1 #ifndef PLUGINVCLIENT_H
2 #define PLUGINVCLIENT_H
5 #include "maxbuffers.h"
6 #include "pluginclient.h"
9 // Maximum dimensions for a temporary frame a plugin should retain between
10 // process_buffer calls. This allows memory conservation.
11 #define PLUGIN_MAX_W 2000
12 #define PLUGIN_MAX_H 1000
16 class PluginVClient
: public PluginClient
19 PluginVClient(PluginServer
*server
);
20 virtual ~PluginVClient();
22 int get_render_ptrs();
23 int init_realtime_parameters();
24 int delete_nonrealtime_parameters();
26 // Replaced by pull method
28 * void plugin_process_realtime(VFrame **input,
30 * int64_t current_position,
33 // Multichannel buffer process for backwards compatibility
34 virtual int process_realtime(VFrame
**input
,
36 // Single channel buffer process for backwards compatibility and transitions
37 virtual int process_realtime(VFrame
*input
,
40 // Process buffer using pull method. By default this loads the input into *frame
41 // and calls process_realtime with input and output pointing to frame.
42 // start_position - requested position relative to frame rate. Relative
43 // to start of EDL. End of buffer if reverse.
44 // sample_rate - scale of start_position.
45 // These should return 1 if error or 0 if success.
46 virtual int process_buffer(VFrame
**frame
,
47 int64_t start_position
,
49 virtual int process_buffer(VFrame
*frame
,
50 int64_t start_position
,
54 // Called by plugin server to render the GUI with rendered data.
55 void plugin_render_gui(void *data
);
56 virtual void render_gui(void *data
) { };
57 // Called by client to cause GUI to be rendered with data.
58 void send_render_gui(void *data
);
59 virtual int process_loop(VFrame
**buffers
) { return 1; };
60 virtual int process_loop(VFrame
*buffer
) { return 1; };
61 int plugin_process_loop(VFrame
**buffers
, int64_t &write_length
);
63 int plugin_start_loop(int64_t start
,
67 int plugin_get_parameters();
69 // Called by non-realtime client to read frame for processing.
70 // buffer - output frame
71 // channel - channel of the plugin input for a multichannel plugin
72 // start_position - start of frame in forward. end of frame in reverse.
73 // Relative to start of EDL.
74 int read_frame(VFrame
*buffer
,
76 int64_t start_position
);
77 int read_frame(VFrame
*buffer
,
78 int64_t start_position
);
80 // Called by realtime plugin to read frame from previous entity
81 // framerate - framerate start_position is relative to. Used by preceeding plugiun
82 // to calculate output frame number. Provided so the client can get data
83 // at a higher fidelity than provided by the EDL.
84 // start_position - start of frame in forward. end of frame in reverse.
85 // Relative to start of EDL.
86 // frame_rate - frame rate position is scaled to
87 int read_frame(VFrame
*buffer
,
89 int64_t start_position
,
94 // User calls this to request an opengl routine to be run synchronously.
97 // Called by Playback3D to run opengl commands synchronously.
98 // Overridden by the user with the commands to run synchronously.
99 virtual int handle_opengl();
101 // Used by the opengl handlers to get the
102 // arguments to process_buffer.
103 // For realtime plugins, they're identical for input and output.
104 VFrame
* get_input(int channel
= 0);
105 VFrame
* get_output(int channel
= 0);
107 // For aggregation, this does case sensitive compares with the
108 // the stack in the frame object.
109 // Only possible for video because VFrame stores the effect stacks.
110 int next_effect_is(char *title
);
111 int prev_effect_is(char *title
);
113 // Called by user to allocate the temporary for the current process_buffer.
114 // It may be deleted after the process_buffer to conserve memory.
115 VFrame
* new_temp(int w
, int h
, int color_model
);
116 // Called by PluginServer after process_buffer to delete the temp if it's too
121 // Frame rate relative to EDL
122 double get_project_framerate();
123 // Frame rate requested
124 double get_framerate();
126 int64_t local_to_edl(int64_t position
);
127 int64_t edl_to_local(int64_t position
);
129 // ======================== Non realtime buffer pointers =======================
130 // Channels of arrays of frames that the client uses.
131 VFrame
***video_in
, ***video_out
;
133 // point to the start of the buffers
134 ArrayList
<VFrame
***> input_ptr_master
;
135 ArrayList
<VFrame
***> output_ptr_master
;
136 // Pointers to the regions for a single render.
137 // Arrays are channels of arrays of frames.
138 VFrame
***input_ptr_render
;
139 VFrame
***output_ptr_render
;
141 // ======================== Realtime buffer pointers ===========================
142 // These are provided by the plugin server for the opengl handler.
148 double project_frame_rate
;
149 // Local parameters set by non realtime plugin about the file to be generated.
150 // Retrieved by server to set output file format.
151 // In realtime plugins, these are set before every process_buffer as the
154 int project_color_model
;
155 // Whether user wants floating point calculations.
157 // Whether user wants alpha calculations.
159 // Whether user wants pixel interpolation.
160 int use_interpolation
;