ozone: fix HDPMLegacy - do the PF after overlays, also clear old overlays
[chromium-blink-merge.git] / components / dns_prefetch / renderer / renderer_net_predictor.h
blob74a148ee51a13736eb36a98a41d78ef7d90f4962
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // A RendererNetPredictor instance is maintained for each RenderThread.
6 // URL strings are typically added to the embedded queue during rendering.
7 // The first addition to the queue (transitioning from empty to having
8 // some names) causes a processing task to be added to the Renderer Thread.
9 // The processing task gathers all buffered names, and send them via IPC
10 // to the browser, so that DNS lookups can be performed before the user attempts
11 // to traverse a link.
12 // This class removed some duplicates, and discards numeric IP addresss
13 // (which wouldn't looked up in DNS anyway).
14 // To limit the time during the processing task (and avoid stalling the Render
15 // thread), several limits are placed on how much of the queue to process.
16 // If the processing task is not able to completely empty the queue, it
17 // schedules a future continuation of the task, and keeps the map of already
18 // sent names. If the entire queue is processed, then the list of "sent names"
19 // is cleared so that future gatherings might again pass along the same names.
21 #ifndef COMPONENTS_DNS_PREFETCH_RENDERER_RENDERER_NET_PREDICTOR_H_
22 #define COMPONENTS_DNS_PREFETCH_RENDERER_RENDERER_NET_PREDICTOR_H_
24 #include <map>
25 #include <string>
27 #include "base/basictypes.h"
28 #include "base/memory/weak_ptr.h"
29 #include "components/dns_prefetch/renderer/predictor_queue.h"
31 namespace dns_prefetch {
33 class RendererNetPredictor {
34 public:
35 RendererNetPredictor();
36 ~RendererNetPredictor();
38 // Push a name into the queue to be resolved.
39 void Resolve(const char* name, size_t length);
41 // SubmitHosts processes the buffered names, and submits them for DNS
42 // prefetching.
43 // Note that browser process may decide which names should be looked up (to
44 // pre-warm the cache) based on what has been (or not been) looked up
45 // recently.
46 // If sending for DNS lookup is incomplete (queue is not empty, or not all
47 // names in map are sent, or ...) then a task to continue processing is
48 // sent to our thread loop.
49 void SubmitHostnames();
51 // The following is private, but exposed for testing purposes only.
52 static bool is_numeric_ip(const char* name, size_t length);
54 private:
55 // ExtractBufferedNames pulls names from queue into the map, reducing or
56 // eliminating a waiting queue.
57 // The size_goal argument can be used to reduce the amount of
58 // processing done in this method, and can leave some data
59 // in the buffer under some circumstances.
60 // If size_goal is zero, then extraction proceeds until
61 // the queue is empty. If size goal is positive, then
62 // extraction continues until the domain_map_ contains
63 // at least the specified number of names, or the buffer is empty.
64 void ExtractBufferedNames(size_t size_goal = 0);
66 // DnsPrefetchNames does not check the buffer, and just sends names
67 // that are already collected in the domain_map_ for DNS lookup.
68 // If max_count is zero, then all available names are sent; and
69 // if positive, then at most max_count names will be sent.
70 void DnsPrefetchNames(size_t max_count = 0);
72 // Reset() restores initial state provided after construction.
73 // This discards ALL queue entries, and map entries.
74 void Reset();
76 // We use c_string_queue_ to hold lists of names supplied typically) by the
77 // renderer. It queues the names, at minimal cost to the renderer's thread,
78 // and allows this class to process them when time permits (in a later task).
79 DnsQueue c_string_queue_;
82 // domain_map_ contains (for each domain) one of the next two constants,
83 // depending on whether we have asked the browser process to do the actual
84 // DNS lookup.
85 static const int kLookupRequested = 0x1;
86 static const int kPending = 0x0;
87 typedef std::map<std::string, int> DomainUseMap;
88 DomainUseMap domain_map_;
90 // Cache a tally of the count of names that haven't yet been sent
91 // for DNS pre-fetching. Note that we *could* recalculate this
92 // count by iterating over domain_map_, looking for even values.
93 size_t new_name_count_;
95 // We have some metrics to examine performance. We might use
96 // these metrics to modify buffer counts etc. some day.
97 int buffer_full_discard_count_;
98 int numeric_ip_discard_count_;
100 base::WeakPtrFactory<RendererNetPredictor> weak_factory_;
102 DISALLOW_COPY_AND_ASSIGN(RendererNetPredictor);
103 }; // class RendererNetPredictor
105 } // namespace dns_prefetch
107 #endif // COMPONENTS_DNS_PREFETCH_RENDERER_RENDERER_NET_PREDICTOR_H_