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56 <h4 class="subsection">4.4.1 Limits on <code>sketch</code> error detection</h4>
58 <p><code>Sketch</code> catches many kinds of errors, but not all. For example,
59 options that sketch does not recognize, even incorrect ones, are
60 quietly copied to <code>PSTricks</code> commands in the output. It is also
61 unfortunately easy to produce <code>sketch</code> inputs that lead to no
62 picture at all (improper vertex ordering causes everything to be
63 culled), to pictures that are too big or too small for <code>PSTricks</code>
64 to draw (due to limits of TeX math), and pictures that look nothing
65 like what was intended. A picture with one of these problems can be
66 difficult to &ldquo;debug.&rdquo; We offer the following suggestions.
67 <ul>
68 <li>Follow the suggested incremental development method described in
69 <a href="Overview.html#Overview">Overview</a>.
70 <li>Always maintain one or two back-versions of a drawing so that it is
71 easy to fall back to a known-good increment.
72 <li>When using <code>perspective</code>, ensure all finally transformed objects
73 satisfy z&lt;0 and, in fact, do not come very close to the origin
74 at all.
75 <li>Temporarily use <code>cull=false</code> to see where vertex ordering
76 problems lie.
77 <li>Use temporary changes of color of one or more objects to ensure that
78 your understanding of the scene geometry is correct.
79 <li>If <code>PSTricks</code> complains about something, inspect the output
80 directly for clues.
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