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12 Copyright (C) 2005, 2006, 2007, 2008 Eugene K. Ressler.
14 This manual is for `sketch', version 0.2 (build 161),
15 Tuesday, September 08, 2009, a program that converts descriptions of simple
16 three-dimensional scenes into static drawings. This version generates
17 `PSTricks' or `PGF/TikZ' code suitable for use with the
18 TeX document processing system.
20 `Sketch' is free software; you can redistribute it and/or modify
21 it under the terms of the GNU General Public License as published by
22 the Free Software Foundation; either version 3, or (at your option)
25 Sketch is distributed in the hope that it will be useful,
26 but WITHOUT ANY WARRANTY; without even the implied warranty of
27 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 GNU General Public License for more details.
30 You should have received a copy of the GNU General Public License
31 along with `sketch'; see the file COPYING.txt. If not, see
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55 <h2 class=
"chapter">1 About sketch
</h2>
58 <li><a accesskey=
"1" href=
"Reporting-bugs.html#Reporting-bugs">Reporting bugs
</a>: Let use know what's wrong!
59 <li><a accesskey=
"2" href=
"Contributions.html#Contributions">Contributions
</a>: How you can help....
62 <p><code>Sketch
</code> is a small, simple system for producing line drawings of
63 two- or three-dimensional objects and scenes. It began as a way to
64 make illustrations for a textbook after we could find no suitable
65 tool for this purpose. Existing scene processors emphasized GUIs
66 and/or photo-realism, both un-useful to us. We wanted to produce
67 finely wrought, mathematically-based illustrations with no extraneous
70 <p><code>Sketch
</code> accepts a tiny scene description language and generates
71 <code>PSTricks
</code> or
<code>TikZ/PGF
</code> code for LaTeX. The
72 <code>sketch
</code> language is similar to
<code>PSTricks
</code>, making it easy
73 to learn for current
<code>PSTricks
</code> users. See
74 <a name=
"index-PSTricks-1"></a><tt>www.pstricks.de
</tt> for information on
<code>PSTricks
</code>.
75 <code>TikZ/PGF
</code> are also very similar except for details of syntax.
77 <a name=
"index-TikZ_002fPGF-2"></a><tt>http://sourceforge.net/projects/pgf
</tt>. One can easily lay raw
78 <code>PSTricks
</code> or
<code>TikZ/PGF
</code> output over, in, or under
79 <code>sketch
</code> drawings, providing the full power of LaTeX text and
80 mathematics formatting in a three-dimensional setting.