Probably broke Win7 Tests (dbg)(6). http://build.chromium.org/p/chromium.win/builders...
[chromium-blink-merge.git] / net / websockets / websocket_event_interface.h
blobd32a7c131cfec0adc38c523ad27b8cbfabc6c815
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
6 #define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
8 #include <string>
9 #include <vector>
11 #include "base/basictypes.h"
12 #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
13 #include "net/base/net_export.h"
15 class GURL;
17 namespace net {
19 class SSLInfo;
20 struct WebSocketHandshakeRequestInfo;
21 struct WebSocketHandshakeResponseInfo;
23 // Interface for events sent from the network layer to the content layer. These
24 // events will generally be sent as-is to the renderer process.
25 class NET_EXPORT WebSocketEventInterface {
26 public:
27 typedef int WebSocketMessageType;
29 // Any event can cause the Channel to be deleted. The Channel needs to avoid
30 // doing further processing in this case. It does not need to do cleanup, as
31 // cleanup will already have been done as a result of the deletion.
32 enum ChannelState {
33 CHANNEL_ALIVE,
34 CHANNEL_DELETED
37 virtual ~WebSocketEventInterface() {}
39 // Called in response to an AddChannelRequest. This generally means that a
40 // response has been received from the remote server, but the response might
41 // have been generated internally. If |fail| is true, the channel cannot be
42 // used and should be deleted, returning CHANNEL_DELETED.
43 virtual ChannelState OnAddChannelResponse(
44 bool fail,
45 const std::string& selected_subprotocol,
46 const std::string& extensions) WARN_UNUSED_RESULT = 0;
48 // Called when a data frame has been received from the remote host and needs
49 // to be forwarded to the renderer process.
50 virtual ChannelState OnDataFrame(
51 bool fin,
52 WebSocketMessageType type,
53 const std::vector<char>& data) WARN_UNUSED_RESULT = 0;
55 // Called to provide more send quota for this channel to the renderer
56 // process. Currently the quota units are always bytes of message body
57 // data. In future it might depend on the type of multiplexing in use.
58 virtual ChannelState OnFlowControl(int64 quota) WARN_UNUSED_RESULT = 0;
60 // Called when the remote server has Started the WebSocket Closing
61 // Handshake. The client should not attempt to send any more messages after
62 // receiving this message. It will be followed by OnDropChannel() when the
63 // closing handshake is complete.
64 virtual ChannelState OnClosingHandshake() WARN_UNUSED_RESULT = 0;
66 // Called when the channel has been dropped, either due to a network close, a
67 // network error, or a protocol error. This may or may not be preceeded by a
68 // call to OnClosingHandshake().
70 // Warning: Both the |code| and |reason| are passed through to Javascript, so
71 // callers must take care not to provide details that could be useful to
72 // attackers attempting to use WebSockets to probe networks.
74 // |was_clean| should be true if the closing handshake completed successfully.
76 // The channel should not be used again after OnDropChannel() has been
77 // called.
79 // This method returns a ChannelState for consistency, but all implementations
80 // must delete the Channel and return CHANNEL_DELETED.
81 virtual ChannelState OnDropChannel(bool was_clean,
82 uint16 code,
83 const std::string& reason)
84 WARN_UNUSED_RESULT = 0;
86 // Called when the browser fails the channel, as specified in the spec.
88 // The channel should not be used again after OnFailChannel() has been
89 // called.
91 // This method returns a ChannelState for consistency, but all implementations
92 // must delete the Channel and return CHANNEL_DELETED.
93 virtual ChannelState OnFailChannel(const std::string& message)
94 WARN_UNUSED_RESULT = 0;
96 // Called when the browser starts the WebSocket Opening Handshake.
97 virtual ChannelState OnStartOpeningHandshake(
98 scoped_ptr<WebSocketHandshakeRequestInfo> request) WARN_UNUSED_RESULT = 0;
100 // Called when the browser finishes the WebSocket Opening Handshake.
101 virtual ChannelState OnFinishOpeningHandshake(
102 scoped_ptr<WebSocketHandshakeResponseInfo> response)
103 WARN_UNUSED_RESULT = 0;
105 // Callbacks to be used in response to a call to OnSSLCertificateError. Very
106 // similar to content::SSLErrorHandler::Delegate (which we can't use directly
107 // due to layering constraints).
108 class NET_EXPORT SSLErrorCallbacks {
109 public:
110 virtual ~SSLErrorCallbacks() {}
112 // Cancels the SSL response in response to the error.
113 virtual void CancelSSLRequest(int error, const SSLInfo* ssl_info) = 0;
115 // Continue with the SSL connection despite the error.
116 virtual void ContinueSSLRequest() = 0;
119 // Called on SSL Certificate Error during the SSL handshake. Should result in
120 // a call to either ssl_error_callbacks->ContinueSSLRequest() or
121 // ssl_error_callbacks->CancelSSLRequest(). Normally the implementation of
122 // this method will delegate to content::SSLManager::OnSSLCertificateError to
123 // make the actual decision. The callbacks must not be called after the
124 // WebSocketChannel has been destroyed.
125 virtual ChannelState OnSSLCertificateError(
126 scoped_ptr<SSLErrorCallbacks> ssl_error_callbacks,
127 const GURL& url,
128 const SSLInfo& ssl_info,
129 bool fatal) WARN_UNUSED_RESULT = 0;
131 protected:
132 WebSocketEventInterface() {}
134 private:
135 DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface);
138 } // namespace net
140 #endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_