4 #include "audiodevice.h"
8 #include "edlsession.h"
11 #include "playbackengine.h"
12 #include "preferences.h"
13 #include "preferencesthread.h"
14 #include "renderengine.h"
15 #include "mainsession.h"
17 #include "transportque.h"
18 #include "videodevice.h"
20 #include "workarounds.h"
24 RenderEngine::RenderEngine(PlaybackEngine *playback_engine,
25 Preferences *preferences,
26 TransportCommand *command,
28 ArrayList<PluginServer*> *plugindb,
32 this->playback_engine = playback_engine;
33 this->output = output;
34 this->plugindb = plugindb;
35 this->channeldb = channeldb;
38 config = new PlaybackConfig;
44 actual_frame_rate = 0;
45 this->preferences = new Preferences;
46 this->command = new TransportCommand;
47 this->preferences->copy_from(preferences);
48 this->command->copy_from(command);
50 edl->create_objects();
51 // EDL only changed in construction.
52 // The EDL contained in later commands is ignored.
53 edl->copy_all(command->get_edl());
56 if(playback_engine && playback_engine->mwindow)
57 mwindow = playback_engine->mwindow;
63 input_lock = new Condition(1, "RenderEngine::input_lock");
64 start_lock = new Condition(1, "RenderEngine::start_lock");
65 output_lock = new Condition(1, "RenderEngine::output_lock");
66 interrupt_lock = new Mutex("RenderEngine::interrupt_lock");
67 first_frame_lock = new Condition(1, "RenderEngine::first_frame_lock");
71 RenderEngine::~RenderEngine()
76 if(arender) delete arender;
77 if(vrender) delete vrender;
82 delete interrupt_lock;
83 delete first_frame_lock;
87 int RenderEngine::arm_command(TransportCommand *command,
88 int ¤t_vchannel,
89 int ¤t_achannel)
91 // Prevent this renderengine from accepting another command until finished.
92 // Since the renderengine is often deleted after the input_lock command it must
93 // be locked here as well as in the calling routine.
96 input_lock->lock("RenderEngine::arm_command");
99 this->command->copy_from(command);
101 // Fix background rendering asset to use current dimensions and ignore
103 preferences->brender_asset->frame_rate = command->get_edl()->session->frame_rate;
104 preferences->brender_asset->width = command->get_edl()->session->output_w;
105 preferences->brender_asset->height = command->get_edl()->session->output_h;
106 preferences->brender_asset->use_header = 0;
107 preferences->brender_asset->layers = 1;
108 preferences->brender_asset->video_data = 1;
113 // Retool configuration for this node
114 this->config->copy_from(command->get_edl()->session->playback_config);
115 VideoOutConfig *vconfig = this->config->vconfig;
116 AudioOutConfig *aconfig = this->config->aconfig;
117 if(command->realtime)
119 int device_channels = 0;
120 int edl_channels = 0;
121 if(command->single_frame())
123 vconfig->driver = PLAYBACK_X11;
125 edl_channels = command->get_edl()->session->video_channels;
130 edl_channels = command->get_edl()->session->video_channels;
133 for(int i = 0; i < MAX_CHANNELS; i++)
135 vconfig->do_channel[i] =
136 ((i == current_vchannel) &&
140 // GCC 3.2 optimization error causes do_channel[0] to always be 0 unless
142 Workarounds::clamp(vconfig->do_channel[i], 0, 1);
144 if(vconfig->do_channel[i])
152 device_channels = aconfig->total_output_channels();
153 edl_channels = command->get_edl()->session->audio_channels;
155 for(int i = 0; i < MAX_CHANNELS; i++)
158 aconfig->do_channel[i] =
159 (i == current_achannel &&
162 if(aconfig->do_channel[i])
173 vconfig->driver = PLAYBACK_X11;
174 for(int i = 0; i < MAX_CHANNELS; i++)
176 vconfig->do_channel[i] = (i < command->get_edl()->session->video_channels);
177 vconfig->do_channel[i] = (i < command->get_edl()->session->video_channels);
178 aconfig->do_channel[i] = (i < command->get_edl()->session->audio_channels);
188 fragment_len = aconfig->fragment_size;
189 // Larger of audio_module_fragment and fragment length adjusted for speed
190 // Extra memory must be allocated for rendering slow motion.
191 adjusted_fragment_len = (int64_t)((float)aconfig->fragment_size /
192 command->get_speed() + 0.5);
193 if(adjusted_fragment_len < aconfig->fragment_size)
194 adjusted_fragment_len = aconfig->fragment_size;
197 // Set lock so audio doesn't start until video has started.
200 while(first_frame_lock->get_value() > 0)
201 first_frame_lock->lock("RenderEngine::arm_command");
204 // Set lock so audio doesn't wait for video which is never to come.
206 while(first_frame_lock->get_value() <= 0)
207 first_frame_lock->unlock();
211 create_render_threads();
212 arm_render_threads();
217 void RenderEngine::get_duty()
223 //printf("RenderEngine::get_duty 1 %d %d\n", edl->tracks->playable_audio_tracks(), config->vconfig->total_playable_channels());
224 if(!command->single_frame() &&
225 edl->tracks->playable_audio_tracks() &&
226 config->aconfig->total_playable_channels())
231 //printf("RenderEngine::get_duty 2 %d %d\n", edl->tracks->playable_video_tracks(), config->vconfig->total_playable_channels());
232 if(edl->tracks->playable_video_tracks() &&
233 config->vconfig->total_playable_channels())
239 void RenderEngine::create_render_threads()
241 if(do_video && !vrender)
243 vrender = new VRender(this);
246 if(do_audio && !arender)
248 arender = new ARender(this);
253 int RenderEngine::get_output_w()
255 return edl->calculate_output_w(1);
258 int RenderEngine::get_output_h()
260 return edl->calculate_output_h(1);
263 int RenderEngine::brender_available(int position, int direction)
267 int64_t corrected_position = position;
268 if(direction == PLAY_REVERSE)
269 corrected_position--;
270 return playback_engine->brender_available(corrected_position);
276 Channel* RenderEngine::get_current_channel()
280 switch(config->vconfig->driver)
283 if(config->vconfig->buz_out_channel >= 0 &&
284 config->vconfig->buz_out_channel < channeldb->size())
286 return channeldb->get(config->vconfig->buz_out_channel);
289 case VIDEO4LINUX2JPEG:
297 CICache* RenderEngine::get_acache()
300 return playback_engine->audio_cache;
305 CICache* RenderEngine::get_vcache()
308 return playback_engine->video_cache;
313 void RenderEngine::set_acache(CICache *cache)
315 this->audio_cache = cache;
318 void RenderEngine::set_vcache(CICache *cache)
320 this->video_cache = cache;
324 double RenderEngine::get_tracking_position()
327 return playback_engine->get_tracking_position();
332 int RenderEngine::open_output()
334 if(command->realtime)
339 audio = new AudioDevice;
344 video = new VideoDevice;
347 // Initialize sharing
351 if(do_audio && do_video)
353 video->set_adevice(audio);
354 audio->set_vdevice(video);
359 // Retool playback configuration
362 audio->open_output(config->aconfig,
363 edl->session->sample_rate,
364 adjusted_fragment_len,
365 edl->session->real_time_playback);
366 audio->set_software_positioning(edl->session->playback_software_position);
367 audio->start_playback();
372 video->open_output(config->vconfig,
373 edl->session->frame_rate,
377 command->single_frame());
378 Channel *channel = get_current_channel();
379 if(channel) video->set_channel(channel);
380 video->set_quality(80);
381 video->set_cpus(preferences->processors);
388 int64_t RenderEngine::session_position()
392 return audio->current_position();
397 return (int64_t)((double)vrender->session_frame /
398 edl->session->frame_rate *
399 edl->session->sample_rate /
400 command->get_speed() + 0.5);
404 void RenderEngine::reset_sync_position()
409 int64_t RenderEngine::sync_position()
412 // No danger of race conditions because the output devices are closed after all
416 return audio->current_position();
421 int64_t result = timer.get_scaled_difference(
422 edl->session->sample_rate);
427 PluginServer* RenderEngine::scan_plugindb(char *title,
430 for(int i = 0; i < plugindb->total; i++)
432 PluginServer *server = plugindb->values[i];
433 if(!strcasecmp(server->title, title) &&
434 ((data_type == TRACK_AUDIO && server->audio) ||
435 (data_type == TRACK_VIDEO && server->video)))
436 return plugindb->values[i];
441 int RenderEngine::start_command()
443 if(command->realtime)
445 interrupt_lock->lock("RenderEngine::start_command");
446 start_lock->lock("RenderEngine::start_command 1");
448 start_lock->lock("RenderEngine::start_command 2");
449 start_lock->unlock();
454 void RenderEngine::arm_render_threads()
458 arender->arm_command();
463 vrender->arm_command();
468 void RenderEngine::start_render_threads()
470 // Synchronization timer. Gets reset once again after the first video frame.
475 arender->start_command();
480 vrender->start_command();
484 void RenderEngine::update_framerate(float framerate)
486 playback_engine->mwindow->edl->session->actual_frame_rate = framerate;
487 playback_engine->mwindow->preferences_thread->update_framerate();
490 void RenderEngine::wait_render_threads()
494 arender->Thread::join();
499 vrender->Thread::join();
503 void RenderEngine::interrupt_playback()
505 interrupt_lock->lock("RenderEngine::interrupt_playback");
509 audio->interrupt_playback();
513 //printf("RenderEngine::interrupt_playback 3 %p\n", this);
514 video->interrupt_playback();
515 //printf("RenderEngine::interrupt_playback 4 %p\n", this);
517 interrupt_lock->unlock();
520 int RenderEngine::close_output()
522 //printf("RenderEngine::close_output 1\n");
525 //printf("RenderEngine::close_output 2\n");
535 //printf("RenderEngine::close_output 1\n");
537 //printf("RenderEngine::close_output 2\n");
539 //printf("RenderEngine::close_output 3\n");
542 //printf("RenderEngine::close_output 4\n");
546 void RenderEngine::get_output_levels(double *levels, int64_t position)
550 int history_entry = arender->get_history_number(arender->level_samples, position);
551 //printf("RenderEngine::get_output_levels %d\n", history_entry);
552 for(int i = 0; i < MAXCHANNELS; i++)
554 if(arender->audio_out[i])
555 levels[i] = arender->level_history[i][history_entry];
560 void RenderEngine::get_module_levels(ArrayList<double> *module_levels, int64_t position)
564 for(int i = 0; i < arender->total_modules; i++)
566 //printf("RenderEngine::get_module_levels %p %p\n", ((AModule*)arender->modules[i]), ((AModule*)arender->modules[i])->level_samples);
567 int history_entry = arender->get_history_number(((AModule*)arender->modules[i])->level_samples, position);
569 module_levels->append(((AModule*)arender->modules[i])->level_history[history_entry]);
578 void RenderEngine::run()
580 start_render_threads();
581 start_lock->unlock();
582 interrupt_lock->unlock();
584 wait_render_threads();
586 interrupt_lock->lock("RenderEngine::run");
591 playback_engine->tracking_position = playback_engine->get_tracking_position();
596 // Fix the tracking position
599 if(command->command == CURRENT_FRAME)
601 //printf("RenderEngine::run 4.1 %d\n", playback_engine->tracking_position);
602 playback_engine->tracking_position = command->playbackstart;
606 // Make sure transport doesn't issue a pause command next
607 //printf("RenderEngine::run 4.1 %d\n", playback_engine->tracking_position);
611 playback_engine->tracking_position =
612 (double)arender->current_position /
613 command->get_edl()->session->sample_rate;
617 playback_engine->tracking_position =
618 (double)vrender->current_position /
619 command->get_edl()->session->frame_rate;
623 if(!interrupted) playback_engine->command->command = STOP;
624 playback_engine->stop_tracking();
627 playback_engine->is_playing_back = 0;
630 input_lock->unlock();
631 interrupt_lock->unlock();
658 int RenderEngine::reset_parameters()
671 int RenderEngine::arm_playback_audio(int64_t input_length,
672 int64_t amodule_render_fragment,
673 int64_t playback_buffer,
674 int64_t output_length,
677 this->audio_channels = audio_channels;
681 arender = new ARender(this);
682 arender->arm_playback(current_sample,
684 amodule_render_fragment,
689 int RenderEngine::arm_playback_video(int every_frame,
691 int64_t output_length,
698 this->every_frame = every_frame;
700 vrender = new VRender(this);
701 // vrender->arm_playback(current_sample,
711 int RenderEngine::start_video()
713 // start video for realtime
714 if(video) video->start_playback();
715 vrender->start_playback();
719 int64_t RenderEngine::get_correction_factor(int reset)
724 // x = playbackengine->correction_factor;
725 // if(reset) playbackengine->correction_factor = 0;