19 fun void sweep( float st, float inc, float end , int c)
21 n => TwoPole z => dac;
26 std.rand2f ( 0.94, 0.99 ) => z.radius;
28 math.max ( ( t - st ) * 4.0, 1.0 ) * 0.1 => z.gain;
29 frq + inc * -0.02 => frq;
41 if ( std.rand2 ( 0, 10 ) > 3 ) d * 2.0 => d;
42 if ( std.rand2 ( 0, 10 ) > 6 ) d * 3.0 => d;
43 spork ~ sweep( 220.0 * (float)std.rand2(1,8),
44 880.0 + std.rand2f(100.0, 880.0), t + std.rand2f(1.0, 3.0) , c);