1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_resizer.h"
7 #include "ash/screen_util.h"
9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/coordinate_conversion.h"
11 #include "ash/wm/dock/docked_window_layout_manager.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h"
14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/window.h"
16 #include "ui/aura/window_delegate.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/hit_test.h"
19 #include "ui/base/ui_base_types.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/display.h"
22 #include "ui/gfx/screen.h"
23 #include "ui/wm/core/coordinate_conversion.h"
29 // Returns true for resize components along the right edge, where a drag in
30 // positive x will make the window larger.
31 bool IsRightEdge(int window_component
) {
32 return window_component
== HTTOPRIGHT
||
33 window_component
== HTRIGHT
||
34 window_component
== HTBOTTOMRIGHT
||
35 window_component
== HTGROWBOX
;
41 const int WindowResizer::kBoundsChange_None
= 0;
43 const int WindowResizer::kBoundsChange_Repositions
= 1;
45 const int WindowResizer::kBoundsChange_Resizes
= 2;
48 const int WindowResizer::kBoundsChangeDirection_None
= 0;
50 const int WindowResizer::kBoundsChangeDirection_Horizontal
= 1;
52 const int WindowResizer::kBoundsChangeDirection_Vertical
= 2;
54 WindowResizer::WindowResizer(wm::WindowState
* window_state
)
55 : window_state_(window_state
) {
56 DCHECK(window_state_
->drag_details());
59 WindowResizer::~WindowResizer() {
63 int WindowResizer::GetBoundsChangeForWindowComponent(int component
) {
64 int bounds_change
= WindowResizer::kBoundsChange_None
;
71 bounds_change
|= WindowResizer::kBoundsChange_Repositions
|
72 WindowResizer::kBoundsChange_Resizes
;
75 bounds_change
|= WindowResizer::kBoundsChange_Repositions
;
81 bounds_change
|= WindowResizer::kBoundsChange_Resizes
;
90 int WindowResizer::GetPositionChangeDirectionForWindowComponent(
91 int window_component
) {
92 int pos_change_direction
= WindowResizer::kBoundsChangeDirection_None
;
93 switch (window_component
) {
98 pos_change_direction
|=
99 WindowResizer::kBoundsChangeDirection_Horizontal
|
100 WindowResizer::kBoundsChangeDirection_Vertical
;
105 pos_change_direction
|= WindowResizer::kBoundsChangeDirection_Vertical
;
110 pos_change_direction
|= WindowResizer::kBoundsChangeDirection_Horizontal
;
115 return pos_change_direction
;
118 gfx::Rect
WindowResizer::CalculateBoundsForDrag(
119 const gfx::Point
& passed_location
) {
120 if (!details().is_resizable
)
121 return details().initial_bounds_in_parent
;
123 gfx::Point location
= passed_location
;
124 int delta_x
= location
.x() - details().initial_location_in_parent
.x();
125 int delta_y
= location
.y() - details().initial_location_in_parent
.y();
127 AdjustDeltaForTouchResize(&delta_x
, &delta_y
);
129 // The minimize size constraint may limit how much we change the window
130 // position. For example, dragging the left edge to the right should stop
131 // repositioning the window when the minimize size is reached.
132 gfx::Size size
= GetSizeForDrag(&delta_x
, &delta_y
);
133 gfx::Point origin
= GetOriginForDrag(delta_x
, delta_y
);
134 gfx::Rect
new_bounds(origin
, size
);
136 // Sizing has to keep the result on the screen. Note that this correction
137 // has to come first since it might have an impact on the origin as well as
139 if (details().bounds_change
& kBoundsChange_Resizes
) {
140 gfx::Rect work_area
=
141 Shell::GetScreen()->GetDisplayNearestWindow(GetTarget()).work_area();
142 aura::Window
* dock_container
= Shell::GetContainer(
143 GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer
);
144 DockedWindowLayoutManager
* dock_layout
=
145 static_cast<DockedWindowLayoutManager
*>(
146 dock_container
->layout_manager());
148 work_area
.Union(dock_layout
->docked_bounds());
149 work_area
= ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(),
151 if (details().size_change_direction
& kBoundsChangeDirection_Horizontal
) {
152 if (IsRightEdge(details().window_component
) &&
153 new_bounds
.right() < work_area
.x() + kMinimumOnScreenArea
) {
154 int delta
= work_area
.x() + kMinimumOnScreenArea
- new_bounds
.right();
155 new_bounds
.set_width(new_bounds
.width() + delta
);
156 } else if (new_bounds
.x() > work_area
.right() - kMinimumOnScreenArea
) {
157 int width
= new_bounds
.right() - work_area
.right() +
158 kMinimumOnScreenArea
;
159 new_bounds
.set_x(work_area
.right() - kMinimumOnScreenArea
);
160 new_bounds
.set_width(width
);
163 if (details().size_change_direction
& kBoundsChangeDirection_Vertical
) {
164 if (!IsBottomEdge(details().window_component
) &&
165 new_bounds
.y() > work_area
.bottom() - kMinimumOnScreenArea
) {
166 int height
= new_bounds
.bottom() - work_area
.bottom() +
167 kMinimumOnScreenArea
;
168 new_bounds
.set_y(work_area
.bottom() - kMinimumOnScreenArea
);
169 new_bounds
.set_height(height
);
170 } else if (details().window_component
== HTBOTTOM
||
171 details().window_component
== HTBOTTOMRIGHT
||
172 details().window_component
== HTBOTTOMLEFT
) {
173 // Update bottom edge to stay in the work area when we are resizing
174 // by dragging the bottom edge or corners.
175 if (new_bounds
.bottom() > work_area
.bottom())
176 new_bounds
.Inset(0, 0, 0,
177 new_bounds
.bottom() - work_area
.bottom());
180 if (details().bounds_change
& kBoundsChange_Repositions
&&
181 new_bounds
.y() < 0) {
182 int delta
= new_bounds
.y();
184 new_bounds
.set_height(new_bounds
.height() + delta
);
188 if (details().bounds_change
& kBoundsChange_Repositions
) {
189 // When we might want to reposition a window which is also restored to its
190 // previous size, to keep the cursor within the dragged window.
191 if (!details().restore_bounds
.IsEmpty()) {
192 // However - it is not desirable to change the origin if the window would
193 // be still hit by the cursor.
194 if (details().initial_location_in_parent
.x() >
195 details().initial_bounds_in_parent
.x() +
196 details().restore_bounds
.width())
197 new_bounds
.set_x(location
.x() - details().restore_bounds
.width() / 2);
200 // Make sure that |new_bounds| doesn't leave any of the displays. Note that
201 // the |work_area| above isn't good for this check since it is the work area
202 // for the current display but the window can move to a different one.
203 aura::Window
* parent
= GetTarget()->parent();
204 gfx::Point
passed_location_in_screen(passed_location
);
205 ::wm::ConvertPointToScreen(parent
, &passed_location_in_screen
);
206 gfx::Rect
near_passed_location(passed_location_in_screen
, gfx::Size());
207 // Use a pointer location (matching the logic in DragWindowResizer) to
208 // calculate the target display after the drag.
209 const gfx::Display
& display
=
210 Shell::GetScreen()->GetDisplayMatching(near_passed_location
);
211 aura::Window
* dock_container
=
212 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location
),
213 kShellWindowId_DockedContainer
);
214 DockedWindowLayoutManager
* dock_layout
=
215 static_cast<DockedWindowLayoutManager
*>(
216 dock_container
->layout_manager());
218 gfx::Rect screen_work_area
= display
.work_area();
219 screen_work_area
.Union(dock_layout
->docked_bounds());
220 screen_work_area
.Inset(kMinimumOnScreenArea
, 0);
221 gfx::Rect new_bounds_in_screen
=
222 ScreenUtil::ConvertRectToScreen(parent
, new_bounds
);
223 if (!screen_work_area
.Intersects(new_bounds_in_screen
)) {
224 // Make sure that the x origin does not leave the current display.
225 new_bounds_in_screen
.set_x(
226 std::max(screen_work_area
.x() - new_bounds
.width(),
227 std::min(screen_work_area
.right(),
228 new_bounds_in_screen
.x())));
230 ScreenUtil::ConvertRectFromScreen(parent
, new_bounds_in_screen
);
238 bool WindowResizer::IsBottomEdge(int window_component
) {
239 return window_component
== HTBOTTOMLEFT
||
240 window_component
== HTBOTTOM
||
241 window_component
== HTBOTTOMRIGHT
||
242 window_component
== HTGROWBOX
;
245 void WindowResizer::AdjustDeltaForTouchResize(int* delta_x
, int* delta_y
) {
246 if (details().source
!= aura::client::WINDOW_MOVE_SOURCE_TOUCH
||
247 !(details().bounds_change
& kBoundsChange_Resizes
))
250 if (details().size_change_direction
& kBoundsChangeDirection_Horizontal
) {
251 if (IsRightEdge(details().window_component
)) {
252 *delta_x
+= details().initial_location_in_parent
.x() -
253 details().initial_bounds_in_parent
.right();
255 *delta_x
+= details().initial_location_in_parent
.x() -
256 details().initial_bounds_in_parent
.x();
259 if (details().size_change_direction
& kBoundsChangeDirection_Vertical
) {
260 if (IsBottomEdge(details().window_component
)) {
261 *delta_y
+= details().initial_location_in_parent
.y() -
262 details().initial_bounds_in_parent
.bottom();
264 *delta_y
+= details().initial_location_in_parent
.y() -
265 details().initial_bounds_in_parent
.y();
270 gfx::Point
WindowResizer::GetOriginForDrag(int delta_x
, int delta_y
) {
271 gfx::Point origin
= details().initial_bounds_in_parent
.origin();
272 if (details().bounds_change
& kBoundsChange_Repositions
) {
273 int pos_change_direction
= GetPositionChangeDirectionForWindowComponent(
274 details().window_component
);
275 if (pos_change_direction
& kBoundsChangeDirection_Horizontal
)
276 origin
.Offset(delta_x
, 0);
277 if (pos_change_direction
& kBoundsChangeDirection_Vertical
)
278 origin
.Offset(0, delta_y
);
283 gfx::Size
WindowResizer::GetSizeForDrag(int* delta_x
, int* delta_y
) {
284 gfx::Size size
= details().initial_bounds_in_parent
.size();
285 if (details().bounds_change
& kBoundsChange_Resizes
) {
286 gfx::Size min_size
= GetTarget()->delegate()->GetMinimumSize();
287 size
.SetSize(GetWidthForDrag(min_size
.width(), delta_x
),
288 GetHeightForDrag(min_size
.height(), delta_y
));
289 } else if (!details().restore_bounds
.IsEmpty()) {
290 size
= details().restore_bounds
.size();
295 int WindowResizer::GetWidthForDrag(int min_width
, int* delta_x
) {
296 int width
= details().initial_bounds_in_parent
.width();
297 if (details().size_change_direction
& kBoundsChangeDirection_Horizontal
) {
298 // Along the right edge, positive delta_x increases the window size.
299 int x_multiplier
= IsRightEdge(details().window_component
) ? 1 : -1;
300 width
+= x_multiplier
* (*delta_x
);
302 // Ensure we don't shrink past the minimum width and clamp delta_x
303 // for the window origin computation.
304 if (width
< min_width
) {
306 *delta_x
= -x_multiplier
* (details().initial_bounds_in_parent
.width() -
310 // And don't let the window go bigger than the display.
311 int max_width
= Shell::GetScreen()->GetDisplayNearestWindow(
312 GetTarget()).bounds().width();
313 gfx::Size max_size
= GetTarget()->delegate()->GetMaximumSize();
314 if (max_size
.width() != 0)
315 max_width
= std::min(max_width
, max_size
.width());
316 if (width
> max_width
) {
318 *delta_x
= -x_multiplier
* (details().initial_bounds_in_parent
.width() -
325 int WindowResizer::GetHeightForDrag(int min_height
, int* delta_y
) {
326 int height
= details().initial_bounds_in_parent
.height();
327 if (details().size_change_direction
& kBoundsChangeDirection_Vertical
) {
328 // Along the bottom edge, positive delta_y increases the window size.
329 int y_multiplier
= IsBottomEdge(details().window_component
) ? 1 : -1;
330 height
+= y_multiplier
* (*delta_y
);
332 // Ensure we don't shrink past the minimum height and clamp delta_y
333 // for the window origin computation.
334 if (height
< min_height
) {
336 *delta_y
= -y_multiplier
* (details().initial_bounds_in_parent
.height() -
340 // And don't let the window go bigger than the display.
341 int max_height
= Shell::GetScreen()->GetDisplayNearestWindow(
342 GetTarget()).bounds().height();
343 gfx::Size max_size
= GetTarget()->delegate()->GetMaximumSize();
344 if (max_size
.height() != 0)
345 max_height
= std::min(max_height
, max_size
.height());
346 if (height
> max_height
) {
348 *delta_y
= -y_multiplier
* (details().initial_bounds_in_parent
.height() -