1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Optimized|Win32">
9 <Configuration>Optimized</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Release|Win32">
13 <Configuration>Release</Configuration>
14 <Platform>Win32</Platform>
15 </ProjectConfiguration>
17 <PropertyGroup Label="Globals">
18 <ProjectGuid>{E89A79A9-8488-4D42-BF88-B9833F5607C0}</ProjectGuid>
20 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
21 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'" Label="Configuration">
22 <ConfigurationType>DynamicLibrary</ConfigurationType>
23 <PlatformToolset>v120</PlatformToolset>
24 <UseOfMfc>false</UseOfMfc>
25 <CharacterSet>MultiByte</CharacterSet>
27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
28 <ConfigurationType>DynamicLibrary</ConfigurationType>
29 <PlatformToolset>v120</PlatformToolset>
30 <UseOfMfc>false</UseOfMfc>
31 <CharacterSet>MultiByte</CharacterSet>
33 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
34 <ConfigurationType>DynamicLibrary</ConfigurationType>
35 <PlatformToolset>v120</PlatformToolset>
36 <UseOfMfc>false</UseOfMfc>
37 <CharacterSet>MultiByte</CharacterSet>
39 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
40 <ImportGroup Label="ExtensionSettings">
42 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'" Label="PropertySheets">
43 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
44 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
46 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
47 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
48 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
50 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
51 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
52 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
54 <PropertyGroup Label="UserMacros" />
56 <_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
58 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
59 <OutDir>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug\</OutDir>
60 <IntDir>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug\</IntDir>
61 <LinkIncremental>true</LinkIncremental>
62 <PreBuildEventUseInBuild>false</PreBuildEventUseInBuild>
63 <PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
65 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
66 <OutDir>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release\</OutDir>
67 <IntDir>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release\</IntDir>
68 <LinkIncremental>false</LinkIncremental>
70 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">
71 <OutDir>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized\</OutDir>
72 <IntDir>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized\</IntDir>
73 <LinkIncremental>true</LinkIncremental>
74 <PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
76 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
78 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
79 <MkTypLibCompatible>true</MkTypLibCompatible>
80 <SuppressStartupBanner>true</SuppressStartupBanner>
81 <TargetEnvironment>Win32</TargetEnvironment>
82 <TypeLibraryName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/Direct3d9.tlb</TypeLibraryName>
86 <Optimization>Disabled</Optimization>
87 <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
88 <AdditionalIncludeDirectories>..\..\..\..\..\..\external\3rd\library\stlport453\stlport;..\..\..\..\..\..\external\ours\library\fileInterface\include\public;..\..\..\..\..\..\external\3rd\library\directx9\include;..\..\..\..\..\..\external\3rd\library\libjpeg\include;..\..\..\..\..\client\library\clientGraphics\include\public;..\..\..\..\..\shared\library\sharedDebug\include\public;..\..\..\..\..\shared\library\sharedFile\include\public;..\..\..\..\..\shared\library\sharedFoundation\include\public;..\..\..\..\..\shared\library\sharedFoundationTypes\include\public;..\..\..\..\..\shared\library\sharedMath\include\public;..\..\..\..\..\shared\library\sharedMemoryManager\include\public;..\..\..\..\..\shared\library\sharedObject\include\public;..\..\..\..\..\shared\library\sharedSynchronization\include\public;..\..\src\shared;..\..\src\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
89 <PreprocessorDefinitions>_DEBUG;DEBUG_LEVEL=2;WIN32;_WINDOWS;_USRDLL;DIRECT3D9_EXPORTS;FFP;VSPS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
90 <MinimalRebuild>true</MinimalRebuild>
91 <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
92 <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
93 <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
94 <RuntimeTypeInfo>true</RuntimeTypeInfo>
95 <PrecompiledHeader>Use</PrecompiledHeader>
96 <PrecompiledHeaderFile>FirstDirect3d9.h</PrecompiledHeaderFile>
97 <PrecompiledHeaderOutputFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/Direct3d9.pch</PrecompiledHeaderOutputFile>
98 <AssemblerListingLocation>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/</AssemblerListingLocation>
99 <ObjectFileName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/</ObjectFileName>
100 <ProgramDataBaseFileName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/</ProgramDataBaseFileName>
101 <WarningLevel>Level4</WarningLevel>
102 <TreatWarningAsError>false</TreatWarningAsError>
103 <SuppressStartupBanner>true</SuppressStartupBanner>
104 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
105 <UseFullPaths>true</UseFullPaths>
108 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
109 <Culture>0x0409</Culture>
112 <AdditionalDependencies>libjpeg.lib;odbc32.lib;odbccp32.lib;winmm.lib;delayimp.lib;dxguid.lib;d3d9.lib;d3dx9.lib;ddraw.lib;dxerr9.lib;%(AdditionalDependencies)</AdditionalDependencies>
113 <OutputFile>..\..\..\..\..\..\compile\win32\Direct3d9\Debug\gl05_d.dll</OutputFile>
114 <SuppressStartupBanner>true</SuppressStartupBanner>
115 <AdditionalLibraryDirectories>..\..\..\..\..\..\external\3rd\library\directx9\lib;..\..\..\..\..\..\external\3rd\library\libjpeg\lib;..\..\..\..\..\..\external\3rd\library\stlport453\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
116 <IgnoreSpecificDefaultLibraries>libc; libcp;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
117 <DelayLoadDLLs>DllExport.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
118 <GenerateDebugInformation>true</GenerateDebugInformation>
119 <ProgramDatabaseFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/gl05_d.pdb</ProgramDatabaseFile>
120 <BaseAddress>0x62A00000</BaseAddress>
121 <ImportLibrary>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/gl05_d.lib</ImportLibrary>
122 <TargetMachine>MachineX86</TargetMachine>
123 <AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
126 <SuppressStartupBanner>true</SuppressStartupBanner>
127 <OutputFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Debug/Direct3d9.bsc</OutputFile>
130 <Message>Copy debug dll</Message>
131 <Command>copy $(TargetPath) ..\..\..\..\..\..\..\dev\win32\gl05_d.dll</Command>
133 </ItemDefinitionGroup>
134 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
136 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
137 <MkTypLibCompatible>true</MkTypLibCompatible>
138 <SuppressStartupBanner>true</SuppressStartupBanner>
139 <TargetEnvironment>Win32</TargetEnvironment>
140 <TypeLibraryName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/Direct3d9.tlb</TypeLibraryName>
144 <Optimization>MaxSpeed</Optimization>
145 <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
146 <AdditionalIncludeDirectories>..\..\..\..\..\..\external\3rd\library\stlport453\stlport;..\..\..\..\..\..\external\ours\library\fileInterface\include\public;..\..\..\..\..\..\external\3rd\library\directx9\include;..\..\..\..\..\..\external\3rd\library\libjpeg\include;..\..\..\..\..\client\library\clientGraphics\include\public;..\..\..\..\..\shared\library\sharedDebug\include\public;..\..\..\..\..\shared\library\sharedFile\include\public;..\..\..\..\..\shared\library\sharedFoundation\include\public;..\..\..\..\..\shared\library\sharedFoundationTypes\include\public;..\..\..\..\..\shared\library\sharedMath\include\public;..\..\..\..\..\shared\library\sharedMemoryManager\include\public;..\..\..\..\..\shared\library\sharedObject\include\public;..\..\..\..\..\shared\library\sharedSynchronization\include\public;..\..\src\shared;..\..\src\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
147 <PreprocessorDefinitions>NDEBUG;DEBUG_LEVEL=0;WIN32;_WINDOWS;_USRDLL;DIRECT3D9_EXPORTS;FFP;VSPS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
148 <StringPooling>true</StringPooling>
149 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
150 <FunctionLevelLinking>true</FunctionLevelLinking>
151 <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
152 <RuntimeTypeInfo>true</RuntimeTypeInfo>
153 <PrecompiledHeader>Use</PrecompiledHeader>
154 <PrecompiledHeaderFile>FirstDirect3d9.h</PrecompiledHeaderFile>
155 <PrecompiledHeaderOutputFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/Direct3d9.pch</PrecompiledHeaderOutputFile>
156 <AssemblerListingLocation>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/</AssemblerListingLocation>
157 <ObjectFileName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/</ObjectFileName>
158 <ProgramDataBaseFileName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/</ProgramDataBaseFileName>
159 <WarningLevel>Level4</WarningLevel>
160 <TreatWarningAsError>false</TreatWarningAsError>
161 <SuppressStartupBanner>true</SuppressStartupBanner>
162 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
163 <UseFullPaths>true</UseFullPaths>
166 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
167 <Culture>0x0409</Culture>
170 <AdditionalDependencies>libjpeg.lib;odbc32.lib;odbccp32.lib;winmm.lib;delayimp.lib;dxguid.lib;d3d9.lib;d3dx9.lib;ddraw.lib;dxerr9.lib;%(AdditionalDependencies)</AdditionalDependencies>
171 <OutputFile>..\..\..\..\..\..\compile\win32\Direct3d9\Release\gl05_r.dll</OutputFile>
172 <SuppressStartupBanner>true</SuppressStartupBanner>
173 <AdditionalLibraryDirectories>..\..\..\..\..\..\external\3rd\library\directx9\lib;..\..\..\..\..\..\external\3rd\library\libjpeg\lib;..\..\..\..\..\..\external\3rd\library\stlport453\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
174 <IgnoreSpecificDefaultLibraries>libc; libcp;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
175 <DelayLoadDLLs>DllExport.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
176 <GenerateDebugInformation>true</GenerateDebugInformation>
177 <ProgramDatabaseFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/gl05_r.pdb</ProgramDatabaseFile>
178 <BaseAddress>0x62A00000</BaseAddress>
179 <ImportLibrary>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/gl05_r.lib</ImportLibrary>
180 <TargetMachine>MachineX86</TargetMachine>
183 <SuppressStartupBanner>true</SuppressStartupBanner>
184 <OutputFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Release/Direct3d9.bsc</OutputFile>
187 <Message>Copy production dll</Message>
188 <Command>copy $(TargetPath) ..\..\..\..\..\..\..\dev\win32\gl05_r.dll</Command>
190 </ItemDefinitionGroup>
191 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">
193 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
194 <MkTypLibCompatible>true</MkTypLibCompatible>
195 <SuppressStartupBanner>true</SuppressStartupBanner>
196 <TargetEnvironment>Win32</TargetEnvironment>
197 <TypeLibraryName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/Direct3d9.tlb</TypeLibraryName>
201 <Optimization>Disabled</Optimization>
202 <AdditionalIncludeDirectories>..\..\..\..\..\..\external\3rd\library\stlport453\stlport;..\..\..\..\..\..\external\ours\library\fileInterface\include\public;..\..\..\..\..\..\external\3rd\library\directx9\include;..\..\..\..\..\..\external\3rd\library\libjpeg\include;..\..\..\..\..\client\library\clientGraphics\include\public;..\..\..\..\..\shared\library\sharedDebug\include\public;..\..\..\..\..\shared\library\sharedFile\include\public;..\..\..\..\..\shared\library\sharedFoundation\include\public;..\..\..\..\..\shared\library\sharedFoundationTypes\include\public;..\..\..\..\..\shared\library\sharedMath\include\public;..\..\..\..\..\shared\library\sharedMemoryManager\include\public;..\..\..\..\..\shared\library\sharedObject\include\public;..\..\..\..\..\shared\library\sharedSynchronization\include\public;..\..\src\shared;..\..\src\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
203 <PreprocessorDefinitions>_DEBUG;DEBUG_LEVEL=1;WIN32;_WINDOWS;_USRDLL;DIRECT3D9_EXPORTS;FFP;VSPS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
204 <MinimalRebuild>true</MinimalRebuild>
205 <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
206 <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
207 <RuntimeTypeInfo>true</RuntimeTypeInfo>
208 <PrecompiledHeader>Use</PrecompiledHeader>
209 <PrecompiledHeaderFile>FirstDirect3d9.h</PrecompiledHeaderFile>
210 <PrecompiledHeaderOutputFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/Direct3d9.pch</PrecompiledHeaderOutputFile>
211 <AssemblerListingLocation>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/</AssemblerListingLocation>
212 <ObjectFileName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/</ObjectFileName>
213 <ProgramDataBaseFileName>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/</ProgramDataBaseFileName>
214 <WarningLevel>Level4</WarningLevel>
215 <TreatWarningAsError>false</TreatWarningAsError>
216 <SuppressStartupBanner>true</SuppressStartupBanner>
217 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
220 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
221 <Culture>0x0409</Culture>
224 <AdditionalDependencies>libjpeg.lib;odbc32.lib;odbccp32.lib;winmm.lib;delayimp.lib;dxguid.lib;d3d9.lib;d3dx9.lib;ddraw.lib;dxerr9.lib;%(AdditionalDependencies)</AdditionalDependencies>
225 <OutputFile>..\..\..\..\..\..\compile\win32\Direct3d9\Optimized\gl05_o.dll</OutputFile>
226 <SuppressStartupBanner>true</SuppressStartupBanner>
227 <AdditionalLibraryDirectories>..\..\..\..\..\..\external\3rd\library\directx9\lib;..\..\..\..\..\..\external\3rd\library\libjpeg\lib;..\..\..\..\..\..\external\3rd\library\stlport453\lib\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
228 <IgnoreSpecificDefaultLibraries>libc; libcp;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
229 <DelayLoadDLLs>DllExport.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
230 <GenerateDebugInformation>true</GenerateDebugInformation>
231 <ProgramDatabaseFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/gl05_o.pdb</ProgramDatabaseFile>
232 <BaseAddress>0x62A00000</BaseAddress>
233 <ImportLibrary>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/gl05_o.lib</ImportLibrary>
234 <TargetMachine>MachineX86</TargetMachine>
235 <AdditionalOptions>/SAFESEH:NO %(AdditionalOptions)</AdditionalOptions>
238 <SuppressStartupBanner>true</SuppressStartupBanner>
239 <OutputFile>.\..\..\..\..\..\..\compile\win32\Direct3d9\Optimized/Direct3d9.bsc</OutputFile>
242 <Message>Copy optimized dll</Message>
243 <Command>copy $(TargetPath) ..\..\..\..\..\..\..\dev\win32\gl05_o.dll</Command>
245 </ItemDefinitionGroup>
247 <ClCompile Include="..\..\src\shared\MemoryManagerHook.cpp" />
248 <ClCompile Include="..\..\src\shared\SetupDll.cpp" />
249 <ClCompile Include="..\..\src\shared\WriteTga.cpp" />
250 <ClCompile Include="..\..\src\win32\ConfigDirect3d9.cpp" />
251 <ClCompile Include="..\..\src\win32\Direct3d9.cpp" />
252 <ClCompile Include="..\..\src\win32\Direct3d9_DynamicIndexBufferData.cpp" />
253 <ClCompile Include="..\..\src\win32\Direct3d9_DynamicVertexBufferData.cpp" />
254 <ClCompile Include="..\..\src\win32\Direct3d9_LightManager.cpp" />
255 <ClCompile Include="..\..\src\win32\Direct3d9_Metrics.cpp" />
256 <ClCompile Include="..\..\src\win32\Direct3d9_PixelShaderProgramData.cpp" />
257 <ClCompile Include="..\..\src\win32\Direct3d9_RenderTarget.cpp" />
258 <ClCompile Include="..\..\src\win32\Direct3d9_ShaderImplementationData.cpp" />
259 <ClCompile Include="..\..\src\win32\Direct3d9_StateCache.cpp" />
260 <ClCompile Include="..\..\src\win32\Direct3d9_StaticIndexBufferData.cpp" />
261 <ClCompile Include="..\..\src\win32\Direct3d9_StaticShaderData.cpp" />
262 <ClCompile Include="..\..\src\win32\Direct3d9_StaticVertexBufferData.cpp" />
263 <ClCompile Include="..\..\src\win32\Direct3d9_TextureData.cpp" />
264 <ClCompile Include="..\..\src\win32\Direct3d9_VertexBufferDescriptorMap.cpp" />
265 <ClCompile Include="..\..\src\win32\Direct3d9_VertexBufferVectorData.cpp" />
266 <ClCompile Include="..\..\src\win32\Direct3d9_VertexDeclarationMap.cpp" />
267 <ClCompile Include="..\..\src\win32\Direct3d9_VertexShaderData.cpp" />
268 <ClCompile Include="..\..\src\win32\FirstDirect3d9.cpp">
269 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
270 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Optimized|Win32'">Create</PrecompiledHeader>
271 <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
275 <ClInclude Include="..\..\src\shared\MemoryManagerHook.h" />
276 <ClInclude Include="..\..\src\shared\PaddedVector.h" />
277 <ClInclude Include="..\..\src\win32\ConfigDirect3d9.h" />
278 <ClInclude Include="..\..\src\win32\Direct3d9.h" />
279 <ClInclude Include="..\..\src\win32\Direct3d9_DynamicIndexBufferData.h" />
280 <ClInclude Include="..\..\src\win32\Direct3d9_DynamicVertexBufferData.h" />
281 <ClInclude Include="..\..\src\win32\Direct3d9_LightManager.h" />
282 <ClInclude Include="..\..\src\win32\Direct3d9_Metrics.h" />
283 <ClInclude Include="..\..\src\win32\Direct3d9_PixelShaderConstantRegisters.h" />
284 <ClInclude Include="..\..\src\win32\Direct3d9_PixelShaderProgramData.h" />
285 <ClInclude Include="..\..\src\win32\Direct3d9_RenderTarget.h" />
286 <ClInclude Include="..\..\src\win32\Direct3d9_ShaderImplementationData.h" />
287 <ClInclude Include="..\..\src\win32\Direct3d9_StateCache.h" />
288 <ClInclude Include="..\..\src\win32\Direct3d9_StaticIndexBufferData.h" />
289 <ClInclude Include="..\..\src\win32\Direct3d9_StaticShaderData.h" />
290 <ClInclude Include="..\..\src\win32\Direct3d9_StaticVertexBufferData.h" />
291 <ClInclude Include="..\..\src\win32\Direct3d9_TextureData.h" />
292 <ClInclude Include="..\..\src\win32\Direct3d9_VertexBufferDescriptorMap.h" />
293 <ClInclude Include="..\..\src\win32\Direct3d9_VertexBufferVectorData.h" />
294 <ClInclude Include="..\..\src\win32\Direct3d9_VertexDeclarationMap.h" />
295 <ClInclude Include="..\..\src\win32\Direct3d9_VertexShaderConstantRegisters.h" />
296 <ClInclude Include="..\..\src\win32\Direct3d9_VertexShaderData.h" />
297 <ClInclude Include="..\..\src\win32\Direct3d9_VertexShaderVertexRegisters.h" />
298 <ClInclude Include="..\..\src\win32\FirstDirect3d9.h" />
301 <ProjectReference Include="..\..\..\DllExport\build\win32\DllExport.vcxproj">
302 <Project>{78041480-c2c5-42a1-a566-c57bc3100bbf}</Project>
303 <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
306 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
307 <ImportGroup Label="ExtensionTargets">