1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/immersive_fullscreen_controller.h"
9 #include "ash/ash_constants.h"
10 #include "ash/shell.h"
11 #include "ash/wm/resize_handle_window_targeter.h"
12 #include "ash/wm/window_state.h"
13 #include "base/metrics/histogram.h"
14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/client/capture_client.h"
16 #include "ui/aura/client/cursor_client.h"
17 #include "ui/aura/client/screen_position_client.h"
18 #include "ui/aura/env.h"
19 #include "ui/aura/window.h"
20 #include "ui/aura/window_event_dispatcher.h"
21 #include "ui/gfx/animation/slide_animation.h"
22 #include "ui/gfx/display.h"
23 #include "ui/gfx/geometry/point.h"
24 #include "ui/gfx/geometry/rect.h"
25 #include "ui/gfx/screen.h"
26 #include "ui/views/bubble/bubble_delegate.h"
27 #include "ui/views/view.h"
28 #include "ui/views/widget/widget.h"
29 #include "ui/wm/core/transient_window_manager.h"
30 #include "ui/wm/core/window_util.h"
31 #include "ui/wm/public/activation_client.h"
39 // Duration for the reveal show/hide slide animation. The slower duration is
40 // used for the initial slide out to give the user more change to see what
42 const int kRevealSlowAnimationDurationMs
= 400;
43 const int kRevealFastAnimationDurationMs
= 200;
45 // The delay in milliseconds between the mouse stopping at the top edge of the
46 // screen and the top-of-window views revealing.
47 const int kMouseRevealDelayMs
= 200;
49 // The maximum amount of pixels that the cursor can move for the cursor to be
50 // considered "stopped". This allows the user to reveal the top-of-window views
51 // without holding the cursor completely still.
52 const int kMouseRevealXThresholdPixels
= 3;
54 // Used to multiply x value of an update in check to determine if gesture is
55 // vertical. This is used to make sure that gesture is close to vertical instead
56 // of just more vertical then horizontal.
57 const int kSwipeVerticalThresholdMultiplier
= 3;
59 // The height in pixels of the region above the top edge of the display which
60 // hosts the immersive fullscreen window in which mouse events are ignored
61 // (cannot reveal or unreveal the top-of-window views).
62 // See ShouldIgnoreMouseEventAtLocation() for more details.
63 const int kHeightOfDeadRegionAboveTopContainer
= 10;
65 // Returns the BubbleDelegateView corresponding to |maybe_bubble| if
66 // |maybe_bubble| is a bubble.
67 views::BubbleDelegateView
* AsBubbleDelegate(aura::Window
* maybe_bubble
) {
70 views::Widget
* widget
= views::Widget::GetWidgetForNativeView(maybe_bubble
);
73 return widget
->widget_delegate()->AsBubbleDelegate();
76 // Returns true if |maybe_transient| is a transient child of |toplevel|.
77 bool IsWindowTransientChildOf(aura::Window
* maybe_transient
,
78 aura::Window
* toplevel
) {
79 if (!maybe_transient
|| !toplevel
)
82 for (aura::Window
* window
= maybe_transient
; window
;
83 window
= ::wm::GetTransientParent(window
)) {
84 if (window
== toplevel
)
90 // Returns the location of |event| in screen coordinates.
91 gfx::Point
GetEventLocationInScreen(const ui::LocatedEvent
& event
) {
92 gfx::Point location_in_screen
= event
.location();
93 aura::Window
* target
= static_cast<aura::Window
*>(event
.target());
94 aura::client::ScreenPositionClient
* screen_position_client
=
95 aura::client::GetScreenPositionClient(target
->GetRootWindow());
96 screen_position_client
->ConvertPointToScreen(target
, &location_in_screen
);
97 return location_in_screen
;
100 // Returns the bounds of the display nearest to |window| in screen coordinates.
101 gfx::Rect
GetDisplayBoundsInScreen(aura::Window
* window
) {
102 return Shell::GetScreen()->GetDisplayNearestWindow(window
).bounds();
107 // The height in pixels of the region below the top edge of the display in which
108 // the mouse can trigger revealing the top-of-window views.
110 // Windows 8 reserves some pixels at the top of the screen for the hand icon
111 // that allows you to drag a metro app off the screen, so a few additional
112 // pixels of space must be reserved for the mouse reveal.
113 const int ImmersiveFullscreenController::kMouseRevealBoundsHeight
= 9;
115 // The height must be greater than 1px because the top pixel is used to trigger
116 // moving the cursor between displays if the user has a vertical display layout
117 // (primary display above/below secondary display).
118 const int ImmersiveFullscreenController::kMouseRevealBoundsHeight
= 3;
121 ////////////////////////////////////////////////////////////////////////////////
123 // Class which keeps the top-of-window views revealed as long as one of the
124 // bubbles it is observing is visible. The logic to keep the top-of-window
125 // views revealed based on the visibility of bubbles anchored to
126 // children of |ImmersiveFullscreenController::top_container_| is separate from
127 // the logic related to |ImmersiveFullscreenController::focus_revealed_lock_|
128 // so that bubbles which are not activatable and bubbles which do not close
129 // upon deactivation also keep the top-of-window views revealed for the
130 // duration of their visibility.
131 class ImmersiveFullscreenController::BubbleManager
132 : public aura::WindowObserver
{
134 explicit BubbleManager(ImmersiveFullscreenController
* controller
);
135 ~BubbleManager() override
;
137 // Start / stop observing changes to |bubble|'s visibility.
138 void StartObserving(aura::Window
* bubble
);
139 void StopObserving(aura::Window
* bubble
);
142 // Updates |revealed_lock_| based on whether any of |bubbles_| is visible.
143 void UpdateRevealedLock();
145 // aura::WindowObserver overrides:
146 void OnWindowVisibilityChanged(aura::Window
* window
, bool visible
) override
;
147 void OnWindowDestroying(aura::Window
* window
) override
;
149 ImmersiveFullscreenController
* controller_
;
151 std::set
<aura::Window
*> bubbles_
;
153 // Lock which keeps the top-of-window views revealed based on whether any of
154 // |bubbles_| is visible.
155 scoped_ptr
<ImmersiveRevealedLock
> revealed_lock_
;
157 DISALLOW_COPY_AND_ASSIGN(BubbleManager
);
160 ImmersiveFullscreenController::BubbleManager::BubbleManager(
161 ImmersiveFullscreenController
* controller
)
162 : controller_(controller
) {
165 ImmersiveFullscreenController::BubbleManager::~BubbleManager() {
166 for (std::set
<aura::Window
*>::const_iterator it
= bubbles_
.begin();
167 it
!= bubbles_
.end(); ++it
) {
168 (*it
)->RemoveObserver(this);
172 void ImmersiveFullscreenController::BubbleManager::StartObserving(
173 aura::Window
* bubble
) {
174 if (bubbles_
.insert(bubble
).second
) {
175 bubble
->AddObserver(this);
176 UpdateRevealedLock();
180 void ImmersiveFullscreenController::BubbleManager::StopObserving(
181 aura::Window
* bubble
) {
182 if (bubbles_
.erase(bubble
)) {
183 bubble
->RemoveObserver(this);
184 UpdateRevealedLock();
188 void ImmersiveFullscreenController::BubbleManager::UpdateRevealedLock() {
189 bool has_visible_bubble
= false;
190 for (std::set
<aura::Window
*>::const_iterator it
= bubbles_
.begin();
191 it
!= bubbles_
.end(); ++it
) {
192 if ((*it
)->IsVisible()) {
193 has_visible_bubble
= true;
198 bool was_revealed
= controller_
->IsRevealed();
199 if (has_visible_bubble
) {
200 if (!revealed_lock_
.get()) {
201 // Reveal the top-of-window views without animating because it looks
202 // weird for the top-of-window views to animate and the bubble not to
203 // animate along with the top-of-window views.
204 revealed_lock_
.reset(controller_
->GetRevealedLock(
205 ImmersiveFullscreenController::ANIMATE_REVEAL_NO
));
208 revealed_lock_
.reset();
211 if (!was_revealed
&& revealed_lock_
.get()) {
212 // Currently, there is no nice way for bubbles to reposition themselves
213 // whenever the anchor view moves. Tell the bubbles to reposition themselves
214 // explicitly instead. The hidden bubbles are also repositioned because
215 // BubbleDelegateView does not reposition its widget as a result of a
216 // visibility change.
217 for (std::set
<aura::Window
*>::const_iterator it
= bubbles_
.begin();
218 it
!= bubbles_
.end(); ++it
) {
219 AsBubbleDelegate(*it
)->OnAnchorBoundsChanged();
224 void ImmersiveFullscreenController::BubbleManager::OnWindowVisibilityChanged(
227 UpdateRevealedLock();
230 void ImmersiveFullscreenController::BubbleManager::OnWindowDestroying(
231 aura::Window
* window
) {
232 StopObserving(window
);
235 ////////////////////////////////////////////////////////////////////////////////
237 ImmersiveFullscreenController::ImmersiveFullscreenController()
239 top_container_(NULL
),
241 native_window_(NULL
),
242 observers_enabled_(false),
244 reveal_state_(CLOSED
),
245 revealed_lock_count_(0),
246 mouse_x_when_hit_top_in_screen_(-1),
247 gesture_begun_(false),
248 animation_(new gfx::SlideAnimation(this)),
249 animations_disabled_for_test_(false),
250 weak_ptr_factory_(this) {
253 ImmersiveFullscreenController::~ImmersiveFullscreenController() {
254 EnableWindowObservers(false);
257 void ImmersiveFullscreenController::Init(Delegate
* delegate
,
258 views::Widget
* widget
,
259 views::View
* top_container
) {
260 delegate_
= delegate
;
261 top_container_
= top_container
;
263 native_window_
= widget_
->GetNativeWindow();
264 native_window_
->SetEventTargeter(scoped_ptr
<ui::EventTargeter
>(
265 new ResizeHandleWindowTargeter(native_window_
, this)));
268 void ImmersiveFullscreenController::SetEnabled(WindowType window_type
,
270 if (enabled_
== enabled
)
274 EnableWindowObservers(enabled_
);
276 ash::wm::WindowState
* window_state
= wm::GetWindowState(native_window_
);
277 // Auto hide the shelf in immersive fullscreen instead of hiding it.
278 window_state
->set_hide_shelf_when_fullscreen(!enabled
);
280 // Update the window's immersive mode state for the window manager.
281 window_state
->set_in_immersive_fullscreen(enabled
);
283 Shell::GetInstance()->UpdateShelfVisibility();
286 // Animate enabling immersive mode by sliding out the top-of-window views.
287 // No animation occurs if a lock is holding the top-of-window views open.
289 // Do a reveal to set the initial state for the animation. (And any
290 // required state in case the animation cannot run because of a lock holding
291 // the top-of-window views open.)
292 MaybeStartReveal(ANIMATE_NO
);
294 // Reset the located event and the focus revealed locks so that they do not
295 // affect whether the top-of-window views are hidden.
296 located_event_revealed_lock_
.reset();
297 focus_revealed_lock_
.reset();
299 // Try doing the animation.
300 MaybeEndReveal(ANIMATE_SLOW
);
302 if (reveal_state_
== REVEALED
) {
303 // Reveal was unsuccessful. Reacquire the revealed locks if appropriate.
304 UpdateLocatedEventRevealedLock(NULL
);
305 UpdateFocusRevealedLock();
308 // Stop cursor-at-top tracking.
309 top_edge_hover_timer_
.Stop();
310 reveal_state_
= CLOSED
;
312 delegate_
->OnImmersiveFullscreenExited();
316 UMA_HISTOGRAM_ENUMERATION("Ash.ImmersiveFullscreen.WindowType",
322 bool ImmersiveFullscreenController::IsEnabled() const {
326 bool ImmersiveFullscreenController::IsRevealed() const {
327 return enabled_
&& reveal_state_
!= CLOSED
;
330 ImmersiveRevealedLock
* ImmersiveFullscreenController::GetRevealedLock(
331 AnimateReveal animate_reveal
) {
332 return new ImmersiveRevealedLock(weak_ptr_factory_
.GetWeakPtr(),
336 ////////////////////////////////////////////////////////////////////////////////
337 // Testing interface:
339 void ImmersiveFullscreenController::SetupForTest() {
341 animations_disabled_for_test_
= true;
343 // Move the mouse off of the top-of-window views so that it does not keep the
344 // top-of-window views revealed.
345 std::vector
<gfx::Rect
> bounds_in_screen(
346 delegate_
->GetVisibleBoundsInScreen());
347 DCHECK(!bounds_in_screen
.empty());
348 int bottommost_in_screen
= bounds_in_screen
[0].bottom();
349 for (size_t i
= 1; i
< bounds_in_screen
.size(); ++i
) {
350 if (bounds_in_screen
[i
].bottom() > bottommost_in_screen
)
351 bottommost_in_screen
= bounds_in_screen
[i
].bottom();
353 gfx::Point
cursor_pos(0, bottommost_in_screen
+ 100);
354 aura::Env::GetInstance()->set_last_mouse_location(cursor_pos
);
355 UpdateLocatedEventRevealedLock(NULL
);
358 ////////////////////////////////////////////////////////////////////////////////
359 // ui::EventHandler overrides:
361 void ImmersiveFullscreenController::OnMouseEvent(ui::MouseEvent
* event
) {
365 if (event
->type() != ui::ET_MOUSE_MOVED
&&
366 event
->type() != ui::ET_MOUSE_PRESSED
&&
367 event
->type() != ui::ET_MOUSE_RELEASED
&&
368 event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
) {
372 // Mouse hover can initiate revealing the top-of-window views while |widget_|
375 if (reveal_state_
== SLIDING_OPEN
|| reveal_state_
== REVEALED
) {
376 top_edge_hover_timer_
.Stop();
377 UpdateLocatedEventRevealedLock(event
);
378 } else if (event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
) {
379 // Trigger a reveal if the cursor pauses at the top of the screen for a
381 UpdateTopEdgeHoverTimer(event
);
385 void ImmersiveFullscreenController::OnTouchEvent(ui::TouchEvent
* event
) {
386 if (!enabled_
|| event
->type() != ui::ET_TOUCH_PRESSED
)
389 // Touch should not initiate revealing the top-of-window views while |widget_|
391 if (!widget_
->IsActive())
394 UpdateLocatedEventRevealedLock(event
);
397 void ImmersiveFullscreenController::OnGestureEvent(ui::GestureEvent
* event
) {
401 // Touch gestures should not initiate revealing the top-of-window views while
402 // |widget_| is inactive.
403 if (!widget_
->IsActive())
406 switch (event
->type()) {
408 case ui::ET_GESTURE_WIN8_EDGE_SWIPE
:
409 UpdateRevealedLocksForSwipe(GetSwipeType(event
));
413 case ui::ET_GESTURE_SCROLL_BEGIN
:
414 if (ShouldHandleGestureEvent(GetEventLocationInScreen(*event
))) {
415 gesture_begun_
= true;
416 // Do not consume the event. Otherwise, we end up consuming all
417 // ui::ET_GESTURE_SCROLL_BEGIN events in the top-of-window views
418 // when the top-of-window views are revealed.
421 case ui::ET_GESTURE_SCROLL_UPDATE
:
422 if (gesture_begun_
) {
423 if (UpdateRevealedLocksForSwipe(GetSwipeType(event
)))
425 gesture_begun_
= false;
428 case ui::ET_GESTURE_SCROLL_END
:
429 case ui::ET_SCROLL_FLING_START
:
430 gesture_begun_
= false;
437 ////////////////////////////////////////////////////////////////////////////////
438 // views::FocusChangeListener overrides:
440 void ImmersiveFullscreenController::OnWillChangeFocus(
441 views::View
* focused_before
,
442 views::View
* focused_now
) {
445 void ImmersiveFullscreenController::OnDidChangeFocus(
446 views::View
* focused_before
,
447 views::View
* focused_now
) {
448 UpdateFocusRevealedLock();
451 ////////////////////////////////////////////////////////////////////////////////
452 // views::WidgetObserver overrides:
454 void ImmersiveFullscreenController::OnWidgetDestroying(views::Widget
* widget
) {
455 EnableWindowObservers(false);
456 native_window_
= NULL
;
458 // Set |enabled_| to false such that any calls to MaybeStartReveal() and
459 // MaybeEndReveal() have no effect.
463 void ImmersiveFullscreenController::OnWidgetActivationChanged(
464 views::Widget
* widget
,
466 UpdateFocusRevealedLock();
469 ////////////////////////////////////////////////////////////////////////////////
470 // gfx::AnimationDelegate overrides:
472 void ImmersiveFullscreenController::AnimationEnded(
473 const gfx::Animation
* animation
) {
474 if (reveal_state_
== SLIDING_OPEN
) {
475 OnSlideOpenAnimationCompleted();
476 } else if (reveal_state_
== SLIDING_CLOSED
) {
477 OnSlideClosedAnimationCompleted();
481 void ImmersiveFullscreenController::AnimationProgressed(
482 const gfx::Animation
* animation
) {
483 delegate_
->SetVisibleFraction(animation
->GetCurrentValue());
486 ////////////////////////////////////////////////////////////////////////////////
487 // aura::WindowObserver overrides:
489 void ImmersiveFullscreenController::OnTransientChildAdded(
490 aura::Window
* window
,
491 aura::Window
* transient
) {
492 views::BubbleDelegateView
* bubble_delegate
= AsBubbleDelegate(transient
);
493 if (bubble_delegate
&&
494 bubble_delegate
->GetAnchorView() &&
495 top_container_
->Contains(bubble_delegate
->GetAnchorView())) {
496 // Observe the aura::Window because the BubbleDelegateView may not be
497 // parented to the widget's root view yet so |bubble_delegate->GetWidget()|
498 // may still return NULL.
499 bubble_manager_
->StartObserving(transient
);
503 void ImmersiveFullscreenController::OnTransientChildRemoved(
504 aura::Window
* window
,
505 aura::Window
* transient
) {
506 bubble_manager_
->StopObserving(transient
);
509 ////////////////////////////////////////////////////////////////////////////////
510 // ash::ImmersiveRevealedLock::Delegate overrides:
512 void ImmersiveFullscreenController::LockRevealedState(
513 AnimateReveal animate_reveal
) {
514 ++revealed_lock_count_
;
515 Animate animate
= (animate_reveal
== ANIMATE_REVEAL_YES
) ?
516 ANIMATE_FAST
: ANIMATE_NO
;
517 MaybeStartReveal(animate
);
520 void ImmersiveFullscreenController::UnlockRevealedState() {
521 --revealed_lock_count_
;
522 DCHECK_GE(revealed_lock_count_
, 0);
523 if (revealed_lock_count_
== 0) {
524 // Always animate ending the reveal fast.
525 MaybeEndReveal(ANIMATE_FAST
);
529 ////////////////////////////////////////////////////////////////////////////////
532 void ImmersiveFullscreenController::EnableWindowObservers(bool enable
) {
533 if (observers_enabled_
== enable
)
535 observers_enabled_
= enable
;
537 views::FocusManager
* focus_manager
= widget_
->GetFocusManager();
540 widget_
->AddObserver(this);
541 focus_manager
->AddFocusChangeListener(this);
542 Shell::GetInstance()->AddPreTargetHandler(this);
543 ::wm::TransientWindowManager::Get(native_window_
)->
546 RecreateBubbleManager();
548 widget_
->RemoveObserver(this);
549 focus_manager
->RemoveFocusChangeListener(this);
550 Shell::GetInstance()->RemovePreTargetHandler(this);
551 ::wm::TransientWindowManager::Get(native_window_
)->
552 RemoveObserver(this);
554 // We have stopped observing whether transient children are added or removed
555 // to |native_window_|. The set of bubbles that BubbleManager is observing
556 // will become stale really quickly. Destroy BubbleManager and recreate it
557 // when we start observing |native_window_| again.
558 bubble_manager_
.reset();
564 void ImmersiveFullscreenController::UpdateTopEdgeHoverTimer(
565 ui::MouseEvent
* event
) {
567 DCHECK(reveal_state_
== SLIDING_CLOSED
|| reveal_state_
== CLOSED
);
569 // Check whether |native_window_| is the event target's parent window instead
570 // of checking for activation. This allows the timer to be started when
571 // |widget_| is inactive but prevents starting the timer if the mouse is over
572 // a portion of the top edge obscured by an unrelated widget.
573 if (!top_edge_hover_timer_
.IsRunning() &&
574 !native_window_
->Contains(static_cast<aura::Window
*>(event
->target()))) {
578 // Mouse hover should not initiate revealing the top-of-window views while a
579 // window has mouse capture.
580 if (aura::client::GetCaptureWindow(native_window_
))
583 gfx::Point location_in_screen
= GetEventLocationInScreen(*event
);
584 if (ShouldIgnoreMouseEventAtLocation(location_in_screen
))
587 // Stop the timer if the cursor left the top edge or is on a different
589 gfx::Rect hit_bounds_in_screen
= GetDisplayBoundsInScreen(native_window_
);
590 hit_bounds_in_screen
.set_height(kMouseRevealBoundsHeight
);
591 if (!hit_bounds_in_screen
.Contains(location_in_screen
)) {
592 top_edge_hover_timer_
.Stop();
596 // The cursor is now at the top of the screen. Consider the cursor "not
597 // moving" even if it moves a little bit because users don't have perfect
598 // pointing precision. (The y position is not tested because
599 // |hit_bounds_in_screen| is short.)
600 if (top_edge_hover_timer_
.IsRunning() &&
601 abs(location_in_screen
.x() - mouse_x_when_hit_top_in_screen_
) <=
602 kMouseRevealXThresholdPixels
)
605 // Start the reveal if the cursor doesn't move for some amount of time.
606 mouse_x_when_hit_top_in_screen_
= location_in_screen
.x();
607 top_edge_hover_timer_
.Stop();
608 // Timer is stopped when |this| is destroyed, hence Unretained() is safe.
609 top_edge_hover_timer_
.Start(
611 base::TimeDelta::FromMilliseconds(kMouseRevealDelayMs
),
613 &ImmersiveFullscreenController::AcquireLocatedEventRevealedLock
,
614 base::Unretained(this)));
617 void ImmersiveFullscreenController::UpdateLocatedEventRevealedLock(
618 ui::LocatedEvent
* event
) {
621 DCHECK(!event
|| event
->IsMouseEvent() || event
->IsTouchEvent());
623 // Neither the mouse nor touch can initiate a reveal when the top-of-window
624 // views are sliding closed or are closed with the following exceptions:
625 // - Hovering at y = 0 which is handled in OnMouseEvent().
626 // - Doing a SWIPE_OPEN edge gesture which is handled in OnGestureEvent().
627 if (reveal_state_
== CLOSED
|| reveal_state_
== SLIDING_CLOSED
)
630 // For the sake of simplicity, ignore |widget_|'s activation in computing
631 // whether the top-of-window views should stay revealed. Ideally, the
632 // top-of-window views would stay revealed only when the mouse cursor is
633 // hovered above a non-obscured portion of the top-of-window views. The
634 // top-of-window views may be partially obscured when |widget_| is inactive.
636 // Ignore all events while a window has capture. This keeps the top-of-window
637 // views revealed during a drag.
638 if (aura::client::GetCaptureWindow(native_window_
))
641 gfx::Point location_in_screen
;
642 if (event
&& event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
) {
643 location_in_screen
= GetEventLocationInScreen(*event
);
645 aura::client::CursorClient
* cursor_client
= aura::client::GetCursorClient(
646 native_window_
->GetRootWindow());
647 if (!cursor_client
->IsMouseEventsEnabled()) {
648 // If mouse events are disabled, the user's last interaction was probably
649 // via touch. Do no do further processing in this case as there is no easy
650 // way of retrieving the position of the user's last touch.
653 location_in_screen
= aura::Env::GetInstance()->last_mouse_location();
656 if ((!event
|| event
->IsMouseEvent()) &&
657 ShouldIgnoreMouseEventAtLocation(location_in_screen
)) {
661 // The visible bounds of |top_container_| should be contained in
662 // |hit_bounds_in_screen|.
663 std::vector
<gfx::Rect
> hit_bounds_in_screen
=
664 delegate_
->GetVisibleBoundsInScreen();
665 bool keep_revealed
= false;
666 for (size_t i
= 0; i
< hit_bounds_in_screen
.size(); ++i
) {
667 // Allow the cursor to move slightly off the top-of-window views before
668 // sliding closed. In the case of ImmersiveModeControllerAsh, this helps
669 // when the user is attempting to click on the bookmark bar and overshoots
671 if (event
&& event
->type() == ui::ET_MOUSE_MOVED
) {
672 const int kBoundsOffsetY
= 8;
673 hit_bounds_in_screen
[i
].Inset(0, 0, 0, -kBoundsOffsetY
);
676 if (hit_bounds_in_screen
[i
].Contains(location_in_screen
)) {
677 keep_revealed
= true;
683 AcquireLocatedEventRevealedLock();
685 located_event_revealed_lock_
.reset();
688 void ImmersiveFullscreenController::AcquireLocatedEventRevealedLock() {
689 // CAUTION: Acquiring the lock results in a reentrant call to
690 // AcquireLocatedEventRevealedLock() when
691 // |ImmersiveFullscreenController::animations_disabled_for_test_| is true.
692 if (!located_event_revealed_lock_
.get())
693 located_event_revealed_lock_
.reset(GetRevealedLock(ANIMATE_REVEAL_YES
));
696 void ImmersiveFullscreenController::UpdateFocusRevealedLock() {
700 bool hold_lock
= false;
701 if (widget_
->IsActive()) {
702 views::View
* focused_view
= widget_
->GetFocusManager()->GetFocusedView();
703 if (top_container_
->Contains(focused_view
))
706 aura::Window
* active_window
= aura::client::GetActivationClient(
707 native_window_
->GetRootWindow())->GetActiveWindow();
708 views::BubbleDelegateView
* bubble_delegate
=
709 AsBubbleDelegate(active_window
);
710 if (bubble_delegate
&& bubble_delegate
->anchor_widget()) {
711 // BubbleManager will already have locked the top-of-window views if the
712 // bubble is anchored to a child of |top_container_|. Don't acquire
713 // |focus_revealed_lock_| here for the sake of simplicity.
714 // Note: Instead of checking for the existence of the |anchor_view|,
715 // the existence of the |anchor_widget| is performed to avoid the case
716 // where the view is already gone (and the widget is still running).
718 // The currently active window is not |native_window_| and it is not a
719 // bubble with an anchor view. The top-of-window views should be revealed
721 // 1) The active window is a transient child of |native_window_|.
722 // 2) The top-of-window views are already revealed. This restriction
723 // prevents a transient window opened by the web contents while the
724 // top-of-window views are hidden from from initiating a reveal.
725 // The top-of-window views will stay revealed till |native_window_| is
728 IsWindowTransientChildOf(active_window
, native_window_
)) {
735 if (!focus_revealed_lock_
.get())
736 focus_revealed_lock_
.reset(GetRevealedLock(ANIMATE_REVEAL_YES
));
738 focus_revealed_lock_
.reset();
742 bool ImmersiveFullscreenController::UpdateRevealedLocksForSwipe(
743 SwipeType swipe_type
) {
744 if (!enabled_
|| swipe_type
== SWIPE_NONE
)
747 // Swipes while |native_window_| is inactive should have been filtered out in
749 DCHECK(widget_
->IsActive());
751 if (reveal_state_
== SLIDING_CLOSED
|| reveal_state_
== CLOSED
) {
752 if (swipe_type
== SWIPE_OPEN
&& !located_event_revealed_lock_
.get()) {
753 located_event_revealed_lock_
.reset(GetRevealedLock(ANIMATE_REVEAL_YES
));
757 if (swipe_type
== SWIPE_CLOSE
) {
758 // Attempt to end the reveal. If other code is holding onto a lock, the
759 // attempt will be unsuccessful.
760 located_event_revealed_lock_
.reset();
761 focus_revealed_lock_
.reset();
763 if (reveal_state_
== SLIDING_CLOSED
|| reveal_state_
== CLOSED
) {
764 widget_
->GetFocusManager()->ClearFocus();
768 // Ending the reveal was unsuccessful. Reaquire the locks if appropriate.
769 UpdateLocatedEventRevealedLock(NULL
);
770 UpdateFocusRevealedLock();
776 int ImmersiveFullscreenController::GetAnimationDuration(Animate animate
) const {
781 return kRevealSlowAnimationDurationMs
;
783 return kRevealFastAnimationDurationMs
;
789 void ImmersiveFullscreenController::MaybeStartReveal(Animate animate
) {
793 if (animations_disabled_for_test_
)
794 animate
= ANIMATE_NO
;
796 // Callers with ANIMATE_NO expect this function to synchronously reveal the
797 // top-of-window views.
798 if (reveal_state_
== REVEALED
||
799 (reveal_state_
== SLIDING_OPEN
&& animate
!= ANIMATE_NO
)) {
803 RevealState previous_reveal_state
= reveal_state_
;
804 reveal_state_
= SLIDING_OPEN
;
805 if (previous_reveal_state
== CLOSED
) {
806 delegate_
->OnImmersiveRevealStarted();
808 // Do not do any more processing if OnImmersiveRevealStarted() changed
810 if (reveal_state_
!= SLIDING_OPEN
)
813 // Slide in the reveal view.
814 if (animate
== ANIMATE_NO
) {
815 animation_
->Reset(1);
816 OnSlideOpenAnimationCompleted();
818 animation_
->SetSlideDuration(GetAnimationDuration(animate
));
823 void ImmersiveFullscreenController::OnSlideOpenAnimationCompleted() {
824 DCHECK_EQ(SLIDING_OPEN
, reveal_state_
);
825 reveal_state_
= REVEALED
;
826 delegate_
->SetVisibleFraction(1);
828 // The user may not have moved the mouse since the reveal was initiated.
829 // Update the revealed lock to reflect the mouse's current state.
830 UpdateLocatedEventRevealedLock(NULL
);
833 void ImmersiveFullscreenController::MaybeEndReveal(Animate animate
) {
834 if (!enabled_
|| revealed_lock_count_
!= 0)
837 if (animations_disabled_for_test_
)
838 animate
= ANIMATE_NO
;
840 // Callers with ANIMATE_NO expect this function to synchronously close the
841 // top-of-window views.
842 if (reveal_state_
== CLOSED
||
843 (reveal_state_
== SLIDING_CLOSED
&& animate
!= ANIMATE_NO
)) {
847 reveal_state_
= SLIDING_CLOSED
;
848 int duration_ms
= GetAnimationDuration(animate
);
849 if (duration_ms
> 0) {
850 animation_
->SetSlideDuration(duration_ms
);
853 animation_
->Reset(0);
854 OnSlideClosedAnimationCompleted();
858 void ImmersiveFullscreenController::OnSlideClosedAnimationCompleted() {
859 DCHECK_EQ(SLIDING_CLOSED
, reveal_state_
);
860 reveal_state_
= CLOSED
;
861 delegate_
->OnImmersiveRevealEnded();
864 ImmersiveFullscreenController::SwipeType
865 ImmersiveFullscreenController::GetSwipeType(ui::GestureEvent
* event
) const {
867 if (event
->type() == ui::ET_GESTURE_WIN8_EDGE_SWIPE
)
870 if (event
->type() != ui::ET_GESTURE_SCROLL_UPDATE
)
872 // Make sure that it is a clear vertical gesture.
873 if (std::abs(event
->details().scroll_y()) <=
874 kSwipeVerticalThresholdMultiplier
* std::abs(event
->details().scroll_x()))
876 if (event
->details().scroll_y() < 0)
878 else if (event
->details().scroll_y() > 0)
883 bool ImmersiveFullscreenController::ShouldIgnoreMouseEventAtLocation(
884 const gfx::Point
& location
) const {
885 // Ignore mouse events in the region immediately above the top edge of the
886 // display. This is to handle the case of a user with a vertical display
887 // layout (primary display above/below secondary display) and the immersive
888 // fullscreen window on the bottom display. It is really hard to trigger a
889 // reveal in this case because:
890 // - It is hard to stop the cursor in the top |kMouseRevealBoundsHeight|
891 // pixels of the bottom display.
892 // - The cursor is warped to the top display if the cursor gets to the top
893 // edge of the bottom display.
894 // Mouse events are ignored in the bottom few pixels of the top display
895 // (Mouse events in this region cannot start or end a reveal). This allows a
896 // user to overshoot the top of the bottom display and still reveal the
897 // top-of-window views.
898 gfx::Rect dead_region
= GetDisplayBoundsInScreen(native_window_
);
899 dead_region
.set_y(dead_region
.y() - kHeightOfDeadRegionAboveTopContainer
);
900 dead_region
.set_height(kHeightOfDeadRegionAboveTopContainer
);
901 return dead_region
.Contains(location
);
904 bool ImmersiveFullscreenController::ShouldHandleGestureEvent(
905 const gfx::Point
& location
) const {
906 DCHECK(widget_
->IsActive());
907 if (reveal_state_
== REVEALED
) {
908 std::vector
<gfx::Rect
> hit_bounds_in_screen(
909 delegate_
->GetVisibleBoundsInScreen());
910 for (size_t i
= 0; i
< hit_bounds_in_screen
.size(); ++i
) {
911 if (hit_bounds_in_screen
[i
].Contains(location
))
917 // When the top-of-window views are not fully revealed, handle gestures which
918 // start in the top few pixels of the screen.
919 gfx::Rect
hit_bounds_in_screen(GetDisplayBoundsInScreen(native_window_
));
920 hit_bounds_in_screen
.set_height(kImmersiveFullscreenTopEdgeInset
);
921 if (hit_bounds_in_screen
.Contains(location
))
924 // There may be a bezel sensor off screen logically above
925 // |hit_bounds_in_screen|. The check for the event not contained by the
926 // closest screen ensures that the event is from a valid bezel (as opposed to
927 // another screen in an extended desktop).
928 gfx::Rect screen_bounds
=
929 Shell::GetScreen()->GetDisplayNearestPoint(location
).bounds();
930 return (!screen_bounds
.Contains(location
) &&
931 location
.y() < hit_bounds_in_screen
.y() &&
932 location
.x() >= hit_bounds_in_screen
.x() &&
933 location
.x() < hit_bounds_in_screen
.right());
936 void ImmersiveFullscreenController::RecreateBubbleManager() {
937 bubble_manager_
.reset(new BubbleManager(this));
938 const std::vector
<aura::Window
*> transient_children
=
939 ::wm::GetTransientChildren(native_window_
);
940 for (size_t i
= 0; i
< transient_children
.size(); ++i
) {
941 aura::Window
* transient_child
= transient_children
[i
];
942 views::BubbleDelegateView
* bubble_delegate
=
943 AsBubbleDelegate(transient_child
);
944 if (bubble_delegate
&&
945 bubble_delegate
->GetAnchorView() &&
946 top_container_
->Contains(bubble_delegate
->GetAnchorView())) {
947 bubble_manager_
->StartObserving(transient_child
);