2 #include "batchrender.h"
4 #include "confirmsave.h"
7 #include "edlsession.h"
9 #include "filesystem.h"
13 #include "mainsession.h"
15 #include "mwindowgui.h"
16 #include "packagedispatcher.h"
17 #include "packagerenderer.h"
18 #include "preferences.h"
21 #include "transportque.h"
28 static char *list_titles[] =
36 static int list_widths[] =
44 BatchRenderMenuItem::BatchRenderMenuItem(MWindow *mwindow)
45 : BC_MenuItem(_("Batch Render..."), "Shift-B", 'B')
48 this->mwindow = mwindow;
51 int BatchRenderMenuItem::handle_event()
53 mwindow->batch_render->start();
64 BatchRenderJob::BatchRenderJob(Preferences *preferences)
66 this->preferences = preferences;
74 BatchRenderJob::~BatchRenderJob()
79 void BatchRenderJob::copy_from(BatchRenderJob *src)
81 asset->copy_from(src->asset, 0);
82 strcpy(edl_path, src->edl_path);
83 strategy = src->strategy;
84 enabled = src->enabled;
88 void BatchRenderJob::load(FileXML *file)
93 file->tag.get_property("EDL_PATH", edl_path);
94 strategy = file->tag.get_property("STRATEGY", strategy);
95 enabled = file->tag.get_property("ENABLED", enabled);
96 elapsed = file->tag.get_property("ELAPSED", elapsed);
99 result = file->read_tag();
102 if(file->tag.title_is("ASSET"))
104 file->tag.get_property("SRC", asset->path);
105 asset->read(file, 0);
106 // The compression parameters are stored in the defaults to reduce
107 // coding maintenance. The defaults must now be stuffed into the XML for
110 defaults.load_string(file->read_text());
111 asset->load_defaults(&defaults,
122 void BatchRenderJob::save(FileXML *file)
124 TRACE("BatchRenderJob::save 1");
125 file->tag.set_property("EDL_PATH", edl_path);
126 TRACE("BatchRenderJob::save 1");
127 file->tag.set_property("STRATEGY", strategy);
128 TRACE("BatchRenderJob::save 1");
129 file->tag.set_property("ENABLED", enabled);
130 TRACE("BatchRenderJob::save 1");
131 file->tag.set_property("ELAPSED", elapsed);
132 TRACE("BatchRenderJob::save 1");
134 TRACE("BatchRenderJob::save 1");
135 file->append_newline();
136 TRACE("BatchRenderJob::save 1");
141 // The compression parameters are stored in the defaults to reduce
142 // coding maintenance. The defaults must now be stuffed into the XML for
145 asset->save_defaults(&defaults,
153 defaults.save_string(string);
154 file->append_text(string);
156 TRACE("BatchRenderJob::save 1");
157 file->tag.set_title("/JOB");
158 TRACE("BatchRenderJob::save 1");
160 TRACE("BatchRenderJob::save 1");
161 file->append_newline();
162 TRACE("BatchRenderJob::save 10");
165 void BatchRenderJob::fix_strategy()
167 strategy = Render::fix_strategy(strategy, preferences->use_renderfarm);
179 BatchRenderThread::BatchRenderThread(MWindow *mwindow)
182 this->mwindow = mwindow;
189 BatchRenderThread::BatchRenderThread()
199 void BatchRenderThread::handle_close_event(int result)
202 TRACE("BatchRenderThread::handle_close_event 1");
203 char path[BCTEXTLEN];
204 TRACE("BatchRenderThread::handle_close_event 1");
206 TRACE("BatchRenderThread::handle_close_event 1");
208 TRACE("BatchRenderThread::handle_close_event 1");
209 save_defaults(mwindow->defaults);
210 TRACE("BatchRenderThread::handle_close_event 1");
212 TRACE("BatchRenderThread::handle_close_event 1");
214 TRACE("BatchRenderThread::handle_close_event 1");
215 jobs.remove_all_objects();
216 TRACE("BatchRenderThread::handle_close_event 100");
219 BC_Window* BatchRenderThread::new_gui()
223 default_job = new BatchRenderJob(mwindow->preferences);
225 char path[BCTEXTLEN];
227 load_jobs(path, mwindow->preferences);
228 load_defaults(mwindow->defaults);
229 this->gui = new BatchRenderGUI(mwindow,
231 mwindow->session->batchrender_x,
232 mwindow->session->batchrender_y,
233 mwindow->session->batchrender_w,
234 mwindow->session->batchrender_h);
235 this->gui->create_objects();
240 void BatchRenderThread::load_jobs(char *path, Preferences *preferences)
245 jobs.remove_all_objects();
247 file.read_from_file(path);
249 file.read_from_file(create_path(path));
253 if(!(result = file.read_tag()))
255 if(file.tag.title_is("JOB"))
258 jobs.append(job = new BatchRenderJob(preferences));
265 void BatchRenderThread::save_jobs(char *path)
269 for(int i = 0; i < jobs.total; i++)
271 file.tag.set_title("JOB");
272 jobs.values[i]->save(&file);
276 file.write_to_file(path);
278 file.write_to_file(create_path(path));
281 void BatchRenderThread::load_defaults(Defaults *defaults)
285 default_job->asset->load_defaults(defaults,
292 default_job->fix_strategy();
295 for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
297 char string[BCTEXTLEN];
298 sprintf(string, "BATCHRENDER_COLUMN%d", i);
299 column_width[i] = defaults->get(string, list_widths[i]);
303 void BatchRenderThread::save_defaults(Defaults *defaults)
307 default_job->asset->save_defaults(defaults,
314 defaults->update("BATCHRENDER_STRATEGY", default_job->strategy);
316 for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
318 char string[BCTEXTLEN];
319 sprintf(string, "BATCHRENDER_COLUMN%d", i);
320 defaults->update(string, column_width[i]);
322 // defaults->update("BATCHRENDER_JOB", current_job);
324 mwindow->save_defaults();
329 char* BatchRenderThread::create_path(char *string)
332 sprintf(string, "%s", BCASTDIR);
333 fs.complete_path(string);
334 strcat(string, BATCH_PATH);
338 void BatchRenderThread::new_job()
340 BatchRenderJob *result = new BatchRenderJob(mwindow->preferences);
341 result->copy_from(get_current_job());
343 current_job = jobs.total - 1;
348 void BatchRenderThread::delete_job()
350 if(current_job < jobs.total && current_job >= 0)
352 jobs.remove_object_number(current_job);
353 if(current_job > 0) current_job--;
359 BatchRenderJob* BatchRenderThread::get_current_job()
361 BatchRenderJob *result;
362 if(current_job >= jobs.total || current_job < 0)
364 result = default_job;
368 result = jobs.values[current_job];
374 Asset* BatchRenderThread::get_current_asset()
376 return get_current_job()->asset;
379 char* BatchRenderThread::get_current_edl()
381 return get_current_job()->edl_path;
385 // Test EDL files for existence
386 int BatchRenderThread::test_edl_files()
388 for(int i = 0; i < jobs.total; i++)
390 if(jobs.values[i]->enabled)
392 FILE *fd = fopen(jobs.values[i]->edl_path, "r");
395 char string[BCTEXTLEN];
396 sprintf(string, _("EDL %s not found.\n"), jobs.values[i]->edl_path);
399 ErrorBox error_box(PROGRAM_NAME ": Error",
400 mwindow->gui->get_abs_cursor_x(1),
401 mwindow->gui->get_abs_cursor_y(1));
402 error_box.create_objects(string);
403 error_box.run_window();
404 gui->new_batch->enable();
405 gui->delete_batch->enable();
426 void BatchRenderThread::calculate_dest_paths(ArrayList<char*> *paths,
427 Preferences *preferences,
428 ArrayList<PluginServer*> *plugindb)
430 for(int i = 0; i < jobs.total; i++)
432 BatchRenderJob *job = jobs.values[i];
435 PackageDispatcher *packages = new PackageDispatcher;
438 TransportCommand *command = new TransportCommand;
439 FileXML *file = new FileXML;
440 file->read_from_file(job->edl_path);
442 // Use command to calculate range.
443 command->command = NORMAL_FWD;
444 command->get_edl()->load_xml(plugindb,
447 command->change_type = CHANGE_ALL;
448 command->set_playback_range();
449 command->adjust_playback_range();
451 // Create test packages
452 packages->create_packages(mwindow,
457 command->start_position,
458 command->end_position,
461 // Append output paths allocated to total
462 packages->get_package_paths(paths);
464 // Delete package harness
473 void BatchRenderThread::start_rendering(char *config_path,
476 Defaults *boot_defaults;
477 Preferences *preferences;
479 ArrayList<PluginServer*> *plugindb;
481 // Initialize stuff which MWindow does.
482 MWindow::init_defaults(boot_defaults, config_path);
483 load_defaults(boot_defaults);
484 preferences = new Preferences;
485 preferences->load_defaults(boot_defaults);
486 MWindow::init_plugins(preferences, plugindb, 0);
488 load_jobs(batch_path, preferences);
489 save_jobs(batch_path);
490 save_defaults(boot_defaults);
492 // Test EDL files for existence
493 if(test_edl_files()) return;
496 // Predict all destination paths
497 ArrayList<char*> paths;
498 calculate_dest_paths(&paths,
502 int result = ConfirmSave::test_files(0, &paths);
503 paths.remove_all_objects();
505 // Abort on any existing file because it's so hard to set this up.
508 render = new Render(0);
509 render->start_batches(&jobs,
515 void BatchRenderThread::start_rendering()
517 if(is_rendering) return;
520 char path[BCTEXTLEN];
523 save_defaults(mwindow->defaults);
524 gui->new_batch->disable();
525 gui->delete_batch->disable();
527 // Test EDL files for existence
528 if(test_edl_files()) return;
530 // Predict all destination paths
531 ArrayList<char*> paths;
532 calculate_dest_paths(&paths,
533 mwindow->preferences,
536 // Test destination files for overwrite
537 int result = ConfirmSave::test_files(mwindow, &paths);
538 paths.remove_all_objects();
544 gui->new_batch->enable();
545 gui->delete_batch->enable();
549 mwindow->render->start_batches(&jobs);
552 void BatchRenderThread::stop_rendering()
554 if(!is_rendering) return;
555 mwindow->render->stop_operation();
559 void BatchRenderThread::update_active(int number)
561 gui->lock_window("BatchRenderThread::update_active");
564 current_job = number;
565 rendering_job = number;
573 gui->unlock_window();
576 void BatchRenderThread::update_done(int number,
580 gui->lock_window("BatchRenderThread::update_done");
583 gui->new_batch->enable();
584 gui->delete_batch->enable();
588 jobs.values[number]->enabled = 0;
589 jobs.values[number]->elapsed = elapsed_time;
590 if(create_list) gui->create_list(1);
592 gui->unlock_window();
595 void BatchRenderThread::move_batch(int src, int dst)
597 BatchRenderJob *src_job = jobs.values[src];
598 if(dst < 0) dst = jobs.total - 1;
602 for(int i = src; i < jobs.total - 1; i++)
603 jobs.values[i] = jobs.values[i + 1];
604 // if(dst > src) dst--;
605 for(int i = jobs.total - 1; i > dst; i--)
606 jobs.values[i] = jobs.values[i - 1];
607 jobs.values[dst] = src_job;
620 BatchRenderGUI::BatchRenderGUI(MWindow *mwindow,
621 BatchRenderThread *thread,
626 : BC_Window(PROGRAM_NAME ": Batch Render",
637 this->mwindow = mwindow;
638 this->thread = thread;
641 BatchRenderGUI::~BatchRenderGUI()
647 void BatchRenderGUI::create_objects()
649 mwindow->theme->get_batchrender_sizes(this, get_w(), get_h());
652 int x = mwindow->theme->batchrender_x1;
654 int x1 = mwindow->theme->batchrender_x1;
655 int x2 = mwindow->theme->batchrender_x2;
656 int x3 = mwindow->theme->batchrender_x3;
661 add_subwindow(output_path_title = new BC_Title(x1, y, _("Output path:")));
663 format_tools = new BatchFormat(mwindow,
665 thread->get_current_asset());
666 format_tools->create_objects(x,
676 &thread->get_current_job()->strategy,
681 x += format_tools->get_w();
688 add_subwindow(edl_path_title = new BC_Title(x, y, _("EDL Path:")));
690 add_subwindow(edl_path_text = new BatchRenderEDLPath(
695 thread->get_current_edl()));
697 x += edl_path_text->get_w();
698 add_subwindow(edl_path_browse = new BrowseButton(
704 thread->get_current_edl(),
706 _("Select an EDL to load:"),
712 add_subwindow(new_batch = new BatchRenderNew(thread,
715 x += new_batch->get_w() + 10;
717 add_subwindow(delete_batch = new BatchRenderDelete(thread,
720 x += delete_batch->get_w() + 10;
724 add_subwindow(list_title = new BC_Title(x, y, _("Batches to render:")));
726 add_subwindow(batch_list = new BatchRenderList(thread,
730 get_h() - y - BC_GenericButton::calculate_h() - 15));
732 y += batch_list->get_h() + 10;
733 add_subwindow(start_button = new BatchRenderStart(thread,
737 BC_GenericButton::calculate_w(this, _("Stop")) / 2;
738 add_subwindow(stop_button = new BatchRenderStop(thread,
742 BC_GenericButton::calculate_w(this, _("Cancel")) -
744 add_subwindow(cancel_button = new BatchRenderCancel(thread,
751 int BatchRenderGUI::resize_event(int w, int h)
753 mwindow->session->batchrender_w = w;
754 mwindow->session->batchrender_h = h;
755 mwindow->theme->get_batchrender_sizes(this, w, h);
757 int x = mwindow->theme->batchrender_x1;
759 int x1 = mwindow->theme->batchrender_x1;
760 int x2 = mwindow->theme->batchrender_x2;
761 int x3 = mwindow->theme->batchrender_x3;
765 output_path_title->reposition_window(x1, y);
767 format_tools->reposition_window(x, y);
771 x += format_tools->get_w();
776 edl_path_title->reposition_window(x, y);
778 edl_path_text->reposition_window(x, y, w - x - 40);
779 x += edl_path_text->get_w();
780 edl_path_browse->reposition_window(x, y);
784 // status_title->reposition_window(x, y);
786 // status_text->reposition_window(x, y);
789 // progress_bar->reposition_window(x, y, w - x - 10);
792 new_batch->reposition_window(x, y);
793 x += new_batch->get_w() + 10;
794 delete_batch->reposition_window(x, y);
795 x += delete_batch->get_w() + 10;
799 int y_margin = get_h() - batch_list->get_h();
800 list_title->reposition_window(x, y);
802 batch_list->reposition_window(x, y, w - x - 10, h - y_margin);
804 y += batch_list->get_h() + 10;
805 start_button->reposition_window(x, y);
807 stop_button->get_w() / 2;
808 stop_button->reposition_window(x, y);
810 cancel_button->get_w() -
812 cancel_button->reposition_window(x, y);
816 int BatchRenderGUI::translation_event()
818 mwindow->session->batchrender_x = get_x();
819 mwindow->session->batchrender_y = get_y();
823 int BatchRenderGUI::close_event()
825 // Stop batch rendering
827 thread->stop_rendering();
828 lock_window("BatchRenderGUI::close_event");
833 void BatchRenderGUI::create_list(int update_widget)
835 for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
837 list_columns[i].remove_all_objects();
840 for(int i = 0; i < thread->jobs.total; i++)
842 BatchRenderJob *job = thread->jobs.values[i];
843 char string[BCTEXTLEN];
844 BC_ListBoxItem *enabled = new BC_ListBoxItem(job->enabled ?
847 BC_ListBoxItem *item1 = new BC_ListBoxItem(job->asset->path);
848 BC_ListBoxItem *item2 = new BC_ListBoxItem(job->edl_path);
849 BC_ListBoxItem *item3;
851 item3 = new BC_ListBoxItem(
852 Units::totext(string,
856 item3 = new BC_ListBoxItem(_("Unknown"));
857 list_columns[0].append(enabled);
858 list_columns[1].append(item1);
859 list_columns[2].append(item2);
860 list_columns[3].append(item3);
861 if(i == thread->current_job)
863 enabled->set_selected(1);
864 item1->set_selected(1);
865 item2->set_selected(1);
866 item3->set_selected(1);
868 if(i == thread->rendering_job)
870 enabled->set_color(RED);
871 item1->set_color(RED);
872 item2->set_color(RED);
873 item3->set_color(RED);
879 batch_list->update(list_columns,
881 thread->column_width,
883 batch_list->get_xposition(),
884 batch_list->get_yposition(),
885 batch_list->get_highlighted_item(), // Flat index of item cursor is over
886 1, // set all autoplace flags to 1
891 void BatchRenderGUI::change_job()
893 BatchRenderJob *job = thread->get_current_job();
894 format_tools->update(job->asset, &job->strategy);
895 edl_path_text->update(job->edl_path);
905 BatchFormat::BatchFormat(MWindow *mwindow,
908 : FormatTools(mwindow, gui, asset)
911 this->mwindow = mwindow;
914 BatchFormat::~BatchFormat()
919 int BatchFormat::handle_event()
935 BatchRenderEDLPath::BatchRenderEDLPath(BatchRenderThread *thread,
946 this->thread = thread;
950 int BatchRenderEDLPath::handle_event()
952 strcpy(thread->get_current_edl(), get_text());
953 thread->gui->create_list(1);
962 BatchRenderNew::BatchRenderNew(BatchRenderThread *thread,
965 : BC_GenericButton(x, y, _("New"))
967 this->thread = thread;
970 int BatchRenderNew::handle_event()
976 BatchRenderDelete::BatchRenderDelete(BatchRenderThread *thread,
979 : BC_GenericButton(x, y, _("Delete"))
981 this->thread = thread;
984 int BatchRenderDelete::handle_event()
986 thread->delete_job();
995 BatchRenderList::BatchRenderList(BatchRenderThread *thread,
1005 thread->gui->list_columns,
1007 thread->column_width,
1008 BATCHRENDER_COLUMNS,
1015 this->thread = thread;
1017 set_process_drag(0);
1020 int BatchRenderList::handle_event()
1025 int BatchRenderList::selection_changed()
1027 thread->current_job = get_selection_number(0, 0);
1028 thread->gui->change_job();
1029 if(get_cursor_x() < thread->column_width[0])
1031 BatchRenderJob *job = thread->get_current_job();
1032 job->enabled = !job->enabled;
1033 thread->gui->create_list(1);
1038 int BatchRenderList::column_resize_event()
1040 for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
1042 thread->column_width[i] = get_column_width(i);
1047 int BatchRenderList::drag_start_event()
1049 if(BC_ListBox::drag_start_event())
1058 int BatchRenderList::drag_motion_event()
1060 if(BC_ListBox::drag_motion_event())
1067 int BatchRenderList::drag_stop_event()
1071 int src = get_selection_number(0, 0);
1072 int dst = get_highlighted_item();
1075 thread->move_batch(src, dst);
1077 BC_ListBox::drag_stop_event();
1093 BatchRenderStart::BatchRenderStart(BatchRenderThread *thread,
1096 : BC_GenericButton(x,
1100 this->thread = thread;
1103 int BatchRenderStart::handle_event()
1105 thread->start_rendering();
1109 BatchRenderStop::BatchRenderStop(BatchRenderThread *thread,
1112 : BC_GenericButton(x,
1116 this->thread = thread;
1119 int BatchRenderStop::handle_event()
1122 thread->stop_rendering();
1123 lock_window("BatchRenderStop::handle_event");
1128 BatchRenderCancel::BatchRenderCancel(BatchRenderThread *thread,
1131 : BC_GenericButton(x,
1135 this->thread = thread;
1138 int BatchRenderCancel::handle_event()
1141 thread->stop_rendering();
1142 lock_window("BatchRenderCancel::handle_event");
1143 thread->gui->set_done(1);
1147 int BatchRenderCancel::keypress_event()
1149 if(get_keypress() == ESC)
1152 thread->stop_rendering();
1153 lock_window("BatchRenderCancel::keypress_event");
1154 thread->gui->set_done(1);