1 # Microsoft Developer Studio Project File - Name="gl_ckx" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
7 CFG=gl_ckx - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "ckx_gl_win32.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "ckx_gl_win32.mak" CFG="gl_ckx - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "gl_ckx - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21 !MESSAGE "gl_ckx - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
32 !IF "$(CFG)" == "gl_ckx - Win32 Release"
35 # PROP BASE Use_Debug_Libraries 0
36 # PROP BASE Output_Dir "Release"
37 # PROP BASE Intermediate_Dir "Release"
38 # PROP BASE Target_Dir ""
40 # PROP Use_Debug_Libraries 0
41 # PROP Output_Dir "Release"
42 # PROP Intermediate_Dir "Release"
43 # PROP Ignore_Export_Lib 0
45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GL_CKX_EXPORTS" /YX /FD /c
46 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\src" /D "NDEBUG" /D "WIN32" /D "__WINDOWS_DS__" /D "__PLATFORM_WIN32__" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GL_CKX_EXPORTS" /YX /FD /c
47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49 # ADD BASE RSC /l 0x409 /d "NDEBUG"
50 # ADD RSC /l 0x409 /d "NDEBUG"
52 # ADD BASE BSC32 /nologo
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56 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /dll /machine:I386 /out:"Release/gl.ckx"
57 # Begin Special Build Tool
59 PostBuild_Desc=copying file to ckx directory...
60 PostBuild_Cmds=copy Release\gl.ckx .
61 # End Special Build Tool
63 !ELSEIF "$(CFG)" == "gl_ckx - Win32 Debug"
66 # PROP BASE Use_Debug_Libraries 1
67 # PROP BASE Output_Dir "Debug"
68 # PROP BASE Intermediate_Dir "Debug"
69 # PROP BASE Target_Dir ""
71 # PROP Use_Debug_Libraries 1
72 # PROP Output_Dir "Debug"
73 # PROP Intermediate_Dir "Debug"
74 # PROP Ignore_Export_Lib 0
76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GL_CKX_EXPORTS" /YX /FD /GZ /c
77 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\src" /D "_DEBUG" /D "WIN32" /D "__WINDOWS_DS__" /D "__PLATFORM_WIN32__" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GL_CKX_EXPORTS" /YX /FD /GZ /c
78 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
79 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
80 # ADD BASE RSC /l 0x409 /d "_DEBUG"
81 # ADD RSC /l 0x409 /d "_DEBUG"
83 # ADD BASE BSC32 /nologo
86 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
87 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"Debug/gl.ckx" /pdbtype:sept
88 # Begin Special Build Tool
90 PostBuild_Desc=copying file to ckx directory...
91 PostBuild_Cmds=copy Debug\gl.ckx .
92 # End Special Build Tool
98 # Name "gl_ckx - Win32 Release"
99 # Name "gl_ckx - Win32 Debug"
100 # Begin Group "Source Files"
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