1 <!DOCTYPE UI><UI version="3.3" stdsetdef="1">
2 <class>BaseQuestWidget</class>
3 <widget class="QWidget">
5 <cstring>BaseQuestWidget</cstring>
7 <property name="geometry">
15 <property name="caption">
16 <string>Quest</string>
18 <property name="whatsThis" stdset="0">
19 <string><b>Quest</b><br><br>The window that lets you edit quests. It is made up of a task tree, quest list, and quest task views.</string>
22 <property name="name">
23 <cstring>unnamed</cstring>
25 <widget class="QSplitter" row="0" column="0">
26 <property name="name">
27 <cstring>splitter3</cstring>
29 <property name="orientation">
32 <widget class="TreeListView">
33 <property name="name">
34 <cstring>m_taskTree</cstring>
36 <property name="toolTip" stdset="0">
37 <string>Task Tree</string>
39 <property name="whatsThis" stdset="0">
40 <string><b>Task Tree</b><br><br>A hierarichal list view that represents the tasks of a quest. When a task completes, child tasks become active. If the child task has <b><i>taskOnFail</i></b> set to true, the child task will only activate when the parent task failure condition is met. See task detail in help for more information.</string>
43 <widget class="QTabWidget">
44 <property name="name">
45 <cstring>m_questTabWidget</cstring>
47 <property name="tabPosition">
56 <class>TreeListView</class>
57 <header location="local">../../../../../src/engine/client/application/QuestEditor/src/win32/TreeListView.h</header>
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78 <layoutdefaults spacing="6" margin="11"/>
80 <includehint>treelistview.h</includehint>