Switch global error menu icon to vectorized MD asset
[chromium-blink-merge.git] / chrome / browser / ui / app_list / app_list_positioner_unittest.cc
blob12697bae6e3a0816cfe7a790c42e481e341d9510
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/app_list/app_list_positioner.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "testing/gtest/include/gtest/gtest.h"
10 namespace {
12 const int kScreenWidth = 800;
13 const int kScreenHeight = 600;
15 const int kWindowWidth = 100;
16 const int kWindowHeight = 200;
18 // Size of the menu bar along the top of the screen.
19 const int kMenuBarSize = 22;
20 // Size of the normal (non-hidden) shelf.
21 const int kShelfSize = 30;
23 // The distance the shelf will appear from the edge of the screen.
24 const int kMinDistanceFromEdge = 3;
26 // A cursor position that is within the shelf. This must be < kShelfSize.
27 const int kCursorOnShelf = kShelfSize / 2;
28 // A cursor position that should be ignored.
29 const int kCursorIgnore = -300;
31 // A position for the center of the window that causes the window to overlap the
32 // edge of the screen. This must be < kWindowWidth / 2 and < kWindowHeight / 2.
33 const int kWindowNearEdge = kWindowWidth / 4;
34 // A position for the center of the window that places the window away from all
35 // edges of the screen. This must be > kWindowWidth / 2, > kWindowHeight / 2, <
36 // kScreenWidth - kWindowWidth / 2 and < kScreenHeight - kWindowHeight / 2.
37 const int kWindowAwayFromEdge = 158;
39 } // namespace
41 class AppListPositionerUnitTest : public testing::Test {
42 public:
43 void ResetPositioner() {
44 gfx::Size view_size(kWindowWidth, kWindowHeight);
45 positioner_.reset(
46 new AppListPositioner(display_, view_size, kMinDistanceFromEdge));
49 void SetUp() override {
50 display_.set_bounds(gfx::Rect(0, 0, kScreenWidth, kScreenHeight));
51 // Assume there is a menu bar at the top of the screen, as on Mac and Unity.
52 // This is for cases where the work area does not fill the entire screen.
53 display_.set_work_area(
54 gfx::Rect(0, kMenuBarSize, kScreenWidth, kScreenHeight - kMenuBarSize));
55 ResetPositioner();
56 cursor_ = gfx::Point();
59 // Sets up the test environment with the shelf along a given edge of the work
60 // area.
61 void PlaceShelf(AppListPositioner::ScreenEdge edge) {
62 ResetPositioner();
63 switch (edge) {
64 case AppListPositioner::SCREEN_EDGE_UNKNOWN:
65 break;
66 case AppListPositioner::SCREEN_EDGE_LEFT:
67 positioner_->WorkAreaInset(kShelfSize, 0, 0, 0);
68 break;
69 case AppListPositioner::SCREEN_EDGE_RIGHT:
70 positioner_->WorkAreaInset(0, 0, kShelfSize, 0);
71 break;
72 case AppListPositioner::SCREEN_EDGE_TOP:
73 positioner_->WorkAreaInset(0, kShelfSize, 0, 0);
74 break;
75 case AppListPositioner::SCREEN_EDGE_BOTTOM:
76 positioner_->WorkAreaInset(0, 0, 0, kShelfSize);
77 break;
81 // Set up the test mouse cursor in a given location.
82 void PlaceCursor(int x, int y) {
83 cursor_ = gfx::Point(x, y);
86 gfx::Point DoGetAnchorPointForScreenCorner(
87 AppListPositioner::ScreenCorner corner) const {
88 return positioner_->GetAnchorPointForScreenCorner(corner);
91 gfx::Point DoGetAnchorPointForShelfCorner(
92 AppListPositioner::ScreenEdge shelf_edge) const {
93 return positioner_->GetAnchorPointForShelfCorner(shelf_edge);
96 gfx::Point DoGetAnchorPointForShelfCenter(
97 AppListPositioner::ScreenEdge shelf_edge) const {
98 return positioner_->GetAnchorPointForShelfCenter(shelf_edge);
101 gfx::Point DoGetAnchorPointForShelfCursor(
102 AppListPositioner::ScreenEdge shelf_edge) const {
103 return positioner_->GetAnchorPointForShelfCursor(shelf_edge, cursor_);
106 AppListPositioner::ScreenEdge DoGetShelfEdge(
107 const gfx::Rect& shelf_rect) const {
108 return positioner_->GetShelfEdge(shelf_rect);
111 int DoGetCursorDistanceFromShelf(
112 AppListPositioner::ScreenEdge shelf_edge) const {
113 return positioner_->GetCursorDistanceFromShelf(shelf_edge, cursor_);
116 private:
117 gfx::Display display_;
118 scoped_ptr<AppListPositioner> positioner_;
119 gfx::Point cursor_;
122 TEST_F(AppListPositionerUnitTest, ScreenCorner) {
123 // Position the app list in a corner of the screen.
124 // Top-left corner.
125 EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
126 kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
127 DoGetAnchorPointForScreenCorner(
128 AppListPositioner::SCREEN_CORNER_TOP_LEFT));
130 // Top-right corner.
131 EXPECT_EQ(gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
132 kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
133 DoGetAnchorPointForScreenCorner(
134 AppListPositioner::SCREEN_CORNER_TOP_RIGHT));
136 // Bottom-left corner.
137 EXPECT_EQ(
138 gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
139 kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge),
140 DoGetAnchorPointForScreenCorner(
141 AppListPositioner::SCREEN_CORNER_BOTTOM_LEFT));
143 // Bottom-right corner.
144 EXPECT_EQ(
145 gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
146 kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge),
147 DoGetAnchorPointForScreenCorner(
148 AppListPositioner::SCREEN_CORNER_BOTTOM_RIGHT));
151 TEST_F(AppListPositionerUnitTest, ShelfCorner) {
152 // Position the app list on the shelf, aligned with the top or left corner.
153 // Shelf on left. Expect app list in top-left corner.
154 PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
155 EXPECT_EQ(
156 gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
157 kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
158 DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_LEFT));
160 // Shelf on right. Expect app list in top-right corner.
161 PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
162 EXPECT_EQ(
163 gfx::Point(
164 kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
165 kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
166 DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_RIGHT));
168 // Shelf on top. Expect app list in top-left corner.
169 PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
170 EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
171 kMenuBarSize + kShelfSize + kWindowHeight / 2 +
172 kMinDistanceFromEdge),
173 DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_TOP));
175 // Shelf on bottom. Expect app list in bottom-left corner.
176 PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
177 EXPECT_EQ(
178 gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
179 kScreenHeight - kShelfSize - kWindowHeight / 2 -
180 kMinDistanceFromEdge),
181 DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_BOTTOM));
184 TEST_F(AppListPositionerUnitTest, ShelfCenter) {
185 // Position the app list on the shelf, aligned with the shelf center.
186 PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
187 // Shelf on left. Expect app list to be center-left.
188 EXPECT_EQ(
189 gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
190 (kMenuBarSize + kScreenHeight) / 2),
191 DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_LEFT));
193 // Shelf on right. Expect app list to be center-right.
194 PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
195 EXPECT_EQ(
196 gfx::Point(
197 kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
198 (kMenuBarSize + kScreenHeight) / 2),
199 DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_RIGHT));
201 // Shelf on top. Expect app list to be top-center.
202 PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
203 EXPECT_EQ(gfx::Point(kScreenWidth / 2,
204 kMenuBarSize + kShelfSize + kWindowHeight / 2 +
205 kMinDistanceFromEdge),
206 DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_TOP));
208 // Shelf on bottom. Expect app list to be bottom-center.
209 PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
210 EXPECT_EQ(
211 gfx::Point(kScreenWidth / 2,
212 kScreenHeight - kShelfSize - kWindowHeight / 2 -
213 kMinDistanceFromEdge),
214 DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_BOTTOM));
217 TEST_F(AppListPositionerUnitTest, ShelfCursor) {
218 // Position the app list on the shelf, aligned with the mouse cursor.
220 // Shelf on left. Expect app list in top-left corner.
221 PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
222 PlaceCursor(kCursorIgnore, kWindowAwayFromEdge);
223 EXPECT_EQ(
224 gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
225 kWindowAwayFromEdge),
226 DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_LEFT));
228 // Shelf on right. Expect app list in top-right corner.
229 PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
230 PlaceCursor(kCursorIgnore, kWindowAwayFromEdge);
231 EXPECT_EQ(
232 gfx::Point(
233 kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
234 kWindowAwayFromEdge),
235 DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_RIGHT));
237 // Shelf on top. Expect app list in top-left corner.
238 PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
239 PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
240 EXPECT_EQ(gfx::Point(kWindowAwayFromEdge,
241 kMenuBarSize + kShelfSize + kWindowHeight / 2 +
242 kMinDistanceFromEdge),
243 DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_TOP));
245 // Shelf on bottom. Expect app list in bottom-left corner.
246 PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
247 PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
248 EXPECT_EQ(
249 gfx::Point(kWindowAwayFromEdge,
250 kScreenHeight - kShelfSize - kWindowHeight / 2 -
251 kMinDistanceFromEdge),
252 DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
254 // Shelf on bottom. Mouse near left edge. App list must not go off screen.
255 PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
256 PlaceCursor(kWindowNearEdge, kCursorIgnore);
257 EXPECT_EQ(
258 gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
259 kScreenHeight - kShelfSize - kWindowHeight / 2 -
260 kMinDistanceFromEdge),
261 DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
263 // Shelf on bottom. Mouse near right edge. App list must not go off screen.
264 PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
265 PlaceCursor(kScreenWidth - kWindowNearEdge, kCursorIgnore);
266 EXPECT_EQ(
267 gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
268 kScreenHeight - kShelfSize - kWindowHeight / 2 -
269 kMinDistanceFromEdge),
270 DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
273 TEST_F(AppListPositionerUnitTest, GetShelfEdge) {
274 gfx::Rect shelf_rect;
275 // Shelf on left.
276 shelf_rect =
277 gfx::Rect(0, kMenuBarSize, kShelfSize, kScreenHeight - kMenuBarSize);
278 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_LEFT, DoGetShelfEdge(shelf_rect));
280 // Shelf on right.
281 shelf_rect = gfx::Rect(kScreenWidth - kShelfSize,
282 kMenuBarSize,
283 kShelfSize,
284 kScreenHeight - kMenuBarSize);
285 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_RIGHT, DoGetShelfEdge(shelf_rect));
287 // Shelf on top.
288 shelf_rect = gfx::Rect(0, 0, kScreenWidth, kShelfSize);
289 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_TOP, DoGetShelfEdge(shelf_rect));
291 // Shelf on bottom.
292 shelf_rect =
293 gfx::Rect(0, kScreenHeight - kShelfSize, kScreenWidth, kShelfSize);
294 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_BOTTOM, DoGetShelfEdge(shelf_rect));
296 // A couple of inconclusive cases, which should return unknown.
297 shelf_rect = gfx::Rect();
298 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
299 shelf_rect = gfx::Rect(-10, 0, kScreenWidth, kShelfSize);
300 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
301 shelf_rect = gfx::Rect(10, 0, kScreenWidth - 20, kShelfSize);
302 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
303 shelf_rect = gfx::Rect(0, kShelfSize, kScreenWidth, 60);
304 EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
307 TEST_F(AppListPositionerUnitTest, GetCursorDistanceFromShelf) {
308 // Shelf on left.
309 PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
310 PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
311 EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
312 DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_LEFT));
314 // Shelf on right.
315 PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
316 PlaceCursor(kScreenWidth - kWindowAwayFromEdge, kCursorIgnore);
317 EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
318 DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_RIGHT));
320 // Shelf on top.
321 PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
322 PlaceCursor(kCursorIgnore, kMenuBarSize + kWindowAwayFromEdge);
323 EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
324 DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_TOP));
326 // Shelf on bottom.
327 PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
328 PlaceCursor(kCursorIgnore, kScreenHeight - kWindowAwayFromEdge);
329 EXPECT_EQ(
330 kWindowAwayFromEdge - kShelfSize,
331 DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM));
333 // Shelf on bottom. Cursor inside shelf; expect 0.
334 PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
335 PlaceCursor(kCursorIgnore, kScreenHeight - kCursorOnShelf);
336 EXPECT_EQ(
337 0, DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM));