priority_ !=
1396 viewport_rect_for_tile_priority_in_view_space) {
1397 active_tree_->set_needs_update_draw_properties();
1400 external_transform_ = transform;
1401 external_viewport_ = viewport;
1402 external_clip_ = clip;
1403 viewport_rect_for_tile_priority_ =
1404 viewport_rect_for_tile_priority_in_view_space;
1405 resourceless_software_draw_ = resourceless_software_draw;
1408 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1409 if (damage_rect.IsEmpty())
1410 return;
1411 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1412 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1415 void LayerTreeHostImpl::DidSwapBuffers() {
1416 client_->DidSwapBuffersOnImplThread();
1419 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1420 client_->DidSwapBuffersCompleteOnImplThread();
1423 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1424 // TODO(piman): We may need to do some validation on this ack before
1425 // processing it.
1426 if (renderer_)
1427 renderer_->ReceiveSwapBuffersAck(*ack);
1429 // In OOM, we now might be able to release more resources that were held
1430 // because they were exported.
1431 if (resource_pool_) {
1432 resource_pool_->CheckBusyResources();
1433 resource_pool_->ReduceResourceUsage();
1435 // If we're not visible, we likely released resources, so we want to
1436 // aggressively flush here to make sure those DeleteTextures make it to the
1437 // GPU process to free up the memory.
1438 if (output_surface_->context_provider() && !visible_) {
1439 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1443 void LayerTreeHostImpl::OnDraw() {
1444 client_->OnDrawForOutputSurface();
1447 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1448 client_->OnCanDrawStateChanged(CanDraw());
1451 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1452 CompositorFrameMetadata metadata;
1453 metadata.device_scale_factor = device_scale_factor_;
1454 metadata.page_scale_factor = active_tree_->current_page_scale_factor();
1455 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1456 metadata.root_layer_size = active_tree_->ScrollableSize();
1457 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1458 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1459 metadata.location_bar_offset =
1460 gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
1461 metadata.location_bar_content_translation =
1462 gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
1464 active_tree_->GetViewportSelection(&metadata.selection);
1466 if (OuterViewportScrollLayer()) {
1467 metadata.root_overflow_x_hidden =
1468 !OuterViewportScrollLayer()->user_scrollable_horizontal();
1469 metadata.root_overflow_y_hidden =
1470 !OuterViewportScrollLayer()->user_scrollable_vertical();
1473 if (!InnerViewportScrollLayer())
1474 return metadata;
1476 metadata.root_overflow_x_hidden |=
1477 !InnerViewportScrollLayer()->user_scrollable_horizontal();
1478 metadata.root_overflow_y_hidden |=
1479 !InnerViewportScrollLayer()->user_scrollable_vertical();
1481 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1482 metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF(
1483 active_tree_->TotalScrollOffset());
1485 return metadata;
1488 void LayerTreeHostImpl::DrawLayers(FrameData* frame) {
1489 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1491 base::TimeTicks frame_begin_time = CurrentBeginFrameArgs().frame_time;
1492 DCHECK(CanDraw());
1494 if (!frame->composite_events.empty()) {
1495 frame_timing_tracker_->SaveTimeStamps(frame_begin_time,
1496 frame->composite_events);
1499 if (frame->has_no_damage) {
1500 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1501 DCHECK(!output_surface_->capabilities()
1502 .draw_and_swap_full_viewport_every_frame);
1503 return;
1506 DCHECK(!frame->render_passes.empty());
1508 fps_counter_->SaveTimeStamp(frame_begin_time,
1509 !output_surface_->context_provider());
1510 rendering_stats_instrumentation_->IncrementFrameCount(1);
1512 memory_history_->SaveEntry(tile_manager_->memory_stats_from_last_assign());
1514 if (debug_state_.ShowHudRects()) {
1515 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1516 active_tree_->root_layer(),
1517 active_tree_->hud_layer(),
1518 *frame->render_surface_layer_list,
1519 debug_state_);
1522 bool is_new_trace;
1523 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1524 if (is_new_trace) {
1525 if (pending_tree_) {
1526 LayerTreeHostCommon::CallFunctionForSubtree(
1527 pending_tree_->root_layer(),
1528 [](LayerImpl* layer) { layer->DidBeginTracing(); });
1530 LayerTreeHostCommon::CallFunctionForSubtree(
1531 active_tree_->root_layer(),
1532 [](LayerImpl* layer) { layer->DidBeginTracing(); });
1536 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1537 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1538 frame_viewer_instrumentation::kCategoryLayerTree,
1539 "cc::LayerTreeHostImpl", id_, AsValueWithFrame(frame));
1542 const DrawMode draw_mode = GetDrawMode();
1544 // Because the contents of the HUD depend on everything else in the frame, the
1545 // contents of its texture are updated as the last thing before the frame is
1546 // drawn.
1547 if (active_tree_->hud_layer()) {
1548 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1549 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1550 resource_provider_.get());
1553 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1554 bool disable_picture_quad_image_filtering =
1555 IsActivelyScrolling() ||
1556 (animation_host_ ? animation_host_->NeedsAnimateLayers()
1557 : animation_registrar_->needs_animate_layers());
1559 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1560 SoftwareRenderer::Create(this, &settings_.renderer_settings,
1561 output_surface_.get(), NULL);
1562 temp_software_renderer->DrawFrame(&frame->render_passes,
1563 device_scale_factor_,
1564 DeviceViewport(),
1565 DeviceClip(),
1566 disable_picture_quad_image_filtering);
1567 } else {
1568 renderer_->DrawFrame(&frame->render_passes,
1569 device_scale_factor_,
1570 DeviceViewport(),
1571 DeviceClip(),
1572 false);
1574 // The render passes should be consumed by the renderer.
1575 DCHECK(frame->render_passes.empty());
1576 frame->render_passes_by_id.clear();
1578 // The next frame should start by assuming nothing has changed, and changes
1579 // are noted as they occur.
1580 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1581 // damage forward to the next frame.
1582 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1583 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1584 DidDrawDamagedArea();
1586 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1588 active_tree_->set_has_ever_been_drawn(true);
1589 devtools_instrumentation::DidDrawFrame(id_);
1590 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1591 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1592 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1595 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1596 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1597 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1599 for (auto& it : video_frame_controllers_)
1600 it->DidDrawFrame();
1603 void LayerTreeHostImpl::FinishAllRendering() {
1604 if (renderer_)
1605 renderer_->Finish();
1608 int LayerTreeHostImpl::RequestedMSAASampleCount() const {
1609 if (settings_.gpu_rasterization_msaa_sample_count == -1) {
1610 return device_scale_factor_ >= 2.0f ? 4 : 8;
1613 return settings_.gpu_rasterization_msaa_sample_count;
1616 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1617 if (!(output_surface_ && output_surface_->context_provider() &&
1618 output_surface_->worker_context_provider()))
1619 return false;
1621 ContextProvider* context_provider =
1622 output_surface_->worker_context_provider();
1623 base::AutoLock context_lock(*context_provider->GetLock());
1624 if (!context_provider->GrContext())
1625 return false;
1627 return true;
1630 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1631 bool use_gpu = false;
1632 bool use_msaa = false;
1633 bool using_msaa_for_complex_content =
1634 renderer() && RequestedMSAASampleCount() > 0 &&
1635 GetRendererCapabilities().max_msaa_samples >= RequestedMSAASampleCount();
1636 if (settings_.gpu_rasterization_forced) {
1637 use_gpu = true;
1638 gpu_rasterization_status_ = GpuRasterizationStatus::ON_FORCED;
1639 use_msaa = !content_is_suitable_for_gpu_rasterization_ &&
1640 using_msaa_for_complex_content;
1641 if (use_msaa) {
1642 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT;
1644 } else if (!settings_.gpu_rasterization_enabled) {
1645 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE;
1646 } else if (!has_gpu_rasterization_trigger_) {
1647 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_VIEWPORT;
1648 } else if (content_is_suitable_for_gpu_rasterization_) {
1649 use_gpu = true;
1650 gpu_rasterization_status_ = GpuRasterizationStatus::ON;
1651 } else if (using_msaa_for_complex_content) {
1652 use_gpu = use_msaa = true;
1653 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT;
1654 } else {
1655 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_CONTENT;
1658 if (use_gpu && !use_gpu_rasterization_) {
1659 if (!CanUseGpuRasterization()) {
1660 // If GPU rasterization is unusable, e.g. if GlContext could not
1661 // be created due to losing the GL context, force use of software
1662 // raster.
1663 use_gpu = false;
1664 use_msaa = false;
1665 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE;
1669 if (use_gpu == use_gpu_rasterization_ && use_msaa == use_msaa_)
1670 return;
1672 // Note that this must happen first, in case the rest of the calls want to
1673 // query the new state of |use_gpu_rasterization_|.
1674 use_gpu_rasterization_ = use_gpu;
1675 use_msaa_ = use_msaa;
1677 tree_resources_for_gpu_rasterization_dirty_ = true;
1680 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1681 if (!tree_resources_for_gpu_rasterization_dirty_)
1682 return;
1684 // Clean up and replace existing tile manager with another one that uses
1685 // appropriate rasterizer. Only do this however if we already have a
1686 // resource pool, since otherwise we might not be able to create a new
1687 // one.
1688 ReleaseTreeResources();
1689 if (resource_pool_) {
1690 CleanUpTileManager();
1691 CreateTileManagerResources();
1693 RecreateTreeResources();
1695 // We have released tilings for both active and pending tree.
1696 // We would not have any content to draw until the pending tree is activated.
1697 // Prevent the active tree from drawing until activation.
1698 SetRequiresHighResToDraw();
1700 tree_resources_for_gpu_rasterization_dirty_ = false;
1703 const RendererCapabilitiesImpl&
1704 LayerTreeHostImpl::GetRendererCapabilities() const {
1705 CHECK(renderer_);
1706 return renderer_->Capabilities();
1709 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1710 ResetRequiresHighResToDraw();
1711 if (frame.has_no_damage) {
1712 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1713 return false;
1715 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1716 active_tree()->FinishSwapPromises(&metadata);
1717 for (auto& latency : metadata.latency_info) {
1718 TRACE_EVENT_WITH_FLOW1("input,benchmark",
1719 "LatencyInfo.Flow",
1720 TRACE_ID_DONT_MANGLE(latency.trace_id()),
1721 TRACE_EVENT_FLAG_FLOW_IN | TRACE_EVENT_FLAG_FLOW_OUT,
1722 "step", "SwapBuffers");
1723 // Only add the latency component once for renderer swap, not the browser
1724 // swap.
1725 if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
1726 0, nullptr)) {
1727 latency.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT,
1728 0, 0);
1731 renderer_->SwapBuffers(metadata);
1732 return true;
1735 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1736 current_begin_frame_tracker_.Start(args);
1738 if (is_likely_to_require_a_draw_) {
1739 // Optimistically schedule a draw. This will let us expect the tile manager
1740 // to complete its work so that we can draw new tiles within the impl frame
1741 // we are beginning now.
1742 SetNeedsRedraw();
1745 for (auto& it : video_frame_controllers_)
1746 it->OnBeginFrame(args);
1749 void LayerTreeHostImpl::DidFinishImplFrame() {
1750 current_begin_frame_tracker_.Finish();
1753 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1754 LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
1755 LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
1757 if (!inner_container)
1758 return;
1760 ViewportAnchor anchor(InnerViewportScrollLayer(),
1761 OuterViewportScrollLayer());
1763 float top_controls_layout_height =
1764 active_tree_->top_controls_shrink_blink_size()
1765 ? active_tree_->top_controls_height()
1766 : 0.f;
1767 float delta_from_top_controls =
1768 top_controls_layout_height - top_controls_manager_->ContentTopOffset();
1770 // Adjust the viewport layers by shrinking/expanding the container to account
1771 // for changes in the size (e.g. top controls) since the last resize from
1772 // Blink.
1773 gfx::Vector2dF amount_to_expand(
1774 0.f,
1775 delta_from_top_controls);
1776 inner_container->SetBoundsDelta(amount_to_expand);
1778 if (outer_container && !outer_container->BoundsForScrolling().IsEmpty()) {
1779 // Adjust the outer viewport container as well, since adjusting only the
1780 // inner may cause its bounds to exceed those of the outer, causing scroll
1781 // clamping.
1782 gfx::Vector2dF amount_to_expand_scaled = gfx::ScaleVector2d(
1783 amount_to_expand, 1.f / active_tree_->min_page_scale_factor());
1784 outer_container->SetBoundsDelta(amount_to_expand_scaled);
1785 active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(
1786 amount_to_expand_scaled);
1788 anchor.ResetViewportToAnchoredPosition();
1792 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1793 // Only valid for the single-threaded non-scheduled/synchronous case
1794 // using the zero copy raster worker pool.
1795 single_thread_synchronous_task_graph_runner_->RunUntilIdle();
1798 void LayerTreeHostImpl::DidLoseOutputSurface() {
1799 if (resource_provider_)
1800 resource_provider_->DidLoseOutputSurface();
1801 client_->DidLoseOutputSurfaceOnImplThread();
1804 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1805 return !!InnerViewportScrollLayer();
1808 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1809 return active_tree_->root_layer();
1812 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1813 return active_tree_->InnerViewportScrollLayer();
1816 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1817 return active_tree_->OuterViewportScrollLayer();
1820 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1821 return active_tree_->CurrentlyScrollingLayer();
1824 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1825 if (!CurrentlyScrollingLayer())
1826 return false;
1827 if (root_layer_scroll_offset_delegate_ &&
1828 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
1829 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
1830 // ScrollDelegate cannot determine current scroll, so assume no.
1831 return false;
1833 return did_lock_scrolling_layer_;
1836 // Content layers can be either directly scrollable or contained in an outer
1837 // scrolling layer which applies the scroll transform. Given a content layer,
1838 // this function returns the associated scroll layer if any.
1839 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1840 if (!layer_impl)
1841 return NULL;
1843 if (layer_impl->scrollable())
1844 return layer_impl;
1846 if (layer_impl->DrawsContent() &&
1847 layer_impl->parent() &&
1848 layer_impl->parent()->scrollable())
1849 return layer_impl->parent();
1851 return NULL;
1854 void LayerTreeHostImpl::CreatePendingTree() {
1855 CHECK(!pending_tree_);
1856 if (recycle_tree_)
1857 recycle_tree_.swap(pending_tree_);
1858 else
1859 pending_tree_ =
1860 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1861 active_tree()->top_controls_shown_ratio(),
1862 active_tree()->elastic_overscroll());
1864 client_->OnCanDrawStateChanged(CanDraw());
1865 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1868 void LayerTreeHostImpl::ActivateSyncTree() {
1869 if (pending_tree_) {
1870 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1872 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1873 // Process any requests in the UI resource queue. The request queue is
1874 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1875 // before the swap.
1876 pending_tree_->ProcessUIResourceRequestQueue();
1878 if (pending_tree_->needs_full_tree_sync()) {
1879 active_tree_->SetRootLayer(
1880 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1881 active_tree_->DetachLayerTree(),
1882 active_tree_.get()));
1884 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1885 active_tree_->root_layer());
1886 pending_tree_->PushPropertiesTo(active_tree_.get());
1888 // Now that we've synced everything from the pending tree to the active
1889 // tree, rename the pending tree the recycle tree so we can reuse it on the
1890 // next sync.
1891 DCHECK(!recycle_tree_);
1892 pending_tree_.swap(recycle_tree_);
1894 UpdateViewportContainerSizes();
1896 active_tree_->SetRootLayerScrollOffsetDelegate(
1897 root_layer_scroll_offset_delegate_);
1899 // If we commit to the active tree directly, this is already done during
1900 // commit.
1901 ActivateAnimations();
1902 } else {
1903 active_tree_->ProcessUIResourceRequestQueue();
1906 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1907 // won't already account for current bounds_delta values.
1908 active_tree_->UpdatePropertyTreesForBoundsDelta();
1909 active_tree_->DidBecomeActive();
1910 client_->RenewTreePriority();
1911 // If we have any picture layers, then by activating we also modified tile
1912 // priorities.
1913 if (!active_tree_->picture_layers().empty())
1914 DidModifyTilePriorities();
1916 client_->OnCanDrawStateChanged(CanDraw());
1917 client_->DidActivateSyncTree();
1918 if (!tree_activation_callback_.is_null())
1919 tree_activation_callback_.Run();
1921 if (debug_state_.continuous_painting) {
1922 const RenderingStats& stats =
1923 rendering_stats_instrumentation_->GetRenderingStats();
1924 // TODO(hendrikw): This requires a different metric when we commit directly
1925 // to the active tree. See crbug.com/429311.
1926 paint_time_counter_->SavePaintTime(
1927 stats.commit_to_activate_duration.GetLastTimeDelta() +
1928 stats.draw_duration.GetLastTimeDelta());
1931 scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation =
1932 active_tree_->TakePendingPageScaleAnimation();
1933 if (pending_page_scale_animation) {
1934 StartPageScaleAnimation(
1935 pending_page_scale_animation->target_offset,
1936 pending_page_scale_animation->use_anchor,
1937 pending_page_scale_animation->scale,
1938 pending_page_scale_animation->duration);
1942 void LayerTreeHostImpl::SetVisible(bool visible) {
1943 DCHECK(proxy_->IsImplThread());
1945 if (visible_ == visible)
1946 return;
1947 visible_ = visible;
1948 DidVisibilityChange(this, visible_);
1949 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1951 // If we just became visible, we have to ensure that we draw high res tiles,
1952 // to prevent checkerboard/low res flashes.
1953 if (visible_)
1954 SetRequiresHighResToDraw();
1955 else
1956 EvictAllUIResources();
1958 // Call PrepareTiles to evict tiles when we become invisible.
1959 if (!visible)
1960 PrepareTiles();
1962 if (!renderer_)
1963 return;
1965 renderer_->SetVisible(visible);
1968 void LayerTreeHostImpl::SetNeedsAnimate() {
1969 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1970 client_->SetNeedsAnimateOnImplThread();
1973 void LayerTreeHostImpl::SetNeedsRedraw() {
1974 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1975 client_->SetNeedsRedrawOnImplThread();
1978 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1979 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1980 if (debug_state_.rasterize_only_visible_content) {
1981 actual.priority_cutoff_when_visible =
1982 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1983 } else if (use_gpu_rasterization()) {
1984 actual.priority_cutoff_when_visible =
1985 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1987 return actual;
1990 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1991 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1994 void LayerTreeHostImpl::ReleaseTreeResources() {
1995 active_tree_->ReleaseResources();
1996 if (pending_tree_)
1997 pending_tree_->ReleaseResources();
1998 if (recycle_tree_)
1999 recycle_tree_->ReleaseResources();
2001 EvictAllUIResources();
2004 void LayerTreeHostImpl::RecreateTreeResources() {
2005 active_tree_->RecreateResources();
2006 if (pending_tree_)
2007 pending_tree_->RecreateResources();
2008 if (recycle_tree_)
2009 recycle_tree_->RecreateResources();
2012 void LayerTreeHostImpl::CreateAndSetRenderer() {
2013 DCHECK(!renderer_);
2014 DCHECK(output_surface_);
2015 DCHECK(resource_provider_);
2017 if (output_surface_->capabilities().delegated_rendering) {
2018 renderer_ = DelegatingRenderer::Create(this, &settings_.renderer_settings,
2019 output_surface_.get(),
2020 resource_provider_.get());
2021 } else if (output_surface_->context_provider()) {
2022 renderer_ = GLRenderer::Create(
2023 this, &settings_.renderer_settings, output_surface_.get(),
2024 resource_provider_.get(), texture_mailbox_deleter_.get(),
2025 settings_.renderer_settings.highp_threshold_min);
2026 } else if (output_surface_->software_device()) {
2027 renderer_ = SoftwareRenderer::Create(this, &settings_.renderer_settings,
2028 output_surface_.get(),
2029 resource_provider_.get());
2031 DCHECK(renderer_);
2033 renderer_->SetVisible(visible_);
2034 SetFullRootLayerDamage();
2036 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2037 // initialized to get max texture size. Also, after releasing resources,
2038 // trees need another update to generate new ones.
2039 active_tree_->set_needs_update_draw_properties();
2040 if (pending_tree_)
2041 pending_tree_->set_needs_update_draw_properties();
2042 client_->UpdateRendererCapabilitiesOnImplThread();
2045 void LayerTreeHostImpl::CreateTileManagerResources() {
2046 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_);
2047 // TODO(vmpstr): Initialize tile task limit at ctor time.
2048 tile_manager_->SetResources(
2049 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(),
2050 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max()
2051 : settings_.scheduled_raster_task_limit);
2052 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2055 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2056 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool,
2057 scoped_ptr<ResourcePool>* resource_pool) {
2058 DCHECK(GetTaskRunner());
2059 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2060 // resolved.
2061 CHECK(resource_provider_);
2063 // Pass the single-threaded synchronous task graph runner to the worker pool
2064 // if we're in synchronous single-threaded mode.
2065 TaskGraphRunner* task_graph_runner = task_graph_runner_;
2066 if (is_synchronous_single_threaded_) {
2067 DCHECK(!single_thread_synchronous_task_graph_runner_);
2068 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner);
2069 task_graph_runner = single_thread_synchronous_task_graph_runner_.get();
2072 ContextProvider* context_provider = output_surface_->context_provider();
2073 if (!context_provider) {
2074 *resource_pool = ResourcePool::Create(resource_provider_.get(),
2075 GetTaskRunner(), GL_TEXTURE_2D);
2077 *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create(
2078 GetTaskRunner(), task_graph_runner, resource_provider_.get());
2079 return;
2082 if (use_gpu_rasterization_) {
2083 DCHECK(resource_provider_->output_surface()->worker_context_provider());
2085 *resource_pool = ResourcePool::Create(resource_provider_.get(),
2086 GetTaskRunner(), GL_TEXTURE_2D);
2088 int msaa_sample_count = use_msaa_ ? RequestedMSAASampleCount() : 0;
2090 *tile_task_worker_pool = GpuTileTaskWorkerPool::Create(
2091 GetTaskRunner(), task_graph_runner, context_provider,
2092 resource_provider_.get(), settings_.use_distance_field_text,
2093 msaa_sample_count);
2094 return;
2097 DCHECK(GetRendererCapabilities().using_image);
2099 bool use_zero_copy = settings_.use_zero_copy;
2100 // TODO(reveman): Remove this when mojo supports worker contexts.
2101 // crbug.com/522440
2102 if (!resource_provider_->output_surface()->worker_context_provider()) {
2103 LOG(ERROR)
2104 << "Forcing zero-copy tile initialization as worker context is missing";
2105 use_zero_copy = true;
2108 if (use_zero_copy) {
2109 *resource_pool =
2110 ResourcePool::Create(resource_provider_.get(), GetTaskRunner());
2112 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create(
2113 GetTaskRunner(), task_graph_runner, resource_provider_.get());
2114 return;
2117 *resource_pool = ResourcePool::Create(resource_provider_.get(),
2118 GetTaskRunner(), GL_TEXTURE_2D);
2120 int max_copy_texture_chromium_size = context_provider->ContextCapabilities()
2121 .gpu.max_copy_texture_chromium_size;
2123 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create(
2124 GetTaskRunner(), task_graph_runner, context_provider,
2125 resource_provider_.get(), max_copy_texture_chromium_size,
2126 settings_.use_persistent_map_for_gpu_memory_buffers,
2127 settings_.max_staging_buffers);
2130 void LayerTreeHostImpl::RecordMainFrameTiming(
2131 const BeginFrameArgs& start_of_main_frame_args,
2132 const BeginFrameArgs& expected_next_main_frame_args) {
2133 std::vector<int64_t> request_ids;
2134 active_tree_->GatherFrameTimingRequestIds(&request_ids);
2135 if (request_ids.empty())
2136 return;
2138 base::TimeTicks start_time = start_of_main_frame_args.frame_time;
2139 base::TimeTicks end_time = expected_next_main_frame_args.frame_time;
2140 frame_timing_tracker_->SaveMainFrameTimeStamps(
2141 request_ids, start_time, end_time, active_tree_->source_frame_number());
2144 void LayerTreeHostImpl::PostFrameTimingEvents(
2145 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events,
2146 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) {
2147 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(),
2148 main_frame_events.Pass());
2151 void LayerTreeHostImpl::CleanUpTileManager() {
2152 tile_manager_->FinishTasksAndCleanUp();
2153 resource_pool_ = nullptr;
2154 tile_task_worker_pool_ = nullptr;
2155 single_thread_synchronous_task_graph_runner_ = nullptr;
2158 bool LayerTreeHostImpl::InitializeRenderer(
2159 scoped_ptr<OutputSurface> output_surface) {
2160 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2162 // Since we will create a new resource provider, we cannot continue to use
2163 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2164 // before we destroy the old resource provider.
2165 ReleaseTreeResources();
2167 // Note: order is important here.
2168 renderer_ = nullptr;
2169 CleanUpTileManager();
2170 resource_provider_ = nullptr;
2171 output_surface_ = nullptr;
2173 if (!output_surface->BindToClient(this)) {
2174 // Avoid recreating tree resources because we might not have enough
2175 // information to do this yet (eg. we don't have a TileManager at this
2176 // point).
2177 return false;
2180 output_surface_ = output_surface.Pass();
2181 resource_provider_ = ResourceProvider::Create(
2182 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_,
2183 proxy_->blocking_main_thread_task_runner(),
2184 settings_.renderer_settings.highp_threshold_min,
2185 settings_.renderer_settings.use_rgba_4444_textures,
2186 settings_.renderer_settings.texture_id_allocation_chunk_size,
2187 settings_.use_image_texture_targets);
2189 CreateAndSetRenderer();
2191 // Since the new renderer may be capable of MSAA, update status here.
2192 UpdateGpuRasterizationStatus();
2194 CreateTileManagerResources();
2195 RecreateTreeResources();
2197 // Initialize vsync parameters to sane values.
2198 const base::TimeDelta display_refresh_interval =
2199 base::TimeDelta::FromMicroseconds(
2200 base::Time::kMicrosecondsPerSecond /
2201 settings_.renderer_settings.refresh_rate);
2202 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2204 // TODO(brianderson): Don't use a hard-coded parent draw time.
2205 base::TimeDelta parent_draw_time =
2206 (!settings_.use_external_begin_frame_source &&
2207 output_surface_->capabilities().adjust_deadline_for_parent)
2208 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2209 : base::TimeDelta();
2210 client_->SetEstimatedParentDrawTime(parent_draw_time);
2212 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2213 if (max_frames_pending <= 0)
2214 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2215 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2216 client_->OnCanDrawStateChanged(CanDraw());
2218 // There will not be anything to draw here, so set high res
2219 // to avoid checkerboards, typically when we are recovering
2220 // from lost context.
2221 SetRequiresHighResToDraw();
2223 return true;
2226 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2227 base::TimeDelta interval) {
2228 client_->CommitVSyncParameters(timebase, interval);
2231 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2232 if (device_viewport_size == device_viewport_size_)
2233 return;
2234 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2235 TRACE_EVENT_SCOPE_THREAD, "width",
2236 device_viewport_size.width(), "height",
2237 device_viewport_size.height());
2239 if (pending_tree_)
2240 active_tree_->SetViewportSizeInvalid();
2242 device_viewport_size_ = device_viewport_size;
2244 UpdateViewportContainerSizes();
2245 client_->OnCanDrawStateChanged(CanDraw());
2246 SetFullRootLayerDamage();
2247 active_tree_->set_needs_update_draw_properties();
2248 active_tree_->property_trees()->clip_tree.SetViewportClip(
2249 gfx::RectF(device_viewport_size));
2252 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2253 if (device_scale_factor == device_scale_factor_)
2254 return;
2255 device_scale_factor_ = device_scale_factor;
2257 SetFullRootLayerDamage();
2260 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor) {
2261 active_tree_->SetPageScaleOnActiveTree(page_scale_factor);
2264 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2265 if (viewport_rect_for_tile_priority_.IsEmpty())
2266 return DeviceViewport();
2268 return viewport_rect_for_tile_priority_;
2271 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2272 return DeviceViewport().size();
2275 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2276 if (external_viewport_.IsEmpty())
2277 return gfx::Rect(device_viewport_size_);
2279 return external_viewport_;
2282 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2283 if (external_clip_.IsEmpty())
2284 return DeviceViewport();
2286 return external_clip_;
2289 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2290 return external_transform_;
2293 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2294 UpdateViewportContainerSizes();
2295 SetNeedsRedraw();
2296 SetNeedsAnimate();
2297 active_tree_->set_needs_update_draw_properties();
2298 SetFullRootLayerDamage();
2301 float LayerTreeHostImpl::TopControlsHeight() const {
2302 return active_tree_->top_controls_height();
2305 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio) {
2306 if (active_tree_->SetCurrentTopControlsShownRatio(ratio))
2307 DidChangeTopControlsPosition();
2310 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2311 return active_tree_->CurrentTopControlsShownRatio();
2314 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2315 DCHECK(input_handler_client_ == NULL);
2316 input_handler_client_ = client;
2319 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2320 const gfx::PointF& device_viewport_point,
2321 InputHandler::ScrollInputType type,
2322 LayerImpl* layer_impl,
2323 bool* scroll_on_main_thread,
2324 bool* optional_has_ancestor_scroll_handler) const {
2325 DCHECK(scroll_on_main_thread);
2327 ScrollBlocksOn block_mode = EffectiveScrollBlocksOn(layer_impl);
2329 // Walk up the hierarchy and look for a scrollable layer.
2330 LayerImpl* potentially_scrolling_layer_impl = NULL;
2331 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2332 // The content layer can also block attempts to scroll outside the main
2333 // thread.
2334 ScrollStatus status =
2335 layer_impl->TryScroll(device_viewport_point, type, block_mode);
2336 if (status == SCROLL_ON_MAIN_THREAD) {
2337 *scroll_on_main_thread = true;
2338 return NULL;
2341 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2342 if (!scroll_layer_impl)
2343 continue;
2345 status =
2346 scroll_layer_impl->TryScroll(device_viewport_point, type, block_mode);
2347 // If any layer wants to divert the scroll event to the main thread, abort.
2348 if (status == SCROLL_ON_MAIN_THREAD) {
2349 *scroll_on_main_thread = true;
2350 return NULL;
2353 if (optional_has_ancestor_scroll_handler &&
2354 scroll_layer_impl->have_scroll_event_handlers())
2355 *optional_has_ancestor_scroll_handler = true;
2357 if (status == SCROLL_STARTED && !potentially_scrolling_layer_impl)
2358 potentially_scrolling_layer_impl = scroll_layer_impl;
2361 // Falling back to the root scroll layer ensures generation of root overscroll
2362 // notifications while preventing scroll updates from being unintentionally
2363 // forwarded to the main thread.
2364 if (!potentially_scrolling_layer_impl)
2365 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2366 ? OuterViewportScrollLayer()
2367 : InnerViewportScrollLayer();
2369 return potentially_scrolling_layer_impl;
2372 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2373 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2374 DCHECK(scroll_ancestor);
2375 for (LayerImpl* ancestor = child; ancestor;
2376 ancestor = NextScrollLayer(ancestor)) {
2377 if (ancestor->scrollable())
2378 return ancestor == scroll_ancestor;
2380 return false;
2383 static LayerImpl* nextLayerInScrollOrder(LayerImpl* layer) {
2384 if (layer->scroll_parent())
2385 return layer->scroll_parent();
2387 return layer->parent();
2390 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBeginImpl(
2391 LayerImpl* scrolling_layer_impl,
2392 InputHandler::ScrollInputType type) {
2393 if (!scrolling_layer_impl)
2394 return SCROLL_IGNORED;
2396 top_controls_manager_->ScrollBegin();
2398 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2399 should_bubble_scrolls_ = (type != NON_BUBBLING_GESTURE);
2400 wheel_scrolling_ = (type == WHEEL);
2401 client_->RenewTreePriority();
2402 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2403 return SCROLL_STARTED;
2406 InputHandler::ScrollStatus LayerTreeHostImpl::RootScrollBegin(
2407 InputHandler::ScrollInputType type) {
2408 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2410 DCHECK(!CurrentlyScrollingLayer());
2411 ClearCurrentlyScrollingLayer();
2413 return ScrollBeginImpl(InnerViewportScrollLayer(), type);
2416 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2417 const gfx::Point& viewport_point,
2418 InputHandler::ScrollInputType type) {
2419 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2421 DCHECK(!CurrentlyScrollingLayer());
2422 ClearCurrentlyScrollingLayer();
2424 gfx::PointF device_viewport_point =
2425 gfx::ScalePoint(viewport_point, device_scale_factor_);
2426 LayerImpl* layer_impl =
2427 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2429 if (layer_impl) {
2430 LayerImpl* scroll_layer_impl =
2431 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2432 device_viewport_point);
2433 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2434 return SCROLL_UNKNOWN;
2437 bool scroll_on_main_thread = false;
2438 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
2439 device_viewport_point, type, layer_impl, &scroll_on_main_thread,
2440 &scroll_affects_scroll_handler_);
2442 if (scroll_on_main_thread) {
2443 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2444 return SCROLL_ON_MAIN_THREAD;
2447 return ScrollBeginImpl(scrolling_layer_impl, type);
2450 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2451 const gfx::Point& viewport_point,
2452 const gfx::Vector2dF& scroll_delta) {
2453 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2454 return ScrollAnimationUpdateTarget(layer_impl, scroll_delta)
2455 ? SCROLL_STARTED
2456 : SCROLL_IGNORED;
2458 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2459 // behavior as ScrollBy to determine which layer to animate, but we do not
2460 // do the Android-specific things in ScrollBy like showing top controls.
2461 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL);
2462 if (scroll_status == SCROLL_STARTED) {
2463 gfx::Vector2dF pending_delta = scroll_delta;
2464 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2465 layer_impl = layer_impl->parent()) {
2466 if (!layer_impl->scrollable())
2467 continue;
2469 gfx::ScrollOffset current_offset = layer_impl->CurrentScrollOffset();
2470 gfx::ScrollOffset target_offset =
2471 ScrollOffsetWithDelta(current_offset, pending_delta);
2472 target_offset.SetToMax(gfx::ScrollOffset());
2473 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2474 gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset);
2476 const float kEpsilon = 0.1f;
2477 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2478 std::abs(actual_delta.y()) > kEpsilon);
2480 if (!can_layer_scroll) {
2481 layer_impl->ScrollBy(actual_delta);
2482 pending_delta -= actual_delta;
2483 continue;
2486 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2488 ScrollAnimationCreate(layer_impl, target_offset, current_offset);
2490 SetNeedsAnimate();
2491 return SCROLL_STARTED;
2494 ScrollEnd();
2495 return scroll_status;
2498 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2499 LayerImpl* layer_impl,
2500 const gfx::PointF& viewport_point,
2501 const gfx::Vector2dF& viewport_delta) {
2502 // Layers with non-invertible screen space transforms should not have passed
2503 // the scroll hit test in the first place.
2504 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2505 gfx::Transform inverse_screen_space_transform(
2506 gfx::Transform::kSkipInitialization);
2507 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2508 &inverse_screen_space_transform);
2509 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2510 // layers, we may need to explicitly handle uninvertible transforms here.
2511 DCHECK(did_invert);
2513 float scale_from_viewport_to_screen_space = device_scale_factor_;
2514 gfx::PointF screen_space_point =
2515 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2517 gfx::Vector2dF screen_space_delta = viewport_delta;
2518 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2520 // First project the scroll start and end points to local layer space to find
2521 // the scroll delta in layer coordinates.
2522 bool start_clipped, end_clipped;
2523 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2524 gfx::PointF local_start_point =
2525 MathUtil::ProjectPoint(inverse_screen_space_transform,
2526 screen_space_point,
2527 &start_clipped);
2528 gfx::PointF local_end_point =
2529 MathUtil::ProjectPoint(inverse_screen_space_transform,
2530 screen_space_end_point,
2531 &end_clipped);
2533 // In general scroll point coordinates should not get clipped.
2534 DCHECK(!start_clipped);
2535 DCHECK(!end_clipped);
2536 if (start_clipped || end_clipped)
2537 return gfx::Vector2dF();
2539 // Apply the scroll delta.
2540 gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
2541 layer_impl->ScrollBy(local_end_point - local_start_point);
2542 gfx::ScrollOffset scrolled =
2543 layer_impl->CurrentScrollOffset() - previous_offset;
2545 // Get the end point in the layer's content space so we can apply its
2546 // ScreenSpaceTransform.
2547 gfx::PointF actual_local_end_point =
2548 local_start_point + gfx::Vector2dF(scrolled.x(), scrolled.y());
2550 // Calculate the applied scroll delta in viewport space coordinates.
2551 gfx::PointF actual_screen_space_end_point =
2552 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2553 actual_local_end_point, &end_clipped);
2554 DCHECK(!end_clipped);
2555 if (end_clipped)
2556 return gfx::Vector2dF();
2557 gfx::PointF actual_viewport_end_point =
2558 gfx::ScalePoint(actual_screen_space_end_point,
2559 1.f / scale_from_viewport_to_screen_space);
2560 return actual_viewport_end_point - viewport_point;
2563 static gfx::Vector2dF ScrollLayerWithLocalDelta(
2564 LayerImpl* layer_impl,
2565 const gfx::Vector2dF& local_delta,
2566 float page_scale_factor) {
2567 gfx::ScrollOffset previous_offset = layer_impl->CurrentScrollOffset();
2568 gfx::Vector2dF delta = local_delta;
2569 delta.Scale(1.f / page_scale_factor);
2570 layer_impl->ScrollBy(delta);
2571 gfx::ScrollOffset scrolled =
2572 layer_impl->CurrentScrollOffset() - previous_offset;
2573 gfx::Vector2dF consumed_scroll(scrolled.x(), scrolled.y());
2574 consumed_scroll.Scale(page_scale_factor);
2576 return consumed_scroll;
2579 gfx::Vector2dF LayerTreeHostImpl::ScrollLayer(LayerImpl* layer_impl,
2580 const gfx::Vector2dF& delta,
2581 const gfx::Point& viewport_point,
2582 bool is_direct_manipulation) {
2583 // Events representing direct manipulation of the screen (such as gesture
2584 // events) need to be transformed from viewport coordinates to local layer
2585 // coordinates so that the scrolling contents exactly follow the user's
2586 // finger. In contrast, events not representing direct manipulation of the
2587 // screen (such as wheel events) represent a fixed amount of scrolling so we
2588 // can just apply them directly, but the page scale factor is applied to the
2589 // scroll delta.
2590 if (is_direct_manipulation)
2591 return ScrollLayerWithViewportSpaceDelta(layer_impl, viewport_point, delta);
2592 float scale_factor = active_tree()->current_page_scale_factor();
2593 return ScrollLayerWithLocalDelta(layer_impl, delta, scale_factor);
2596 void LayerTreeHostImpl::ApplyScroll(LayerImpl* layer,
2597 ScrollState* scroll_state) {
2598 DCHECK(scroll_state);
2599 gfx::Point viewport_point(scroll_state->start_position_x(),
2600 scroll_state->start_position_y());
2601 const gfx::Vector2dF delta(scroll_state->delta_x(), scroll_state->delta_y());
2602 gfx::Vector2dF applied_delta;
2603 // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
2604 // details.
2605 const float kEpsilon = 0.1f;
2607 if (layer == InnerViewportScrollLayer()) {
2608 bool affect_top_controls = !wheel_scrolling_;
2609 Viewport::ScrollResult result = viewport()->ScrollBy(
2610 delta, viewport_point, scroll_state->is_direct_manipulation(),
2611 affect_top_controls);
2612 applied_delta = result.consumed_delta;
2613 scroll_state->set_caused_scroll(
2614 std::abs(result.content_scrolled_delta.x()) > kEpsilon,
2615 std::abs(result.content_scrolled_delta.y()) > kEpsilon);
2616 scroll_state->ConsumeDelta(applied_delta.x(), applied_delta.y());
2617 } else {
2618 applied_delta = ScrollLayer(layer, delta, viewport_point,
2619 scroll_state->is_direct_manipulation());
2622 // If the layer wasn't able to move, try the next one in the hierarchy.
2623 bool scrolled = std::abs(applied_delta.x()) > kEpsilon;
2624 scrolled = scrolled || std::abs(applied_delta.y()) > kEpsilon;
2626 if (scrolled && layer != InnerViewportScrollLayer()) {
2627 // If the applied delta is within 45 degrees of the input
2628 // delta, bail out to make it easier to scroll just one layer
2629 // in one direction without affecting any of its parents.
2630 float angle_threshold = 45;
2631 if (MathUtil::SmallestAngleBetweenVectors(applied_delta, delta) <
2632 angle_threshold) {
2633 applied_delta = delta;
2634 } else {
2635 // Allow further movement only on an axis perpendicular to the direction
2636 // in which the layer moved.
2637 applied_delta = MathUtil::ProjectVector(delta, applied_delta);
2639 scroll_state->set_caused_scroll(std::abs(applied_delta.x()) > kEpsilon,
2640 std::abs(applied_delta.y()) > kEpsilon);
2641 scroll_state->ConsumeDelta(applied_delta.x(), applied_delta.y());
2644 if (!scrolled)
2645 return;
2646 // When scrolls are allowed to bubble, it's important that the original
2647 // scrolling layer be preserved. This ensures that, after a scroll
2648 // bubbles, the user can reverse scroll directions and immediately resume
2649 // scrolling the original layer that scrolled.
2650 if (!scroll_state->should_propagate())
2651 scroll_state->set_current_native_scrolling_layer(layer);
2654 InputHandlerScrollResult LayerTreeHostImpl::ScrollBy(
2655 const gfx::Point& viewport_point,
2656 const gfx::Vector2dF& scroll_delta) {
2657 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2658 if (!CurrentlyScrollingLayer())
2659 return InputHandlerScrollResult();
2661 float initial_top_controls_offset =
2662 top_controls_manager_->ControlsTopOffset();
2663 ScrollState scroll_state(
2664 scroll_delta.x(), scroll_delta.y(), viewport_point.x(),
2665 viewport_point.y(), should_bubble_scrolls_ /* should_propagate */,
2666 did_lock_scrolling_layer_ /* delta_consumed_for_scroll_sequence */,
2667 !wheel_scrolling_ /* is_direct_manipulation */);
2668 scroll_state.set_current_native_scrolling_layer(CurrentlyScrollingLayer());
2670 std::list<LayerImpl*> current_scroll_chain;
2671 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2672 layer_impl = nextLayerInScrollOrder(layer_impl)) {
2673 // Skip the outer viewport scroll layer so that we try to scroll the
2674 // viewport only once. i.e. The inner viewport layer represents the
2675 // viewport.
2676 if (!layer_impl->scrollable() || layer_impl == OuterViewportScrollLayer())
2677 continue;
2678 current_scroll_chain.push_front(layer_impl);
2680 scroll_state.set_scroll_chain(current_scroll_chain);
2681 scroll_state.DistributeToScrollChainDescendant();
2683 active_tree_->SetCurrentlyScrollingLayer(
2684 scroll_state.current_native_scrolling_layer());
2685 did_lock_scrolling_layer_ = scroll_state.delta_consumed_for_scroll_sequence();
2687 bool did_scroll_x = scroll_state.caused_scroll_x();
2688 bool did_scroll_y = scroll_state.caused_scroll_y();
2689 bool did_scroll_content = did_scroll_x || did_scroll_y;
2690 if (did_scroll_content) {
2691 // If we are scrolling with an active scroll handler, forward latency
2692 // tracking information to the main thread so the delay introduced by the
2693 // handler is accounted for.
2694 if (scroll_affects_scroll_handler())
2695 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2696 client_->SetNeedsCommitOnImplThread();
2697 SetNeedsRedraw();
2698 client_->RenewTreePriority();
2701 // Scrolling along an axis resets accumulated root overscroll for that axis.
2702 if (did_scroll_x)
2703 accumulated_root_overscroll_.set_x(0);
2704 if (did_scroll_y)
2705 accumulated_root_overscroll_.set_y(0);
2706 gfx::Vector2dF unused_root_delta(scroll_state.delta_x(),
2707 scroll_state.delta_y());
2709 // When inner viewport is unscrollable, disable overscrolls.
2710 if (InnerViewportScrollLayer()) {
2711 if (!InnerViewportScrollLayer()->user_scrollable_horizontal())
2712 unused_root_delta.set_x(0);
2713 if (!InnerViewportScrollLayer()->user_scrollable_vertical())
2714 unused_root_delta.set_y(0);
2717 accumulated_root_overscroll_ += unused_root_delta;
2719 bool did_scroll_top_controls =
2720 initial_top_controls_offset != top_controls_manager_->ControlsTopOffset();
2722 InputHandlerScrollResult scroll_result;
2723 scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls;
2724 scroll_result.did_overscroll_root = !unused_root_delta.IsZero();
2725 scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_;
2726 scroll_result.unused_scroll_delta = unused_root_delta;
2727 return scroll_result;
2730 // This implements scrolling by page as described here:
2731 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2732 // for events with WHEEL_PAGESCROLL set.
2733 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2734 ScrollDirection direction) {
2735 DCHECK(wheel_scrolling_);
2737 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2738 layer_impl;
2739 layer_impl = layer_impl->parent()) {
2740 if (!layer_impl->scrollable())
2741 continue;
2743 if (!layer_impl->HasScrollbar(VERTICAL))
2744 continue;
2746 float height = layer_impl->clip_height();
2748 // These magical values match WebKit and are designed to scroll nearly the
2749 // entire visible content height but leave a bit of overlap.
2750 float page = std::max(height * 0.875f, 1.f);
2751 if (direction == SCROLL_BACKWARD)
2752 page = -page;
2754 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2756 gfx::Vector2dF applied_delta =
2757 ScrollLayerWithLocalDelta(layer_impl, delta, 1.f);
2759 if (!applied_delta.IsZero()) {
2760 client_->SetNeedsCommitOnImplThread();
2761 SetNeedsRedraw();
2762 client_->RenewTreePriority();
2763 return true;
2766 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2769 return false;
2772 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2773 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2774 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2775 active_tree_->SetRootLayerScrollOffsetDelegate(
2776 root_layer_scroll_offset_delegate_);
2779 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2780 DCHECK(root_layer_scroll_offset_delegate_);
2781 active_tree_->DistributeRootScrollOffset();
2782 client_->SetNeedsCommitOnImplThread();
2783 SetNeedsRedraw();
2784 active_tree_->set_needs_update_draw_properties();
2787 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2788 active_tree_->ClearCurrentlyScrollingLayer();
2789 did_lock_scrolling_layer_ = false;
2790 scroll_affects_scroll_handler_ = false;
2791 accumulated_root_overscroll_ = gfx::Vector2dF();
2794 void LayerTreeHostImpl::ScrollEnd() {
2795 top_controls_manager_->ScrollEnd();
2796 ClearCurrentlyScrollingLayer();
2799 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2800 if (!CurrentlyScrollingLayer())
2801 return SCROLL_IGNORED;
2803 bool currently_scrolling_viewport =
2804 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2805 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2806 if (!wheel_scrolling_ && !currently_scrolling_viewport) {
2807 // Allow the fling to lock to the first layer that moves after the initial
2808 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2809 did_lock_scrolling_layer_ = false;
2810 should_bubble_scrolls_ = false;
2813 return SCROLL_STARTED;
2816 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2817 const gfx::PointF& device_viewport_point,
2818 LayerImpl* layer_impl) {
2819 if (!layer_impl)
2820 return std::numeric_limits<float>::max();
2822 gfx::Rect layer_impl_bounds(layer_impl->bounds());
2824 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2825 layer_impl->screen_space_transform(),
2826 layer_impl_bounds);
2828 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2829 device_viewport_point);
2832 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2833 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2834 device_scale_factor_);
2835 LayerImpl* layer_impl =
2836 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2837 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2838 return;
2840 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2841 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2842 scroll_layer_id_when_mouse_over_scrollbar_);
2844 // The check for a null scroll_layer_impl below was added to see if it will
2845 // eliminate the crashes described in http://crbug.com/326635.
2846 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2847 ScrollbarAnimationController* animation_controller =
2848 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2849 : NULL;
2850 if (animation_controller)
2851 animation_controller->DidMouseMoveOffScrollbar();
2852 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2855 bool scroll_on_main_thread = false;
2856 LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint(
2857 device_viewport_point, InputHandler::GESTURE, layer_impl,
2858 &scroll_on_main_thread, NULL);
2859 if (scroll_on_main_thread || !scroll_layer_impl)
2860 return;
2862 ScrollbarAnimationController* animation_controller =
2863 scroll_layer_impl->scrollbar_animation_controller();
2864 if (!animation_controller)
2865 return;
2867 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2868 float distance_to_scrollbar = std::numeric_limits<float>::max();
2869 for (LayerImpl::ScrollbarSet::iterator it =
2870 scroll_layer_impl->scrollbars()->begin();
2871 it != scroll_layer_impl->scrollbars()->end();
2872 ++it)
2873 distance_to_scrollbar =
2874 std::min(distance_to_scrollbar,
2875 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2877 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2878 device_scale_factor_);
2881 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2882 const gfx::PointF& device_viewport_point) {
2883 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2884 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2885 layer_impl = active_tree_->LayerById(scroll_layer_id);
2886 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2887 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2888 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2889 } else {
2890 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2893 return true;
2896 return false;
2899 void LayerTreeHostImpl::PinchGestureBegin() {
2900 pinch_gesture_active_ = true;
2901 client_->RenewTreePriority();
2902 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2903 if (active_tree_->OuterViewportScrollLayer()) {
2904 active_tree_->SetCurrentlyScrollingLayer(
2905 active_tree_->OuterViewportScrollLayer());
2906 } else {
2907 active_tree_->SetCurrentlyScrollingLayer(
2908 active_tree_->InnerViewportScrollLayer());
2910 top_controls_manager_->PinchBegin();
2913 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2914 const gfx::Point& anchor) {
2915 if (!InnerViewportScrollLayer())
2916 return;
2918 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2920 // For a moment the scroll offset ends up being outside of the max range. This
2921 // confuses the delegate so we switch it off till after we're done processing
2922 // the pinch update.
2923 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2925 viewport()->PinchUpdate(magnify_delta, anchor);
2927 active_tree_->SetRootLayerScrollOffsetDelegate(
2928 root_layer_scroll_offset_delegate_);
2930 client_->SetNeedsCommitOnImplThread();
2931 SetNeedsRedraw();
2932 client_->RenewTreePriority();
2935 void LayerTreeHostImpl::PinchGestureEnd() {
2936 pinch_gesture_active_ = false;
2937 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2938 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2939 ClearCurrentlyScrollingLayer();
2941 viewport()->PinchEnd();
2942 top_controls_manager_->PinchEnd();
2943 client_->SetNeedsCommitOnImplThread();
2944 // When a pinch ends, we may be displaying content cached at incorrect scales,
2945 // so updating draw properties and drawing will ensure we are using the right
2946 // scales that we want when we're not inside a pinch.
2947 active_tree_->set_needs_update_draw_properties();
2948 SetNeedsRedraw();
2951 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2952 LayerImpl* layer_impl) {
2953 if (!layer_impl)
2954 return;
2956 gfx::ScrollOffset scroll_delta = layer_impl->PullDeltaForMainThread();
2958 if (!scroll_delta.IsZero()) {
2959 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2960 scroll.layer_id = layer_impl->id();
2961 scroll.scroll_delta = gfx::Vector2d(scroll_delta.x(), scroll_delta.y());
2962 scroll_info->scrolls.push_back(scroll);
2965 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2966 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2969 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2970 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2972 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2973 scroll_info->page_scale_delta =
2974 active_tree_->page_scale_factor()->PullDeltaForMainThread();
2975 scroll_info->top_controls_delta =
2976 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2977 scroll_info->elastic_overscroll_delta =
2978 active_tree_->elastic_overscroll()->PullDeltaForMainThread();
2979 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
2981 return scroll_info.Pass();
2984 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2985 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2988 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) {
2989 DCHECK(InnerViewportScrollLayer());
2990 LayerImpl* scroll_layer = InnerViewportScrollLayer();
2992 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2993 if (!unused_delta.IsZero() && OuterViewportScrollLayer())
2994 OuterViewportScrollLayer()->ScrollBy(unused_delta);
2997 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2998 DCHECK(InnerViewportScrollLayer());
2999 LayerImpl* scroll_layer = OuterViewportScrollLayer()
3000 ? OuterViewportScrollLayer()
3001 : InnerViewportScrollLayer();
3003 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3005 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
3006 InnerViewportScrollLayer()->ScrollBy(unused_delta);
3009 void LayerTreeHostImpl::AnimateInput(base::TimeTicks monotonic_time) {
3010 DCHECK(proxy_->IsImplThread());
3011 if (input_handler_client_)
3012 input_handler_client_->Animate(monotonic_time);
3015 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
3016 if (!page_scale_animation_)
3017 return;
3019 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
3021 if (!page_scale_animation_->IsAnimationStarted())
3022 page_scale_animation_->StartAnimation(monotonic_time);
3024 active_tree_->SetPageScaleOnActiveTree(
3025 page_scale_animation_->PageScaleFactorAtTime(monotonic_time));
3026 gfx::ScrollOffset next_scroll = gfx::ScrollOffset(
3027 page_scale_animation_->ScrollOffsetAtTime(monotonic_time));
3029 ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total));
3030 SetNeedsRedraw();
3032 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
3033 page_scale_animation_ = nullptr;
3034 client_->SetNeedsCommitOnImplThread();
3035 client_->RenewTreePriority();
3036 client_->DidCompletePageScaleAnimationOnImplThread();
3037 } else {
3038 SetNeedsAnimate();
3042 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
3043 if (!top_controls_manager_->animation())
3044 return;
3046 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
3048 if (top_controls_manager_->animation())
3049 SetNeedsAnimate();
3051 if (active_tree_->TotalScrollOffset().y() == 0.f)
3052 return;
3054 if (scroll.IsZero())
3055 return;
3057 ScrollViewportBy(gfx::ScaleVector2d(
3058 scroll, 1.f / active_tree_->current_page_scale_factor()));
3059 SetNeedsRedraw();
3060 client_->SetNeedsCommitOnImplThread();
3061 client_->RenewTreePriority();
3064 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time) {
3065 if (scrollbar_animation_controllers_.empty())
3066 return;
3068 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3069 std::set<ScrollbarAnimationController*> controllers_copy =
3070 scrollbar_animation_controllers_;
3071 for (auto& it : controllers_copy)
3072 it->Animate(monotonic_time);
3074 SetNeedsAnimate();
3077 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3078 if (!settings_.accelerated_animation_enabled)
3079 return;
3081 bool animated = false;
3082 if (animation_host_) {
3083 if (animation_host_->AnimateLayers(monotonic_time))
3084 animated = true;
3085 } else {
3086 if (animation_registrar_->AnimateLayers(monotonic_time))
3087 animated = true;
3090 // TODO(ajuma): Only do this if the animations are on the active tree, or if
3091 // they are on the pending tree waiting for some future time to start.
3092 if (animated)
3093 SetNeedsAnimate();
3096 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3097 if (!settings_.accelerated_animation_enabled)
3098 return;
3100 bool has_active_animations = false;
3101 scoped_ptr<AnimationEventsVector> events;
3103 if (animation_host_) {
3104 events = animation_host_->CreateEvents();
3105 has_active_animations = animation_host_->UpdateAnimationState(
3106 start_ready_animations, events.get());
3107 } else {
3108 events = animation_registrar_->CreateEvents();
3109 has_active_animations = animation_registrar_->UpdateAnimationState(
3110 start_ready_animations, events.get());
3113 if (!events->empty())
3114 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3116 if (has_active_animations)
3117 SetNeedsAnimate();
3120 void LayerTreeHostImpl::ActivateAnimations() {
3121 if (!settings_.accelerated_animation_enabled)
3122 return;
3124 bool activated = false;
3125 if (animation_host_) {
3126 if (animation_host_->ActivateAnimations())
3127 activated = true;
3128 } else {
3129 if (animation_registrar_->ActivateAnimations())
3130 activated = true;
3133 if (activated) {
3134 SetNeedsAnimate();
3135 // Activating an animation changes layer draw properties, such as
3136 // screen_space_transform_is_animating, or changes transforms etc. So when
3137 // we see a new animation get activated, we need to update the draw
3138 // properties on the active tree.
3139 active_tree()->set_needs_update_draw_properties();
3143 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3144 std::string str;
3145 if (active_tree_->root_layer()) {
3146 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3147 base::JSONWriter::WriteWithOptions(
3148 *json, base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3150 return str;
3153 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3154 ScrollbarAnimationController* controller) {
3155 scrollbar_animation_controllers_.insert(controller);
3156 SetNeedsAnimate();
3159 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3160 ScrollbarAnimationController* controller) {
3161 scrollbar_animation_controllers_.erase(controller);
3164 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3165 const base::Closure& task,
3166 base::TimeDelta delay) {
3167 client_->PostDelayedAnimationTaskOnImplThread(task, delay);
3170 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3171 SetNeedsRedraw();
3174 void LayerTreeHostImpl::AddVideoFrameController(
3175 VideoFrameController* controller) {
3176 bool was_empty = video_frame_controllers_.empty();
3177 video_frame_controllers_.insert(controller);
3178 if (current_begin_frame_tracker_.DangerousMethodHasStarted() &&
3179 !current_begin_frame_tracker_.DangerousMethodHasFinished())
3180 controller->OnBeginFrame(current_begin_frame_tracker_.Current());
3181 if (was_empty)
3182 client_->SetVideoNeedsBeginFrames(true);
3185 void LayerTreeHostImpl::RemoveVideoFrameController(
3186 VideoFrameController* controller) {
3187 video_frame_controllers_.erase(controller);
3188 if (video_frame_controllers_.empty())
3189 client_->SetVideoNeedsBeginFrames(false);
3192 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3193 if (!tile_manager_)
3194 return;
3196 if (global_tile_state_.tree_priority == priority)
3197 return;
3198 global_tile_state_.tree_priority = priority;
3199 DidModifyTilePriorities();
3202 TreePriority LayerTreeHostImpl::GetTreePriority() const {
3203 return global_tile_state_.tree_priority;
3206 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3207 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3208 // once all calls which happens outside impl frames are fixed.
3209 return current_begin_frame_tracker_.DangerousMethodCurrentOrLast();
3212 base::TimeDelta LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3213 return current_begin_frame_tracker_.Interval();
3216 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
3217 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3218 scoped_refptr<base::trace_event::TracedValue> state =
3219 new base::trace_event::TracedValue();
3220 AsValueWithFrameInto(frame, state.get());
3221 return state;
3224 void LayerTreeHostImpl::AsValueWithFrameInto(
3225 FrameData* frame,
3226 base::trace_event::TracedValue* state) const {
3227 if (this->pending_tree_) {
3228 state->BeginDictionary("activation_state");
3229 ActivationStateAsValueInto(state);
3230 state->EndDictionary();
3232 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_,
3233 state);
3235 std::vector<PrioritizedTile> prioritized_tiles;
3236 active_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles);
3237 if (pending_tree_)
3238 pending_tree_->GetAllPrioritizedTilesForTracing(&prioritized_tiles);
3240 state->BeginArray("active_tiles");
3241 for (const auto& prioritized_tile : prioritized_tiles) {
3242 state->BeginDictionary();
3243 prioritized_tile.AsValueInto(state);
3244 state->EndDictionary();
3246 state->EndArray();
3248 if (tile_manager_) {
3249 state->BeginDictionary("tile_manager_basic_state");
3250 tile_manager_->BasicStateAsValueInto(state);
3251 state->EndDictionary();
3253 state->BeginDictionary("active_tree");
3254 active_tree_->AsValueInto(state);
3255 state->EndDictionary();
3256 if (pending_tree_) {
3257 state->BeginDictionary("pending_tree");
3258 pending_tree_->AsValueInto(state);
3259 state->EndDictionary();
3261 if (frame) {
3262 state->BeginDictionary("frame");
3263 frame->AsValueInto(state);
3264 state->EndDictionary();
3268 void LayerTreeHostImpl::ActivationStateAsValueInto(
3269 base::trace_event::TracedValue* state) const {
3270 TracedValue::SetIDRef(this, state, "lthi");
3271 if (tile_manager_) {
3272 state->BeginDictionary("tile_manager");
3273 tile_manager_->BasicStateAsValueInto(state);
3274 state->EndDictionary();
3278 void LayerTreeHostImpl::SetDebugState(
3279 const LayerTreeDebugState& new_debug_state) {
3280 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3281 return;
3282 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3283 paint_time_counter_->ClearHistory();
3285 debug_state_ = new_debug_state;
3286 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3287 SetFullRootLayerDamage();
3290 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3291 const UIResourceBitmap& bitmap) {
3292 DCHECK_GT(uid, 0);
3294 GLint wrap_mode = 0;
3295 switch (bitmap.GetWrapMode()) {
3296 case UIResourceBitmap::CLAMP_TO_EDGE:
3297 wrap_mode = GL_CLAMP_TO_EDGE;
3298 break;
3299 case UIResourceBitmap::REPEAT:
3300 wrap_mode = GL_REPEAT;
3301 break;
3304 // Allow for multiple creation requests with the same UIResourceId. The
3305 // previous resource is simply deleted.
3306 ResourceId id = ResourceIdForUIResource(uid);
3307 if (id)
3308 DeleteUIResource(uid);
3310 ResourceFormat format = resource_provider_->best_texture_format();
3311 switch (bitmap.GetFormat()) {
3312 case UIResourceBitmap::RGBA8:
3313 break;
3314 case UIResourceBitmap::ALPHA_8:
3315 format = ALPHA_8;
3316 break;
3317 case UIResourceBitmap::ETC1:
3318 format = ETC1;
3319 break;
3321 id = resource_provider_->CreateResource(
3322 bitmap.GetSize(), wrap_mode, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
3323 format);
3325 UIResourceData data;
3326 data.resource_id = id;
3327 data.size = bitmap.GetSize();
3328 data.opaque = bitmap.GetOpaque();
3330 ui_resource_map_[uid] = data;
3332 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3333 resource_provider_->CopyToResource(id, bitmap_lock.GetPixels(),
3334 bitmap.GetSize());
3335 MarkUIResourceNotEvicted(uid);
3338 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3339 ResourceId id = ResourceIdForUIResource(uid);
3340 if (id) {
3341 resource_provider_->DeleteResource(id);
3342 ui_resource_map_.erase(uid);
3344 MarkUIResourceNotEvicted(uid);
3347 void LayerTreeHostImpl::EvictAllUIResources() {
3348 if (ui_resource_map_.empty())
3349 return;
3351 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3352 iter != ui_resource_map_.end();
3353 ++iter) {
3354 evicted_ui_resources_.insert(iter->first);
3355 resource_provider_->DeleteResource(iter->second.resource_id);
3357 ui_resource_map_.clear();
3359 client_->SetNeedsCommitOnImplThread();
3360 client_->OnCanDrawStateChanged(CanDraw());
3361 client_->RenewTreePriority();
3364 ResourceId LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid) const {
3365 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3366 if (iter != ui_resource_map_.end())
3367 return iter->second.resource_id;
3368 return 0;
3371 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3372 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3373 DCHECK(iter != ui_resource_map_.end());
3374 return iter->second.opaque;
3377 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3378 return !evicted_ui_resources_.empty();
3381 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3382 std::set<UIResourceId>::iterator found_in_evicted =
3383 evicted_ui_resources_.find(uid);
3384 if (found_in_evicted == evicted_ui_resources_.end())
3385 return;
3386 evicted_ui_resources_.erase(found_in_evicted);
3387 if (evicted_ui_resources_.empty())
3388 client_->OnCanDrawStateChanged(CanDraw());
3391 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3392 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3393 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3396 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3397 swap_promise_monitor_.insert(monitor);
3400 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3401 swap_promise_monitor_.erase(monitor);
3404 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3405 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3406 for (; it != swap_promise_monitor_.end(); it++)
3407 (*it)->OnSetNeedsRedrawOnImpl();
3410 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3411 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3412 for (; it != swap_promise_monitor_.end(); it++)
3413 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3416 void LayerTreeHostImpl::ScrollAnimationCreate(
3417 LayerImpl* layer_impl,
3418 const gfx::ScrollOffset& target_offset,
3419 const gfx::ScrollOffset& current_offset) {
3420 if (animation_host_)
3421 return animation_host_->ImplOnlyScrollAnimationCreate(
3422 layer_impl->id(), target_offset, current_offset);
3424 scoped_ptr<ScrollOffsetAnimationCurve> curve =
3425 ScrollOffsetAnimationCurve::Create(target_offset,
3426 EaseInOutTimingFunction::Create());
3427 curve->SetInitialValue(current_offset);
3429 scoped_ptr<Animation> animation = Animation::Create(
3430 curve.Pass(), AnimationIdProvider::NextAnimationId(),
3431 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET);
3432 animation->set_is_impl_only(true);
3434 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
3437 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3438 LayerImpl* layer_impl,
3439 const gfx::Vector2dF& scroll_delta) {
3440 if (animation_host_)
3441 return animation_host_->ImplOnlyScrollAnimationUpdateTarget(
3442 layer_impl->id(), scroll_delta, layer_impl->MaxScrollOffset(),
3443 CurrentBeginFrameArgs().frame_time);
3445 Animation* animation =
3446 layer_impl->layer_animation_controller()
3447 ? layer_impl->layer_animation_controller()->GetAnimation(
3448 Animation::SCROLL_OFFSET)
3449 : nullptr;
3450 if (!animation)
3451 return false;
3453 ScrollOffsetAnimationCurve* curve =
3454 animation->curve()->ToScrollOffsetAnimationCurve();
3456 gfx::ScrollOffset new_target =
3457 gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
3458 new_target.SetToMax(gfx::ScrollOffset());
3459 new_target.SetToMin(layer_impl->MaxScrollOffset());
3461 curve->UpdateTarget(
3462 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
3463 .InSecondsF(),
3464 new_target);
3466 return true;
3469 bool LayerTreeHostImpl::IsLayerInTree(int layer_id,
3470 LayerTreeType tree_type) const {
3471 if (tree_type == LayerTreeType::ACTIVE) {
3472 return active_tree() ? active_tree()->LayerById(layer_id) != nullptr
3473 : false;
3474 } else {
3475 if (pending_tree() && pending_tree()->LayerById(layer_id))
3476 return true;
3477 if (recycle_tree() && recycle_tree()->LayerById(layer_id))
3478 return true;
3480 return false;
3484 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3485 SetNeedsCommit();
3488 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3489 int layer_id,
3490 LayerTreeImpl* tree,
3491 const FilterOperations& filters) {
3492 if (!tree)
3493 return;
3495 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3496 if (layer)
3497 layer->OnFilterAnimated(filters);
3500 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id,
3501 LayerTreeImpl* tree,
3502 float opacity) {
3503 if (!tree)
3504 return;
3506 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3507 if (layer)
3508 layer->OnOpacityAnimated(opacity);
3511 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3512 int layer_id,
3513 LayerTreeImpl* tree,
3514 const gfx::Transform& transform) {
3515 if (!tree)
3516 return;
3518 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3519 if (layer)
3520 layer->OnTransformAnimated(transform);
3523 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3524 int layer_id,
3525 LayerTreeImpl* tree,
3526 const gfx::ScrollOffset& scroll_offset) {
3527 if (!tree)
3528 return;
3530 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3531 if (layer)
3532 layer->OnScrollOffsetAnimated(scroll_offset);
3535 void LayerTreeHostImpl::TreeLayerTransformIsPotentiallyAnimatingChanged(
3536 int layer_id,
3537 LayerTreeImpl* tree,
3538 bool is_animating) {
3539 if (!tree)
3540 return;
3542 LayerAnimationValueObserver* layer = tree->LayerById(layer_id);
3543 if (layer)
3544 layer->OnTransformIsPotentiallyAnimatingChanged(is_animating);
3547 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id,
3548 LayerTreeType tree_type,
3549 const FilterOperations& filters) {
3550 if (tree_type == LayerTreeType::ACTIVE) {
3551 SetTreeLayerFilterMutated(layer_id, active_tree(), filters);
3552 } else {
3553 SetTreeLayerFilterMutated(layer_id, pending_tree(), filters);
3554 SetTreeLayerFilterMutated(layer_id, recycle_tree(), filters);
3558 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id,
3559 LayerTreeType tree_type,
3560 float opacity) {
3561 if (tree_type == LayerTreeType::ACTIVE) {
3562 SetTreeLayerOpacityMutated(layer_id, active_tree(), opacity);
3563 } else {
3564 SetTreeLayerOpacityMutated(layer_id, pending_tree(), opacity);
3565 SetTreeLayerOpacityMutated(layer_id, recycle_tree(), opacity);
3569 void LayerTreeHostImpl::SetLayerTransformMutated(
3570 int layer_id,
3571 LayerTreeType tree_type,
3572 const gfx::Transform& transform) {
3573 if (tree_type == LayerTreeType::ACTIVE) {
3574 SetTreeLayerTransformMutated(layer_id, active_tree(), transform);
3575 } else {
3576 SetTreeLayerTransformMutated(layer_id, pending_tree(), transform);
3577 SetTreeLayerTransformMutated(layer_id, recycle_tree(), transform);
3581 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3582 int layer_id,
3583 LayerTreeType tree_type,
3584 const gfx::ScrollOffset& scroll_offset) {
3585 if (tree_type == LayerTreeType::ACTIVE) {
3586 SetTreeLayerScrollOffsetMutated(layer_id, active_tree(), scroll_offset);
3587 } else {
3588 SetTreeLayerScrollOffsetMutated(layer_id, pending_tree(), scroll_offset);
3589 SetTreeLayerScrollOffsetMutated(layer_id, recycle_tree(), scroll_offset);
3593 void LayerTreeHostImpl::LayerTransformIsPotentiallyAnimatingChanged(
3594 int layer_id,
3595 LayerTreeType tree_type,
3596 bool is_animating) {
3597 if (tree_type == LayerTreeType::ACTIVE) {
3598 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id, active_tree(),
3599 is_animating);
3600 } else {
3601 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id, pending_tree(),
3602 is_animating);
3606 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3607 ScrollEnd();
3610 gfx::ScrollOffset LayerTreeHostImpl::GetScrollOffsetForAnimation(
3611 int layer_id) const {
3612 if (active_tree()) {
3613 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id);
3614 if (layer)
3615 return layer->ScrollOffsetForAnimation();
3618 return gfx::ScrollOffset();
3621 } // namespace cc