don't explicitly create SkDevice, as it is intended to be private. Skia now has ways...
[chromium-blink-merge.git] / cc / layers / render_surface_impl.h
blobd6ab409a4b4900f51340669da71f9f803b1d7526
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_
8 #include <string>
9 #include <vector>
11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/layers/layer_lists.h"
15 #include "cc/quads/render_pass.h"
16 #include "cc/quads/shared_quad_state.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/rect_f.h"
19 #include "ui/gfx/transform.h"
21 namespace cc {
23 class DamageTracker;
24 class DelegatedRendererLayerImpl;
25 class QuadSink;
26 class RenderPassSink;
27 class LayerImpl;
29 struct AppendQuadsData;
31 class CC_EXPORT RenderSurfaceImpl {
32 public:
33 explicit RenderSurfaceImpl(LayerImpl* owning_layer);
34 virtual ~RenderSurfaceImpl();
36 gfx::PointF ContentRectCenter() const {
37 return gfx::RectF(content_rect_).CenterPoint();
40 // Returns the rect that encloses the RenderSurfaceImpl including any
41 // reflection.
42 gfx::RectF DrawableContentRect() const;
44 void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
45 float draw_opacity() const { return draw_opacity_; }
47 void SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl* surface) {
48 nearest_occlusion_immune_ancestor_ = surface;
50 const RenderSurfaceImpl* nearest_occlusion_immune_ancestor() const {
51 return nearest_occlusion_immune_ancestor_;
54 void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
55 draw_opacity_is_animating_ = draw_opacity_is_animating;
57 bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
59 void SetDrawTransform(const gfx::Transform& draw_transform) {
60 draw_transform_ = draw_transform;
62 const gfx::Transform& draw_transform() const { return draw_transform_; }
64 void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
65 screen_space_transform_ = screen_space_transform;
67 const gfx::Transform& screen_space_transform() const {
68 return screen_space_transform_;
71 void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
72 replica_draw_transform_ = replica_draw_transform;
74 const gfx::Transform& replica_draw_transform() const {
75 return replica_draw_transform_;
78 void SetReplicaScreenSpaceTransform(
79 const gfx::Transform& replica_screen_space_transform) {
80 replica_screen_space_transform_ = replica_screen_space_transform;
82 const gfx::Transform& replica_screen_space_transform() const {
83 return replica_screen_space_transform_;
86 void SetTargetSurfaceTransformsAreAnimating(bool animating) {
87 target_surface_transforms_are_animating_ = animating;
89 bool target_surface_transforms_are_animating() const {
90 return target_surface_transforms_are_animating_;
92 void SetScreenSpaceTransformsAreAnimating(bool animating) {
93 screen_space_transforms_are_animating_ = animating;
95 bool screen_space_transforms_are_animating() const {
96 return screen_space_transforms_are_animating_;
99 void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
100 bool is_clipped() const { return is_clipped_; }
102 void SetClipRect(const gfx::Rect& clip_rect);
103 gfx::Rect clip_rect() const { return clip_rect_; }
105 // When false, the RenderSurface does not contribute to another target
106 // RenderSurface that is being drawn for the current frame. It could still be
107 // drawn to as a target, but its output will not be a part of any other
108 // surface.
109 bool contributes_to_drawn_surface() const {
110 return contributes_to_drawn_surface_;
112 void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
113 contributes_to_drawn_surface_ = contributes_to_drawn_surface;
116 bool ContentsChanged() const;
118 void SetContentRect(const gfx::Rect& content_rect);
119 gfx::Rect content_rect() const { return content_rect_; }
121 LayerImplList& layer_list() { return layer_list_; }
122 void AddContributingDelegatedRenderPassLayer(LayerImpl* layer);
123 void ClearLayerLists();
125 int OwningLayerId() const;
127 void ResetPropertyChangedFlag() { surface_property_changed_ = false; }
128 bool SurfacePropertyChanged() const;
129 bool SurfacePropertyChangedOnlyFromDescendant() const;
131 DamageTracker* damage_tracker() const { return damage_tracker_.get(); }
133 RenderPass::Id RenderPassId();
135 void AppendRenderPasses(RenderPassSink* pass_sink);
136 void AppendQuads(QuadSink* quad_sink,
137 AppendQuadsData* append_quads_data,
138 bool for_replica,
139 RenderPass::Id render_pass_id);
141 private:
142 LayerImpl* owning_layer_;
144 // Uses this surface's space.
145 gfx::Rect content_rect_;
146 bool surface_property_changed_ : 1;
147 bool draw_opacity_is_animating_ : 1;
148 bool target_surface_transforms_are_animating_ : 1;
149 bool screen_space_transforms_are_animating_ : 1;
151 bool is_clipped_ : 1;
152 bool contributes_to_drawn_surface_ : 1;
154 float draw_opacity_;
155 gfx::Transform draw_transform_;
156 gfx::Transform screen_space_transform_;
157 gfx::Transform replica_draw_transform_;
158 gfx::Transform replica_screen_space_transform_;
160 // Uses the space of the surface's target surface.
161 gfx::Rect clip_rect_;
163 LayerImplList layer_list_;
164 std::vector<DelegatedRendererLayerImpl*>
165 contributing_delegated_render_pass_layer_list_;
167 // The nearest ancestor target surface that will contain the contents of this
168 // surface, and that ignores outside occlusion. This can point to itself.
169 RenderSurfaceImpl* nearest_occlusion_immune_ancestor_;
171 scoped_ptr<DamageTracker> damage_tracker_;
173 // For LayerIteratorActions
174 int target_render_surface_layer_index_history_;
175 int current_layer_index_history_;
177 friend struct LayerIteratorActions;
179 DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl);
182 } // namespace cc
183 #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_