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12 Copyright (C) 2005, 2006, 2007, 2008 Eugene K. Ressler.
14 This manual is for `sketch', version 0.2 (build 161),
15 Tuesday, September 08, 2009, a program that converts descriptions of simple
16 three-dimensional scenes into static drawings. This version generates
17 `PSTricks' or `PGF/TikZ' code suitable for use with the
18 TeX document processing system.
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55 <h2 class="chapter">1 About sketch</h2>
57 <ul class="menu">
58 <li><a accesskey="1" href="Reporting-bugs.html#Reporting-bugs">Reporting bugs</a>: Let use know what's wrong!
59 <li><a accesskey="2" href="Contributions.html#Contributions">Contributions</a>: How you can help....
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62 <p><code>Sketch</code> is a small, simple system for producing line drawings of
63 two- or three-dimensional objects and scenes. It began as a way to
64 make illustrations for a textbook after we could find no suitable
65 tool for this purpose. Existing scene processors emphasized GUIs
66 and/or photo-realism, both un-useful to us. We wanted to produce
67 finely wrought, mathematically-based illustrations with no extraneous
68 detail.
70 <p><code>Sketch</code> accepts a tiny scene description language and generates
71 <code>PSTricks</code> or <code>TikZ/PGF</code> code for LaTeX. The
72 <code>sketch</code> language is similar to <code>PSTricks</code>, making it easy
73 to learn for current <code>PSTricks</code> users. See
74 <a name="index-PSTricks-1"></a><tt>www.pstricks.de</tt> for information on <code>PSTricks</code>.
75 <code>TikZ/PGF</code> are also very similar except for details of syntax.
76 See
77 <a name="index-TikZ_002fPGF-2"></a><tt>http://sourceforge.net/projects/pgf</tt>. One can easily lay raw
78 <code>PSTricks</code> or <code>TikZ/PGF</code> output over, in, or under
79 <code>sketch</code> drawings, providing the full power of LaTeX text and
80 mathematics formatting in a three-dimensional setting.
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