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[chuck-blob.git] / v2 / chuck_frame.cpp
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1 /*----------------------------------------------------------------------------
2 ChucK Concurrent, On-the-fly Audio Programming Language
3 Compiler and Virtual Machine
5 Copyright (c) 2004 Ge Wang and Perry R. Cook. All rights reserved.
6 http://chuck.cs.princeton.edu/
7 http://soundlab.cs.princeton.edu/
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or
12 (at your option) any later version.
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
22 U.S.A.
23 -----------------------------------------------------------------------------*/
25 //-----------------------------------------------------------------------------
26 // file: chuck_frame.cpp
27 // desc: ...
29 // author: Ge Wang (gewang@cs.princeton.edu)
30 // Perry R. Cook (prc@cs.princeton.edu)
31 // date: Autumn 2002
32 //-----------------------------------------------------------------------------
33 #include "chuck_frame.h"
34 using namespace std;
39 //-----------------------------------------------------------------------------
40 // name: Chuck_Frame()
41 // desc: ...
42 //-----------------------------------------------------------------------------
43 Chuck_Frame::Chuck_Frame()
45 // name
46 name = "";
47 // ofset
48 curr_offset = 0;
49 // don't know
50 num_access = 0;
56 //-----------------------------------------------------------------------------
57 // name: alloc_local()
58 // desc: ...
59 //-----------------------------------------------------------------------------
60 Chuck_Local * Chuck_Frame::alloc_local( t_CKUINT size, const string & name,
61 t_CKBOOL is_ref )
63 // alloc
64 Chuck_Local * local = new Chuck_Local;
65 // size
66 local->size = size;
67 // the offset
68 local->offset = this->curr_offset;
69 // ref
70 local->is_ref = is_ref;
71 // the next offset
72 this->curr_offset += local->size;
73 // name
74 local->name = name;
75 // push the local
76 this->stack.push_back( local );
78 return local;
84 //-----------------------------------------------------------------------------
85 // name: push_scope()
86 // desc: ...
87 //-----------------------------------------------------------------------------
88 void Chuck_Frame::push_scope( )
90 stack.push_back( NULL );
96 //-----------------------------------------------------------------------------
97 // name: pop_scope()
98 // desc: ....
99 //-----------------------------------------------------------------------------
100 void Chuck_Frame::pop_scope( vector<Chuck_Local *> & out )
102 // sanity
103 assert( this->stack.size() > 0 );
105 Chuck_Local * local = NULL;
107 // loop
108 while( this->stack.size() && this->stack.back() )
110 // last thing
111 local = stack.back();
112 // free
113 stack.pop_back();
114 if( local )
116 // offset
117 curr_offset -= local->size;
118 // copy out
119 out.push_back( local );