RenderText: handle center-aligned text in UpdateCachedBoundsAndOffset()
[chromium-blink-merge.git] / cc / quads / shared_quad_state.h
blob30a1e25b3d33ff7367f4ecf6e23b98daad8d31f5
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_SHARED_QUAD_STATE_H_
6 #define CC_QUADS_SHARED_QUAD_STATE_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "cc/base/cc_export.h"
10 #include "third_party/skia/include/core/SkXfermode.h"
11 #include "ui/gfx/rect.h"
12 #include "ui/gfx/transform.h"
14 namespace base {
15 class Value;
18 namespace cc {
20 // SharedQuadState holds a set of properties that are common across multiple
21 // DrawQuads. It's purely an optimization - the properties behave in exactly the
22 // same way as if they were replicated on each DrawQuad. A given SharedQuadState
23 // can only be shared by DrawQuads that are adjacent in their RenderPass'
24 // QuadList.
25 class CC_EXPORT SharedQuadState {
26 public:
27 SharedQuadState();
28 ~SharedQuadState();
30 void CopyFrom(const SharedQuadState* other);
32 void SetAll(const gfx::Transform& content_to_target_transform,
33 const gfx::Size& content_bounds,
34 const gfx::Rect& visible_content_rect,
35 const gfx::Rect& clip_rect,
36 bool is_clipped,
37 float opacity,
38 SkXfermode::Mode blend_mode,
39 int sorting_context_id);
40 scoped_ptr<base::Value> AsValue() const;
42 // Transforms from quad's original content space to its target content space.
43 gfx::Transform content_to_target_transform;
44 // This size lives in the content space for the quad's originating layer.
45 gfx::Size content_bounds;
46 // This rect lives in the content space for the quad's originating layer.
47 gfx::Rect visible_content_rect;
48 // This rect lives in the target content space.
49 gfx::Rect clip_rect;
50 bool is_clipped;
51 float opacity;
52 SkXfermode::Mode blend_mode;
53 int sorting_context_id;
56 } // namespace cc
58 #endif // CC_QUADS_SHARED_QUAD_STATE_H_