Fix mouse warp with 2x displays
[chromium-blink-merge.git] / ash / wm / immersive_revealed_lock.h
bloba7dbea51bc2c25441e7b008d225d15e252a0cf43
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_IMMERSIVE_REVEALED_LOCK_H_
6 #define ASH_WM_IMMERSIVE_REVEALED_LOCK_H_
8 #include "ash/ash_export.h"
9 #include "base/basictypes.h"
10 #include "base/memory/weak_ptr.h"
12 namespace ash {
14 // Class which keeps the top-of-window views revealed for the duration of its
15 // lifetime. If acquiring the lock causes a reveal, the top-of-window views
16 // will animate according to the |animate_reveal| parameter passed in the
17 // constructor. See ImmersiveFullscreenController::GetRevealedLock() for more
18 // details.
19 class ASH_EXPORT ImmersiveRevealedLock {
20 public:
21 class ASH_EXPORT Delegate {
22 public:
23 enum AnimateReveal {
24 ANIMATE_REVEAL_YES,
25 ANIMATE_REVEAL_NO
28 virtual void LockRevealedState(AnimateReveal animate_reveal) = 0;
29 virtual void UnlockRevealedState() = 0;
31 protected:
32 virtual ~Delegate() {}
35 ImmersiveRevealedLock(const base::WeakPtr<Delegate>& delegate,
36 Delegate::AnimateReveal animate_reveal);
37 ~ImmersiveRevealedLock();
39 private:
40 base::WeakPtr<Delegate> delegate_;
42 DISALLOW_COPY_AND_ASSIGN(ImmersiveRevealedLock);
45 } // namespace ash
47 #endif // ASH_WM_IMMERSIVE_REVEALED_LOCK_H_