1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/geometry/r_tree_base.h"
9 #include "base/logging.h"
12 // Helpers --------------------------------------------------------------------
16 // Returns a Vector2d to allow us to do arithmetic on the result such as
17 // computing distances between centers.
18 gfx::Vector2d
CenterOfRect(const gfx::Rect
& rect
) {
19 return rect
.OffsetFromOrigin() +
20 gfx::Vector2d(rect
.width() / 2, rect
.height() / 2);
28 // RTreeBase::NodeBase --------------------------------------------------------
30 RTreeBase::NodeBase::~NodeBase() {
33 void RTreeBase::NodeBase::RecomputeBoundsUpToRoot() {
34 RecomputeLocalBounds();
36 parent_
->RecomputeBoundsUpToRoot();
39 RTreeBase::NodeBase::NodeBase(const Rect
& rect
, NodeBase
* parent
)
44 void RTreeBase::NodeBase::RecomputeLocalBounds() {
47 // RTreeBase::RecordBase ------------------------------------------------------
49 RTreeBase::RecordBase::RecordBase(const Rect
& rect
) : NodeBase(rect
, NULL
) {
52 RTreeBase::RecordBase::~RecordBase() {
55 void RTreeBase::RecordBase::AppendIntersectingRecords(
56 const Rect
& query_rect
, Records
* matches_out
) const {
57 if (rect().Intersects(query_rect
))
58 matches_out
->push_back(this);
61 void RTreeBase::RecordBase::AppendAllRecords(Records
* matches_out
) const {
62 matches_out
->push_back(this);
65 scoped_ptr
<RTreeBase::NodeBase
>
66 RTreeBase::RecordBase::RemoveAndReturnLastChild() {
70 int RTreeBase::RecordBase::Level() const {
75 // RTreeBase::Node ------------------------------------------------------------
77 RTreeBase::Node::Node() : NodeBase(Rect(), NULL
), level_(0) {
80 RTreeBase::Node::~Node() {
83 scoped_ptr
<RTreeBase::Node
> RTreeBase::Node::ConstructParent() {
85 scoped_ptr
<Node
> new_parent(new Node(level_
+ 1));
86 new_parent
->AddChild(scoped_ptr
<NodeBase
>(this));
87 return new_parent
.Pass();
90 void RTreeBase::Node::AppendIntersectingRecords(
91 const Rect
& query_rect
, Records
* matches_out
) const {
92 // Check own bounding box for intersection, can cull all children if no
94 if (!rect().Intersects(query_rect
))
97 // Conversely if we are completely contained within the query rect we can
98 // confidently skip all bounds checks for ourselves and all our children.
99 if (query_rect
.Contains(rect())) {
100 AppendAllRecords(matches_out
);
104 // We intersect the query rect but we are not are not contained within it.
105 // We must query each of our children in turn.
106 for (Nodes::const_iterator i
= children_
.begin(); i
!= children_
.end(); ++i
)
107 (*i
)->AppendIntersectingRecords(query_rect
, matches_out
);
110 void RTreeBase::Node::AppendAllRecords(Records
* matches_out
) const {
111 for (Nodes::const_iterator i
= children_
.begin(); i
!= children_
.end(); ++i
)
112 (*i
)->AppendAllRecords(matches_out
);
115 void RTreeBase::Node::RemoveNodesForReinsert(size_t number_to_remove
,
117 DCHECK_LE(number_to_remove
, children_
.size());
119 std::partial_sort(children_
.begin(),
120 children_
.begin() + number_to_remove
,
122 &RTreeBase::Node::CompareCenterDistanceFromParent
);
124 // Move the lowest-distance nodes to the returned vector.
126 nodes
->end(), children_
.begin(), children_
.begin() + number_to_remove
);
127 children_
.weak_erase(children_
.begin(), children_
.begin() + number_to_remove
);
130 scoped_ptr
<RTreeBase::NodeBase
> RTreeBase::Node::RemoveChild(
131 NodeBase
* child_node
, Nodes
* orphans
) {
132 DCHECK_EQ(this, child_node
->parent());
134 scoped_ptr
<NodeBase
> orphan(child_node
->RemoveAndReturnLastChild());
136 orphans
->push_back(orphan
.release());
137 orphan
= child_node
->RemoveAndReturnLastChild();
140 Nodes::iterator i
= std::find(children_
.begin(), children_
.end(), child_node
);
141 DCHECK(i
!= children_
.end());
142 children_
.weak_erase(i
);
144 return scoped_ptr
<NodeBase
>(child_node
);
147 scoped_ptr
<RTreeBase::NodeBase
> RTreeBase::Node::RemoveAndReturnLastChild() {
148 if (children_
.empty())
151 scoped_ptr
<NodeBase
> last_child(children_
.back());
152 children_
.weak_erase(children_
.end() - 1);
153 last_child
->set_parent(NULL
);
154 return last_child
.Pass();
157 RTreeBase::Node
* RTreeBase::Node::ChooseSubtree(NodeBase
* node
) {
159 // Should never be called on a node at equal or lower level in the tree than
160 // the node to insert.
161 DCHECK_GT(level_
, node
->Level());
163 // If we are a parent of nodes on the provided node level, we are done.
164 if (level_
== node
->Level() + 1)
167 // Precompute a vector of expanded rects, used by both LeastOverlapIncrease
168 // and LeastAreaEnlargement.
169 Rects expanded_rects
;
170 expanded_rects
.reserve(children_
.size());
171 for (Nodes::iterator i
= children_
.begin(); i
!= children_
.end(); ++i
)
172 expanded_rects
.push_back(UnionRects(node
->rect(), (*i
)->rect()));
174 Node
* best_candidate
= NULL
;
175 // For parents of leaf nodes, we pick the node that will cause the least
176 // increase in overlap by the addition of this new node. This may detect a
177 // tie, in which case it will return NULL.
179 best_candidate
= LeastOverlapIncrease(node
->rect(), expanded_rects
);
181 // For non-parents of leaf nodes, or for parents of leaf nodes with ties in
182 // overlap increase, we choose the subtree with least area enlargement caused
183 // by the addition of the new node.
185 best_candidate
= LeastAreaEnlargement(node
->rect(), expanded_rects
);
187 DCHECK(best_candidate
);
188 return best_candidate
->ChooseSubtree(node
);
191 size_t RTreeBase::Node::AddChild(scoped_ptr
<NodeBase
> node
) {
193 // Sanity-check that the level of the child being added is one less than ours.
194 DCHECK_EQ(level_
- 1, node
->Level());
195 node
->set_parent(this);
196 set_rect(UnionRects(rect(), node
->rect()));
197 children_
.push_back(node
.release());
198 return children_
.size();
201 scoped_ptr
<RTreeBase::NodeBase
> RTreeBase::Node::Split(size_t min_children
,
202 size_t max_children
) {
203 // We should have too many children to begin with.
204 DCHECK_EQ(max_children
+ 1, children_
.size());
206 // Determine if we should split along the horizontal or vertical axis.
207 std::vector
<NodeBase
*> vertical_sort(children_
.get());
208 std::vector
<NodeBase
*> horizontal_sort(children_
.get());
209 std::sort(vertical_sort
.begin(),
211 &RTreeBase::Node::CompareVertical
);
212 std::sort(horizontal_sort
.begin(),
213 horizontal_sort
.end(),
214 &RTreeBase::Node::CompareHorizontal
);
216 Rects low_vertical_bounds
;
217 Rects low_horizontal_bounds
;
218 BuildLowBounds(vertical_sort
,
220 &low_vertical_bounds
,
221 &low_horizontal_bounds
);
223 Rects high_vertical_bounds
;
224 Rects high_horizontal_bounds
;
225 BuildHighBounds(vertical_sort
,
227 &high_vertical_bounds
,
228 &high_horizontal_bounds
);
230 // Choose |end_index| such that both Nodes after the split will have
231 // min_children <= children_.size() <= max_children.
232 size_t end_index
= std::min(max_children
, children_
.size() - min_children
);
233 bool is_vertical_split
=
234 SmallestMarginSum(min_children
,
236 low_horizontal_bounds
,
237 high_horizontal_bounds
) <
238 SmallestMarginSum(min_children
,
241 high_vertical_bounds
);
243 // Choose split index along chosen axis and perform the split.
244 const Rects
& low_bounds(
245 is_vertical_split
? low_vertical_bounds
: low_horizontal_bounds
);
246 const Rects
& high_bounds(
247 is_vertical_split
? high_vertical_bounds
: high_horizontal_bounds
);
249 ChooseSplitIndex(min_children
, end_index
, low_bounds
, high_bounds
);
251 const std::vector
<NodeBase
*>& sort(
252 is_vertical_split
? vertical_sort
: horizontal_sort
);
253 return DivideChildren(low_bounds
, high_bounds
, sort
, split_index
);
256 int RTreeBase::Node::Level() const {
260 RTreeBase::Node::Node(int level
) : NodeBase(Rect(), NULL
), level_(level
) {
264 bool RTreeBase::Node::CompareVertical(const NodeBase
* a
, const NodeBase
* b
) {
265 const Rect
& a_rect
= a
->rect();
266 const Rect
& b_rect
= b
->rect();
267 return (a_rect
.y() < b_rect
.y()) ||
268 ((a_rect
.y() == b_rect
.y()) && (a_rect
.height() < b_rect
.height()));
272 bool RTreeBase::Node::CompareHorizontal(const NodeBase
* a
, const NodeBase
* b
) {
273 const Rect
& a_rect
= a
->rect();
274 const Rect
& b_rect
= b
->rect();
275 return (a_rect
.x() < b_rect
.x()) ||
276 ((a_rect
.x() == b_rect
.x()) && (a_rect
.width() < b_rect
.width()));
280 bool RTreeBase::Node::CompareCenterDistanceFromParent(const NodeBase
* a
,
282 const NodeBase
* p
= a
->parent();
285 DCHECK_EQ(p
, b
->parent());
287 Vector2d p_center
= CenterOfRect(p
->rect());
288 Vector2d a_center
= CenterOfRect(a
->rect());
289 Vector2d b_center
= CenterOfRect(b
->rect());
291 // We don't bother with square roots because we are only comparing the two
292 // values for sorting purposes.
293 return (a_center
- p_center
).LengthSquared() <
294 (b_center
- p_center
).LengthSquared();
298 void RTreeBase::Node::BuildLowBounds(
299 const std::vector
<NodeBase
*>& vertical_sort
,
300 const std::vector
<NodeBase
*>& horizontal_sort
,
301 Rects
* vertical_bounds
,
302 Rects
* horizontal_bounds
) {
303 Rect vertical_bounds_rect
;
304 vertical_bounds
->reserve(vertical_sort
.size());
305 for (std::vector
<NodeBase
*>::const_iterator i
= vertical_sort
.begin();
306 i
!= vertical_sort
.end();
308 vertical_bounds_rect
.Union((*i
)->rect());
309 vertical_bounds
->push_back(vertical_bounds_rect
);
312 Rect horizontal_bounds_rect
;
313 horizontal_bounds
->reserve(horizontal_sort
.size());
314 for (std::vector
<NodeBase
*>::const_iterator i
= horizontal_sort
.begin();
315 i
!= horizontal_sort
.end();
317 horizontal_bounds_rect
.Union((*i
)->rect());
318 horizontal_bounds
->push_back(horizontal_bounds_rect
);
323 void RTreeBase::Node::BuildHighBounds(
324 const std::vector
<NodeBase
*>& vertical_sort
,
325 const std::vector
<NodeBase
*>& horizontal_sort
,
326 Rects
* vertical_bounds
,
327 Rects
* horizontal_bounds
) {
328 Rect vertical_bounds_rect
;
329 vertical_bounds
->reserve(vertical_sort
.size());
330 for (std::vector
<NodeBase
*>::const_reverse_iterator i
=
331 vertical_sort
.rbegin();
332 i
!= vertical_sort
.rend();
334 vertical_bounds_rect
.Union((*i
)->rect());
335 vertical_bounds
->push_back(vertical_bounds_rect
);
337 std::reverse(vertical_bounds
->begin(), vertical_bounds
->end());
339 Rect horizontal_bounds_rect
;
340 horizontal_bounds
->reserve(horizontal_sort
.size());
341 for (std::vector
<NodeBase
*>::const_reverse_iterator i
=
342 horizontal_sort
.rbegin();
343 i
!= horizontal_sort
.rend();
345 horizontal_bounds_rect
.Union((*i
)->rect());
346 horizontal_bounds
->push_back(horizontal_bounds_rect
);
348 std::reverse(horizontal_bounds
->begin(), horizontal_bounds
->end());
351 size_t RTreeBase::Node::ChooseSplitIndex(size_t start_index
,
353 const Rects
& low_bounds
,
354 const Rects
& high_bounds
) {
355 DCHECK_EQ(low_bounds
.size(), high_bounds
.size());
357 int smallest_overlap_area
= UnionRects(
358 low_bounds
[start_index
], high_bounds
[start_index
]).size().GetArea();
359 int smallest_combined_area
= low_bounds
[start_index
].size().GetArea() +
360 high_bounds
[start_index
].size().GetArea();
361 size_t optimal_split_index
= start_index
;
362 for (size_t p
= start_index
+ 1; p
< end_index
; ++p
) {
363 const int overlap_area
=
364 UnionRects(low_bounds
[p
], high_bounds
[p
]).size().GetArea();
365 const int combined_area
=
366 low_bounds
[p
].size().GetArea() + high_bounds
[p
].size().GetArea();
367 if ((overlap_area
< smallest_overlap_area
) ||
368 ((overlap_area
== smallest_overlap_area
) &&
369 (combined_area
< smallest_combined_area
))) {
370 smallest_overlap_area
= overlap_area
;
371 smallest_combined_area
= combined_area
;
372 optimal_split_index
= p
;
376 // optimal_split_index currently points at the last element in the first set,
377 // so advance it by 1 to point at the first element in the second set.
378 return optimal_split_index
+ 1;
382 int RTreeBase::Node::SmallestMarginSum(size_t start_index
,
384 const Rects
& low_bounds
,
385 const Rects
& high_bounds
) {
386 DCHECK_EQ(low_bounds
.size(), high_bounds
.size());
387 DCHECK_LT(start_index
, low_bounds
.size());
388 DCHECK_LE(start_index
, end_index
);
389 DCHECK_LE(end_index
, low_bounds
.size());
390 Rects::const_iterator
i(low_bounds
.begin() + start_index
);
391 Rects::const_iterator
j(high_bounds
.begin() + start_index
);
392 int smallest_sum
= i
->width() + i
->height() + j
->width() + j
->height();
393 for (; i
!= (low_bounds
.begin() + end_index
); ++i
, ++j
) {
394 smallest_sum
= std::min(
395 smallest_sum
, i
->width() + i
->height() + j
->width() + j
->height());
401 void RTreeBase::Node::RecomputeLocalBounds() {
403 for (size_t i
= 0; i
< children_
.size(); ++i
)
404 bounds
.Union(children_
[i
]->rect());
409 int RTreeBase::Node::OverlapIncreaseToAdd(const Rect
& rect
,
410 const NodeBase
* candidate_node
,
411 const Rect
& expanded_rect
) const {
412 DCHECK(candidate_node
);
414 // Early-out when |rect| is contained completely within |candidate|.
415 if (candidate_node
->rect().Contains(rect
))
418 int total_original_overlap
= 0;
419 int total_expanded_overlap
= 0;
421 // Now calculate overlap with all other rects in this node.
422 for (Nodes::const_iterator it
= children_
.begin();
423 it
!= children_
.end(); ++it
) {
424 // Skip calculating overlap with the candidate rect.
425 if ((*it
) == candidate_node
)
427 NodeBase
* overlap_node
= (*it
);
428 total_original_overlap
+= IntersectRects(
429 candidate_node
->rect(), overlap_node
->rect()).size().GetArea();
430 Rect expanded_overlap_rect
= expanded_rect
;
431 expanded_overlap_rect
.Intersect(overlap_node
->rect());
432 total_expanded_overlap
+= expanded_overlap_rect
.size().GetArea();
435 return total_expanded_overlap
- total_original_overlap
;
438 scoped_ptr
<RTreeBase::NodeBase
> RTreeBase::Node::DivideChildren(
439 const Rects
& low_bounds
,
440 const Rects
& high_bounds
,
441 const std::vector
<NodeBase
*>& sorted_children
,
442 size_t split_index
) {
443 DCHECK_EQ(low_bounds
.size(), high_bounds
.size());
444 DCHECK_EQ(low_bounds
.size(), sorted_children
.size());
445 DCHECK_LT(split_index
, low_bounds
.size());
446 DCHECK_GT(split_index
, 0U);
448 scoped_ptr
<Node
> sibling(new Node(level_
));
449 sibling
->set_parent(parent());
450 set_rect(low_bounds
[split_index
- 1]);
451 sibling
->set_rect(high_bounds
[split_index
]);
453 // Our own children_ vector is unsorted, so we wipe it out and divide the
454 // sorted bounds rects between ourselves and our sibling.
455 children_
.weak_clear();
456 children_
.insert(children_
.end(),
457 sorted_children
.begin(),
458 sorted_children
.begin() + split_index
);
459 sibling
->children_
.insert(sibling
->children_
.end(),
460 sorted_children
.begin() + split_index
,
461 sorted_children
.end());
463 for (size_t i
= 0; i
< sibling
->children_
.size(); ++i
)
464 sibling
->children_
[i
]->set_parent(sibling
.get());
466 return sibling
.Pass();
469 RTreeBase::Node
* RTreeBase::Node::LeastOverlapIncrease(
470 const Rect
& node_rect
,
471 const Rects
& expanded_rects
) {
472 NodeBase
* best_node
= children_
.front();
473 int least_overlap_increase
=
474 OverlapIncreaseToAdd(node_rect
, children_
[0], expanded_rects
[0]);
475 for (size_t i
= 1; i
< children_
.size(); ++i
) {
476 int overlap_increase
=
477 OverlapIncreaseToAdd(node_rect
, children_
[i
], expanded_rects
[i
]);
478 if (overlap_increase
< least_overlap_increase
) {
479 least_overlap_increase
= overlap_increase
;
480 best_node
= children_
[i
];
481 } else if (overlap_increase
== least_overlap_increase
) {
482 // If we are tied at zero there is no possible better overlap increase,
483 // so we can report a tie early.
484 if (overlap_increase
== 0)
491 // Ensure that our children are always Nodes and not Records.
492 DCHECK_GE(level_
, 1);
493 return static_cast<Node
*>(best_node
);
496 RTreeBase::Node
* RTreeBase::Node::LeastAreaEnlargement(
497 const Rect
& node_rect
,
498 const Rects
& expanded_rects
) {
499 DCHECK(!children_
.empty());
500 DCHECK_EQ(children_
.size(), expanded_rects
.size());
502 NodeBase
* best_node
= children_
.front();
503 int least_area_enlargement
=
504 expanded_rects
[0].size().GetArea() - best_node
->rect().size().GetArea();
505 for (size_t i
= 1; i
< children_
.size(); ++i
) {
506 NodeBase
* candidate_node
= children_
[i
];
507 int area_change
= expanded_rects
[i
].size().GetArea() -
508 candidate_node
->rect().size().GetArea();
509 DCHECK_GE(area_change
, 0);
510 if (area_change
< least_area_enlargement
) {
511 best_node
= candidate_node
;
512 least_area_enlargement
= area_change
;
513 } else if (area_change
== least_area_enlargement
&&
514 candidate_node
->rect().size().GetArea() <
515 best_node
->rect().size().GetArea()) {
516 // Ties are broken by choosing the entry with the least area.
517 best_node
= candidate_node
;
521 // Ensure that our children are always Nodes and not Records.
522 DCHECK_GE(level_
, 1);
523 return static_cast<Node
*>(best_node
);
527 // RTreeBase ------------------------------------------------------------------
529 RTreeBase::RTreeBase(size_t min_children
, size_t max_children
)
531 min_children_(min_children
),
532 max_children_(max_children
) {
533 DCHECK_GE(min_children_
, 2U);
534 DCHECK_LE(min_children_
, max_children_
/ 2U);
537 RTreeBase::~RTreeBase() {
540 void RTreeBase::InsertNode(
541 scoped_ptr
<NodeBase
> node
, int* highest_reinsert_level
) {
542 // Find the most appropriate parent to insert node into.
543 Node
* parent
= root_
->ChooseSubtree(node
.get());
545 // Verify ChooseSubtree returned a Node at the correct level.
546 DCHECK_EQ(parent
->Level(), node
->Level() + 1);
547 Node
* insert_parent
= static_cast<Node
*>(parent
);
548 NodeBase
* needs_bounds_recomputed
= insert_parent
->parent();
550 // Attempt to insert the Node, if this overflows the Node we must handle it.
551 while (insert_parent
&&
552 insert_parent
->AddChild(node
.Pass()) > max_children_
) {
553 // If we have yet to re-insert nodes at this level during this data insert,
554 // and we're not at the root, R*-Tree calls for re-insertion of some of the
555 // nodes, resulting in a better balance on the tree.
556 if (insert_parent
->parent() &&
557 insert_parent
->Level() > *highest_reinsert_level
) {
558 insert_parent
->RemoveNodesForReinsert(max_children_
/ 3, &reinserts
);
559 // Adjust highest_reinsert_level to this level.
560 *highest_reinsert_level
= insert_parent
->Level();
561 // RemoveNodesForReinsert() does not recompute bounds, so mark it.
562 needs_bounds_recomputed
= insert_parent
;
566 // Split() will create a sibling to insert_parent both of which will have
567 // valid bounds, but this invalidates their parent's bounds.
568 node
= insert_parent
->Split(min_children_
, max_children_
);
569 insert_parent
= static_cast<Node
*>(insert_parent
->parent());
570 needs_bounds_recomputed
= insert_parent
;
573 // If we have a Node to insert, and we hit the root of the current tree,
574 // we create a new root which is the parent of the current root and the
575 // insert_node. Note that we must release() the |root_| since
576 // ConstructParent() will take ownership of it.
577 if (!insert_parent
&& node
) {
578 root_
= root_
.release()->ConstructParent();
579 root_
->AddChild(node
.Pass());
582 // Recompute bounds along insertion path.
583 if (needs_bounds_recomputed
)
584 needs_bounds_recomputed
->RecomputeBoundsUpToRoot();
586 // Complete re-inserts, if any. The algorithm only allows for one invocation
587 // of RemoveNodesForReinsert() per level of the tree in an overall call to
589 while (!reinserts
.empty()) {
590 Nodes::iterator last_element
= reinserts
.end() - 1;
591 NodeBase
* temp_ptr(*last_element
);
592 reinserts
.weak_erase(last_element
);
593 InsertNode(make_scoped_ptr(temp_ptr
), highest_reinsert_level
);
597 scoped_ptr
<RTreeBase::NodeBase
> RTreeBase::RemoveNode(NodeBase
* node
) {
598 // We need to remove this node from its parent.
599 Node
* parent
= static_cast<Node
*>(node
->parent());
600 // Record nodes are never allowed as the root, so we should always have a
603 // Should always be a leaf that had the record.
604 DCHECK_EQ(0, parent
->Level());
607 scoped_ptr
<NodeBase
> removed_node(parent
->RemoveChild(node
, &orphans
));
609 // It's possible that by removing |node| from |parent| we have made |parent|
610 // have less than the minimum number of children, in which case we will need
611 // to remove and delete |parent| while reinserting any other children that it
612 // had. We traverse up the tree doing this until we remove a child from a
613 // parent that still has greater than or equal to the minimum number of Nodes.
614 while (parent
->count() < min_children_
) {
615 NodeBase
* child
= parent
;
616 parent
= static_cast<Node
*>(parent
->parent());
618 // If we've hit the root, stop.
622 parent
->RemoveChild(child
, &orphans
);
625 // If we stopped deleting nodes up the tree before encountering the root,
626 // we'll need to fix up the bounds from the first parent we didn't delete
629 parent
->RecomputeBoundsUpToRoot();
631 root_
->RecomputeBoundsUpToRoot();
633 while (!orphans
.empty()) {
634 Nodes::iterator last_element
= orphans
.end() - 1;
635 NodeBase
* temp_ptr(*last_element
);
636 orphans
.weak_erase(last_element
);
637 int starting_level
= -1;
638 InsertNode(make_scoped_ptr(temp_ptr
), &starting_level
);
641 return removed_node
.Pass();
644 void RTreeBase::PruneRootIfNecessary() {
645 if (root()->count() == 1 && root()->Level() > 0) {
646 // Awkward reset(cast(release)) pattern here because there's no better way
647 // to downcast the scoped_ptr from RemoveAndReturnLastChild() from NodeBase
650 static_cast<Node
*>(root_
->RemoveAndReturnLastChild().release()));
654 void RTreeBase::ResetRoot() {
655 root_
.reset(new Node());