1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/scrollbar_layer_impl_base.h"
8 #include "cc/trees/layer_tree_impl.h"
9 #include "ui/gfx/rect_conversions.h"
13 ScrollbarLayerImplBase::ScrollbarLayerImplBase(
14 LayerTreeImpl
* tree_impl
,
16 ScrollbarOrientation orientation
,
17 bool is_left_side_vertical_scrollbar
,
19 : LayerImpl(tree_impl
, id
),
22 is_overlay_scrollbar_(is_overlay
),
23 thumb_thickness_scale_factor_(1.f
),
26 orientation_(orientation
),
27 is_left_side_vertical_scrollbar_(is_left_side_vertical_scrollbar
),
28 vertical_adjust_(0.f
),
29 visible_to_total_length_ratio_(1.f
) {}
31 ScrollbarLayerImplBase::~ScrollbarLayerImplBase() {}
33 void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl
* layer
) {
34 LayerImpl::PushPropertiesTo(layer
);
35 DCHECK(layer
->ToScrollbarLayer());
36 layer
->ToScrollbarLayer()->set_is_overlay_scrollbar(is_overlay_scrollbar_
);
37 PushScrollClipPropertiesTo(layer
);
40 void ScrollbarLayerImplBase::PushScrollClipPropertiesTo(LayerImpl
* layer
) {
41 DCHECK(layer
->ToScrollbarLayer());
42 layer
->ToScrollbarLayer()->SetScrollLayerById(ScrollLayerId());
43 layer
->ToScrollbarLayer()->SetClipLayerById(ClipLayerId());
46 ScrollbarLayerImplBase
* ScrollbarLayerImplBase::ToScrollbarLayer() {
50 void ScrollbarLayerImplBase::SetScrollLayerById(int id
) {
51 LayerImpl
* scroll_layer
= layer_tree_impl()->LayerById(id
);
52 if (scroll_layer_
== scroll_layer
)
56 scroll_layer_
->RemoveScrollbar(this);
57 scroll_layer_
= scroll_layer
;
59 scroll_layer_
->AddScrollbar(this);
62 void ScrollbarLayerImplBase::SetClipLayerById(int id
) {
63 LayerImpl
* clip_layer
= layer_tree_impl()->LayerById(id
);
64 if (clip_layer_
== clip_layer
)
68 clip_layer_
->RemoveScrollbar(this);
69 clip_layer_
= clip_layer
;
71 clip_layer_
->AddScrollbar(this);
74 gfx::Rect
ScrollbarLayerImplBase::ScrollbarLayerRectToContentRect(
75 const gfx::RectF
& layer_rect
) const {
76 // Don't intersect with the bounds as in LayerRectToContentRect() because
77 // layer_rect here might be in coordinates of the containing layer.
78 gfx::RectF content_rect
= gfx::ScaleRect(layer_rect
,
81 return gfx::ToEnclosingRect(content_rect
);
84 void ScrollbarLayerImplBase::SetCurrentPos(float current_pos
) {
85 if (current_pos_
== current_pos
)
87 current_pos_
= current_pos
;
88 NoteLayerPropertyChanged();
91 void ScrollbarLayerImplBase::SetMaximum(int maximum
) {
92 if (maximum_
== maximum
)
95 NoteLayerPropertyChanged();
98 void ScrollbarLayerImplBase::SetVerticalAdjust(float vertical_adjust
) {
99 if (vertical_adjust_
== vertical_adjust
)
101 vertical_adjust_
= vertical_adjust
;
102 NoteLayerPropertyChanged();
105 void ScrollbarLayerImplBase::SetVisibleToTotalLengthRatio(float ratio
) {
106 if (!IsThumbResizable())
109 if (visible_to_total_length_ratio_
== ratio
)
111 visible_to_total_length_ratio_
= ratio
;
112 NoteLayerPropertyChanged();
115 void ScrollbarLayerImplBase::SetThumbThicknessScaleFactor(float factor
) {
116 if (thumb_thickness_scale_factor_
== factor
)
118 thumb_thickness_scale_factor_
= factor
;
119 NoteLayerPropertyChanged();
122 gfx::Rect
ScrollbarLayerImplBase::ComputeThumbQuadRect() const {
123 // Thumb extent is the length of the thumb in the scrolling direction, thumb
124 // thickness is in the perpendicular direction. Here's an example of a
125 // horizontal scrollbar - inputs are above the scrollbar, computed values
128 // |<------------------- track_length_ ------------------->|
130 // |--| <-- start_offset
132 // +--+----------------------------+------------------+-------+--+
133 // |<|| |##################| ||>|
134 // +--+----------------------------+------------------+-------+--+
136 // |<- thumb_length ->|
138 // |<------- thumb_offset -------->|
140 // For painted, scrollbars, the length is fixed. For solid color scrollbars we
141 // have to compute it. The ratio of the thumb's length to the track's length
142 // is the same as that of the visible viewport to the total viewport, unless
143 // that would make the thumb's length less than its thickness.
145 // vertical_adjust_ is used when the layer geometry from the main thread is
146 // not in sync with what the user sees. For instance on Android scrolling the
147 // top bar controls out of view reveals more of the page content. We want the
148 // root layer scrollbars to reflect what the user sees even if we haven't
149 // received new layer geometry from the main thread. If the user has scrolled
150 // down by 50px and the initial viewport size was 950px the geometry would
151 // look something like this:
153 // vertical_adjust_ = 50, scroll position 0, visible ratios 99%
154 // Layer geometry: Desired thumb positions:
155 // +--------------------+-+ +----------------------+ <-- 0px
170 // +--------------------+-+ | #|
171 // | horizontal layer | | | #|
172 // +--------------------+-+ | #| <-- 950px
174 // | | |##################### |
175 // +----------------------+ +----------------------+ <-- 1000px
177 // The layer geometry is set up for a 950px tall viewport, but the user can
178 // actually see down to 1000px. Thus we have to move the quad for the
179 // horizontal scrollbar down by the vertical_adjust_ factor and lay the
180 // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This
181 // means the quads may extend outside the layer's bounds.
183 // With the length known, we can compute the thumb's position.
184 float track_length
= TrackLength();
185 int thumb_length
= ThumbLength();
186 int thumb_thickness
= ThumbThickness();
188 // With the length known, we can compute the thumb's position.
189 float clamped_current_pos
=
190 std::min(std::max(current_pos_
, 0.f
), static_cast<float>(maximum_
));
191 float ratio
= clamped_current_pos
/ maximum_
;
192 float max_offset
= track_length
- thumb_length
;
193 int thumb_offset
= static_cast<int>(ratio
* max_offset
) + TrackStart();
195 float thumb_thickness_adjustment
=
196 thumb_thickness
* (1.f
- thumb_thickness_scale_factor_
);
198 gfx::RectF thumb_rect
;
199 if (orientation_
== HORIZONTAL
) {
200 thumb_rect
= gfx::RectF(thumb_offset
,
201 vertical_adjust_
+ thumb_thickness_adjustment
,
203 thumb_thickness
- thumb_thickness_adjustment
);
205 thumb_rect
= gfx::RectF(
206 is_left_side_vertical_scrollbar_
207 ? bounds().width() - thumb_thickness
208 : thumb_thickness_adjustment
,
210 thumb_thickness
- thumb_thickness_adjustment
,
214 return ScrollbarLayerRectToContentRect(thumb_rect
);
217 void ScrollbarLayerImplBase::ScrollbarParametersDidChange() {
218 if (!clip_layer_
|| !scroll_layer_
)
221 scroll_layer_
->SetScrollbarPosition(this, clip_layer_
);